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Avenged Sevenfold - Afterlife

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Topic Starter
Luvdic

rust45 wrote:

Cool song

[Normal]
The beginning (until the first break) seems to have plenty on whistles, I don't think it sounds that good. Have thought of that too, Ill get rid of some whistles then
The Chorus is really boring compared to the rest of the map. Nah ill leave it as it is for now... its nothing special but a bunch of sliders that most of new players doesnt know how to follow :x

[Insane]
I can't beat it, but I love it. I cant beat it too xD, Cant even reach 100 combo...

[Hard]
This is just Insane with less distance snap, I think there are too many 1/4 notes, I think you shouldn't have all of those as I think hards shouldn't have an excess in 1/4 notes (unless the song is slow which this song is obviously not) You don't have to lower the amount of 1/4s but it's just my opinion. Yep this is just insane with less distance snap and less beats in the choruses. Although i can full combo this map... what a huge difference uh...

Nice maps, you get a star.

Damn, I found nothing specific, just generalizations, I need to get back in my A-game, though it could just because the map is so good.
arien666
This map has been deleted on the request of its creator. It is no longer available.
Matma Rex
You win a free internet.

THIS MAP IS AWESOME.


And btw, I think you should use a neatly cropped bg for the taiko diff.
Topic Starter
Luvdic
Umm... do you mean... moving the skull a little bit down? Ermm if thats what you meant... done Lol
blissfulyoshi
Not touching the p-bubble

Sadly you probably created a .osb file when you added the new picture or something. Please remove the unneeded .osb file and full resubmit.

Normal:
Personal I don't like copying and pasting sections where the slider repeats or seems very similar each time
Edit: This is not very important, so you can ignore my opinion here.

Normal mod:
01:33:125 (1) - the curve looks a little flat, so can you make it slightly curvier

Hard: fine

Insane: fine

Mitten-Katsu's Taiko Oni: fine

==============================
Another MAT approves. Star.
ignorethis
Offset sounds a bit early (I can't give a specific value, but I strongly suggest you to turn to a timing pro and ask for a recheck)

As I'm not a pro in Taiko modding I just watched an autoplay for that Taiko Oni, seems fine.

<Normal>
Seems fine... but... couldn't you come up with some better slider designs...? Even your other difficulties have better designs. D:

Others are fine. Tell me for recheck or pubble. Star'd.
Topic Starter
Luvdic

blissfulyoshi wrote:

Not touching the p-bubble

Sadly you probably created a .osb file when you added the new picture or something. Please remove the unneeded .osb file and full resubmit. Stupid osb file that keeps getting created D:

Normal:
Personal I don't like copying and pasting sections where the slider repeats or seems very similar each time Can you please be more specific on this? im not quite understanding what youre trying to say...

Normal mod:
01:33:125 (1) - the curve looks a little flat, so can you make it slightly curvier

Hard: fine

Insane: fine

Mitten-Katsu's Taiko Oni: fine

==============================
Another MAT approves. Star.

ignorethis wrote:

Offset sounds a bit early (I can't give a specific value, but I strongly suggest you to turn to a timing pro and ask for a recheck) Sighs... stupid timing... ill try to get a timing recheck >_>

As I'm not a pro in Taiko modding I just watched an autoplay for that Taiko Oni, seems fine.

<Normal>
Seems fine... but... couldn't you come up with some better slider designs...? Even your other difficulties have better designs. D: Sighs fine, no more sliders on the choruses

Others are fine. Tell me for recheck or pubble. Star'd.
Fuuko
Fuuko
Here.

Edit - Updated.
Later we finish the modding on hard and insane. <3

Download: Avenged Sevenfold - Afterlife (ErufenRito) [Fuuko's hitsounds].osu
Topic Starter
Luvdic

FuukoLover wrote:

Here.

Edit - Updated.
Later we finish the modding on hard and insane. <3
Downloaded and i think ill keep it as it is for now... And thanks for the irc mod

I would really love that you come with an idea about how the hitsound should sound for all the difficulties rather than changing them one on one (i feel this is not understandable... oh well)
Doomsday
ignorethis didn't come back to Protobubble? Hopefully I can fix that.


Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Timing looks good
[NORMAL]

02:46:645
(x) - Start the kiai fountain here? 9I don't think you should start a kiai fountain, but that is just me :P)

[HARD]

This difficulty feels very similar to Insane. I'll leave this, but you should try to map hard a differently to how you map Insane next time.

Its not much easier than insane either. Again, I'll leave this for now. The map itself is fine though

[INSANE]

This difficulty is damn fun. Overmapped at some parts, but fun.

00:29:835 (1,2) - Move these closer together? Even a small gap like that can cause a cheap miss.

[MITTEN-DON'S TAIKO ONI]

I'm not too experienced with Taiko, but this looks good

Nice map. When you're done with my mod, I'll come and protobubble. :)

Starred
Topic Starter
Luvdic

Doomsday93 wrote:

ignorethis didn't come back to Protobubble? Hopefully I can fix that. I didnt bother much with that cause i thought this map is already protobubbled? Anyways, i havent done everything he have asked me to do yet, and with this i mean the timing recheck. I have already posted on timing help, but as always, i have got no response yet >_>


Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .

  1. Timing looks good
Lol, i hate timing, everyone have something to say about my map's timing

[NORMAL]

02:46:645
(x) - Start the kiai fountain here? 9I don't think you should start a kiai fountain, but that is just me :P)
Nah ill put kiai fountain here cause i had already put them on the other difficulties, so changed kiai time to where you suggested

[HARD]

This difficulty feels very similar to Insane. I'll leave this, but you should try to map hard a differently to how you map Insane next time.

Its not much easier than insane either. Again, I'll leave this for now. The map itself is fine though At least for players like me, i can full combo this difficulty, while in the insane, i can barely get pass the first break... so yeah

[INSANE]

This difficulty is damn fun. Overmapped at some parts, but fun. heh thanks :D,

00:29:835 (1,2) - Move these closer together? Even a small gap like that can cause a cheap miss.
Done

[MITTEN-DON'S TAIKO ONI]

I'm not too experienced with Taiko, but this looks good

Nice map. When you're done with my mod, I'll come and protobubble. :)

Starred
Doomsday
Ah. I thought ignorethis popped it. Guess not.

Eitherway, Its still protobubbled
Gens
[Hard]

01:30:943 (1) - Maybe bring it down two grids to match up the spinner's center in-game? You can see it's misaligned while testing.
02:35:324 (1) - Same as above.
02:52:783 (1) - Same as above.

[Mitten-Katsu's Taiko Oni]

01:24:668 - Uninhereted section? Why?

Other than that it's awesome! Absolutely loved the patterns you used here.
Topic Starter
Luvdic

Gens wrote:

[Hard]

01:30:943 (1) - Maybe bring it down two grids to match up the spinner's center in-game? You can see it's misaligned while testing.
02:35:324 (1) - Same as above.
02:52:783 (1) - Same as above.
I know, and did it in purpose. Combo colours blends a lot with the spinner making it hard to see if these circles its in the exact center

[Mitten-Katsu's Taiko Oni]

01:24:668 - Uninhereted section? Why? Have no idea.... ask mitten Lol, but ill change it for him

Other than that it's awesome! Absolutely loved the patterns you used here.
Matma Rex

Gens wrote:

[Mitten-Katsu's Taiko Oni]

01:24:668 - Uninhereted section? Why?
Just guessing that it's required so that Taiko vertical bars display correctly. You'd better not mess with Taiko maps' timing sections, stuff is complicated there D:
Astom
[General]
-Agrega source, no conosco el grupo de esta cancion, pero obviamente debe existir algun album de donde provenga esta cancion.
-Alguna razon para tener la misma imagen dos veces en la carpeta? te sugiero crear un fondo 1024x768 para que no pierda definicion la imagen

[Normal]
-Acc 100%
-No veo problemas

[Hard]
-Acc 90%
-Esto es eso mi opinion la puedes ignorar si quieres, encontre muy monotona la dificultad, se repetian demasiado algunas cosas, quisa intenta formar alguna figura como lo hiciste en insaneo separar algunos circles para q haya un poco mas de variedad.

[Insane]
-Esta a decir verda no la pude pasar, = son las 4 de la mañana y tengo sueño aparte no me gustan muxo este tipo de canciones.

En general esta bastante bn no veo nada "malo".

Star :3
Topic Starter
Luvdic

Astom wrote:

[General]
-Agrega source, no conosco el grupo de esta cancion, pero obviamente debe existir algun album de donde provenga esta cancion. Source no es igual al album.
-Alguna razon para tener la misma imagen dos veces en la carpeta? te sugiero crear un fondo 1024x768 para que no pierda definicion la imagen Si revisas bien, la altura donde estan las calaveras son diferentes.

[Normal]
-Acc 100%
-No veo problemas

[Hard]
-Acc 90%
-Esto es eso mi opinion la puedes ignorar si quieres, encontre muy monotona la dificultad, se repetian demasiado algunas cosas, quisa intenta formar alguna figura como lo hiciste en insaneo separar algunos circles para q haya un poco mas de variedad. Era mi intencion. Quizas si debia haber usado mas estilos, pero al final decidi hacerlo asi

[Insane]
-Esta a decir verda no la pude pasar, = son las 4 de la mañana y tengo sueño aparte no me gustan muxo este tipo de canciones. Lo mismo podria decir de las 95% canciones japonesas.... ahahah

En general esta bastante bn no veo nada malo.

Star :3
y garcias =o
Lilac
Not sure whether I should pop the pubble.

Probably not... Remove the .osb and full submit.

[Hard]
01:41:58 (4) - That is pretty dodgy spacing. Consider maybe horizontally flipping it.

Couple of spots where hitsounds weren't great but it wasn't anything too major. Good work.
Topic Starter
Luvdic

MarioBros777 wrote:

Not sure whether I should pop the pubble.Yay, i guess... Lol

Probably not... Remove the .osb and full submit. AHHHH STUPID FILE, it keeps getting created, even though im being so careful at not cliking Design

[Hard]
01:41:58 (4) - That is pretty dodgy spacing. Consider maybe horizontally flipping it. Done

Couple of spots where hitsounds weren't great but it wasn't anything too major. Still trying to learn how to use hitsounds more effectively >_>

Good work.Thanks
Lilac
How disgusting of me. I didn't star this.

I'll give you a kudosu star on top of that, how's that?
Kii-Sakurada
Omg I love this song, and I know this will be a very good beatmap at the end
Star :3
James2250
Normal:
looks good

Hard:
looks good

Insane:
looks good

Taiko:
is there really a point in the 2 second lead-in time? (is this a taiko thing)..
why not end the kiai time at the same time as the other difficulties?

really no flaws that I can see
*star*
Diasios
[General]

  • • Sample volume: 9
Topic Starter
Luvdic

MarioBros777 wrote:

How disgusting of me. I didn't star this.

I'll give you a kudosu star on top of that, how's that?
Its okay =o. Its not that im asking you to mod this for stars...

kiisakurada wrote:

Omg I love this song, and I know this will be a very good beatmap at the end
Star :3
How can you star a map that you dont know how it is? Only because of the song?

James2250 wrote:

Normal:
looks good

Hard:
looks good

Insane:
looks good

Taiko:
is there really a point in the 2 second lead-in time? (is this a taiko thing)..
why not end the kiai time at the same time as the other difficulties?

really no flaws that I can see
*star*
Done changes in taiko...

xxheroxx wrote:

[General]

  • • Sample volume: 9
Ill keep it the way it is. Even at the current tick, the samples volume is still a bit too high for my taste...

And thanks to everyone
yaya
bubble
Revengexsoyah
i love this song

nice map eee , good luck
Starrodkirby86
So why is there another timing section in Mitten's Taiko at 84,668...? o.o
Topic Starter
Luvdic

Starrodkirby86 wrote:

So why is there another timing section in Mitten's Taiko at 84,668...? o.o
Because some people said that in taiko difficulties, timing sections works quite different, and its best to not to touch them, and seeing that this red timing section pretty much does "nothing", and hearing the warnings of some people, i decided to leave it as it is.

If its really necessary to remove it, just say so, and ill do.
Matma Rex

ErufenRito wrote:

Starrodkirby86 wrote:

So why is there another timing section in Mitten's Taiko at 84,668...? o.o
Because some people said that in taiko difficulties, timing sections works quite different, and its best to not to touch them
As far as I know (though I'm not an expert), it is used when timing signature is reset to accordingly fix alignment of vertical bars.
[Strike]
wow awesome map! i love it
Lilac

Matma Rex wrote:

As far as I know (though I'm not an expert), it is used when timing signature is reset to accordingly fix alignment of vertical bars.
Matma be right on that.
RemmyX25
02:05:043 (1,2,3,4,5,1,2,3,4,5) - (same area in other difficulties) I recommend turning this from a bunch of redundant 3 second breaks to one long break. This would make more sense break wise.

Normal:
Couple of difficulty spread suggestions, would help to make the difficulty spread more even.
  1. Larger Circle Size (this one im a stickler for)
  2. Lower Overall Difficulty (okay this one i'll be a bit more lienient. The way I have it set now has the Star difficulty at an even 3 stars which is what we're aiming for.
Hard:
01:30:943 (1) - That note is hard to hit after the previous spinner. Also why not just make that one long spinner? Reduces spinner spam, hard to hit note, etc.
02:33:960 (1,1,1) - Same here
02:51:419 (1,1,1) - And here

Overall, Hard doesn't really feel like an "in the middle" map in terms of difficulties.

Insane:
Im going to half to agree with everyone else in this thread and say that insane is too similar to hard. Insane looks good as it is, but id extremely recommend toning hard down a lot.

Taiko:
Are the extremly fast sliders really necessary?
Topic Starter
Luvdic
Done almost all of them.

I will consult with mitten, and then i will decide what to do with taiko's difficulties timing sections.

Also, i had to reduce a lot more in the normal difficulty to keep it under 3 stars.... :x

And, im doing some changes to hard difficulty right now... May take a while seeing as i really liked a lot the way it was, and so it will be hard for me. It was so damm fun playing it with double time...

And thanks for your time.
rust45
[Normal]
01:50:857 (1) - I don't like where this slider starts, it just doesn't sound right to me, there's nothing in the music it really matches to, I can see why you started it there, but I think you should do something else.

[Hard]
Good job making this an actual middle ground between the diffs instead of a smaller spaced insane.

[Taiko]
Waaay too short, I also don't really like it much because it sounded like garbage, the claps and finishes seemed like they were only there to add difficulty, making it sound like crap IMO.
Topic Starter
Luvdic

rust45 wrote:

[Normal]
01:50:857 (1) - I don't like where this slider starts, it just doesn't sound right to me, there's nothing in the music it really matches to, I can see why you started it there, but I think you should do something else. Lol, i hope its better now.

[Hard]
Good job making this an actual middle ground between the diffs instead of a smaller spaced insane. Thanks

[Taiko]
Waaay too short, I also don't really like it much because it sounded like garbage, the claps and finishes seemed like they were only there to add difficulty, making it sound like crap IMO. I know, at first i wasnt so sure about this difficulty neither, but after asking like 2 or 3 people that does taiko mods, and they said it was fine, i left it there
And thanks :D
MMzz

rust45 wrote:

[Taiko]
Waaay too short, I also don't really like it much because it sounded like garbage, the claps and finishes seemed like they were only there to add difficulty, making it sound like crap IMO.
Was made before my mapping skills were addaquit, I wanted to redo it but the map got bubbled.
I suggest deleteing my diff :P
Topic Starter
Luvdic
Okay, ill take it out then...
But if you want, you may remap it, and ill upload it
lepidopodus
1:40 isn't that short for taiko as I think, so if you think this is sufficient, just leave it like now.

I'll check taiko diff as soon as I can.

EDIT: Well If you say so.
Topic Starter
Luvdic

lepidopodus wrote:

1:40 isn't that short for taiko as I think, so if you think this is sufficient, just leave it like now.

I'll check taiko diff as soon as I can.
I... have no idea, i have never played taiko before so... yeah, i dont know
But if its too much trouble, i guess i will just drop it, and thats why i wanted your opinion... x:

EDIT: just nvm it... i guess ill just drop it, and no more drastic difficulties changes...
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