Itou Kanako. <3
Kin wrote:
from #random mod
d = don
D = big don
k = kat
K = big kat
[Kantan]
- 00:07:900 (7,9) - they have the same sound as 00:01:937 (1,2,3,4) - . To be more consistent, maybe add finish to 00:07:900 (7,9) - ; or delete finish to 00:01:937 (1,2,3,4) - ? /*Not really, I feel it too noisy as it's starting a relatively calm section.
- 00:12:372 (10) - 01:25:788 (33) - personnal opinion : tbh I'm not a fan of drum roll/slider in kantan diff. Because for me, it's like a "stream". /*As drumrolls doesn't punish the player at all, newbies can just spam buttons without fear, and fitting more than a spinner because this one ends earlier (or cover the notes like in the second) and doesn't give the effect I want to achieve.
- 00:22:807 (22) - since you emphasiz'd the strong note with a big don here, maybe do the same here 00:25:788 (24) - ? I don't really know how to explain this, but you emphasized the beginning of the irregular drum/melody, so I think it'll be better to also emphasize the end of the irregular drum/melody. /*Same as in the other finish.
- 00:36:223 (37) - move this one here 00:36:596 - . atm I feel like it's offbeat. /*I'm not much a fan of putting 3/2 on Kantan (unless the song is really complex), and this song is calm so I prefer to keep stuff simple
- 00:37:714 (38) - kinda same as ^, but move it here 00:37:528 - . I think you put it on white tick to not make it too hard, or unnatural, but for this one, the sound at 00:37:528 - is really strong. /*Yes to this one.
- 00:49:639 (52) - exactly the same as ^ ; move it here 00:49:453 - . /*^
- 00:55:416 - kinda same as here ^, this strong beat feel empty. I think it'd be better to delete both 00:55:229 (57,58) - and add something here 00:55:416 - . /*Eh, did something here, moved both notes 1/2 beat bac.
- 01:23:925 (30,31,32) - there's no strong beat on the white tick. I'd suggest to move it 1/2 ealier. Because the strong beat are here 01:23:739 - 01:24:484 - 01:25:229 - . /*Keeping simple and consistent with 01:12:000 (13,14,15) -
01:27:652 (35,36,37) - same as ^ ; move it 1/2 earlier. /*Oops, I was supposed to move that before
- The last strong beat is here 01:28:211 - . So end the kiai time here, it'll also make it consistent with the other diff.
[Futsuu]
- 00:07:900 (8,15) - same as said in Kantan. /*Same
- 00:25:788 (43) - same as said in Kantan, add a finish ? /*Same
- 01:25:788 (60) - the fact it's a drum roll make it kinda hard for Futsuu. I mean, there's a don 1/2 earlier which make the drum roll (stream for me) kinda hard. /*Tried a spinner.
[Muzukashii]
- 00:22:807 (67,68,69,70) - how about change it as K D D K ? it goes really well with the melody. /*This would make the next K trio no feel very unique
- 00:58:024 (173,174,175,176,177,178,179,180,181,182,183,184) - if you want to make it a lil easier, how about change it as kkD kkD kkD kkD http://puu.sh/bGFjU/20c9088715.jpg /*This would blend with my previous kkD, and changing those really doesn't fit too much ;~;
[Oni]
- 00:10:323 (25) - idk why, but I think if you change this one as kat it sound better with the previous note. /*tbh I'd really want to do it, but playing the same patterns three times in a row may be a bit boring so I added a tiny difference, good you found it.
- 00:38:087 (171) - change it as k ? it sound pretty good with the next note. /*Keeping kats for the percussions here.
- 00:48:894 (216) - You used a finish on the 3 previous notes which have kinda the same sound as this one, so change it as K ? /*I think I forgot to put the finish hitsound
- 00:58:024 (249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264) - honestly I think something like feel much better to play : http://puu.sh/bGFLb/78ebb04114.jpg /*I really like this patterns ;w;
- 01:02:310 (272) - change it as K for the strong beat ? /*Leaving big notes for the kiai.
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that all from me !
I tried to say only general thing, maybe I fail'd ?
good luck \o/
NeviltiS wrote:
Hi~ from my queue.
[General]
offset is 1935? there was a sense of incongruity in Kantan. /*There was no inconsistency o.O
[Kantan]
00:36:220 (37) - move to 00:36:593? /*I'd want to keep simple rhythms here.
[Futsuu]
00:42:928 (74) - remove? /*This beat is strong for vocals, so removing it would feel weird.
01:14:605 (31) - k? /*Change the whole 01:13:863 (28,29,30,31) - for kats
[Muzukashii]
00:26:344 (78) - k? /*Keeping as in the next kats the vocals are more emphasized.
00:28:767 (86) - ^ /*^
00:39:388 - add d? /*That'd make it very similar to Oni, and I want iost different as possible.nt as possible, though I made a few changes based on this
00:41:810 - ^ /*Same
00:42:928 (128) - remove? /*Same as in Futsuu
00:44:605 (134) - k? /*Changed 00:45:354 (136,137) - to kats, I want to kee the d d k d there as it somehow fits better in the whole song even if I mapped mostly on vocals.
00:51:313 - add d? (same as 00:39:388) /*Same
00:53:736 - ^ (same as 00:41:810) /*Same
[Oni]
00:34:543 (155,156) - Ctrl+G? /*I'd prefer to keep this part d kkd kkd as all the dons would cover the same tone.
00:42:928 (183) - remove? /*Same as in other diffs
Good luck!
Thanks a lot for modding qoot, had to check my Kantan countless times in that part, did a few modifications more before the kiai, but nothing else.qoot8123 wrote:
hi o/ requested in game
[General][ Kantan]
- remember to remove widescreen support on all diffs /*Oops, I always forget this, jjjjdone
- 00:36:223 (37) - i suggest you move this note to 00:36:037 - ,it is more fit the drum and music /*I'd want to keep simple rhythm here
- 00:42:931 (43,44,45,46,47) - this pattern is a bit offbeat to me, try this to follow the drum more precise /*I don't like 3/2 patterns too much, but did something that has a similar rhythm.
- 01:06:037 (5,6,7) - move these three notes 1/2 forward,to follow the drum clearly /*Newbies will likely have a hard time figuring the notes not being on the main beat, so I want to keep these ones.
- 01:12:000 (13,14,15) - ^ /*^
- 01:17:962 (22,23,24) - ^ /*^
- 01:23:925 (30,31,32) - ^ /*^
[ Futsuu]
- 01:07:155 (12) - try to remove this note, it sounds more clear to me. /*Done, and changed a bit this part to not harm the spread due having less notes.
- 01:19:081 (43) - ^ /*^
[ Muzukashii]
- 00:35:851 (110) - remove the finish, the beat on 00:36:037 (111,112,113) - is more powerful than 00:35:851 (110) - /*Done
- 00:36:969 (114,115) - also try to remove finish, to enhance the power on 00:37:528 (116) - /*Done here and in Oni too.
- 01:08:087 (210) - move to 01:08:832 - more fit the drum and vocal /*Although I'm mostly vocal mapping, I'd want to begin this part in the strongest beat to achieve a stronger emphasis, so I'll keep this part, also the note being there compliments nicely the previous kkd pattern.
- 01:20:012 (258) - ^ /*^
[ Oni]call me back
- 01:06:969 (292,293,294,295) -how about try this? it can make a consistency with 01:04:733 (279,280,281,282,283,284,285,286) - also make the rhythm more clear /*Keeping the pattern as the single kat there would emphasize better the guitar sound there than having another kat in the same pattern, the second ddd serves to complement the guitar too.
- 01:18:987 (355) - remove? same as above, the rhythm would be more clear /*^
Thanks for the mod LustLust wrote:
This has been sitting around for quite awhile
[Oni][Muzu]
- 00:34:919 (157,158,159,160,161) - This play here was a bit awkward and didn't really flow well in regards to the previous pattern. I suggest changing it to dkd ddk. Fit and played much better IMO. Another good alternative would be ddk ddk /*This works better as kkd to fit better the higher sound in the red ticks.
[Futsuu]
- 01:15:913 (240,241,242) - I know you are going for a bit of variety here but I think it would be a better idea to stick with what you had at 01:09:950 (215,216,217) - . Sounds nicer to the music and plays better. /*I find this better than ddK, as it has the same intensity as the previous big dons, look at 01:03:987 (192,193,194) - .
[Kantan]
- 00:49:453 (90) - big d would be nice here, like you did in the muzu and oni /*Done.
Call me back
- 00:36:223 (38) - Perhaps it would be better to have it at 00:36:037 - to keep consistency with the rest of your other patterns and rhythms. Also follows the music more closely imo /*I remember this being called out for more people and I noticed this is true, changed
- 01:25:416 (32,1) - tbh this is a bit too close to eachother. When I was a newer player I had struggles figuring out what the sliders were even for, and with a big D at the end I think this will be a hard pattern to have in a Kantan /*Alright, changed for some notes.
Lust wrote:
We changed the bg to 1366x768 (was 1365x768),
There is no TaikoBAT or any mode-specific BATs anymore.TKS wrote:
when did you become a TaikoBAT Lust?
this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lolStefan wrote:
There is no TaikoBAT or any mode-specific BATs anymore.TKS wrote:
when did you become a TaikoBAT Lust?
I thought the same thing...TKS wrote:
this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lol
To answer your question in a way that satisfies the new system, I can mod any game mode but I will not mod anything outside of my playing abilties. DakeDekaane's map here was well within my boundries in terms of what I can play.TKS wrote:
when did you become a TaikoBAT Lust?
He's modding Taiko sometimes but probably the first time qualifying in this mode.TKS wrote:
this is the first time i have seen his Taiko mod. you mean i can rank std, ctb and mania map? lol