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ONE OK ROCK - Liar

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Total Posts
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Topic Starter
Snepif
This beatmap was submitted using in-game submission on domingo, 18 de enero de 2015 at 01:50:10 p.m.

Artist: ONE OK ROCK
Title: Liar
Tags: Niche Syndrome シンドローム
BPM: 207
Filesize: 9487kb
Play Time: 03:25
Difficulties Available:
  1. Bloodlust (5,52 stars, 795 notes)
  2. Easy (1,83 stars, 206 notes)
  3. Hard (3,55 stars, 581 notes)
  4. Insanity (4,83 stars, 708 notes)
  5. Normal (2,34 stars, 280 notes)
Download: ONE OK ROCK - Liar
Information: Scores/Beatmap Listing
---------------
NEE LIIIIIIIIIAAAAAAAAAR

REDOWNLOAD IF IT SOUNDS WEIRD. CHANGED MP3 FILE AS OF JANUARY 6TH.
Thanks to pishifat for giving me a fixed mp3 that requires only 1 red line! You are a wizard. Wohooo.
Sieg
yo
Topic Starter
Snepif
yo, that was unexpected, thanks a lot :)
TheSimilier
I really like your mapping style. The map was quite challenging for me (rank 35k) but that is what i liked it the most. It was fun playing and i am rooting for you that it gets ranked and i hope to see more like in the future. I am just a little bit sorry that i can't bring in some more constructive comments since i don't know much about mapping. Anyway, keep the good work up.
Topic Starter
Snepif

TheSimilier wrote:

I am just a little bit sorry that i can't bring in some more constructive comments since i don't know much about mapping. Anyway, keep the good work up.
Dude don't worry, your comment means a lot to me and motivation is what helps most. Helps in making me not so lazy.
Thanks a lot, I'll get it ranked, I promise.
TheSimilier
I hope u keep that promise, if you do i will make sure to get it on the first spot of my most played maps :)
Blizs
Hey LIAR! :v Amazing song and storyboard :3

first I want to say, I'm bad on english T.T and I'm not too good on modding T.T
Hi~~ here's for m4m queue
General
  1. Unherited timing points (Normal) - (Hard, Insane)
  2. 01:18:757 missing lyrics storyboard
  3. 02:51:512 missing lyrics storyboard

Normal
  1. 00:38:748 (AiMod) Object end isn't snapped
  2. 00:43:096 Slider make it unsnapped because of the unherited timing point at 00:43:402 , make it 3 circle notes at 00:43:096 , 00:43:691, 00:44:271
  3. 01:06:879 (Aimod) object end isn't snapped
  4. 01:37:035 (Aimod) object end isn't snapped. That make the hitclap late
  5. 01:39:339 put hitclap and remove hitwhistle, 01:39:630 put hitwhistle remove hitclap, 01:39:921 put hitclap remove hitwhistle, 01:40:503 put hitclap at start silder and at end slider, then remove hitwhistle at end of slider
  6. 01:05:435 (AiMod) kiai isn't snapped

Hard
  1. 01:06:739 (Aimod) Object End isn't snapped
  2. 01:08:042 IMO... Change to

Insane
  1. Check your Aimod =="

I'm really enjoy to mod this mapset because I like the song :3 :)
Hope it's gonna ranked :3
Topic Starter
Snepif

Fantastica wrote:

Hey LIAR! :v Amazing song and storyboard :3

first I want to say, I'm bad on english T.T and I'm not too good on modding T.T
Hi~~ here's for m4m queue
General
  1. Unherited timing points (Normal) - (Hard, Insane) These are fine since they don't affect gameplay at all
  2. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  3. 02:51:512 missing lyrics storyboard same o.o

Normal
  1. 00:38:748 (AiMod) Object end isn't snapped fixed
  2. 00:43:096 Slider make it unsnapped because of the unherited timing point at 00:43:402 , make it 3 circle notes at 00:43:096 , 00:43:691, 00:44:271fixed
  3. 01:06:879 (Aimod) object end isn't snapped deleted return and added note, hope its fine
  4. 01:37:035 (Aimod) object end isn't snapped. That make the hitclap late fixed
  5. 01:39:339 put hitclap and remove hitwhistle, 01:39:630 put hitwhistle remove hitclap, 01:39:921 put hitclap remove hitwhistle, 01:40:503 put hitclap at start silder and at end slider, then remove hitwhistle at end of slider fixed
  6. 01:05:435 (AiMod) kiai isn't snapped

Hard
  1. 01:06:739 (Aimod) Object End isn't snapped
  2. 01:08:042 IMO... Change to [img]puu.sh/dAtOf/49f385771a.jpg[/img]
done

Insane
  1. Check your Aimod =="
    [img]puu.sh/dAuPv/1c62f9820a.jpg[/img] yeah lol i knew there were lots of those but i was so lazy, fixed

I'm really enjoy to mod this mapset because I like the song :3 :)
Hope it's gonna ranked :3
thanks will mod yours
Blizs

Snepif wrote:

Fantastica wrote:

General
  1. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  2. 02:51:512 missing lyrics storyboard same o.o
thanks will mod yours
that mean the lyrics that must there is lost :3 (Storyboard)
vocal is there but lyrics isn't there :3
Topic Starter
Snepif
But I see the lyrics, they are there, maybe redownload?



see?
maay
Topic Starter
Snepif
Modded via skype and posted changes on the log, if you are wondering what I did was:

changed sliders shapes
fixed volume sections missing
added 2 new hitsound files: soft-slideslide2 and soft-sliderslide3
oh also suggested me new patterns for the end
Your Good Self
M4M from your queue

[General]
Not sure if this difficulty spread is rankable. Hard to Insane is a jump from 3.41 to 5.46 stars, skipping the Insane difficulty range entirely. Insane should be renamed Expert/Extra, then get another Insane that's ~4-5 stars (by GD or otherwise).

Snepif wrote:

Fantastica wrote:

  1. 01:18:757 missing lyrics storyboard what do you mean? I can see them o.o
  2. 02:51:512 missing lyrics storyboard same o.o
Also getting this problem. I think it could be something to do with non-alphanumeric filenames.


[Easy]
00:16:753 (1,1) - Overlap doesn't look good. And I think it'll look better if the second slider went through the middle of the arc of the first. It'll involve shifting the earlier notes a little, so I'll just give some screenshots and code as suggestions.
SPOILER
52,244,14435,6,0,P|171:349|317:304,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
356,244,16463,1,2,0:0:0:0:
368,160,16753,6,0,B|268:84|192:260|72:156,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
84,76,18782,1,2,0:0:0:0:
164,48,19072,6,0,L|156:372,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
00:29:217 (3) - Flow can be better here, 180° backwards is a bit sharp. Also you can map the downbeat 00:30:666
01:08:042 (2,2) - Small overlap
01:12:390 (1,1) - Recovery time might be a bit short? t/241019 I know it's not a rule yet but just in case
02:59:346 (1,1) - Are double spinners considered readable for an Easy? :/


[Normal]
It looks like some a lot of stuff is unsnapped, especially the beginning. Also some sliders don't have the right SV, so they go out of snap too.

00:41:069 (2,1) - That's a pretty big jump
01:00:785 (1,2) - ^

00:43:691 (4,1,2) - the heck?
00:47:749 (4,1,2,3) - ^ ok there's obviously something wrong with the SV multipliers

01:39:921 (3) - Looks like the SV multiplier should have been 1.00x, idk why it's 0.85x

01:39:921 (3,4) - Flow will be better if you curved (3) the other way
02:33:554 (1,3) - Stack?
03:06:013 (1) - Could use a different slider shape here. Maybe a loop?

Not much to point out because of all the unsnapped stuff D:


[Hard]
00:14:579 (2,3) - Blanket can be better. Look from 00:14:924
00:34:713 - Add 1 beat slider?
00:50:938 (8) - Curve a bit to the left.
01:42:532 (1) - A simple 3-point slider will look neater
01:57:886 (7) - Would prefer better flow around here
02:01:658 (5,6) - Parallel sliders could be more parallel. Make sure it's still parallel with 02:02:528 (7,8,9) after fixing
02:15:004 (1) - It looks ugly scrunched up like that. I think a straight slider is good enough.
02:54:998 (5,6) - Blanket can be better. Look from 02:55:360
03:17:610 (1) - Remove the curve

[Insane]
A bit hard to play/mod for a low-rank player like me, but I'll try my best.

02:22:830 - You sure love bookmarks lol

00:51:517 (1) - Should bounce on the white tick. And maybe have a better blanket around 00:50:648 (7) while you're at it.
01:42:532 (1) - ^

01:03:116 (1,2,3,4,5) - You can form a more perfect regular pentagon with this.
01:05:435 (1,2,3,4,5) - ^ (only (5) is grossly out of place though)
01:59:049 (2,4) - Blanket can be better. Look from 01:58:868
02:43:409 (4,6) - Small overlap


Hope my mod helped. Good luck! :)
Topic Starter
Snepif

Your Good Self wrote:

M4M from your queue

[General]
Not sure if this difficulty spread is rankable. Hard to Insane is a jump from 3.41 to 5.46 stars, skipping the Insane difficulty range entirely. Insane should be renamed Expert/Extra, then get another Insane that's ~4-5 stars (by GD or otherwise). yeaaah i imagined ppl would point that out. if i get one or two more suggestions on that ill map it T_T

Also getting this problem. I think it could be something to do with non-alphanumeric filenames. could it be an aibat/aimod bug? check the map while on editor and tell me if you see the lyrics at those times. If they are there, I won't change anything, since it'd mean it's an aimod bug. I asked some people and they see 'em.


[Easy]
00:16:753 (1,1) - Overlap doesn't look good. And I think it'll look better if the second slider went through the middle of the arc of the first. It'll involve shifting the earlier notes a little, so I'll just give some screenshots and code as suggestions. yep i did this diff in an hour last night at like 2 AM so idk why I did this overlap. fixed
SPOILER
52,244,14435,6,0,P|171:349|317:304,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
356,244,16463,1,2,0:0:0:0:
368,160,16753,6,0,B|268:84|192:260|72:156,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
84,76,18782,1,2,0:0:0:0:
164,48,19072,6,0,L|156:372,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
00:29:217 (3) - Flow can be better here, 180° backwards is a bit sharp. Also you can map the downbeat 00:30:666 changed the slider a beat but I won't map that downbeat. I'm following the vocals here atm
01:08:042 (2,2) - Small overlap fixed
01:12:390 (1,1) - Recovery time might be a bit short? t/241019 I know it's not a rule yet but just in case. The thing is this diff is mapped as if it was 103-104 bpm, instead of 206-208 like the others, so that rule errr.. it applies for 160 bpm and this is a bit less, idk, we'll see, not changing yet
02:59:346 (1,1) - Are double spinners considered readable for an Easy? :/ sure why not


[Normal]
It looks like some a lot of stuff is unsnapped, especially the beginning. Also some sliders don't have the right SV, so they go out of snap too. oooh what happened here is that I modified the SV accidentaly in the .osu, fixed lmao.

00:41:069 (2,1) - That's a pretty big jump this is DS'ed tho
01:00:785 (1,2) - ^ fixed

00:43:691 (4,1,2) - the heck?
00:47:749 (4,1,2,3) - ^ ok there's obviously something wrong with the SV multipliers yeah that was embarrasing, accidentaly overwrote the code in the .osu, fixed lmao

01:39:921 (3) - Looks like the SV multiplier should have been 1.00x, idk why it's 0.85x

01:39:921 (3,4) - Flow will be better if you curved (3) the other way i dont like the flow it creates with the previous notes 1 and 2 though
02:33:554 (1,3) - Stack? done
03:06:013 (1) - Could use a different slider shape here. Maybe a loop? i like it :c

Not much to point out because of all the unsnapped stuff D: yeah that was embarrassing as fuck


[Hard]
00:14:579 (2,3) - Blanket can be better. Look from 00:14:924 yes
00:34:713 - Add 1 beat slider? nope
00:50:938 (8) - Curve a bit to the left.why? it plays well like this. I don't mean to follow the previous notes shape
01:42:532 (1) - A simple 3-point slider will look neater that is only true cause i suck at slider shapes... fixed q.q
01:57:886 (7) - Would prefer better flow around here. wanted to make it jumpy. play at and you'll see
02:01:658 (5,6) - Parallel sliders could be more parallel. Make sure it's still parallel with 02:02:528 (7,8,9) after fixing yes
02:15:004 (1) - It looks ugly scrunched up like that. I think a straight slider is good enough. uhh i'll decline this one. wanted to make a slow and stretched slider that felt like a "stop" there
02:54:998 (5,6) - Blanket can be better. Look from 02:55:360 done
03:17:610 (1) - Remove the curve ye

[Insane]
A bit hard to play/mod for a low-rank player like me, but I'll try my best.

02:22:830 - You sure love bookmarks lol did it for the sb xD

00:51:517 (1) - Should bounce on the white tick. And maybe have a better blanket around 00:50:648 (7) while you're at it. no it should not. curved it a bit more for the blanket but remember at 9.2 that blanket is barely noticeable. these are things you only notice at the editor, and the map is for playing.
01:42:532 (1) - ^ nope

01:03:116 (1,2,3,4,5) - You can form a more perfect regular pentagon with this. it is not my intention
01:05:435 (1,2,3,4,5) - ^ (only (5) is grossly out of place though) again, it is not my intention to have a perfect star
01:59:049 (2,4) - Blanket can be better. Look from 01:58:868 done
02:43:409 (4,6) - Small overlap at ar 9.2 that is not noticeable nor does it affect gameplay.


Hope my mod helped. Good luck! :)
yeah sorry about my embarrasing normal bug q.q now i'll mod yours, thanks a lot
Could This Be
Despite having FC'd it twice I still love playing this map, it's so fun! :D
Keep it up :)
Topic Starter
Snepif
Thaaaanks!

Could the map be, though?
MirinH
from paper modding team
General
is this for ranked? if it is, change the insane to extra and add a insane diff plz
aimod plz
Easy
  1. 01:42:532 (3,2) - its great if u dont overlap here
  2. 01:05:435 (1,2) - fix blanket
Normal
  1. did u follow the ds rule... because a see alot of ds troble in this diff, fine if u are not going for rank
  2. 00:14:435 (1) - unsnap
  3. 00:14:531 - u dont change sv like that in normal
  4. 01:51:818 (1,2) - weird rhythm
Hard
  1. OMG TIS HARD IS FREAKING AWESOME. im shooting a star just because this hard lol
Insane
  1. 01:14:700 (1,2,3,4) - its better to do a 1243 to have a better flow
  2. 01:59:049 (2,4) - blanket
gj
Topic Starter
Snepif

Alex Li wrote:

from paper modding team
General
is this for ranked? if it is, change the insane to extra and add a insane diff plz yes I will do that
aimod plz
Easy
  1. 01:42:532 (3,2) - its great if u dont overlap here changed
  2. 01:05:435 (1,2) - fix blanket done
Normal
  1. did u follow the ds rule... because a see alot of ds troble in this diff, fine if u are not going for rank fixed
  2. 00:14:435 (1) - unsnap fixed
  3. 00:14:531 - u dont change sv like that in normal not sure what you mean but I removed almost all SV changes except for the intro
  4. 01:51:818 (1,2) - weird rhythm fixed
Hard
  1. OMG TIS HARD IS FREAKING AWESOME. im shooting a star just because this hard lol thaaanks :3
Insane
  1. 01:14:700 (1,2,3,4) - its better to do a 1243 to have a better flow fixed
  2. 01:59:049 (2,4) - blanket
gj
Thanks a lot for your mod :3 will map another insane
Topic Starter
Snepif
Mapping insane and hopefully finishing it today
tutuhaha
take place first
well, who give you those timing point?
actually I only use one ╮(╯▽╰)╭
http://puu.sh/dEEUB/7f713235ca.rar
Topic Starter
Snepif
Thanks a lot about that tutu but that is not quite right.
For example listen to 02:12:660 (1,2,3) - , that timing is really off there :3

I spent about 2 more hours and fixed every little timing issue. Listened to the song over and over at 0.25% speed. I think the timing now is pretty close to perfect.

Btw for some reason the SB got bugged after this osu! update zzz
Famous

tutuhaha wrote:

take place first
well, who give you those timing point?
actually I only use one ╮(╯▽╰)╭
http://puu.sh/dEEUB/7f713235ca.rar
I checked the timing and also think that you don't need more than one timing point. The offset of the first timing point is wrong. I deleted every timing point, except the first one and set the offset to 14.415. Sounds very clear to me. Try that out.

I'm waiting for my mod until you submit the difficulty between Hard and Insane.

Edit: Waiting to mod until you finished the Insane diff.
Topic Starter
Snepif
I tried that and listened to the song at x0.25 speed, it sounds awful in some parts.
My timing is perfect - or close to perfect, like, listened to x0.25 like 10 times while timing everything and it has no issues whatsoever.
tutuhaha's timing is nowhere near perfect. Specially at the end, but I appreciate her help tho ^^
If my timing with multiple red lines has no issues it is because the song is that way. It's a rock song and most of them don't have perfect beats, specially drum-wise and at these speeds.
I don't know why are you trying to "improve" it if it has no issues. The song is that way, and there is nothing you or I can do about it.
Topic Starter
Snepif
FINISHED ALL DIFFS READY FOR RANK MOD BAT STUFF YAY

hope ppy fixes the SB bug
Famous
M4M request from my Queue

General
  1. Check AiMod.
  2. AiMod: Try to remove those errors. You should do that.
  3. AiMod: Fix the uninherited timing points.

Easy
  1. AR 4 at easy? Could be a little bit hard for beginners.
  2. 00:24:579 (3) - Improve blanket. Move the last slider point 1 grid right.
  3. 00:36:162 (1) - Move that circle to x:432 - y:72 to keep the flow.
  4. 00:41:938 (3) - Spacing to 00:41:069 (2) is different than to 00:42:243 (1).
  5. 01:03:116 (4) - It looks so unfitting.
  6. 01:15:279 (1) - Why not blanket with 01:17:598 (3)? While playing a newbie might don't even realize that, but that looks a bit better imo.
  7. 01:17:598 (3) - You could make a better blanket to 01:16:439 (2).
  8. 01:21:089 (6) - If you look closely, the distance is a little bit different.
  9. 01:39:921 (3,4) - ^
  10. 01:41:367 (1,2) - ^
  11. 01:47:180 (2,3,4) - Suggestion: blanket? But I guess it's hard to read for a newbie then.
  12. 01:52:688 (2) - Move that circle one grid left, that it keeps the spacing.

Normal
  1. 00:14:435 (1,2) - Spacing is different.
  2. 00:19:507 (2) - No stack with 00:18:492 (5,6)?
  3. 00:23:130 (5) - Spacing is different.
  4. 00:56:154 (1,2) - I don't know, that could be confuse some normal player. But I guess it's okay.
  5. 01:20:510 (4,5,6) - That also could confuse normal player.
  6. 01:37:311 (6) - Better blanket. Move the last slider point one grid left.
  7. 01:41:076 (5) - Spacing is different.
  8. 01:53:557 (4) - Blanket.
  9. 02:08:189 (2) - Blanket?
  10. 02:26:018 (4) - Move that slider to x:244 - y:240 to keep the flow. Then move 02:26:598 (5) 1 grid up and right (x:60 - y:216).
  11. 02:32:395 (2,1) - Better stack.
  12. 02:35:583 (6,1) - ^
  13. 02:40:511 (1) - Move that circle to x:320 - y:120 to keep the flow.
  14. 02:49:177 (5) - Move that circle one grid up.
  15. 02:57:317 (3) - Blanket.
  16. 03:03:694 (1,1) - Stack.
  17. 03:04:853 (2,2) - ^

Hard
  1. 00:14:579 (2) - Blanket.
  2. 00:17:768 (4,5) - ^
  3. 00:19:652 (3) - ^
  4. 00:43:096 (4) - This slow down is very suddenly. You also can't read the slow down, because it's as long as 00:42:822 (3). Try to find a way to show the slow down.
  5. 00:47:750 (4) - ^
  6. 00:50:069 (4) - Improve that blanket.
  7. 01:14:129 (1,2) - I see many combo breaks there.
  8. 01:20:207 (2) - Improve blanket.
  9. 01:23:686 (5,1,2,3) - A little bit confusing.
  10. 01:45:869 (6) - Improve blanket.
  11. 01:57:453 (6) - ^
  12. 02:05:139 (1,2) - Already said above.
  13. 02:27:467 (1,2,3,4) - Blanket.
  14. 02:34:424 (4) - Improve blanket.
  15. 02:38:482 (1) - ^
  16. 02:38:772 (2) - ^
  17. 02:48:456 (6) - Blanket can be improved.
  18. 02:55:433 (6) - ^
  19. 02:55:868 (7) - ^
  20. 03:04:556 (4) - Spacing.

Insanity
  1. 00:26:898 (1) - Improve blanket.
  2. 00:41:933 (1,2,1) - This stream is hard to read.
  3. 00:50:069 (4) - Improve blanket.
  4. 01:13:115 (6,7) - Stream spacing is different. I see why you did that, but that doesn't really matter. Also the NC isn't necessary. You didn't do both at that stream 02:03:835 (3,4,5,6,7,8,9,10,11) too.
  5. 01:19:192 (1) - Improve blanket.
  6. 01:24:252 (2) - ^
  7. 01:33:692 (3) - ^
  8. 01:39:198 (1,2,3,4,5,6,7,8) - Really hard to read.
  9. 02:11:229 (6) - Improve blanket.
  10. 02:25:148 (1) - ^

Bloodlust
  1. 00:19:507 (3,4,5,6,7,8,9) - Stack?
  2. 00:29:797 (5) - Blanket.
  3. 01:14:129 (1) - ^
  4. 01:15:279 (5) - Improve blanket.
  5. 01:36:439 (5) - ^
  6. 01:37:602 (2) - Move that slider 2 grid down to keep the flow.
  7. 01:59:342 (4) - Improve blanket.
  8. 02:00:502 (1) - ^
  9. 02:57:317 (3) - ^

Much work. Finally done! I like that song. I really enjoyed modding this map. Good luck!~ :3
Topic Starter
Snepif

-Famous- wrote:

M4M request from my Queue

General
  1. Check AiMod.
  2. AiMod: Try to remove those errors. You should do that. Yeah it's just that some of them have to wait (the filesize for example til the SB gets fixed so I can check that).
  3. AiMod: Fix the uninherited timing points. I'd love to know which are the ones that are a problem, since I checked and still don't know, and AiMod doesn't specify anything.

Easy
  1. AR 4 at easy? Could be a little bit hard for beginners. You suggest to decrease it? Lower AR is harder to play, like, nobody on earth would be able to play AR1 for instance
  2. 00:24:579 (3) - Improve blanket. Move the last slider point 1 grid right. done
  3. 00:36:162 (1) - Move that circle to x:432 - y:72 to keep the flow. done
  4. 00:41:938 (3) - Spacing to 00:41:069 (2) is different than to 00:42:243 (1). done
  5. 01:03:116 (4) - It looks so unfitting. Sorta changed
  6. 01:15:279 (1) - Why not blanket with 01:17:598 (3)? While playing a newbie might don't even realize that, but that looks a bit better imo. They are so separated that this blanket is meaningless outside of the editor. Remember notes don't last that long on the playfield after hitting them, while in the editor they turn grey for a moment.
  7. 01:17:598 (3) - You could make a better blanket to 01:16:439 (2).done
  8. 01:21:089 (6) - If you look closely, the distance is a little bit different. done
  9. 01:39:921 (3,4) - ^done
  10. 01:41:367 (1,2) - ^ done
  11. 01:47:180 (2,3,4) - Suggestion: blanket? But I guess it's hard to read for a newbie then. Ehhh done anyway
  12. 01:52:688 (2) - Move that circle one grid left, that it keeps the spacing.done

Normal
  1. 00:14:435 (1,2) - Spacing is different.done
  2. 00:19:507 (2) - No stack with 00:18:492 (5,6)? done
  3. 00:23:130 (5) - Spacing is different.done
  4. 00:56:154 (1,2) - I don't know, that could be confuse some normal player. But I guess it's okay. The whole diff is like this :P
  5. 01:20:510 (4,5,6) - That also could confuse normal player. what o.o
  6. 01:37:311 (6) - Better blanket. Move the last slider point one grid left. done
  7. 01:41:076 (5) - Spacing is different. done
  8. 01:53:557 (4) - Blanket. done
  9. 02:08:189 (2) - Blanket? nah
  10. 02:26:018 (4) - Move that slider to x:244 - y:240 to keep the flow. Then move 02:26:598 (5) 1 grid up and right (x:60 - y:216). done something simillar
  11. 02:32:395 (2,1) - Better stack.done
  12. 02:35:583 (6,1) - ^ done
  13. 02:40:511 (1) - Move that circle to x:320 - y:120 to keep the flow. done
  14. 02:49:177 (5) - Move that circle one grid up. done
  15. 02:57:317 (3) - Blanket. done
  16. 03:03:694 (1,1) - Stack. They are not unstacked on purpose. Easier to read.
  17. 03:04:853 (2,2) - ^ same

Hard
  1. 00:14:579 (2) - Blanket. done
  2. 00:17:768 (4,5) - ^ done
  3. 00:19:652 (3) - ^done
  4. 00:43:096 (4) - This slow down is very suddenly. You also can't read the slow down, because it's as long as 00:42:822 (3). Try to find a way to show the slow down. Added new combo
  5. 00:47:750 (4) - ^ done
  6. 00:50:069 (4) - Improve that blanket. done
  7. 01:14:129 (1,2) - I see many combo breaks there. Why
  8. 01:20:207 (2) - Improve blanket. done
  9. 01:23:686 (5,1,2,3) - A little bit confusing. Changed
  10. 01:45:869 (6) - Improve blanket.done
  11. 01:57:453 (6) - ^ done
  12. 02:05:139 (1,2) - Already said above. I see nothing weird with those sliders
  13. 02:27:467 (1,2,3,4) - Blanket. Ehh they are ok
  14. 02:34:424 (4) - Improve blanket.done
  15. 02:38:482 (1) - ^done
  16. 02:38:772 (2) - ^done
  17. 02:48:456 (6) - Blanket can be improved. done
  18. 02:55:433 (6) - ^ done
  19. 02:55:868 (7) - ^ Not intended to be a blanket
  20. 03:04:556 (4) - Spacing.done

Insanity
  1. 00:26:898 (1) - Improve blanket. done
  2. 00:41:933 (1,2,1) - This stream is hard to read. Changed
  3. 00:50:069 (4) - Improve blanket. done
  4. 01:13:115 (6,7) - Stream spacing is different. I see why you did that, but that doesn't really matter. Also the NC isn't necessary. You didn't do both at that stream 02:03:835 (3,4,5,6,7,8,9,10,11) too.that was an accident
  5. 01:19:192 (1) - Improve blanket.done
  6. 01:24:252 (2) - ^done
  7. 01:33:692 (3) - ^done
  8. 01:39:198 (1,2,3,4,5,6,7,8) - Really hard to read. I disagree
  9. 02:11:229 (6) - Improve blanket. done
  10. 02:25:148 (1) - ^

Bloodlust
  1. 00:19:507 (3,4,5,6,7,8,9) - Stack? done
  2. 00:29:797 (5) - Blanket. done
  3. 01:14:129 (1) - ^ nope
  4. 01:15:279 (5) - Improve blanket. done
  5. 01:36:439 (5) - ^ done
  6. 01:37:602 (2) - Move that slider 2 grid down to keep the flow.done
  7. 01:59:342 (4) - Improve blanket.done
  8. 02:00:502 (1) - ^ it is already fine
  9. 02:57:317 (3) - ^ done

Much work. Finally done! I like that song. I really enjoyed modding this map. Good luck!~ :3
Thanksss
tutuhaha
Kind of weird that you still use SV change in easy and normal
actually we only use one sv in low diff right?
for all diff
add clap at 02:15:293


[Easy]
00:27:188 (5) - I suggest end at 00:27:768 -
00:50:938 (3) - clap
00:56:154 (2) - NC should begin here I think

[Normal]
01:02:536 (4,5,6) - same space, at least make them looks like same
01:14:700 (1) - move to here
01:35:579 (1,2) - too hard in Normal
01:52:977 (3,5) - too close
stop here, well I still think you should use the same sv on normal and easy diff, also I suggest use the CS3 :P....at least CS3.5


[Hard]
00:25:739 (6,7) - dont overlap
00:30:811 (x) - add note
01:26:436 (1,2) - 01:27:019 (3,4,5,6) - same space?
01:49:196 (6) - use whislte instead clap
02:01:081 (1) - jump should begin here
02:06:309 (5,6,7) - same space
.....well, I dont really like this hard, it is uncomfortable to play for me

[Insane]
01:00:924 (x) - add note?
01:13:115 (6,7) - well.........good idea but I dont like it at all
02:00:936 (3) - because you following the music at first, so is kind of weird that you change to following vocal here (like miss clap on white line
02:04:052 (x) - there should has rhythm
02:50:436 (x) - note
02:50:436 (6) - weird..maybe just add a whistle

[Bloodlust]
00:27:188 (2) - ctrl+g
00:30:811 (x) - suggest add note here
00:32:840 (x) - ^ because there are the same rhythm with 00:37:309 (7,1,2) -
00:43:096 (4) - NC
01:05:435 (1,2,3,4,5) - try to make it more like a pentagon
01:50:511 (7,1,2,3,4) - ^
02:05:429 (2) - ctrl+g
02:10:939 (6,7) - ctrl+g
02:14:142 (3,4) - weird if you lose this rhythm
02:53:404 (7,8,9,1,2) - pentagon?
03:13:540 (3,4) - hitsound ..........just weird at all
03:17:308 (5) - clap
03:19:186 (1) - clap
no more blanket mod (○` 3′○)
I still think one red line enough
better go find someone (Bat) to check it if you still disagree for me :|
Topic Starter
Snepif
thanks tutu, answering your mod tomorrow!
Topic Starter
Snepif

tutuhaha wrote:

Kind of weird that you still use SV change in easy and normal. Removed SV changes in Easy. But on Normal they are really smooth and not all-of-a-sudden, so I don't think they are a problem. They don't change the way the player plays the map at all, it just adds some more atmosphere. They are like from 1 to 0.85 at most, and spacing doesn't change, so it is not an issue I believe.
actually we only use one sv in low diff right?Unless it's unrankeable i'll keep it this way. There's no logic to not do so.
for all diff
add clap at 02:15:293 I think a whistle is more suitable though.


[Easy]
00:27:188 (5) - I suggest end at 00:27:768 - okii
00:50:938 (3) - clap okii
00:56:154 (2) - NC should begin here I thinkokii

also remapped this diff to make it easier
[Normal]
01:02:536 (4,5,6) - same space, at least make them looks like same okii fixed
01:14:700 (1) - move to here okii
01:35:579 (1,2) - too hard in Normal Fixed
01:52:977 (3,5) - too close fixed
stop here, well I still think you should use the same sv on normal and easy diff, also I suggest use the CS3 :P....at least CS3.5 Okay increased circle size. I will remove SV changes in Easy diff, but not in this one. I think they don't add ANY difficulty while playing, but we will see what the gods BATS say.
also remapped this diff to make it easier

[Hard]
00:25:739 (6,7) - dont overlap err why not? added new combo for readability
00:30:811 (x) - add note ok
01:26:436 (1,2) - 01:27:019 (3,4,5,6) - same space? ahh?
01:49:196 (6) - use whislte instead clap ok
02:01:081 (1) - jump should begin here what jump?
02:06:309 (5,6,7) - same space ok
.....well, I dont really like this hard, it is uncomfortable to play for me .This diff requires listening to the music, feeling the drums, and singletapping OR alternating well. If you fail at any of these you fail at my Hard. Sorry it's not your typical brainless 1/2s Hard, which is no challenge for Hard players and after a week or two they move into insanes even though they fail at the, just because they are fun to play. This diff actually requires some musical sense. I wouldn't use the word uncomfortable here, since the flow is pretty good, but rather, that you can't singletap or alternate, or understeand its rhythm (which is always pretty constant, no real "surprises". Anyway it's your opinion and you can find it uncomfortable though, that's fine :3

[Insane]
01:00:924 (x) - add note?nope :c
01:13:115 (6,7) - well.........good idea but I dont like it at all Not sure if you mean the fact that there is a stream or the fact that I created a not-so-hard stream for this diff o:
02:00:936 (3) - because you following the music at first, so is kind of weird that you change to following vocal here (like miss clap on white line Lol there is no clap there at the big white line. But you are right, changed and added whistle in the big white line
02:04:052 (x) - there should has rhythm Don't wanna make it harder and when playing it doesn't feel like there is a note missing there because it almost sounds like my notes are the real stream in the music. Also consistency with the other kiais
02:50:436 (x) - note same baby
02:50:436 (6) - weird..maybe just add a whistle There is no note there atm. If people complain about it I'll change it. Don't really wanna do it :(

[Bloodlust]
00:27:188 (2) - ctrl+g yess
00:30:811 (x) - suggest add note here yess
00:32:840 (x) - ^ because there are the same rhythm with 00:37:309 (7,1,2) - I don't think that sounds good :(
00:43:096 (4) - NC yess
01:05:435 (1,2,3,4,5) - try to make it more like a pentagon it was not my intention to make it star-shaped but ok
01:50:511 (7,1,2,3,4) - ^ That would be confusing because the space from 7 to 1 is 1/1
02:05:429 (2) - ctrl+g yess
02:10:939 (6,7) - ctrl+g Nope
02:14:142 (3,4) - weird if you lose this rhythm Why? added nc just for readability
02:53:404 (7,8,9,1,2) - pentagon? yess
03:13:540 (3,4) - hitsound ..........just weird at all The drummer makes.. sort of a "mistake" there. He makes a snare beat at a blue tick, and it would be really crappy if I map it that way...
03:17:308 (5) - clap yess
03:19:186 (1) - clap Hmmm no :C
no more blanket mod (○` 3′○)
I still think one red line enough.
better go find someone (Bat) to check it if you still disagree for me :|
Thanks for your mod tutu! I'll check your timing AGAIN just to make sure it is good or wrong.
ProgressiveStar
Here's my mod desu =w=
Great Powerful Song
My MOD is Just my suggestions

Easy
01:07:153 (1) - what about make this slider longer ?
02:40:656 (1) - the spinner cover the "Hey" I think can make it like this :

Normal
00:26:898 (1) - like this
01:48:485 (3) - put it left a bit
02:40:656 (1) - same as easy, I think "Hey" shouldn't be covered

Hard
00:30:811 (6) - I think this note cause a mess, could you plaese delete it?
01:11:521 (8) - put it right a bit
01:14:419 (2) - make this slider upside down
02:32:395 (1) - this note like this will be better?


Insanity
01:55:862 (1,2,3) - in my opinion, this would be a slider...

Bloodlust
00:42:006 (6,7) - combine this two in one reverse slider...
01:11:811 (3) - don't place this in center of 5,6 ?
02:33:264 (6,7) - make this like this?
Topic Starter
Snepif

ProgressiveStar wrote:

Here's my mod desu =w=
Great Powerful Song yesss
My MOD is Just my suggestions

Easy
01:07:153 (1) - what about make this slider longer ? yess
02:40:656 (1) - the spinner cover the "Hey" I think can make it like this :
Hmmm i prefer my way :C

Normal
00:26:898 (1) - like thisyesss, but different way
01:48:485 (3) - put it left a bit left? why o:
02:40:656 (1) - same as easy, I think "Hey" shouldn't be covered Only covered until half of it :3

Hard
00:30:811 (6) - I think this note cause a mess, could you plaese delete it? yesss
01:11:521 (8) - put it right a bit why??
01:14:419 (2) - make this slider upside down I don't like that :3
02:32:395 (1) - this note like this will be better? no :(


Insanity
01:55:862 (1,2,3) - in my opinion, this would be a slider... You already know they are 1/3 because of last kiai

Bloodlust
00:42:006 (6,7) - combine this two in one reverse slider... whyy
01:11:811 (3) - don't place this in center of 5,6 ? fixed
02:33:264 (6,7) - make this like this? yes
Thanks for your moood
winber1
i honestly think you have too many red lines that don't need to be there but im too lazy to check :(

Bloodlust

  1. 00:18:492 (9,10,1,2) - you might consider moving this down and right, so that you get more of a pattern there. http://puu.sh/dLnSo/1ec74bb71d.jpg Just for aesthetic reasons, nothing much more.
  2. 01:09:917 (3,4) - might match the music better if you switched these two notes around then rearranged the spacing http://puu.sh/dLoeR/273151e6fe.jpg
  3. 01:12:825 (7) - this is just my personal preference, but perhaps you could emphasize this note more by making some kind of jump or new combo. http://puu.sh/dLoid/bd12fdf8b8.jpg this is probably the simplest thing you can do, but there are many other variations
  4. 01:21:089 (3) - I would say this would work better as a 3/4 tick slider with a hitcircle after it.
  5. 01:46:690 (3) - new combo here to indicate the 1/3 rhythm?
  6. 01:55:862 (5) - ^
  7. 02:00:936 (3,4) - consider switching these two notes aroudn like the previous one. same for the next kiai
  8. 02:03:835 (7) - similar suggestion as previuosly stated. same for next kiai
  9. 02:13:997 (2,4) - I would change the claps to whistles here. too many claps man, need dem bass
  10. 02:33:264 (6,7) - this is a little awkward imo. I think it's better either as a stream, with hitcricles or just two hitcircles on the white and red tick.
  11. 03:02:950 (3,4) - switch notes around, then change 4 and 5 into a slider? http://puu.sh/dLpYJ/aae9d79dd6.jpg

Insanityp

  1. 00:41:643 (5,1) - Personally i'd say you should move these two closer together. I would actually consider turning 00:41:933 (1) - into a stacked stream.
  2. 00:49:635 (3,4) - I would use twice the SV to match the previous pattern (you will have to add hitcircles in between), but I think it would fit the pattern and structure better
  3. 01:12:825 (3,4,5) - I woudl change this into a repeat slider
  4. 01:13:115 (6) - I would start the new combo here and remove the new combo at 01:13:260 (1) -
  5. 02:03:835 (3,4,5,6,1) - ^
  6. 02:24:714 (3) - perhaps remove the repeat and add a hitcircle at 02:25:004 - stacked on top of 02:25:148 (1) - (and change the new combo to that note)
  7. 02:50:508 (6) - new combo and remove combo at 02:50:933 (1) - ?
  8. 02:50:218 (3,4,5) - again perhaps change into a repeat slider?


Hard

  1. 00:25:739 (6,1) - might be a little confusing considering your previous patterns. I would consider unstacking it.
  2. 01:05:435 - I honestly disagree with this spacing completely (as in I don't see a reason why you should be using 0.5x distance snap forthe 1/2 tick notes lol) and you also use regulat spacing at 01:21:524 (6,1,2,1,2,3,4,5) - which makes much more sense. The close spacing before the kiai is fine and makes sense if you used around 1.0x spacing for the kiai time imo.
  3. 01:28:038 (8,9) - I would consider turning this into two hitcircles on the white ticks
  4. 01:38:616 (5) - http://puu.sh/dLvqL/5be3f8934a.jpg consider something like this?
  5. 01:48:907 (5) - I would add a new combo and also here too 01:50:366 (5,9) - (or alternatively you could just get rid of the combo at 01:48:037 (1) -)
  6. 01:56:444 - idk about the spacing man
  7. 02:26:308 (5,6,7) - i think the closer spacing you used would work better here (and here too 02:28:627 (5,6,7) - )
  8. 02:42:830 - :(

Normal

  1. 00:34:990 (7) - add a whistle or something to the beginning
  2. 01:15:858 (4) - I would start this slider at 01:15:858 (4) - instead (and rearrange spacing)
  3. 01:39:921 (3,4) - I personally end the sliders on the main beat. It feels a little weird in thsi case to me. smoething like this works better imo http://puu.sh/dLw8J/b358472a49.jpg
  4. 02:06:309 (2,3) - Try ending combo 2 at 02:06:743 -. THen begin combo 3 at 02:06:903 (3) - and end at 02:07:337 - . makes it more interesting imo

Easy

  1. 00:38:748 - add note?
  2. 01:51:243 (5) - clap
  3. 02:44:271 - add note here and 02:44:850 - ? I mean sure it's easy, but you had notes more notes during the kiai time previously than here, so for consistency purposes, i would add a little more notes
  4. 02:52:679 (1,2,3) - ^ same here. You have like no notes here even tho you had more notes in previuos kiai sections lol
  5. 03:02:899 - spinner end isn't snapped on white tick atm
Topic Starter
Snepif

winber1 wrote:

i honestly think you have too many red lines that don't need to be there but im too lazy to check :( Well I spent days listening at 0.25 and timing everything. 1 line doesn't work, as I told tutuhaha, because the drums are just not consistent at all, they sound sometimes early and sometimes late etc. If I use the timing that has been suggested to me, 1 red line only, you'll see it sounds fine at the beginning but after 1:30 or so we can begin to see weird stuff, for instance, thge ending of the second kiai is just a mess timing-wise, no single-red-line works there.

Bloodlust

  1. 00:18:492 (9,10,1,2) - you might consider moving this down and right, so that you get more of a pattern there. http://puu.sh/dLnSo/1ec74bb71d.jpg Just for aesthetic reasons, nothing much more. done
  2. 01:09:917 (3,4) - might match the music better if you switched these two notes around then rearranged the spacing http://puu.sh/dLoeR/273151e6fe.jpg done
  3. 01:12:825 (7) - this is just my personal preference, but perhaps you could emphasize this note more by making some kind of jump or new combo. http://puu.sh/dLoid/bd12fdf8b8.jpg this is probably the simplest thing you can do, but there are many other variationsdone
  4. 01:21:089 (3) - I would say this would work better as a 3/4 tick slider with a hitcircle after it. done
  5. 01:46:690 (3) - new combo here to indicate the 1/3 rhythm? done
  6. 01:55:862 (5) - ^ done
  7. 02:00:936 (3,4) - consider switching these two notes aroudn like the previous one. same for the next kiai Hmm not here
  8. 02:03:835 (7) - similar suggestion as previuosly stated. same for next kiai done
  9. 02:13:997 (2,4) - I would change the claps to whistles here. too many claps man, need dem bass Changed stuff
  10. 02:33:264 (6,7) - this is a little awkward imo. I think it's better either as a stream, with hitcricles or just two hitcircles on the white and red tick. B-but I love it :(
  11. 03:02:950 (3,4) - switch notes around, then change 4 and 5 into a slider? http://puu.sh/dLpYJ/aae9d79dd6.jpg done

Insanityp

  1. 00:41:643 (5,1) - Personally i'd say you should move these two closer together. I would actually consider turning 00:41:933 (1) - into a stacked stream. Changed into something else but simillar
  2. 00:49:635 (3,4) - I would use twice the SV to match the previous pattern (you will have to add hitcircles in between), but I think it would fit the pattern and structure better done
  3. 01:12:825 (3,4,5) - I woudl change this into a repeat slider why, i don't want it to be all repeat sliders D:
  4. 01:13:115 (6) - I would start the new combo here and remove the new combo at 01:13:260 (1) -
  5. 02:03:835 (3,4,5,6,1) - ^ ye
  6. 02:24:714 (3) - perhaps remove the repeat and add a hitcircle at 02:25:004 - stacked on top of 02:25:148 (1) - (and change the new combo to that note) it's a nice idea but I like it my way
  7. 02:50:508 (6) - new combo and remove combo at 02:50:933 (1) - ? yes
  8. 02:50:218 (3,4,5) - again perhaps change into a repeat slider? no :(


Hard

  1. 00:25:739 (6,1) - might be a little confusing considering your previous patterns. I would consider unstacking it. ok
  2. 01:05:435 - I honestly disagree with this spacing completely (as in I don't see a reason why you should be using 0.5x distance snap forthe 1/2 tick notes lol) and you also use regulat spacing at 01:21:524 (6,1,2,1,2,3,4,5) - which makes much more sense. The close spacing before the kiai is fine and makes sense if you used around 1.0x spacing for the kiai time imo. WTF I JUST HAD THE MOST VIVID DEJAVU EVER AND IM NOT EVEN KIDDING. I think it's fine though, remember that since the kiai has more sv the spacing 0.5 is actually bigger than before, and I added some slider jumps too
  3. 01:28:038 (8,9) - I would consider turning this into two hitcircles on the white ticks Changed but different way
  4. 01:38:616 (5) - http://puu.sh/dLvqL/5be3f8934a.jpg consider something like this? yes
  5. 01:48:907 (5) - I would add a new combo and also here too 01:50:366 (5,9) - (or alternatively you could just get rid of the combo at 01:48:037 (1) -) yes
  6. 01:56:444 - idk about the spacing man ill think about it :/
  7. 02:26:308 (5,6,7) - i think the closer spacing you used would work better here (and here too 02:28:627 (5,6,7) - )
  8. 02:42:830 - :( Ill rethink my spacing

Normal

  1. 00:34:990 (7) - add a whistle or something to the beginning yes
  2. 01:15:858 (4) - I would start this slider at 01:15:858 (4) - instead (and rearrange spacing) Not necessary imo
  3. 01:39:921 (3,4) - I personally end the sliders on the main beat. It feels a little weird in thsi case to me. smoething like this works better imo http://puu.sh/dLw8J/b358472a49.jpg I think my way feets the vocals better though
  4. 02:06:309 (2,3) - Try ending combo 2 at 02:06:743 -. THen begin combo 3 at 02:06:903 (3) - and end at 02:07:337 - . makes it more interesting imo Good idea but I think it's a little bit... ummm... I just prefer my way for some reason :( I'll doublethink it

Easy

  1. 00:38:748 - add note? ye
  2. 01:51:243 (5) - clap ye
  3. 02:44:271 - add note here and 02:44:850 - ? I mean sure it's easy, but you had notes more notes during the kiai time previously than here, so for consistency purposes, i would add a little more notes. I thought i'd give newbies some break though, especially after the scream part
  4. 02:52:679 (1,2,3) - ^ same here. You have like no notes here even tho you had more notes in previuos kiai sections lol changed a bit
  5. 03:02:899 - spinner end isn't snapped on white tick atm true

Thanks babe :3
Kibbleru
[General]
  1. I just find some rhythms to be really.. awkward you would be mapping the instruments and drums and then you would suddenly switch to vocals or something. other places vice versa
    00:23:130 (9,1) - like here. i am well aware that the vocals come in here but you just completely ignore the instruments it just sounds so... weird .-.
    00:26:029 (4) - and then u switch back
    00:27:333 (2,3) - then back againnn ;A;
[Bloodlust]
  1. 02:33:264 (6) - maybe NC here, since it gets a bit clustered so itll make it easier to read
  2. 01:01:359 (3,5) - SV change needs some NCs imo :X
    01:52:403 (3) - ^
  3. 01:07:153 (1,4) - so u do this alot, but imo the nc should be on 01:07:754 (4) - rather than what you currently have it on since 01:07:153 - part is only the lead in while the actual downbeat should be 01:07:754 - just like the start of the kiai here 01:05:435 - and 02:08:041 (1) -
    well if you agree, then fix this for every other part.
    some other examples
    02:09:780 (1,4) - ^
  4. 02:43:401 (4,6) - some nazi overlappy thing idk
  5. 01:31:086 (1) - maybe try this rhythm, imo gives more emphasis on the snare and also differs between he kick and snare better
  6. 03:19:931 (1) - asdoisadsaikdhysakjhsafas wouldve been so much cooler if you continued the line instead of going back ;w;

    Hitsounds
  7. 01:21:089 (3) - the whistle on the tail just sounds wrong :/
    01:22:539 (7) - ^
[Insanity]
  1. why Insanity instead of insane? oh well shouldn't matter
  2. 00:42:078 (8,1) - i suggest you space this out more, the slider is somewhat pretty fast and the spacing after that is comparably small so it just feels abit awkward.
  3. 00:56:154 (1,2) - probably not as important but maybe also space this out a bit more to differ between these 00:55:864 (4,1,2) - spacings more
  4. 01:01:957 (4) - 01:02:536 (8) - could nc at either one of these places to indicate sv change
  5. 01:08:330 (6) - uhh maybe expose the slider tail a bit more lol this is pretty close to burai
  6. 01:12:753 - 01:13:043 - i don't quite understand why these are left unmapped
  7. 01:19:047 (8,1) - some nazi stacking thing
  8. 01:55:862 (1,2,3) - i think itll be more comfortable to play if you replace these with a 1/3 repeat
  9. 02:00:502 (1,3) - same nc thing as other diff
  10. 02:41:960 (2,3,4,5,6) - stack leniency really screws up this pattern lol
  11. 03:19:931 (1) - same as for bloodlust
[Hard]
  1. okay, i don't want to be that guy who does this but man i really think you can tone down some of these things in your hard. u use so many and for such a high bpm they are just so hard to play 01:03:985 (3,4,5,6,7,8) -
    ill get some more opinions too.
  2. also some of those SV changes could be toned down a bit too, well actually its mainly this one 00:23:710 - i can see why you have it here but it just.. doesn't make sense to the intensity of the music, you know what i mean ><?
  3. ill leave this diff for now untill i get a few opinions
[Normal]
  1. 00:24:579 (4) - uh try to copy 00:29:217 (4) - this rhythm it fits better
  2. 00:39:914 - why was this part left blank :/?
  3. 00:58:473 (1) - clap on the repeat sounded a bit off
  4. 01:52:982 (3,4,5) - uh why not use some more copy paste here lol, looks a bit unrefined right now
[Easy]
  1. 01:05:725 (2,3,4) - rhythm feels off cuz there isn't really any sound on 01:06:594 (3) - try
    rhythm starts at 01:05:435 - for reference
  2. 01:12:390 (1,1) - for easy u need at least 4 beats of recovery time.
    02:49:629 (1,1) - ^
  3. 02:49:629 (1) - how bout start this spinner on 02:49:784 - for consistency as well
  4. 02:58:766 (5,6) - i don't recommend stacking for easy diff. its the only one you used anyway so might as well just change it
oh hey i just realized ur that guy who mapped caramel heaven
Topic Starter
Snepif
Fixed everything on Bloodlust except for some NCs on the kiai, I like em that way.
Actually I like the hard diff this way:

I didn't want to map the usual hard diff that consists of endless patterns that go 2 notes, 1 slider, 1 triplet, 2 notes, 1 slider, 1 triplet forever, there are plenty of those already. I wanted to make a "different" type of hard diff, while keeping it on the Hard diff margin. The challenge on this diff is that it's too fast to singletap and too slow to alternate, so the player has to learn one of those techniques in order to play it. I think it's a different type of map that is still playable and fun - and fits the song like a charm.
Kibbleru

Snepif wrote:

Fixed everything on Bloodlust except for some NCs on the kiai, I like em that way.
Actually I like the hard diff this way:

I didn't want to map the usual hard diff that consists of endless patterns that go 2 notes, 1 slider, 1 triplet, 2 notes, 1 slider, 1 triplet forever, there are plenty of those already. I wanted to make a "different" type of hard diff, while keeping it on the Hard diff margin. The challenge on this diff is that it's too fast to singletap and too slow to alternate, so the player has to learn one of those techniques in order to play it. I think it's a different type of map that is still playable and fun - and fits the song like a charm.
okay ill keep that in mind but i will also get some opinions on this first
those
All timing points should be snapped to the previous one. As in, there should be no reason why the timing point at 01:20:510 - isn't precisely on the beat of the previous timing point. The fix is to add a timing point of 188bpm at 01:20:351 - .

If you need to do this for every other measure, you should consider that your timing is simply inaccurate.
Topic Starter
Snepif
To those: since that changes absolutely nothing gameplay-wise, wouldn't that be a bad idea, since it would imply that the song sometimes reaches 188 bpm, giving false information to the player? The song is always on the 206-211 margin! It's just that the drums are super inconsistent.
You should consider that my timing might be alright and the song is simply inconsistent. Listen at the music and my timing, and if you find any mistakes, I'll be happy to fix them, but it just looks like you are skeptical about red lines for some reason, since you didn't point out any mistakes. Again, I'll be happy to fix any mistakes.


And a little something for future modders and you guys too:
The timing is inconsistent. For instance, at the end of the second kiai, theres a sudden jump to 211 bpm for 3 secs, then comes back to 207. Theres no way I can achieve that by "reducing" or "increasing" the bpm of the original kiai time. I'll see what I can do though.
But for real, it seems like you guys are afraid of red lines or something, I mean, yeah, it's weird, and probably it might have some mistakes, but after listening countless times at 0.25 I can't find any mistakes, and if you happen to find one, let me know!



the mod

Kibbleru wrote:

[General]
  1. I just find some rhythms to be really.. awkward you would be mapping the instruments and drums and then you would suddenly switch to vocals or something. other places vice versa
    00:23:130 (9,1) - like here. i am well aware that the vocals come in here but you just completely ignore the instruments it just sounds so... weird .-. ?? you should try to play the map
    00:26:029 (4) - and then u switch back well there's no vocals there. I map what stands out more at any given time. If suddenly the guitar stands out more because the vocals make a break, I'll map it and it will not feel unnatural, at least to most players that testplayed and modded.
    00:27:333 (2,3) - then back againnn ;A; I see your point here only because it's a short period. If someone else complains i'll change
[Bloodlust]
Already answered to these

[Insanity]
  1. why Insanity instead of insane? oh well shouldn't matter. Two reasons. I think it sounds more powerful for some reason and it's a powerful song. The other reason is that the Bloodlust diff was originally called insane, and I didn't want to cause confusion when I switched names
  2. 00:42:078 (8,1) - i suggest you space this out more, the slider is somewhat pretty fast and the spacing after that is comparably small so it just feels abit awkward. fixed
  3. 00:56:154 (1,2) - probably not as important but maybe also space this out a bit more to differ between these 00:55:864 (4,1,2) - spacings more yes
  4. 01:01:957 (4) - 01:02:536 (8) - could nc at either one of these places to indicate sv change I don't think it's necessary though o.O but did it anyway
  5. 01:08:330 (6) - uhh maybe expose the slider tail a bit more lol this is pretty close to burai I don't really know what do you mean :(
  6. 01:12:753 - 01:13:043 - i don't quite understand why these are left unmapped. Because I don't want to make this an extra and it's kinda high bpm, it would cause osu! to think my diff is like super difficult and modders would bitch about it like it happened in the past. While playing, it doesn't feel awkward at all.
  7. 01:19:047 (8,1) - some nazi stacking thing ye
  8. 01:55:862 (1,2,3) - i think itll be more comfortable to play if you replace these with a 1/3 repeat it's 3 notes dude come on :P
  9. 02:00:502 (1,3) - same nc thing as other diff I like it this way :(
  10. 02:41:960 (2,3,4,5,6) - stack leniency really screws up this pattern lol yes true, fixed
  11. 03:19:931 (1) - same as for bloodlust fixed
[Hard]
also some of those SV changes could be toned down a bit too, well actually its mainly this one 00:23:710 - i can see why you have it here but it just.. doesn't make sense to the intensity of the music, you know what i mean ><? Fixed


[Normal]
  1. 00:24:579 (4) - uh try to copy 00:29:217 (4) - this rhythm it fits better fixed it was a mistake
  2. 00:39:914 - why was this part left blank :/? why not! I mean it's a normal diff and I can't find a rhythm that both fits the music but is not too hard for a normal, and also, it feels like a little break in between vocal lines. If someone else complains I'll map it
  3. 00:58:473 (1) - clap on the repeat sounded a bit off removed
  4. 01:52:982 (3,4,5) - uh why not use some more copy paste here lol, looks a bit unrefined right now lol I though I had used
[Easy]
  1. 01:05:725 (2,3,4) - rhythm feels off cuz there isn't really any sound on 01:06:594 (3) - try yeah thing is is that fking red line won't let me do that you know. the repeat. Ill put a note instead of the repeat
    rhythm starts at 01:05:435 - for reference
  2. 01:12:390 (1,1) - for easy u need at least 4 beats of recovery time. now it looks awkward but i fixed it x.x
    02:49:629 (1,1) - ^
  3. 02:49:629 (1) - how bout start this spinner on 02:49:784 - for consistency as well yes
  4. 02:58:766 (5,6) - i don't recommend stacking for easy diff. its the only one you used anyway so might as well just change it fixed
oh hey i just realized ur that guy who mapped caramel heaven yes sir :3

Alright. Hope we can find more opinions on the Hard and timing of course. I don't find any issues with my timing whatsoever, but if you happen to find any please let me know. Also, if you have better timing points let me know as well.
those
Using my previous example, I'm just saying that your timing is inaccurate because you claim that there is a beat at 01:20:496 - when there isn't.
Topic Starter
Snepif
.... Again, does it really change gameplay at all?
It only changes the editor timeline for god's sake.
You want me to add a 188 bpm line, giving false information to the players, for the sake of better timeline readability? Which doesn't affect gameplay at all? It seems like you are just being narrow-minded about the red lines, so far I think all beats are perfectly timed and if you find any wrong offsets I'll be happy to fix.

Oh and by the way, if what your pointing out is in fact unrankable, I'll change it your way. If not, I won't, since I think it's counter-logical for the players. This is a game to be played not to be looked at in editor :(
Waiting for the other people's opinions on my Hard, Kibb :3

Edit: after discussing in game, did what those said anyway and waiting for further feedback
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