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Starz - Second Nature Ft. Veela [Taiko|Osu]

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rew0825
No ;w; I'm late mod for check taiko take my star :D
Sem
hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8)

great map
Subbie
Ranked already pls ;_;
Topic Starter
tochiii

RokYang wrote:

hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8)

great map

>w< i can't apply the mod atm. Check my profile for more information. I will maybe sleep at my friends house in the weekend. But i can't right now ;w; I wrote this message on my phone btw.
Topic Starter
tochiii

Subbie wrote:

Ranked already pls ;_;
BAT should rebubble it first ;w;
neonat
Natural

00:11:028 (1,3) - curve 00:11:714 (3) around 00:11:028 (1) -'s curve better to look nicer
00:24:057 (3) - finish on the end of the slider
00:26:971 (6,8) - finish
00:29:542 (3) - finish on the end of the slider
same thing till it tones down at 00:43:942
01:23:371 (7,8) - Ctrl + G them, this is the only out-of-place pattern out of here, the flow doesn't follow what the rest are doing, which is either facing each other or heading out, but basically, opposite directions
02:07:942 (2,3) - blanket them
02:25:428 (9) - place it x: 376 y: 294:
03:19:257 (2,4,6) - remove the whistles to have the similar quieter effect you did at the part of 03:21:828 (2,3,4,5) and 03:24:399 (5,6,7)
03:44:971 (3) - NC here instead of 03:44:285 (1) to be more consistent with the kiais, also seems more appropriate
04:45:314 (1) - spacing not consistent with the rest of the stream 04:44:971 (5,6,7,8) due to the lowering in sv, it doesn't look neat with it being like this, adjust it so they are all similarly spaced for this stream
04:56:285 (1,6) - stack their ends
Topic Starter
tochiii
Will apply when my PC works again!

Thanks for the mod btw ^^
Topic Starter
tochiii

RokYang wrote:

hi

01:22:342 (1,2) - I feel these should be stacked or at least some change to spacing, was unexpected and it threw off my flow :P Yea, i didn't have any ideas, but now i have :D

same with the ones that follow (01:22:685 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) Fixed

great map
Thanks for the little mod ^^
Topic Starter
tochiii

neonat wrote:

Natural

00:11:028 (1,3) - curve 00:11:714 (3) around 00:11:028 (1) -'s curve better to look nicer Fixed!
00:24:057 (3) - finish on the end of the slider That sounds weird ._.
00:26:971 (6,8) - finish I do better like the clap than finish.
00:29:542 (3) - finish on the end of the slider
same thing till it tones down at 00:43:942 It's kinda too sudden
01:23:371 (7,8) - Ctrl + G them, this is the only out-of-place pattern out of here, the flow doesn't follow what the rest are doing, which is either facing each other or heading out, but basically, opposite directions Fixed all this in the other mod!
02:07:942 (2,3) - blanket them Fixed!
02:25:428 (9) - place it x: 376 y: 294: Fixed!


03:19:257 (2,4,6) - remove the whistles to have the similar quieter effect you did at the part of 03:21:828 (2,3,4,5) and 03:24:399 (5,6,7) Fixed!
03:44:971 (3) - NC here instead of 03:44:285 (1) to be more consistent with the kiais, also seems more appropriate Lol, didn't see this xD
04:45:314 (1) - spacing not consistent with the rest of the stream 04:44:971 (5,6,7,8) due to the lowering in sv, it doesn't look neat with it being like this, adjust it so they are all similarly spaced for this stream Fixed!
04:56:285 (1,6) - stack their ends Fixed!
Thanks for the mod neonat :D
rew0825
Hi from my mod requeue [hope my mod can help you]

[ Hanjamon's Oni]
  1. 00:22:342 (111,112,113,114,115) - kdkkd
  2. 00:38:799 (234,235,236,237,238) - kdkkd
  3. 00:55:942 (4,5,6,7,8,9,10) - 00:56:971 (10) - Delete and 00:55:942 (4,5,6,7,8,9) - change to kdkkd
  4. 01:01:428 (26,27,28,29,30,31,32) - 01:02:457 (32) - Delete and 01:01:428 (26,27,28,29,30,31) - change to kdkkd
  5. 01:50:971 (10) - Delete for some break
  6. 01:56:457 (51) - ^
  7. 02:01:942 (93) - ^
  8. 02:07:428 (134) - ^
  9. 02:10:171 (156) - ^
  10. 02:15:057 (28) - k
  11. 02:26:114 (68) - k
  12. 02:47:285 (235) - k
  13. 03:02:971 (6) - Delete
  14. 03:05:714 (15) - Delete
  15. 03:06:057 (16) - k
  16. 03:08:971 (28) - k
  17. 03:11:542 (37,39) - ctrl+g
  18. 03:14:457 (49,50) - ctrl+g
  19. 03:17:199 (60,61) - Ctrl+g
  20. 03:34:514 (68) - d
  21. 03:34:514 (68,71) - ctrl+g
  22. 03:35:542 (74) - d
  23. 03:36:228 (78) - d
  24. 04:02:114 (7) - k
  25. 04:02:628 (10) - Delete for some break
  26. 04:08:114 (51) - ^
  27. 04:13:599 (93) - ^
  28. 04:19:085 (135) - ^

Good luck :)
Hanjamon
@rew0825: sorry for your time but i won't check the mod, the bubble was popped due to the standard diff, the map still taiko iconed, i'll check the mod if some Taiko BAT check when bubble

@-Tochi: Is not necessary find Taiko mods for now... i don't want to reject them, so don't request :c
Topic Starter
tochiii

Hanjamon wrote:

@-Tochi: Is not necessary find Taiko mods for now... i don't want to reject them, so don't request :c
Oh, sorry :c Well then, imma look for STD mods!
- Milhofo -
Hi, from my modding queue :)

I didn't know this map was yours, I found it randomly on a multiplayer match and have it on my map list for quite a while, take my stars :P

[Naturalz]
  1. 00:20:114 (3,4) - this jump feels small, breaks a bit of the flow, maybe move it to the right? (move following notes accordingly)
  2. 00:31:428 (4) - either start the NC here, or don't make a NC until 00:32:971 (1)
  3. 00:34:685 (2) - move to x:364 y:160 and move 00:35:028 (3,4,5) - 3 positions up (grid size)
  4. 00:41:542 (2) - imo this would look better if it mirrorred 00:41:199 (1) - (in shape, not position)
  5. 00:55:942 (1) - I would remove NC
  6. 01:34:514 (5,6,7) - move these up and curve a little bit
  7. 01:49:599 (7) - move a bit to the left, position ~ x:264 y:288
  8. 01:56:971 (2) - ctrl + g
  9. 02:05:371 (2,3,4) - maybe move a little bit to the left?
  10. 02:11:371 (1) - remove NC, those 2 notes should be fine with the previous combo
  11. 02:39:828 (3) - move to ~ x:212 y:168
  12. 02:48:399 (5) - curve this, and put 02:48:657 (6,7) - on the same vector
  13. 02:48:914 (1) - move this to the laft if you made the previous change ^
  14. 02:50:971 (2) - move to ~ x:224 y:196 and 02:51:142 (3,4) - to ~ x:172 y:336, makes flow better imo
  15. 02:52:514 (3,4,5,6,1) - move to the right (to your discretion)
  16. 04:11:199 (2) - make it curve the other way? (for some reason clicking the center point of this slider makes my game crash??? so I can't show picture, it's really weird though ._. )
  17. 04:36:742 (5,6,7) - rotate by a bit clockwise, move to ~ x:237 y:76 and curve a bit to improve flow
  18. 04:40:171 (2) - curve the other way?
  19. 04:43:085 (2,3,4) - imo a stack would fir better here
I didn't find as much as I'd like, but that's due to the map beeing awesome, hope the stars make up for it, gl :)
Topic Starter
tochiii

Milhofo wrote:

Hi, from my modding queue :)

I didn't know this map was yours, I found it randomly on a multiplayer match and have it on my map list for quite a while, take my stars :P Wow, cool! I didn't know it already got spreaded so much! And thank you very much for the stars! :D

[Naturalz]
  1. 00:20:114 (3,4) - this jump feels small, breaks a bit of the flow, maybe move it to the right? (move following notes accordingly) Fixed!
  2. 00:31:428 (4) - either start the NC here, or don't make a NC until 00:32:971 (1) No change because the new NC will start a wrong place, and the other will be too long
  3. 00:34:685 (2) - move to x:364 y:160 Fixed! and move 00:35:028 (3,4,5) - 3 positions up (grid size) No change here because it will overlap with 00:33:999 (5) -
  4. 00:41:542 (2) - imo this would look better if it mirrorred 00:41:199 (1) - (in shape, not position) The flow would be a little bit bad, even if you move your cursor the same way.
  5. 00:55:942 (1) - I would remove NC Fixed!
  6. 01:34:514 (5,6,7) - move these up and curve a little bit Fixed!
  7. 01:49:599 (7) - move a bit to the left, position ~ x:264 y:288 Fixed!
  8. 01:56:971 (2) - ctrl + g Fixed!
  9. 02:05:371 (2,3,4) - maybe move a little bit to the left? No change, there's no reason for it.
  10. 02:11:371 (1) - remove NC, those 2 notes should be fine with the previous combo Fixed![/color
  11. 02:39:828 (3) - move to ~ x:212 y:168 [color=#40BF00]Fixed![/color
  12. 02:48:399 (5) - curve this, and put 02:48:657 (6,7) - on the same vector
  13. 02:48:914 (1) - move this to the laft if you made the previous change ^ I didn't
  14. 02:50:971 (2) - move to ~ x:224 y:196 and Fixed![/color 02:51:142 (3,4) - to ~ x:172 y:336, makes flow better imo
  15. 02:52:514 (3,4,5,6,1) - move to the right (to your discretion) Fixed![/color
  16. 04:11:199 (2) - make it curve the other way? (for some reason clicking the center point of this slider makes my game crash??? so I can't show picture, it's really weird though ._. )
  17. 04:36:742 (5,6,7) - rotate by a bit clockwise, move to ~ x:237 y:76 and curve a bit to improve flow Fixed![/color
  18. 04:40:171 (2) - curve the other way?
  19. 04:43:085 (2,3,4) - imo a stack would fir better here Fixed![/color[/list]
I didn't find as much as I'd like, but that's due to the map beeing awesome, hope the stars make up for it, gl :)
Thanks for the mod ^^
VINXIS
YESGOOD
Asfand
From my modding queue, sorry for delay exams and christmas

00:21:999 (1) - maybe increase the hitsound volume here as the song is picking up
00:28:171 (3) - this slider is kind of awkward to play maybe move it a bit down
http://puu.sh/dM95p/c012adabac.jpg
maybe further increase the OD?
02:11:714 (1,2,3,4,1,2) - the slider velocity here seems a bit high maybe decrease to 1.1
Overall
This map is really nice I feel kind of bad modding it haha
Topic Starter
tochiii

Asfano wrote:

From my modding queue, sorry for delay exams and christmas It's okay ^^

00:21:999 (1) - maybe increase the hitsound volume here as the song is picking up Well, i think u are right, good idea c:
00:28:171 (3) - this slider is kind of awkward to play maybe move it a bit down Fixed!
http://puu.sh/dM95p/c012adabac.jpg
maybe further increase the OD? Oh well, i won't do that, because i it's only 175 bpm, and a marathon.
02:11:714 (1,2,3,4,1,2) - the slider velocity here seems a bit high maybe decrease to 1.1 That would be a bit slow for a kiai time imo
Overall
This map is really nice I feel kind of bad modding it haha Thanks you x)
Moecho
tbh I think "Nature" would be a better title for the difficulty.

"Naturalz" sounds a bit wierd, I know it's related to the "Starz" but it just feels wierd...

no kds
Topic Starter
tochiii

Moecho wrote:

tbh I think "Nature" would be a better title for the difficulty.

"Naturalz" sounds a bit wierd, I know it's related to the "Starz" but it just feels wierd...

no kds
Changing back ^^
TicClick
I still find the hitsounds disgustingly unfitting and your map unpolished and will not rebubble, sorry. I also don't feel like modding it, but you may try your luck and seek for mods or general help with patterns.

The main problem I can't get over is that your map lacks structure. Half of the patterns look chaotic, random and not connected to each other, they don't form a good difficulty, they just.. uh, exist? Besides, when mapping, you change direction randomly, often after jumpy patterns or while placing jumps, and make spacing changes that don't go with the song well. Some of these changes are rather unpleasant and counter-intuitive.

Here are few examples you may find useful.
  1. 00:00:742 (3,4) - after the slider, you have to move in a direction that's opposite to where the repeat sends you to. That would be fine, if the new direction was completely opposite (say, you'd do this http://puu.sh/e4nID/86efa06f4e.jpg (note the highlighted slider)), but it isn't, because it returns you to the left, as you follow 00:01:257 (4,1) -
  2. 00:06:228 (3,4,1) - exactly the same issue as above
  3. 00:07:942 (8,1) - this is also not really comfortable to play, due to the jump you have to do, after which you have to slide in opposite direction, and it's all going after you pass a series of jumps. It's more the distance that probably causes it, so I'd try reversing 00:08:285 (1) -
  4. 00:09:485 (4,1) -
  5. 00:11:714 (3,4,5) -
  6. 00:18:228 (3,6) - you probably don't want to mix linear sliders and arcs this way, especially when they're just a note or two apart or go hand in hand, because such patterns don't look nice
  7. 00:20:285 (4,5,6,1,2,3) - you also want your patterns to be as ideal as possible. No lame (http://puu.sh/e4qFX/c3698c2738.jpg) or overdone (http://puu.sh/e4qJr/b09c5381de.jpg) arcs, no broken (http://puu.sh/e4qPB/406a63388e.jpg) sliders, no elements that need to look the same while they don't or are disturbingly unsymmetrical or unbalanced. While ideal symmetry is something you should avoid, it's necessary to have your map visually balanced. For instance, http://puu.sh/e4rlj/5161afa4e1.jpg is a bad example because the sliders have different curves, and http://puu.sh/e4ruT/b677ddfe00.jpg is better, although it's still bad, at least because this pattern needs to be properly rotated.

    Another issue I've used to see often is when you put two arcs/curves in a row, so that they are meant to form a single arc, semicircle or something else, but they do freaking not! Look: http://puu.sh/e4s71/8c5491eb88.jpg, while this is what I expected to see/play (yes, it IS noticeable during the play): http://puu.sh/e4sBh/95ff4d1474.jpg


    No, I never draw anything while mapping/modding: I just see these shapes (or, rather, see that a pattern doesn't have it), and no, these arcs don't need to be ideal (if you'll aim for ideal ones, it's just a waste of time), but if you fail to lay out something that looks natural or curvy, it usually leaves a bad impression. Exceptions are rare or about not using curves or arcs at all, or using them in a different way.
  8. 00:20:971 (3,5) - !
The list can be continued.

I also hoped you removed overmapped parts, but then I reached 01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, and 01:38:457 (5,6,7,8) -, and other similar streams that are mapped to nothing.
Topic Starter
tochiii

TicClick wrote:

I still find the hitsounds disgustingly unfitting and your map unpolished and will not rebubble, sorry. I also don't feel like modding it, but you may try your luck and seek for mods or general help with patterns.

The main problem I can't get over is that your map lacks structure. Half of the patterns look chaotic, random and not connected to each other, they don't form a good difficulty, they just.. uh, exist? Besides, when mapping, you change direction randomly, often after jumpy patterns or while placing jumps, and make spacing changes that don't go with the song well. Some of these changes are rather unpleasant and counter-intuitive.

Here are few examples you may find useful.
  1. 00:00:742 (3,4) - after the slider, you have to move in a direction that's opposite to where the repeat sends you to. That would be fine, if the new direction was completely opposite (say, you'd do this http://puu.sh/e4nID/86efa06f4e.jpg (note the highlighted slider)), but it isn't, because it returns you to the left, as you follow 00:01:257 (4,1) -
  2. 00:06:228 (3,4,1) - exactly the same issue as above
  3. 00:07:942 (8,1) - this is also not really comfortable to play, due to the jump you have to do, after which you have to slide in opposite direction, and it's all going after you pass a series of jumps. It's more the distance that probably causes it, so I'd try reversing 00:08:285 (1) -
  4. 00:09:485 (4,1) -
  5. 00:11:714 (3,4,5) -
  6. 00:18:228 (3,6) - you probably don't want to mix linear sliders and arcs this way, especially when they're just a note or two apart or go hand in hand, because such patterns don't look nice
  7. 00:20:285 (4,5,6,1,2,3) - you also want your patterns to be as ideal as possible. No lame (http://puu.sh/e4qFX/c3698c2738.jpg) or overdone (http://puu.sh/e4qJr/b09c5381de.jpg) arcs, no broken (http://puu.sh/e4qPB/406a63388e.jpg) sliders, no elements that need to look the same while they don't or are disturbingly unsymmetrical or unbalanced. While ideal symmetry is something you should avoid, it's necessary to have your map visually balanced. For instance, http://puu.sh/e4rlj/5161afa4e1.jpg is a bad example because the sliders have different curves, and http://puu.sh/e4ruT/b677ddfe00.jpg is better, although it's still bad, at least because this pattern needs to be properly rotated.

    Another issue I've used to see often is when you put two arcs/curves in a row, so that they are meant to form a single arc, semicircle or something else, but they do freaking not! Look: http://puu.sh/e4s71/8c5491eb88.jpg, while this is what I expected to see/play (yes, it IS noticeable during the play): http://puu.sh/e4sBh/95ff4d1474.jpg


    No, I never draw anything while mapping/modding: I just see these shapes (or, rather, see that a pattern doesn't have it), and no, these arcs don't need to be ideal (if you'll aim for ideal ones, it's just a waste of time), but if you fail to lay out something that looks natural or curvy, it usually leaves a bad impression. Exceptions are rare or about not using curves or arcs at all, or using them in a different way.
  8. 00:20:971 (3,5) - !
The list can be continued.

I also hoped you removed overmapped parts, but then I reached 01:26:457 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -, and 01:38:457 (5,6,7,8) -, and other similar streams that are mapped to nothing.
Hm, the only thing i can do now, is to remap the map.
Secretpipe
See ,don't rush until you've polished it !
Topic Starter
tochiii

Secretpipe wrote:

See ,don't rush until you've polished it !
So about 2 months, it should be polished! >.<

Sorry Hanjamon
Hanjamon
Don't worry about that, don't give up! ^^
Topic Starter
tochiii
Whoops, uploaded to Pending, gonna upload to WIP now >.<
Atsuro
Hey, m4m from my queue!

[Natural]
  1. 00:08:971 (3,4) - Make slider 4 lead better to 00:09:485 (5) - to improve flow
  2. 00:15:142 (1) - I suggest to unstack this from the slider, it's a bit misleading
  3. 00:15:314 (2) - It sounds weird how you skip the strong beat with this slider, split it into a shorter slider + a circle or something
  4. 00:39:828 (1,2) - Move this to 338, 135 to make a small jump with the slider and keep the jump pattern consistent with 00:39:999 (2,3) -
  5. 00:40:685 - How about mapping this sound? change 00:40:514 (5) - to circles or something. Also, to keep consistency with 00:35:028 (5,6,7) -
  6. 00:49:257 (7) - This note isn't necesary, i suggest you delete it
  7. 00:51:657 (5,6,7) - This is overmapped, sounds weird. Try this rhythm
  8. 00:59:371 (4) - Delete it? just a suggestion
  9. 01:03:999 (4) - ^
  10. 01:31:257 (4) - Split this into a slider and circle? It feels better for the strong beat to be clickable
  11. 01:33:999 (3) - ^
  12. 03:08:971 - You are skipping a bell here, put a 1/2 slider there and delete 03:09:142 (5) -
  13. 03:11:714 (5) - Turn it into a 1/2 slider to map 03:11:885 -
  14. 03:29:885 (3,4) - It would flow better if you swaped them on the timeline
  15. 04:27:142 (5,6,1) - I really think this should be a jump, i suggest to move 6 to create a jump
  16. 04:37:771 (3,4,5) - This shouldn't be a triple, there is nothing on the music that warrants it and it just comes out of nowhere since you start it on the white ticks and all the others start on red tick
A bit messy in some parts but it's fun
GL!
Topic Starter
tochiii

Atsuro wrote:

Hey, m4m from my queue!

[Natural]
  1. 00:08:971 (3,4) - Make slider 4 lead better to 00:09:485 (5) - to improve flow Fixed it just with a little more curve on it
  2. 00:15:142 (1) - I suggest to unstack this from the slider, it's a bit misleading Fixed!
  3. 00:15:314 (2) - It sounds weird how you skip the strong beat with this slider, split it into a shorter slider + a circle or something Fixed!
  4. 00:39:828 (1,2) - Move this to 338, 135 to make a small jump with the slider and keep the jump pattern consistent with 00:39:999 (2,3) - Fixed!
  5. 00:40:685 - How about mapping this sound? change 00:40:514 (5) - to circles or something. Also, to keep consistency with 00:35:028 (5,6,7) - Fixed!
  6. 00:49:257 (7) - This note isn't necesary, i suggest you delete it Fixed!
  7. 00:51:657 (5,6,7) - This is overmapped, sounds weird. Try this rhythm I'll keep this, because you can hear the other rhythm in the background that fits with this
  8. 00:59:371 (4) - Delete it? just a suggestion Naah
  9. 01:03:999 (4) - ^ will sound so weird if i do that.
  10. 01:31:257 (4) - Split this into a slider and circle? It feels better for the strong beat to be clickable Naah, as you can hear the clap is on the end of the slider, so there's no need to shorten it.
  11. 01:33:999 (3) - ^ Sounds weird if i delete it
  12. 03:08:971 - You are skipping a bell here, put a 1/2 slider there and delete 03:09:142 (5) - I just putted a circle on the little break
  13. 03:11:714 (5) - Turn it into a 1/2 slider to map 03:11:885 - Just putted a circle
  14. 03:29:885 (3,4) - It would flow better if you swaped them on the timeline Fixed!
  15. 04:27:142 (5,6,1) - I really think this should be a jump, i suggest to move 6 to create a jump Fixed!
  16. 04:37:771 (3,4,5) - This shouldn't be a triple, there is nothing on the music that warrants it and it just comes out of nowhere since you start it on the white ticks and all the others start on red tick Fixed!
A bit messy in some parts but it's fun
GL!
Thanks c:
Phos-
Hi, from the Faded Modding Queue~

[Natural]
  1. 00:00:399 (2,3,4) - This triangle is slightly off, which makes the pattern looks messier and untidy. You should move and rotate the slider a bit so that it's a nice, equilateral triangle that still maintains it's flow.
  2. 00:19:257 (1) - This slider goes into the healthbar, which looks bad and it can interrupt reading. I suggest you move it down a bit.
  3. 00:56:114 - Why don't you add a note here? The music is clearly asking for it, and it will be more consistent with other parts of the song too. If you don't add a note here as well, it'll be inconsistent and a waste of potential.
  4. 01:07:257 (3,4) - Nothing in the music justifies a jump being put here, so it will play poorly and could startle players.
  5. 01:33:314 (1,2,3) - Make (1,3) identical, this way there is a nice, symmetrical pattern which flows in a smoother circular motion.
  6. 02:05:542 (5,1) - You should stack these together. I know it's minor, but for the short time you see them both in game play, the overlap looks rather poor.
  7. 02:54:399 (2,4) - I would get rid of this tiny overlap as well. Although it seems minor, people will notice it and it will make the map look untidy. Please move them further apart so that they do not overlap or touch.
  8. 03:19:428 (7) - Add an NC here to help indicate the anti jump, it will break down the pattern making it a lot easier to read overall. Also, it would be slightly more consistent, since 03:18:914 (6) - is on a downbeat, so adding an NC at (6) or (7) will ensure we haven't got a 2 measure long combo sitting there. I recommend adding one at (7) though, for the first reason I have stated.
  9. 03:49:771 (3,1) - Again, I'm not too fond of this overlap. This is minor because they're on screen together for a minuscule amount of time, but it is still noticeable, making the map look untidy. Either overlap the two ends or move further apart.
  10. 04:31:599 (1,3) - Aesthetics would be nicer if you move (3) a bit so that it is blanketed under (1). Minor, but imo it would look nicer.
  11. 04:40:857 (5,1) - You should fix this blanket somehow, otherwise it will look untidy and messy. If it ruins your triangle pattern, then just adjust it a bit in terms of size/angle, and in the end you'll have a proper triangle and blanket.
This is mapped quite well, personally it can be a bit untidy in places, but I'm sure getting more mods in places will fix that. Don't worry about the remap, I'm sure it could get bubbled again in no time ^^

I shot a star, good luck!
Topic Starter
tochiii

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[Natural]
  1. 00:00:399 (2,3,4) - This triangle is slightly off, which makes the pattern looks messier and untidy. You should move and rotate the slider a bit so that it's a nice, equilateral triangle that still maintains it's flow. I didn't aim for making a triangle here, and it plays fine imo
  2. 00:19:257 (1) - This slider goes into the healthbar, which looks bad and it can interrupt reading. I suggest you move it down a bit. Yeah, fixed!
  3. 00:56:114 - Why don't you add a note here? The music is clearly asking for it, and it will be more consistent with other parts of the song too. If you don't add a note here as well, it'll be inconsistent and a waste of potential. Fixed!
  4. 01:07:257 (3,4) - Nothing in the music justifies a jump being put here, so it will play poorly and could startle players. Fixed!
  5. 01:33:314 (1,2,3) - Make (1,3) identical, this way there is a nice, symmetrical pattern which flows in a smoother circular motion. It looks awkward in this situation
  6. 02:05:542 (5,1) - You should stack these together. I know it's minor, but for the short time you see them both in game play, the overlap looks rather poor. Fixed!
  7. 02:54:399 (2,4) - I would get rid of this tiny overlap as well. Although it seems minor, people will notice it and it will make the map look untidy. Please move them further apart so that they do not overlap or touch. Fixed!
  8. 03:19:428 (7) - Add an NC here to help indicate the anti jump, it will break down the pattern making it a lot easier to read overall. Also, it would be slightly more consistent, since 03:18:914 (6) - is on a downbeat, so adding an NC at (6) or (7) will ensure we haven't got a 2 measure long combo sitting there. I recommend adding one at (7) though, for the first reason I have stated. Fixed!
  9. 03:49:771 (3,1) - Again, I'm not too fond of this overlap. This is minor because they're on screen together for a minuscule amount of time, but it is still noticeable, making the map look untidy. Either overlap the two ends or move further apart. It looks and plays better now, than when i avoid the overlap, and it has a really good reason for being there, since it's a blanket. Also you don't notice it like this in-game.
  10. 04:31:599 (1,3) - Aesthetics would be nicer if you move (3) a bit so that it is blanketed under (1). Minor, but imo it would look nicer. I'll keep it as it is.
  11. 04:40:857 (5,1) - You should fix this blanket somehow, otherwise it will look untidy and messy. If it ruins your triangle pattern, then just adjust it a bit in terms of size/angle, and in the end you'll have a proper triangle and blanket. No reason to make this a blanket.
This is mapped quite well, personally it can be a bit untidy in places, but I'm sure getting more mods in places will fix that. Don't worry about the remap, I'm sure it could get bubbled again in no time ^^

I shot a star, good luck!
Thank yoouu!! >.<
Haneure
Went over some small things on IRC

IRC log
2015-01-20 13:18 Haneure: like just as an example
2015-01-20 13:18 Haneure: uhh
2015-01-20 13:18 Haneure: hm
2015-01-20 13:20 Haneure: like
2015-01-20 13:20 Haneure: parts like this
2015-01-20 13:20 Haneure: http://puu.sh/eMZvx/def37462b5.jpg
2015-01-20 13:21 Haneure: for reference, this is: 01:29:199 (1,2,3,4,5,6,7,8,1) -
2015-01-20 13:21 Haneure: it has nice flow but it just looks really messy
2015-01-20 13:21 Haneure: so you could very easily clean it up a little to look/play more like http://puu.sh/eMZUX/7e72d3ad52.jpg
2015-01-20 13:22 Haneure: the second puush might look completely different but the flow stays the same as your original pattern, it's just spaced more evenly
2015-01-20 13:22 Haneure: and 01:30:399 (8) - flows into 01:30:571 (1) -
2015-01-20 13:36 Haneure: you don't have to do that exactly but like.. just cleaning up spacing
2015-01-20 13:37 Haneure: like that
2015-01-20 13:37 Haneure: is what i'd recommend
2015-01-20 13:38 -Tochi: not gonna change because 01:29:199 (1,2,3,4) - is it's own combo, 01:29:885 (5,6,7,8) - also
2015-01-20 13:38 -Tochi: so i actually need to do Q on 01:29:885 (5) -
2015-01-20 13:38 Haneure: could at least space 01:29:199 (1,3,4) - evenly
2015-01-20 13:38 Haneure: ;;
2015-01-20 13:39 Haneure: like http://puu.sh/eN2Ph/4f2abc344e.jpg
2015-01-20 13:39 -Tochi: hmm
2015-01-20 13:39 -Tochi: 01:29:371 (2,3,4) -
2015-01-20 13:39 -Tochi: a triangle
2015-01-20 13:40 -Tochi: but
2015-01-20 13:40 -Tochi: about the 01:29:199 (1) -
2015-01-20 13:40 Haneure: i only moved the 1
2015-01-20 13:40 Haneure: lol
2015-01-20 13:40 Haneure: just to make it right between 3 and 4
2015-01-20 13:40 -Tochi: is just a "lead"but it would be too far from 01:28:857 (5) - ?
2015-01-20 13:41 Haneure: tbh your slider isn't pointing directly up at the 01:29:199 (1) - anyway
2015-01-20 13:41 Haneure: like it won't directly flow, unless you change that slider direction slightly up
2015-01-20 13:41 Haneure: could recommend moving down the jump a little bit
2015-01-20 13:42 -Tochi: mm-ok
2015-01-20 13:42 -Tochi: i'll go with the slider
2015-01-20 13:43 Haneure: 01:31:942 (1,2,3,4,5,6) -
2015-01-20 13:43 Haneure: same here
2015-01-20 13:43 Haneure: the triangle from 4,5,6 isn't even
2015-01-20 13:44 -Tochi: feels like im gonna change these 01:28:857 (5) -
2015-01-20 13:44 -Tochi: it looks like there's no pattern
2015-01-20 13:44 Haneure: that's why i said to smooth it out a bit so it would look like there's a pattern;;
2015-01-20 13:44 Haneure: like there is a pattern
2015-01-20 13:45 Haneure: it just isn't apparent because the spacing is a bit messy
2015-01-20 13:45 Haneure: spacing is to make patterns like those really pop out
2015-01-20 13:46 -Tochi: fixed that
2015-01-20 13:46 -Tochi: just now
2015-01-20 13:47 -Tochi: i made it to 2 triangles
2015-01-20 13:47 Haneure: ideally i think that
2015-01-20 13:47 Haneure: 01:32:628 (5) - should be placed directly on top of the location of 01:31:771 (5) -
2015-01-20 13:47 Haneure: but if that's uncomfortable to manage, it isn't necessary
2015-01-20 13:48 Haneure: oh yeah, also backtracking a bit
2015-01-20 13:48 Haneure: i think it'd look better if this slider: 01:30:571 (1) -
2015-01-20 13:48 Haneure: if it curved the same amount as 01:31:257 (4) -
2015-01-20 13:48 Haneure: like the 1 curves a lot more and it looks a bit weird
2015-01-20 13:49 -Tochi: because it's a blanket
2015-01-20 13:49 Haneure: then adjust the other curve
2015-01-20 13:49 Haneure: to match it
2015-01-20 13:50 Haneure: ? :I
2015-01-20 13:50 -Tochi: ok
2015-01-20 13:50 -Tochi: done
2015-01-20 13:52 Haneure: hmm
2015-01-20 13:52 Haneure: this part is a bit of a bigger change i'm suggesting but
2015-01-20 13:53 Haneure: basically
2015-01-20 13:53 Haneure: curving this down 01:35:885 (1) - instead of up
2015-01-20 13:53 Haneure: then moving it down
2015-01-20 13:54 -Tochi: ok
2015-01-20 13:54 Haneure: then flipping 01:36:571 (2,3,4) -
2015-01-20 13:54 Haneure: and rotating it so it still flows from the previous slider
2015-01-20 13:54 -Tochi: flipping?
2015-01-20 13:54 -Tochi: do u mean ctrl + g ?
2015-01-20 13:55 Haneure: no, flipping it vertically
2015-01-20 13:55 Haneure: then rotating it so it looks similar to like.. http://puu.sh/eN5sT/e2fd68904a.jpg
2015-01-20 13:56 -Tochi: ok
2015-01-20 13:56 -Tochi: done,
2015-01-20 13:56 -Tochi: and i even did something more
2015-01-20 13:57 -Tochi: with01:37:085 (5,6) -
2015-01-20 13:58 Haneure: then uhh
2015-01-20 13:58 Haneure: 01:46:171 (2) -
2015-01-20 13:59 Haneure: move it down slightly to about x:232 y:288
2015-01-20 13:59 Haneure: also i'm gonna have to go soon, dad's friend wants me to get lunch;;
2015-01-20 13:59 -Tochi: oh btw i change the shape of them 01:44:971 (3,4) -
2015-01-20 14:00 Haneure: also y'know
2015-01-20 14:00 Haneure: 00:23:371 (1,2,3) -
2015-01-20 14:00 Haneure: stuff like that feels really nice
2015-01-20 14:01 Haneure: but you don't use it much after the first part of the song
2015-01-20 14:01 Haneure: (I think you should use it more often)
FaiVillager
Hi~~
m4m from my queue~

Generally it is a nice map and I like it :3
Normal hitsound may have to be vol down 10%~15%, or change a normal-hitsound for those.
Blanket problem plays a row so if u don't care that just pass them.

Cause offset is 57,I suggest open count down.
00:02:799 (1) - improve blanket
00:04:171 (1,2,3,4,5) - make it like a pentagon or triangle?
00:10:342 (4) - improve blanket
00:10:685 (5,1) - a little bit unflow
00:13:085 (3) - improve blanket
00:13:771 (1) - ^
00:16:171 (6) - x400 y172?
00:19:085 (5) - x208 y276
00:20:628 (1,3) - stack?
00:23:371 (1,2) - sorry but I don't know why 1/3. and use blanket to make it smooth
00:26:285 unexpectable stop here but it's ok. see what others say/
00:32:971 (1) - improve blanket
00:34:342 (1,2,3,4,5) - a good example for 00:04:171 (1,2,3,4,5) -
00:37:085 (1,4) - recommend stack
00:56:799 (5) - move left seems better
01:04:171 (5) - x144 y216 . if u think DS is too big then move01:03:828 (3,4) -
01:04:342 (1,3) - a little bit unflow
01:11:371 (1) - improve blanket
01:14:114 (3) - blanket is better?
01:15:999 (3) - improve blanket
01:24:399 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5) - kind of chaos cause I can't find a pattern
01:29:199 (1,2,3,4,5,6,7,8) - fix to a triangle is better
01:31:257 (4) - x176 y148
01:31:771 (5,5) - stack and move to x324 y336
01:38:799 (1) - improve blanket
01:46:342 (3) - ^
01:49:771 (1) - ^
01:51:828 (5) - ^
02:02:114 (1) - ^
02:10:857 (7,8,9,10,11,12,13) - :

02:20:628 (4) - blanket
02:24:742 (5,6,7,8,9) - triangle?
02:49:257 (4) - blanket
03:33:999 (1,2,3,4) - use a curve slider to check flow for example:

03:39:828 (2,4) - stack?
03:57:828 (3) - blanket
04:03:485 (5) - ^
04:12:399 (1) - ^
04:13:771 (1,2) - either
04:26:799 (4) - blanket
04:39:828 (1) - blanket and either

That's all~~
Hope helpful to you~
Topic Starter
tochiii

FaiVillager wrote:

Hi~~
m4m from my queue~

Generally it is a nice map and I like it :3
Normal hitsound may have to be vol down 10%~15%, or change a normal-hitsound for those.
Blanket problem plays a row so if u don't care that just pass them.

Cause offset is 57,I suggest open count down. Im using AudioLeadIn instead.
00:02:799 (1) - improve blanket Fixed
00:04:171 (1,2,3,4,5) - make it like a pentagon or triangle? There's already a triangle, and it's fine at as it is.
00:10:342 (4) - improve blanket
00:10:685 (5,1) - a little bit unflow Fixed
00:13:085 (3) - improve blanket
00:13:771 (1) - ^
00:16:171 (6) - x400 y172? Fixed
00:19:085 (5) - x208 y276 Fixed
00:20:628 (1,3) - stack? Harder to read if i stack, and u might misread.
00:23:371 (1,2) - sorry but I don't know why 1/3. and use blanket to make it smooth Because the vocals is 1/3, and it's easier to tap.
00:26:285 unexpectable stop here but it's ok. see what others say/ Yeah
00:32:971 (1) - improve blanket
00:34:342 (1,2,3,4,5) - a good example for 00:04:171 (1,2,3,4,5) - Kepping it
00:37:085 (1,4) - recommend stack As before, reading
00:56:799 (5) - move left seems better Keeping the DS on a slow part
01:04:171 (5) - x144 y216 . if u think DS is too big then move01:03:828 (3,4) - Same as above, keeping the DS
01:04:342 (1,3) - a little bit unflow Fixed
01:11:371 (1) - improve blanket
01:14:114 (3) - blanket is better? lol, it's not supposed to ba a blanket, wouldn't even fit here
01:15:999 (3) - improve blanket
01:24:399 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5) - kind of chaos cause I can't find a pattern Fixed
01:29:199 (1,2,3,4,5,6,7,8) - fix to a triangle is better I don't think so..
01:31:257 (4) - x176 y148 lol what? It would destroy the DS and be an unranked issue. But it fixed it...
01:31:771 (5,5) - stack and move to x324 y336 Fixed this part before this mod
01:38:799 (1) - improve blanket
01:46:342 (3) - ^
01:49:771 (1) - ^
01:51:828 (5) - ^
02:02:114 (1) - ^
02:10:857 (7,8,9,10,11,12,13) - : Fixed

02:20:628 (4) - blanket
02:24:742 (5,6,7,8,9) - triangle? Yes, it's a triangle
02:49:257 (4) - blanket
03:33:999 (1,2,3,4) - use a curve slider to check flow for example: Okay :o

03:39:828 (2,4) - stack? Hard to read if i stack
03:57:828 (3) - blanket
04:03:485 (5) - ^
04:12:399 (1) - ^
04:13:771 (1,2) - either ?
04:26:799 (4) - blanket
04:39:828 (1) - blanket and either ?

That's all~~
Hope helpful to you~
Thanks for the mod ^^
Ciyus Miapah
hey, you here? im from read page 1
if no, i will leave this for you.

00:23:371 (1,2,3) - im 100% sure this is not have 1/6 pattern cuz 00:23:542 - and 00:23:885 - have some melodical things so i think just use 1/2 sslider pattern or 3/4 slider pattern to prevent some unrankable issue (and since you silence it its not really problem you use 3/4 slider)
00:28:857 (1,2,3) - ^
00:34:342 (1,2,3,4,5) - nah!! i think this is correct pattern from previous thing
01:07:428 (4,5) - change to slider, feels like holding some pattern (fit's with vocal too i think) and prevent to make mistakes in this 01:09:828 (1,2,3,4) - antijump and same pattern like 01:15:657 (2) -
01:28:771 - add circle stack it
02:07:599 (5,6,7) - whoops
02:11:542 (6,1) - OMG volume change so sudden :o
02:37:771 - i think NC in here, but i see you follow vocal there
03:36:399 (6,1) - im pretty sure spinner should be in 03:36:742 -
04:13:771 (1,2,3) - :^)
04:28:857 (1,2) - yeah dis i want XDDDD
04:39:828 (1,2,3) - ouch >.< (did you know?, that 1/6 thing is really makes taiko player confused? xD)

nice work i think, good luck!
fergas
  1. aimod - one kiai section not snappped
  2. what's going with bg? http://puu.sh/f8VYj/e4cdcf4d2a.jpg
  3. remove osb file form folder till you dont have sb *_*
  4. 00:00:914 - mb try to suppport it with finish? here hs need more colors till you support 2 diffrent beats from music 00:00:914 - 00:01:085 - with one hs. aslo on moment like 00:02:628 - can be added finish too
  5. 00:02:457 (5,6,1) - jsut my personal view on it - too huge jumps for that part. prefer to see ctrlg form or something liek that
  6. 00:03:828 (5,1,2) - dont like that pattern till main jumps part starts on red weak tick. imoh not bad idea to make 00:04:171 (1,2,3,4) - ctrlf all this pattern
  7. 00:14:457 (3,4,1) - such flow can be uncomfortabel for many ppeopple
  8. 00:15:314 (2,3,4) - i told b4 - hard to play long spaced jumps which based on wek beat from music. Cause of this all next pattern where strong beats 00:15:999 (5,6,7) - got less ds plays a bit strange
  9. hm aslo i forgot about 00:04:685 (4) - why do use clapp here? looks like you force your own rhythm for song, imho. Leave clap for place where acltully it appears in music like 00:10:857 (6) -
  10. 00:29:542 (3,4) - remove that stuck. Before it use huge ds for same moment 00:24:057 (3,4,1) - . Some player can lose that note.
  11. 00:28:085 (3) - dont see point to use 1/4 rill you diidnt used that before. Or add for same beats start from 00:21:999 -
  12. 00:23:371 (1,2,3) - also dodnt see reason to use 1/3. Drum beat, vocal beat everything here got clear 1/2 rhythm
  13. 00:33:485 (2,3) - i said b4 about 1/4 usage. You can ignore it here - music go a bit crazy so it can used here but still i reccoment to remove it :P
  14. 00:44:628 (1,2,3,4) - casue of echo from 00:43:942 - this notes can be too quiet. Mb up volume for a little? 00:54:914 (1,2,3) - 01:05:885 (1,2,3,1,2,3,4,5) -
  15. 00:51:657 (5,7) - dotn see reason for this note til you ignore the, if no vocal on them before 01:02:971 (7) -
  16. 01:07:428 (4,5,6) - aslo can understand that ds changes - some epople just missread that
  17. 01:27:399 (7) - there is no ntoe form original track
  18. 01:33:314 (1) - ask qats about offscreen slider
  19. 01:35:028 (2,3,4,5,6,7,1) - stange pattern i dont feel that cahging direction of movement in the middle of pattern with no real reason from music is good way
  20. 01:42:571 (5,6,1) - care of such flows - not many peoppple can pplay them on 100%
  21. 01:45:828 (6,1) - i was talking abotu it b4 aslo suggest to remove that stack till all your previous kiai jumpy-jumpy and that stack can be harmaless for cursor movement(ic an be worng)
  22. 01:51:142 (1,3,5) - separate slider with circles more ore make same ds 01:51:142 (1,5) - as 01:51:142 (1,3) - . Pattern look really stragne atm - looks like it doesnt do nig changes in flow but actually it is. make it more certain
  23. 01:51:142 (1,3,6,8) - mb remove it? ;/ and etc same streams
  24. 03:18:914 (6) - reverse sounds good
  25. 03:32:799 (2,3,4) - oh god. make something esier - at least make 03:32:799 (2,3) - separated
  26. 04:23:114 (6,8) - b4 you ignore that notes! remove it here
  27. i dont like the way you build jumps.
    As i said there is a lot of patterns like 01:43:257 (2,3,4) - where strong beat stays without any support adn weak beat 01:43:428 (3) - takes huge jumps - everything this ruin next pattern 01:43:599 (4,5,6,7) - . For player pattern 01:42:914 (1,2,3) - is a kind of random till it dont support music and after he would start to press next circle only with rhythm(he wont listen music overall just press notes on right bpm).
    Also some jump patterns which you put without globla logic. 02:35:028 (1,2,3) - here is music went down for little but you still use huge ds from kiai part - after you just ignore that huge triangle and put normal sanpped notes 02:35:542 (4,5,6,7) - anf after again put jump on red tick with triplet 02:36:057 (7,8,9,1) - (such pattern is aslo hard to play for a little).
    As i said b4 you put some patterns where jumps change logic at the half of pattern. Anywasy you can understand it in your own way but you need thing twice b4 use it. 03:52:171 (2,3,4,5,6,7) - all this movement twists cursor to left direction but with 03:53:028 (7,1) - you break it and put uncofortable to play slider. Even just ctrlg form this slider give better flow feeling. Same here 03:54:914 (2,3,4,5,6,7) - patteen goes right-down direction but at the end you place circle dont break overall idea of pattern but its place really above adn lefter than pair 03:55:085 (3,5) - . After it you continue this pair with 03:55:942 (1) - like nothing was. You can keep that idea more clear if put 03:55:771 (7) - somewehre righter 03:55:085 (3,5) - and above y~210
Ops... too much words :D sorry for bad enlgish - i think i did many mistakes.
Whatever, everything this was about mapping in genereal and hope it will help you somhow or not.
All the best from heart!!!

i also got a little "war" with Tic about jumps on redstar hue-hue
Topic Starter
tochiii

Fort wrote:

hey, you here? im from read page 1
if no, i will leave this for you.

00:23:371 (1,2,3) - im 100% sure this is not have 1/6 pattern cuz 00:23:542 - and 00:23:885 - have some melodical things so i think just use 1/2 sslider pattern or 3/4 slider pattern to prevent some unrankable issue (and since you silence it its not really problem you use 3/4 slider) Fixed~
00:28:857 (1,2,3) - ^ Fixed~
00:34:342 (1,2,3,4,5) - nah!! i think this is correct pattern from previous thing Me too, but i map both ways just so it's not only 1 pattern in 1 part that's the same..
01:07:428 (4,5) - change to slider, feels like holding some pattern (fit's with vocal too i think) and prevent to make mistakes in this 01:09:828 (1,2,3,4) - antijump and same pattern like 01:15:657 (2) - Fixed~
01:28:771 - add circle stack it Fixed~
02:07:599 (5,6,7) - whoops Fixed~
02:11:542 (6,1) - OMG volume change so sudden :o Fixed~
02:37:771 - i think NC in here, but i see you follow vocal there Yess :p
03:36:399 (6,1) - im pretty sure spinner should be in 03:36:742 - Fixed~
04:13:771 (1,2,3) - :^) 04:14:799 (4) -
04:28:857 (1,2) - yeah dis i want XDDDD I love dis kinda things<333
04:39:828 (1,2,3) - ouch >.< (did you know?, that 1/6 thing is really makes taiko player confused? xD Haha xD) Fixed~

nice work i think, good luck! Thank you very much for the mod! I fixed everything!! :D
Topic Starter
tochiii

fergas wrote:

  1. aimod - one kiai section not snappped Fixed~
  2. what's going with bg? http://puu.sh/f8VYj/e4cdcf4d2a.jpg Replaced!/color]
  3. remove osb file form folder till you dont have sb *_*
  4. 00:00:914 - mb try to suppport it with finish? here hs need more colors till you support 2 diffrent beats from music 00:00:914 - 00:01:085 - with one hs. I'm confused @.@aslo on moment like 00:02:628 - can be added finish too Fixed~
  5. 00:02:457 (5,6,1) - jsut my personal view on it - too huge jumps for that part. prefer to see ctrlg form or something liek that Moved it a bit down. but i don't think it's that huge.
  6. 00:03:828 (5,1,2) - dont like that pattern till main jumps part starts on red weak tick. imoh not bad idea to make 00:04:171 (1,2,3,4) - ctrlf all this pattern
  7. 00:14:457 (3,4,1) - such flow can be uncomfortabel for many ppeopple Fixed~
  8. 00:15:314 (2,3,4) - i told b4 - hard to play long spaced jumps which based on wek beat from music. Cause of this all next pattern where strong beats 00:15:999 (5,6,7) - got less ds plays a bit strange It's a slow part, it's just the intro, it's just like here 01:56:971 - Same beat and instruments, so there's no problem to have some jumps, and it's not that big
  9. hm aslo i forgot about 00:04:685 (4) - why do use clapp here? looks like you force your own rhythm for song, imho. Leave clap for place where acltully it appears in music like 00:10:857 (6) - Huh? Have never added a clap here?? :o Maybe you accidentally tapped on R.
  10. 00:29:542 (3,4) - remove that stuck. Before it use huge ds for same moment 00:24:057 (3,4,1) - . Some player can lose that note. Fixed~
  11. 00:28:085 (3) - dont see point to use 1/4 rill you diidnt used that before. Or add for same beats start from 00:21:999 - Those places is not the same like how intense they are, it get's more intense here 00:29:542 (3,4) - than this 00:24:057 (3,4,1) - intro with no triples.
  12. 00:23:371 (1,2,3) - also dodnt see reason to use 1/3. Drum beat, vocal beat everything here got clear 1/2 rhythm Fixed~
  13. 00:33:485 (2,3) - i said b4 about 1/4 usage. You can ignore it here - music go a bit crazy so it can used here but still i reccoment to remove it :P Ok, keeping it.
  14. 00:44:628 (1,2,3,4) - casue of echo from 00:43:942 - this notes can be too quiet. Mb up volume for a little? 00:54:914 (1,2,3) - 01:05:885 (1,2,3,1,2,3,4,5) - I didn't change volume?
  15. 00:51:657 (5,7) - dotn see reason for this note til you ignore the, if no vocal on them before 01:02:971 (7) - The music in the background tells why i mapped it.
  16. 01:07:428 (4,5,6) - aslo can understand that ds changes - some epople just missread that Fixed in last mod.
  17. 01:27:399 (7) - there is no ntoe form original track There is.
  18. 01:33:314 (1) - ask qats about offscreen slider It's not offscreen, cuz AiMod would warn me if it were offscreen.
  19. 01:35:028 (2,3,4,5,6,7,1) - stange pattern i dont feel that cahging direction of movement in the middle of pattern with no real reason from music is good way It plays better than normal triangle or squares, so i'll keep it.
  20. 01:42:571 (5,6,1) - care of such flows - not many peoppple can pplay them on 100% I don't see any problems, and you are the first one saying it.
  21. 01:45:828 (6,1) - i was talking abotu it b4 aslo suggest to remove that stack till all your previous kiai jumpy-jumpy and that stack can be harmaless for cursor movement(ic an be worng) The music fits with it, so there's not a problem
  22. 01:51:142 (1,3,5) - separate slider with circles more ore make same ds 01:51:142 (1,5) - as 01:51:142 (1,3) - . Pattern look really stragne atm - looks like it doesnt do nig changes in flow but actually it is. make it more certain It doesn't look strange, the jump is good, and there's not enough circles to make a better jump.
  23. 01:51:142 (1,3,6,8) - mb remove it? ;/ and etc same streams Huh? Why should i remove it?
  24. 03:18:914 (6) - reverse sounds good But the flow is not good, and the reverse.png thing can irritate players.
  25. 03:32:799 (2,3,4) - oh god. make something esier - at least make 03:32:799 (2,3) - separated Fixed~
  26. 04:23:114 (6,8) - b4 you ignore that notes! remove it here Ignore the stream's end? And move it where?? Also im satisfied with this stream
  27. i dont like the way you build jumps.
    As i said there is a lot of patterns like 01:43:257 (2,3,4) - where strong beat stays without any support adn weak beat 01:43:428 (3) - takes huge jumps - everything this ruin next pattern 01:43:599 (4,5,6,7) - . For player pattern 01:42:914 (1,2,3) - is a kind of random till it dont support music and after he would start to press next circle only with rhythm(he wont listen music overall just press notes on right bpm).
    Also some jump patterns which you put without globla logic. 02:35:028 (1,2,3) - here is music went down for little but you still use huge ds from kiai part - after you just ignore that huge triangle and put normal sanpped notes 02:35:542 (4,5,6,7) - anf after again put jump on red tick with triplet 02:36:057 (7,8,9,1) - (such pattern is aslo hard to play for a little).
    As i said b4 you put some patterns where jumps change logic at the half of pattern. Anywasy you can understand it in your own way but you need thing twice b4 use it. 03:52:171 (2,3,4,5,6,7) - all this movement twists cursor to left direction but with 03:53:028 (7,1) - you break it and put uncofortable to play slider. Even just ctrlg form this slider give better flow feeling. Same here 03:54:914 (2,3,4,5,6,7) - patteen goes right-down direction but at the end you place circle dont break overall idea of pattern but its place really above adn lefter than pair 03:55:085 (3,5) - . After it you continue this pair with 03:55:942 (1) - like nothing was. You can keep that idea more clear if put 03:55:771 (7) - somewehre righter 03:55:085 (3,5) - and above y~210 I've checked and tested my map for weird unflowing and weird jumps, and i didn't find any. Not to be mean but there's always gonna be someone who don't like something in my maps. I know it's not about that, but this time i think the jumps and patterns are good :)
Ops... too much words :D sorry for bad enlgish - i think i did many mistakes.
Whatever, everything this was about mapping in genereal and hope it will help you somhow or not.
All the best from heart!!! Thanks for the mod! ^^

i also got a little "war" with Tic about jumps on redstar hue-hue
Santtu
Hello! Came from my queue :)

Natural

00:04:342 (2) - maybe move to x432 y276 so it looks better :o
00:14:457 (3) - this look funny with 00:13:771 (1) - , maybe Ctrl + H or something, and new replace
00:37:085 (1,4) - stack?
01:02:285 (5,6) - stack
01:05:028 (3,1) - stack
01:08:971 (2,3) - stack
02:00:742 (1,2) - stack
02:05:542 (5,1) - stack
02:26:628 (4,3) - stack
03:07:085 (2) - distant!
03:18:571 (4) - distant
03:18:742 (5) - distant
03:20:628 (1) - useless NC, remove it
03:21:828 (1,1,1) - same
03:40:171 (4,6) - stack
03:50:971 (2,4) - so close to each other so why not stack?
04:42:228 (6,1) - why not stack? :o
05:03:485 (1) - move to x248 y232

Good Luck with map!!! :)
Topic Starter
tochiii

smsh150 wrote:

Hello! Came from my queue :)

Natural

00:04:342 (2) - maybe move to x432 y276 so it looks better :o Fixed!
00:14:457 (3) - this look funny with 00:13:771 (1) - , maybe Ctrl + H or something, and new replace Fixed!
00:37:085 (1,4) - stack? Fixed!
01:02:285 (5,6) - stack Already stacked x)
01:05:028 (3,1) - stack Already stacked.
01:08:971 (2,3) - stack Already stacked.
02:00:742 (1,2) - stack Already stacked.
02:05:542 (5,1) - stack Already stacked.
02:26:628 (4,3) - stack Already stacked.
03:07:085 (2) - distant! What do you mean?.
03:18:571 (4) - distant Same as above.
03:18:742 (5) - distant Same as above.
03:20:628 (1) - useless NC, remove it Fixed!
03:21:828 (1,1,1) - same Fixed!
03:40:171 (4,6) - stack Already stacked.
03:50:971 (2,4) - so close to each other so why not stack? Because it would be harder to read.
04:42:228 (6,1) - why not stack? :o Same as above.
05:03:485 (1) - move to x248 y232 Fixed!

Good Luck with map!!! :) Thanks :D
Thanks for the mod c:
BrosephStalin
Yo~ Random mod coming in (Do these even happen anymore?!?!)
Sorry if it's not the best, still trying to improve my modding/mapping skills


  • Natural

    Big/Overall Issues
  1. 00:02:628 (6,1) - Pretty nasty flow drop here. I know you're going for the Jump & Blanket combo here, but I feel like it doesn't really pan out. Maybe throw in something like
  2. 00:27:142 (5,6) - The anti-jump here wasn't really needed. I feel like moving 00:27:314 (6) - out a bit and blanketing 00:27:485 (1) - around it would flow better and look nicer.
  3. 01:44:285 (1,2,3) - That flow dropped pretty hard between (2) and (3) I'd suggest either Ctrl + G on (3) and messing around with the next couple of objects or remapping this little pattern entirely
  4. 02:05:371 (4,5) - While not really fitting into the "triangle" pattern here, It didn't really fall into the "zig-zag" pattern because there's a lack of repetition to drill it into the player's head what movements should be made. (See 03:46:857 (3,4,5,6,7) - for an example where it's used much better)
  5. 02:28:171 (1,2) - Why are these not snapped to 1/2 or 1/4? There's literally no reason for this.
  6. 02:35:028 (1,2,3,4,5,6,7,8) - The spacing in this section felt very unnatural and wasn't particularly fun to read. Make it more consistent/Gradual here?
  7. 02:45:314 (3,4,5) - This triplet felt completely random and broke the rhythm (at least for me)
  8. 05:01:771 (1,2,3) - This anti-jump was really not needed. I missed this a lot when testplaying purely because it's spaced too similarly to your 1/4 streams. Space it out, bro!


    Other Suggestions

  9. 00:23:371 (1,2,3) - This pattern felt a bit too "Circular" in my opinion. I feel like horizontally flipping 00:23:714 (2) - and readjusting the spacing would make it a touch more interesting.
  10. 00:29:199 (2) - Same as above except a vertical flip instead of horizontal
  11. 00:32:628 (3,4) - Ctrl + G these and readjust 00:32:971 (1) - ? It would put emphasis on the reverse slider and flow nicer imo
  12. 00:37:085 (1,4) - Stack these?
  13. 00:45:314 (3,4) - Stack (4) with end of (3) ? (2 pixels off 8-) )
  14. 00:56:285 (4,5) - I like the movement here but the sliders do not compliment/blanket each other well at all. Mess around here?
  15. 01:33:314 (1,2,3) - I felt like a little symmetry here would've been nice to see, especially considering how... rushed the mapping here seems.
  16. 01:39:999 (5) - Delete this and replace it with a mirrored copy of 01:39:485 (3) - ? Mostly for aesthetics.
  17. 01:43:599 (4,5) - The flow between these two was a bit lacking, perhaps move 01:43:771 (5,6,7) - down a bit?
  18. 01:47:028 (1) - This slider just felt rushed and lazy
  19. 02:25:085 (7,8) - Ctrl + G this and change the later objects? It's just that so much of your map follows an oval shaped flow that these kinds of jumps feel forced
  20. 04:43:771 (1,2,1,2,1,2,1,2) - The spacing here would've been intense if it started out a bit smaller and gradually increased in size. Instead, you chose to have one increase followed by (seemingly) random note placement. I'd revise here a bit.


    Final Thoughts

  21. The map is fun to play (despite it's issues), however it lacks that "polished" feel. An example would be 00:17:885 (1) - where the head and tail of the slider are close to the same y coordinate, but are off just enough to be noticeable while playing.
  22. Another example of the "not quite ready" feel comes from blankets such as 01:15:657 (2,3) - where the end of (2) is clearly not being blanketed. I don't mean some nazi 2 pixel stuff, I mean a noticeable lack of attention to the blankets, as if the map were made in a rush.
  23. Never give up!
Topic Starter
tochiii

BrosephStalin wrote:

Yo~ Random mod coming in (Do these even happen anymore?!?!)
Sorry if it's not the best, still trying to improve my modding/mapping skills


  • Natural

    Big/Overall Issues
  1. 00:02:628 (6,1) - Pretty nasty flow drop here. I know you're going for the Jump & Blanket combo here, but I feel like it doesn't really pan out. Maybe throw in something like Fixed by rotating it, and moved down.
  2. 00:27:142 (5,6) - The anti-jump here wasn't really needed. I feel like moving 00:27:314 (6) - out a bit and blanketing 00:27:485 (1) - around it would flow better and look nicer. Moved to the upper right, not so it has a blanket.
  3. 01:44:285 (1,2,3) - That flow dropped pretty hard between (2) and (3) I'd suggest either Ctrl + G on (3) and messing around with the next couple of objects or remapping this little pattern entirely I don't see the problem here.
  4. 02:05:371 (4,5) - While not really fitting into the "triangle" pattern here, It didn't really fall into the "zig-zag" pattern because there's a lack of repetition to drill it into the player's head what movements should be made. (See 03:46:857 (3,4,5,6,7) - for an example where it's used much better) It plays fine imo, and fits good here, also with the sliderend stack etc.
  5. 02:28:171 (1,2) - Why are these not snapped to 1/2 or 1/4? There's literally no reason for this. Whoops, forgot to change this like the other.
  6. 02:35:028 (1,2,3,4,5,6,7,8) - The spacing in this section felt very unnatural and wasn't particularly fun to read. Make it more consistent/Gradual here? Fixed!
  7. 02:45:314 (3,4,5) - This triplet felt completely random and broke the rhythm (at least for me) I don't see the problem here :o
  8. 05:01:771 (1,2,3) - This anti-jump was really not needed. I missed this a lot when testplaying purely because it's spaced too similarly to your 1/4 streams. Space it out, bro! Fixed!


    Other Suggestions

  9. 00:23:371 (1,2,3) - This pattern felt a bit too "Circular" in my opinion. I feel like horizontally flipping 00:23:714 (2) - and readjusting the spacing would make it a touch more interesting. Well, i don't see the problem here, and i think the flow is fine aswell.
  10. 00:29:199 (2) - Same as above except a vertical flip instead of horizontal Same as above
  11. 00:32:628 (3,4) - Ctrl + G these and readjust 00:32:971 (1) - ? It would put emphasis on the reverse slider and flow nicer imo The flow is worse like that, so no change.
  12. 00:37:085 (1,4) - Stack these? I'll keep the DS, but if 1 more point it out, i will stack them.
  13. 00:45:314 (3,4) - Stack (4) with end of (3) ? (2 pixels off 8-) ) Fixed!
  14. 00:56:285 (4,5) - I like the movement here but the sliders do not compliment/blanket each other well at all. Mess around here? No need to change if there's no problem, it doesn't to blanket each other that much.
  15. 01:33:314 (1,2,3) - I felt like a little symmetry here would've been nice to see, especially considering how... rushed the mapping here seems. Hm...naah, it's fine like this.
  16. 01:39:999 (5) - Delete this and replace it with a mirrored copy of 01:39:485 (3) - ? Mostly for aesthetics. Fixed!
  17. 01:43:599 (4,5) - The flow between these two was a bit lacking, perhaps move 01:43:771 (5,6,7) - down a bit? I Ctrl + G with the last two circles before NC, i think the flow play better like that.
  18. 01:47:028 (1) - This slider just felt rushed and lazy What's the problem?
  19. 02:25:085 (7,8) - Ctrl + G this and change the later objects? It's just that so much of your map follows an oval shaped flow that these kinds of jumps feel forced That's just how my jumping style is. It's fine if there's no problems ^^
  20. 04:43:771 (1,2,1,2,1,2,1,2) - The spacing here would've been intense if it started out a bit smaller and gradually increased in size. Instead, you chose to have one increase followed by (seemingly) random note placement. I'd revise here a bit. Don't see why to change it.


    Final Thoughts

  21. The map is fun to play (despite it's issues), however it lacks that "polished" feel. An example would be 00:17:885 (1) - where the head and tail of the slider are close to the same y coordinate, but are off just enough to be noticeable while playing.
  22. Another example of the "not quite ready" feel comes from blankets such as 01:15:657 (2,3) - where the end of (2) is clearly not being blanketed. I don't mean some nazi 2 pixel stuff, I mean a noticeable lack of attention to the blankets, as if the map were made in a rush. It is blanketed? It just disapears quickly ingame.
  23. Never give up!
Thanks for the mod ^^
A Mystery
Hello! From my queue

General

  1. Dat star priority? lel
  2. I'm not going to make it too long
Natural

00:10:342 (4) - This one is very high up there, and while it might be rankable, it's probably in the healthbar of a lot of people
00:25:428 (3) - I think this movement is quite awkward, because the slider is at a weird angle compared to the direction you're following. A little suggestion is to curve 00:24:742 (1) - a bit more, and rotate 00:25:428 (3) - . Ugly example: 00:30:057 (4,1) - You kinda break the DS in the map here, it's way smaller
00:37:428 (3,4,5,6) - I don't really like the pattern, but you could at least move 00:38:114 (7) - so it will be farther away. Currently you build up a velocity which breaks down suddenly.
00:44:628 (1) - Why don't you lower the volume a bit from here? It's quite a soft part in the music and the hitsounds are too loud imo :P
00:51:657 (5,6,7) - What are these mapped to?
01:15:999 (3) - Improve the blanket
01:40:342 (1,2,3,4,5,6,7) - This patterns is very weird, the jump between 01:40:857 (4,5) - feels unnatural and I think you should move 4 to an equal distance from 01:40:685 (3,5) - .
02:03:142 (4) - I think this overlap is ugly, but let it stay if you don't want to remove it though
02:23:714 (5) - Same about this slider, it's too high up
02:26:628 (4) - This slider doesn't really fit, even though it represents the voice, the sound of the vocals are clear at the downbeat and I think that should be something tappable instead. If you don't change this, try to stack this properly with 02:27:314 (3) -
02:34:857 (5) - Consider moving this to the left for a better movement.
02:45:314 (3,4,5) - I don't think this triple fits compared tot he others, consider making this a 2 circle stack
02:55:085 (5) - Move this one up for a better flow
04:35:885 (2,4) - Very light overlap but it doesn't look good
04:37:428 (1,3) - ^

I'm honestly a bit worried about the circle patterns, as a lot of them don't really flow nicely and they feel weird to play.

Good luck!
Topic Starter
tochiii

A Mystery wrote:

Hello! From my queue

General

  1. Dat star priority? lel
  2. I'm not going to make it too long
Natural

00:10:342 (4) - This one is very high up there, and while it might be rankable, it's probably in the healthbar of a lot of people I've tested it, and i think it's fine. If it were more to the left i would do something about it.
00:25:428 (3) - I think this movement is quite awkward, because the slider is at a weird angle compared to the direction you're following. A little suggestion is to curve 00:24:742 (1) - a bit more, and rotate 00:25:428 (3) - . Maybe the curve is "anti-like" But when you play, you don't have any problems, the curve is fine imo. Ugly example: 00:30:057 (4,1) - You kinda break the DS in the map here, it's way smaller I made new combo here, because there's a new rhythm.
00:37:428 (3,4,5,6) - I don't really like the pattern, but you could at least move 00:38:114 (7) - so it will be farther away. Currently you build up a velocity which breaks down suddenly. Fixed!
00:44:628 (1) - Why don't you lower the volume a bit from here? It's quite a soft part in the music and the hitsounds are too loud imo :P 35% is low enough imo
00:51:657 (5,6,7) - What are these mapped to? Fixed!
01:15:999 (3) - Improve the blanket Fixed!
01:40:342 (1,2,3,4,5,6,7) - This patterns is very weird, the jump between 01:40:857 (4,5) - feels unnatural and I think you should move 4 to an equal distance from 01:40:685 (3,5) - . Fixed!
02:03:142 (4) - I think this overlap is ugly, but let it stay if you don't want to remove it though Ok. Keeping it.
02:23:714 (5) - Same about this slider, it's too high up Same as the other one.
02:26:628 (4) - This slider doesn't really fit, even though it represents the voice, the sound of the vocals are clear at the downbeat and I think that should be something tappable instead. If you don't change this, try to stack this properly with 02:27:314 (3) - Stacked.
02:34:857 (5) - Consider moving this to the left for a better movement. Kept it.
02:45:314 (3,4,5) - I don't think this triple fits compared tot he others, consider making this a 2 circle stack Fixed!
02:55:085 (5) - Move this one up for a better flow Fixed!
04:35:885 (2,4) - Very light overlap but it doesn't look good Fixed!
04:37:428 (1,3) - ^ Fixed!

I'm honestly a bit worried about the circle patterns, as a lot of them don't really flow nicely and they feel weird to play.

Good luck!
Thanks!
-Visceral-
Not really alot to say lol. This map is pretty much perfect

00:31:257 (4,1) - Blanket? Not a fan of the overlap at the very least.
01:09:828 (1,1) - Fix blanket just a LITTLE
01:14:114 (3) - Not a fan of this slider and how it curves towards 01:13:942 (2) . Breaks the flow a bit too much for my liking. http://puu.sh/fMMHR/00712385e0.png would suit it better. If changed, fix surroundings accordingly.
01:42:914 (1) - Make straighter so it doesn't obscure the flow as much.
02:16:685 (6,5) - Blanket
02:51:485 (1,1) - ^? This one is questionable. Up to you.
03:58:342 (5) - ctrl + G? Again up to you on this one.
04:01:428 (1) - Normal sampleset on the first segment
04:05:885 (3,6) - Bad overlap
04:48:399 (3,4,5) - Awkward flow here. Consider changing it up a bit.
05:07:257 (7) - NC?

Star for an awesome map, though you probably don't even need it. I hope this gets ranked soon owo
Topic Starter
tochiii

Smoothie World wrote:

Not really alot to say lol. This map is pretty much perfect

00:31:257 (4,1) - Blanket? Not a fan of the overlap at the very least. It will disappear before the blanket in-game, so no change.
01:09:828 (1,1) - Fix blanket just a LITTLE Um.. okay
01:14:114 (3) - Not a fan of this slider and how it curves towards 01:13:942 (2) . Breaks the flow a bit too much for my liking. http://puu.sh/fMMHR/00712385e0.png would suit it better. If changed, fix surroundings accordingly. Fixed!
01:42:914 (1) - Make straighter so it doesn't obscure the flow as much. There's no difference on how you move the cursor, it's only a small difference on how it looks like. So i'll keep it.
02:16:685 (6,5) - Blanket Same as 00:31:257 (4,1) - it will disappear before you notice it.
02:51:485 (1,1) - ^? This one is questionable. Up to you. Same as above.
03:58:342 (5) - ctrl + G? Again up to you on this one. That would break the flow...
04:01:428 (1) - Normal sampleset on the first segment lol, the green line is already on soft
04:05:885 (3,6) - Bad overlap Fixed!
04:48:399 (3,4,5) - Awkward flow here. Consider changing it up a bit. I don't see the problem.
05:07:257 (7) - NC? Sure.

Star for an awesome map, though you probably don't even need it. I hope this gets ranked soon owo Thanks!
FaiVillager
Hi~
M4M from my queue~
THANK YOU FOR CHOSE M4M~

[general]
The shape of the sliders don't fit me so maybe I can't give perfect idea. Just notice that this is your map~

[details]
00:00:057 (1,2,3) - not in a curve. using longer slider to check if possible:

00:02:628 (6) - stack at 00:01:771 (3) - ?
00:04:171 (1,2,3,4) - not so beautiful, choose some shape is better here.
00:06:742 (5,3,7) - stack or change form, plays weird
00:10:342 (4) - blanket better
00:10:685 (5,6,1) - hitsound noisy, prefer turn down the vol.
00:12:399 (1,2) - bad flow for me, specially 00:12:914 (2)
00:13:428 (4) - blanket better
00:14:457 (3) - cause you can see this when moving on 00:13:771 (1) - so I suggest changing this one. for ex

00:15:657 (3,4,5) - better at an isosceles one
00:17:885 (1,2) - bad flow for me again. I don't hate this but it makes me sick. something like this I won't mention
00:18:571 (3,5) - better in one curve
00:20:628 (1,3) - hmm, any special reson ?
00:23:371 (1,2,3) - not so beautiful, my idea:

and for that you need to change 00:24:742 (1) - to avoid overlap and fix flow
00:25:428 (3,4) - same curvature
00:26:285 bad stop for me
00:28:857 (1,2,3) - using same style for these. better avoiding using both curve slider and broken line slider in this situation.
00:37:085 (1,4) - oop?
00:41:199 (1) - :

00:42:228 (5) - a little bit weird here, circle is better?
00:49:428 (1) - not so beautiful,
00:50:799 (3,4) - use same form(shape)
00:53:199 (2,3) - prefer stack
00:58:685 (2,3) - ^
00:58:857 (3,5) - use same form
01:07:599 missing clap
01:14:114 (3) - looks strange
01:27:828 (1,2) - use same form
01:33:314 (1,3) - symmetry
02:00:742 (1,2) - move right and down to fix flow
02:07:257 (4) - turn at the middle
02:07:599 (5,6,7) - as what i suggest before
02:11:371 (5,6,1) - remove 6 and stack 5&1
02:26:628 (4,3) - stack or change form
02:28:171 (1,2) - bad flow
02:37:599 (1,2) - if there isn't some special arrangement, most time I HATE ANY 1/2 SLIDER START AT RED LINE. and don't forget to use same form
02:50:799 (3) - ^
02:54:057 (1,2) - ^^
03:18:914 (6) - depart into a circle and a 1/2 slider
03:23:028 (1,2) - same form
03:57:828 (3) - blanket better
04:11:714 (3) - curve
04:24:057 (3,4) - both whistle at the end or both not
05:03:485 (1) - looks weird when palying

The last part is different from the begining, that's not fun for rank.
Hope it's helpful~~(Is this 2nd time i mod?)
GL~~
[Dominic]
Hello! mod request from my moding queue

Please remember that my mods are all suggestions. please do not feel the need to change anything or everything.


i can only mod Osu! STD, so i will only be modding the one diff.

  • Natural
  1. 00:34:342 (1,4) - make these have the same Y coordinate.
  2. 02:38:285 (3) - are the two anchors on the slider really necessary?
  3. 03:39:828 (2,4) - perfectly stack
  4. 03:58:171 (4,1) - ^
  5. 05:02:971 (6,1) - ^
  6. 03:50:971 (2,3,4,5) - make the (3) and (5) stack more similarly to the (2) and (4)
  7. 03:54:914 (2,3,4,5,6,7) - maybe something more like this? http://gyazo.com/5a79a60ee6718181d60043be08f086c8

    I personally love this style of mapping. I hope this gets ranked!
Thats it for my mods! good luck!
Topic Starter
tochiii

FaiVillager wrote:

Hi~
M4M from my queue~
THANK YOU FOR CHOSE M4M~

[general]
The shape of the sliders don't fit me so maybe I can't give perfect idea. Just notice that this is your map~

[details]
00:00:057 (1,2,3) - not in a curve. using longer slider to check if possible: The circles is not sliders. There's not really something called a "curve in circles" as you can see the flow is fine, so there's nothing wrong with the curve. same with other parts like this.

00:02:628 (6) - stack at 00:01:771 (3) - ? Why not
00:04:171 (1,2,3,4) - not so beautiful, choose some shape is better here. as you can see: 00:04:514 (3,4,5) - is a triangle, and 00:04:171 (1,2) - is just leading up to the triangle. Maybe it's not beautiful for you, but the flow is good, and it's playable.
00:06:742 (5,3,7) - stack or change form, plays weird Changed flow/form.
00:10:342 (4) - blanket better I think it'd fine as it is now.
00:10:685 (5,6,1) - hitsound noisy, prefer turn down the vol. Why? The sound is as the other parts, so why right here is the hitsound higher? Maybe it's because of the finish, but i won't change anything here because i don't see any problems since it's the same as the otehr parts.
00:12:399 (1,2) - bad flow for me, specially 00:12:914 (2) I changed the slider. but not the circle.
00:13:428 (4) - blanket better It is.
00:14:457 (3) - cause you can see this when moving on 00:13:771 (1) - so I suggest changing this one. for ex That will break the flow.

00:15:657 (3,4,5) - better at an isosceles one ?
00:17:885 (1,2) - bad flow for me again. I don't hate this but it makes me sick. something like this I won't mention It's not a bad flow imo
00:18:571 (3,5) - better in one curve ?
00:20:628 (1,3) - hmm, any special reson ? Yes, better reading.
00:23:371 (1,2,3) - not so beautiful, my idea: The flow is best like it is now. That looks better, but it's a good flow as the current one.

and for that you need to change 00:24:742 (1) - to avoid overlap and fix flow
00:25:428 (3,4) - same curvature Fixed.
00:26:285 bad stop for me But it's not overmapped
00:28:857 (1,2,3) - using same style for these. better avoiding using both curve slider and broken line slider in this situation. I did this for a better flow.
00:37:085 (1,4) - oop? No but i stacked something.
00:41:199 (1) - :It looks uglier. I won't change since the flow is the same.

00:42:228 (5) - a little bit weird here, circle is better? I moved the spinner instead.
00:49:428 (1) - not so beautiful, It looks nice, give me a pic if you have an improved shape :o
00:50:799 (3,4) - use same form(shape) The shapes is fine.
00:53:199 (2,3) - prefer stack
00:58:685 (2,3) - ^
00:58:857 (3,5) - use same form
01:07:599 missing clap
01:14:114 (3) - looks strange Fixed
01:27:828 (1,2) - use same form
01:33:314 (1,3) - symmetry
02:00:742 (1,2) - move right and down to fix flow
02:07:257 (4) - turn at the middle ?
02:07:599 (5,6,7) - as what i suggest before
02:11:371 (5,6,1) - remove 6 and stack 5&1
02:26:628 (4,3) - stack or change form
02:28:171 (1,2) - bad flow
02:37:599 (1,2) - if there isn't some special arrangement, most time I HATE ANY 1/2 SLIDER START AT RED LINE. and don't forget to use same form Maybe you hate to click them, but they fit in right here, so it's fine.
02:50:799 (3) - ^
02:54:057 (1,2) - ^^
03:18:914 (6) - depart into a circle and a 1/2 slider ?
03:23:028 (1,2) - same form Fixed
03:57:828 (3) - blanket better It's already blanket perfectly
04:11:714 (3) - curve It is curved?
04:24:057 (3,4) - both whistle at the end or both not
05:03:485 (1) - looks weird when palying Fixed

The last part is different from the begining, that's not fun for rank.
Hope it's helpful~~(Is this 2nd time i mod?) idk :o
GL~~ Thanks!
All the places where i didn't respond is places i don't think should be changed. The end is not different from the beginning. It's just because of the kiai time, the difficult change.
Thanks for the mod!
Ciyus Miapah
OK RIP
lovehina99
dont even play std anymore but still kinda mad
Topic Starter
tochiii
ok let's give this another chance once i've ranked some of my current maps.
Topic Starter
tochiii

-Tochi wrote:

ok let's give this another chance once i've ranked some of my current maps.
I forgot how amazing this song was
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