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blue drops - SECOND(Main Vocal Hitomi)

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Topic Starter
wmtokok
This beatmap was submitted using in-game submission on 2015年7月12日 at 下午 05:05:04

Artist: blue drops
Title: SECOND(Main Vocal Hitomi)
Source: 劇場版 そらのおとしもの 時計じかけの哀女神(エンジェロイド)
Tags: Sora no Otoshimono yoshida hitomi 吉田仁美 saori hayami 早見沙織 ikaros
BPM: 150
Filesize: 22720kb
Play Time: 04:24
Difficulties Available:
  1. Hard (3.22 stars, 554 notes)
  2. Insane (4.41 stars, 750 notes)
  3. Normal (1.85 stars, 358 notes)
Download: blue drops - SECOND(Main Vocal Hitomi)
Information: Scores/Beatmap Listing
---------------
4th MAP~
天降之物劇場版的歌,喜歡的話就加入fav吧:3
If you like this song.Just add favourited as well.

I may not add any GDs in this map.Sorry.

Storyboarding By: me
N/H/I diff By: me

Thanks for play. :)
guineaQ
From modding queue wwww
yeah, rl issues :c sry for being late

[General]
I can't check metadatas, how about you try to ask Lanturn for this? :3

[Normal]
It says 00:45:787 (4) - 's end is not snapped OwO

00:24:388 (4) - I think it flows better when its curving into the other direction (concaving left not right)
00:34:188 - I don't see any reason why you shouldn't put any hit object here
01:25:788 (4,1) - start spinner in place of 4, if you put 4 there for the finish, then pull the spinner onto the blue tick.
01:47:388 (5) - what is with this inconsistent DS out of the blue owo
02:05:788 (1) - :c DS
02:19:588 (6) - personally for double clap, i think it is WAYY better to have two circles instead for the emphasis.
02:22:788 (6) - ^^
02:32:388 (6) - ^^
02:35:588 (6) - ^^
just for all double claps, consider making it double stack circles. It makes more sense.

02:45:188 (6,7) - I would have 6 blanket 5 and have 7 on the place where the slider beginning of 6 was at.
03:00:188 (3) - its not perfect mirrored, just copy pasta ctrl g j from 02:58:588 (1) - :c
03:01:788 (1,2,3,4) - what's up with this sudden spike of 2/1 breaks between notes? o_o
03:24:188 (1,2) - WINGS, but i hate to say it, it might not be rankable since I can't see the slider path at all (I could tell the slider path from the appearing of the slider ticks but we shouldn't expect that kind of reading skill from newbies :c)

[Hard]
Well... 1.8 ish stars to 3.2 stars is quite a big jump
00:09:788 (3) - I think you should just blanket this to 4
00:17:388 (6) - why not just remove this and put a small pause?
00:57:788 (3,4,5) - not only there aren't really anything on the blue tick, i think triples starting on white tick is poor choice.
^ applies to all triples that start on white tick and does not have any sound on the blue tick
I think these triples have to go ESPECIALLY since you have this diff spread issue as well.
01:44:188 (3,4,5,6) - this looks really messy imo, how about spreading them out more or stacking some?
01:46:788 (1,2) - I would personally leave the red tick on 01:46:788 - empty and start the new pattern on 01:46:988 - , and using 4 circles to match the vocal emphasis that comes on every 1/2 tick.
01:55:188 (2) - I don't you need 1/2 reverse slider for this, just put 1/1 beat break :c (just put one circle on 01:55:388 - and leave the red ticks empty)
01:55:988 (4,1) - I would make it symmetric
02:01:588 (2,3) - sudden 1/1 gap feels weird :S
02:08:588 (3,4,1) - make triangle? :3
02:10:588 (1,2) - you can work on the blanket >w<
02:33:588 (2,1) - make them line up perfectly owo
02:33:788 (3,2) - ^^
03:00:988 (7,8) - 2.83x distance jump might be too harsh for an hard dif... especially when you are introducing 1/2 beat with a jump after a continuous 1/1 gap between notes :c
04:00:988 (1,2,3,4) - I would try cleaning it up, its not bad but its not perfect either D:

I liked the kiais :3

[Insane]
I don't have much complain on this diff (probably cus i can play it just fine)

00:07:988 (2) - i hate to start a mod with this but, BLANKET /me runs
00:13:188 (5,6,7) - I would increase the distance between these to put some more emphasis on the strong drum beats
00:40:388 (4,5) - try to make the distance from 3 equal for both? (so that 3 is exactly on the center)
00:50:588 (1,2) - try making the slider tick overlap each other :D
00:52:188 (1,2) - diagonal symmetry maybe :S
01:54:588 (2) - :3333 stack the end perfectly on 01:53:588 (2) - :D
03:26:388 (2) - I'm gonna say you should at least to try to blanket it properly to (1) XD
03:26:988 (3,1) - definitely not blanket :<
04:08:788 (4) - yeah just put one circle, i don't think 1/4 slider is necessary
04:13:788 - a bit awkward to leave this empty.
04:17:388 (1) - having 1/1 gap and stacking it is sometimes awkward, it is a case for this one :c
04:19:788 (7,1) - ^^

[Short comments about SB]
I personally felt that your font was quite small.
and the yellow font was hard to read at some parts like the first verse
for the first break, I recommend putting some kind of stroke around the pictures. Makes it look more clean.
for the second break the comet's trajectory feels a little unnatural, try making the trajectory more slanted towards the X axis,
look at the picture if you want more visual explanation

that's all she said :S

Again, sorry for late mod :c
Topic Starter
wmtokok

guineaQ wrote:

From modding queue wwww
yeah, rl issues :c sry for being late

[General]
I can't check metadatas, how about you try to ask Lanturn for this? :3 @@

[Normal]
It says 00:45:787 (4) - 's end is not snapped OwO OK

00:24:388 (4) - I think it flows better when its curving into the other direction (concaving left not right) it is fine
00:34:188 - I don't see any reason why you shouldn't put any hit object here add
01:25:788 (4,1) - start spinner in place of 4, if you put 4 there for the finish, then pull the spinner onto the blue tick. OK
01:47:388 (5) - what is with this inconsistent DS out of the blue owo owo
02:05:788 (1) - :c DS OK
02:19:588 (6) - personally for double clap, i think it is WAYY better to have two circles instead for the emphasis. not fix.It is my style.Sorry.
02:22:788 (6) - ^^ ^
02:32:388 (6) - ^^ ^
02:35:588 (6) - ^^ ^
just for all double claps, consider making it double stack circles. It makes more sense. ^

02:45:188 (6,7) - I would have 6 blanket 5 and have 7 on the place where the slider beginning of 6 was at. not change
03:00:188 (3) - its not perfect mirrored, just copy pasta ctrl g j from 02:58:588 (1) - :c OK:3
03:01:788 (1,2,3,4) - what's up with this sudden spike of 2/1 breaks between notes? o_o change :)
03:24:188 (1,2) - WINGS, but i hate to say it, it might not be rankable since I can't see the slider path at all (I could tell the slider path from the appearing of the slider ticks but we shouldn't expect that kind of reading skill from newbies :c) I really not want to change.It is my love design :3

[Hard]
Well... 1.8 ish stars to 3.2 stars is quite a big jump
00:09:788 (3) - I think you should just blanket this to 4 OK
00:17:388 (6) - why not just remove this and put a small pause? sure
00:57:788 (3,4,5) - not only there aren't really anything on the blue tick, i think triples starting on white tick is poor choice.
^ applies to all triples that start on white tick and does not have any sound on the blue tick
I think these triples have to go ESPECIALLY since you have this diff spread issue as well. I add a these triples are try to fit the drum beats.
01:44:188 (3,4,5,6) - this looks really messy imo, how about spreading them out more or stacking some? i try more clean.
01:46:788 (1,2) - I would personally leave the red tick on 01:46:788 - empty and start the new pattern on 01:46:988 - , and using 4 circles to match the vocal emphasis that comes on every 1/2 tick. OK
01:55:188 (2) - I don't you need 1/2 reverse slider for this, just put 1/1 beat break :c (just put one circle on 01:55:388 - and leave the red ticks empty) change
01:55:988 (4,1) - I would make it symmetric make other flow here
02:01:588 (2,3) - sudden 1/1 gap feels weird :S OK
02:08:588 (3,4,1) - make triangle? :3 i try it
02:10:588 (1,2) - you can work on the blanket >w< i don't want to make here ._.
02:33:588 (2,1) - make them line up perfectly owo OK
02:33:788 (3,2) - ^^ OK
03:00:988 (7,8) - 2.83x distance jump might be too harsh for an hard dif... especially when you are introducing 1/2 beat with a jump after a continuous 1/1 gap between notes :c change the DS
04:00:988 (1,2,3,4) - I would try cleaning it up, its not bad but its not perfect either D: sure

I liked the kiais :3

[Insane]
I don't have much complain on this diff (probably cus i can play it just fine)

00:07:988 (2) - i hate to start a mod with this but, BLANKET /me runs blanket fix
00:13:188 (5,6,7) - I would increase the distance between these to put some more emphasis on the strong drum beats sure
00:40:388 (4,5) - try to make the distance from 3 equal for both? (so that 3 is exactly on the center) OK
00:50:588 (1,2) - try making the slider tick overlap each other :D it is fine now
00:52:188 (1,2) - diagonal symmetry maybe :S ^
01:54:588 (2) - :3333 stack the end perfectly on 01:53:588 (2) - :D OK
03:26:388 (2) - I'm gonna say you should at least to try to blanket it properly to (1) XD i try it
03:26:988 (3,1) - definitely not blanket :< i see it is fine ._.
04:08:788 (4) - yeah just put one circle, i don't think 1/4 slider is necessary it is fit of the lyrics.
04:13:788 - a bit awkward to leave this empty. fix
04:17:388 (1) - having 1/1 gap and stacking it is sometimes awkward, it is a case for this one :c fix
04:19:788 (7,1) - ^^ not fix this.i want to make a small pause

[Short comments about SB]
I personally felt that your font was quite small. the lyrics is OK,so i don't like to change any thing.
and the yellow font was hard to read at some parts like the first verse
for the first break, I recommend putting some kind of stroke around the pictures. Makes it look more clean.
for the second break the comet's trajectory feels a little unnatural, try making the trajectory more slanted towards the X axis,
look at the picture if you want more visual explanation fix

that's all she said :S

Again, sorry for late mod :c
thanks for mod :)
RandF
From my queue~

[General]
  1. tags suggetion:
    ikaros
[Normal]
  1. 00:29:788 (3) - x:238 y:70. a little hard to play
  2. 00:37:188 (3) - suggetion
  3. 00:40:188 (1,3) - make symmetrically?
  4. 00:45:787 (4) - object isn't snapped!
  5. 00:52:588 (4,5,6) - hard to find rhythm. how about this?
  6. 02:12:588 (2,3) - ^
  7. 02:01:988 (4,5) - why not blanketting?
  8. 02:07:388 (4,6) - I prefer to curve slightly
  9. 02:11:988 (1) - reverse like 00:51:788 (3) - ?
  10. 03:04:988 (1,2,3,4) - countinuous 1/1 slider is better like previous 03:01:788 (1,2,3) -
  11. 03:23:388 (5,1) - not to stack. a little confusing for beginner
  12. 03:24:188 (1,2) - not to stack and make DS 0.8x
  13. 03:51:388 (1,1) - too sooner between spinner and next note. suggetion
  14. 04:09:188 (1) - end at 04:11:388
[Hard]
  1. 00:08:188 (6,7) - u~m, I prefer to combine into 1 slider
  2. 00:39:388- add a note
  3. 00:41:788 (3,4) - exchenge their positions for good flow
  4. 01:18:188 (1) - I recommend to make 1/2 slider
  5. 01:12:588 (4,1) - not to stack. hard to find rhythm because of previous jump pattern
  6. 02:34:188 (6,7,1,2,3,1,2) - hard to find rhythm because of inconsistent DS
  7. 03:00:188 (5) - NC
  8. 03:03:388 (5) - ^
  9. 03:29:788 (5) - object isn't snapped!
  10. 03:33:188 (3,4) - I prefer to exchenge their positions
  11. 04:01:588 (4,5) - increase DS
[Insane]
  1. 01:48:188- add a note
  2. 01:49:788 (1) - Ctrl+G?
  3. 02:02:588 (1) - 1/2 slider is better
  4. 03:27:388 (1) - suggetion
  5. 03:32:988 (4,5,6) - how about this?
awesome SB! ~☆
~Good Luck~
Topic Starter
wmtokok

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    ikaros OK^^

[Normal]
  1. 00:29:788 (3) - x:238 y:70. a little hard to play OK
  2. 00:37:188 (3) - suggetion look good
  3. 00:40:188 (1,3) - make symmetrically? sure
  4. 00:45:787 (4) - object isn't snapped! fix
  5. 00:52:588 (4,5,6) - hard to find rhythm. how about this? OK
  6. 02:12:588 (2,3) - ^ same ^
  7. 02:01:988 (4,5) - why not blanketting? fix
  8. 02:07:388 (4,6) - I prefer to curve slightly look good :3
  9. 02:11:988 (1) - reverse like 00:51:788 (3) - ? fix
  10. 03:04:988 (1,2,3,4) - countinuous 1/1 slider is better like previous 03:01:788 (1,2,3) - sure
  11. 03:23:388 (5,1) - not to stack. a little confusing for beginner OK
  12. 03:24:188 (1,2) - not to stack and make DS 0.8x OK
  13. 03:51:388 (1,1) - too sooner between spinner and next note. suggetion feel strange
  14. 04:09:188 (1) - end at 04:11:388 OK
[Hard]
  1. 00:08:188 (6,7) - u~m, I prefer to combine into 1 slider OK
  2. 00:39:388- add a note add
  3. 00:41:788 (3,4) - exchenge their positions for good flow OK
  4. 01:18:188 (1) - I recommend to make 1/2 slider
  5. 01:12:588 (4,1) - not to stack. hard to find rhythm because of previous jump pattern fix
  6. 02:34:188 (6,7,1,2,3,1,2) - hard to find rhythm because of inconsistent DS I will keep this mod,because i not know it is really hard to find.
  7. 03:00:188 (5) - NC fix
  8. 03:03:388 (5) - ^ fix
  9. 03:29:788 (5) - object isn't snapped! fix
  10. 03:33:188 (3,4) - I prefer to exchenge their positions OK
  11. 04:01:588 (4,5) - increase DS fix
[Insane]
  1. 01:48:188- add a note OK
  2. 01:49:788 (1) - Ctrl+G? GOOD
  3. 02:02:588 (1) - 1/2 slider is better sure
  4. 03:27:388 (1) - suggetion OK
  5. 03:32:988 (4,5,6) - how about this? OK
awesome SB! ~☆ thanks :D
~Good Luck~
ありがとう :)
thanks for mod www
Winnie
Here as requested from modding queue. Pretty catchy song and that SB :)

[Normal]

00:01:788 (2) - If you are using .8 DS then this note isn't DS correctly
00:21:788 (1) - Distance Snap
00:33:588 (2) - The start of this slider can use a clap because it continues the rhythm otherwise those 4 notes would be bland
00:36:788 (2) - Distance Snap same with this 00:46:388 (5)
01:44:788 (6) - DS because it says for in AIMod
02:07:388 (4) - Same here but instead have a clap at the end
02:29:188 (5) - DS
03:05:788 (2) - Try lifting slider up a little more so the previous slider can be parallel with each other
04:16:788 (3) - Move slider end down 1 click so it looks more of a natural blanket

[Hard]

00:01:788 (2,3,4) - Make sure these 3 notes are equally spaced out with DS
00:06:588 (3) - I feel a smoother spine looks more appealing and it's a lot nicer http://puu.sh/dr3kK/520ba826c5.jpg
00:09:588 (2) - Move down and a little left for a better blanket x:96 y:100
00:53:788 (1,2,3,4) - Try a sequence likes this it's more balanced and isn't formatted with angles but instead smooth straight sliders. Improvisation from what you already initially had http://puu.sh/dr3yj/86cfa04d59.jpg
01:47:988 (4) - DS same here 02:09:788 (3)
02:10:588 (1) - Arc slider end up a little more for better blanket

[Storyboard]

Not sure how well I'll do this but SB mod if you want to change things.
00:05:788 - That foreground transition is too fast. I believe what's best would be to fade it gradually rather than the immediate response to the symbols, smoother transitioning
00:42:988 - The white background cuts off way to dramatically. It was gradually increasing and then all of a sudden the next image shows up. So you can adjust by making the fade a little bit faster then gradually die down. To have it cut off midway just seems awkward
02:02:988 - Same idea as above
That's about it. Hope you have a wonderful time getting this ranked. I hope to see it does one day :)
Topic Starter
wmtokok

Kocari wrote:

Here as requested from modding queue. Pretty catchy song and that SB :)

[Normal]

00:01:788 (2) - If you are using .8 DS then this note isn't DS correctly OK
00:21:788 (1) - Distance Snap OK
00:33:588 (2) - The start of this slider can use a clap because it continues the rhythm otherwise those 4 notes would be bland Your idea is good.But i will use whistle here because a clap not really fit.
00:36:788 (2) - Distance Snap same with this 00:46:388 (5) fix
01:44:788 (6) - DS because it says for in AIMod fix
02:07:388 (4) - Same here but instead have a clap at the end add
02:29:188 (5) - DS OK
03:05:788 (2) - Try lifting slider up a little more so the previous slider can be parallel with each other OK
04:16:788 (3) - Move slider end down 1 click so it looks more of a natural blanket fix

[Hard]

00:01:788 (2,3,4) - Make sure these 3 notes are equally spaced out with DS OK
00:06:588 (3) - I feel a smoother spine looks more appealing and it's a lot nicer http://puu.sh/dr3kK/520ba826c5.jpg OK
00:09:588 (2) - Move down and a little left for a better blanket x:96 y:100 I think it is fine
00:53:788 (1,2,3,4) - Try a sequence likes this it's more balanced and isn't formatted with angles but instead smooth straight sliders. Improvisation from what you already initially had http://puu.sh/dr3yj/86cfa04d59.jpg I think it is too hard.So no fix.
01:47:988 (4) - DS same here 02:09:788 (3) fix
02:10:588 (1) - Arc slider end up a little more for better blanket I don't want to make blanket here.

[Storyboard]

Not sure how well I'll do this but SB mod if you want to change things.
00:05:788 - That foreground transition is too fast. I believe what's best would be to fade it gradually rather than the immediate response to the symbols, smoother transitioning It is same the anime OP.Not change
00:42:988 - The white background cuts off way to dramatically. It was gradually increasing and then all of a sudden the next image shows up. So you can adjust by making the fade a little bit faster then gradually die down. To have it cut off midway just seems awkward I think it is fine.
02:02:988 - Same idea as above same
That's about it. Hope you have a wonderful time getting this ranked. I hope to see it does one day :)
thanks for mod

I'm waiting you to get #1 :)
neonat
Normal

00:22:988 (2,3) - you can make the curve of the slider smoother to blanket better
00:31:388 (3) - add some sort of hitsound to go with the soft cymbals in the song? This should also be the NC, not at 00:30:588 (1) - according to the pattern of combo you were using before this. Subsequent one will be at 00:34:388 (4) - remove the NC at 00:35:988 (1) and 00:33:188 (1)
00:55:388 (3,4) - blanket can be improved, Ctrl + G 00:55:388 (3) temporarily to help you use the approach ring to help guide you make it better
00:59:588 (6,1) - blanket can be improved too
01:06:588 (1) - shift the node after the red node, the one in the middle of the 2nd curve, it's too close to the red node, and it causes the curve to be quite sharp and it makes slider ball's path to be awkward, and the shape would look nicer if shifted like this:
01:09:788 (1) - you should place it above the end of 01:09:188 (5) to ensure that the path from the end of the previous slider to this one would be more fluid, at least somewhere along this height:
01:16:188 (1,2) - unstack? You never stacked anything before this, and it would be better if unstacked, given it's the easiest difficulty in this set
01:36:788 (3,4) - shift it more to the left, it would be more natural next to 01:35:788 (2) as the flow throughout this part would be continuous. Shift 01:36:788 (3) to somewhere around x: 352 y: 204
01:56:988 (5,1) - it would be better if they looked nicer next to each other, looking more like a pattern with each other, they just don't seem to look like the same shape or mirror-image of each other, which makes it look awkward
02:15:388 (7,8) - blanket can be better, just like 00:55:388 (3,4)
02:25:788 (5,1) - blanket can be improved
02:29:788 (1) - finish on the end of the slider as well could fit, with the cymbals in the music at that point in time
02:29:788 (1,4) - stack the ends together? Just shift 02:30:988 (3) lower to allow the proper spacing required, you could then try to blanket 02:30:588 (2,4) as well
02:34:188 (3,4) - blanket can be improved
02:42:588 (1) - you could add a finish on the end of the slider as well
03:23:388 (5) - add a finish on the start of the slider, and clap on the repeating end of the slider, as well as at the end of the slider
03:56:188 (1,2) - blanket can be improved
04:14:788 (6) - add clap at the start of the slider as well

Hard

00:11:788 (7,1) - could improve the blanket
00:17:388 (6) - add clap
00:24:388 (4) - clap in the middle of the slider. like all the other similar parts here? Unless you changed the custom hitsound to use the finish, but right now, there is no hitsound here
00:31:188 (6) - NC here instead of 00:31:788 (1) - it follows what you do for objects that start before the white tick but go over it
00:32:788 (3) - NC to be consistent with combo
00:35:988 (4) - ^
00:37:788 (3) - NC here instead of 00:37:388 (1)
00:41:288 - unnecessary inheriting line
00:41:488 - ^
00:54:188 (2,2) - stack them? You can shift the whole pattern of 00:55:388 (1,2,3)
00:54:988 (4,4) - stack?
00:57:788 (3,4) - why is there a triplet here when there is no music here at all? I don't think these triplets should be here for made up rhythm when there is nothing in the song, especially when it is Hard, at least try to follow more to the point for the song
01:00:988 (3,4) - ^
01:03:188 - it's places like this that actually has music that you can map to for triplets, not the ones above. You can add notes here and at 01:03:288
01:10:588 (3,4,5) - again there is no music at 01:10:588 and 01:10:688
01:23:788 (4) - finish at end of slider
01:51:788 (3) - I honestly think a normal soft finish would suit here better
01:55:788 (4) - clap
02:01:288 - unnecessary inheriting line
02:01:488 - ^
02:17:788 (3,4) - as mentioned about the triplets for similar parts in the chorus, there is really nothing it is mapped to
02:20:988 (3,4) - ^
02:23:188 - add notes here and 02:23:288 to follow the music
02:30:588 (3,4) - same thing about putting triplets when there is no sound for triplets
02:33:788 (3,4) - ^
02:35:988 and 02:36:088 - it's more apparent and obvious if you added triplets for places like this, it shows in the music as well
02:36:188 (1) - finish at the end of slider fits more than whistle
02:39:388 (1) - ^
02:42:988 (2) - finish at the start of the slider fits more than whistle
02:43:788 (4) - finish at the end of slider fits more than whistle
03:19:388 (1,2,3,4) - curve the pattern instead of a rather straight line, it would be smoother, 03:19:388 (1,2) don't blanket anyway
03:29:788 (5) - finish at the end of slider
03:53:788 (3) - same thing in regards to this part of the chorus
03:56:988 (3) - ^
03:59:188 - same thing, but just a reminder that a triplet here would be more appropriate then where you are having triplets right now
03:59:788 (3) - finish at start of slider fits better than whistle
04:06:188 (2) - ^
04:07:188 (5) - finish instead of whistle
04:14:788 (4) - clap at the start of the slider
04:18:188 (3) - finish instead of whistle
04:21:388 (5) - finish at the end of the slider

Insane

00:29:788 (1) - the curve section doesn't really look nice
00:31:388 (1) - finish
00:43:388 (3,7,8,9,10) - add claps on these for greater effect
00:55:988 - add a note here and shift 00:56:288 (5) to 00:56:088 and keep 00:56:288 empty without anything. Also then place a jump between 00:56:188 and 00:56:388 (6) for emphasis of the stop in the music just before the chorus
01:03:788 (2) - finish instead of whistle
01:06:188 (4) - ^
01:06:988 (2) - ^
01:08:588 (3) - ^
01:10:188 (2) - finish at the start of slider instead of whistle
01:23:988 (6) - finish instead of whistle
01:51:788 (1) - a normal soft finish would suit the start of the slider better
02:03:388 (3,7) - add claps
02:15:988 - same as 00:55:988
02:36:588 (2) - finish instead of whistle
02:39:788 (2) - ^
02:42:988 (2) - ^
02:43:988 (6) - ^
03:19:388 (1,2,3,4) - this pattern just seems odd, it feels like 03:19:788 (2) doesn't match up in terms of shape, maybe make it less curvy
03:23:588 (5) - add clap
03:24:188 (1,2) - blanket can be improved
03:28:188 (3) - custom clap on the start of slider??
04:06:988 (4) - finish at the end of the slider instead of whistle
04:08:788 (4) - I don't think it should be spaced so close to 04:08:188 (3) - either stack or space them out farther
04:14:788 (4) - clap
04:18:188 (5) - finish instead of whistle


Good Luck
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Pretty good map, and the storyboard is great too, so all my points will be solely an opinion ^^
[Normal]
  1. 00:43:988 - maybe add another slider tick here? if you rotate the slider clockwise it would fit in there
  2. 01:06:588 (1) - this slider isn't perfect, it can be made better (not symmetrical), it can also be rotated a bit clockwise (~6º) !!
  3. 02:11:788 (1) - move to x:96 y:320 and 02:12:588 (2) - to x:164 y:227
  4. 02:44:388 (4) - NC?
  5. 03:24:188 (1,2) - beautiful ; ;
  6. 03:28:988 (2,3) - those don't fit together,maybe rotate/change one?
  7. 03:36:588 (6) - move to ~ x:100 y:139
  8. 04:07:588 (3) - same thing, NC?
  9. 04:16:188 (2,3) - why the overlap?
[Hard]
  1. 00:13:588 (4) - I think this note is unecessary and the slider should start here (to follow guitar)
  2. 00:29:588 (1) - move to x:80 y:348 to make this slider parallel with 00:30:188 (2)
  3. 00:39:988 - add note here?
  4. 01:08:988 - ^
  5. make either 01:14:988 (1,2) or 01:15:588 (3,4) - not stack
  6. 02:19:588 (3,4) - NC? since 3 stacks with 2
  7. 02:32:388 (3,4) - ^
[Insane]
  1. overall a great map, didn't find anything bad, so just some opinions:
  2. 00:28:588 (2) - rotate by ~11º anticlockwise then move down to y:104
  3. 01:24:688 (2) - move a bit to the left? around x:440
  4. 01:35:188 - maybe add a small slider here? to fit with the guitar part
  5. 01:40:188 (1) - seems a bit tilted, move slider start to x:164 y:108
  6. 01:40:188 (1) - this jump is a bit too big and the slider changes the direction you're playing too fast (you're moving cursor down and suddenly you have to go left)
  7. 02:10:588 (1,2) - I'm not so sure about this overlap, but I guess it's intended ^^
  8. 02:28:188 (1,2) - kind of unnecessary overlap
  9. 02:39:188 - the song plays a triple here, and you have a slider !!
Sorry for the short mod but I'm running low on time, hope it will help, gl! :)
Topic Starter
wmtokok
neonat's mod

neonat wrote:

Normal

00:22:988 (2,3) - you can make the curve of the slider smoother to blanket better OK
00:31:388 (3) - add some sort of hitsound to go with the soft cymbals in the song? This should also be the NC, not at 00:30:588 (1) - according to the pattern of combo you were using before this. Subsequent one will be at 00:34:388 (4) - remove the NC at 00:35:988 (1) and 00:33:188 (1) nice of the pattern of combo!!!
00:55:388 (3,4) - blanket can be improved, Ctrl + G 00:55:388 (3) temporarily to help you use the approach ring to help guide you make it better fix
00:59:588 (6,1) - blanket can be improved too fix too
01:06:588 (1) - shift the node after the red node, the one in the middle of the 2nd curve, it's too close to the red node, and it causes the curve to be quite sharp and it makes slider ball's path to be awkward, and the shape would look nicer if shifted like this: OK
01:09:788 (1) - you should place it above the end of 01:09:188 (5) to ensure that the path from the end of the previous slider to this one would be more fluid, at least somewhere along this height: sure
01:16:188 (1,2) - unstack? You never stacked anything before this, and it would be better if unstacked, given it's the easiest difficulty in this set OK
01:36:788 (3,4) - shift it more to the left, it would be more natural next to 01:35:788 (2) as the flow throughout this part would be continuous. Shift 01:36:788 (3) to somewhere around x: 352 y: 204 OK,but i try it myself here@@01:56:988 (5,1) - it would be better if they looked nicer next to each other, looking more like a pattern with each other, they just don't seem to look like the same shape or mirror-image of each other, which makes it look awkward I try make other shape.
02:15:388 (7,8) - blanket can be better, just like 00:55:388 (3,4) fix
02:25:788 (5,1) - blanket can be improved fix too
02:29:788 (1) - finish on the end of the slider as well could fit, with the cymbals in the music at that point in time I don't add may better here,because i feel orderless ><
02:29:788 (1,4) - stack the ends together? Just shift 02:30:988 (3) lower to allow the proper spacing required, you could then try to blanket 02:30:588 (2,4) as well fix
02:34:188 (3,4) - blanket can be improved fix too
02:42:588 (1) - you could add a finish on the end of the slider as well same of 02:29:788 (1) -
03:23:388 (5) - add a finish on the start of the slider, and clap on the repeating end of the slider, as well as at the end of the slider add
03:56:188 (1,2) - blanket can be improved fix
04:14:788 (6) - add clap at the start of the slider as well add

Hard

00:11:788 (7,1) - could improve the blanket fix
00:17:388 (6) - add clap add
00:24:388 (4) - clap in the middle of the slider. like all the other similar parts here? Unless you changed the custom hitsound to use the finish, but right now, there is no hitsound here add of the clap
00:31:188 (6) - NC here instead of 00:31:788 (1) - it follows what you do for objects that start before the white tick but go over it OK@@
00:32:788 (3) - NC to be consistent with combo OK
00:35:988 (4) - ^ OK
00:37:788 (3) - NC here instead of 00:37:388 (1) good
00:41:288 - unnecessary inheriting line delete
00:41:488 - ^ ^
00:54:188 (2,2) - stack them? You can shift the whole pattern of 00:55:388 (1,2,3) sure
00:54:988 (4,4) - stack? ^
00:57:788 (3,4) - why is there a triplet here when there is no music here at all? I don't think these triplets should be here for made up rhythm when there is nothing in the song, especially when it is Hard, at least try to follow more to the point for the song fix
01:00:988 (3,4) - ^ fix
01:03:188 - it's places like this that actually has music that you can map to for triplets, not the ones above. You can add notes here and at 01:03:288 OK
01:10:588 (3,4,5) - again there is no music at 01:10:588 and 01:10:688 OK
01:23:788 (4) - finish at end of slider add
01:51:788 (3) - I honestly think a normal soft finish would suit here better OK:D
01:55:788 (4) - clap add
02:01:288 - unnecessary inheriting line delete
02:01:488 - ^ ^
02:17:788 (3,4) - as mentioned about the triplets for similar parts in the chorus, there is really nothing it is mapped to fix
02:20:988 (3,4) - ^ fix too
02:23:188 - add notes here and 02:23:288 to follow the music sure
02:30:588 (3,4) - same thing about putting triplets when there is no sound for triplets fix
02:33:788 (3,4) - ^ ^
02:35:988 and 02:36:088 - it's more apparent and obvious if you added triplets for places like this, it shows in the music as well add
02:36:188 (1) - finish at the end of slider fits more than whistle it is fit as well,but I would change the value 65%>40%
02:39:388 (1) - ^ ^
02:42:988 (2) - finish at the start of the slider fits more than whistle ^
02:43:788 (4) - finish at the end of slider fits more than whistle fix
03:19:388 (1,2,3,4) - curve the pattern instead of a rather straight line, it would be smoother, 03:19:388 (1,2) don't blanket anyway OK
03:29:788 (5) - finish at the end of slider add
03:53:788 (3) - same thing in regards to this part of the chorus OK
03:56:988 (3) - ^ ^
03:59:188 - same thing, but just a reminder that a triplet here would be more appropriate then where you are having triplets right now I don't add triplet here.Because i think two circle are enough there.
03:59:788 (3) - finish at start of slider fits better than whistle same ^ 65%>40%
04:06:188 (2) - ^ ^
04:07:188 (5) - finish instead of whistle ^
04:14:788 (4) - clap at the start of the slider add
04:18:188 (3) - finish instead of whistle OK
04:21:388 (5) - finish at the end of the slider OK

Insane

00:29:788 (1) - the curve section doesn't really look nice Try more good now :)
00:31:388 (1) - finish add
00:43:388 (3,7,8,9,10) - add claps on these for greater effect nice@@
00:55:988 - add a note here and shift 00:56:288 (5) to 00:56:088 and keep 00:56:288 empty without anything. Also then place a jump between 00:56:188 and 00:56:388 (6) for emphasis of the stop in the music just before the chorus wonderful of the rhythm :)
01:03:788 (2) - finish instead of whistle change
01:06:188 (4) - ^ ^
01:06:988 (2) - ^ ^
01:08:588 (3) - ^ ^
01:10:188 (2) - finish at the start of slider instead of whistle OK
01:23:988 (6) - finish instead of whistle ^
01:51:788 (1) - a normal soft finish would suit the start of the slider better sure
02:03:388 (3,7) - add claps add
02:15:988 - same as 00:55:988 OK
02:36:588 (2) - finish instead of whistle OK
02:39:788 (2) - ^ ^
02:42:988 (2) - ^ ^
02:43:988 (6) - ^ ^
03:19:388 (1,2,3,4) - this pattern just seems odd, it feels like 03:19:788 (2) doesn't match up in terms of shape, maybe make it less curvy I think it is fine
03:23:588 (5) - add clap add
03:24:188 (1,2) - blanket can be improved fix
03:28:188 (3) - custom clap on the start of slider?? fix
04:06:988 (4) - finish at the end of the slider instead of whistle OK
04:08:788 (4) - I don't think it should be spaced so close to 04:08:188 (3) - either stack or space them out farther fix the DS
04:14:788 (4) - clap add
04:18:188 (5) - finish instead of whistle OK


Good Luck
thanks your mod ><

Milhofo's mod

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[General]
  1. Pretty good map, and the storyboard is great too, so all my points will be solely an opinion ^^
[Normal]
  1. 00:43:988 - maybe add another slider tick here? if you rotate the slider clockwise it would fit in there I think it is too hard
  2. 01:06:588 (1) - this slider isn't perfect, it can be made better (not symmetrical), it can also be rotated a bit clockwise (~6º) !! OK
  3. 02:11:788 (1) - move to x:96 y:320 and 02:12:588 (2) - to x:164 y:227 I change other place of (2)
  4. 02:44:388 (4) - NC? sure
  5. 03:24:188 (1,2) - beautiful ; ; thanks :)
  6. 03:28:988 (2,3) - those don't fit together,maybe rotate/change one? It is fine and fit the song.(I feel)
  7. 03:36:588 (6) - move to ~ x:100 y:139 good idea
  8. 04:07:588 (3) - same thing, NC? sure
  9. 04:16:188 (2,3) - why the overlap? because I use the DS is 0.8,so I really overlap this.
[Hard]
  1. 00:13:588 (4) - I think this note is unecessary and the slider should start here (to follow guitar) I think (4) is important to contact the rhythm.
  2. 00:29:588 (1) - move to x:80 y:348 to make this slider parallel with 00:30:188 (2) I try it
  3. 00:39:988 - add note here? I would like try other rhythm here.
  4. 01:08:988 - ^ It is fine@@.
  5. make either 01:14:988 (1,2) or 01:15:588 (3,4) - not stack not need
  6. 02:19:588 (3,4) - NC? since 3 stacks with 2 ^
  7. 02:32:388 (3,4) - ^ ^
[Insane]
  1. overall a great map, didn't find anything bad, so just some opinions:
  2. 00:28:588 (2) - rotate by ~11º anticlockwise then move down to y:104 OK
  3. 01:24:688 (2) - move a bit to the left? around x:440 OK,i try X:457
  4. 01:35:188 - maybe add a small slider here? to fit with the guitar part I hope all diff should play on 01:35:388 -
  5. 01:40:188 (1) - seems a bit tilted, move slider start to x:164 y:108 OK
  6. 01:40:188 (1) - this jump is a bit too big and the slider changes the direction you're playing too fast (you're moving cursor down and suddenly you have to go left) I will see other mod what they are say and change it.
  7. 02:10:588 (1,2) - I'm not so sure about this overlap, but I guess it's intended ^^ It is OK ^^
  8. 02:28:188 (1,2) - kind of unnecessary overlap ^
  9. 02:39:188 - the song plays a triple here, and you have a slider !! fix
Sorry for the short mod but I'm running low on time, hope it will help, gl! :)
thanks your mod :)

thanks of mod very much :)
Rizia
有D想提提既snap

[Insane]
00:08:188 - 這裡開始應該是兩個1/3
00:09:788 - 這裡是應該有5連打的, 而00:10:288 - 是沒音, 建議改改
總結個一段係咁的

希望睇得明-.-
HelloSCV
From my queue

[General]
  1. since volume of the hitsounds on slidertick is little bit louder than other hitsounds, you'd better decrease some volume sets by 10% (except some volume sets which already have decreased volume set)
  2. and i also think that you have to enable wide screen support due to SB
  3. consider adding audio leadin by 1000ms
[Normal]
  1. HP -1 would be nice for balance
  2. 01:24:388 (1) - remove NC for consistnecy, keeping consistnecy is important on low diffs imo
  3. 01:25:888 (1) - try to move this spinner to next red tick 01:25:988 -, current spinner appears a bit early due to low AR set (you should fix other spinners like 02:45:888 (1) - this and 04:09:088 (1) - this if you decide to fix current one)
  4. 01:50:588 (1,2) - swap NC for consistency
  5. 02:00:988 (5,1) - ^
  6. 02:04:188 (4,1) - ^
  7. 02:07:388 (4,1) - ^
  8. 02:10:588 (4,1) - ^
  9. 02:13:588 (4,1) - ^
  10. 02:44:388 (1) - delet NC for the same reason
  11. 02:08:588 (6) - add clap on head
  12. 02:13:588 (4) - add clap on tail in this time
  13. 02:45:888 (1) - same as 01:25:888 (1) -
  14. 03:11:788 (2) - same opinion as other diffs, how about adding clap on tail?
  15. 03:12:988 (1) - what about revmoing this NC? it isn't really necessary
  16. 03:16:188 (1) - ^
  17. 03:32:188 (1) - ^
  18. 03:24:188 (1,2) - well i'm really not sure if those sliders are acceptable on Normal diff (although it's Insane, i don't think it's good idea because of ranking criteria),so i'd prefer trying different slider for sure
  19. 04:07:588 (1) - remove NC for consistenct
[Hard]
  1. OD +1, current OD set seems too low
  2. 00:21:788 (1,2) - what about reversing this rhythm by using ctrl g (you'd better adjust the placement) because of the vocal
  3. 00:22:988 (1) - and i also recommend spliting this slider into a note and a 1/2 slider as the same reason. something like this would be nice. there are some rhythms which have the same issue like this, i recommend you to fix them all but since current rhythm isnt't that bad, leaving them like current is also nice
  4. 00:33:288 - this green line should be set as SC:2 imo. not only here but also other same parts as well
  5. 01:16:988 (2) - try changing this note to 1/1 slider and moving to 01:16:788 - here, it fits much better with the vocal imo
  6. 01:25:788 - consider adding a note here like you did on Normal diff, it feels really nice (not only here but 02:45:788 - and 04:08:988 - )
  7. 01:52:588 (5) - i think you forgot to add clap on head
  8. 02:01:388 - i expected a note with clap since the drum sound is quite loud
  9. 02:03:788 (4) - same opinion as 01:52:588 (5) - here, try adding it if it's intended
  10. 03:11:988 (3) - as i mentioned on Insane diff, consider adding clap here
  11. 03:15:188 - ^
[Insane]
  1. 00:08:188 (3) - since the drum sound is on 1/3 beat what about changing the rhythm a bit?
  2. 00:10:288 (4) - hmm i think this note should be at 00:10:088 - here because of the drum sound.
  3. 00:13:588 (7,8) - hmmm reversing this rhythm would be great according to the guitar sound
  4. 00:13:388 (6) - and i also recommend adjusting current pattern a bit to have better flow. there is a simple way
  5. 00:43:588 (5) - consider adding a clap here, it fits really nicely with the song imo (02:03:588 (5) - on this too)
  6. 01:36:188 (1) - what about adding NC to indicate the huge jump?
  7. 02:07:788 (2) - i think this note needs S:C1 clap rather than finish for consistency (and actually current finish is a bit weird to hear)
  8. 02:30:688 (4) - moving this note to 02:30:488 - hear feels much better imo. current rhythm feels....little bit weird?
  9. 03:00:188 (1) - maybe you forgot to add clap here
  10. 03:11:988 (2) - try adding clap on head, it's really really awesome
  11. 03:15:188 (3) - ^
  12. 04:08:788 (4) - how about changing this to a note? 1/4 slider is little bit awkward to hear imo
  13. 04:21:588 - try putting a note with finish for the grand finale (i also want to recommend adding a note on 01:25:788 - ,02:45:788 - and 04:08:988 - too, but it's up to you lol)

    i found that some parts have clap without whistle, i'm not sure if those are intended but if not, just let me know then i'll point all of them out
i'll finish my mod by tomorrow. btw, impressive SB and map, you did nice job lol. good luck~
Topic Starter
wmtokok
Kawaiwkyik's mod

Kawaiwkyik wrote:

有D想提提既snap

[Insane]
00:08:188 - 這裡開始應該是兩個1/3 OK
00:09:788 - 這裡是應該有5連打的, 而00:10:288 - 是沒音, 建議改改
總結個一段係咁的 我努力試下改,但係唔會改做5連,因為我覺得怪怪地

希望睇得明-.-
thanks for mod~


HelloSCV's mod

HelloSCV wrote:

From my queue

[General]
  1. since volume of the hitsounds on slidertick is little bit louder than other hitsounds, you'd better decrease some volume sets by 10% (except some volume sets which already have decreased volume set) fix. But I try 15%.
  2. and i also think that you have to enable wide screen support due to SB I don't enable this. Because I want to re-do the SB more time. It is hard for me. ><
  3. consider adding audio leadin by 1000ms add
[Normal]
  1. HP -1 would be nice for balance OK
  2. 01:24:388 (1) - remove NC for consistnecy, keeping consistnecy is important on low diffs imo fix
  3. 01:25:888 (1) - try to move this spinner to next red tick 01:25:988 -, current spinner appears a bit early due to low AR set (you should fix other spinners like 02:45:888 (1) - this and 04:09:088 (1) - this if you decide to fix current one) OK..
  4. 01:50:588 (1,2) - swap NC for consistency fix All swap NC
  5. 02:00:988 (5,1) - ^ -> 02:00:188 (1) - + 02:00:988 (2) -
  6. 02:04:188 (4,1) - ^ -> 02:02:988 (1) - + 02:04:188 (4) -
  7. 02:07:388 (4,1) - ^ -> 02:05:788 (1) - + 02:07:388 (4) -
  8. 02:10:588 (4,1) - ^ -> 02:09:388 (1) - + 02:10:588 (4) -
  9. 02:13:588 (4,1) - ^ -> 02:10:588 (4) - + 02:11:788 (1) -
  10. 02:44:388 (1) - delet NC for the same reason OK
  11. 02:08:588 (6) - add clap on head add
  12. 02:13:588 (4) - add clap on tail in this time add
  13. 02:45:888 (1) - same as 01:25:888 (1) - fix
  14. 03:11:788 (2) - same opinion as other diffs, how about adding clap on tail? nice
  15. 03:12:988 (1) - what about revmoing this NC? it isn't really necessary OK@@
  16. 03:16:188 (1) - ^ ^
  17. 03:32:188 (1) - ^ ^
  18. 03:24:188 (1,2) - well i'm really not sure if those sliders are acceptable on Normal diff (although it's Insane, i don't think it's good idea because of ranking criteria),so i'd prefer trying different slider for sure I really like those sliders. ><
  19. 04:07:588 (1) - remove NC for consistenct OK
[Hard]
  1. OD +1, current OD set seems too low OK..
  2. 00:21:788 (1,2) - what about reversing this rhythm by using ctrl g (you'd better adjust the placement) because of the vocal nice!
  3. 00:22:988 (1) - and i also recommend spliting this slider into a note and a 1/2 slider as the same reason. something like this would be nice. there are some rhythms which have the same issue like this, i recommend you to fix them all but since current rhythm isnt't that bad, leaving them like current is also nice fix too
  4. 00:33:288 - this green line should be set as SC:2 imo. not only here but also other same parts as well It is my mistake...fix
  5. 01:16:988 (2) - try changing this note to 1/1 slider and moving to 01:16:788 - here, it fits much better with the vocal imo OK
  6. 01:25:788 - consider adding a note here like you did on Normal diff, it feels really nice (not only here but 02:45:788 - and 04:08:988 - ) add on all
  7. 01:52:588 (5) - i think you forgot to add clap on head right :P
  8. 02:01:388 - i expected a note with clap since the drum sound is quite loud fix
  9. 02:03:788 (4) - same opinion as 01:52:588 (5) - here, try adding it if it's intended add
  10. 03:11:988 (3) - as i mentioned on Insane diff, consider adding clap here add
  11. 03:15:188 - ^ add too
[Insane]
  1. 00:08:188 (3) - since the drum sound is on 1/3 beat what about changing the rhythm a bit? sure
  2. 00:10:288 (4) - hmm i think this note should be at 00:10:088 - here because of the drum sound. OK
  3. 00:13:588 (7,8) - hmmm reversing this rhythm would be great according to the guitar sound Not feel the rhythm imo. But I add a circle beteet (7)and(8).
  4. 00:13:388 (6) - and i also recommend adjusting current pattern a bit to have better flow. there is a simple way
  5. 00:43:588 (5) - consider adding a clap here, it fits really nicely with the song imo (02:03:588 (5) - on this too) OK
  6. 01:36:188 (1) - what about adding NC to indicate the huge jump? OK
  7. 02:07:788 (2) - i think this note needs S:C1 clap rather than finish for consistency (and actually current finish is a bit weird to hear) I think it is fine.
  8. 02:30:688 (4) - moving this note to 02:30:488 - hear feels much better imo. current rhythm feels....little bit weird? fix
  9. 03:00:188 (1) - maybe you forgot to add clap here No forgot here.
  10. 03:11:988 (2) - try adding clap on head, it's really really awesome add
  11. 03:15:188 (3) - ^ add too
  12. 04:08:788 (4) - how about changing this to a note? 1/4 slider is little bit awkward to hear imo change other
  13. 04:21:588 - try putting a note with finish for the grand finale (i also want to recommend adding a note on 01:25:788 - ,02:45:788 - and 04:08:988 - too, but it's up to you lol) add

    i found that some parts have clap without whistle, i'm not sure if those are intended but if not, just let me know then i'll point all of them out Yes....I don't like to add those whistle. Because I listen a song to add whistle. Thanks you know my hitsounds style. :)
i'll finish my mod by tomorrow. btw, impressive SB and map, you did nice job lol. good luck~ thanks~ :)

Update all diff

thanks for mod :)
Koiyuki
placeholder

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The ranked version of this song is with the source of "劇場版 そらのおとしもの 時計じかけの哀女神(エンジェロイド)", seems you should also set your source the same as that.
  2. Unused Image Files:
    sb\black.png
    sb\line.png
    sb\photo6.png
    sb\place3.png
  3. soft-hitclap.wav and soft-slidertick2.wav has some kind of delay, please use this .wav instead: http://puu.sh/eDWC5/53dd6dc150.wav
  4. Your soft-sliderslide/sliderslide2.wav is not totally silenced, which is not acceptable now, please use 44byte version instead: http://puu.sh/eDWTb/596575de09.wav
Normal
  1. I looked through all the diff and I think it lacks a lot of whistles...
  2. sv is a bit high imo, probably 1.2 is better.
  3. 03:21:388 (1) - extend to 03:21:788 - ?
  4. 03:24:188 (1,2) - the trail is not very easy to catch in normal diff, maybe you can, well, spread its wings a little to make it more clearly to read
  5. 03:51:388 (1,1) - the note is too near to the spin, should be at least 2 beats, like 04:09:188 (1,1) -
Hard
  1. why hp6 od5? the od is quite low for me and hp quite high, exchange them?
  2. 00:27:988 (6,1,2) - blanket better?
  3. 01:07:588 (4,5,6) - the distance is a bit weird
  4. 01:55:588 (3,4,5) - like http://puu.sh/eE2ox/ba61800d7b.jpg ? 3,4,5 in one line here is quite awkward and uncomfortable to play
Insane
  1. Does it really need ar9? for me about 8 or 8.5 works much better.
  2. The diff overmapped too many tripets(like 00:19:288 (3) - , 00:22:088 (3) - , even 03:23:488 (4,6) - ), I suggest that you need to make some change on that.
  3. 03:09:788 (1,2) - distance?
  4. 03:29:588 (6) - apply drum hitsounds?
Other drum sound recommendations: like 00:06:588 (3) - ,00:08:188 (6) - in hard, 00:06:788 (2) - in normal, you'd better make them keep the same in Insane.

imo some kind of overmap is good for playing, but dont overdone (我有切身体会被qat艹的死去活来)
so the tripets and the general setting of the map is not good
hmm, good luck on that
Topic Starter
wmtokok

Minakami Yuki wrote:

placeholder

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The ranked version of this song is with the source of "劇場版 そらのおとしもの 時計じかけの哀女神(エンジェロイド)", seems you should also set your source the same as that.
  2. Unused Image Files:
    sb\black.png
    sb\line.png
    sb\photo6.png
    sb\place3.png
  3. soft-hitclap.wav and soft-slidertick2.wav has some kind of delay, please use this .wav instead: http://puu.sh/eDWC5/53dd6dc150.wav
  4. Your soft-sliderslide/sliderslide2.wav is not totally silenced, which is not acceptable now, please use 44byte version instead: http://puu.sh/eDWTb/596575de09.wav
All fix for General

Normal
  1. I looked through all the diff and I think it lacks a lot of whistles... add more...
  2. sv is a bit high imo, probably 1.2 is better. I feel it is fine
  3. 03:21:388 (1) - extend to 03:21:788 - ? NO..the rhythm not good imo
  4. 03:24:188 (1,2) - the trail is not very easy to catch in normal diff, maybe you can, well, spread its wings a little to make it more clearly to read sorry...I don't how to make it more clearly = =
  5. 03:51:388 (1,1) - the note is too near to the spin, should be at least 2 beats, like 04:09:188 (1,1) - fix


Hard
  1. why hp6 od5? the od is quite low for me and hp quite high, exchange them? OK
  2. 00:27:988 (6,1,2) - blanket better? fix
  3. 01:07:588 (4,5,6) - the distance is a bit weird fix too
  4. 01:55:588 (3,4,5) - like http://puu.sh/eE2ox/ba61800d7b.jpg ? 3,4,5 in one line here is quite awkward and uncomfortable to play good :3
Insane
  1. Does it really need ar9? for me about 8 or 8.5 works much better. try AR8.5
  2. The diff overmapped too many tripets(like 00:19:288 (3) - , 00:22:088 (3) - , even 03:23:488 (4,6) - ), I suggest that you need to make some change on that. I try my best to fix some overmapped.
  3. 03:09:788 (1,2) - distance? I change 1.1x>1.4x
  4. 03:29:588 (6) - apply drum hitsounds? NO..clap is enough
Other drum sound recommendations: like 00:06:588 (3) - ,00:08:188 (6) - in hard, 00:06:788 (2) - in normal, you'd better make them keep the same in Insane. I only change 00:08:188 (6) - in hard

imo some kind of overmap is good for playing, but dont overdone (我有切身体会被qat艹的死去活来)
so the tripets and the general setting of the map is not good
hmm, good luck on that
(qat好可怕哦._.")

thanks for mod~ :)
Topic Starter
wmtokok
Update

SB lyric
fix some DS
GiantZarz
  1. Blue color = my opinion you can ignore them but it's recommended.
Insane
  1. 00:06:988 (4,5,6) -
  2. 00:09:888 to 00:10:188 - need a 4 notes stream
  3. 00:41:888 (3) - unnecessary
  4. 01:24:688 (2) - unnecessary
  5. 01:35:388 (1,2,3,4,1,2,3,4,1,2) - move to the middle will be better
  6. 01:56:388 (2) - apply clap hitsound at the slider end
  7. 02:19:588 (5,6) - new combo or move it further for them to not confusing
  8. 02:44:688 (2) - unnecessary
Just Recommendations :D other things are ok too lazy to mod other diff
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:00:988 (1,2,3,4) - In position relative to the hitcircle, the sliders aren't symmetric. AKA, just reposition the sliders a little.
  2. 00:06:288 (3) - Fix blanket
  3. 00:26:488 (1) - ^
  4. 00:41:188 (1) - I think blanket suits here (also with this slider, make sure to add a custom sliderslide.wav that is silent, because I can hear it)
  5. 00:55:388 (1,2,3) - Maybe make a little triangle here? (up to you) (also 02:15:388 (1,2,3) - )
  6. 01:02:388 (3) - Blanket
  7. 01:05:588 (2) - Move this a bit to the left, further from the slider
  8. 01:18:388 (3) - Fix blanket (slightly)
  9. 01:24:688 (2) - Delete this. I feel like it doesn't belong here (and 02:44:688 (2) - )
  10. 01:44:988 (1) - Move slightly up away from the previous slider
  11. 01:46:588 (1) - Not stacked properly
  12. 01:49:788 (1) - ^
  13. 01:52:388 (2,3,1) - I think this part looks odd, mainly because your mapping indicates you don't sliders touching each other. I'd recommend changing this.
  14. 03:10:688 (1) - Fix blanket
  15. 03:12:988 (1) - ^

Only doing the one difficulty due to a huge amount of requests (sorry ;_;)
But you know what you do get? Some stars for an amazing mapping and storyboard ^_^
Topic Starter
wmtokok
giantzarz's mod

giantzarz wrote:

  1. Blue color = my opinion you can ignore them but it's recommended.
Insane
  1. 00:06:988 (4,5,6) - I would keep a note. Becasue a 1/2 rhythm is too easy imo.
  2. 00:09:888 to 00:10:188 - need a 4 notes stream 4 notes are not suitable here. Becase i would like to make a triple stream in the beginning part only.
  3. 00:41:888 (3) - unnecessary OK
  4. 01:24:688 (2) - unnecessary I'll consider this suggest.
  5. 01:35:388 (1,2,3,4,1,2,3,4,1,2) - move to the middle will be better nice a suggestion
  6. 01:56:388 (2) - apply clap hitsound at the slider end add
  7. 02:19:588 (5,6) - new combo or move it further for them to not confusing I want to keep a consistency for the new combo.
  8. 02:44:688 (2) - unnecessary I'll consider this suggest.
Just Recommendations :D other things are ok too lazy to mod other diff
thanks for mod ><


DahplA's mod

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:00:988 (1,2,3,4) - In position relative to the hitcircle, the sliders aren't symmetric. AKA, just reposition the sliders a little. fix
  2. 00:06:288 (3) - Fix blanket ^
  3. 00:26:488 (1) - ^ ^
  4. 00:41:188 (1) - I think blanket suits here (also with this slider, make sure to add a custom sliderslide.wav that is silent, because I can hear it) not change any.
  5. 00:55:388 (1,2,3) - Maybe make a little triangle here? (up to you) (also 02:15:388 (1,2,3) - ) No. Becasue overlapping note can be more easy to know a rhythm.
  6. 01:02:388 (3) - Blanket fix
  7. 01:05:588 (2) - Move this a bit to the left, further from the slider no move. Because i want to keep a star shape with (3,4,5).
  8. 01:18:388 (3) - Fix blanket (slightly) fix
  9. 01:24:688 (2) - Delete this. I feel like it doesn't belong here (and 02:44:688 (2) - ) I'll consider this suggest.
  10. 01:44:988 (1) - Move slightly up away from the previous slider OK
  11. 01:46:588 (1) - Not stacked properly fix
  12. 01:49:788 (1) - ^ fix
  13. 01:52:388 (2,3,1) - I think this part looks odd, mainly because your mapping indicates you don't sliders touching each other. I'd recommend changing this. It is my design. No fix it
  14. 03:10:688 (1) - Fix blanket I can't fix more = =
  15. 03:12:988 (1) - ^
fix

Only doing the one difficulty due to a huge amount of requests (sorry ;_;)
But you know what you do get? Some stars for an amazing mapping and storyboard ^_^ thanks your star ><
thanks for mod :)
Loughje
Ill do a mod of this just cause I really like HLP ;) give me a day or 2
Exa
Modding done:

[Insane]

- Suggested the increase of the approach rate by 0.2/0.3.
00:02:988 - Suggested for (5) to be moved.
- Suggested a change on the triplestreams and provided example (http://i.imgur.com/xHrDceB.jpg).
00:08:454 - Suggested a general symmetry between the 2 sliders and provided examples (http://i.imgur.com/J1rQkQi.jpg or http://i.imgur.com/qqKJGe9.jpg).
00:12:788 and 00:13:588 - Provided alternative examples (http://i.imgur.com/q7ilv1r.jpg and http://i.imgur.com/YpsCHwr.jpg).
00:19:388 - Suggested to move the hitcircle a bit to the right.
00:30:288 - Suggested to be done differently so the spacing does not break and provided expample (http://i.imgur.com/6xJrfmi.jpg0).
00:31:188 - Suggested to move that (1) further from the (7) because there is more ephasys.
00:43:579 - Suggested you give a nice wooble to the stream and provided example (http://i.imgur.com/ta6B8zT.jpg).
- Suggested to end this slider 01:02:388 - here 01:02:688 and place a not here 01:02:788 -.
02:00:588 - Suggested to move the 5 here a bit closer to the 4.
02:06:788 - Suggested to move that 3 a bit up-right so it has the same distance from the end of 2slider and the start of 4.
02:09:788 - Pointed out that this is a huge jump compated the rest of the map .
- Suggested that this stream http://i.imgur.com/G8fzza3.jpg is another ministream that would be nice if it was woobly and provided expample.
02:27:088 - Gave an alternative for this one (http://imgur.com/1myMOMr here 02:27:088).
03:01:188 - Suggested that because the pace is not changing, the distance between the hitcircles should not change either.
03:22:188 Provided expample for an alternative (http://i.imgur.com/ieN2oTu.jpg).
04:18:188 - Pointed out a big jump.
Provided own opinion.

All modding was provided using the in-game chat.

Chat log:
SPOILER
13:09 Exahilosys: Would you like me to take a look at your map for modding?
13:12 wmtokok: OH yes///Feel free to write down any suggest :3
13:12 Exahilosys: Ok, I will be going through the map and pointing out anything that I feel should be changed here ok?
13:13 wmtokok: sure.
13:13 Exahilosys: Alright, I will be doing the insane mod :D
13:13 wmtokok: thanks
13:14 Exahilosys: Alright, first I suggest you increase the approach rate by 0.2 or 0.3, it feels kinda slow compared to the pace of the song
13:14 Exahilosys: maybe do it 8.7 or 8.8
13:15 Exahilosys: I also suggest that you move the (5) here 00:02:988 - to the right of the slider, so it has a nice flow from the start
13:16 wmtokok: un...I think AR 8.5 are suitable for the insane
13:17 Exahilosys: It is, but I think 8.7 would look better, since you have some spacious jumps in the map
13:18 Exahilosys: I also suggest that you avoid straight triplestreams because the song seems kinda light, instead, do it like so http://i.imgur.com/xHrDceB.jpg
13:18 wmtokok: 00:02:988 (5) - OK
13:18 Exahilosys: you can see the time on the screenshot
13:20 Exahilosys: also here 00:08:454, I suggest you keep a general symmetry between the small slider, do it like so http://i.imgur.com/J1rQkQi.jpg or http://i.imgur.com/qqKJGe9.jpg
13:20 Exahilosys: 00:08:454 -
13:21 Exahilosys: for the triplestreams again, you did well here 00:10:088 -
13:22 Exahilosys: also at 00:12:788 - and 00:13:588 - I suggest you do it like this http://i.imgur.com/q7ilv1r.jpg and this http://i.imgur.com/YpsCHwr.jpg
13:22 wmtokok: for the triple stream,i think it is fine
13:23 Exahilosys: withoit moving the (5) and (6)
13:23 Exahilosys: I am siple pointing out how it could be a more flowfull version
13:23 Exahilosys: simply*
13:24 Exahilosys: Why not move the hc (hitcircle) here 00:19:388 - a bit to the right so it makes a nice eliptical shape
13:25 Exahilosys: Now this is kinda tricky, I think using a slider here 00:19:388 - that goes to here 00:20:388 - and then another one that goes from here 00:20:588 - to here 00:20:188 -
13:26 Exahilosys: because they way you have it, it does not match the vocalists' singing
13:26 Exahilosys: the only reason I see the slider ending here 00:20:188 (to reverse) - is because of the beat there
13:27 Exahilosys: 00:20:188 - *
13:27 Exahilosys: but I think that is too much focus on the background instuments and less on the vocalist
13:27 Exahilosys: And as for the triplestream, you have on here 00:25:588 - which is nice
13:28 wmtokok: OK i'll try change ot
13:28 wmtokok: it
13:28 Exahilosys: Do you want me to provide you of an expample for the sliders part?
13:28 Exahilosys: vie screenshot?
13:28 Exahilosys: via*
13:29 wmtokok: No.
13:29 Exahilosys: Ok :)
13:30 Exahilosys: I also suggest that you do something like that http://i.imgur.com/6xJrfmi.jpg here 00:30:288 - so you don't break the spacing between the hcs
13:31 Exahilosys: And I think it would be better to move that (1) further from the (7) here 00:31:188 - because there is more ephasys, and a medium jump would be nice
13:32 wmtokok: I don't want make it too hard
13:32 Exahilosys: I did not say to move it too far
13:32 Exahilosys: maybe one fingertip
13:34 Exahilosys: And here 00:43:579 - I suggest you give a nice wooble to the stream by doing that http://i.imgur.com/ta6B8zT.jpg
13:36 Exahilosys: Also I think it would be better to end this slider 01:02:388 - here 01:02:688 and place a not here 01:02:788 -
13:36 Exahilosys: 01:02:688 - * and 01:02:2788 - *
13:36 Exahilosys: boop
13:37 Exahilosys: 01:02:788 - *
13:38 Exahilosys: Please say something >.<
13:38 Exahilosys: I feel like I am talking to myself XD
13:39 wmtokok: @@
13:40 Exahilosys: Ah good you are here >:D
13:40 Exahilosys: Now, I suggest you move the 5 here 02:00:588 - a bit closer to the 4
13:40 wmtokok: I just change some stream for the hc
13:41 Exahilosys: What time are you talking about?
13:41 wmtokok: 00:43:388 (3) -
13:41 Exahilosys: By the way, I like that 02:03:388 -
13:41 Exahilosys: Oh, ok
13:41 wmtokok: You are too fast ._.
13:41 Exahilosys: XD I work fast :P
13:41 wmtokok: XD
13:42 Exahilosys: Do you want me to slow down so you can take a better look at what I send you?
13:42 Exahilosys: I have sent you many other stuff since the stream part
13:42 Exahilosys: take a look at them and let me know of your opinion
13:45 wmtokok: You can working continue
13:45 Exahilosys: oh , ok :D
13:46 Exahilosys: move that 3 02:06:788 - a bit up-right so it has the same distance from the end of 2slider and the start of 4
13:46 Exahilosys: This is a huge jump for the rest of the map 02:09:788 - there is not that much tention here for a jump like this
13:47 wmtokok: yes
13:47 wmtokok: i'll fix it.
13:48 Exahilosys: This is not nessecarry since it will make this part too hard, but I think that ending the slider here 02:12:188 - one time early and
13:48 Exahilosys: placing a note to where they end now would be better
13:50 Exahilosys: here http://i.imgur.com/G8fzza3.jpg is another ministream that would be nice if it was woobly like that.
13:50 Exahilosys: (on the screenshot its changed)
13:51 Exahilosys: (You can see the time on the screenshot)
13:52 Exahilosys: Also I think if you did something like that http://imgur.com/1myMOMr here 02:27:088 - it would be nicer
13:52 Exahilosys: see? 02:39:188 - nice one ;)
13:53 wmtokok: i see that~
13:54 Exahilosys: And here 03:01:188 - the pace is not changing, so you should not be chaning the distance between hcs
13:55 Exahilosys: Why not do it like that http://i.imgur.com/ieN2oTu.jpg here 03:22:188 -
13:57 Exahilosys: This is not a gameplay change, but I suggest you do not make the white boxes expand because they end up looking... not nice... like here 03:49:688 -
13:57 Exahilosys: Compared to the images
13:58 Exahilosys: Compared*
13:58 Exahilosys: Also this is a bigger jump than the others here 04:18:188 -
13:58 Exahilosys: Not bad though, change it if you want
13:58 Exahilosys: And thats all I had to indicate :D
13:59 wmtokok: OK~
14:00 Exahilosys: Is there anything you want to ask me?
14:00 wmtokok: I like 02:27:188 (2) - suggest :D
14:00 Exahilosys: Yeah, it came out pretty nice :3
14:01 Exahilosys: As for my opinion, I think the map is amazing. And you did a lot of good work with its' design
14:03 Exahilosys: I will be making a post soon on your thread, make sure to check it out and maybe throw a kudosu if I was of help ok ? :D

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