forum

Itou Kanako - Hacking to the Gate [Taiko]

posted
Total Posts
37
Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on miércoles, 19 de noviembre de 2014 at 08:20:37 p.m.

Artist: Itou Kanako
Title: Hacking to the Gate
Source: Steins;Gate
Tags: 5pb nitroplus nitro+ opening Ito
BPM: 161
Filesize: 2476kb
Play Time: 01:28
Difficulties Available:
  1. Futsuu (2.17 stars, 173 notes)
  2. Kantan (1.28 stars, 99 notes)
  3. Muzukashii (2.54 stars, 285 notes)
  4. Oni (3.32 stars, 398 notes)
Download: Itou Kanako - Hacking to the Gate
Information: Scores/Beatmap Listing
---------------
osu! needs more Hacking to the Gate!

31st mapset, enjoy :3

Download LTL's Oni

List of lovely people
drum drum
Morshu
Neku okazaki
Kin
NeviltiS
qoot8213
Lust

drum drum
Random mod from #modreqs

[Kantan]
I really have one suggestion for this diff. I might be wrong, since my cold is affecting my hearing currently, but for the bigger notes: if you don't hit them at a certain timing it sounds pretty off from the music. If you made the finishes into normal notes, newer players will be able to understand the rhythm better.
01:03:801 (2,3,4) - Notes like these, to be specific
Apart from that...
test play
I was too lazy to SS ok
The smaller notes help emphasize the music without requiring too much hit accuracy.
[Futsuu]
I can't find anything wrong here~

[Muzukashii]
01:25:416 (276) - Suggest removing just so it sounds a lot nicer at the end.
Everything else is fine for me

The Oni streams are over my level of playing so I can't mod the diff.

Short mod is short. orz

I really like this mapset. Good luck getting it ranked!
Topic Starter
DakeDekaane
I really want to keep the big notes in Kantan, as it's a really strong part, which would feel weird with small ones ;w;
About the Muzukashii, I feel a long pattern would fit better with to emphasize better the whole music here.

Thanks for checking and the star though > <
Morshu
Mod Coming from the Morshu's Noob Taiko Anime Queue :P

[Kantan]
OPEN
  1. 00:23:925 (23) - I think this needs to go here 00:24:111 - Because it doesn't follow the vocals or the drums.
  2. 01:03:801 (2,3,4) - These here 01:03:615 (2,3,4) - Same as before, it's a little confusing if you don't follow the drums or vocals.
  3. 01:09:764 (10,11,12) - These here 01:09:577 (10,11,12) - Same as the 3 previous beats.
  4. 01:15:726 (19,20,21) - These here 01:15:540 (19,20,21) - ^
  5. 01:21:689 (27,28,29) - These here 01:21:503 (27,28,29) - ^
  6. 01:27:652 (35,36,37) - These here 01:27:465 (35,36,37) - ^

[Futsuu]
OPEN
  1. 00:42:931 (74,75,76) - These here 00:43:118 (74,75,76) - ,
    Delete this 00:43:677 (77) - ,
    Move this 00:44:049 (78) - to here 00:43:863 (77).
    I think this part is pretty off in my opinion (Up to you ;) )

[Muzukashii]
OPEN
  1. Woohoo this one is Perfect, I like your style :)

[Oni]
OPEN
  1. Yeep this one too, I can't find any error 8-)

Here is my mod, I'm still a newbie in modding so feel free to not accept any suggestion I gave you!
Thanks for trying my queue.

PS: I saw you are a BAT, can you quickly check my Pending Taiko Set please? Even if it's just a look it's fine :)
It's in pending for almost 2 years and I really want to make taiko sets because there aren't so many taiko maps around. :|

Anyways I want to see this beatmap ranked so Good Luck 8-)
Topic Starter
DakeDekaane
I adjusted all the notes, though I did in a different way in Futsuu, thanks a lot!
Neku Okazaki
Remember the M4M :'v

[Kantan]
Lo veo bien, te salvaste del bulling (?

[Futsuu]
00:26:161 - d | Tiene sonido y se ve muy vacio a comparación del resto de esa parte
00:39:205 (69) - Muevelo a 00:39:018 - Por que estas empezando los patrones cuando empieza la voz
00:44:608 - d | ^

[Muzukashii]
00:38:832 - k?
00:39:391 - Si haces esto ^ pon un d aqui
00:56:068 (165) - Eliminalo | A mi parecer no queda aqui
00:57:559 (170) - ^

[Oni]
00:15:540 (58) - k | A mi parecer queda mejor asi

Bueno, yo lo veo bien asi que te dejo una estrella :'v
Topic Starter
DakeDekaane

Neku okazaki wrote:

Remember the M4M :'v

[Kantan]
Lo veo bien, te salvaste del bulling (? /*:D?

[Futsuu]
00:26:161 - d | Tiene sonido y se ve muy vacio a comparación del resto de esa parte /*Prefiero dejar esta parte un poco simple.
00:39:205 (69) - Muevelo a 00:39:018 - Por que estas empezando los patrones cuando empieza la voz /*^
00:44:608 - d | ^ /*Esta si la agregué

[Muzukashii]
00:38:832 - k? /*Puse un d, el kat haría que los pocos que puse aqui con las percusiones se pierdan un poco.
00:39:391 - Si haces esto ^ pon un d aqui /*No lo agregue en esta diff para mantenerla simple, pero lo hice en el Oni, ya que tienen la misma estructura.
00:56:068 (165) - Eliminalo | A mi parecer no queda aqui /*Enfatizan mejor las voces que un doble en mi opinión, pero veré que dice más gente.
00:57:559 (170) - ^ /*^

[Oni]
00:15:540 (58) - k | A mi parecer queda mejor asi /*Okay

Bueno, yo lo veo bien asi que te dejo una estrella :'v
Konei
Itou Kanako. <3
Kin
from #random mod

d = don
D = big don
k = kat
K = big kat

[Kantan]

- 00:07:900 (7,9) - they have the same sound as 00:01:937 (1,2,3,4) - . To be more consistent, maybe add finish to 00:07:900 (7,9) - ; or delete finish to 00:01:937 (1,2,3,4) - ?

- 00:12:372 (10) - 01:25:788 (33) - personnal opinion : tbh I'm not a fan of drum roll/slider in kantan diff. Because for me, it's like a "stream".

- 00:22:807 (22) - since you emphasiz'd the strong note with a big don here, maybe do the same here 00:25:788 (24) - ? I don't really know how to explain this, but you emphasized the beginning of the irregular drum/melody, so I think it'll be better to also emphasize the end of the irregular drum/melody.

- 00:36:223 (37) - move this one here 00:36:596 - . atm I feel like it's offbeat.

- 00:37:714 (38) - kinda same as ^, but move it here 00:37:528 - . I think you put it on white tick to not make it too hard, or unnatural, but for this one, the sound at 00:37:528 - is really strong.

- 00:49:639 (52) - exactly the same as ^ ; move it here 00:49:453 - .

- 00:55:416 - kinda same as here ^, this strong beat feel empty. I think it'd be better to delete both 00:55:229 (57,58) - and add something here 00:55:416 - .

- 01:23:925 (30,31,32) - there's no strong beat on the white tick. I'd suggest to move it 1/2 ealier. Because the strong beat are here 01:23:739 - 01:24:484 - 01:25:229 - .
01:27:652 (35,36,37) - same as ^ ; move it 1/2 earlier.

- The last strong beat is here 01:28:211 - . So end the kiai time here, it'll also make it consistent with the other diff.

[Futsuu]

- 00:07:900 (8,15) - same as said in Kantan.

- 00:25:788 (43) - same as said in Kantan, add a finish ?

- 01:25:788 (60) - the fact it's a drum roll make it kinda hard for Futsuu. I mean, there's a don 1/2 earlier which make the drum roll (stream for me) kinda hard.

[Muzukashii]

- 00:22:807 (67,68,69,70) - how about change it as K D D K ? it goes really well with the melody.

- 00:58:024 (173,174,175,176,177,178,179,180,181,182,183,184) - if you want to make it a lil easier, how about change it as kkD kkD kkD kkD http://puu.sh/bGFjU/20c9088715.jpg

[Oni]

- 00:10:323 (25) - idk why, but I think if you change this one as kat it sound better with the previous note.

- 00:38:087 (171) - change it as k ? it sound pretty good with the next note.

- 00:48:894 (216) - You used a finish on the 3 previous notes which have kinda the same sound as this one, so change it as K ?

- 00:58:024 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264) - honestly I think something like feel much better to play : http://puu.sh/bGFLb/78ebb04114.jpg

- 01:02:310 (272) - change it as K for the strong beat ?

--------------------------------------------------------------------------
--------------------------------------------------------------------------

that all from me !
I tried to say only general thing, maybe I fail'd ?
good luck \o/
Topic Starter
DakeDekaane
Kin

Kin wrote:

from #random mod

d = don
D = big don
k = kat
K = big kat

[Kantan]

- 00:07:900 (7,9) - they have the same sound as 00:01:937 (1,2,3,4) - . To be more consistent, maybe add finish to 00:07:900 (7,9) - ; or delete finish to 00:01:937 (1,2,3,4) - ? /*Not really, I feel it too noisy as it's starting a relatively calm section.

- 00:12:372 (10) - 01:25:788 (33) - personnal opinion : tbh I'm not a fan of drum roll/slider in kantan diff. Because for me, it's like a "stream". /*As drumrolls doesn't punish the player at all, newbies can just spam buttons without fear, and fitting more than a spinner because this one ends earlier (or cover the notes like in the second) and doesn't give the effect I want to achieve.

- 00:22:807 (22) - since you emphasiz'd the strong note with a big don here, maybe do the same here 00:25:788 (24) - ? I don't really know how to explain this, but you emphasized the beginning of the irregular drum/melody, so I think it'll be better to also emphasize the end of the irregular drum/melody. /*Same as in the other finish.

- 00:36:223 (37) - move this one here 00:36:596 - . atm I feel like it's offbeat. /*I'm not much a fan of putting 3/2 on Kantan (unless the song is really complex), and this song is calm so I prefer to keep stuff simple

- 00:37:714 (38) - kinda same as ^, but move it here 00:37:528 - . I think you put it on white tick to not make it too hard, or unnatural, but for this one, the sound at 00:37:528 - is really strong. /*Yes to this one.

- 00:49:639 (52) - exactly the same as ^ ; move it here 00:49:453 - . /*^

- 00:55:416 - kinda same as here ^, this strong beat feel empty. I think it'd be better to delete both 00:55:229 (57,58) - and add something here 00:55:416 - . /*Eh, did something here, moved both notes 1/2 beat bac.

- 01:23:925 (30,31,32) - there's no strong beat on the white tick. I'd suggest to move it 1/2 ealier. Because the strong beat are here 01:23:739 - 01:24:484 - 01:25:229 - . /*Keeping simple and consistent with 01:12:000 (13,14,15) -
01:27:652 (35,36,37) - same as ^ ; move it 1/2 earlier. /*Oops, I was supposed to move that before

- The last strong beat is here 01:28:211 - . So end the kiai time here, it'll also make it consistent with the other diff.

[Futsuu]

- 00:07:900 (8,15) - same as said in Kantan. /*Same

- 00:25:788 (43) - same as said in Kantan, add a finish ? /*Same

- 01:25:788 (60) - the fact it's a drum roll make it kinda hard for Futsuu. I mean, there's a don 1/2 earlier which make the drum roll (stream for me) kinda hard. /*Tried a spinner.

[Muzukashii]

- 00:22:807 (67,68,69,70) - how about change it as K D D K ? it goes really well with the melody. /*This would make the next K trio no feel very unique

- 00:58:024 (173,174,175,176,177,178,179,180,181,182,183,184) - if you want to make it a lil easier, how about change it as kkD kkD kkD kkD http://puu.sh/bGFjU/20c9088715.jpg /*This would blend with my previous kkD, and changing those really doesn't fit too much ;~;

[Oni]

- 00:10:323 (25) - idk why, but I think if you change this one as kat it sound better with the previous note. /*tbh I'd really want to do it, but playing the same patterns three times in a row may be a bit boring so I added a tiny difference, good you found it.

- 00:38:087 (171) - change it as k ? it sound pretty good with the next note. /*Keeping kats for the percussions here.

- 00:48:894 (216) - You used a finish on the 3 previous notes which have kinda the same sound as this one, so change it as K ? /*I think I forgot to put the finish hitsound

- 00:58:024 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264) - honestly I think something like feel much better to play : http://puu.sh/bGFLb/78ebb04114.jpg /*I really like this patterns ;w;

- 01:02:310 (272) - change it as K for the strong beat ? /*Leaving big notes for the kiai.

--------------------------------------------------------------------------
--------------------------------------------------------------------------

that all from me !
I tried to say only general thing, maybe I fail'd ?
good luck \o/

Thanks for the random mod, I really appreciate it, even if I didn't apply much, I hope you could understand my reasons.
NeviltiS
Hi~ from my queue.

[General]
offset is 1935? there was a sense of incongruity in Kantan.

[Kantan]
00:36:220 (37) - move to 00:36:593?

[Futsuu]
00:42:928 (74) - remove?
01:14:605 (31) - k?

[Muzukashii]
00:26:344 (78) - k?
00:28:767 (86) - ^
00:39:388 - add d?
00:41:810 - ^
00:42:928 (128) - remove?
00:44:605 (134) - k?
00:51:313 - add d? (same as 00:39:388)
00:53:736 - ^ (same as 00:41:810)

[Oni]
00:34:543 (155,156) - Ctrl+G?
00:42:928 (183) - remove?

Good luck!
Topic Starter
DakeDekaane
NeviltiS

NeviltiS wrote:

Hi~ from my queue.

[General]
offset is 1935? there was a sense of incongruity in Kantan. /*There was no inconsistency o.O

[Kantan]
00:36:220 (37) - move to 00:36:593? /*I'd want to keep simple rhythms here.

[Futsuu]
00:42:928 (74) - remove? /*This beat is strong for vocals, so removing it would feel weird.
01:14:605 (31) - k? /*Change the whole 01:13:863 (28,29,30,31) - for kats

[Muzukashii]
00:26:344 (78) - k? /*Keeping as in the next kats the vocals are more emphasized.
00:28:767 (86) - ^ /*^
00:39:388 - add d? /*That'd make it very similar to Oni, and I want iost different as possible.nt as possible, though I made a few changes based on this
00:41:810 - ^ /*Same
00:42:928 (128) - remove? /*Same as in Futsuu
00:44:605 (134) - k? /*Changed 00:45:354 (136,137) - to kats, I want to kee the d d k d there as it somehow fits better in the whole song even if I mapped mostly on vocals.
00:51:313 - add d? (same as 00:39:388) /*Same
00:53:736 - ^ (same as 00:41:810) /*Same

[Oni]
00:34:543 (155,156) - Ctrl+G? /*I'd prefer to keep this part d kkd kkd as all the dons would cover the same tone.
00:42:928 (183) - remove? /*Same as in other diffs

Good luck!

Thanks for modding!
qoot8123
hi o/ requested in game

[General]
  1. remember to remove widescreen support on all diffs
[ Kantan]

  1. 00:36:223 (37) - i suggest you move this note to 00:36:037 - ,it is more fit the drum and music
  2. 00:42:931 (43,44,45,46,47) - this pattern is a bit offbeat to me, try this to follow the drum more precise
  3. 01:06:037 (5,6,7) - move these three notes 1/2 forward,to follow the drum clearly
  4. 01:12:000 (13,14,15) - ^
  5. 01:17:962 (22,23,24) - ^
  6. 01:23:925 (30,31,32) - ^

[ Futsuu]

  1. 01:07:155 (12) - try to remove this note, it sounds more clear to me.
  2. 01:19:081 (43) - ^

[ Muzukashii]

  1. 00:35:851 (110) - remove the finish, the beat on 00:36:037 (111,112,113) - is more powerful than 00:35:851 (110) -
  2. 00:36:969 (114,115) - also try to remove finish, to enhance the power on 00:37:528 (116) -
  3. 01:08:087 (210) - move to 01:08:832 - more fit the drum and vocal
  4. 01:20:012 (258) - ^

[ Oni]

  1. 01:06:969 (292,293,294,295) -how about try this? it can make a consistency with 01:04:733 (279,280,281,282,283,284,285,286) - also make the rhythm more clear
  2. 01:18:987 (355) - remove? same as above, the rhythm would be more clear
call me back :)
Topic Starter
DakeDekaane

qoot8123 wrote:

hi o/ requested in game

[General]
  1. remember to remove widescreen support on all diffs /*Oops, I always forget this, jjjjdone
[ Kantan]

  1. 00:36:223 (37) - i suggest you move this note to 00:36:037 - ,it is more fit the drum and music /*I'd want to keep simple rhythm here
  2. 00:42:931 (43,44,45,46,47) - this pattern is a bit offbeat to me, try this to follow the drum more precise /*I don't like 3/2 patterns too much, but did something that has a similar rhythm.
  3. 01:06:037 (5,6,7) - move these three notes 1/2 forward,to follow the drum clearly /*Newbies will likely have a hard time figuring the notes not being on the main beat, so I want to keep these ones.
  4. 01:12:000 (13,14,15) - ^ /*^
  5. 01:17:962 (22,23,24) - ^ /*^
  6. 01:23:925 (30,31,32) - ^ /*^

[ Futsuu]

  1. 01:07:155 (12) - try to remove this note, it sounds more clear to me. /*Done, and changed a bit this part to not harm the spread due having less notes.
  2. 01:19:081 (43) - ^ /*^




[ Muzukashii]

  1. 00:35:851 (110) - remove the finish, the beat on 00:36:037 (111,112,113) - is more powerful than 00:35:851 (110) - /*Done
  2. 00:36:969 (114,115) - also try to remove finish, to enhance the power on 00:37:528 (116) - /*Done here and in Oni too.
  3. 01:08:087 (210) - move to 01:08:832 - more fit the drum and vocal /*Although I'm mostly vocal mapping, I'd want to begin this part in the strongest beat to achieve a stronger emphasis, so I'll keep this part, also the note being there compliments nicely the previous kkd pattern.
  4. 01:20:012 (258) - ^ /*^

[ Oni]

  1. 01:06:969 (292,293,294,295) -how about try this? it can make a consistency with 01:04:733 (279,280,281,282,283,284,285,286) - also make the rhythm more clear /*Keeping the pattern as the single kat there would emphasize better the guitar sound there than having another kat in the same pattern, the second ddd serves to complement the guitar too.
  2. 01:18:987 (355) - remove? same as above, the rhythm would be more clear /*^
call me back :)
Thanks a lot for modding qoot, had to check my Kantan countless times in that part, did a few modifications more before the kiai, but nothing else.
Also added a small kiai time in the beginning as it looked a bit sad.
qoot8123
rechecked, and everything is fine to me

:33

Senritsu
that was fast o_o
good luck on ranking~ o/
PatZar
never ranking ;_;
where's BAT?!? ;_;
Lust
This has been sitting around for quite awhile

[Oni]
  1. 00:34:919 (157,158,159,160,161) - This play here was a bit awkward and didn't really flow well in regards to the previous pattern. I suggest changing it to dkd ddk. Fit and played much better IMO. Another good alternative would be ddk ddk
[Muzu]
  1. 01:15:913 (240,241,242) - I know you are going for a bit of variety here but I think it would be a better idea to stick with what you had at 01:09:950 (215,216,217) - . Sounds nicer to the music and plays better.
[Futsuu]
  1. 00:49:453 (90) - big d would be nice here, like you did in the muzu and oni
[Kantan]
  1. 00:36:223 (38) - Perhaps it would be better to have it at 00:36:037 - to keep consistency with the rest of your other patterns and rhythms. Also follows the music more closely imo
  2. 01:25:416 (32,1) - tbh this is a bit too close to eachother. When I was a newer player I had struggles figuring out what the sliders were even for, and with a big D at the end I think this will be a hard pattern to have in a Kantan
Call me back
Topic Starter
DakeDekaane
Lusty modding Taiko, wat

Lust wrote:

This has been sitting around for quite awhile

[Oni]
  1. 00:34:919 (157,158,159,160,161) - This play here was a bit awkward and didn't really flow well in regards to the previous pattern. I suggest changing it to dkd ddk. Fit and played much better IMO. Another good alternative would be ddk ddk /*This works better as kkd to fit better the higher sound in the red ticks.
[Muzu]
  1. 01:15:913 (240,241,242) - I know you are going for a bit of variety here but I think it would be a better idea to stick with what you had at 01:09:950 (215,216,217) - . Sounds nicer to the music and plays better. /*I find this better than ddK, as it has the same intensity as the previous big dons, look at 01:03:987 (192,193,194) - .
[Futsuu]
  1. 00:49:453 (90) - big d would be nice here, like you did in the muzu and oni /*Done.
[Kantan]
  1. 00:36:223 (38) - Perhaps it would be better to have it at 00:36:037 - to keep consistency with the rest of your other patterns and rhythms. Also follows the music more closely imo /*I remember this being called out for more people and I noticed this is true, changed
  2. 01:25:416 (32,1) - tbh this is a bit too close to eachother. When I was a newer player I had struggles figuring out what the sliders were even for, and with a big D at the end I think this will be a hard pattern to have in a Kantan /*Alright, changed for some notes.
Call me back
Thanks for the mod Lust :D

Also increased HP in Kantan to 4 since 3 isn't that challenging, even for newbies.
Lust
We changed the bg to 1366x768 (was 1365x768), resnapped all notes, and made some changes to the metadata.

Qualified!
Piine

Lust wrote:

We changed the bg to 1366x768 (was 1365x768),

Double Take seriously

Congratz though
Asagi Mutsuki
Congrats Dake!
Topic Starter
DakeDekaane
Thanks again Lusty, and everyone :3
Gero
Buen trabajo Dakesito :3
Natsu
congratz dakesitochiquitito :)
Myxo
Yay :D
Kodora
Congratz, Dake!

Good to see ranked taiko-set for this song :)
TKS
when did you become a TaikoBAT Lust?
Stefan

TKS wrote:

when did you become a TaikoBAT Lust?
There is no TaikoBAT or any mode-specific BATs anymore.
TKS

Stefan wrote:

TKS wrote:

when did you become a TaikoBAT Lust?
There is no TaikoBAT or any mode-specific BATs anymore.
this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lol
Gero

TKS wrote:

this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lol
I thought the same thing...
Lust

TKS wrote:

when did you become a TaikoBAT Lust?
To answer your question in a way that satisfies the new system, I can mod any game mode but I will not mod anything outside of my playing abilties. DakeDekaane's map here was well within my boundries in terms of what I can play.

As others have stated before, there are no more mode-specific BATs, rather there are people who are more experienced in some areas of the game than others. You can mod any game mode if you so chose, but remember that if you are lacking in experience you always run a higher risk of disqualification.
Hanjamon
BATs' New Generation
Stefan

TKS wrote:

this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lol
He's modding Taiko sometimes but probably the first time qualifying in this mode.

Congrats for qualify!
OnosakiHito
Qualificaiton was fine. Suprised me a bit that it was Lust.
Anyway, really nice mapset DakeDekaane. Lower diffs are not too hard and in general all diffs fit really good to the song itself. Looking at all these monotonically patterns and breaks in Kantan for examples makes me feel good and happy. I like the way you map. Told you before, huh?


Congratulation!
Topic Starter
DakeDekaane
Fun fact, while I can map Kantan really quick, this one took a lot of time for testplaying, remapping and adjusting, due the song having a considerable ammount of strong beats in offbeats, clashing with my style, it was fun to map though.

Thanks everyone for playing and the comments.
Lanturn
Dake best Easy/Kantan mapper \o/

Congrats!
Please sign in to reply.

New reply