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Hige Driver join. SELEN - Dadadadadadadadadada

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Atrue
After recheck and several more discussing about spread, overmapping stuff, the auto bugs, I decide to give this map a pass.
Several points that you may interested in:
1. Spread: we fixed the spread of hard and extream, the double-taps in hard diff themselves are not that easy, so the gap is far smaller than the star it shows. And the normal is about 1.1 stars from hard, it's a fine spread.

2. Some places that you may regard as overmap:
HARD: 01:17:309 (4) - this slider is the best expression of the drums behind it, a slider is perfect fit in the music, and using a slider is a big add to the difficulty.
SPECIAL:00:15:963 (5,6) - for this level of players, they could regard it as single taps, and the drum is really heavy and strong, using slider to emphasize them makes sense and what is the most important, fits the music.

3. If you care about SPECIAL:01:13:847 (1) - this kind of stuff, and auto cannot get SS on it, it's a well-known bug and won't affect the playability of the part. In fact, when going into the hardest part, the kiai, we need this kind of things to let the HP grow back, this is a way to make it easier and more playable.

4: Do we really need a diff like SPECIAL? Believe me this music is really hard in it's original game. Here we can see a video about it's original version: https://www.youtube.com/watch?v=dH5_SRjQHf8 And for the music itself, when you put 25% to hear the music, you'll hear sound every where and it's really fierce in lyrics, bgm, so it can provide a good source of hard maps for top level players. It's not overdone.

So here is my consequence: Bubbled
Good luck!
tutuhaha

[ S a k u r a ] wrote:

Special
01:13:847 (1) - 01:14:232 (1) -

不確定這可不可以
不是很懂
天..我还以为是自己打出来的........
恭喜!
Zweib
wa
Natteke desu
incoming mod
mintong89
红前留名
Natteke desu
Not a real mod but we changed diffnames, deleted osb and changed one 1/8 in the higest diff. So i think it's ready
SPOILER
2014-11-28 11:31 EvilElvis: before i'll mod delete sdvx tag or it can cause drama and fast unrank
2014-11-28 11:31 EvilElvis: because of konami copyrights
2014-11-28 11:32 spboxer3: okay
2014-11-28 11:33 spboxer3: I will fix it when next upload :3
2014-11-28 11:33 EvilElvis: sure thing
2014-11-28 11:41 EvilElvis: is osb in folder needed? asking because i honestly didn't added any skins to my beatmaps
2014-11-28 11:41 EvilElvis: and don't know
2014-11-28 11:41 EvilElvis: if it needed or not
2014-11-28 11:41 EvilElvis: here
2014-11-28 11:41 EvilElvis: :D
2014-11-28 11:42 spboxer3: no, osb is excess in this version xD
2014-11-28 11:43 spboxer3: osb can't affect skin in the folder
2014-11-28 11:43 EvilElvis: okay then, tag, osb and i'd make 3rd combocolor a bit brighter http://puu.sh/d8y7L/22c77e62da.png
2014-11-28 11:44 spboxer3: how about 140,140,140?
2014-11-28 11:45 EvilElvis: will work as well
2014-11-28 11:45 EvilElvis: btw
2014-11-28 11:45 EvilElvis: isn't extra should be named extreme and extreme should be named extra?
2014-11-28 11:47 EvilElvis: seems like yes
2014-11-28 11:48 spboxer3: no idea about this orz... extreme is regular level in jubeat but Extra is another diff in IIDX ((x
2014-11-28 11:49 EvilElvis: https://osu.ppy.sh/forum/t/178700
2014-11-28 11:51 spboxer3: lemme see, wait a sec ;w;
2014-11-28 11:51 EvilElvis: sure
2014-11-28 11:51 EvilElvis: i'll take some water
2014-11-28 11:53 spboxer3: okay :3
2014-11-28 11:53 spboxer3: I will rename it
2014-11-28 11:56 EvilElvis: poke me after!
2014-11-28 11:56 spboxer3: :o it's finished?
2014-11-28 11:56 EvilElvis: yup
2014-11-28 11:56 EvilElvis: it's nothing to complain about from my side
2014-11-28 11:57 spboxer3: ok^^ wait min
2014-11-28 11:58 spboxer3: done, please check again>w<
2014-11-28 11:59 spboxer3: btw, you will get 100th post in this thread \o/
2014-11-28 12:00 EvilElvis: huum
2014-11-28 12:01 EvilElvis: one min
2014-11-28 12:01 spboxer3: okay?
2014-11-28 12:02 EvilElvis: i'll just ask qat about diffnames once again
2014-11-28 12:02 EvilElvis: to be sure
2014-11-28 12:03 EvilElvis: uhh
2014-11-28 12:04 EvilElvis: just one thing, what about renaming extra to expert? Since Extra diffname really common to hard maps it can affect some troubles
2014-11-28 12:04 EvilElvis: or another
2014-11-28 12:06 spboxer3: want to change to another... but it's oracle's diff, want to ask him before I change it
2014-11-28 12:17 EvilElvis: ACTION is editing [http://osu.ppy.sh/b/487384 Hige Driver join. SELEN - Dadadadadadadadadada [SPECIAL]]
2014-11-28 12:17 EvilElvis: found one thing 01:39:040 (1,1) -
2014-11-28 12:17 spboxer3: can't connect Flask orz...
2014-11-28 12:18 EvilElvis: it will be kinda hard to catch because of 1/8s in there
2014-11-28 12:18 spboxer3: umm nc?
2014-11-28 12:18 spboxer3: oh
2014-11-28 12:18 EvilElvis: mind somewhat stacking it?
2014-11-28 12:18 EvilElvis: like
2014-11-28 12:18 EvilElvis: https://osu.ppy.sh/ss/2286933
2014-11-28 12:18 EvilElvis: for example
2014-11-28 12:19 spboxer3: I can reduce one repeat to change 1/4 rhythm spacing
2014-11-28 12:19 EvilElvis: or this
2014-11-28 12:19 EvilElvis: it will work good too
2014-11-28 12:19 spboxer3: ok :3
2014-11-28 12:20 spboxer3: disconnect for Flask atm _(:3」ㄥ)_
2014-11-28 14:03 EvilElvis: i think it's okay
2014-11-28 14:03 spboxer3: \o/
2014-11-28 14:03 EvilElvis: did you fixed that 1/8?
2014-11-28 14:03 spboxer3: upload done
2014-11-28 14:04 spboxer3: yes
Loneight
congratz :3
打打打打打打打
速逼要被打碎了
Aru Akana
wow
Zero__wind
dadadadadadadadadada
Topic Starter
spboxer3

EvilElvis wrote:

Not a real mod but we changed diffnames, deleted osb and changed one 1/8 in the higest diff. So i think it's ready
thank you EvilElvis<3
Len
Congratzz
Flask
咬碎薯片
HelloSCV
awesome song i've ever heard lolol

gratz xD
Fullerene-
打打打打打打打打打打mn nice map
qoot8123
wacao rank了!
快去打打打打打打打打打打
Satellite

Zero__wind wrote:

dadadadadadadadadada
nice map !
Lach
Clever hit300k
Badis
omg a new ar 10 map I waited that for a year !!
congrats !! :3
Ace3DF
l
m
A
O
Modem
Congraaaatz!!!!!!!!!
Koiyuki
gratz!

but you forget to change the diff name in creator words :)
pieguyn
congrats ~~ :D
Topic Starter
spboxer3

Minakami Yuki wrote:

gratz!

but you forget to change the diff name in creator words :)
fixed and thanks everyone^^
Avena
Found some issues, Might aswell post em.

General
  1. The colors are a bit odd, In my opinion you should change the gray shades to something like this:
  2. Add to tags: SOUND VOLTEX II -infinite infection- SDVX

EXTREME
  1. 00:42:117 (6) - In my opinion, this should be ctrl+g'd, Makes it flow much more nicely tbh.
  2. 01:09:809 (5,3,4) - Pretty nazi, but stack is imperfect :3

INSANE
  1. 00:16:444 (4,4,4) - These just sound glitchy and strange imo, Using a rhythm that doesn't skip the white ticks would be the best solution imo and will feel more natural (This also applies to all the strange slider hitsounding in the rest of the map, You could possibly use slidertick hitsounding instead)
  2. 00:24:617 (4,5,6) - Due to the SV change, the spacing is inconsistent.
  3. 01:13:847 (1,1) - Make both tails soft please, sounds much better like that.
  4. 01:15:771 (1) - 01:17:309 (1) - 01:21:924 (1) - 01:23:463 (1) - These are all supposed to be either 2/3 sliders or repeating 1/3 sliders, no doubt.
Lach

Priti wrote:

  1. Add to tags: SOUND VOLTEX II -infinite infection- SDVX
Even if the song appears in the game, tagging more random konami games is asking for trouble.
Dainesl
BASIC and MEDIUM diffs have the same diff settings of 3/3/2/3 whereas HARD is 4/8/6/5, and I don't think this makes much sense at all; I mean, AR goes up by 5, OD goes up by 4, that's a big jump

also dem 1/16 sliders
tutuhaha
高歌一曲祝你平安
顺便恭喜~
Rakuen

tutuhaha wrote:

高歌一曲祝你平安
顺便恭喜~
Oracle
最后祝您,身体健康。
scanter
it just awesome mapset
JamesHappy
Am I the only one who see this error?
BTW nice mapset
Topic Starter
spboxer3

jamesalegre15 wrote:

Am I the only one who see this error?
BTW nice mapset

Atrue wrote:

3. If you care about SPECIAL:01:13:847 (1) - this kind of stuff, and auto cannot get SS on it, it's a well-known bug and won't affect the playability of the part. In fact, when going into the hardest part, the kiai, we need this kind of things to let the HP grow back, this is a way to make it easier and more playable.
Lach
For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type. Maps with these issues used to be unranked to fix it, but now it doesn't seem to be an issue even though it breaks an aspect of the game (albeit, one rarely used)

Might be useful to keep in mind next time you place fast repeating slider that they can sometimes break with auto.

@bat(s) it might be worth fixing these in future maps before qualification, as it is a simple, yet bizarre fix.
JamesHappy

Atrue wrote:

3. If you care about SPECIAL:01:13:847 (1) - this kind of stuff, and auto cannot get SS on it, it's a well-known bug and won't affect the playability of the part. In fact, when going into the hardest part, the kiai, we need this kind of things to let the HP grow back, this is a way to make it easier and more playable.

Lach wrote:

For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type. Maps with these issues used to be unranked to fix it, but now it doesn't seem to be an issue even though it breaks an aspect of the game (albeit, one rarely used)

Might be useful to keep in mind next time you place fast repeating slider that they can sometimes break with auto.

@bat(s) it might be worth fixing these in future maps before qualification, as it is a simple, yet bizarre fix.
oh i see :roll:
Jatie
Just a note that the ANOTHER diff by flask (unranked) has it's background set to BG.png instead of BG.jpg.
Topic Starter
spboxer3

jatie1 wrote:

Just a note that the ANOTHER diff by flask (unranked) has it's background set to BG.png instead of BG.jpg.
oh that XD
will fix soon
EDIT: fixed
Saoji

Lach wrote:

For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type.
Or just a higher SV..
Lach

Yales wrote:

Lach wrote:

For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type.
Or just a higher SV..
Doesn't always work and isn't always the best solution. An anchor in the middle does nothing to the shape of the slider or the length of it.
Mao

Reason for Disqualification


  1. 01:15:771 (1) - 01:17:309 (1) - 01:21:924 (1) - and 01:23:463 (1) - should be 2/3 Sliders rather than 3/4. It has even been mapped like this in HARD.
  2. Too low difficulty settings in Normal. Please use AR5 and OD4 to balance the spread. (Also either HP from Easy could be lowered to 2 or Normal's increased to 3,5~4)
___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. Why is Widescreen Support still enabeled even though you don't have a SB? Unchecking it wouldn't make a difference (at least when I check it) for widescreen players.
  2. I'd use the Combo Colors suggested by Priti as they fit the background much better IMO. However, if you want to keep the grey, it would be nice to differ them a bit from each other.
  3. The Hitbursts look a bit rough due to them being kind of "pixelish". Isn't there a way to find some smoother ones or to smoothen them out? Also why are you even forcing the Default skin?
[ INSANE]
  1. Sliderslide hitsounds like 00:16:444 (4) - feel broken and really unnatural as you are trying to support a fairly strong rhythm given by the song. Best solution would be to avoid using them and to use a rhythm that actually follows these ticks.
[ SPECIAL]
  1. AR10 is not really necessary for this and feels quite overdone. AR9,6~9,8 would work much better.
  2. 00:59:232 (1,1) - 01:03:078 (1,1) - Why did you two NCs for them? You didn't do this for the others as well.
___________________________________________________________________________________________________________________

Just a few additional suggestions as I don't have much time left. Also take in consideration the rest Priti mentioned! This will be handeled by BATs from now, good luck!
Lach
Well then, might as well take this opportunity to fix the repeats, regardless of how you actually do it.
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