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LiSA - Kawaranai Ao

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Total Posts
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Topic Starter
Inahime
This beatmap was submitted using in-game submission on domingo, 24 de maio de 2015 at 12:53:32

Artist: LiSA
Title: Kawaranai Ao
Tags: Lisa Crossing Field Oath Sign SAO Sword Art Online Fate Zero einess
BPM: 152
Filesize: 3196kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1,45 stars, 114 notes)
  2. eINess' Insane (3,93 stars, 249 notes)
  3. Hard (3,16 stars, 238 notes)
  4. Insane (3,97 stars, 345 notes)
  5. Normal (2,04 stars, 164 notes)
Download: LiSA - Kawaranai Ao
Information: Scores/Beatmap Listing
---------------
My first Beatmap :D , This is a short version of the song (Made by me)
Thanks XMasterWizardX for all support. Thanks eINess for your diff :)
All images are related to animes that has any song of LiSA
Gexigamma
Hi! Random mod from #modreqs
I hope this helps.

Easy
  1. 00:20:205 (2,3) - 00:20:995 (4,5) - 00:21:784 (6,7) Replace these with sliders to make it easier.
  2. 00:41:126 (3) I feel this slider wrong. Maybe spacing it more with the last slider would solve it.
  3. 00:50:205 (3,4) Too close! Space them a bit. (I suggest to move 00:49:416 (1,2,3) to the right so there's more space for 00:51:192 (5) )
  4. 00:57:518 Kiai snapping is wrong. It should be 00:57:508 .
Normal
  1. 00:52:376 (7,1,2) Stack these and move them to a lower position (x=192 y=32 maybe)
  2. 01:12:705 (5,1) Maybe adding a jump between these wouldn't be a bad idea.
Hard
  1. 00:00:666 (1,2,3) Try to make this forms symmetric. Same for 00:02:244 (1,2,3) - 00:03:626 (1,2,3) .
  2. 00:50:995 (2) I love this part :D Good work!
  3. 00:54:350 (1,2,3) Same as first, try to make it symmetric.
  4. 00:57:113 (2,1) Delete this and replace with a slider here 00:57:113 - 00:57:508
  5. 01:08:760 Kiai snapping is wrong. It should be 01:08:758 .
  6. 01:10:141 Same as above. It should be 01:10:139 .
  7. 01:22:378 Same. It should be 01:22:376
  8. 01:15:468 (11) Space this a bit more (it's a slider with lower speed, but it should seem like an ordinary one). Same with this 01:20:995 (3)

Just a few thing before I finish.
There's a typo in the BG, in the HP bar it says "Asna" instead of "Asuna" :( Change it plz.
Also the tags are wrong, you shouldn't add things that has nothing to do with the song. Quit "Fate Zero" and "Oath sign". Not sure. Let's wait for another mod :3
Last thing, the audio bitrate is 320kbps, which is unrankeable. Unfortunately I don't know how to change it :cry: but you can search in the forums!
Topic Starter
Inahime
Gracias!
Tuxxy_old
From #modreqs!
This sound could probably use the Soft sampleset instead of normal.

Easy
00:29:212 New combo
00:36:302 NC
00:42:417 NC
00:52:293 NC
00:52:674 Remove NC
00:54:449 NC
01:19:697 NC
01:29:165 Final Spinner could extend to 01:31:927

The difficulty does not have many sounds, so I would consider re-thinking the music and add hitsounds so they fit in.
Topic Starter
Inahime
Thanks Man! ^^
dlwlrma_old
Hi , from #modreqs

Hard

00:16:577 (1,2,3) - a bit stange, should change the pattern
00:24:073 (7,8) - the part with these 2 notes can be changed to other pattern
00:26:637 (4) - this note should move to 256,88 ?
00:30:779 - parts like this should be filled in
00:51:096 (2,3,4,5) - the end of the sliders should be covered perfectly
00:51:096 (2,3,4,5,1,2,1,2,3,4) - this Part is too " centralise " idk how to say, but u should spread them out.
01:04:312 (1,2,3,4,5,6) - it looks like no good
01:07:665 (5) - too close with the previous note
01:09:243 (10) - nc?
01:15:555 (11) - nc to notice slider speed change

Nomral

00:07:899 (1,2) - it looks like not good
00:24:072 (4,5,6) - so hard to read for new players
00:30:385 (7,8) - like these should be place them to other place away from the previous slider
00:36:895 (5) - maybe the end of this slider should close at 00:37:485
00:52:675 (1) - why nc?
00:54:450 (1,2,3) - heavy beat patterns like this should be place them more far away from each other
also, open AImod to check your DS :D

my first modding, hope it helps you :D :D
Topic Starter
Inahime
Thanks - MiiChan - ^^
Gabitrevas
As you requested.

Hard
00:00:599 (1,2,3) - The song is quieter here. Remove the triplet and leave only the slider?

00:02:177 (1,2,3) - Same.

00:04:446 (4) - If you do this, remove this circle.

00:17:169 (3) - Move this slider up a little for symmetry and stuff.

00:26:045 (1,2,3,4,5) - This doesn't look so good... Make it symmetrical.

00:46:362 (7) - NC, perhaps?

01:13:386 (1) - ^

01:15:555 (5) - Remove NC

01:21:078 (3) - Remove NC

01:23:051 (3) - Remove NC. Now a suggestion. You can do something other than this if you want. Move this to the white tick, move 01:23:445 (1) to 01:23:642 and remove the reverse arrow. Also, remove 01:24:629 (3). Of course, make it look nice. Huehue (that took time to write)

01:27:587 (3) - NC, maybe

01:26:799 (2) and 01:28:377 (4) - Change sound to soft and add whistles.

PS: dat random spinner file.

BG - Adjust size, but don't forget to get the original picture first (fixing it with this quality wouldn't be so useful, hue)

That's it. Good luck.
Topic Starter
Inahime
Obrigado XmasterWizardX!
Ringating
from #modreqs (indirectly)

bg mod

your image was of pretty bad quality, so I found a much better version online and then made it 16:9 in order to achieve the best resolution. Here is the new bg:
Topic Starter
Inahime
Thanks Ringating ^^
Magnolia
why hello there :3

Easy

Approach Rate 4 feels fast for an easy, switch to 3?
00:33:540 (3) - feels out of place for the rest of the map
00:41:036 (3) - a bit confusing for an easy

Normal

01:18:515 (1,2,3) - again maybe a bit confusing for a normal
didn't notice much on this, good job

Hard

00:45:178 (2,3,4) - add a curve to these to add some more flow?
00:32:949 (3) - use something other then a clap here

overall not a bad map at all
Topic Starter
Inahime
Thanks HandHeldPillow, if have something wrong yet, post, please!! ^^
wuzzat
Hey Inahime ~
Just want to tell about replying mods..
just simply click quote at the corner of the post :


Then tell them what you've just change.
like,green if you agree
and red if you disagree
I was used like this back then :3

you should use this for future modding replies ;)

No Kudos Pls~

maybe i'll mod this tomorrow
Topic Starter
Inahime
Ok
Ujimatsu Chiya
May I make Insane diff this ? o3o
Topic Starter
Inahime

eINess wrote:

May I make Insane diff this ? o3o
Yes, yes. Thanks!
Ujimatsu Chiya
Done

http://puu.sh/9EOAB/5b7020b75c.osu

and add tag " einess " please. all diffs
sLaiNi
Hard
01:26:009 to 01:28:376 - Feels a bit undermapped in comparison to the rest of the map, maybe add some triple taps
01:08:848 - I don't really get the NC here, maybe one hitcircle later
01:20:683 - Same here, maybe in the same combo as the slider?

Extra
00:01:783 - Totally misstimed, should be here: 00:01:586
00:59:380 - Too much of nothing at the funniest part, maybe add more multi taps here

Extra is very fun, though. Very well mapped

Maybe i Mod Insane later, too

Edit:

Insane
01:15:160 - These 3 Single hits should be farther away from each other IMO
Topic Starter
Inahime

sLaiNi wrote:

Hard
01:26:009 to 01:28:376 - Feels a bit undermapped in comparison to the rest of the map, maybe add some triple taps
01:08:848 - I don't really get the NC here, maybe one hitcircle later
01:20:683 - Same here, maybe in the same combo as the slider?

Extra
00:01:783 - Totally misstimed, should be here: 00:01:586
00:59:380 - Too much of nothing at the funniest part, maybe add more multi taps here

Extra is very fun, though. Very well mapped

Maybe i Mod Insane later, too

Edit: I edited everything, except insane because it was not me who made.
Vielen Dank!!!!!!!! Thanks Man. If anything worsened, you can talk ^^

Insane
01:15:160 - These 3 Single hits should be farther away from each other IMO
sLaiNi
What you made on hard at 01:26:009 is really good, but would sound better if you put the single hits a 1/4 beat earlier, and rearrange it at all a bit. I tried something and I think it could be okay like this:

https://osu.ppy.sh/ss/1825276

I hope you can see what i mean, else i would send you the beatmap file

Edit:

Nevermind, here is what i tried, starting from the beat at 1:26:009 to the end (i didn't change the spinner, just so you don't have to search much) just replace all from that line:
416,72,86009,5,2,2:2:0:0:
to the end, if you like it
Here you go
416,72,86009,5,2,2:2:0:0:
424,240,86305,1,0,0:0:0:0:
424,280,86404,1,0,0:0:0:0:
424,320,86502,1,0,0:0:0:0:
344,320,86798,1,0,0:0:0:0:
96,312,87193,5,2,2:2:0:0:
88,144,87784,1,0,0:0:0:0:
88,104,87883,1,0,0:0:0:0:
88,64,87982,1,0,0:0:0:0:
160,64,88376,1,0,0:0:0:0:
256,192,88968,12,0,91532,0:0:0:0:
Ujimatsu Chiya

sLaiNi wrote:

Insane
01:15:160 - These 3 Single hits should be farther away from each other IMO

Sorry. no change.

re-cheak hitsound.

http://puu.sh/afsK4/6cb5ed57a2.osu

here.

and plz no give kds to me. I'm not modder.
sLaiNi

eINess wrote:

sLaiNi wrote:

Insane
01:15:160 - These 3 Single hits should be farther away from each other IMO

Sorry. no change.

re-cheak hitsound.

http://puu.sh/afsK4/6cb5ed57a2.osu

here.

and plz no give kds to me. I'm not modder.
Could you explain what you want to tell me? I don't really understand, sorry for that.

EDIT:
Just noticed that you are the mapper of the Insane Difficulty, so your answer makes sense again.

Could you explain to me, why you won't change it? It's not that i think I am right, it is more that I want to know why I was wrong, as I am new to modding and I want to improve myself.

Thank you so far
Topic Starter
Inahime

sLaiNi wrote:

What you made on hard at 01:26:009 is really good, but would sound better if you put the single hits a 1/4 beat earlier, and rearrange it at all a bit. I tried something and I think it could be okay like this:

https://osu.ppy.sh/ss/1825276

I hope you can see what i mean, else i would send you the beatmap file

Edit: hm.... I tried to change, but I thought it better the way it is...

Nevermind, here is what i tried, starting from the beat at 1:26:009 to the end (i didn't change the spinner, just so you don't have to search much) just replace all from that line:
416,72,86009,5,2,2:2:0:0:
to the end, if you like it
Here you go
416,72,86009,5,2,2:2:0:0:
424,240,86305,1,0,0:0:0:0:
424,280,86404,1,0,0:0:0:0:
424,320,86502,1,0,0:0:0:0:
344,320,86798,1,0,0:0:0:0:
96,312,87193,5,2,2:2:0:0:
88,144,87784,1,0,0:0:0:0:
88,104,87883,1,0,0:0:0:0:
88,64,87982,1,0,0:0:0:0:
160,64,88376,1,0,0:0:0:0:
256,192,88968,12,0,91532,0:0:0:0:
Topic Starter
Inahime
I without wanting, I gave a kudosu for your comment, sorry ... '-'
Topic Starter
Inahime
Sometimes, the single hits  are put in a different distance purposely to match with the moment of song orfor these abide very far away from each other... I don't know if I'm writing correctly, Brazil...
sLaiNi

Inahime wrote:

Sometimes, the single hits  are put in a different distance purposely to match with the moment of song orfor these abide very far away from each other... I don't know if I'm writing correctly, Brazil...
If you want to say, that you sometimes put them further away from each other, while the distance spacing system tries to keep them closer together, then it is fine.

It is okay to ignore the distance spacing on some points in the map to better fit the song's flow.
Topic Starter
Inahime

sLaiNi wrote:

Inahime wrote:

Sometimes, the single hits  are put in a different distance purposely to match with the moment of song orfor these abide very far away from each other... I don't know if I'm writing correctly, Brazil...
If you want to say, that you sometimes put them further away from each other, while the distance spacing system tries to keep them closer together, then it is fine.

It is okay to ignore the distance spacing on some points in the map to better fit the song's flow.

Yes, you understood, sorry for my english
Ujimatsu Chiya

sLaiNi wrote:

Insane
01:15:160 - These 3 Single hits should be farther away from each other IMO


Sorry. no change.

re-cheak hitsound.

http://puu.sh/afsK4/6cb5ed57a2.osu

here.


Could you explain what you want to tell me? I don't really understand, sorry for that.

EDIT:
Just noticed that you are the mapper of the Insane Difficulty, so your answer makes sense again.

Could you explain to me, why you won't change it? It's not that i think I am right, it is more that I want to know why I was wrong, as I am new to modding and I want to improve myself.

Thank you so far

Perhaps you will not have the same concept as a modder.

'GD' is the name of the eINess' Insane Insane diff marked only one reason to let you know that my map is called. (GD mean guestdiffs)

Map itself is the owner of the Inahime.
That is natural, not wrong.
You Did not understand the lack of knowledge, but that is not a problem at all.

And I'm not change from your mod. just myself.

you need to know what the mod looks like properly.

Thanks




Edit : Form Inahime

Inahime you must Change map's tittle to ' Kawaranai ao ( Short Ver. ) ' . change please.
FlobuFlobs
From #modreq

Cant really mod Hard/normal/easy so just this one

Hard
  1. How is the BG related to SAO? xD


Extra
  1. AR is way too low, 8,5 or event 9 should fit
  2. HP -> 7
  3. Disable letterbox during breaks since there are no breaks
  4. Diable Widescreen support, there is no SB
  5. 00:07:109 (6) - Add slider here AND space it a bit more, it a big loud note, you need to emphasize it more
  6. 00:08:884 (12) - this curve it too sharp and it stacks with the triple, remapp it
  7. 00:10:067 (3) - bad curve
  8. 00:07:898 (8) - ctrl+J
  9. 00:13:026 - this loud note should be clickable
  10. 00:21:311 - add note
  11. 00:21:113 (7,1) - be careful with DS
  12. 00:24:467 - add note
  13. 00:27:031 - ^
  14. 00:28:412 - ^
  15. 00:28:806 - ^
  16. 00:36:105 (3,5) - fix stack
  17. 00:44:784 - 00:44:882 - add notes
    I wont make this for the whole diff but instead i give you some tips
  18. Dont let any notes in a extra diff out, it sounds wrong and is unreadable
  19. Kepp using Distance snap and dont change it (except for kiai, jumps or stream) its extremly hard to read if you are no expierience mapper
  20. dont curve the slider so strong, it looks awful



eINess's Insane
  1. Disable letterbox during breaks since there are no breaks
  2. Diable Widescreen support, there is no SB
  3. AR9 -> 8,5
  4. 00:00:797 (1,3) - fix blanket
  5. 00:02:375 (4,5,6) - ^
  6. 00:15:196 (5,6) - how about swaping it here a bit? like here it would emphasize it better
  7. 00:20:916 (7) - move it lower so that 00:20:522 (6) - it pointing on it
  8. 00:21:113 (7) - NC
  9. 00:30:581 - loud note, dont let it out
  10. 00:34:527 - ^
  11. 00:36:696 (6) - NC
  12. 00:38:669 (3) - flip it Ctrl+J
  13. 00:41:825 (3,4,5) - fixx stack
  14. 00:43:403 (4) - nc
  15. 00:43:995 (7) - ^
  16. 01:02:142 - this note should be clickable, remove slider and put circle instead
  17. 01:02:339 (5) - nc
  18. 01:16:147 - add stream from here to 01:16:541 -
  19. 01:14:174 (4,6) - fixx stack
  20. 01:19:697 (1) - map this part instead of putting a spinner, there are loud important lyrics
  21. 01:22:459 - this section is useless
Topic Starter
Inahime

FlobuFlobs wrote:

From #modreq

Vielen Dank! Another German modder, it's amazing!


Hard
  1. How is the BG related to SAO? xD
This BG is related to Angles Beats, it have one version of the opening made by LiSA


Extra
  1. AR is way too low, 8,5 or event 9 should fit
  2. HP -> 7
  3. Disable letterbox during breaks since there are no breaks
  4. Diable Widescreen support, there is no SB
  5. 00:07:109 (6) - Add slider here AND space it a bit more, it a big loud note, you need to emphasize it more
  6. 00:08:884 (12) - this curve it too sharp and it stacks with the triple, remapp it
  7. 00:10:067 (3) - bad curve
  8. 00:07:898 (8) - ctrl+J
  9. 00:13:026 - this loud note should be clickable
  10. 00:21:311 - add note
  11. 00:21:113 (7,1) - be careful with DS
  12. 00:24:467 - add note
  13. 00:27:031 - ^
  14. 00:28:412 - ^
  15. 00:28:806 - ^
  16. 00:36:105 (3,5) - fix stack
  17. 00:44:784 - 00:44:882 - add notes
    I wont make this for the whole diff but instead i give you some tips
  18. Dont let any notes in a extra diff out, it sounds wrong and is unreadable
  19. Kepp using Distance snap and dont change it (except for kiai, jumps or stream) its extremly hard to read if you are no expierience mapper
  20. dont curve the slider so strong, it looks awful

I tried to change the whole map. Sometimes I don't understand some english words, if have anything wrong, tell me, plz ^^
[ Nyx ]
random #modreqs

These are only suggestions, change what you feel you should.

I've notes some your notes are matching to LiSa's vocals, but at the same time you're leaving empty spaces in between, fill 'em up.

[Extra]

Should be AR 9 for Extra as it is harder than Insane.
You've left a few gaps which could use some notes in this difficulty
Also some of you're hit sounds are in the wrong places/missing. Your hit sounds should follow a pattern.

00:10:462 to 00:11:054 - notes? Maybe a note on the white ticks?
00:24:072 (8) - New combo
00:27:031 (8) - New combo
00:33:541 (1,2,3) - Not sure about these claps :/ They don't sound right.
00:56:816 (1) - Why not make this a slider with a slower SV
00:57:605 (2) - If you do the above, you can make this note into a jump.
01:04:312 (1,2,3) - Not sure about these claps either. They don't sound right.
01:16:048 to 01:16:344 - It's possible to toss a stream in here.
01:25:615 - Note?
01:25:812 - Note?

[eINess's Insane]

I see no problems here.

[Hard]

You've left spaces where notes could be placed. It's feels empty QQ
Missing some hit sounds.

00:04:742 - Note?
00:05:334 (1) - I think you should change this to a slider.
00:07:503 - Note?
00:08:687 - ^
00:09:081 - ^
00:10:659 to 00:11:448 - At least put notes on the white ticks, otherwise it feels empty.
00:18:155 to 00:19:338 - Notes on white ticks or spinner, your choice.
00:25:058 to 00:25:847 - Notes?
00:51:096 (2,3,4,5) - Slider tails are not stacked properly.

[Normal]

Same problems as the other difficulties, you're leaving huge gaps in between, you can place a few notes in these spaces
Missing some hit sounds.

00:10:462 - Notes on white ticks maybe?
00:13:422 (1,2,3) - Fix the overlapping.
00:18:155 to 00:19:338 - Spinner or notes on white ticks?
00:24:665 (6) - Move this slider away, could newer players.
00:30:779 to 00:31:962 - notes on white ticks?
00:53:068 - Spinner?
01:07:074 (3,4,5) - Move slider (5) away or move (3) and (4) away.
01:18:515 (1,2) - You should make so that (2) blankets (1)

[Easy]

As said before, you can put a few more notes in, in some places.
Missing some hit sounds.

00:52:674 (2) - Move this so it's directly above (1)
00:53:068 - I feel you can toss a spinner in here.
01:06:679 (3,4,5) - Open up the sliders a bit so it blankets (3) better.

As a whole, this map is alright. It's main issue, are the empty spaces in most of the difficulties. Keep working on it, and I hope it gets ranked in the future!
Topic Starter
Inahime
[quote="Z3R0Xx"]random #modreqs

[Extra]

00:10:462 to 00:11:054 - notes? Maybe a note on the white ticks?
00:24:072 (8) - New combo
00:27:031 (8) - New combo
00:33:541 (1,2,3) - Not sure about these claps :/ They don't sound right.
00:56:816 (1) - Why not make this a slider with a slower SV
00:57:605 (2) - If you do the above, you can make this note into a jump.
01:04:312 (1,2,3) - Not sure about these claps either. They don't sound right.
01:16:048 to 01:16:344 - It's possible to toss a stream in here.

01:25:615 - Note?
01:25:812 - Note?


[Hard]

00:04:742 - Note?
00:05:334 (1) - I think you should change this to a slider.
00:07:503 - Note?

00:08:687 - ^
00:09:081 - ^
00:10:659 to 00:11:448 - At least put notes on the white ticks, otherwise it feels empty.
00:18:155 to 00:19:338 - Notes on white ticks or spinner, your choice.
00:25:058 to 00:25:847 - Notes?
00:51:096 (2,3,4,5) - Slider tails are not stacked properly.


[Normal]

00:10:462 - Notes on white ticks maybe?
00:13:422 (1,2,3) - Fix the overlapping.
00:18:155 to 00:19:338 - Spinner or notes on white ticks?
00:24:665 (6) - Move this slider away, could newer players.
00:30:779 to 00:31:962 - notes on white ticks?
00:53:068 - Spinner?
01:07:074 (3,4,5) - Move slider (5) away or move (3) and (4) away.
01:18:515 (1,2) - You should make so that (2) blankets (1)


[Easy]

00:52:674 (2) - Move this so it's directly above (1)
00:53:068 - I feel you can toss a spinner in here.
01:06:679 (3,4,5) - Open up the sliders a bit so it blankets (3) better.


Thanks Z3R0Xx, probably it gave too much work for you. ;)
Ujimatsu Chiya

FlobuFlobs wrote:

From #modreq


eINess's Insane
  1. Disable letterbox during breaks since there are no breaks
  2. Diable Widescreen support, there is no SB
  3. AR9 -> 8,5
  4. 00:00:797 (1,3) - fix blanket
  5. 00:02:375 (4,5,6) - ^
  6. 00:15:196 (5,6) - how about swaping it here a bit? like here it would emphasize it better
  7. 00:20:916 (7) - move it lower so that 00:20:522 (6) - it pointing on it
  8. 00:21:113 (7) - NC
  9. 00:30:581 - loud note, dont let it out
  10. 00:34:527 - ^
  11. 00:36:696 (6) - NC
  12. 00:38:669 (3) - flip it Ctrl+J
  13. 00:41:825 (3,4,5) - fixx stack
  14. 00:43:403 (4) - nc
  15. 00:43:995 (7) - ^
  16. 01:02:142 - this note should be clickable, remove slider and put circle instead
  17. 01:02:339 (5) - nc
  18. 01:16:147 - add stream from here to 01:16:541 -
  19. 01:14:174 (4,6) - fixx stack
  20. 01:19:697 (1) - map this part instead of putting a spinner, there are loud important lyrics
  21. 01:22:459 - this section is useless

hmm.. I can't feel really good for your mod. ;w;
more think this or other modder said same. I'll change your modlog~ thanks~ ' ㅅ'


Z3R0Xx wrote:

[eINess's Insane]

I see no problems here.

=3=
Owntrolf
Another stranger from #modreq

Extra
  1. 00:02:177 (4,5,6) - I like the combo from 00:00:797 (1,2,3) better, you should replace with it
  2. 00:07:700 - Should have a beat here since the song is starting to get more beats inbetween
  3. 00:09:278 - Same thing here
  4. Sounds better with this instead of a slider
  5. 00:12:829 (7,8,9) - The triplet feels misplaced
  6. 00:24:072 (1,2) - Sliders are a bit short
  7. 00:30:779 - More beats since the songs is having more beats
  8. 00:34:527 (6) - Could possibly change it into a 3 tick long slider
  9. 00:56:816 (1) - You could remove 1 repeat and put a regular circle in it's place (I dont like even number repeats)
  10. 00:58:788 (6,7) - More short sliders
  11. 01:02:339 - More missing beat
  12. 01:02:734 - Missing beat
  13. 01:03:918 (1) - Confused about this 1 note combo
  14. 01:04:114 - Missing beat
  15. 01:05:495 (7) - The circle before is overlapping
  16. 01:12:991 (9) - Could replace with slider or have a circle on the red tick so it sounds more fluid
  17. 01:15:358 (8) - Could remove this note so that 9 feels like it has more impact
  18. 01:18:514 (8) - Replace all the beats that were supposed to be there with this one slider
  19. 01:19:697 (11) - Change into a slider up to the white tick
  20. 01:23:248 (7) - Change into another 2circles1slider except it goes to the red tick
  21. 01:23:050 - 01:24:628 - All this slider overlap is killing me
  22. 01:25:418 (7) - Change to slider to the red tick
  23. 01:28:968 (1) - Feels like you got lazy here and just put a slider when you could easily use circles and sliders for the ending.
I don't really think it can be called Extra its only about 4 stars
Topic Starter
Inahime

Owntrolf wrote:

Another stranger from #modreq

Extra

  1. 00:02:177 (4,5,6) - I like the combo from 00:00:797 (1,2,3) better, you should replace with it
  2. 00:07:700 - Should have a beat here since the song is starting to get more beats inbetween
  3. 00:09:278 - Same thing here
  4. Sounds better with this instead of a sliderSorry where is it?

  5. 00:12:829 (7,8,9) - The triplet feels misplaced
  6. 00:24:072 (1,2) - Sliders are a bit short
  7. 00:30:779 - More beats since the songs is having more beats
  8. 00:34:527 (6) - Could possibly change it into a 3 tick long slider
  9. 00:56:816 (1) - You could remove 1 repeat and put a regular circle in it's place (I dont like even number repeats)
  10. 00:58:788 (6,7) - More short sliders
  11. 01:02:339 - More missing beat
  12. 01:02:734 - Missing beat
  13. 01:03:918 (1) - Confused about this 1 note combo
  14. 01:04:114 - Missing beat
  15. 01:05:495 (7) - The circle before is overlapping
  16. 01:12:991 (9) - Could replace with slider or have a circle on the red tick so it sounds more fluid
  17. 01:15:358 (8) - Could remove this note so that 9 feels like it has more impact → Nice!!
  18. 01:18:514 (8) - Replace all the beats that were supposed to be there with this one slider → Nice!!

  19. 01:19:697 (11) - Change into a slider up to the white tick
  20. 01:23:248 (7) - Change into another 2circles1slider except it goes to the red tick

  21. 01:23:050 - 01:24:628 - All this slider overlap is killing me XD

  22. 01:25:418 (7) - Change to slider to the red tick
  23. 01:28:968 (1) - Feels like you got lazy here and just put a slider when you could easily use circles and sliders for the ending.
Ok...

I don't really think it can be called Extra its only about 4 stars
I call it Extra, because it is an extra difficulty, not because it is more difficult. If have another word to use tell me ;)

Thanks Owntrolf, nice Mod ^^
Owntrolf
Well its still possible to name it Insane since guest diffculties are usually [Creator Name]'s ________
When it's not like that it usually implies its the original poster's which is why you could just call it Insane like most beatmaps do
Topic Starter
Inahime
Ok
Axarious
:D
[General]
  1. Hi, remember, this is your map. Your map, your changes. :>
  2. Most of this is for style points, easiness to read, and eye candy.
  3. Title may be Kawaranai ao (Short Ver.) and not spaced in between the parentheses.
[Easy]
  1. HP3, AR4.
  2. 00:00:797 (1,2,3) - Select (1) and Ctrl Shift R 240 and 120 degrees to make (2) and (3) respectively. (2) and (3) are freehand sliders, it looks much nicer if you just rotated the first one to get a perfect triangle.
  3. 00:09:476 (2) - Be careful not to push sliders off the playing area (I think this is allowed now, actually but there are better places you can put this slider).
  4. 00:12:829 (5,6) - Replace this with a vertical slider, awkward red-tick start patterns are too complex for an easy.
  5. 00:13:421 (1,2,3,4) - I assume these are meant to be a square, if so, move (3) to x:100 y:264 and (4) to x:260 y:268. (1) and (4) should have the same x-value, (2) and (3) should have the same x-value.
  6. 00:15:788 (4,1) - Maybe put (1) at the same place the previous start to the square was, x:260 y:100.
  7. 00:16:971 (2) - Make the first bend of the slider horizontal and not slightly bent down.
  8. 00:20:127 (2,3,4) - Move these to the white tick and make them reverse sliders.
  9. 00:26:045 (1,2,3,4,5) - Link Try this to maintain parallelism with the previous sequence.
  10. 00:29:201 (7,8) - I think a blanket would fit nicely into (7), move (8) to x:261 y:146.
  11. 00:32:357 (2,3,4) - Move (3) and (4) up to rid of the overlap.
  12. 00:34:921 (5) - Maybe start this slider at 35:316 and make it half a beat to match with her singing.
  13. 00:37:683 (2) - Place this a little further down, maybe 0.80x distance snap.
  14. 00:41:036 (3,4) - Hard to see (4) when the player hits (3) and is disappearing, consider moving (4) elsewhere.
  15. 00:52:082 (1) - Place this at the red tick 52:279, the music doesn't really support this placement.
  16. 00:52:674 (2,1) - Circle instead of a slider and start the spinner at the downbeat when she sings the long note.
  17. 00:54:449 (1,2,3) - Link Maybe this is easier to read.
  18. 00:56:224 (4) - Move to x:178 y:164 to get a triangle with the start of (1) and the end of (3).
  19. 00:56:816 (1) - Ctrl G this slider to lead into (2).
  20. 01:00:761 (1,2,3,4,5) - Link The music supports this sequence a little better.
  21. 01:05:692 (1,2,3,4,5) - Link Lots of overlaps, (1,2) are too fast of a transition for an easy, and also (5) isn't supported by the music too well. Maybe try the sequence linked.
  22. 01:09:243 (1) - Start on white tick at 1:09:440, she doesn't sing until then.
  23. 01:14:766 (3,4) - Move (3) further down because distance snap between (1,2) is 0.72x while distance snap between (2,3) is 0.48x.
  24. 01:16:541 (1,2,1,2) - I assume this is a square, move 01:17:330 (2) - to x:376 y:296, 01:18:119 (1) - to x:232 y:296, and 01:18:908 (2) - to x:232 y:156.
  25. 01:18:908 (2,1) - Remove the overlap, manipulate the sliders or move them further apart.
  26. 01:19:697 (1,2,3) - (2) should be in the middle of (1) and (3) because they're the same beat apart yet it has an non-equidistant snap.
  27. 01:21:078 (3) - Rotate 2 degrees around selection center for the top and bottom of the sliders to have the x-values of 260 and 261 respectively.
  28. 01:24:234 (2) - Move this to the white tick at 01:24:037 - .
  29. 01:25:023 (3) - Reverse slider.
[Normal]
  1. OD5.
  2. 00:07:899 (1,2) - Rid of overlap.
  3. 00:15:197 (5) - Circle instead of slider.
  4. 00:16:578 (7,8) - Move this elsewhere, distance snap from previous is 0.21x.
  5. 00:17:760 (9,1) - Make (9) a reverse slider and get rid of (1).
  6. 00:19:733 (1) - Use the same pattern as 00:13:422 (1,2,3) - (change the placements of sliders, though)
  7. 00:22:890 (3) - Rotate -5 around selection center to get the same y-value for this slider.
  8. 00:27:821 (4,5) - Make (4) have another reverse onto the white tick at 28:412, place (5) at the other end of the slider.
  9. 00:30:976 (1,2,3,4) - Might be difficult to read this pattern.
  10. 00:35:908 (3,4,5,1,2) - Blanket at least one of these with (5).
  11. 00:54:450 (1,2,3) - Ctrl Shift R (1) 120 and 240 degrees to make (2) and (3).
  12. 01:16:937 (2,3) - Ctrl H (2) to make (3), move to the same place as the current slider (3).
  13. 01:17:923 (4,1,2,3) - Remove overlaps, introduce blankets.
  14. 01:20:684 (1,2,3) - Keep the same distance between the three circles, (2) isn't equidistant between (1) and (3).
  15. 01:26:010 (1,2) - Move (2) to x:267 y:208.
  16. 01:29:265 (1) - The spinner ends at a different spot than the Easy difficulty, consider making this consistent across all difficulties.
[Hard]
  1. OD6
  2. 00:03:952 (1,2,3,4) - Start this sequence at the white downbeat tick at 00:03:953 - .
  3. 00:06:912 (2,3,4) - Players should be able to single tap hard, consider changing this.
  4. 00:15:196 (5,6) - Get rid of overlap.
  5. 00:16:577 (1,2,3) - Ctrl H (1) to make (3), make this pattern laterally symmetrical.
  6. 00:25:058 (1,2) - Get rid of overlap.
  7. 00:26:045 (1,2,3,4,5) - Maintain constant distance between these.
  8. 00:28:018 (8) - Reverse slider, move (9) to a new position according to the reverse slider's end.
  9. 00:29:201 (1,2,3,4,5) - Ctrl Shift D 5 points to make a perfect pentagon around the origin, rotate and ctrl g things if necessary.
  10. 00:35:316 (1,2,3) - Move (2) so it's the same distance from slider (1)'s end and slider (3)'s beginning.
  11. 00:36:894 (1,2) - Move to the white tick at 00:36:696 - .
  12. 00:41:825 (6,7,8,9,1,2,3) - Make (1,2,3) in the same box formation as (6,7,8,9). Move (1) to x:184 y:232, (2) to x:184 y:152, and (3) to x:184 y:72.
  13. 00:43:601 (4,5) - Slider (5) isn't supported by the music.
  14. 00:45:178 (2,3,4) - Try to keep hard single tappable.
  15. 00:47:151 (3,4,5,6,7,8) - Not supported by music.
  16. 00:48:926 (4,5,6) - Move (6) down to x:112 y:106 so it's 1.17x away from (5).
  17. 00:51:096 (2,3,4,5,1,2) - Hard to read, consider changing the positions.
  18. 00:52:674 (1,2,1,2,3,4) - Center this around 00:52:674 (1,2) - , these aren't blanketing at the moment.
  19. 00:56:224 (4,5,6) - Keep hard single tappable, also not supported by music.
  20. 00:58:000 (1,2) - Blanket, move (2) to x:160 y:112.
  21. 00:59:775 (3,4,5) - Move (4) to x:432 y:236 for the same distance between (3) and (5).
  22. 01:00:762 (6,7,8) - Move (7) to x:274 y:144 for the same distance between (6) and (8).
  23. 01:02:931 (3,4,5) - (4) isn't the same distance from slider (3)'s end and slider (5)'s beginning. Use a less of a bend on (3) and (5) to get a better blanket.
  24. 01:04:312 (1,2,3,4) - (3) isn't vertical, also avoid stacks on this.
  25. 01:16:739 (2,3) - Avoid overlap.
  26. 01:16:936 (3,4) - Ctrl H (3) to make (4), don't draw that slider out freehand.
  27. 01:17:528 (4,5) - Ctrl J (4) to make (5), don't draw that slider out freehand.
  28. 01:23:051 (5,6) - Move this onto the white tick at 01:22:853 - and add a (7).
  29. 01:26:404 (2,3,4) - Not supported by the music, keep hard single tappable.
  30. 01:27:982 (2,3,4) - ^
  31. 01:28:968 (1) - This spinner starts and ends at a different time than Easy and Normal.
[elNess's Insane]
  1. HP7
  2. 00:00:797 (1,2,3) - Move (2) to x:427 y:236 and (3) to x:334 y:181 to keep 1.20x distance snap and a blanket between slider (1) and circle (3).
  3. 00:02:375 (4,5,6) - Ctrl HJ ^
  4. 00:04:742 (5,7) - These two are barely audible in the music, consider changing (4) and (6) to sliders to replace circles (5) and (7).
  5. 00:36:696 (6,7,8) - (7) isn't isn't the same distance from (6) and (8), it looks a bit messy. Try to keep grid snap off when placing streams.
  6. 00:38:274 (1,2,3,4,5,6) - Link Try this sequence instead.
  7. 00:40:839 (1,2) - Fix blanket, move (2) to x:468 y:32.
  8. 00:41:233 (2,3) - Ctrl HJ (2) to make (3).
  9. 00:41:825 (3,4,5) - Stack at the end of the slider, right now only two are stacked.
  10. 00:42:811 (1,2,3,4,5,6,7,8,9,10,11) - Link Slider at (3) and (6).
  11. 00:44:981 (1,3) - Fix blanket, move (3) to x:415 y:163.
  12. 00:47:151 (7,8) - Fix blanket, move (8) to x:412 y:340.
  13. 00:49:518 (4,6) - Not sure if intentional but (6) is a really sloppy slider. Consider Ctrl H (4) to make (6) and not include a red angle point.
  14. 01:00:761 (1,2,3,4,5,6) - Move them out of the way a bit more so the player can see.
  15. 01:07:468 (1,2,3,4,5,6,1,2,3,4,5,6) - Keep grid snap off while placing streams, distance varies between 0.47x to 0.61x.
  16. 01:09:440 (1,2,3,4,5,6,7,8) - ^, distance varies between 0.89x and 0.99x. This distance snap is a little high for an insane.
  17. 01:13:977 (3,6) - Move (6) on top of (3) to keep the circular momentum.
  18. 01:15:160 (7,8,9) - May have to move (7,8,9) higher if you follow ^.
[Insane]
  1. 1.40x distance spacing for the streams/triples found in this difficulty is too high, consider reducing the distance snap.
  2. AR9
  3. 00:00:797 (1,2) - Ctrl H (1) to make (2), don't freehand that slider.
  4. 00:02:375 (1,2) - ^. If you fix ^, just select the first 3 notes and ctrl J them.
  5. 00:03:558 (4,5,6) - (5) isn't equidistant from (4) and (6). Move (5) to x:464 y:113.
  6. 00:07:109 (6) - New combo.
  7. 00:11:251 (1,2) - Ctrl H (1) to make (2), Ctrl G to reverse the slider head and tail.
  8. 00:29:595 (3,4) - Copy these two and Ctrl G one of them to make them parallel.
  9. 00:30:385 (5,6,7) - (6) isn't equidistant from (5) and (7). Move (7) to x:292 y:273.
  10. 00:30:779 (1,2,3) - (2) isn't equidistant from (1) and (3). Move (2) to x:211 y:73.
  11. 00:35:710 (2,3) - Ctrl J (2) to make (3), Ctrl G to reverse the slider head and tail.
  12. 00:38:669 (2,3,4) - Ctrl H (2) to make (4), Ctrl G to reverse the slider head and tail. (3) is also not equidistant from (2) and (4), which can be solved with the horizontal flip.
  13. 00:41:825 (1,2,3,4,5,6,7) - 1.40x distance snap for a stream is too much. Keep grid snap off when placing streams, the distance snap varies between 1.39x and 1.52x.
  14. 00:43:008 (2,3,4) - 1.40x distance snap is too much.
  15. 00:44:981 (3,4,5,6) - Ctrl Shift R (3) 120 degrees to make (4) and 240 degrees to make (6), move (5) down to get a better blanket.
  16. 00:49:912 (2,4) - Ctrl J (2) to make (4), Ctrl G to reverse the slider head and tail.
  17. 00:52:279 (5) - Ctrl G this slider.
  18. 00:53:068 (3,4,5,7,8,9) - Copy (3,4,5) and Ctrl HJ to make (7,8,9).
  19. 00:59:775 (1,2,3) - Make distance snap the same between the triplet.
  20. 01:00:959 (7,8,9) - ^
  21. 01:03:325 (5) - Place this in the center of 01:02:931 (2,3,4,6,7,8) - .
  22. 01:04:312 (2,3,4) - Make distance snap the same between the triplet.
  23. 01:08:651 (1,2,3,5,6,7) - ^
  24. 01:13:977 (2,3,4) - Hard to see (2), move it out from under (1).
  25. 01:16:147 (1,2,3) - Make distance snap the same between the triplet.
  26. 01:16:936 (2,3,4) - Ctrl H (2) to make (4), blanket (3) with (2) and (4).
  27. 01:20:683 (1,2) - I apologize, but (2) is the ugliest slider I've ever seen. One point in the center, not two, make it balanced.
  28. 01:26:009 (1,2,3) - Make distance snap the same between the triplet.
  29. 01:26:601 (5,6,7) - Ctrl H (1,2,3) to make (5,6,7).
Topic Starter
Inahime
Thanks Axarious!! I already made the changes on Easy and Insane. Tomorrow I finish... :)
Topic Starter
Inahime

Axarious wrote:

:D
[General]
  1. Hi, remember, this is your map. Your map, your changes. :>
  2. Most of this is for style points, easiness to read, and eye candy.
  3. Title may be Kawaranai ao (Short Ver.) and not spaced in between the parentheses.
[Easy]
  1. HP3, AR4.
  2. 00:00:797 (1,2,3) - Select (1) and Ctrl Shift R 240 and 120 degrees to make (2) and (3) respectively. (2) and (3) are freehand sliders, it looks much nicer if you just rotated the first one to get a perfect triangle.
  3. 00:09:476 (2) - Be careful not to push sliders off the playing area (I think this is allowed now, actually but there are better places you can put this slider).
  4. 00:12:829 (5,6) - Replace this with a vertical slider, awkward red-tick start patterns are too complex for an easy.
  5. 00:13:421 (1,2,3,4) - I assume these are meant to be a square, if so, move (3) to x:100 y:264 and (4) to x:260 y:268. (1) and (4) should have the same x-value, (2) and (3) should have the same x-value.
  6. 00:15:788 (4,1) - Maybe put (1) at the same place the previous start to the square was, x:260 y:100.
  7. 00:16:971 (2) - Make the first bend of the slider horizontal and not slightly bent down.
  8. 00:20:127 (2,3,4) - Move these to the white tick and make them reverse sliders.
  9. 00:26:045 (1,2,3,4,5) - Link Try this to maintain parallelism with the previous sequence.
  10. 00:29:201 (7,8) - I think a blanket would fit nicely into (7), move (8) to x:261 y:146.
  11. 00:32:357 (2,3,4) - Move (3) and (4) up to rid of the overlap.
  12. 00:34:921 (5) - Maybe start this slider at 35:316 and make it half a beat to match with her singing.
  13. 00:37:683 (2) - Place this a little further down, maybe 0.80x distance snap.
  14. 00:41:036 (3,4) - Hard to see (4) when the player hits (3) and is disappearing, consider moving (4) elsewhere.
  15. 00:52:082 (1) - Place this at the red tick 52:279, the music doesn't really support this placement.
  16. 00:52:674 (2,1) - Circle instead of a slider and start the spinner at the downbeat when she sings the long note.
  17. 00:54:449 (1,2,3) - Link Maybe this is easier to read.
  18. 00:56:224 (4) - Move to x:178 y:164 to get a triangle with the start of (1) and the end of (3).
  19. 00:56:816 (1) - Ctrl G this slider to lead into (2).
  20. 01:00:761 (1,2,3,4,5) - Link The music supports this sequence a little better.
  21. 01:05:692 (1,2,3,4,5) - Link Lots of overlaps, (1,2) are too fast of a transition for an easy, and also (5) isn't supported by the music too well. Maybe try the sequence linked.
  22. 01:09:243 (1) - Start on white tick at 1:09:440, she doesn't sing until then.
  23. 01:14:766 (3,4) - Move (3) further down because distance snap between (1,2) is 0.72x while distance snap between (2,3) is 0.48x.
  24. 01:16:541 (1,2,1,2) - I assume this is a square, move 01:17:330 (2) - to x:376 y:296, 01:18:119 (1) - to x:232 y:296, and 01:18:908 (2) - to x:232 y:156.
  25. 01:18:908 (2,1) - Remove the overlap, manipulate the sliders or move them further apart.
  26. 01:19:697 (1,2,3) - (2) should be in the middle of (1) and (3) because they're the same beat apart yet it has an non-equidistant snap.
  27. 01:21:078 (3) - Rotate 2 degrees around selection center for the top and bottom of the sliders to have the x-values of 260 and 261 respectively.
  28. 01:24:234 (2) - Move this to the white tick at 01:24:037 - .
  29. 01:25:023 (3) - Reverse slider.
[Normal]
  1. OD5.
  2. 00:07:899 (1,2) - Rid of overlap.
  3. 00:15:197 (5) - Circle instead of slider.
  4. 00:16:578 (7,8) - Move this elsewhere, distance snap from previous is 0.21x.
  5. 00:17:760 (9,1) - Make (9) a reverse slider and get rid of (1).
  6. 00:19:733 (1) - Use the same pattern as 00:13:422 (1,2,3) - (change the placements of sliders, though)
  7. 00:22:890 (3) - Rotate -5 around selection center to get the same y-value for this slider.
  8. 00:27:821 (4,5) - Make (4) have another reverse onto the white tick at 28:412, place (5) at the other end of the slider.
  9. 00:30:976 (1,2,3,4) - Might be difficult to read this pattern.
  10. 00:35:908 (3,4,5,1,2) - Blanket at least one of these with (5).
  11. 00:54:450 (1,2,3) - Ctrl Shift R (1) 120 and 240 degrees to make (2) and (3).
  12. 01:16:937 (2,3) - Ctrl H (2) to make (3), move to the same place as the current slider (3).
  13. 01:17:923 (4,1,2,3) - Remove overlaps, introduce blankets.
  14. 01:20:684 (1,2,3) - Keep the same distance between the three circles, (2) isn't equidistant between (1) and (3).
  15. 01:26:010 (1,2) - Move (2) to x:267 y:208.
  16. 01:29:265 (1) - The spinner ends at a different spot than the Easy difficulty, consider making this consistent across all difficulties.
[Hard]
  1. OD6
  2. 00:03:952 (1,2,3,4) - Start this sequence at the white downbeat tick at 00:03:953 - .
  3. 00:06:912 (2,3,4) - Players should be able to single tap hard, consider changing this.
  4. 00:15:196 (5,6) - Get rid of overlap.
  5. 00:16:577 (1,2,3) - Ctrl H (1) to make (3), make this pattern laterally symmetrical.
  6. 00:25:058 (1,2) - Get rid of overlap.
  7. 00:26:045 (1,2,3,4,5) - Maintain constant distance between these.
  8. 00:28:018 (8) - Reverse slider, move (9) to a new position according to the reverse slider's end.
  9. 00:29:201 (1,2,3,4,5) - Ctrl Shift D 5 points to make a perfect pentagon around the origin, rotate and ctrl g things if necessary.
  10. 00:35:316 (1,2,3) - Move (2) so it's the same distance from slider (1)'s end and slider (3)'s beginning.
  11. 00:36:894 (1,2) - Move to the white tick at 00:36:696 - .
  12. 00:41:825 (6,7,8,9,1,2,3) - Make (1,2,3) in the same box formation as (6,7,8,9). Move (1) to x:184 y:232, (2) to x:184 y:152, and (3) to x:184 y:72.
  13. 00:43:601 (4,5) - Slider (5) isn't supported by the music.
  14. 00:45:178 (2,3,4) - Try to keep hard single tappable.
  15. 00:47:151 (3,4,5,6,7,8) - Not supported by music.
  16. 00:48:926 (4,5,6) - Move (6) down to x:112 y:106 so it's 1.17x away from (5).
  17. 00:51:096 (2,3,4,5,1,2) - Hard to read, consider changing the positions.
  18. 00:52:674 (1,2,1,2,3,4) - Center this around 00:52:674 (1,2) - , these aren't blanketing at the moment.
  19. 00:56:224 (4,5,6) - Keep hard single tappable, also not supported by music.
  20. 00:58:000 (1,2) - Blanket, move (2) to x:160 y:112.
  21. 00:59:775 (3,4,5) - Move (4) to x:432 y:236 for the same distance between (3) and (5).
  22. 01:00:762 (6,7,8) - Move (7) to x:274 y:144 for the same distance between (6) and (8).
  23. 01:02:931 (3,4,5) - (4) isn't the same distance from slider (3)'s end and slider (5)'s beginning. Use a less of a bend on (3) and (5) to get a better blanket.
  24. 01:04:312 (1,2,3,4) - (3) isn't vertical, also avoid stacks on this.
  25. 01:16:739 (2,3) - Avoid overlap.
  26. 01:16:936 (3,4) - Ctrl H (3) to make (4), don't draw that slider out freehand.
  27. 01:17:528 (4,5) - Ctrl J (4) to make (5), don't draw that slider out freehand.
  28. 01:23:051 (5,6) - Move this onto the white tick at 01:22:853 - and add a (7).
  29. 01:26:404 (2,3,4) - Not supported by the music, keep hard single tappable.
  30. 01:27:982 (2,3,4) - ^
  31. 01:28:968 (1) - This spinner starts and ends at a different time than Easy and Normal.
[elNess's Insane]
  1. HP7
  2. 00:00:797 (1,2,3) - Move (2) to x:427 y:236 and (3) to x:334 y:181 to keep 1.20x distance snap and a blanket between slider (1) and circle (3).
  3. 00:02:375 (4,5,6) - Ctrl HJ ^
  4. 00:04:742 (5,7) - These two are barely audible in the music, consider changing (4) and (6) to sliders to replace circles (5) and (7).
  5. 00:36:696 (6,7,8) - (7) isn't isn't the same distance from (6) and (8), it looks a bit messy. Try to keep grid snap off when placing streams.
  6. 00:38:274 (1,2,3,4,5,6) - Link Try this sequence instead.
  7. 00:40:839 (1,2) - Fix blanket, move (2) to x:468 y:32.
  8. 00:41:233 (2,3) - Ctrl HJ (2) to make (3).
  9. 00:41:825 (3,4,5) - Stack at the end of the slider, right now only two are stacked.
  10. 00:42:811 (1,2,3,4,5,6,7,8,9,10,11) - Link Slider at (3) and (6).
  11. 00:44:981 (1,3) - Fix blanket, move (3) to x:415 y:163.
  12. 00:47:151 (7,8) - Fix blanket, move (8) to x:412 y:340.
  13. 00:49:518 (4,6) - Not sure if intentional but (6) is a really sloppy slider. Consider Ctrl H (4) to make (6) and not include a red angle point.
  14. 01:00:761 (1,2,3,4,5,6) - Move them out of the way a bit more so the player can see.
  15. 01:07:468 (1,2,3,4,5,6,1,2,3,4,5,6) - Keep grid snap off while placing streams, distance varies between 0.47x to 0.61x.
  16. 01:09:440 (1,2,3,4,5,6,7,8) - ^, distance varies between 0.89x and 0.99x. This distance snap is a little high for an insane.
  17. 01:13:977 (3,6) - Move (6) on top of (3) to keep the circular momentum.
  18. 01:15:160 (7,8,9) - May have to move (7,8,9) higher if you follow ^.
[Insane]
  1. 1.40x distance spacing for the streams/triples found in this difficulty is too high, consider reducing the distance snap.
  2. AR9
  3. 00:00:797 (1,2) - Ctrl H (1) to make (2), don't freehand that slider.
  4. 00:02:375 (1,2) - ^. If you fix ^, just select the first 3 notes and ctrl J them.
  5. 00:03:558 (4,5,6) - (5) isn't equidistant from (4) and (6). Move (5) to x:464 y:113.
  6. 00:07:109 (6) - New combo.
  7. 00:11:251 (1,2) - Ctrl H (1) to make (2), Ctrl G to reverse the slider head and tail.
  8. 00:29:595 (3,4) - Copy these two and Ctrl G one of them to make them parallel.
  9. 00:30:385 (5,6,7) - (6) isn't equidistant from (5) and (7). Move (7) to x:292 y:273.
  10. 00:30:779 (1,2,3) - (2) isn't equidistant from (1) and (3). Move (2) to x:211 y:73.
  11. 00:35:710 (2,3) - Ctrl J (2) to make (3), Ctrl G to reverse the slider head and tail.
  12. 00:38:669 (2,3,4) - Ctrl H (2) to make (4), Ctrl G to reverse the slider head and tail. (3) is also not equidistant from (2) and (4), which can be solved with the horizontal flip.
  13. 00:41:825 (1,2,3,4,5,6,7) - 1.40x distance snap for a stream is too much. Keep grid snap off when placing streams, the distance snap varies between 1.39x and 1.52x.
  14. 00:43:008 (2,3,4) - 1.40x distance snap is too much.
  15. 00:44:981 (3,4,5,6) - Ctrl Shift R (3) 120 degrees to make (4) and 240 degrees to make (6), move (5) down to get a better blanket.
  16. 00:49:912 (2,4) - Ctrl J (2) to make (4), Ctrl G to reverse the slider head and tail.
  17. 00:52:279 (5) - Ctrl G this slider.
  18. 00:53:068 (3,4,5,7,8,9) - Copy (3,4,5) and Ctrl HJ to make (7,8,9).
  19. 00:59:775 (1,2,3) - Make distance snap the same between the triplet.
  20. 01:00:959 (7,8,9) - ^
  21. 01:03:325 (5) - Place this in the center of 01:02:931 (2,3,4,6,7,8) - .
  22. 01:04:312 (2,3,4) - Make distance snap the same between the triplet.
  23. 01:08:651 (1,2,3,5,6,7) - ^
  24. 01:13:977 (2,3,4) - Hard to see (2), move it out from under (1).
  25. 01:16:147 (1,2,3) - Make distance snap the same between the triplet.
  26. 01:16:936 (2,3,4) - Ctrl H (2) to make (4), blanket (3) with (2) and (4).
  27. 01:20:683 (1,2) - I apologize, but (2) is the ugliest slider I've ever seen. One point in the center, not two, make it balanced.
  28. 01:26:009 (1,2,3) - Make distance snap the same between the triplet.
  29. 01:26:601 (5,6,7) - Ctrl H (1,2,3) to make (5,6,7).
In red are the topics that I have not changed.
Axarious. Thanks for your incredible patience!!! If have anything wrong, just say. ;)
-Maruk-
Hi~

General

・Title: 変わらない青
・Romanized: Kawaranai Ao

・Delete tag: Lisa
 Not needed since used in Artist

・Unify of the BG size



Good luck :)
Topic Starter
Inahime
Arigato -Maruk-!! ;)
Ujimatsu Chiya
sorry Inahime. I'll cheak it. soon orz

killing break from school work. ; w ;

and please , change eINess' Insane , It's not wrong.

Grammatically , s's or ss's is not right.
Topic Starter
Inahime
:D Ok
SoGa
From #ModReqs

[General]
[Easy]
  1. 00:00:797 (1,2,3) - not good ,the way to make this kind of pattern is copy 1 ,and use Ctrl+Alt+R to rotate it like 240° or 120° ,fix it pls
  2. 00:03:953 (3,4,5) - Don't really recommend this kind of overlap .
  3. 00:20:522 (2,3,4) - The spacing here is wrong , use DS
  4. 00:29:201 (7,8) - too far , ^
  5. 00:30:384 (8,1) - too close ^
  6. 00:35:316 (5,6,1) - ^
  7. 00:52:871 (1,1) - Unrankable,because in an Easy diff , the note after a spinner should has 4 gap blank
  8. 00:56:224 (4,1) - Not recommend overlap .
  9. 01:11:610 (1) - should be in 01:11:413
  10. 01:18:908 (2,1) - fix this one ,seems bad
  11. 01:24:037 (2) - overmap ?
  12. 01:29:264 (1) - move it to 01:29:165

    The hitsound and NC are just too messy , recommend
    1. Hitsound : 2/4 clap
    2. NewCombo : Each 2 Big white tick change a NC
Need to improve more , if u don't understand what i say in this mod , feel free to in-game me .
Topic Starter
Inahime
Thanks SoGa!!! :)

SoGa wrote:

From #ModReqs

[General]
[Easy]
  1. 00:00:797 (1,2,3) - not good ,the way to make this kind of pattern is copy 1 ,and use Ctrl+Alt+R to rotate it like 240° or 120° ,fix it pls
  2. 00:03:953 (3,4,5) - Don't really recommend this kind of overlap .
  3. 00:20:522 (2,3,4) - The spacing here is wrong , use DS
  4. 00:29:201 (7,8) - too far , ^ It was purposeful
  5. 00:30:384 (8,1) - too close ^
  6. 00:35:316 (5,6,1) - ^
  7. 00:52:871 (1,1) - Unrankable,because in an Easy diff , the note after a spinner should has 4 gap blank
  8. 00:56:224 (4,1) - Not recommend overlap .
  9. 01:11:610 (1) - should be in 01:11:413
  10. 01:18:908 (2,1) - fix this one ,seems bad
  11. 01:24:037 (2) - overmap ? Sorry, I didn't understand
  12. 01:29:264 (1) - move it to 01:29:165

    The hitsound and NC are just too messy , recommend
    1. Hitsound : 2/4 clap → Nice!! ;)
    2. NewCombo : Each 2 Big white tick change a NC
Need to improve more , if u don't understand what i say in this mod , feel free to in-game me .
Ujimatsu Chiya
Thanks mod

sorry for deley orz

SPOILER
osu file format v13

[General]
AudioFilename: lisa - kawaranai ao.mp3
AudioLeadIn: 0
PreviewTime: 56184
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26735,27130,35316
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Kawaranai ao (Short Ver.)
TitleUnicode:変わらない青
Artist:LiSA
ArtistUnicode:LiSA
Creator:Inahime
Version:eINess' Insane
Source:
Tags:Lisa Crossing Field Oath Sign SAO Sword Art Online Fate Zero einess
BeatmapID:444800
BeatmapSetID:145857

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sword-art-online_1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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28,236,39261,1,4,0:0:0:0:
392,324,39655,5,0,0:0:0:0:
460,168,39852,1,4,0:0:0:0:
332,56,40050,2,0,P|248:32|216:32,1,89.9999952316285,8|0,0:0|0:0,0:0:0:0:
105,171,40444,2,0,P|147:188|192:196,1,89.9999952316285,4|0,0:0|0:0,0:0:0:0:
364,208,40839,6,0,P|392:168|404:76,1,134.999992847443,8|0,0:0|0:0,0:0:0:0:
468,36,41233,2,0,P|480:136|440:232,1,179.999990463257,6|0,0:0|0:0,0:0:0:0:
252,328,41825,2,0,P|225:242|238:154,1,179.999990463257,8|0,0:0|0:0,0:0:0:0:
240,156,42318,1,4,0:0:0:0:
240,156,42417,1,4,0:0:0:0:
464,320,42811,5,2,0:0:0:0:
452,140,43008,1,0,0:0:0:0:
292,224,43206,1,2,0:0:0:0:
472,232,43403,1,0,0:0:0:0:
376,80,43600,1,2,0:0:0:0:
208,144,43797,1,0,0:0:0:0:
384,184,43995,1,2,0:0:0:0:
288,32,44192,1,0,0:0:0:0:
108,40,44389,1,2,0:0:0:0:
16,196,44586,1,0,0:0:0:0:
196,184,44784,1,2,0:0:0:0:
328,308,44981,6,0,P|408:320|456:236,1,179.999990463257,4|0,0:0|0:0,0:0:0:0:
512,80,45573,1,0,0:0:0:0:
412,152,45770,2,0,L|368:248,1,89.9999952316285,2|0,0:0|0:0,0:0:0:0:
244,336,46164,1,0,0:0:0:0:
104,244,46362,2,0,P|88:160|144:80,1,179.999990463257,2|2,0:0|0:0,0:0:0:0:
292,24,46953,1,0,0:0:0:0:
412,152,47151,2,0,P|424:240|464:292,1,134.999992847443,2|0,0:0|0:0,0:0:0:0:
412,344,47545,2,0,P|356:272|340:164,1,179.999990463257,2|0,0:0|0:0,0:0:0:0:
208,68,48137,6,0,P|112:60|40:124,2,179.999990463257,6|0|2,0:0|0:0|0:0,0:0:0:0:
288,148,49123,1,0,0:0:0:0:
284,260,49320,1,0,0:0:0:0:
188,320,49518,2,0,P|152:268|188:144,2,179.999990463257,2|4|2,0:0|0:0|0:0,0:0:0:0:
292,364,50504,1,0,0:0:0:0:
388,304,50701,2,0,B|460:256|444:184|444:184|416:128,1,179.999990463257,0|2,0:0|0:0,0:0:0:0:
364,56,51293,5,0,0:0:0:0:
252,40,51490,1,2,0:0:0:0:
144,72,51687,1,0,0:0:0:0:
100,176,51885,1,2,0:0:0:0:
152,276,52082,1,0,0:0:0:0:
264,264,52279,1,2,0:0:0:0:
372,292,52476,1,0,0:0:0:0:
480,256,52674,1,2,0:0:0:0:
256,192,52871,12,0,54350,0:0:0:0:
256,192,54449,12,0,56027,0:0:0:0:
256,192,56224,5,4,0:0:0:0:
416,48,56816,1,2,0:0:0:0:
424,60,57013,1,2,0:0:0:0:
432,72,57210,1,2,0:0:0:0:
436,292,57605,6,0,P|320:332|208:328,1,215.999981964112,4|8,0:0|0:0,0:0:0:0:
52,324,58197,1,0,0:0:0:0:
180,208,58394,2,0,P|200:144|172:68,1,107.999990982056
320,220,58788,2,0,P|300:284|328:360,2,107.999990982056,8|0|0,0:0|0:0|0:0,0:0:0:0:
404,68,59380,1,0,0:0:0:0:
232,72,59577,1,0,0:0:0:0:
72,136,59775,2,0,P|36:184|104:312,2,215.999981964112,8|4|8,0:0|0:0|0:0,0:0:0:0:
232,72,60761,6,0,P|304:60|356:72,1,107.999990982056,4|0,0:0|0:0,0:0:0:0:
428,256,61155,2,0,P|356:268|304:256,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
240,64,61550,2,0,P|312:52|364:64,1,107.999990982056,0|0,0:0|0:0,0:0:0:0:
424,264,61945,2,0,P|352:276|300:264,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
248,56,62339,2,0,P|320:44|372:56,1,107.999990982056,0|0,0:0|0:0,0:0:0:0:
416,272,62734,2,0,P|344:284|292:272,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
160,320,63128,1,0,0:0:0:0:
72,192,63325,2,0,P|48:120|56:64,2,107.999990982056,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,320,63917,6,0,P|256:304|296:320,1,107.999990982056,4|0,0:0|0:0,0:0:0:0:
416,312,64312,1,8,0:0:0:0:
464,168,64509,2,0,P|472:104|456:48,1,107.999990982056,0|0,0:0|0:0,0:0:0:0:
344,156,64903,2,0,P|336:220|352:276,1,107.999990982056,0|8,0:0|0:0,0:0:0:0:
204,320,65298,2,0,P|188:252|200:96,1,215.999981964112
308,32,65890,1,8,0:0:0:0:
308,32,66284,5,0,0:0:0:0:
224,48,66481,1,0,0:0:0:0:
160,104,66679,2,0,P|104:144|80:176,1,107.999990982056
88,344,67073,2,0,P|144:304|168:272,1,107.999990982056
264,160,67468,5,4,0:0:0:0:
288,144,67566,1,4,0:0:0:0:
312,136,67665,1,4,0:0:0:0:
344,136,67763,1,4,0:0:0:0:
368,152,67862,1,4,0:0:0:0:
384,176,67961,1,4,0:0:0:0:
392,208,68059,5,4,0:0:0:0:
384,240,68158,1,4,0:0:0:0:
368,264,68257,1,4,0:0:0:0:
344,280,68355,1,4,0:0:0:0:
320,288,68454,1,4,0:0:0:0:
288,296,68552,1,4,0:0:0:0:
256,304,68651,6,0,L|176:328,3,53.999995491028,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
176,320,69046,2,0,L|92:304,3,53.999995491028,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,288,69440,5,8,0:0:0:0:
56,240,69539,1,8,0:0:0:0:
40,192,69637,1,8,0:0:0:0:
40,144,69736,1,8,0:0:0:0:
64,96,69835,1,8,0:0:0:0:
104,64,69933,1,8,0:0:0:0:
152,48,70032,1,8,0:0:0:0:
200,64,70130,1,8,0:0:0:0:
240,88,70229,6,0,P|336:112|392:104,1,107.999990982056,4|0,0:0|0:0,0:0:0:0:
488,208,70624,2,0,P|437:226|383:231,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
232,320,71018,2,0,P|328:344|384:336,1,107.999990982056
312,168,71413,1,8,0:0:0:0:
184,48,71610,2,0,P|136:112|128:176,1,107.999990982056,0|0,0:0|0:0,0:0:0:0:
72,304,72004,2,0,P|120:240|128:176,1,107.999990982056,0|8,0:0|0:0,0:0:0:0:
256,96,72399,2,0,P|344:72|472:104,1,215.999981964112
432,236,72991,1,8,0:0:0:0:
312,308,73188,1,0,0:0:0:0:
176,340,73385,6,0,P|152:260|152:208,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
96,88,73780,1,0,0:0:0:0:
256,96,73977,1,0,0:0:0:0:
150,236,74174,2,0,P|72:256|16:248,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
96,88,74569,1,0,0:0:0:0:
152,236,74766,2,0,P|230:216|286:224,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
468,344,75160,1,0,1:0:0:0:
444,272,75555,1,8,2:0:0:0:
416,200,75949,1,8,2:0:0:0:
116,48,76541,6,8,P|92:128|96:160,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
176,336,76936,1,0,0:0:0:0:
176,336,77133,2,0,P|188:240|180:216,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
116,48,77527,1,0,0:0:0:0:
288,84,77725,1,8,0:0:0:0:
460,116,77922,2,0,P|484:228|424:308,1,215.999981964112
256,340,78514,2,0,L|128:340,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
44,200,78908,2,0,L|151:200,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
268,68,79303,2,0,L|140:68,1,107.999990982056,8|0,0:0|0:0,0:0:0:0:
256,192,79697,12,0,82853,0:0:0:0:
160,296,83642,5,8,0:0:0:0:
24,296,83839,2,0,P|72:192|156:160,1,179.999990463257,4|4,0:0|0:0,0:0:0:0:
260,188,84431,1,0,0:0:0:0:
328,304,84628,1,4,0:0:0:0:
395,186,84826,1,0,0:0:0:0:
324,72,85023,6,0,P|264:48|220:52,2,89.9999952316285,4|0|4,0:0|0:0|0:0,0:0:0:0:
395,186,85615,1,2,0:0:0:0:
328,304,85812,1,4,0:0:0:0:
260,188,86009,1,6,0:0:0:0:
256,192,86206,12,0,88376,2:0:0:0:
184,132,89165,6,0,P|408:144|268:300,2,539.999971389771,4|0|2,0:0|0:0|0:0,0:0:0:0:
TwistedDuck
easy mod
chatlog
00:34 TwistedDuck: Heyho
00:34 TwistedDuck: downloading xd
00:34 Inahime: Thanks! XD
00:35 TwistedDuck: are you fine with a chat mod?
00:36 Inahime: I prefer the forum...
00:36 Inahime: kudosu... ;)
00:36 TwistedDuck: ok then i'll post the log in the forum aswell
00:36 TwistedDuck: because it's lesser pain for me
00:37 TwistedDuck: for you too, it'll be easier to look
00:37 Inahime: thanks
00:37 Inahime: yes
00:37 *TwistedDuck is listening to [http://osu.ppy.sh/b/444904 LiSA - Kawaranai ao (Short Ver.)]
00:38 Inahime: :)
00:39 TwistedDuck: oh my xd
00:39 TwistedDuck: this is going to be hard xd ill try my best
00:39 TwistedDuck: this is short so it's fine
00:41 Inahime: OMG, my english
00:41 Inahime: I trying to say something but it's very difficult
00:41 TwistedDuck: cute
00:42 TwistedDuck: go ahead xd
00:42 TwistedDuck: Ok modding time
00:42 Inahime: good luck
00:42 TwistedDuck: 00:02:375 (2) - could be moved some other place, over lapping, could do this
00:45 TwistedDuck: http://puu.sh/d1dfV/90a4de8b0d.png
00:46 Inahime: thanks
00:46 Inahime: hmm, understood
00:46 TwistedDuck: This much better: http://puu.sh/d1dkw/67dc6f906d.png
00:47 TwistedDuck: U can try blanketing, run your cursor over your map see how it feels for you
00:47 TwistedDuck: and move around beats and experiment that way
00:48 Inahime: ok
00:48 TwistedDuck: 00:07:898 (1) - could be curvey
00:49 TwistedDuck: 00:09:848 - and then blanket this perfectly flip horizontally
00:49 TwistedDuck: feels awkward to hit: 00:11:054 (3,1,2) -
00:50 TwistedDuck: make distance equal and connect the dots
00:50 TwistedDuck: make it feel fluent or blanket those
00:50 TwistedDuck: for easy that'll do, no need to make it feel like an insane
00:50 TwistedDuck: begininners wont be able to play those
00:53 TwistedDuck: fill the gaps: http://puu.sh/d1dB3/aeab0b2133.png To something like this, http://puu.sh/d1dL8/4fbf980414.png slider wouldn't hurt
00:54 TwistedDuck: 00:17:070 - to http://puu.sh/d1dSs/c05765e33e.png reapeater into slider
00:55 TwistedDuck: you're missing a lot of notes in between :/ http://puu.sh/d1dV4/695886e804.png
00:55 TwistedDuck: fill those
00:55 TwistedDuck: follow the beat not the voice
00:55 TwistedDuck: do not get distracted by it, it's fine to have voice mapped in the middle or some accapella parts
00:56 TwistedDuck: but playyers will get confused if they don't know the song
00:56 TwistedDuck: they won't like it
00:57 TwistedDuck: Take a look at other easy songs for example, see how they're mapped,
00:57 Inahime: it's true
00:57 TwistedDuck: 00:46:466 - here feels awk, http://puu.sh/d1e44/289c55d9eb.png you suddnenly give a pause where u could do this
00:59 TwistedDuck: http://puu.sh/d1ea3/c12fdba5cc.png feels nicer, ajust the sliders tho
00:59 TwistedDuck: dw about all that, fix and first
00:59 TwistedDuck: there are beats in places where sliders could be present, and vice versa
01:00 TwistedDuck: it helps if you raise volume and play the map a few times, lisetning to it helps me map better xD
01:00 Inahime: xD
01:00 Inahime: ...
01:00 Inahime: Sorry TwistedDuck, I have to quit the game
01:01 TwistedDuck: This: 00:48:531 (2) - same as before. http://puu.sh/d1eiR/54ef02f3f4.png
01:01 TwistedDuck: you going off?
01:01 Inahime: yes
01:01 TwistedDuck: ok ya, i'll post it then
01:01 Inahime: My father
01:01 TwistedDuck: ill do normals when ure on again
01:01 TwistedDuck: gimme link :D
Tarrasky
olá
short random mod do #modreqs

Easy

00:11:054 (6,1,2) - arrume essa distância de uma maneia padrão, a distãncia entre 00:11:054 (6,1) - é menor que 00:11:645 (1,2) - , isso pode ser um pouco confuso para players q jogam normal
00:16:577 (1) - move para x:240 y:48
00:18:155 (3) - esse slider pode ser 1/4
00:20:522 (2,3,4) - todos esses podem ser 1/4, 1/8 em Easy fica meio confuso
00:29:201 (1,2) - A distância entre essas 2 é muuuuuuuuuuito alta, arruma plz
00:38:274 (1,2) - /\

Em dificuldades Normal e Easy eu recomendo usar o distance snap SEMPRE, ja que a distância entre as notas tem que ser sempre a mesma, é uma regra

Hard


00:03:755 (1,2,3,4) - não ficou bacana essa sequência começar aqui não, melhor vc começar a mapear no 00:03:953 -, acho q só arrastar tudo pra ai fica bacana
00:24:664 (8) - Aperta Ctrl + G, fica dahora
00:27:820 (8,1) - coloca um circle entre esses slides, ta perdendo o ritmo
00:31:173 (2) - clica no 2 circle desse slider, o Samplest dele ta no Soft, foi proposicional
00:55:041 (2) - Ctrl + G
01:02:931 (3) - /\

boa sorte
Topic Starter
Inahime

Tarrasky wrote:

olá
short random mod do #modreqs

Easy

00:11:054 (6,1,2) - arrume essa distância de uma maneia padrão, a distãncia entre 00:11:054 (6,1) - é menor que 00:11:645 (1,2) - , isso pode ser um pouco confuso para players q jogam normal
00:16:577 (1) - move para x:240 y:48
00:18:155 (3) - esse slider pode ser 1/4
00:20:522 (2,3,4) - todos esses podem ser 1/4, 1/8 em Easy fica meio confuso
00:29:201 (1,2) - A distância entre essas 2 é muuuuuuuuuuito alta, arruma plz
00:38:274 (1,2) - /\

Em dificuldades Normal e Easy eu recomendo usar o distance snap SEMPRE, ja que a distância entre as notas tem que ser sempre a mesma, é uma regra

Hard


00:03:755 (1,2,3,4) - não ficou bacana essa sequência começar aqui não, melhor vc começar a mapear no 00:03:953 -, acho q só arrastar tudo pra ai fica bacana
00:24:664 (8) - Aperta Ctrl + G, fica dahora
00:27:820 (8,1) - coloca um circle entre esses slides, ta perdendo o ritmo
00:31:173 (2) - clica no 2 circle desse slider, o Samplest dele ta no Soft, foi proposicional Como vc percebeu isso?
00:55:041 (2) - Ctrl + G
01:02:931 (3) - /\

boa sorte
Vlw mano!!!!!! Mods em portugues são os melhores. ;)
Necroluttah
Oi!
mod do #modreqs

Insane
00:04:544 (8) Sugiro mover o slider do x:240 y:192 para x:280 y:184
00:05:136 Adcione um circulo
00:31:765 (5) Sugiro substituir esse slider pra um single e um triplet (Exemplo: https://osu.ppy.sh/ss/2459265 )
00:36:105 (3) Sugiro substituir por um triplet
00:50:898 (5) NC
00:51:096 (1) Remova o NC
00:52:674 (1) ^
00:52:871 NC
00:56:816 Remova o NC
00:57:605 NC
01:00:750 ^
01:01:296 Remova o NC
01:11:018 NC
01:11:215 Remova o NC
01:14:569 Sugiro substituir o slider por dois circulos (Exemplo: https://osu.ppy.sh/ss/2459305 )
01:16:147 (1) Remova o NC
01:19:894 Sugiro adcionar um triplet

eINess' Insane
00:25:650 (7) NC
00:26:045 (1) Remove NC
00:26:834 NC
00:27:425 (1) Remove NC
00:29:990 (5) NC
00:30:976 (1) Remove NC
00:31:962 I would suggest to add a triplet between the both sliders (Example: https://osu.ppy.sh/ss/2459383 )
00:36:105 I would suggest to add a triplet and a single, it may improve the rhythm a bit (Example: https://osu.ppy.sh/ss/2459395 )
00:40:839 (1) Remove NC
00:41:825 I think changing this part to something like this would get the flow a bit better https://osu.ppy.sh/ss/2459413
Acho que é só isso :D
Boa sorte.
Topic Starter
Inahime
Vlw Necroh! Mod no pt-br fica muito mais simples. Se der poste o Insane do eINess em Ingles, ele é coreano xD. Se não der eu corrijo as coisas por ele. :)
Necroluttah

Inahime wrote:

Vlw Necroh! Mod no pt-br fica muito mais simples. Se der poste o Insane do eINess em Ingles, ele é coreano xD. Se não der eu corrijo as coisas por ele. :)
Pronto.
Editei o post, ta em inglês o mod do mapa dele agora :D
Topic Starter
Inahime
Vlw mano!
Ujimatsu Chiya
As NC, I think It's make wonder to play. so keep it now.

and other Example change something else all.

Thanks mod~

http://puu.sh/e9sEr/137dbb6588.osu
Pappy
Do not kds it

t/89198
Just leaving it here, it should be useful...
Topic Starter
Inahime

Pappy wrote:

Do not kds it

t/89198
Just leaving it here, it should be useful...
Thanks for the advice
Factorial
Some notice

[General]
Uncheck Letterbox during breaks on all diffs
Why different BG's?

[Insane]
Found unsnapped slider ends: (just snap it to the timeline)
00:16:389 (1)
00:20:139 (3)
00:40:073 (4)
01:01:389 (5)
Green timing point at 00:57:408 , near 00:57:441 , is unsnapped
Topic Starter
Inahime

Neil Leo wrote:

Some notice

[General]
Uncheck Letterbox during breaks on all diffs
Why different BG's?

[Insane]
Found unsnapped slider ends: (just snap it to the timeline)
00:16:389 (1)
00:20:139 (3)
00:40:073 (4)
01:01:389 (5)
Green timing point at 00:57:408 , near 00:57:441 , is unsnapped
Thanks Neil! No special reason for different BG's.
BanchoBot
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