This map has been deleted on the request of its creator. It is no longer available.
rust45 wrote:
Cool song
[Normal]
The beginning (until the first break) seems to have plenty on whistles, I don't think it sounds that good. Have thought of that too, Ill get rid of some whistles then
The Chorus is really boring compared to the rest of the map. Nah ill leave it as it is for now... its nothing special but a bunch of sliders that most of new players doesnt know how to follow
[Insane]
I can't beat it, but I love it. I cant beat it too xD, Cant even reach 100 combo...
[Hard]
This is just Insane with less distance snap, I think there are too many 1/4 notes, I think you shouldn't have all of those as I think hards shouldn't have an excess in 1/4 notes (unless the song is slow which this song is obviously not) You don't have to lower the amount of 1/4s but it's just my opinion. Yep this is just insane with less distance snap and less beats in the choruses. Although i can full combo this map... what a huge difference uh...
Nice maps, you get a star.
Damn, I found nothing specific, just generalizations, I need to get back in my A-game, though it could just because the map is so good.
blissfulyoshi wrote:
Not touching the p-bubble
Sadly you probably created a .osb file when you added the new picture or something. Please remove the unneeded .osb file and full resubmit. Stupid osb file that keeps getting created D:
Normal:
Personal I don't like copying and pasting sections where the slider repeats or seems very similar each time Can you please be more specific on this? im not quite understanding what youre trying to say...
Normal mod:
01:33:125 (1) - the curve looks a little flat, so can you make it slightly curvier
Hard: fine
Insane: fine
Mitten-Katsu's Taiko Oni: fine
==============================
Another MAT approves. Star.
ignorethis wrote:
Offset sounds a bit early (I can't give a specific value, but I strongly suggest you to turn to a timing pro and ask for a recheck) Sighs... stupid timing... ill try to get a timing recheck >_>
As I'm not a pro in Taiko modding I just watched an autoplay for that Taiko Oni, seems fine.
<Normal>
Seems fine... but... couldn't you come up with some better slider designs...? Even your other difficulties have better designs. D: Sighs fine, no more sliders on the choruses
Others are fine. Tell me for recheck or pubble. Star'd.
Downloaded and i think ill keep it as it is for now... And thanks for the irc modFuukoLover wrote:
Here.
Edit - Updated.
Later we finish the modding on hard and insane. <3
Doomsday93 wrote:
ignorethis didn't come back to Protobubble? Hopefully I can fix that. I didnt bother much with that cause i thought this map is already protobubbled? Anyways, i havent done everything he have asked me to do yet, and with this i mean the timing recheck. I have already posted on timing help, but as always, i have got no response yet >_>
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these .Lol, i hate timing, everyone have something to say about my map's timing
- Timing looks good
[NORMAL]
02:46:645 (x) - Start the kiai fountain here? 9I don't think you should start a kiai fountain, but that is just me )
Nah ill put kiai fountain here cause i had already put them on the other difficulties, so changed kiai time to where you suggested
[HARD]
This difficulty feels very similar to Insane. I'll leave this, but you should try to map hard a differently to how you map Insane next time.
Its not much easier than insane either. Again, I'll leave this for now. The map itself is fine though At least for players like me, i can full combo this difficulty, while in the insane, i can barely get pass the first break... so yeah
[INSANE]
This difficulty is damn fun. Overmapped at some parts, but fun. heh thanks ,
00:29:835 (1,2) - Move these closer together? Even a small gap like that can cause a cheap miss.
Done
[MITTEN-DON'S TAIKO ONI]
I'm not too experienced with Taiko, but this looks good
Nice map. When you're done with my mod, I'll come and protobubble.
Starred
Gens wrote:
[Hard]
01:30:943 (1) - Maybe bring it down two grids to match up the spinner's center in-game? You can see it's misaligned while testing.
02:35:324 (1) - Same as above.
02:52:783 (1) - Same as above.
I know, and did it in purpose. Combo colours blends a lot with the spinner making it hard to see if these circles its in the exact center
[Mitten-Katsu's Taiko Oni]
01:24:668 - Uninhereted section? Why? Have no idea.... ask mitten Lol, but ill change it for him
Other than that it's awesome! Absolutely loved the patterns you used here.
Just guessing that it's required so that Taiko vertical bars display correctly. You'd better not mess with Taiko maps' timing sections, stuff is complicated there D:Gens wrote:
[Mitten-Katsu's Taiko Oni]
01:24:668 - Uninhereted section? Why?
y garcias =oAstom wrote:
[General]
-Agrega source, no conosco el grupo de esta cancion, pero obviamente debe existir algun album de donde provenga esta cancion. Source no es igual al album.
-Alguna razon para tener la misma imagen dos veces en la carpeta? te sugiero crear un fondo 1024x768 para que no pierda definicion la imagen Si revisas bien, la altura donde estan las calaveras son diferentes.
[Normal]
-Acc 100%
-No veo problemas
[Hard]
-Acc 90%
-Esto es eso mi opinion la puedes ignorar si quieres, encontre muy monotona la dificultad, se repetian demasiado algunas cosas, quisa intenta formar alguna figura como lo hiciste en insaneo separar algunos circles para q haya un poco mas de variedad. Era mi intencion. Quizas si debia haber usado mas estilos, pero al final decidi hacerlo asi
[Insane]
-Esta a decir verda no la pude pasar, = son las 4 de la mañana y tengo sueño aparte no me gustan muxo este tipo de canciones. Lo mismo podria decir de las 95% canciones japonesas.... ahahah
En general esta bastante bn no veo nada malo.
Star :3
MarioBros777 wrote:
Not sure whether I should pop the pubble.Yay, i guess... Lol
Probably not... Remove the .osb and full submit. AHHHH STUPID FILE, it keeps getting created, even though im being so careful at not cliking Design
[Hard]
01:41:58 (4) - That is pretty dodgy spacing. Consider maybe horizontally flipping it. Done
Couple of spots where hitsounds weren't great but it wasn't anything too major. Still trying to learn how to use hitsounds more effectively >_>
Good work.Thanks
Its okay =o. Its not that im asking you to mod this for stars...MarioBros777 wrote:
How disgusting of me. I didn't star this.
I'll give you a kudosu star on top of that, how's that?
How can you star a map that you dont know how it is? Only because of the song?kiisakurada wrote:
Omg I love this song, and I know this will be a very good beatmap at the end
Star :3
Done changes in taiko...James2250 wrote:
Normal:
looks good
Hard:
looks good
Insane:
looks good
Taiko:
is there really a point in the 2 second lead-in time? (is this a taiko thing)..
why not end the kiai time at the same time as the other difficulties?
really no flaws that I can see
*star*
Ill keep it the way it is. Even at the current tick, the samples volume is still a bit too high for my taste...xxheroxx wrote:
[General]
- • Sample volume: 9
Because some people said that in taiko difficulties, timing sections works quite different, and its best to not to touch them, and seeing that this red timing section pretty much does "nothing", and hearing the warnings of some people, i decided to leave it as it is.Starrodkirby86 wrote:
So why is there another timing section in Mitten's Taiko at 84,668...? o.o
As far as I know (though I'm not an expert), it is used when timing signature is reset to accordingly fix alignment of vertical bars.ErufenRito wrote:
Because some people said that in taiko difficulties, timing sections works quite different, and its best to not to touch themStarrodkirby86 wrote:
So why is there another timing section in Mitten's Taiko at 84,668...? o.o
Matma be right on that.Matma Rex wrote:
As far as I know (though I'm not an expert), it is used when timing signature is reset to accordingly fix alignment of vertical bars.