What's the reason for the fake combo drops that can be seen on stream? Is it the client's fault and if it is, can it be fixed?
people that hate swedes maybe?Xytox wrote:
But closing down Skype won't help much if the attacker has already acquired the ip, will it?
It's worrying to say the least, and really sad at that as well. Like holy shit. I refuse to believe that Norway would disconnect that much against us. I could bet thousands of dollars that they wouldn't if it was a regular match in multiplayer. Still, that's what happened, and they were not the only ones. Some of my teammates dropped as well. One got kicked from the server entirely even.
And then when our match is done, the next matches gets streamed and not a single problem in sight.
Like I'm so confused. Who the actual fuck would be interested in DDoS'ing Norway or Sweden out of all countries?
Thank you but, we lost against Austria lolPsychoJake wrote:
Osu! World Cup 2014 - Saturday results
New Zealand 1 - 4 Philippines
Lithuania 2 - 4 Taiwan
Indonesia 1 - 4 Australia
Malaysia 1 - 4 China
Hong Kong 0 - 4 Netherlands
Singapore 4 - 3 Finland
Denmark 1 - 4 Russia
Portugal 0 - 4 South Korea
Argentina 4 - 3 Philippines
Hong Kong 0 - 4 Poland
Denmark 1 - 4 Malaysia
Russia 1 - 4 China
Portugal 0 - 4 Italy
Finland 1 - 4 UK
Lithuania 0 - 4 Norway
Canada 0 - 4 Poland
Chile 1 - 4 France
Canada 2 - 4 Netherlands
Ukraine 4 - 2 Brazil
Finland 0 - 4 USA
Argentina 4 - 3 Austria
Mexico 0 - 4 Brazil
Norway 1 - 4 Sweden
Italy 3 - 4 Germany
New Zealand 0 - 4 Argentina
UK 2 - 4 USA
Chile 2 - 4 Australia
Mexico 0 - 4 Japan
oh fuuuuuuuuuuuuuckEnhu wrote:
Thank you but, we lost against Austria lol
buny wrote:
people that hate swedes maybe?
or just to cause controversy in general
I'm curious if that skype group got much practical use out of it either
US>UK
mighty murrica 2stronk for queen gg piekaoru and gunther
Melt3dCheeze wrote:
If you're promoting us to not use skype, can you atleast make an ingame chatrooms like #red and #blue? Skype and other third party programs are good for team communication, but ingame would be nice.
pls noLoctav wrote:
Singapore lost 3 to 4 :\PsychoJake wrote:
Osu! World Cup 2014 - Saturday results
New Zealand 1 - 4 Philippines
Lithuania 2 - 4 Taiwan
Indonesia 1 - 4 Australia
Malaysia 1 - 4 China
Hong Kong 0 - 4 Netherlands
Singapore 4 - 3 Finland
Denmark 1 - 4 Russia
Portugal 0 - 4 South Korea
Argentina 4 - 3 Philippines
Hong Kong 0 - 4 Poland
Denmark 1 - 4 Malaysia
Russia 1 - 4 China
Portugal 0 - 4 Italy
Finland 1 - 4 UK
Lithuania 0 - 4 Norway
Canada 0 - 4 Poland
Chile 1 - 4 France
Canada 2 - 4 Netherlands
Ukraine 4 - 2 Brazil
Finland 0 - 4 USA
Argentina 4 - 3 Austria
Mexico 0 - 4 Brazil
Norway 1 - 4 Sweden
Italy 3 - 4 Germany
New Zealand 0 - 4 Argentina
UK 2 - 4 USA
Chile 2 - 4 Australia
Mexico 0 - 4 Japan
I refuse to believe that with the kind of internet Norway/Sweden has would suddenly drop.Xytox wrote:
It's worrying to say the least, and really sad at that as well. Like holy shit. I refuse to believe that Norway would disconnect that much against us. I could bet thousands of dollars that they wouldn't if it was a regular match in multiplayer. Still, that's what happened, and they were not the only ones. Some of my teammates dropped as well. One got kicked from the server entirely even.
I concur. Just getting too repetitivebuny wrote:
would be nice if the first 50 matches weren't the same map tbh
just a suggestion in case the map selectors want to put in the extra effort to make the first couple days less repetitive
In #2 we had a different map pool for each match in group stages
ggs to Chile, Indonesia and Australia !Aka wrote:
i am a girl, please dont call me HE next time thanks >_<
THANKS FOR DDOSING RUSSIA, PIDORScr1m wrote:
THANKS FOR DDOSING RUSSIA, PIDORS
Well, why would they?benny10033 wrote:
Just a quick question: Why not put team coop. in game mode?
Just what happened while I was out of my house @.@Zantaria wrote:
srsly tho .. DDOSing ... to destroy a competition that way is just the worst experience for everybody participating and watching.
It seemed like multiple russian players got DDOS'd when they were 3/0 in the leadSetsuen wrote:
Just what happened while I was out of my house @.@
You guys deserved itsilmarilen wrote:
netherlands 4-2 poland
https://osu.ppy.sh/mp/10353347
that was a bit unexpected, but yay!
Astar's internet GGrEdo wrote:
What happened on Towa yori Towa ni that it was a 4v3?
Well played, nevertheless.
yaysilmarilen wrote:
netherlands 4-2 poland
https://osu.ppy.sh/mp/10353347
that was a bit unexpected, but yay!
our match was simply amazing. Huge props to MathClass he performed really really well! I didn't think we can come back but oh well that freemod pick / your hdhr was really playing into our handsKRZY wrote:
Mixed feelings for this group stage.
Really proud of how the first-timers in the team performed, especially MathClass. K i R i K a R u has officially been promoted to the driver's seat of the bus that is the Korean team, and it's both impressive and happy to see a player who's been around forever finally making a name for himself as one of the best players in the world at the biggest stage of the game.
A bit disappointed with my own performance, for me it is fair to say I single-handedly threw away the Germany game with the miss on Bonfire and then the Terekakushi pick. Should have thought better. Overall I missed too many times on no-mod maps than I would have liked, but improvements will be made.
Had forgotten how fun this tournament is. Loving it at the moment.
i'll have to agree on this one. Italy could've easily won against other top seed teams with their performance and certainly didn't deserve 2nd lowest seed, same for Korea and high seed. This was one tough group man, other groups were nothing compared to this, everyone played SO well!lesslunatic wrote:
I just wonder how Korea was "high seed" and Germany "top seed" and our team was marked as "low seed" while Portugal was a "medium seed", I would like know what's the "top seed" on groups like Group C, Group B and Group E.. lmao
well, nothing else to say, I am happy of our performance, we almost won against Germany and played really well, I hope a better organization for the next owc.
Next year I would suggest to use some experienced players to make groups properly.
Also completely agree with everything that was said here, we got an awesome experience from these matches at least, and it was damn awesome and competitive to play against you guys.cptnXn wrote:
i'll have to agree on this one. Italy could've easily won against other top seed teams with their performance and certainly didn't deserve 2nd lowest seed, same for Korea and high seed. This was one tough group man, other groups were nothing compared to thislesslunatic wrote:
I just wonder how Korea was "high seed" and Germany "top seed" and our team was marked as "low seed" while Portugal was a "medium seed", I would like know what's the "top seed" on groups like Group C, Group B and Group E.. lmao
well, nothing else to say, I am happy of our performance, we almost won against Germany and played really well, I hope a better organization for the next owc.
Next year I would suggest to use some experienced players to make groups properly.
17 solid hours of streaming laterMr Color wrote:
17 solid hours of commentary later, I am left broken and voiceless
Can't wait to do that again next week!
I think this would be easily remedied by adding a bit of a delay on spectating matches. Add a 5-10 second delay to give time for the playback to buffer properly. It really is a shame to see a game that I think would have a lot of success as a spectator e-sport suffer from bad presentation.xasuma wrote:
Being on the other end of the straw(spectator on twitch) I would like to inquire for someone to attempt and fix fake misses. I know it is "client lag", but there is got to be something someone can do about it.
This one thing is for me at least the most annoying one when watching owc. Hopefully for the next weekends coming, but if it's not possible that quickly, at least for next year. ty
I can't sympathize for him though:fartownik wrote:
Astar's internet GGrEdo wrote:
What happened on Towa yori Towa ni that it was a 4v3?
Well played, nevertheless.
I don't find it particularly disturbing but w/e. If you watched (for example) some Counter-Strike matches you'd see that the players usually tease their opponents in the exact same way. Not like it's not retarded to do that, but it shouldn't be overreacted by banning the player from the entire tournament.Xhomas wrote:
I can't sympathize for him though:
But he had amnesty from that, and I believe doing what he did against NL wasn't enough to ban him entirely from the tournament, no matter how stupid it was.Loctav wrote:
It's not like he wasn't silenced, didn't vandalize the wiki and was on probation, tho
Netherlands, Austria, UK and Taiwan can all put up a good fight against Germany.manjumochi wrote:
It just me or Germany gets the easier path to finals...
You guys still did pretty well. And in that match you wrote, "Onodera is love"KRZY wrote:
Mixed feelings for this group stage.
Really proud of how the first-timers in the team performed, especially MathClass. K i R i K a R u has officially been promoted to the driver's seat of the bus that is the Korean team, and it's both impressive and happy to see a player who's been around forever finally making a name for himself as one of the best players in the world at the biggest stage of the game.
A bit disappointed with my own performance, for me it is fair to say I single-handedly threw away the Germany game with the miss on Bonfire and then the Terekakushi pick. Should have thought better. Overall I missed too many times on no-mod maps than I would have liked, but improvements will be made.
Had forgotten how fun this tournament is. Loving it at the moment.
Good luckXytox wrote:
Well then... I hoped for a little bit more luck than that.
I was suggesting this as well.Xayne wrote:
I think this would be easily remedied by adding a bit of a delay on spectating matches. Add a 5-10 second delay to give time for the playback to buffer properly. It really is a shame to see a game that I think would have a lot of success as a spectator e-sport suffer from bad presentation.xasuma wrote:
Being on the other end of the straw(spectator on twitch) I would like to inquire for someone to attempt and fix fake misses. I know it is "client lag", but there is got to be something someone can do about it.
This one thing is for me at least the most annoying one when watching owc. Hopefully for the next weekends coming, but if it's not possible that quickly, at least for next year. ty
Loctav ain't got time for that shit m8Harrharrqi wrote:
Edit: more errors. USA beat UK 4-2, not 4-3. The Canadian and German flags are not showing in two instances.
Maybe, in order to fix these errors in the future, try double checking your work.![]()
![]()
As long as people understand this I can die happyAthrun_Yamato wrote:
You guys still did pretty well. And in that match you wrote, "Onodera is love"
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.manjumochi wrote:
It just me or Germany gets the easier path to finals...
South Korea again gets bad luck and will play finals to the end if they advance.
Based on the tournament schedule there should be a double elimmination otherwise two Final Weeks makes no sense.Rea Himuro wrote:
I want to know if the knockout stage is going to be double elimination as it has been promised or it will only be a normal knockout?
Because based on the graph that has been posted on wiki, it seems to be just a normal knockout stage which is the same as the previous OWCs.
an osu dev playing in owc is so weird, it's like if Chris Metzen played at a blizzcon 3's tournament on WoW, or IronStylus being in an LCS team on LoL.Tom94 wrote:
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.manjumochi wrote:
It just me or Germany gets the easier path to finals...
South Korea again gets bad luck and will play finals to the end if they advance.
That being said time will tell whether this actually is the easier path. I sure don't know. :p
I really don't mind the delay tbh if it doesn't make me hyped up for the wrong reason or something like that (e.g. someone dropped combo, chance of going into tie breaker then finds out to be client lag orz)Ethelon wrote:
I was suggesting this as well.Xayne wrote:
I think this would be easily remedied by adding a bit of a delay on spectating matches. Add a 5-10 second delay to give time for the playback to buffer properly. It really is a shame to see a game that I think would have a lot of success as a spectator e-sport suffer from bad presentation.
Zallius said that spectators wouldn't like the delay. My personal opinion is that something like 5-10 seconds isn't a big deal and you don't even need to delay the mp data with a delay that small. The trade-off would be worth it (assuming that a similarly small amount of time would actually fix the issue).
I've always questioned that in the world cup. There is so much lag.Plaatinum wrote:
I'm just gonna put this out here in hope that anyone developing the tournament clients can see this. The one single thing that ruins the stream is the lag. There is always glitched misses or lag in every match. Is it possible if the client is delayed a couple minutes so everything can catch up and display the proper information instead?
I second that. While spectating it just gives people sudden heart-attacks when you see players miss here and there. Even commentators seem to have a hard time deciding on who missed and which team is leading. This ruins the spectating experience more than you'd think.Athrun_Yamato wrote:
I've always questioned that in the world cup. There is so much lag.Plaatinum wrote:
I'm just gonna put this out here in hope that anyone developing the tournament clients can see this. The one single thing that ruins the stream is the lag. There is always glitched misses or lag in every match. Is it possible if the client is delayed a couple minutes so everything can catch up and display the proper information instead?
It really isn't. If you look at LoL, almost all of the commentators are retired pro-players. It makes a lot of sense to play the game you're devving so you can get a good grasp on what you need to work on.Riince wrote:
an osu dev playing in owc is so weird, it's like if Chris Metzen played at a blizzcon 3's tournament on WoW, or IronStylus being in an LCS team on LoL.Tom94 wrote:
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.
That being said time will tell whether this actually is the easier path. I sure don't know. :p
Team Peppy when?
it lags when you have over 10k clients connecting to osu! doing all sort of stuffsmanjumochi wrote:
Well, it lags even in normal spectator mode (and with same problems), maybe this could be a hint to solve (or not, because of internet connections all over the world have a lot of variations, even good internet connection sometimes have lag).