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Starz - Second Nature Ft. Veela [Taiko|Osu]

posted
Total Posts
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Topic Starter
-Tochi
This beatmap was submitted using in-game submission on 17. februar 2015 at 17:35:54

Artist: Starz
Title: Second Nature Ft. Veela
Tags: dnb Hanjamon Starzz Music Liquid Drum & Bass Josh Cambridge
BPM: 175
Filesize: 9577kb
Play Time: 05:09
Difficulties Available:
  1. Hanjamon's Oni (4,37 stars, 1931 notes)
  2. Natural (4,91 stars, 1155 notes)
Download: Starz - Second Nature Ft. Veela
Information: Scores/Beatmap Listing
---------------
DnB <3
ReDownload it if you haven't after: 04-02-2015 - 18:40 PM DD-MM-YYYY - CET +1
Play with hitsounds for more fun!

Hanjamon's Oni - 100%
Natural - 100%
Thanks to Hanjamon for the beutiful GD~

Old Diff: http://puu.sh/e9QNz/4a0a4b186d.zip

Want to sing along the song? Then click on the box below!
Lyrics
  • Flawless when she was a drone
    Had it all and still she felt alone
    Clueless 'til she pulled the plug
    Shocked her ties and relied on her luck
    Mm - Resting her weary mind
    Pack up her convictions inside
    Darkness is her energy
    Easily forgotten and often misconceived~

    Heart nearly stops when she sees his face
    Big brown eyes that that baptize with a gaze
    Weaving words like it's second nature
    Revolution stories take his paper
    Needs her fix or else she can't sleep
    Both their friends concerned it's a disease
    Shares all the sounds that make up his life
    They dance in the dark to secrets in the night~

    (However, light~ However light~ However, light~)

    ------------------------------------------------------------------

    "This feels really right" she said
    He nodded back with a stare straight ahead
    "I know what we have to do
    Etre ensemble, I want you so bad.."
    "We can create anything" she said
    "I'll be your queen you be my king."
    "Show this world what we have to say,
    Hold my hand and let's blow them away."

    Here, dance, when you see her there
    It's imagination, rotation of what is
    Romance sparks their intuition
    Sprint a little faster and master it down he made
    Entrance to her ferris wheel
    Boarded with a smile to melt diamonds and have her
    At the first glance when he shared his wish
    Takes his hand to change the world with him.

    ------------------------------------------------------------------

    Heart nearly stops when she sees his face
    Big brown eyes that that baptize with a gaze
    Weaving words like it's second nature
    Revolution stories take his paper
    Needs her fix or else she can't sleep
    Both their friends concerned it's a disease
    Shares all the sounds that make up his life
    They dance in the dark to secrets in the night~

    (However, light~ However light~ However, light~)

    ------------------------------------------------------------------

    "This--feels really right" she said
    He nodded back with a stare straight ahead
    "I know what we have to do
    Etre ensemble, I want you so bad.."
    "We can create anything" she said
    "I'll be your queen you be my king."
    "Show this world what we have to say,
    Hold my hand and let's blow them away."

    Nobody really gets it cause it's not the same
    Talk out the riddles just to stop the rain
    Thinking of the beauty they could make together
    Dreaming of the reacharound hold on for better weather
    Addicted to the lust that consumes her mind
    Disregards the thoughts she's forced to put on override
    At the same time she really can't say
    They've got a job to do with nothing in the way.
Sadolution
o/

Third Nature
2014-10-25 21:07 SaD_Olution: 00:19:775 (2,3) -
2014-10-25 21:07 SaD_Olution: remove 3
2014-10-25 21:07 SaD_Olution: extend 2 to the timing of 3
2014-10-25 21:08 -Tochi: what do u mean? :o
2014-10-25 21:09 SaD_Olution: your map?
2014-10-25 21:10 -Tochi: yes
2014-10-25 21:10 -Tochi: but
2014-10-25 21:10 -Tochi: ur 3rd line
2014-10-25 21:10 SaD_Olution: slider end has to be on the timing of note 3
2014-10-25 21:10 -Tochi: oh
2014-10-25 21:10 -Tochi: ok
2014-10-25 21:10 -Tochi: thanks
2014-10-25 21:10 SaD_Olution: youz just extend it to the red tic
2014-10-25 21:10 SaD_Olution: after you removed 3
2014-10-25 21:13 -Tochi: ok
2014-10-25 21:14 SaD_Olution: 00:40:175 (7) -
2014-10-25 21:15 SaD_Olution: increase the spacing between 6, 7 and 8 to 1,4
2014-10-25 21:15 SaD_Olution: like this
2014-10-25 21:15 SaD_Olution: http://puu.sh/cqgwv.jpg
2014-10-25 21:17 -Tochi: i'll go with that

/Edit
Third Nature
01:01:089 (2) - feels akward to play, i'd shorten the slider by 1 tic or change it to 2 Hitcircles
01:32:461 (2) - confusing spacing, increase the spacing between 1 and 2
01:55:261 (1) - Slider end has wrong timing. shorten this Slider by 1 tic
01:58:003 (1) - same as above
01:56:632 (5) - either shorten this by one tic or lenghten this 01:56:975 (6) - by 1 tic
02:02:118 (6,7,8) - should have the same rhythm as above.
02:15:661 (6) - shorten this by 1 tic, add note on current sliderend (02:15:918 - )
02:53:889 (4,5,6) - starting this on the position of 02:53:203 (2) - feels more natural.
03:13:261 (4) - If you add a Note here it should be a Slider, ending on 03:13:432 - . otherwise remove it
03:30:232 - this is a good timing to add a Note for playability
03:36:746 (9) - remove this, start spinner here.
04:37:775 (3,4) - shorten slider by 1 tic, add note on current sliderend (04:38:032 - )
Topic Starter
-Tochi

SaD_Olution wrote:

o/

Third Nature
2014-10-25 21:07 SaD_Olution: 00:19:775 (2,3) -
2014-10-25 21:07 SaD_Olution: remove 3
2014-10-25 21:07 SaD_Olution: extend 2 to the timing of 3
2014-10-25 21:08 -Tochi: what do u mean? :o
2014-10-25 21:09 SaD_Olution: your map?
2014-10-25 21:10 -Tochi: yes
2014-10-25 21:10 -Tochi: but
2014-10-25 21:10 -Tochi: ur 3rd line
2014-10-25 21:10 SaD_Olution: slider end has to be on the timing of note 3
2014-10-25 21:10 -Tochi: oh
2014-10-25 21:10 -Tochi: ok
2014-10-25 21:10 -Tochi: thanks
2014-10-25 21:10 SaD_Olution: youz just extend it to the red tic
2014-10-25 21:10 SaD_Olution: after you removed 3
2014-10-25 21:13 -Tochi: ok
2014-10-25 21:14 SaD_Olution: 00:40:175 (7) -
2014-10-25 21:15 SaD_Olution: increase the spacing between 6, 7 and 8 to 1,4
2014-10-25 21:15 SaD_Olution: like this
2014-10-25 21:15 SaD_Olution: http://puu.sh/cqgwv.jpg
2014-10-25 21:17 -Tochi: i'll go with that

no Kudosu~

Okee ^^
-Mo-
Hey, Mod4Mod from my queue.

Got a lot of mods about overlaps, and I apologise in advance >_<

General
- Delete the .osb file in the song's folder, since it seems to be messing with the background when you play.
- The bitrate of the .mp3 file is too high. At max it can only be 192kbps. If you need help compressing this, feel free to ask me.
- Consider using Custom Combo Colours.
- I don't like the default Clap sound for this song. Consider swapping it out for something else.

Third Nature
- 00:08:289 (1,3) - Make these perfectly stack.
- 00:08:975 (3) - Improve this blanket slightly. (00:09:403)
- 00:14:289 (2) - Improve this blanket slightly. (00:14:289)
- 00:17:032 (2,3) - Avoid this sort of overlap.
- 00:18:918 (10,1) - Avoid this overlap.
- 00:22:003 (1,2) - I wouldn't recommend a bow slider here since the repeat arrow is being overlapped by the first slider, which makes it difficult to read.
- 00:29:546 (3,4) - Avoid this overlap.
- 00:30:232 (5,1) - Same as before about bow sliders.
- 00:39:832 (5) - New combo?
- 00:42:575 (9) - Same as above.
- 00:49:089 (9,1) - Lower 9 just slightly so it doesn't overlap the tail of 1.
- 00:53:375 (2,4) - Avoid this overlap.
- 00:54:918 (1) - This is an odd slider. Try to use less slider points, like this: - 01:02:803 (7,3) - Either stack 3 under the head better, or don't overlap altogether.
- 01:09:832 (5,7) - Avoid this overlap.
- 01:14:632 (4,6) - Stack these.
- 01:29:546 (2,1) - Make these stack.
- 01:40:689 (4,5,6) - 6 is closer to 4 than 5 is.
- 01:45:489 (4,5,6,2,6,7) - Stack these, or offset them a bit more.
- 01:51:832 (5,6,7,8,1) - This is kind of awkward to read then it's going left. Perhaps make it go right/down-right instead?
- 01:52:518 (1,3) - Avoid this overlap.
- 01:56:632 (5,6) - Same as above.
- 01:56:632 (5,7) - Stack these perfectly.
- 02:12:061 (2) - The whistle on this slider sounds out of place.
- 02:40:689 (7,9) - Avoid this overlap? I personally don't like it.
- 02:43:775 (1,3,4,5) - Avoid this overlap.
- 02:44:632 (1,3,4) - Same as above. 4 is completely obscured.
- 02:44:632 (1,3) - Stack these.
- 03:07:089 (2,3) - Avoid this overlap maybe.
- 03:08:461 (3) - Make this stack with 03:07:089 (2).
- 03:10:518 (4) - Improve this blanket slightly (03:10:775).
- 03:12:061 (1,3) - Stack these perfectly.
- 03:13:432 (1) - Just make the volume increase linearly, rather than it going decreasing again. The music doesn't decrease in volume, just in pitch.
- 03:41:375 (3) - Make this stack with 03:39:832 (2).
- 03:44:975 (3,6) - Avoid this overlap.
- 03:58:689 (1,3) - Avoid this overlap.
- 04:14:118 (7,8) - Stack the tails better. Use Ctrl+G to find the tail's co-ordinates.
- 04:27:318 (4,6) - Avoid this overlap.
- 04:44:118 (2) - This blanket can be improved (Flip 3).
- 04:44:461 (3,6,7,8,1) - Avoid this overlap.
- 04:52:175 (9) - Improve this blanket (Flip 10).
- 04:52:689 (10) - Same as above (04:53:118).

I like this a lot. I'll drop a star. Best of luck :)
Topic Starter
-Tochi

-Mo- wrote:

Hey, Mod4Mod from my queue.

Got a lot of mods about overlaps, and I apologise in advance >_<

General
- Delete the .osb file in the song's folder, since it seems to be messing with the background when you play.
- The bitrate of the .mp3 file is too high. At max it can only be 192kbps. If you need help compressing this, feel free to ask me.
- Consider using Custom Combo Colours.
- I don't like the default Clap sound for this song. Consider swapping it out for something else.

Third Nature
- 00:08:289 (1,3) - Make these perfectly stack. +
- 00:08:975 (3) - Improve this blanket slightly. (00:09:403) +
- 00:14:289 (2) - Improve this blanket slightly. (00:14:289) +
- 00:17:032 (2,3) - Avoid this sort of overlap. +
- 00:18:918 (10,1) - Avoid this overlap. +
- 00:22:003 (1,2) - I wouldn't recommend a bow slider here since the repeat arrow is being overlapped by the first slider, which makes it difficult to read. +
- 00:29:546 (3,4) - Avoid this overlap. +
- 00:30:232 (5,1) - Same as before about bow sliders. +
- 00:39:832 (5) - New combo? +
- 00:42:575 (9) - Same as above. +
- 00:49:089 (9,1) - Lower 9 just slightly so it doesn't overlap the tail of 1. +
- 00:53:375 (2,4) - Avoid this overlap. +
- 00:54:918 (1) - This is an odd slider. Try to use less slider points, like this: + - 01:02:803 (7,3) - Either stack 3 under the head better, or don't overlap altogether. +
- 01:09:832 (5,7) - Avoid this overlap. +
- 01:14:632 (4,6) - Stack these. +
- 01:29:546 (2,1) - Make these stack. +
- 01:40:689 (4,5,6) - 6 is closer to 4 than 5 is. +
- 01:45:489 (4,5,6,2,6,7) - Stack these, or offset them a bit more. +
- 01:51:832 (5,6,7,8,1) - This is kind of awkward to read then it's going left. Perhaps make it go right/down-right instead? +
- 01:52:518 (1,3) - Avoid this overlap. +
- 01:56:632 (5,6) - Same as above. +
- 01:56:632 (5,7) - Stack these perfectly. +
- 02:12:061 (2) - The whistle on this slider sounds out of place. +
- 02:40:689 (7,9) - Avoid this overlap? I personally don't like it. +
- 02:43:775 (1,3,4,5) - Avoid this overlap. +
- 02:44:632 (1,3,4) - Same as above. 4 is completely obscured. +
- 02:44:632 (1,3) - Stack these. +
- 03:07:089 (2,3) - Avoid this overlap maybe. +
- 03:08:461 (3) - Make this stack with 03:07:089 (2). +
- 03:10:518 (4) - Improve this blanket slightly (03:10:775).
- 03:12:061 (1,3) - Stack these perfectly. +
- 03:13:432 (1) - Just make the volume increase linearly, rather than it going decreasing again. The music doesn't decrease in volume, just in pitch. +
- 03:41:375 (3) - Make this stack with 03:39:832 (2). +
- 03:44:975 (3,6) - Avoid this overlap. +
- 03:58:689 (1,3) - Avoid this overlap. +
- 04:14:118 (7,8) - Stack the tails better. Use Ctrl+G to find the tail's co-ordinates. +
- 04:27:318 (4,6) - Avoid this overlap. +
- 04:44:118 (2) - This blanket can be improved (Flip 3).
- 04:44:461 (3,6,7,8,1) - Avoid this overlap. +
- 04:52:175 (9) - Improve this blanket (Flip 10).
- 04:52:689 (10) - Same as above (04:53:118). +

I like this a lot. I'll drop a star. Best of luck :)
Thank you, your mod helped me alot! :)
Sadolution
~edited my post from before~
Topic Starter
-Tochi

SaD_Olution wrote:

~edited my post from before~
ok ^^
Topic Starter
-Tochi

SaD_Olution wrote:

o/

Third Nature
2014-10-25 21:07 SaD_Olution: 00:19:775 (2,3) -
2014-10-25 21:07 SaD_Olution: remove 3
2014-10-25 21:07 SaD_Olution: extend 2 to the timing of 3
2014-10-25 21:08 -Tochi: what do u mean? :o
2014-10-25 21:09 SaD_Olution: your map?
2014-10-25 21:10 -Tochi: yes
2014-10-25 21:10 -Tochi: but
2014-10-25 21:10 -Tochi: ur 3rd line
2014-10-25 21:10 SaD_Olution: slider end has to be on the timing of note 3
2014-10-25 21:10 -Tochi: oh
2014-10-25 21:10 -Tochi: ok
2014-10-25 21:10 -Tochi: thanks
2014-10-25 21:10 SaD_Olution: youz just extend it to the red tic
2014-10-25 21:10 SaD_Olution: after you removed 3
2014-10-25 21:13 -Tochi: ok
2014-10-25 21:14 SaD_Olution: 00:40:175 (7) -
2014-10-25 21:15 SaD_Olution: increase the spacing between 6, 7 and 8 to 1,4
2014-10-25 21:15 SaD_Olution: like this
2014-10-25 21:15 SaD_Olution: http://puu.sh/cqgwv.jpg
2014-10-25 21:17 -Tochi: i'll go with that

/Edit
Third Nature
01:01:089 (2) - feels akward to play, i'd shorten the slider by 1 tic or change it to 2 Hitcircles Done!
01:32:461 (2) - confusing spacing, increase the spacing between 1 and 2 Done!
01:55:261 (1) - Slider end has wrong timing. shorten this Slider by 1 tic Done!
01:58:003 (1) - same as above Done!
01:56:632 (5) - either shorten this by one tic or lenghten this 01:56:975 (6) - by 1 tic Done!
02:02:118 (6,7,8) - should have the same rhythm as above. Done!
02:15:661 (6) - shorten this by 1 tic, add note on current sliderend (02:15:918 - ) Done!
02:53:889 (4,5,6) - starting this on the position of 02:53:203 (2) - feels more natural. Done!
03:13:261 (4) - If you add a Note here it should be a Slider, ending on 03:13:432 - . otherwise remove it Done!
03:30:232 - this is a good timing to add a Note for playability Thanks, but not really :/
03:36:746 (9) - remove this, start spinner here. Done!
04:37:775 (3,4) - shorten slider by 1 tic, add note on current sliderend (04:38:032 - ) Done!
Aldwych
Ogod, so sad it's too long to make multiple diffs. :<
Hope it will be ranked to test the taiko one. :D

Edit : 1234 notes
Illuminati confirmed
Topic Starter
-Tochi

Aldwych wrote:

Ogod, so sad it's too long to make multiple diffs. :<
Hope it will be ranked to test the taiko one. :D

Edit : 1234 notes
Illuminati confirmed
There's not a dead end for the Taiko diff. But i hope it will be done soon >.<
Lurei
I'm sorry! I really tried, but I couldn't mod it!
*bows down in apology*
What I can tell you, is that your BG turns black while playing. Is that the work of that .osb in song folder?

Leaving that aside, map itself can be nicely played.
Here, as a sign of repentance, I'll gift you stars. I'm really sorry for not doing a proper mod. :cry:
However, when you want, I can mod another thing (as long as it isn't Insane or above and I have time in my hands).
Faan
M4M :

3rd Nature:
00:00:061 (1,5) - would look a lot better if stacked
00:02:632 (9,2) - somewhat overlapped
00:04:346 (6,7) - maybe put it further away so it doesn't stack up like that
00:08:289 (1,3) - stack head and tail properly
00:13:603 (6,2) - severe overlap
00:15:661 (3,4) - unneccessary anti-jump
00:24:061 (8) - ctrl+g
00:24:746 (1,2) - line up properly
00:26:632 (4,6) - slightly overlapped
00:40:518 (3) - move up slightly so 2 flows into 3 better
01:00:403 (1,1,2,3) - placement overlaps with slider
01:14:632 (4,6) - either stack or move away
01:27:746 (8) - the slider should have the same DS as the previous circle
02:08:803 (4,5,1) - why is the triple on this have a larger DS than the others?
02:31:775 (2,3) - ctrl+g just a suggestion
02:44:632 (1,3) - stack
03:22:518 (4,5) - can be confused with 03:21:489 (1,2,3) - rhythm-ise since DS
04:24:746 (3,4) - can blanket better , overlap
Topic Starter
-Tochi

Faan wrote:

M4M :

3rd Nature:
00:00:061 (1,5) - would look a lot better if stacked Fixed!
00:02:632 (9,2) - somewhat overlapped Fixed!
00:04:346 (6,7) - maybe put it further away so it doesn't stack up like that Fixed!
00:08:289 (1,3) - stack head and tail properly Fixed!
00:13:603 (6,2) - severe overlap Fixed!
00:15:661 (3,4) - unneccessary anti-jump Fixed!
00:24:061 (8) - ctrl+g Fixed!
00:24:746 (1,2) - line up properly Fixed!
00:26:632 (4,6) - slightly overlapped Fixed!
00:40:518 (3) - move up slightly so 2 flows into 3 better Fixed!
01:00:403 (1,1,2,3) - placement overlaps with slider Fixed!
01:14:632 (4,6) - either stack or move away Fixed!
01:27:746 (8) - the slider should have the same DS as the previous circle It is o:
02:08:803 (4,5,1) - why is the triple on this have a larger DS than the others? Because the flow/ mouse will go faster, (there is kiai time, lol)
02:31:775 (2,3) - ctrl+g just a suggestion Fixed!
02:44:632 (1,3) - stack Fixed!
03:22:518 (4,5) - can be confused with 03:21:489 (1,2,3) - rhythm-ise since DS Fixed!
04:24:746 (3,4) - can blanket better , overlap
Fixed!
truonant
Hello M4M~ from my Mod Queue

Overall hitsounds could use some work.
The beginning was messy, but it started to get much better later on in the song


[Third Nature]
00:00:061 (1) – Although your points may be symmetrical, the slider itself is not. Just use one point. http://puu.sh/cJjT5/5dde463da0.jpg
00:00:746 (3) – for symmetry copy and flip - 00:00:061 (1) - ctrl+c, ctrl+v, ctrl+j, ctrl+g
00:00:061 (1,2,3,4,5,6) – since there are no jumps, at least make your distance consistent between notes
00:00:746 (3) – ctrl
00:01:946 (7) – jump doesn’t fit - sound in the music is too quiet.
00:02:289 (8) – this would be a better jump
00:00:746 (3,3,6,7) – The drums are really dominant. Please consider mapping them.
00:03:489 (3,6) – slider overlap doesn’t look good
00:04:175 (5) – feels better to stack on slider head of 00:04:346 (6) –
00:04:861 (7) – blanket on 00:05:375 (8) –
00:06:232 (3) – blanket
00:07:175 (2,5) - Delete, feels like overmapping to me
00:08:118 (8) – move to x72 y148 – looks more neat
00:08:289 (1) – blanket
00:10:518 (9,10,11) – random drum sounds? – too random, doesn’t fit and it’s too loud
00:12:146 (4) – delete
00:16:346 (6) – move to x108 y200 – more neat
00:17:632 (4) – dlete
00:20:632 (7) – nc
00:21:489 (11) – same as 00:10:518 (9,10,11)
00:22:518 (2) – unrankable positioning. The repeater is hidden. Also, blanket
00:23:375 (6) – nc
00:24:061 (8) – blanket
00:25:089 (2) – delete and elongate 00:24:746 (1) -
00:25:861 (5) – delete
00:27:146 (7,8) – don’t stack please. Doesn’t suit music and Ruins flow
00:27:489 (1) – blanket
00:28:175 (3) – overlap looks bad. Move up a bit
00:29:203 (2,3) – for sake of neatness, you could stack on 00:28:003 (2,3) –
00:30:232 (1) – blanket
00:34:346 (6) – nc
00:40:518 (3) – blanket
00:53:375 (2) – blanket
01:09:832 (5) – blanket
01:10:518 (7) – blanket
01:14:803 (5) – blanket
01:16:003 (9) – Blanket
01:30:575 (1) – reposition to stack on 01:29:546 (2) – for neatness
01:31:432 (4) – perfect stack
01:31:089 (2,3,4,5,6,1) – create a more symmetrical shape
01:32:632 (3) – reshape slider so that it stacks head on 01:31:089 (2) – and tail on 01:31:261 (3) –
01:31:946 (1) – copy slider from ^
01:37:946 (8) – blanket
01:40:861 (5,6) – blanket – make sure slider heads and tails both blanket each other
01:41:203 (6) – ctrl + g for better flow
01:44:289 (1) – blanket
01:44:975 (3) – blanket
01:47:546 (2,3,4) – stack on 01:46:861 (7) – for neatness
01:48:575 (1,2,3,4,5,6,7) – fix these stacks, they just look messy. If you’re not using a hurricane-like pattern, just stack them
01:53:032 (2,3) – stack on 01:53:889 (5,7) – for neatness
01:57:318 (7) – blanket
I think you get the idea with blankets… I’ll stop pointing them out
02:02:118 (6) – NC
02:02:803 (8,1) – avoid overlap – doesn’t look good
02:04:861 (5,6,7,8) – ^
02:04:861 (5) – NC
Too many things going on, I haven’t been checking NC consistently; go through the rest yourself for NC
02:08:803 (4,5,1) – reposition so 02:08:889 (5) – stacks on slider head 02:07:946 (2) –
02:09:318 (2,3,4,5,6,7) – fix stacks
02:21:832 (9) – red point at x436 y296
02:23:203 (2,3,4) – same as 02:08:803 (4,5,1) –
02:23:889 (5) – stack on 02:25:003 (3) –
02:26:975 (7) – perfect stack on slider tail
02:40:518 (1,2,3,4) – better star shape
02:43:775 (4) – make this slider look nicer
02:46:003 (3) – perfect stack
03:04:518 (3) – slider doesn’t fit – start at 03:04:346 – end at 03:04:518 (3) -
03:05:032 (4) – slider doesn’t fit here – no emphasis on downbeat. Start it at 03:05:203 –
03:07:946 (1,7) – perfect stack
03:43:432 (6) – start at 03:43:603 –
03:43:432 – add circle
03:43:775 (8) – delete and add circle at 03:43:946 –
03:46:518 (1,2,3,4) – rotate 25 degrees for something like this, looks nicer
03:47:718 (1) – and you can have tail stack on head of 03:47:032 (4) –
03:54:918 (2,3,4,5,6,7) – fix the stacks
04:01:432 (5) – looks messy, stack
04:12:232 (10) – perfect stack
04:13:261 (4) – perfect stack
04:17:032 (1,2,3,4,5) – make perfect star shape

Sorry but I’m going to have to stop here. This is getting too long.
Good luck with getting it approved!
Topic Starter
-Tochi

truonant wrote:

Hello M4M~ from my Mod Queue

Overall hitsounds could use some work.
The beginning was messy, but it started to get much better later on in the song


[Third Nature]
00:00:061 (1) – Although your points may be symmetrical, the slider itself is not. Just use one point. http://puu.sh/cJjT5/5dde463da0.jpg Fixed!
00:00:746 (3) – for symmetry copy and flip - 00:00:061 (1) - ctrl+c, ctrl+v, ctrl+j, ctrl+g Fixed!
00:00:061 (1,2,3,4,5,6) – since there are no jumps, at least make your distance consistent between notes Fixed!
00:00:746 (3) – ctrl ctrl?
00:01:946 (7) – jump doesn’t fit - sound in the music is too quiet. Fixed!
00:02:289 (8) – this would be a better jump Fixed!
00:00:746 (3,3,6,7) – The drums are really dominant. Please consider mapping them. Maybe..
00:03:489 (3,6) – slider overlap doesn’t look good Fixed!
00:04:175 (5) – feels better to stack on slider head of 00:04:346 (6) – Fixed! But a better way tho
00:04:861 (7) – blanket on 00:05:375 (8) – Fixed!
00:06:232 (3) – blanket No thanks, i like it as it is now
00:07:175 (2,5) - Delete, feels like overmapping to me Only the first one then.
00:08:118 (8) – move to x72 y148 – looks more neat Fixed!
00:08:289 (1) – blanket Fixed!
00:10:518 (9,10,11) – random drum sounds? – too random, doesn’t fit and it’s too loud I'll keep the drum sounds, but i lowered them.
00:12:146 (4) – delete Fixed!
00:16:346 (6) – move to x108 y200 – more neat I stacked it with (3) instead
00:17:632 (4) – dlete No thanks, i'll keep it as it is.
00:20:632 (7) – nc More like 7 is.
00:21:489 (11) – same as 00:10:518 (9,10,11) I'll keep the drum sounds, but i lowered them.
00:22:518 (2) – unrankable positioning. The repeater is hidden. Also, blanket Fixed!
00:23:375 (6) – nc Fixed!
00:24:061 (8) – blanket Fixed!
00:25:089 (2) – delete and elongate 00:24:746 (1) - Fixed!
00:25:861 (5) – delete [color=#FF4000]I'll keep it as it is[/color]
00:27:146 (7,8) – don’t stack please. Doesn’t suit music and Ruins flow Fixed!
00:27:489 (1) – blanket Fixed!
00:28:175 (3) – overlap looks bad. Move up a bit Fixed!
00:29:203 (2,3) – for sake of neatness, you could stack on 00:28:003 (2,3) – Fixed!
00:30:232 (1) – blanket Fixed!
00:34:346 (6) – nc Fixed!
00:40:518 (3) – blanket Fixed!
00:53:375 (2) – blanket I'll keep as it is.
01:09:832 (5) – blanket Fixed!
01:10:518 (7) – blanket Fixed!
01:14:803 (5) – blanket Fixed!
01:16:003 (9) – Blanket Fixed!
01:30:575 (1) – reposition to stack on 01:29:546 (2) – for neatness Fixed!
01:31:432 (4) – perfect stack Fixed!
01:31:089 (2,3,4,5,6,1) – create a more symmetrical shape Fixed!
01:32:632 (3) – reshape slider so that it stacks head on 01:31:089 (2) – and tail on 01:31:261 (3) – Fixed!
01:31:946 (1) – copy slider from ^ Fixed!
01:37:946 (8) – blanket Fixed!
01:40:861 (5,6) – blanket – make sure slider heads and tails both blanket each other Fixed!
01:41:203 (6) – ctrl + g for better flow Fixed!
01:44:289 (1) – blanket Fixed!
01:44:975 (3) – blanket Fixed!
01:47:546 (2,3,4) – stack on 01:46:861 (7) – for neatness Fixed!
01:48:575 (1,2,3,4,5,6,7) – fix these stacks, they just look messy. If you’re not using a hurricane-like pattern, just stack them Fixed!
01:53:032 (2,3) – stack on 01:53:889 (5,7) – for neatness Fixed!
01:57:318 (7) – blanket I'll keep this as it is.
I think you get the idea with blankets… I’ll stop pointing them out Yeah.
02:02:118 (6) – NC Fixed!
02:02:803 (8,1) – avoid overlap – doesn’t look good Fixed!
02:04:861 (5,6,7,8) – ^ Fixed!
02:04:861 (5) – NC Fixed!
Too many things going on, I haven’t been checking NC consistently; go through the rest yourself for NC Ok.
02:08:803 (4,5,1) – reposition so 02:08:889 (5) – stacks on slider head 02:07:946 (2) – Fixed!
02:09:318 (2,3,4,5,6,7) – fix stacks Fixed!
02:21:832 (9) – red point at x436 y296 Fixed!
02:23:203 (2,3,4) – same as 02:08:803 (4,5,1) – Fixed!
02:23:889 (5) – stack on 02:25:003 (3) – Fixed!
02:26:975 (7) – perfect stack on slider tail Fixed!
02:40:518 (1,2,3,4) – better star shape Fixed!
02:43:775 (4) – make this slider look nicer Fixed!
02:46:003 (3) – perfect stack Fixed!
03:04:518 (3) – slider doesn’t fit – start at 03:04:346 – end at 03:04:518 (3) - I'll keep it as it is.
03:05:032 (4) – slider doesn’t fit here – no emphasis on downbeat. Start it at 03:05:203 – I'll keep it as it is.
03:07:946 (1,7) – perfect stack Fixed!
03:43:432 (6) – start at 03:43:603 – Fixed!
03:43:432 – add circle Fixed!
03:43:775 (8) – delete and add circle at 03:43:946 – I'll keep it as it is
03:46:518 (1,2,3,4) – rotate 25 degrees for something like this, looks nicer Fixed!
03:47:718 (1) – and you can have tail stack on head of 03:47:032 (4) – Fixed!
03:54:918 (2,3,4,5,6,7) – fix the stacks Fixed!
04:01:432 (5) – looks messy, stack Fixed!
04:12:232 (10) – perfect stack Fixed!
04:13:261 (4) – perfect stack Fixed!
04:17:032 (1,2,3,4,5) – make perfect star shape Fixed!

Sorry but I’m going to have to stop here. This is getting too long.
Good luck with getting it approved!
Thanks, it was helpful ^^
Eni
When creating a storyboard, remember to check the "Enable Widescreen Support" option under the design tab in Song Setup.
Topic Starter
-Tochi

Project Railgun wrote:

When creating a storyboard, remember to check the "Enable Widescreen Support" option under the design tab in Song Setup.

Ok, thanks you ^^
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

[Storyboard]
The background pictures of the storyboard are kinda blur, it's like not framed well, can see all the squares around them.

[Hitsounds]
Suggest to add a custom clap. Tell me if you need one from me :)

[Third Nature]
  1. 00:07:089 (1) - NC isn't needed, remove it for constant combos.
    ^ Also, I'd suggest not to stack for better flow and jump, can place like this (possible arrange the whole set including 00:07:432 (3,4,5) - to your desired places):
  2. 00:09:832 (1) - Maybe Ctrl+G would fit better with the flow, same as 00:10:175 (2) -
  3. 00:43:603 (5,6,7) - Looks over hitsounded, and I can hear like no 5-hit streams in the song. Maybe either remove the claps or the stream
  4. 00:45:489 (5) - A bit overmapped imo, patterns don't cover everything
  5. 00:47:546 (3) - ^ imo it doesn't have to be continous
  6. 00:48:403 (6) - ^
  7. 00:50:975 (5) - ^
  8. 00:57:661 (1,2,3,4,5) - ^ think I'll stop it here~ change them if you agree~
  9. 01:26:461 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Umm I don't really recommend this kinda shape tho, it looks like incomplete oval shape.
    Anyways, try to snap all of them into a same DS instead of getting further and closer
  10. 01:27:832 - Hitsounds at the KIAI time feels more like soft sample set rather than the normal ones :3
  11. 01:32:289 - Missing Clap
  12. 01:39:318 (4,5,6) - Distance is too close compared to other jumps
  13. 01:41:203 - Missing Clap
  14. 01:49:775 - Need some claps from here
  15. 02:10:346 (1,2,3,4,5,6,7,8,1,2,3,4,5) - For these kinda pattern, you can use the Creat Polygon Circle function (Ctrl+Shift+D), and it shows your hard work too instead of random placing:
    Image
    Before:

    _
    After:

    _
    Or you can do it like this, which would be more suggested:
  16. 03:18:232 (3) - Try not to stack with 03:17:546 (1) -
  17. 03:18:918 (6) - This one doesn't make sense imo, vocal and bg music sounded at 03:19:089 - , 03:19:261 - and 03:19:432 -
  18. 03:39:146 - 100% volume is too loud here
  19. 04:23:718 (1) - Remove NC, not needed imo
  20. 04:31:603 (1) - Minor, not to stack with 04:30:746 (3) -
Topic Starter
-Tochi

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

[Storyboard]
The background pictures of the storyboard are kinda blur, it's like not framed well, can see all the squares around them.

[Hitsounds]
Suggest to add a custom clap. Tell me if you need one from me :)

[Third Nature]
  1. 00:07:089 (1) - NC isn't needed, remove it for constant combos.
    ^ Also, I'd suggest not to stack for better flow and jump, can place like this (possible arrange the whole set including 00:07:432 (3,4,5) - to your desired places):
  2. 00:09:832 (1) - Maybe Ctrl+G would fit better with the flow, same as 00:10:175 (2) -
  3. 00:43:603 (5,6,7) - Looks over hitsounded, and I can hear like no 5-hit streams in the song. Maybe either remove the claps or the stream
  4. 00:45:489 (5) - A bit overmapped imo, patterns don't cover everything
  5. 00:47:546 (3) - ^ imo it doesn't have to be continous
  6. 00:48:403 (6) - ^
  7. 00:50:975 (5) - ^
  8. 00:57:661 (1,2,3,4,5) - ^ think I'll stop it here~ change them if you agree~
  9. 01:26:461 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Umm I don't really recommend this kinda shape tho, it looks like incomplete oval shape.
    Anyways, try to snap all of them into a same DS instead of getting further and closer
  10. 01:27:832 - Hitsounds at the KIAI time feels more like soft sample set rather than the normal ones :3
  11. 01:32:289 - Missing Clap
  12. 01:39:318 (4,5,6) - Distance is too close compared to other jumps
  13. 01:41:203 - Missing Clap
  14. 01:49:775 - Need some claps from here
  15. 02:10:346 (1,2,3,4,5,6,7,8,1,2,3,4,5) - For these kinda pattern, you can use the Creat Polygon Circle function (Ctrl+Shift+D), and it shows your hard work too instead of random placing:
    Image
    Before:

    _
    After:

    _
    Or you can do it like this, which would be more suggested:
  16. 03:18:232 (3) - Try not to stack with 03:17:546 (1) -
  17. 03:18:918 (6) - This one doesn't make sense imo, vocal and bg music sounded at 03:19:089 - , 03:19:261 - and 03:19:432 -
  18. 03:39:146 - 100% volume is too loud here
  19. 04:23:718 (1) - Remove NC, not needed imo
  20. 04:31:603 (1) - Minor, not to stack with 04:30:746 (3) -
I'll edit it when I come home from school.
But if you want, can you hitsound it?
Topic Starter
-Tochi

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

[Storyboard]
The background pictures of the storyboard are kinda blur, it's like not framed well, can see all the squares around them.

[Hitsounds]
Suggest to add a custom clap. Tell me if you need one from me :)

[Third Nature]
  1. 00:07:089 (1) - NC isn't needed, remove it for constant combos. I'll keep it as it is.
    ^ Also, I'd suggest not to stack for better flow and jump, can place like this (possible arrange the whole set including 00:07:432 (3,4,5) - to your desired places):
  2. 00:09:832 (1) - Maybe Ctrl+G would fit better with the flow, same as 00:10:175 (2) - I'll keep it as it is.
  3. 00:43:603 (5,6,7) - Looks over hitsounded, and I can hear like no 5-hit streams in the song. Maybe either remove the claps or the stream I'll keep it as it is.
  4. 00:45:489 (5) - A bit overmapped imo, patterns don't cover everything I'll keep it as it is.
  5. 00:47:546 (3) - ^ imo it doesn't have to be continous I'll keep it as it is.
  6. 00:48:403 (6) - ^ I'll keep it as it is.
  7. 00:50:975 (5) - ^ I'll keep it as it is.
  8. 00:57:661 (1,2,3,4,5) - ^ think I'll stop it here~ change them if you agree~ I'll keep it as it is.
  9. 01:26:461 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Umm I don't really recommend this kinda shape tho, it looks like incomplete oval shape.
    Hmm....It's fine

    Anyways, try to snap all of them into a same DS instead of getting further and closer It is the same DS
  10. 01:27:832 - Hitsounds at the KIAI time feels more like soft sample set rather than the normal ones :3 I'll keep it as it is.
  11. 01:32:289 - Missing Clap Yes.
  12. 01:39:318 (4,5,6) - Distance is too close compared to other jumps I agree!
  13. 01:41:203 - Missing Clap Yes ><
  14. 01:49:775 - Need some claps from here Naah, i think it's best like this.
  15. 02:10:346 (1,2,3,4,5,6,7,8,1,2,3,4,5) - For these kinda pattern, you can use the Creat Polygon Circle function (Ctrl+Shift+D), and it shows your hard work too instead of random placing: Hehe, i agree!
    Image
    Before:

    _
    After:

    _
    Or you can do it like this, which would be more suggested:
  16. 03:18:232 (3) - Try not to stack with 03:17:546 (1) - Ok.
  17. 03:18:918 (6) - This one doesn't make sense imo, vocal and bg music sounded at 03:19:089 - , 03:19:261 - and 03:19:432 - True.
  18. 03:39:146 - 100% volume is too loud here Yes.
  19. 04:23:718 (1) - Remove NC, not needed imo You are right.
  20. 04:31:603 (1) - Minor, not to stack with 04:30:746 (3) - I'll keep it as it is.
Thanks for the mod c:
Bara-
Hi
From M4M

[Third Nature]

Blue color might be not good visible due to SB, please look at that

Hp 7.5? WTF DUDE, IT'S 5+ MIN LONG, ARE YOU CRAZY? Please, 5-6 Is already high enough, and it's rather long

00:04:003 (4) - Try to get a better blanket, 248;232 is a example place
00:18:918 (10,1) - IMO, this looks rather bad. It would be better w/o curve at (10)
00:28:175 (3) - Make this 1/2, there is a clap like sound in the music at the red tick
00:29:546 (3,1) - Ugly overlap. Maybe you can both set them at the same coordinate
00:33:661 (4,1) - Overlap?
00:35:546 (4,1) - Overlap looks ugly
00:59:461 (4) - As it's a slow part, I would remove it, for the 1/2 (Also, there is no sound at 00:59:461 (4) - so deleting it is better IMO)
01:37:432 (6,7,8) - Put (7) in the exact middle, it looks weird for me
01:56:632 (5) - As this goes together with (6), delete the curves, and make it straight, just like (6) ( 464;84-413;164 would be good for example)
2nd kiai - break - to much streams. Consider deleting some, and make 1/2 jumps
04:32:803 (4) - Slider looks weird, consider changing it a little

Good map, but some parts look kinda bad, but as it's mostly personal, I decided not to type them
Topic Starter
-Tochi

baraatje123 wrote:

Hi
From M4M

[Third Nature]

Blue color might be not good visible due to SB, please look at that Fixed

Hp 7.5? WTF DUDE, IT'S 5+ MIN LONG, ARE YOU CRAZY? Please, 5-6 Is already high enough, and it's rather long Fixed

00:04:003 (4) - Try to get a better blanket, 248;232 is a example place Fixed
00:18:918 (10,1) - IMO, this looks rather bad. It would be better w/o curve at (10) I'll keep it as it is now.
00:28:175 (3) - Make this 1/2, there is a clap like sound in the music at the red tick I'll keep it as it is now.
00:29:546 (3,1) - Ugly overlap. Maybe you can both set them at the same coordinate Fixed
00:33:661 (4,1) - Overlap? Fixed
00:35:546 (4,1) - Overlap looks ugly Fixed
00:59:461 (4) - As it's a slow part, I would remove it, for the 1/2 (Also, there is no sound at 00:59:461 (4) - so deleting it is better IMO) Fixed
01:37:432 (6,7,8) - Put (7) in the exact middle, it looks weird for me Fixed
01:56:632 (5) - As this goes together with (6), delete the curves, and make it straight, just like (6) ( 464;84-413;164 would be good for example) Fixed
2nd kiai - break - to much streams. Consider deleting some, and make 1/2 jumps I don't want to, it's fine as it is, and it's more exciting IMO >.<
04:32:803 (4) - Slider looks weird, consider changing it a little Fixed

Good map, but some parts look kinda bad, but as it's mostly personal, I decided not to type them Okay, thanks for the mod, it was helpful ^^
Hanjamon
Hi Tochi~ here the taiko gd you requested and sorry for keep you waiting

Taiko Diff ---> http://puu.sh/cMmqO/a1ecccfc4b.rar :3
Topic Starter
-Tochi

Hanjamon wrote:

Hi Tochi~ here the taiko gd you requested and sorry for keep you waiting

Taiko Diff ---> http://puu.sh/cMmqO/a1ecccfc4b.rar :3
Thanks c:
No problem xD
Pereira006
hi

[Third Nature]

hitsound:

  1. 00:05:546 (1) - in begin, Clap needed? I prefer remove, shound good with only finish
  2. 00:43:946 (1) - in begin, could add finish, I know beat is weak but vocal is strong, Finish with soft sound good imo
  3. 01:00:403 (1) - ^ same
  4. 01:49:775 (1) - remove clap in begin, but finish stay
  5. 02:19:603 (6) - Missing add clap
  6. 02:25:432 (1) - missing finish
  7. 02:30:918 (1) - ^ same
  8. 02:43:603 (2) - missing clap
  9. 02:54:746 (1,2,3,4,5,6,7,8,9,10) - just saying this stream, could add all whistle ? like you did pattern before I kidding like it IMO
  10. 03:01:089 (1) - add whistle in begin could fit with melody strong IMO
  11. 03:03:832 (1) - ^ same
  12. 03:06:575 (1) - ^ same
  13. 03:09:318 (1) - ^ same
  14. 03:12:061 (1) - ^ same
  15. 03:20:289 (1) - missing add finish in begin
  16. 03:34:003 (1,2,1,2,3,4,5,6,7,8) - everthing could add clap like you did pattern in 01:22:346 because that ryhthm is same IMO
  17. 03:39:489 (1) - missing finish in begin
  18. 03:41:889 (6) - missing add clap
  19. 03:55:603 (6) - ^ same
  20. 04:22:089 (7,8,9,1,2,3,4,5,6,7,8,9) - same in 02:54:746 (1,2,3,4,5,6,7,8,9,10)
  21. 04:24:746 (1) - missing finish in begin
  22. 04:33:318 (6) - missing clap in begin
  23. 04:45:318 at 05:03:146 - where claps ? the ryhthm still there IMO
  24. 05:04:518 (1) - ryhthm stop but vocal + melody is there could fit add whistle in begin IMO

    Nice use, just lot missing with you style patten, pls recheck ( I did full check )
Gameplay:

  1. 00:04:175 (5) - could nc music is change
  2. 00:24:746 (1) - I not like overlap with 00:25:432 (3), do blanket or something
  3. 00:26:632 (4,6,7) - they are very close, would be nice if out space more, just need clean border like this http://puu.sh/cPagB/0811dbd996.jpg is better IMO
  4. 00:28:175 (3,4) - intentional or not, blanket ?
  5. 00:30:232 (1) - need grid 1 right to perfect stack
  6. 00:41:546 (2,3) - would be nice flow and jump, try CTRL + G with (2,3) then try again CTRL + G alone (2) and (3) see this picture http://puu.sh/cPaC4/e563739a0d.jpg try testplay, jusy my opinion
  7. 00:50:803 (3) - Need NC
  8. 01:52:261 (6,7,8) - this stream with spacing 0.2x kindy bad IMO would be good if 0.5x or 0.6x
  9. 02:25:432 (1) - this need remove new combo, Nc is no there sense
  10. 02:25:775 (1) - this need move place x:280 y:44 better, just clean border with 02:26:118 (3)
  11. 02:40:518 (6) - need nc
  12. 02:48:918 (1,2) - kindy ugly overlap http://puu.sh/cPaXA/80918a7817.jpg this is better imo
  13. 03:59:375 (3) - move place x:32 y:152
  14. 04:01:432 (5) - Missing NC
  15. 04:27:318 (4) - ^ same
  16. 04:33:146 (5) - ^ same
  17. 04:41:203 (5) - ^ same
  18. 04:47:718 (1) - remove new combo, better imo
  19. 05:03:318 (5) - new combo
[]
Well done, Hitsound only missing and gameplay, general good
I wish good luck
Topic Starter
-Tochi

Pereira006 wrote:

hi

[Third Nature]

hitsound:

  1. 00:05:546 (1) - in begin, Clap needed? I prefer remove, shound good with only finish The finish and clap starts there so i'll keep it as it is ^^
  2. 00:43:946 (1) - in begin, could add finish, I know beat is weak but vocal is strong, Finish with soft sound good imo Fixed!
  3. 01:00:403 (1) - ^ same Fixed!
  4. 01:49:775 (1) - remove clap in begin, but finish stay The finish and clap starts there so i'll keep it as it is
  5. 02:19:603 (6) - Missing add clap Fixed!
  6. 02:25:432 (1) - missing finish Fixed!
  7. 02:30:918 (1) - ^ same Fixed!
  8. 02:43:603 (2) - missing clap That sounds a bit overmapped if i add clap
  9. 02:54:746 (1,2,3,4,5,6,7,8,9,10) - just saying this stream, could add all whistle ? like you did pattern before I kidding like it IMO Fixed!
  10. 03:01:089 (1) - add whistle in begin could fit with melody strong IMO I'll keep it as it is.
  11. 03:03:832 (1) - ^ same Nope.
  12. 03:06:575 (1) - ^ same Same ^
  13. 03:09:318 (1) - ^ same Same ^
  14. 03:12:061 (1) - ^ same Same ^
  15. 03:20:289 (1) - missing add finish in begin Fixed!
  16. 03:34:003 (1,2,1,2,3,4,5,6,7,8) - everthing could add clap like you did pattern in 01:22:346 because that ryhthm is same IMO Fixed!
  17. 03:39:489 (1) - missing finish in begin Naah, that sounds a bit sudden.
  18. 03:41:889 (6) - missing add clap Fixed!
  19. 03:55:603 (6) - ^ same I'll keep it as it is.
  20. 04:22:089 (7,8,9,1,2,3,4,5,6,7,8,9) - same in 02:54:746 (1,2,3,4,5,6,7,8,9,10) No, i'll keep it as it is.
  21. 04:24:746 (1) - missing finish in begin A bit sudden if i add it
  22. 04:33:318 (6) - missing clap in begin Sounds a bit overmapped with it.
  23. 04:45:318 at 05:03:146 - where claps ? the ryhthm still there IMO Fixed!
  24. 05:04:518 (1) - ryhthm stop but vocal + melody is there could fit add whistle in begin IMO I'll keep it as it is.

    Nice use, just lot missing with you style patten, pls recheck ( I did full check )
Gameplay:

  1. 00:04:175 (5) - could nc music is change Yes, but i'll keep it as it is.
  2. 00:24:746 (1) - I not like overlap with 00:25:432 (3), do blanket or something Fixed!
  3. 00:26:632 (4,6,7) - they are very close, would be nice if out space more, just need clean border like this http://puu.sh/cPagB/0811dbd996.jpg is better IMO Fixed!
  4. 00:28:175 (3,4) - intentional or not, blanket ? It's fine as it is now.
  5. 00:30:232 (1) - need grid 1 right to perfect stack Fixed!
  6. 00:41:546 (2,3) - would be nice flow and jump, try CTRL + G with (2,3) then try again CTRL + G alone (2) and (3) see this picture http://puu.sh/cPaC4/e563739a0d.jpg try testplay, jusy my opinion Kinda Fixed!
  7. 00:50:803 (3) - Need NC No.
  8. 01:52:261 (6,7,8) - this stream with spacing 0.2x kindy bad IMO would be good if 0.5x or 0.6x Fixed!
  9. 02:25:432 (1) - this need remove new combo, Nc is no there sense Fixed!
  10. 02:25:775 (1) - this need move place x:280 y:44 better, just clean border with 02:26:118 (3) Fixed!
  11. 02:40:518 (6) - need nc Fixed!
  12. 02:48:918 (1,2) - kindy ugly overlap http://puu.sh/cPaXA/80918a7817.jpg this is better imo Fixed!
  13. 03:59:375 (3) - move place x:32 y:152 Fixed!
  14. 04:01:432 (5) - Missing NC Fixed!
  15. 04:27:318 (4) - ^ same Fixed!
  16. 04:33:146 (5) - ^ same Nope.
  17. 04:41:203 (5) - ^ same Fixed!
  18. 04:47:718 (1) - remove new combo, better imo Fixed!
  19. 05:03:318 (5) - new combo Fixed!
Well done, Hitsound only missing and gameplay, general good
I wish good luck
Aiceo
Love this song m4m maybe?( if you have the time) crappy mod incoming:
newbie mod
01:33:317 (1) - should change this slider, I don't think anybody likes sliders like that.
01:47:545 (2,3) - move to 01:46:860 (7) - and make it a double into slider.
01:51:145 (1,2,3,4) - would be more fun with highly spaced two short sliders.
01:57:831 (4) - insert a triple? You have one right here 01:52:260 (6,7,8) - and tose two parts have the same vocals.
02:33:660 (1) - change the slider and don't connect it to the other triple?
03:35:374 (1,2,3,4,5,6,7,8) - really frustrating and boring to play for me. Change it up a bit.
03:58:517 (7,1) - triple into slider?
04:18:317 (2,3) - move one tick forward so the double goes into a the slider?
I'm not a pro, and this might not help you much, those are only personal suggestions.
Topic Starter
-Tochi

Aiceo wrote:

Love this song m4m maybe?( if you have the time) Maybe.... just Forum PM me your map. crappy mod incoming:
newbie mod
01:33:317 (1) - should change this slider, I don't think anybody likes sliders like that. No, i'll keep it like that.
01:47:545 (2,3) - move to 01:46:860 (7) - and make it a double into slider. Idk what you mean? :o
01:51:145 (1,2,3,4) - would be more fun with highly spaced two short sliders. Nice idea, but it's fine like this.
01:57:831 (4) - insert a triple? You have one right here 01:52:260 (6,7,8) - and tose two parts have the same vocals. That would be weird, because of the next slider.
02:33:660 (1) - change the slider and don't connect it to the other triple? It's better like this.
03:35:374 (1,2,3,4,5,6,7,8) - really frustrating and boring to play for me. Change it up a bit. Yes, you are right.
03:58:517 (7,1) - triple into slider? There's already some tripples at that part, and the player will be tired of it. lol
04:18:317 (2,3) - move one tick forward so the double goes into a the slider? I agree
I'm not a pro, and this might not help you much, those are only personal suggestions. You helped me a bit, so it's fine ^^
Ultima Fox
From my M4M Queue

[Third Nature]

00:01:431 (5) - Start Combo here instead of here: 00:01:774 (1) -
00:04:174 (5) - NC
00:09:831 (1) - Do you want to stack the end of this on this?: 00:08:802 (2) -
00:15:145 (6) - Start combo here instead of here: 00:15:317 (1) -
00:17:888 (6) - ^ ^ ^ ^ ^ ^ ^ 00:18:060 (1) -
00:20:631 (7) - ^ 00:20:802 (1) -
00:53:202 (1) - I suggest removing the NC here
01:33:317 (1) - Maybe try to make this slider a little more neat (unless you dont want to)
01:43:260 (2,5) - Maybe try to stack the end of 01:43:945 (5) with (2)
02:37:088 (5,1) - Stack
03:02:460 (5) - NC
03:10:517 (4) - Dont make this a slider, maybe make the end of this slider and 03:10:860 (1) into a slider
03:32:802 (2,4) - Dont Overlap
03:50:631 (2,5) - ^


Very Good Map!
Hope it gets ranked!
kakifly
yo m4m here :3

General

  1. I suggest to add an audio lead in of at least 2000ms, this can be fixed in the notepad
  2. Offset is a bit late, im not good with offset so i cant really give you a suggestion, ask someone good at timing for help lol
Storyboard

  1. 00:00:317 - the image starts off clear, blurs then goes clear again, unless you intended for this i suggest starting the blur at the start of the song, so it comes in blurred and then gets clear, not coming in clear and going blur and clear again xD
  2. 00:02:888 - Should start at 00:02:802 - or else it seems late
  3. 00:16:602 - start it on white tick 00:16:517 -
    same thing applies to any other place using this concept
  4. 01:27:831 - i suggest having a flash here or something because the slower flash at 01:28:002 - seems extremely awkward
  5. 04:01:431 - Try and make this transition smoother.. probably start it on the white tick as well
Third Nature

  1. 00:00:745 (3) - not sure why you wanna miss an opportunity to map the bass sound and make this part easier than it should be :o
  2. 00:03:488 (3) - ^
  3. 00:04:174 (5) - add nc, make sure you keep them consistent
  4. 00:06:745 (4) - this note sounds really awkward because it ends on a downbeat, i would suggest trying another rhythm
  5. 00:08:288 (1,3) - stack is off
  6. 00:11:031 (1) - imo if you moved this lower the flow wouldnt be so stiff and flows better
  7. 00:11:717 (3) - just some aesthetics; it would look nice if this were to follow the curve of (1) , i also added in the suggestion above this one to show you the visuals
  8. 00:13:260 (5,6,1) - flow here is pretty awkward, i suggest ctrl + g 00:13:774 (1) - , might need some minor adjustments to its positioning after
  9. 00:15:317 (1) - maybe move somewhere around x244 y336 for better, circular flow
  10. 00:16:345 (6) - ^ x100 y228
  11. 00:17:545 (3,4,5) - move to the bottom left for better flow from tail of previous note
  12. 00:18:060 (1,2) - this stack seems awkward and not so consistent
  13. 00:20:802 (1,2,3) - ^ would prefer you did some nice jumps
  14. 00:26:802 (5) - unstack? stacking makes it a bit repetitive
  15. 00:27:488 (1) - ctrl + g, imo it flows better
  16. 00:37:088 (1,2,3,4,5,6,7,8) - personally not a fan of this jump.. it doesnt really even make sense tbh, would prefer just normal jumps here
  17. 00:45:317 (3) - you might wanna use silent slider slide here , have this one xD http://puu.sh/cR8o9/494441f3cc.wav , but IMO i feel that this entire section should be a break, the music is not very dominant and personally, mapping the vocals is hard to get good accuracy on and also feels weird to play
    01:05:888 (1) - i dont hear in the music why you have all these finishes here, doesnt match at all imo, and your hitsounding is a bit off too, if you want to keep these i suggest having one on every beat (white tick) not on every note or it sounds really ugly and inconsistent >_<, but the finishes are okay starting here 01:16:860 (1) - as long as they are kept consistent
  18. 01:19:431 (9) - remove, dont really see purpose of it
  19. 01:29:545 (2) - move down a bit so it flows better and the distant spacing isnt so inconsistent 01:29:374 (1,2) - far away and 01:29:545 (2,3) - too close
  20. 01:37:945 (2,3,4,5,6,7) - overmapped, the sound in the music is only 1/2 yet you have all these 1/4 that dont make sense,
  21. 01:40:174 - should be a note here?
  22. 01:45:831 (1,2,3,4,5,6,7) - personally i find these stacking jumps to be really annoying and repetitive, try something else ?>.<
  23. 01:48:574 (1,2,3,4,5,6,7) - ^
  24. 01:51:145 (1) - add whistle
  25. 01:58:174 - why is this part unmapped lol
  26. 02:03:488 (1) - follow the curve of 02:02:802 (3) - (why does (1) have 4 points anyway? 3 is much easier
  27. 02:10:345 (1,2,3,4,1,2,3,4,1,2,3,4,1) - uh stream gets confusing because it overlaps itself, try something other than a circle please.. also all the new combos isnt needed, just follow your normal combo pattern
  28. 02:22:345 (4,5) - overmapped, the sound in the music is only 1/2
  29. 02:25:602 - add circle? so its not so empty
  30. 02:35:374 (4) - this isnt stacked properly if that was your goal lol, also i suggest moving it down a bit more for smoother flow
  31. 02:44:288 (5,6) - same as 02:22:345 (4,5)
  32. 02:45:145 (2) - ^
  33. 03:01:088 (1) - uh personally i dont think you should map this part, the music is so faint it just feels unnecessary to be mapped, also you only have 1 tiny tiny break in a whole 5+min marathon map
  34. 03:17:545 (1) - same thing as 01:05:888 (1) , also for this part im really not sure what you are following, seems like its overmapped quite a bit. Even though this is an insane/marathon theres no need to make parts harder than they actually are beyond the music of the song,
  35. 03:36:231 (6,7,8) - this stacking doesnt look good, lol i have the same complaints as all the other jumps that you've stacked too much on xD
  36. 03:36:745 (1) - remove whistle and clap
  37. 03:54:402 (6,1,2) - i would rather you not stacked these thx xD
  38. 04:09:660 (1) - weird slider shape lol
  39. 04:12:402 (1) - imo would flow better if you ctrl + g , you'll probably need to make adjustments to the next few notes too like i would suggest ctrl + g 04:12:917 (2) - (gotta move 04:13:174 (3,4) - as well) then ctrl + g 04:13:431 (5) - for a circular flow altogether
  40. 04:23:717 (2) - NC because kiai starts here :/
  41. 04:45:317 (1) - same thing about finishes as 01:05:888 (1)
    Well overall i think this map requires some work, although you're doing a great job as this is only your second map, you still have a while to go, i feel like i could of said a lot more about this map but i didnt since they'll mostly be repeats, of what i've previously stated. Try to look at some mappers you admire and see how they map so you can get a better sense, since the overall quality of this map is (im sorry) not that great >__< '' Ask me if you have any questions :3
good luck!
Topic Starter
-Tochi
I'll edit these tomorrow, it's too late to do it now 3 AM
And I'm on my phone.
ryuu
hi :3
as requested.
it's all just my suggestions
feel free to ignore

general

check aimod, please.

third nature

00:01:260 (4) - why don't make it symmetrically 00:00:574 (2) - ?
00:02:802 (1) - why don't make it specularly 00:03:488 (3) - or conversely.
00:05:545 (1) - blanket
00:11:717 (3) - ctrl+j-form?
00:32:117 (2) - make it straight, please
00:38:460 (1,3) - same as 00:02:802 (1) -
01:01:774 (1) - don't really like this shape, but nvm
01:38:802 (1,3) - mb make something like this?
01:52:517 (1) - delet red point or make more bend
03:01:774 (3) - make a bend in the opposite direction?
03:12:745 (3) - m?
03:18:574 (5) - make a bend in the opposite direction?
03:55:945 (8,11) - same as 00:11:717 (3) -
04:45:488 (1,2,3,1,2) - make perfect star-form?

nice diff
good luck ~
Topic Starter
-Tochi

GyroX20 wrote:

From my M4M Queue

[Third Nature]

00:01:431 (5) - Start Combo here instead of here: 00:01:774 (1) - Agreed. Fixed!
00:04:174 (5) - NC Fixed!
00:09:831 (1) - Do you want to stack the end of this on this?: 00:08:802 (2) - Fixed!
00:15:145 (6) - Start combo here instead of here: 00:15:317 (1) - Fixed!
00:17:888 (6) - ^ ^ ^ ^ ^ ^ ^ 00:18:060 (1) - Fixed!
00:20:631 (7) - ^ 00:20:802 (1) - Fixed!
00:53:202 (1) - I suggest removing the NC here Oh, naah...
01:33:317 (1) - Maybe try to make this slider a little more neat (unless you dont want to) Just a bit more neat :p
01:43:260 (2,5) - Maybe try to stack the end of 01:43:945 (5) with (2) Fixed!
02:37:088 (5,1) - Stack Fixed!
03:02:460 (5) - NC Fixed!
03:10:517 (4) - Dont make this a slider, maybe make the end of this slider and 03:10:860 (1) into a slider Fixed!
03:32:802 (2,4) - Dont Overlap Fixed!
03:50:631 (2,5) - ^ Fixed!


Very Good Map!
Hope it gets ranked!
Thanks for the mod, and also ur support! c:
Topic Starter
-Tochi

kakifly wrote:

yo m4m here :3

General

  1. I suggest to add an audio lead in of at least 2000ms, this can be fixed in the notepad Fixed!
  2. Offset is a bit late, im not good with offset so i cant really give you a suggestion, ask someone good at timing for help lol Fixed!
Storyboard

  1. 00:00:317 - the image starts off clear, blurs then goes clear again, unless you intended for this i suggest starting the blur at the start of the song, so it comes in blurred and then gets clear, not coming in clear and going blur and clear again xD Fixed!
  2. 00:02:888 - Should start at 00:02:802 - or else it seems late Lol, it was fixed before i did it
  3. 00:16:602 - start it on white tick 00:16:517 - I did it with all the others, after offset change.
    same thing applies to any other place using this concept Yes.
  4. 01:27:831 - i suggest having a flash here or something because the slower flash at 01:28:002 - seems extremely awkward Fixed!
  5. 04:01:431 - Try and make this transition smoother.. probably start it on the white tick as well
Fixed!

Third Nature

  1. 00:00:745 (3) - not sure why you wanna miss an opportunity to map the bass sound and make this part easier than it should be :o Fixed!
  2. 00:03:488 (3) - ^ Fixed!
  3. 00:04:174 (5) - add nc, make sure you keep them consistent Fixed!
  4. 00:06:745 (4) - this note sounds really awkward because it ends on a downbeat, i would suggest trying another rhythm Fixed!
  5. 00:08:288 (1,3) - stack is off It isn't?
  6. 00:11:031 (1) - imo if you moved this lower the flow wouldnt be so stiff and flows better Fixed!
  7. 00:11:717 (3) - just some aesthetics; it would look nice if this were to follow the curve of (1) , i also added in the suggestion above this one to show you the visuals Fixed!
  8. 00:13:260 (5,6,1) - flow here is pretty awkward, i suggest ctrl + g 00:13:774 (1) - , might need some minor adjustments to its positioning after Fixed!
  9. 00:15:317 (1) - maybe move somewhere around x244 y336 for better, circular flow Fixed!
  10. 00:16:345 (6) - ^ x100 y228 Fixed!
  11. 00:17:545 (3,4,5) - move to the bottom left for better flow from tail of previous note Fixed!
  12. 00:18:060 (1,2) - this stack seems awkward and not so consistent Fixed!
  13. 00:20:802 (1,2,3) - ^ would prefer you did some nice jumps Naah...
  14. 00:26:802 (5) - unstack? stacking makes it a bit repetitive Fixed!
  15. 00:27:488 (1) - ctrl + g, imo it flows better Fixed!
  16. 00:37:088 (1,2,3,4,5,6,7,8) - personally not a fan of this jump.. it doesnt really even make sense tbh, would prefer just normal jumps here I'll keep it as it is here.
  17. 00:45:317 (3) - you might wanna use silent slider slide here , have this one xD http://puu.sh/cR8o9/494441f3cc.wav Fixed! , but IMO i feel that this entire section should be a break, the music is not very dominant and personally, mapping the vocals is hard to get good accuracy on and also feels weird to play Nope.
    01:05:888 (1) - i dont hear in the music why you have all these finishes here, doesnt match at all imo, and your hitsounding is a bit off too, if you want to keep these i suggest having one on every beat (white tick) not on every note or it sounds really ugly and inconsistent >_<, but the finishes are okay starting here 01:16:860 (1) - as long as they are kept consistent I'll keep it as it is.
  18. 01:19:431 (9) - remove, dont really see purpose of it Fixed!
  19. 01:29:545 (2) - move down a bit so it flows better and the distant spacing isnt so inconsistent 01:29:374 (1,2) - far away and 01:29:545 (2,3) - too close Fixed!
  20. 01:37:945 (2,3,4,5,6,7) - overmapped, the sound in the music is only 1/2 yet you have all these 1/4 that dont make sense, No change.
  21. 01:40:174 - should be a note here? Fixed!
  22. 01:45:831 (1,2,3,4,5,6,7) - personally i find these stacking jumps to be really annoying and repetitive, try something else ?>.< Fixed!
  23. 01:48:574 (1,2,3,4,5,6,7) - ^ Fixed!
  24. 01:51:145 (1) - add whistle No change
  25. 01:58:174 - why is this part unmapped lol No change.
  26. 02:03:488 (1) - follow the curve of 02:02:802 (3) - (why does (1) have 4 points anyway? 3 is much easier Fixed!
  27. 02:10:345 (1,2,3,4,1,2,3,4,1,2,3,4,1) - uh stream gets confusing because it overlaps itself, try something other than a circle please No change... also all the new combos isnt needed, just follow your normal combo pattern Fixed!
  28. 02:22:345 (4,5) - overmapped, the sound in the music is only 1/2 No change, it's like a stream just easier, lol
  29. 02:25:602 - add circle? so its not so empty No, player must have a breather
  30. 02:35:374 (4) - this isnt stacked properly if that was your goal lol, also i suggest moving it down a bit more for smoother flow Fixed!
  31. 02:44:288 (5,6) - same as 02:22:345 (4,5) No change.
  32. 02:45:145 (2) - ^ Fixed!
  33. 03:01:088 (1) - uh personally i dont think you should map this part, the music is so faint it just feels unnecessary to be mapped, also you only have 1 tiny tiny break in a whole 5+min marathon map Only the first.
  34. 03:17:545 (1) - same thing as 01:05:888 (1) , also for this part im really not sure what you are following, seems like its overmapped quite a bit. Even though this is an insane/marathon theres no need to make parts harder than they actually are beyond the music of the song, No change
  35. 03:36:231 (6,7,8) - this stacking doesnt look good, lol i have the same complaints as all the other jumps that you've stacked too much on xD No change
  36. 03:36:745 (1) - remove whistle and clap No change
  37. 03:54:402 (6,1,2) - i would rather you not stacked these thx xD No change
  38. 04:09:660 (1) - weird slider shape lol No change
  39. 04:12:402 (1) - imo would flow better if you ctrl + g , you'll probably need to make adjustments to the next few notes too like i would suggest ctrl + g 04:12:917 (2) - (gotta move 04:13:174 (3,4) - as well) then ctrl + g 04:13:431 (5) - for a circular flow altogether No change D:
  40. 04:23:717 (2) - NC because kiai starts here :/ No change xD
  41. 04:45:317 (1) - same thing about finishes as 01:05:888 (1) No change :o
    Well overall i think this map requires some work, although you're doing a great job as this is only your second map, you still have a while to go, i feel like i could of said a lot more about this map but i didnt since they'll mostly be repeats, of what i've previously stated. Try to look at some mappers you admire and see how they map so you can get a better sense, since the overall quality of this map is (im sorry) not that great >__< '' Ask me if you have any questions :3 Maybe because you have many opinions, since it's not ur mapping style etc. I'll contact you when i need help xD
    This is not my #2 map btw xD it's just my #2 DnB submitted map c:
good luck!
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