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Mark Forster - Au revoir feat. Sido

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Total Posts
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Topic Starter
Myxo
This beatmap was submitted using in-game submission on Freitag, 13. Februar 2015 at 19:21:56

Artist: Mark Forster
Title: Au revoir feat. Sido
Tags: Bauch und Kopf Mao Cut Version
BPM: 106
Filesize: 3614kb
Play Time: 01:27
Difficulties Available:
  1. Beginner (1,1 stars, 60 notes)
  2. Easy (1,44 stars, 89 notes)
  3. Farewell (3,8 stars, 244 notes)
  4. Mao's Hard (2,73 stars, 215 notes)
  5. Normal (2,04 stars, 128 notes)
Download: Mark Forster - Au revoir feat. Sido
Information: Scores/Beatmap Listing
---------------
Redownload if downloaded before 10.02.2014 to fix some weird offbeat notes

#9 Ranked :3
osu! needs more German songs!

Beginner - by me
Easy - by me
Normal - by me
Hard - by Mao
Insane - by me

Changelog
16.11.2014 - Applied Yales' Mod
21.11.2014 - Applied Xgor's Mod
22.11.2014 - Applied Kloyd's Mod
06.12.2014 - Applied Hard's Mod
10.12.2014 - Applied appleeaterx's Mod
27.12.2014 - Applied rEdo's Mod
30.01.2015 - Applied Priti's Mod
10.02.2015 - Applied Sieg's Mod
10.02.2015 - New mp3 by pishifat
10.02.2015 - Bubbled by Sieg!
13.02.2015 - Applied Lanturn's Mod
Sieg
osu! needs more songs variations that's for sure

good luck with this one Desperate-nyan :3
Topic Starter
Myxo

Sieg wrote:

osu! needs more songs variations that's for sure

good luck with this one Desperate-nyan :3
Thanks o/
Kyouren
I <3 German

osu! need more German~
Good lucky for rank this~

EDIT:
Easy Hard, is so cool~ <3 (Hard in spinner :o , can you change a time drain in spinner :o ?)


And maybe next time, can you teach me to speak a German >< , senpai?
Topic Starter
Myxo

gokugohan12468 wrote:

I <3 German

osu! need more German~
Good lucky for rank this~

EDIT:
Easy Hard, is so cool~ <3 (Hard in spinner :o , can you change a time drain in spinner :o ?)


And maybe next time, can you teach me to speak a German >< , senpai?
Thank you! :3
Mao
You forgot to add me into the Tags ;~;
Saoji
[Genral]
On the biginner, easy, normal diff you changed the SV. Considering the low BPM I don't think it's something bad but it could surprise a new player...

[Easy]
  1. 00:51:705 (2) - I undrstand your idea to map beat only, but I think you're missing something important in the vocal here (also a new player will usually pay more attention to the vocal). Also I suggest you to reduce the slider by 1 tick (1/2) and add a reverse. (http://puu.sh/cSbV3/feb3023c87.jpg If you do something like this, it won't change your next pattern).
  2. 01:25:950 (2) - I would rotate by -30 to be constant between 01:23:686 (2) - this slider and this one 01:24:818 (1)
  3. 01:27:082 (1) - that's also just a detail but why not putting this note around x368 y284 to sustain previous pattern? OR x256 y148 to give more importance on this note by placing it in the middle of the screen. The way you did is obviously ok, but ... I think you could improve the placement of this last note. Cause it looks a bit random the way it is.
[Normal]
  1. 00:16:045 (3) - That's really tricky. I would add a note here 00:15:761 to follow vocal as well (which is pretty strong here), I think the impact of the slider would be the same anyway.
    It's fine after it. I'm a bit skeptical with those sliders 01:09:252 (2) - But I like the feel, so... why not.
[Mao's Hard]
  1. 00:38:403 - I think adding a note here would be nice actually n.n The vocal is pretty strong and we can clearly hear the music (even though it's not as strong as the incoming slider..)
[Goodbye]
  1. 00:39:960 (2,3) - try something like this for better flow http://puu.sh/cSeLs/f35b22e37d.jpg as you did 00:42:224 (2,3) - here.
  2. 01:25:526 (4) - I would go for the normal sampleset instead
    Nice map, the kiai is amazing *-*
Cool song and nice mapset!

Sayonara!
FlobuFlobs

  • Important
    Must fixxed
    Suggestions
[Goodbye]
  1. 00:50:290 - qwq

gud map starpuwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Gief kd, kthx
Topic Starter
Myxo

Mao wrote:

You forgot to add me into the Tags ;~;
Fixed.

Yales wrote:

[Genral]
On the biginner, easy, normal diff you changed the SV. Considering the low BPM I don't think it's something bad but it could surprise a new player... Mhm I think it's okay since it's only one SV change ;w; And it's not very extreme, only a little bit

[Easy]
  1. 00:51:705 (2) - I undrstand your idea to map beat only, but I think you're missing something important in the vocal here (also a new player will usually pay more attention to the vocal). Also I suggest you to reduce the slider by 1 tick (1/2) and add a reverse. (http://puu.sh/cSbV3/feb3023c87.jpg If you do something like this, it won't change your next pattern). Fixed, a bit different though to keep density low
  2. 01:25:950 (2) - I would rotate by -30 to be constant between 01:23:686 (2) - this slider and this one 01:24:818 (1) I don't really see the problem atm ;w;
  3. 01:27:082 (1) - that's also just a detail but why not putting this note around x368 y284 to sustain previous pattern? OR x256 y148 to give more importance on this note by placing it in the middle of the screen. The way you did is obviously ok, but ... I think you could improve the placement of this last note. Cause it looks a bit random the way it is. Moved this note somewhere else with bigger spacing. I hope it is okay now
[Normal]
  1. 00:16:045 (3) - That's really tricky. I would add a note here 00:15:761 to follow vocal as well (which is pretty strong here), I think the impact of the slider would be the same anyway.
    It's fine after it. I'm a bit skeptical with those sliders 01:09:252 (2) - But I like the feel, so... why not. Well well well D: I know those 1/1-stacks are very tricky (if not awful) to read... I just remapped them all with something else, sometimes I added a circle and sometimes I changed the placement
[Goodbye]
  1. 00:39:960 (2,3) - try something like this for better flow http://puu.sh/cSeLs/f35b22e37d.jpg as you did 00:42:224 (2,3) - here. Fixed
  2. 01:25:526 (4) - I would go for the normal sampleset instead Nah, I followed this instrument with whistle and other drums with Normal Sampleset, it sounds better imo
    Nice map, the kiai is amazing *-* Thank you <3
Cool song and nice mapset!

Sayonara!
:3 Very helpful, thanks!

FlobuFlobs wrote:


  • Important
    Must fixxed
    Suggestions
[Goodbye]
  1. 00:50:290 - qwq

gud map starpuwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

Gief kd, kthx
xDDD Ich hab dich auch lieb, Schätzchen!
Mao

Yales wrote:

[Mao's Hard]
  1. 00:38:403 - I think adding a note here would be nice actually n.n The vocal is pretty strong and we can clearly hear the music (even though it's not as strong as the incoming slider..)
    Well, I've followed the "drums" here and I felt like the Vocals here are to soft due to these drums missing so the 1/1 Gap builds a bit of a suspense to to the next Circle which is intuitive for me. Therefore keeping it for now!
Xgor
[General]
Add Sido to tags, as he is a guest rapper to the more well known version of the song.


The hitsound samples are really quiet, When I played I though it was not completly hitsounded because all I heard was soft-hitnormal and a quite soft-hitclap (AKA normal-hitnormal)
Right now they get drowned out to the song and soft-hitnormal and that's kinda a pity because the hitsounds works well hitsounded otherwise.
As all of them are just quieter versions of the normal hitsounds you don't really need them anyways.
...If you don't wanna do that that please create a more quiet soft-hitnormal instead.


I noticed that the last 2 difficulties start with a spinner while the easier ones doesn't have one at all. I suggest you add a spinner there on those difficulties too so there can be score differences on the easier difficulties.

[Hard]
The stack leniency is waaay too low, right now 1/2 stack with each other (I wish that low stack latency wasn't allowed as a rune instead of being a guideline imo...)
00:57:507 (6) - If you move that circle here http://osu.ppy.sh/ss/2263217 It will look more like it's following the path of the sliders.
00:58:214 (2) - Please move this 3 grids (level 4) to the left so it looks more like it follows the slider before it.
00:59:771 (6,1) - This overlap looks pretty ugly tbh I would like it if you move (6) to somewhere where it doesn't overlap.

[Insane]
For a calm song like this I feel that AR8 is far more fitting.

01:16:469 (3,5) - I suggest you have these sliders at slightly different position so (5) isn't as hidden.


Nice song and map. osu! needs more stuff like this.
Topic Starter
Myxo

Xgor wrote:

[General]
Add Sido to tags, as he is a guest rapper to the more well known version of the song. Done

The hitsound samples are really quiet, When I played I though it was not completly hitsounded because all I heard was soft-hitnormal and a quite soft-hitclap (AKA normal-hitnormal)
Right now they get drowned out to the song and soft-hitnormal and that's kinda a pity because the hitsounds works well hitsounded otherwise.
As all of them are just quieter versions of the normal hitsounds you don't really need them anyways.
...If you don't wanna do that that please create a more quiet soft-hitnormal instead. I made some of the hitsounds a bit louder. But I don't want to remove them, since I'm using the original hitsounds in the chorus, and the less loud versions in the verse

I noticed that the last 2 difficulties start with a spinner while the easier ones doesn't have one at all. I suggest you add a spinner there on those difficulties too so there can be score differences on the easier difficulties. Hmm. I thought about that too. But the problem is the following: In Beginner, I'd need a 4/1-gap after the spinner. That would result in a 4/1-spinner (which is really short for following a fade-in like that) and a 4/1-gap, which also doesn't make much sense with what I am following with that spinner. About the scores - After all, I think it's not as important for lower diffs as for higher diffs, since pro players have more of that competetion, while newbies mostly don't play a map until they SS it, and if they do, they won't have a high rank on that map anyways, due to DT+HD+HR+FL farmers (and I don't care about those at all).

[Insane]
For a calm song like this I feel that AR8 is far more fitting. The map feels rather dynamic due to the high SV + big 1/4-spacings, so I think it plays not that well with AR8 or AR8.5

01:16:469 (3,5) - I suggest you have these sliders at slightly different position so (5) isn't as hidden. I think those are fine. They are 3/2 apart, so the previous slider is not visible anymore when the second one appears. Also, I think it's intuitive, because the pattern is symmetric like all the similar patterns in this section, so the hidden slider can just be where it is atm.


Nice song and map. osu! needs more stuff like this.
Thank you so much! :3
DeletedUser_1574070
  • Beginner
  1. 00:54:818 (4,1,2,3) - u can make these centered. if u'd do, adjust 00:59:346 (4,1) - just a little bit.

  • Easy
  1. nothing
  • Normal
  1. farq
  • Mao
  1. 00:22:695 (4) - this is in some way confusing... can't u extend 00:22:271 (3) - this instead?
  2. 00:53:120 (1) - cover more (i mean blanket)
  3. 00:55:384 (1,2) - instead of curving this, i'd recommend u to make this linear... move this to 180:64 maybe
  4. 00:59:771 (6) - putting this outward can be more effective. 444:276
  5. 01:08:686 (7,1) - u try to make this linear but, i'd better to try 01:08:545 (6,7) - linear cuz it flows better. rotate -40'
  6. 01:12:648 (6) - rotating this can flow better. ofc clockwise, and just a little bit
  • Farewell
  1. 00:21:988 (3) - put this around 414:167 ? i'd rather change course here.
  2. 00:44:063 (1) - i think collecting path fits better than spreading.... my word selection is bad but u might understand. rotate about 15' and put more symmetrical
  3. 01:27:082 (1) - consider centering this. 01:26:516 (2) - stack or putting 256:192
GOODLUCK
Topic Starter
Myxo

Kloyd wrote:

  • Beginner
  1. 00:54:818 (4,1,2,3) - u can make these centered. if u'd do, adjust 00:59:346 (4,1) - just a little bit. Done
  • Easy
  1. nothing
  • Normal
  1. farq
  • Farewell
  1. 00:21:988 (3) - put this around 414:167 ? i'd rather change course here. Sorry, I think the current pattern flows better
  2. 00:44:063 (1) - i think collecting path fits better than spreading.... my word selection is bad but u might understand. rotate about 15' and put more symmetrical It's a continous pattern ;w; So I'd like to keep it
  3. 01:27:082 (1) - consider centering this. 01:26:516 (2) - stack or putting 256:192 Stacked manually
GOODLUCK
Thanks :3
Mao

Kloyd wrote:

  • Mao
  1. 00:22:695 (4) - this is in some way confusing... can't u extend 00:22:271 (3) - this instead? I don't think it's confusing o: Going to keep it for now!
Fixed everything else from both mods. Thanks guys!


Code
osu file format v13

[General]
AudioFilename: au_revoir.mp3
AudioLeadIn: 0
PreviewTime: 50148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68969
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Au Revoir
TitleUnicode:Au Revoir
Artist:Mark Forster
ArtistUnicode:Mark Forster
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Bauch und Kopf Mao Sido
BeatmapID:531253
BeatmapSetID:227984

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1045,566.037735849057,4,2,0,30,1,0
9818,-100,4,3,0,70,0,0
10243,-100,4,2,1,70,0,0
50290,-83.3333333333333,4,2,1,70,0,0
50856,-83.3333333333333,4,2,1,70,0,1
50997,-83.3333333333333,4,2,1,80,0,1
68969,-83.3333333333333,4,2,1,70,0,1
69252,-83.3333333333333,4,2,1,80,0,1
87082,-100,4,2,1,40,0,0


[Colours]
Combo1 : 192,240,240
Combo2 : 240,192,192
Combo3 : 192,240,192
Combo4 : 192,192,240
Combo5 : 240,240,192
Combo6 : 240,192,240

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Hard
This song sucks.
You suck for mapping it.
I suck for modding it.


I finished the introduction, let's continue the serious mod. Because you'll tell me that 80% of my suggestions are bullstuff i'll just try to find as much as possible so you got something to change. Aren't I awesome? Also I write in english because I like to. Maybe I'll change into german while i mod but you won't care anyway, right? As long as you get your sp and stuff *cries*



Farewell

  1. I think you should do a bit more of hitsounding here. You only hitsound the drums but there's a lot more going on and you should show that with your stuff. Maybe try to put a hitsound when there's a strings emphasize. (You could use a soft slidertick custom hitsound to match it with the parts when unable to put another hitsound than this, if you know what I mean, like here: 00:10:384 - ) It would be much more interesting than that boring "I ONLY HITSOUND THE DRUMS"-thing, that's going on there atm.
    They are at:

    SPOILER
    00:10:950 -
    00:11:516 -
    00:12:082 -
    00:13:214 -
    00:14:346 -
    00:14:912 - actually here's even a tick-sound. show this. show the tick sound, please.
    00:15:478 -
    00:16:045 -
    00:16:611 -
    00:17:177 -
    00:17:743 -
    00:18:309 -
    00:18:875 -
    00:19:441 -
    00:20:007 -
    00:20:573 -
    00:21:139 -

    and so on... I hope you understand.
  2. 00:14:063 (5) - while singing he's hesistating and waiting, semming to think or loose energy. maybe use an inheriting section to slower this slider down a bit? also this flows a bit strange. Maybe put this slider a bit higher so you got a nice circle while flowing like this:
    SPOILER
    before:
    after:
    you could also rotate the slider a bit (-40°) and rearrange for better gameplay:
    it's also better for the follow-up slider!
  3. 00:25:243 - why not addind that 1/4 ? especially when you map the 1/4 later when the pattern repeats at 00:26:375 -
  4. 00:28:497 - I think you should somehow put the sirens in there. they are the main focus here and it feels strange not to play them out. Do this until 00:32:743 - and find some nice pattern for them.
  5. 01:08:403 (6) - I would add a hitfinish at this point and at all the other "Au revoirs". There's an emphasize on this au and you should show that. You know. it's like bamm push pssss for au revoir. !
  6. 00:42:931 (5) -00:43:356 (6) -00:43:497 (7) - 00:43:922 (8) - 00:44:063 (1) - and add some kind of soft whistle here. or a normal whistle. but it feels like there should be a hitsound. ? this way you get the feeling of 1/3 or shuffle-beat or whatever. but those hitsounds sound better than yours. trust me. or just listen to them. maybe i am wrong. I am not the hitsound-police.
  7. 01:07:271 (2) - hitfinish here maybe? the oh oh oh oh is hitfinish-worthy because it's special and finish-like. 01:07:837 (3,6) - also there
  8. 01:09:252 (2,3,4,5,2,3,4,5,6) - hitsounds for the sirens!
  9. 01:13:780 (2,3,4,5,6) - different hitsounds for the sirens!
  10. 01:16:045 (2,3,4,5) - another different kind of hitsound there please.
  11. continue that pattern inside of the spoilerbox for hitsounding.

I'm tired. I'll continue later. heh
Hard
This song sucks.
You suck for mapping it.
I suck for modding it.


I finished the introduction, let's continue the serious mod. Because you'll tell me that 80% of my suggestions are bullstuff i'll just try to find as much as possible so you got something to change. Aren't I awesome? Also I write in english because I like to. Maybe I'll change into german while i mod but you won't care anyway, right? As long as you get your sp and stuff *cries*



Farewell

  1. I think you should do a bit more of hitsounding here. You only hitsound the drums but there's a lot more going on and you should show that with your stuff. Maybe try to put a hitsound when there's a strings emphasize. (You could use a soft slidertick custom hitsound to match it with the parts when unable to put another hitsound than this, if you know what I mean, like here: 00:10:384 - ) It would be much more interesting than that boring "I ONLY HITSOUND THE DRUMS"-thing, that's going on there atm.
    They are at:

    SPOILER
    00:10:950 -
    00:11:516 -
    00:12:082 -
    00:13:214 -
    00:14:346 -
    00:14:912 - actually here's even a tick-sound. show this. show the tick sound, please.
    00:15:478 -
    00:16:045 -
    00:16:611 -
    00:17:177 -
    00:17:743 -
    00:18:309 -
    00:18:875 -
    00:19:441 -
    00:20:007 -
    00:20:573 -
    00:21:139 -

    and so on... I hope you understand.
  2. 00:14:063 (5) - while singing he's hesistating and waiting, semming to think or loose energy. maybe use an inheriting section to slower this slider down a bit? also this flows a bit strange. Maybe put this slider a bit higher so you got a nice circle while flowing like this:
    SPOILER
    before:
    after:
    you could also rotate the slider a bit (-40°) and rearrange for better gameplay:
    it's also better for the follow-up slider!
  3. 00:25:243 - why not addind that 1/4 ? especially when you map the 1/4 later when the pattern repeats at 00:26:375 -
  4. 00:28:497 - I think you should somehow put the sirens in there. they are the main focus here and it feels strange not to play them out. Do this until 00:32:743 - and find some nice pattern for them.
  5. 01:08:403 (6) - I would add a hitfinish at this point and at all the other "Au revoirs". There's an emphasize on this au and you should show that. You know. it's like bamm push pssss for au revoir. !
  6. 00:42:931 (5) -00:43:356 (6) -00:43:497 (7) - 00:43:922 (8) - 00:44:063 (1) - and add some kind of soft whistle here. or a normal whistle. but it feels like there should be a hitsound. ? this way you get the feeling of 1/3 or shuffle-beat or whatever. but those hitsounds sound better than yours. trust me. or just listen to them. maybe i am wrong. I am not the hitsound-police.
  7. 01:07:271 (2) - hitfinish here maybe? the oh oh oh oh is hitfinish-worthy because it's special and finish-like. 01:07:837 (3,6) - also there
  8. 01:09:252 (2,3,4,5,2,3,4,5,6) - hitsounds for the sirens!
  9. 01:13:780 (2,3,4,5,6) - different hitsounds for the sirens!
  10. 01:16:045 (2,3,4,5) - another different kind of hitsound there please.
  11. continue that pattern inside of the spoilerbox for hitsounding.

I'm tired. I'll continue later. heh
Hard
i continue my mod like this because this stuff is buggy. kd for my first post please-.-

Mao's Hard

  1. 00:55:101 (6,7) - turn this into a slider. the drum is a ghost note and i don't think it should be played.
  2. maybe it's cause I'm lazy but I don't find anything else and I guess you'll be ignoring this anyway so whatever...
  3. for hitsounding look at my suggestions for "farewell" diff. They can be applied too
Normal

  1. it's okay
  2. 00:43:497 (3) - for good looking and stuff: http://puu.sh/dixvV/7adaf6bc33.jpg i think it looks better this way. you get a slalom-feel and i like it.
Easy and Beginner are fine, imo. Don't know what I would change there.
Mao
Applied o/

Code
osu file format v13

[General]
AudioFilename: au_revoir.mp3
AudioLeadIn: 0
PreviewTime: 50148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68969
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Au Revoir
TitleUnicode:Au Revoir
Artist:Mark Forster
ArtistUnicode:Mark Forster
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Bauch und Kopf Mao Sido
BeatmapID:531253
BeatmapSetID:227984

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations

[TimingPoints]
1045,566.037735849057,4,2,0,30,1,0
9818,-100,4,3,0,70,0,0
10243,-100,4,2,1,70,0,0
50290,-83.3333333333333,4,2,1,70,0,0
50856,-83.3333333333333,4,2,1,70,0,1
50997,-83.3333333333333,4,2,1,80,0,1
68969,-83.3333333333333,4,2,1,70,0,1
69252,-83.3333333333333,4,2,1,80,0,1
87082,-100,4,2,1,40,0,0


[Colours]
Combo1 : 192,240,240
Combo2 : 240,192,192
Combo3 : 192,240,192
Combo4 : 192,192,240
Combo5 : 240,240,192
Combo6 : 240,192,240

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Topic Starter
Myxo

Hard wrote:

This song sucks.
You suck for mapping it.
I suck for modding it.
I suck for replying to your mod >w<

I finished the introduction, let's continue the serious mod. Because you'll tell me that 80% of my suggestions are bullstuff i'll just try to find as much as possible so you got something to change. Aren't I awesome? Also I write in english because I like to. Maybe I'll change into german while i mod but you won't care anyway, right? As long as you get your sp and stuff *cries*
>wwwww<

Farewell

  1. I think you should do a bit more of hitsounding here. You only hitsound the drums but there's a lot more going on and you should show that with your stuff. Maybe try to put a hitsound when there's a strings emphasize. (You could use a soft slidertick custom hitsound to match it with the parts when unable to put another hitsound than this, if you know what I mean, like here: 00:10:384 - ) It would be much more interesting than that boring "I ONLY HITSOUND THE DRUMS"-thing, that's going on there atm.
    They are at: Hmm no. I completely dislike slidertick hitsounds and I want to keep it consistent. Also, I think it is not that bad atm ;w;

    SPOILER
    00:10:950 -
    00:11:516 -
    00:12:082 -
    00:13:214 -
    00:14:346 -
    00:14:912 - actually here's even a tick-sound. show this. show the tick sound, please.
    00:15:478 -
    00:16:045 -
    00:16:611 -
    00:17:177 -
    00:17:743 -
    00:18:309 -
    00:18:875 -
    00:19:441 -
    00:20:007 -
    00:20:573 -
    00:21:139 -

    and so on... I hope you understand.
  2. 00:14:063 (5) - while singing he's hesistating and waiting, semming to think or loose energy. maybe use an inheriting section to slower this slider down a bit? also this flows a bit strange. Maybe put this slider a bit higher so you got a nice circle while flowing like this:
    SPOILER
    before:
    after:
    you could also rotate the slider a bit (-40°) and rearrange for better gameplay:
    it's also better for the follow-up slider! I didn't slow the slider down, but I rotated it
  3. 00:25:243 - why not addind that 1/4 ? especially when you map the 1/4 later when the pattern repeats at 00:26:375 - Hmm I don't really know that those two patterns have to do with each other ;w; Also I can't hear something worth mapping so I don't feel like adding 1/4 there
  4. 00:28:497 - I think you should somehow put the sirens in there. they are the main focus here and it feels strange not to play them out. Do this until 00:32:743 - and find some nice pattern for them. Hmm I don't think they are the main focus here >< They get more important in the kiai but here they are so opposite to the beat I was following before and I didn't want to mix it up
  5. 01:08:403 (6) - I would add a hitfinish at this point and at all the other "Au revoirs". There's an emphasize on this au and you should show that. You know. it's like bamm push pssss for au revoir. ! Finish doesn't fit vocals here imo
  6. 00:42:931 (5) -00:43:356 (6) -00:43:497 (7) - 00:43:922 (8) - 00:44:063 (1) - and add some kind of soft whistle here. or a normal whistle. but it feels like there should be a hitsound. ? this way you get the feeling of 1/3 or shuffle-beat or whatever. but those hitsounds sound better than yours. trust me. or just listen to them. maybe i am wrong. I am not the hitsound-police. Done
  7. 01:07:271 (2) - hitfinish here maybe? the oh oh oh oh is hitfinish-worthy because it's special and finish-like. 01:07:837 (3,6) - also there I added whistles for the sirens
  8. 01:09:252 (2,3,4,5,2,3,4,5,6) - hitsounds for the sirens!
  9. 01:13:780 (2,3,4,5,6) - different hitsounds for the sirens!
  10. 01:16:045 (2,3,4,5) - another different kind of hitsound there please.
  11. continue that pattern inside of the spoilerbox for hitsounding.

I'm tired. I'll continue later. heh

Hard wrote:

i continue my mod like this because this stuff is buggy. kd for my first post please-.- yooo

Normal

  1. it's okay >wwwwwwwwwww<
  2. 00:43:497 (3) - for good looking and stuff: http://puu.sh/dixvV/7adaf6bc33.jpg i think it looks better this way. you get a slalom-feel and i like it. Hmm honestly I prefer my version in terms of flow
Easy and Beginner are fine, imo. Don't know what I would change there.
Thank you! c:
Mao
Once again ._.

Code
osu file format v13

[General]
AudioFilename: au_revoir.mp3
AudioLeadIn: 0
PreviewTime: 50148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68969
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Au Revoir
TitleUnicode:Au Revoir
Artist:Mark Forster
ArtistUnicode:Mark Forster
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Bauch und Kopf Mao Sido
BeatmapID:531253
BeatmapSetID:227984

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations

[TimingPoints]
1045,566.037735849057,4,2,0,30,1,0
9818,-100,4,3,0,70,0,0
10243,-100,4,2,1,70,0,0
50290,-83.3333333333333,4,2,1,70,0,0
50856,-83.3333333333333,4,2,1,70,0,1
50997,-83.3333333333333,4,2,1,80,0,1
68969,-83.3333333333333,4,2,1,70,0,1
69252,-83.3333333333333,4,2,1,80,0,1
87082,-100,4,2,1,40,0,0


[Colours]
Combo1 : 192,240,240
Combo2 : 240,192,192
Combo3 : 192,240,192
Combo4 : 192,192,240
Combo5 : 240,240,192
Combo6 : 240,192,240

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Mint
hello desperate! from my queue owo

:idea: General


* Clean!

Hitsounds


* Applies to all the diffs, except if I specified a name.
* 00:50:856 (1) - (Mao) Add whistle with the finish?
* 00:56:233 (3) - I think you forgot a whistle here, you do have at 00:53:969 (3) - and similar patterns.
* 00:58:497 (3) - (Mao) I think a whistle is more appropiate here. There's a bass sound at the end, and I think a clap is too loud.
* 00:58:922 (4) - Maybe add a clap or normal hitsound here. There's is an extra sound here, but it's not really that loud.
* 01:04:016 (7) - I'd remove the clap here on the blue tick. There's no extra drum sound in the song itself it could go with, and this part is really different than 00:50:290 (1,2) - .
* 01:04:299 (8) - Same with this one, however there's a sound here. It's not a clap sound for sure, but it's actually similar to the whistle on the red tick. You could try a double whistle here, or just remove it.
* 01:08:969 (1) - Add extra whistle to have so you have consistent hitsound with 00:50:856 (1) - ?
* 01:27:082 (1) - Whistle along with the finish as well?
* I see there's a very small inconsistency in hitsounds with your diffs and Mao's Hard. There's a finish at 00:50:856 (1) - in Mao's diff, and a finish + whistle in your diffs, while all the other finishes in the rest of the mapset don't have an extra whistle in both mapsets. You could just remove the whistle in your diff to fix it, or just add them at all finishes.

Beginner


* 01:04:441 (1,2) - Fix DS?
* 01:24:818 (2,1) - ^

Mao's Hard


* Just something that bothered me a bit, no big issue or anything. But the stacks at 01:09:252 (2,3) - 01:14:629 (5,6,7) - 01:18:309 (2,3,4) - 01:23:686 (4,5,6) - aren't perfectly 0.00x stacked. If there are unintentional, you can fix them if you want to, but you can also skip it.
* 00:12:931 (2) - 00:16:611 (6) - Very small issue, but move these just a little bit away to have something like 1.56x? Because you keep the DS 1.6 for 1/4 rhythms in the whole diff.
* 00:24:252 (2) - Move upward for flow?
* 00:34:158 (5) - Try turning this slider into two circles, so the clap is actually clickable.
* 00:59:346 (6,7,1) - Keep the DS 1.3? Dunno why you changed to 1.4 here o_o
* 01:13:497 (1,2) - ^ (not really noticeable, since it's like 1.35ish, but would be nice if you fixed it)
* 01:15:478 (8,1) - ^
* 01:15:761 (1,2,3,4,5,6) - ^

Farewell


* 00:13:497 (4,5) - You could try to blanket these. Would look neater imo.
* 00:36:988 (7,8,1,2,3,4) - You could try an rearrange it a bit, to have all this in one motion. Would work better imo, since you do have an ongoing flow with 00:37:837 (3,4,5) -
* 01:11:233 (1) - If you are going to lower the distance here anyway, try moving tyhis to (256,180), so you have equal DS here, but also (1,2,4) will be on the same line.
* 01:20:290 (1,3) - If you applied the suggestion above, you should also apply it here. Exactly the same situation, but you'll have to replace (3) a bit to make it look nicer.

If you do apply this, don't forget to move 01:21:846 (5) - as well for symmetry.



i think that's it, the other diffs look fine - hope i helped a bit.

all the diffs are like, perfect owo

keep up the good work and good luck ranking this awesome mapset! have a well-earned star =w=
Topic Starter
Myxo

appleeaterx wrote:

hello desperate! from my queue owo

:idea: General


* Clean!

Hitsounds


* Applies to all the diffs, except if I specified a name.
* 00:50:856 (1) - (Mao) Add whistle with the finish?
* 00:56:233 (3) - I think you forgot a whistle here, you do have at 00:53:969 (3) - and similar patterns. Fixed
* 00:58:497 (3) - (Mao) I think a whistle is more appropiate here. There's a bass sound at the end, and I think a clap is too loud.
* 00:58:922 (4) - Maybe add a clap or normal hitsound here. There's is an extra sound here, but it's not really that loud. Done, it is really nice!
* 01:04:016 (7) - I'd remove the clap here on the blue tick. There's no extra drum sound in the song itself it could go with, and this part is really different than 00:50:290 (1,2) - . Hmm I think it sounds well and goes with the drums so I'd like to keep it ;w;
* 01:04:299 (8) - Same with this one, however there's a sound here. It's not a clap sound for sure, but it's actually similar to the whistle on the red tick. You could try a double whistle here, or just remove it. ^
* 01:08:969 (1) - Add extra whistle to have so you have consistent hitsound with 00:50:856 (1) - ? Done
* 01:27:082 (1) - Whistle along with the finish as well? Nope, here the music has no drum beat or bass or something like that
* I see there's a very small inconsistency in hitsounds with your diffs and Mao's Hard. There's a finish at 00:50:856 (1) - in Mao's diff, and a finish + whistle in your diffs, while all the other finishes in the rest of the mapset don't have an extra whistle in both mapsets. You could just remove the whistle in your diff to fix it, or just add them at all finishes. Hmm overall, I don't think this matters too much, really... If it was a collab, I would understand, or if the hitsounding would be very different, but he can decide himself if he wants to have whistles there imo c:

Beginner


* 01:04:441 (1,2) - Fix DS? Not necessary. It's the only 2/1-gap in the map and the spacing is almost 1.0x, there is nothing unreadable or weird here for the newbies. And I'd like to keep the symmetry therefore
* 01:24:818 (2,1) - ^ This is done because the slidervelocity changes :( And it would look weird if the spacing is suddenly more small

Farewell


* 00:13:497 (4,5) - You could try to blanket these. Would look neater imo. B-but they are already ;www; I tried to improve it a bit
* 00:36:988 (7,8,1,2,3,4) - You could try an rearrange it a bit, to have all this in one motion. Would work better imo, since you do have an ongoing flow with 00:37:837 (3,4,5) - Yes, I understand, but I use so much oval flow already, I want to have a little bit of variation, that's important imo..
* 01:11:233 (1) - If you are going to lower the distance here anyway, try moving tyhis to (256,180), so you have equal DS here, but also (1,2,4) will be on the same line. This is not really important for me since the objects don't belong together, they don't need to have equal DS, and the objects on the same line is not really noticeable ingame imo
* 01:20:290 (1,3) - If you applied the suggestion above, you should also apply it here. Exactly the same situation, but you'll have to replace (3) a bit to make it look nicer. ^

If you do apply this, don't forget to move 01:21:846 (5) - as well for symmetry.



i think that's it, the other diffs look fine - hope i helped a bit.

all the diffs are like, perfect owo

keep up the good work and good luck ranking this awesome mapset! have a well-earned star =w=
Thank you sooo much for modding the second mapset too :3 Very helpful mod!
CodeS
Have a Star, will mod if I hate some time this weekend because I actually fell in love with the song.
Mao

appleeaterx wrote:

Mao's Hard


* Just something that bothered me a bit, no big issue or anything. But the stacks at 01:09:252 (2,3) - 01:14:629 (5,6,7) - 01:18:309 (2,3,4) - 01:23:686 (4,5,6) - aren't perfectly 0.00x stacked. If there are unintentional, you can fix them if you want to, but you can also skip it. How to stack Slidertails properly ;_;
* 00:24:252 (2) - Move upward for flow? Having a very smooth flow wasn't my intention here to lead into the Slider below. Perhaps going to adjust it though.
* 00:34:158 (5) - Try turning this slider into two circles, so the clap is actually clickable. Slider is there for the kind of hold and in my opinion the emphasis on the strong red-tick note which is important for me here should be enough.
Rest has been applied, thanks!


Code
osu file format v13

[General]
AudioFilename: au_revoir.mp3
AudioLeadIn: 0
PreviewTime: 50148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68969
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Au Revoir
TitleUnicode:Au Revoir
Artist:Mark Forster
ArtistUnicode:Mark Forster
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Bauch und Kopf Mao Sido
BeatmapID:531253
BeatmapSetID:227984

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:2

[Events]
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0,0,"bg.jpg",0,0
//Break Periods
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rEdo
[Beginner]
You might also want to delete claps such as 00:12:365 (3)­'s reverse, 00:19:158 (1)­'s and so on. Why? I noticed that there always is a note on every fourth white line, and that's where a clap occurs as well, but it doesn't really happen to every second white line. That's what makes me think that these claps are somewhat overused (especially when you transition from longer sliders to shorter ones).
­
00:59:912 (1) - You used a wrong sampleset on that slider. Listen to the slidertick, it's louder when compared to the others. Change the sampleset to Auto, just like you have it on all of your sliders.
[Easy]
The only complaint I have is that you're somewhat overusing claps, same logic as in Beginner. I know you're trying to add one clap on every second white line, but parts like 00:21:422 (1,2) and such sound way too quiet in comparison with the clap overload before and after that simple pair of sliders.
[Normal]
00:34:441 (4) - Try something like this for somewhat better flow, unless it's intentional.
[Mao's Hard]
00:05:573 (1) - If Desperate-kun started that spinner 1/2 later on his Farewell difficulty, you should do that as well.
00:49:016 (2) - Slight spacing inconsistency, move that to x:299 y:356.
00:57:507 (6) - Another slight spacing inconsistency, this needs to be moved a little bit lower.
01:09:677 (3,4) - There aren't stacked properly.
01:10:384 (6,7) - I seriously don't like how these sliders are placed.
01:10:384 (6,7) - I seriously dislike how these sliders are placed. I think you rotate (7) a little bit (if you do that, rotate 01:11:233 (1) as well!) and play with these sliders so they look nicer.
01:20:714 (2,3) - And again not stacked properly.
01:24:111 (5,6) - Aaand again.
[Farewell]
00:05:573 (1) - Start it 1/2 later?
00:10:950 (5,6) - My eyes might be mistaken, but I believe these sliders aren't set in a perfect line. You could see that by rotating these by 86° clockwise. Try recreating that part on a straight line (for example one of the x axises) and then rotate that thing back.
00:28:214 (1) - I'd add a finish here so you can emphasize the distance snap increase.
00:42:931 (5,6,7,8,1) - I know the distance snap between all these notes is the same, but visually they aren't really at the same distance to each other (when you look at the sliders' borders). I'd disregard the distance snap here and move (6,7) a little bit to the right, and then fix (8,1).
01:11:941 (3) - Ctrl+G, rorate by 7° clockwise from the selection centre then Ctrl+G it back, so it's somewhat directed towards (2)'s middle.
01:12:790 (5) - Same thing as above.
01:16:469 (3) - Ctrl+G? Should be somewhat less repetitive like that.

The easier difficulties are pretty nice and smooth, and I believe that after a few improvements on the harder ones this mapset should be good to go. Good luck!
Topic Starter
Myxo

rEdo wrote:

[Beginner]
You might also want to delete claps such as 00:12:365 (3)­'s reverse, 00:19:158 (1)­'s and so on. Why? I noticed that there always is a note on every fourth white line, and that's where a clap occurs as well, but it doesn't really happen to every second white line. That's what makes me think that these claps are somewhat overused (especially when you transition from longer sliders to shorter ones). Hmm I get what you mean, but I can't really do anything about it. I dislike slidertick hitsounds, so that is no option, and if I delete those claps then it would sound empty at those places
­
00:59:912 (1) - You used a wrong sampleset on that slider. Listen to the slidertick, it's louder when compared to the others. Change the sampleset to Auto, just like you have it on all of your sliders. Fixed!
[Easy]
The only complaint I have is that you're somewhat overusing claps, same logic as in Beginner. I know you're trying to add one clap on every second white line, but parts like 00:21:422 (1,2) and such sound way too quiet in comparison with the clap overload before and after that simple pair of sliders. I added a clap at that pattern you mention, otherwise no changes~
[Farewell]
00:05:573 (1) - Start it 1/2 later? Yes
00:10:950 (5,6) - My eyes might be mistaken, but I believe these sliders aren't set in a perfect line. You could see that by rotating these by 86° clockwise. Try recreating that part on a straight line (for example one of the x axises) and then rotate that thing back. Tried to fix, although that's really nazi
00:28:214 (1) - I'd add a finish here so you can emphasize the distance snap increase. Okay
00:42:931 (5,6,7,8,1) - I know the distance snap between all these notes is the same, but visually they aren't really at the same distance to each other (when you look at the sliders' borders). I'd disregard the distance snap here and move (6,7) a little bit to the right, and then fix (8,1). I think it's fine..
01:11:941 (3) - Ctrl+G, rorate by 7° clockwise from the selection centre then Ctrl+G it back, so it's somewhat directed towards (2)'s middle. Done
01:12:790 (5) - Same thing as above. Done
01:16:469 (3) - Ctrl+G? Should be somewhat less repetitive like that. Hmm but I like these patterns to be a bit repetetive ;w;

The easier difficulties are pretty nice and smooth, and I believe that after a few improvements on the harder ones this mapset should be good to go. Good luck!
Thank you very much!
Avena
I BRING THE MESSAGE
OF REVIVAL!
SPOILER
15:41 Priti: do you need an irc mod on something?
15:42 Desperate-kun: oh
15:42 Desperate-kun: sure
15:43 *Desperate-kun is listening to [http://osu.ppy.sh/b/531078 Mark Forster - Au Revoir]
15:44 Desperate-kun: thanks for the offering o.o
15:44 Priti: Desperate for modding score
15:44 Priti: hue u r desperate
15:44 Priti: das funny
15:44 Desperate-kun: lol
15:45 Desperate-kun: do you have 15 votes?
15:45 Priti: imo starting the map with a spinner is dumb
15:45 Priti: yes
15:45 Priti: but idk my score
15:45 Desperate-kun: hmm
15:45 Desperate-kun: why do you think it's dumb
15:45 Priti: There's no actual windup
15:45 Desperate-kun: otherwise, this map has no spinner, so i will not change it
15:45 Priti: there's a sound
15:45 Priti: but it starts later than the spinner
15:45 Priti: oh, then, it's fine.
15:46 Desperate-kun: i know what you mean
15:46 *Priti is editing [http://osu.ppy.sh/b/531078 Mark Forster - Au Revoir [Farewell]]
15:46 Desperate-kun: but i really want a spinner in insane and hard
15:46 Desperate-kun: so scores differ
15:46 Priti: 00:09:818 (1,2) - can you please use a slider?
15:46 Priti: it's not so smart
15:46 Priti: to start a map with 212bpm spaced 1/2
15:47 Desperate-kun: sure
15:47 Priti: 00:18:592 (7,1) - blanket is a bit ew
15:47 Priti: but due to the time gap
15:47 Priti: I guess it's fine
15:48 Priti: wow wtf do you want to get slapped AR9 OD7
15:48 Desperate-kun: yea tbh i don't really care about blankets D:
15:48 Desperate-kun: oh
15:48 Desperate-kun: oh shit
15:48 Desperate-kun: this is old, sorry
15:48 Desperate-kun: fixed
15:48 Desperate-kun: XD
15:48 Desperate-kun: or wait
15:48 Desperate-kun: Hard etc have low settings too
15:49 Desperate-kun: whatever, i will make them all higher
15:50 Priti: 01:09:677 (3) - snapped on 1/3
15:51 Priti: recheck the snap on that part
15:51 Priti: It sounds like 1/3 to me
15:51 Desperate-kun: that would sound weird with the drums though... hmm let me try
15:51 Priti: WELL IT'S NOT MY FAULT
15:51 Priti: YOU CHOSE TO MAP THIS SONG
15:51 Priti: overall
15:51 Priti: Farewell feels a bit forced at points
15:52 Priti: 00:54:818 (5,6,1) - awks
15:52 Desperate-kun: hmm what do you mean? the symmetry?
15:53 Priti: 01:05:007 (3,4,5) -
15:53 Priti: no
15:53 Priti: spacing
15:53 Priti: 01:26:233 (1,1) - stack plox
15:53 Desperate-kun: hmm for the first one i don't really see the problem
15:53 Desperate-kun: for the second one.. i thought it would make sense to have high spacing there
15:54 Desperate-kun: i will reduce it a bit tho
15:54 Priti: maybe just do something more natural
15:54 Priti: liek
15:54 Priti: 1/2 sliders
15:54 Priti: with circles inbetween
15:54 Priti: considering that's the sound
15:54 Priti: also, imo the kiai should end on 01:08:969
15:54 Priti: 01:08:969
15:55 Desperate-kun: 01:05:007 (3,4,5) - i wanted to follow vocals here cause the whole thing is a bit repetetive and here they are special
15:55 Priti: hmph
15:55 Priti: Dude
15:55 Priti: I checked around the internets
15:56 Priti: literally every place says "Mark Forster feat. Sido"
15:56 Desperate-kun: i know
15:56 Desperate-kun: but there is a version without sido
15:56 Desperate-kun: which i am mapping here
15:56 Priti: ah
15:56 Desperate-kun: because sido is a fucking retarded rapper
15:56 Priti: LOL
15:56 Desperate-kun: i didn't find a high quality mp3 of the version without him so i cut the version with sido in it
15:56 Desperate-kun: but it's similar to the non-sido version
15:57 Desperate-kun: it just makes more sense like it is
15:57 *Priti is editing [http://osu.ppy.sh/b/531877 Mark Forster - Au Revoir [Normal]]
15:57 Priti: 00:15:761 - Literally liek wat gurl
15:57 Priti: why skip that beat
15:57 Desperate-kun: i'm still think about kiai end btw
15:57 Priti: also, what did you do about the 1/3?
15:57 Desperate-kun: but let's do this for now waiiit
15:57 Priti: oh ok
15:57 Desperate-kun: nothing yet
15:57 Priti: ah
15:58 Desperate-kun: dunno why i skipped that beat
15:58 Desperate-kun: lol
15:59 Priti: 00:20:290 (3) - diagnol waves are so ugleh
16:00 Desperate-kun: nah i like them :b
16:00 Desperate-kun: dunno what everybody has against them
16:00 Priti: 00:28:214 (1) - This is clearly, 2/3
16:00 Desperate-kun: the drums
16:00 Desperate-kun: are clearly not on 2/3
16:00 Desperate-kun: and vocals neither
16:00 Priti: then
16:00 Priti: map the drums
16:01 Priti: don't kinda-map the sound
16:01 Priti: just do 1/1 and 1/2
16:01 Desperate-kun: but i'm mainly following vocals
16:02 Desperate-kun: hmmmmmm
16:02 Priti: oh
16:02 Priti: k
16:02 Priti: idk
16:02 Priti: it's a strange sing
16:02 Desperate-kun: mhm
16:02 Desperate-kun: i'll read this log afterwards and discuss things with some more people
16:02 Desperate-kun: since i am quite unsure about the 1/3 stuff
16:02 Priti: yep
16:02 Desperate-kun: i would honestly prefer to keep the rhythms in kiai as they are but ye
16:03 Priti: 01:05:007 (2) - 3/4 slider to show the vocal consistency?
16:03 Priti: oh
16:04 Priti: add cut version ver to tags
16:04 Priti: since u cut it out
16:04 Desperate-kun: sure
16:04 Desperate-kun: to both
16:05 *Priti is editing [http://osu.ppy.sh/b/531862 Mark Forster - Au Revoir [Easy]]
16:05 Priti: Nasty diff
16:05 Priti: why did you change the sv like that on kiai
16:05 Priti: so the spacing is super ugly on 1/2 ;~;
16:05 Desperate-kun: well
16:06 Desperate-kun: i thought spaced would be too much
16:06 Priti: true
16:06 Priti: but at the same time
16:06 Priti: it looks super ugly
16:06 Desperate-kun: and without sv change it would be boring
16:06 Desperate-kun: and otherwise, i don't think it's so ugly for an easy
16:07 *Priti is editing [http://osu.ppy.sh/b/531893 Mark Forster - Au Revoir [Beginner]]
16:07 Priti: 01:04:441 (1) - if vocals r so special
16:07 Priti: make em clickable
16:07 Priti: set is sweg
16:07 Priti: posting
Topic Starter
Myxo
Thank you very much Priti! Very helpful mod, I hope you'll be BAT soon.
Mao

rEdo wrote:

[Mao's Hard]
01:10:384 (6,7) - I seriously dislike how these sliders are placed. I think you rotate (7) a little bit (if you do that, rotate 01:11:233 (1) as well!) and play with these sliders so they look nicer.
I personally like this one a lot and I don't really see the issue here, going to fix if somebody else wants me to do so. Fixed the others though (even though the stacks always went back like they used to be :/)

Code
osu file format v13

[General]
AudioFilename: au_revoir.mp3
AudioLeadIn: 0
PreviewTime: 50148
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68969
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Au Revoir
TitleUnicode:Au Revoir
Artist:Mark Forster
ArtistUnicode:Mark Forster
Creator:Desperate-kun
Version:Mao's Hard
Source:
Tags:Bauch und Kopf Mao Sido Cut Version
BeatmapID:531253
BeatmapSetID:227984

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 192,240,240
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445,152,20007,2,0,L|440:101,2,47.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
396,264,20573,2,0,P|356:289|310:283,1,95,2|8,0:0|0:0,0:0:0:0:
229,376,21139,1,0,0:0:0:0:
229,376,21280,1,0,0:0:0:0:
229,376,21422,6,0,L|239:233,1,142.5,8|2,0:0|0:0,0:0:0:0:
197,169,21988,1,8,0:0:0:0:
126,303,22271,2,0,L|133:200,1,95,2|0,0:0|0:0,0:0:0:0:
78,155,22695,1,0,0:0:0:0:
142,114,22837,2,0,L|148:20,1,95,2|8,0:0|0:0,0:0:0:0:
238,102,23403,1,0,0:0:0:0:
238,102,23686,6,0,P|278:123|378:103,1,142.5,8|2,0:0|0:0,0:0:0:0:
435,149,24252,1,8,0:0:0:0:
423,271,24535,2,0,P|413:316|398:338,2,47.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
299,261,25101,2,0,L|307:166,1,95,2|8,0:0|0:0,0:0:0:0:
221,261,25667,1,0,0:0:0:0:
221,261,25950,6,0,L|229:166,1,95,8|0,0:0|0:0,0:0:0:0:
229,166,26375,1,2,0:0:0:0:
229,166,26516,1,8,0:0:0:0:
128,237,26799,2,0,P|137:309|243:356,1,190,2|2,0:0|0:0,0:0:0:0:
355,331,27648,2,0,L|407:347,1,47.5,8|0,0:0|0:0,0:0:0:0:
409,269,27931,2,0,L|461:285,1,47.5,8|0,0:0|0:0,0:0:0:0:
461,207,28214,6,0,P|492:181|502:72,1,142.5,8|2,0:0|0:0,0:0:0:0:
444,41,28780,1,8,0:0:0:0:
333,95,29063,2,0,B|238:63|245:143|148:102,1,190,2|2,0:0|0:0,0:0:0:0:
36,53,29912,2,0,L|37:148,1,95,8|0,0:0|0:0,0:0:0:0:
98,192,30337,1,0,0:0:0:0:
163,229,30478,6,0,L|160:380,1,142.5,8|2,0:0|0:0,0:0:0:0:
235,357,31045,2,0,L|237:214,1,142.5,8|0,0:0|0:0,0:0:0:0:
310,189,31611,1,0,0:0:0:0:
395,278,31894,1,2,0:0:0:0:
484,193,32177,1,8,0:0:0:0:
401,100,32460,1,0,0:0:0:0:
401,100,32601,1,0,0:0:0:0:
401,100,32743,6,0,P|352:64|316:56,1,95,8|0,0:0|0:0,0:0:0:0:
251,88,33167,1,2,0:0:0:0:
180,116,33309,2,0,P|134:102|98:72,1,95,8|2,0:0|0:0,0:0:0:0:
90,195,33875,1,0,0:0:0:0:
197,255,34158,2,0,P|242:241|278:211,1,95,2|8,0:0|0:0,0:0:0:0:
396,245,34724,1,0,0:0:0:0:
396,245,34865,1,0,0:0:0:0:
396,245,35007,6,0,P|367:173|362:103,1,142.5,8|2,0:0|0:0,0:0:0:0:
416,56,35573,2,0,L|511:67,2,95,8|2|0,0:0|0:0|0:0,0:0:0:0:
293,71,36422,1,2,0:0:0:0:
174,36,36705,2,0,L|79:47,1,95,8|0,0:0|0:0,0:0:0:0:
37,109,37129,1,0,0:0:0:0:
7,179,37271,6,0,P|7:226|17:279,1,95,8|0,0:0|0:0,0:0:0:0:
15,273,37695,1,2,0:0:0:0:
15,273,37837,1,8,0:0:0:0:
115,344,38120,1,2,0:0:0:0:
115,344,38686,2,0,L|213:334,1,95,2|8,0:0|0:0,0:0:0:0:
327,371,39252,1,0,0:0:0:0:
327,371,39394,1,0,0:0:0:0:
327,371,39535,6,0,B|343:298|297:307|318:231,1,142.5,8|2,0:0|0:0,0:0:0:0:
387,263,40101,1,8,0:0:0:0:
465,167,40384,2,0,L|453:21,1,142.5,2|0,0:0|0:0,0:0:0:0:
381,50,40950,2,0,L|389:146,1,95,2|8,0:0|0:0,0:0:0:0:
280,204,41516,1,0,0:0:0:0:
280,204,41658,1,0,0:0:0:0:
280,204,41799,6,0,P|233:208|183:190,1,95,8|0,0:0|0:0,0:0:0:0:
71,232,42365,2,0,P|92:274|128:304,1,95,8|2,0:0|0:0,0:0:0:0:
189,193,42931,1,0,0:0:0:0:
105,101,43214,1,2,0:0:0:0:
105,101,43356,1,0,0:0:0:0:
105,101,43497,2,0,L|249:114,1,142.5,8|0,0:0|0:0,0:0:0:0:
316,82,44063,6,0,P|321:128|299:170,1,95,8|0,0:0|0:0,0:0:0:0:
257,233,44488,1,2,0:0:0:0:
194,275,44629,2,0,P|188:321|210:363,1,95,8|2,0:0|0:0,0:0:0:0:
312,293,45195,2,0,L|414:302,1,95,0|2,0:0|0:0,0:0:0:0:
393,178,45761,2,0,L|495:187,1,95,8|0,0:0|0:0,0:0:0:0:
489,62,46328,6,0,P|441:82|346:51,1,142.5,8|2,0:0|0:0,0:0:0:0:
292,18,46894,1,8,0:0:0:0:
222,152,47177,2,0,B|126:124|132:200|30:163,1,190,2|2,0:0|0:0,0:0:0:0:
13,286,48026,2,0,P|78:311|159:295,1,142.5,8|0,0:0|0:0,0:0:0:0:
220,275,48592,6,0,L|225:372,1,95,8|0,0:0|0:0,0:0:0:0:
299,356,49016,1,2,0:0:0:0:
372,335,49158,2,0,L|367:240,1,95,8|2,0:0|0:0,0:0:0:0:
274,158,49724,2,8,L|278:63,1,95,8|10,0:0|0:0,0:0:0:0:
156,47,50290,2,0,L|161:111,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
107,155,50573,2,0,L|112:219,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
59,264,50856,6,0,P|77:320|178:350,1,170.999994781494,4|2,0:0|0:0,0:0:0:0:
241,313,51422,1,0,1:0:0:0:
372,380,51705,1,2,0:0:0:0:
469,268,51988,2,0,P|458:217|460:154,1,113.999996520996,0|2,0:0|0:0,0:0:0:0:
510,16,52554,1,0,1:0:0:0:
306,54,52837,2,0,L|363:61,1,56.9999982604981
240,19,53120,6,0,P|232:52|333:127,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
374,186,53686,1,0,1:0:0:0:
256,332,53969,2,0,L|256:275,2,56.9999982604981,2|0|0,0:0|0:0|0:0,0:0:0:0:
138,186,54535,1,2,0:0:0:0:
128,332,54818,1,0,1:0:0:0:
216,184,55101,2,0,P|211:157|195:134,1,56.9999982604981
126,108,55384,6,0,L|307:96,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
352,48,55950,1,0,1:0:0:0:
444,218,56233,1,2,0:0:0:0:
445,218,56516,2,0,L|447:104,1,113.999996520996,0|2,0:0|0:0,0:0:0:0:
381,273,57082,2,0,P|331:232|275:226,1,113.999996520996,0|0,1:0|0:0,0:0:0:0:
224,269,57507,1,0,0:0:0:0:
177,327,57648,6,0,P|118:330|49:246,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
33,178,58214,2,0,L|36:63,1,113.999996520996,0|8,1:0|0:0,0:0:0:0:
179,53,58780,2,0,L|178:111,1,56.9999982604981
252,104,59063,2,0,L|261:161,1,56.9999982604981,2|0,0:0|0:0,0:0:0:0:
334,148,59346,2,0,L|371:255,1,113.999996520996,0|0,1:0|0:0,0:0:0:0:
448,266,59771,1,0,0:0:0:0:
482,338,59912,6,0,P|428:363|314:332,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
204,372,60478,2,0,L|90:353,1,113.999996520996,0|2,1:0|0:0,0:0:0:0:
0,232,61045,1,0,0:0:0:0:
119,147,61328,1,2,0:0:0:0:
119,147,61469,1,0,0:0:0:0:
119,147,61611,2,0,P|127:85|103:34,1,113.999996520996,0|0,1:0|0:0,0:0:0:0:
0,231,62177,6,0,L|179:255,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
243,264,62743,1,0,1:0:0:0:
365,240,63026,1,2,0:0:0:0:
487,215,63309,2,0,P|495:161|485:103,1,113.999996520996,0|2,0:0|0:0,0:0:0:0:
363,128,63875,2,0,P|355:182|365:240,1,113.999996520996,0|0,1:0|0:0,0:0:0:0:
422,286,64299,1,0,0:0:0:0:
486,323,64441,6,0,P|433:362|349:307,1,170.999994781494,8|2,0:0|0:0,0:0:0:0:
422,286,65007,1,0,1:0:0:0:
233,273,65290,2,0,L|290:266,1,56.9999982604981,0|0,0:0|0:0,0:0:0:0:
189,333,65573,2,0,B|168:250|228:269|200:166,1,170.999994781494,2|0,0:0|0:0,0:0:0:0:
130,141,66139,1,0,1:0:0:0:
35,58,66422,2,0,L|97:71,1,56.9999982604981
161,47,66705,6,0,L|282:77,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
418,90,67271,2,0,P|367:75|295:154,1,170.999994781494,0|0,1:0|0:0,0:0:0:0:
371,154,67837,2,0,P|403:168|432:168,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
487,129,68120,1,0,1:0:0:0:
481,305,68403,1,0,1:0:0:0:
439,366,68545,1,0,0:0:0:0:
401,295,68686,2,0,P|407:274|427:245,1,56.9999982604981
360,360,68969,5,4,0:0:0:0:
207,361,69252,2,0,L|82:351,1,113.999996520996,2|0,0:3|1:0,0:0:0:0:
93,351,69677,1,2,0:3:0:0:
93,351,69818,1,2,0:0:0:0:
0,251,70101,1,2,0:3:0:0:
178,223,70384,2,0,L|124:206,1,56.9999982604981,2|2,0:0|0:3,0:0:0:0:
258,221,70667,2,0,P|201:192|183:140,1,113.999996520996,0|2,1:0|0:3,0:0:0:0:
271,58,71233,6,0,P|322:80|345:131,1,113.999996520996,8|2,0:0|0:3,0:0:0:0:
343,205,71658,1,2,0:0:0:0:
314,273,71799,1,0,1:0:0:0:
278,338,71941,2,0,P|327:349|378:317,1,113.999996520996,2|0,0:3|0:0,0:0:0:0:
406,248,72365,1,2,0:3:0:0:
343,131,72648,2,0,P|376:137|398:155,1,56.9999982604981,2|2,0:0|0:3,0:0:0:0:
343,205,72931,2,0,L|230:179,1,113.999996520996,0|2,1:0|0:3,0:0:0:0:
110,264,73497,6,0,P|49:254|16:213,1,113.999996520996,8|2,0:0|0:3,0:0:0:0:
46,143,73922,1,2,0:0:0:0:
22,72,74063,2,0,L|30:13,1,56.9999982604981,0|2,1:0|0:3,0:0:0:0:
97,83,74346,2,0,L|119:29,1,56.9999982604981,2|0,0:0|0:0,0:0:0:0:
168,112,74629,2,0,L|267:50,1,113.999996520996,2|2,0:3|0:0,0:0:0:0:
264,51,75054,1,2,0:3:0:0:
264,51,75195,1,0,1:0:0:0:
340,150,75478,2,0,P|359:157|403:158,1,56.9999982604981,2|0,0:3|0:0,0:0:0:0:
453,112,75761,6,0,L|444:236,1,113.999996520996,8|2,0:0|0:3,0:0:0:0:
476,298,76186,1,2,0:0:0:0:
476,298,76328,1,0,1:0:0:0:
500,372,76469,2,0,P|441:370|404:323,1,113.999996520996,2|0,0:3|0:0,0:0:0:0:
373,260,76894,1,2,0:3:0:0:
269,313,77177,2,0,P|239:317|206:306,1,56.9999982604981,2|2,0:0|0:3,0:0:0:0:
156,258,77460,2,0,P|137:310|156:363,1,113.999996520996,0|2,1:0|0:3,0:0:0:0:
223,126,78026,5,8,0:0:0:0:
361,185,78309,2,0,P|416:178|461:144,1,113.999996520996,2|0,0:3|1:0,0:0:0:0:
462,144,78733,1,2,0:3:0:0:
462,144,78875,1,2,0:0:0:0:
508,260,79158,1,2,0:3:0:0:
450,371,79441,1,2,0:0:0:0:
450,371,79582,1,2,0:3:0:0:
450,371,79724,1,0,1:0:0:0:
392,259,80007,2,0,P|363:262|336:259,1,56.9999982604981,2|0,0:3|0:0,0:0:0:0:
269,224,80290,6,0,P|214:215|151:227,1,113.999996520996,8|2,0:0|0:3,0:0:0:0:
157,224,80714,1,2,0:0:0:0:
157,224,80856,1,0,1:0:0:0:
72,316,81139,2,0,L|75:376,2,56.9999982604981,2|0|2,0:0|0:0|0:3,0:0:0:0:
36,194,81705,1,2,0:0:0:0:
36,194,81846,1,2,0:3:0:0:
36,194,81988,2,0,L|44:81,1,113.999996520996,0|2,1:0|0:3,0:0:0:0:
165,110,82554,6,0,L|157:223,1,113.999996520996,8|2,0:0|0:3,0:0:0:0:
271,313,83120,2,0,L|276:373,1,56.9999982604981,0|2,1:0|0:3,0:0:0:0:
269,236,83403,2,0,L|274:176,1,56.9999982604981,2|0,0:0|0:0,0:0:0:0:
347,163,83686,2,0,L|339:276,1,113.999996520996,2|2,0:3|0:0,0:0:0:0:
338,276,84111,1,2,0:3:0:0:
338,276,84252,1,0,1:0:0:0:
468,203,84535,2,0,L|463:260,1,56.9999982604981,2|0,0:3|0:0,0:0:0:0:
421,145,84818,6,0,L|429:32,1,113.999996520996,8|2,0:0|0:0,0:0:0:0:
312,78,85384,1,0,1:0:0:0:
312,78,85526,1,2,0:0:0:0:
194,34,85809,1,0,0:0:0:0:
194,34,85951,1,2,0:0:0:0:
106,122,86233,1,0,0:0:0:0:
106,122,86375,1,2,0:0:0:0:
106,122,86516,2,0,L|109:185,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
166,277,86799,2,0,L|169:221,1,56.9999982604981,2|0,0:0|0:0,0:0:0:0:
117,336,87082,5,4,0:0:0:0:
Sieg
find me ingame
Topic Starter
Myxo
Updated.

  1. Fixed Slider with wrong Sampleset in Beginner difficulty.
  2. Fixed Title, as confirmed with Lanturn, to "Au revoir feat. Sido". You can find confimation on this official website: http://www.fourmusic.com/kuenstler/mark-forster/
  3. Removed "Sido" from tags since it's in the title now.
  4. Applied pishifat's modified mp3 where the high-pitched instrument starting at 01:08:969 is on 1/4-ticks!
Thank you very much, Sieg, Lanturn and pishifat! c:
Sieg
great (:
Topic Starter
Myxo
Thank you very much!

Just in case, since it happened during this week: If any BN decides to qualify this randomly, please ask me before, I'm still waiting if pishifat might want to post here and receive a kudosu for the mp3 fix!
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