Damn p3n I was waiting for you to write up insane and extra too
As huge CS hater i can't really agree with it, cuz CS4 easy and CS5 normals can be mapped pretty nicely and easy enough (CS5 was pretty good default CS size days back)p3n wrote:
a big circle size
This.p3n wrote:
We want to avoid spreads like N I I I. We also never intended to rely on web icons to evaluate the qualitiy of a diff spread. Depending on the BPM and nature of a song the SR completely fails to capture the actual difficulty of beginner or medium maps. Things like beat placement, readability, and usage of established gameplay elements will always be judged by the modding community and the BAT (or equivalent).
a consecutive order does not always mean a consecutive web-icon-spread, please see the 4-diff spread example below,Ranking Criteria wrote:
The difficulties in the mapset must be in a consecutive order.
I almostly agree p3n's post, and I don't think there needs any new guideline, also the "icon-spread" shouldn't be taken considerated when ranking/unranking a map.p3n wrote:
We want to avoid spreads like N I I I. We also never intended to rely on web icons to evaluate the qualitiy of a diff spread. Depending on the BPM and nature of a song the SR completely fails to capture the actual difficulty of beginner or medium maps. Things like beat placement, readability, and usage of established gameplay elements will always be judged by the modding community and the BAT (or equivalent).
most humorous joking 2014.blissfulyoshi wrote:
I was thinking about the diff spread issue, and something cam up in my mind, dt versions of the map should be considered as part of the spreads. What I mean by this is that the dt version of a every diff in a mapset should be considered when rating a map's spread.
how about normal to hard or easy to normal? there are all 1/1 in easier diffs but 1/2 in harder diffsblissfulyoshi wrote:
Before you think I'm crazy, first let me explain my reasoning. As pointed out in the op, a lot of hard diffs use a lot of 1/2s and a lot of X diffs use 1/4s, or in other terms a 2x increase in note density, but with no real middle ground. While this might be okay with lower difficulty maps, as you go to higher BPMs, the gap between hard and X becomes increasingly large. Luckily, dt is only a 1.5x multiplier, allowing the creation of that middle ground, which could solve that problem.
BPM is a sign of difficulty too, if you ignore the other tracks just because of difficuly. sorry, that is not mapping.blissfulyoshi wrote:
As a personal example, I am currently mapping a 130BPM song ( https://www.youtube.com/watch?v=gsqNTQoO1mw#t=5631 ) that has drums every 1/8th tick, so lets just call it a 260BPM stream map. As you might expect, the Hard diff plays like a normal 130BPM stream diff, and extra plays like a 260BPM stream diff. The question is, how do you bridge them? The only reply I got about this was use triplets and/or short sliders t/256562 . While this solution works, 260BPM triplets isn't exactly something I would consider insane, regardless of spacing. However, a 195 BPM stream 130 * 1.5 is definitely a lot closer to an insane diff, which leads to the necessity that dt diffs should be considered in the spread.
I think something seriously got lost in translation because I really don't understand you, but first off, difficulty should never be purely judged off BPM. BPM is an indicator of how fast the downbeats are in a music, nothing else, assuming it is timed correctly.Tsukuyomi wrote:
BPM is a sign of difficulty too, if you ignore the other tracks just because of difficuly. sorry, that is not mapping.
Does that mean you can have Easy Hard Insane sets now (telling from the icons), when the gaps between the difficulties are even? Or did i misunderstand something.. Also, is it still allowed to name the difficulty Normal in this case instead of Easy, although the icon is an Easy one?p3n wrote:
Easy or Normal can be skipped if the gap in the star rating spread allows it