Hi Nana~ from Nana's Mod Queue
Oh no... I just realized you speak Chinese. I mean. If you are confused about something. I can write to you in pinyin.
[General]
I hope for you the best of luck with your map and all. Nana out.
Oh no... I just realized you speak Chinese. I mean. If you are confused about something. I can write to you in pinyin.
[General]
- Small extra file in foler: Ed2 - (SoGa).osb
- I checked your overall hitsounds, you use N:C1 like one in your Insane. You should try to make your beatmaps have consistent hitsounds.So the big downbeat, use the same sort of additions / sampleset at 33 seconds something on each difficulty, etc.
- Unify your metadata. Easy/Normal AudioLeadIn: 0 and Hard/Insane AudioLeadIn: 2000. Easy/Normal WideScreenStoryboard: 1 and Hard/Insane WideScreenStoryboard: 0
- Go to AIMod, turn on Check Distance Snap. Fix the 4 errors there.
- 00:00:783 ~ 00:11:881 - Lower the initial volume, and ever measure, increasing the volume gradually.
- 00:03:557 (1, 2) - Fix blanket.
- 00:06:678 (4, 1) - New Combo on (4). Remove NC on (1)
- 00:08:066 (1) - Blanket.
- 00:09:106 (2) - NC. Keep your combos consistent. Combos are to indicate measures, key changes, time signature changes, major shifts in music. Make sure to change the combo ever measure.
- 00:09:106 (2, 3) - Blanket.
- 00:12:228 (2) - Inconsistent blanketing width. Compare your width to that of 00:10:493, one cuts into the circle splash and the other lays on top of it.
- 00:12:921 (3, 1) - Blanket. Okay. I'm starting to didn't check for blanking throughout the entire song. There are some very helpful guides on how to make blankets neat on here. I suggest you look through them and revamp all of this before moving forward.
- 00:13:615 (1, 2) - (1) Remove NC. (2) Add NC
- 00:16:043 (1) - Remove NC.
- 00:17:430 (3, 1) - Add NC on (3), remove on (1)
- 00:20:204 (4, 5) - NC on (4). Fix eveness. Its not symmetrical as is.
- 00:26:100 (2) - Blanket
- 00:27:488 (1, 2) - (1) Remove NC. (2) Add NC. So....You need to go through the rest of the song and redo your Combos. It's all wrong. I'm not going to the rest and pointing out each one.
- 00:30:262 (2) - Blanket.
- 00:39:973 (2) - ^
- 01:01:129 (3) - ^
- 01:23:673 (1) - ^
- 01:29:222 - Fade out the spinner as I mentioned, decreasing the volume in increments. The spinner end is too loud as it is
- Go to AIMod, turn on Check Distance Snap. Fix the 4 errors there.
- 00:16:389 (1, 2, 3) - Remove sloppy overlay by rotating counterclockwise 15~25 degrees, then move (1) is under the previous slider in the same direction of the flow.
- 00:32:343 (4) - Move up for better flow.
- 00:34:077 - End slider here.
- 00:47:950 (1, 2, 3) - Not a pretty combo. Try this. @@@@@@
- 01:15:349 (2) - Ugly overlay.
- Kiai Time must be consistent between each difficulty. Make this the same as all the other maps.
- Hard has a star difficulty between 2.25~3.75. I STRONGLY recommend you read through the ranking criterias before blindly mapping. It saves for a lot of unnecessary and tedious remapping. Also, go through the forums for how to beatmap too.
- Your settings are WAYYYYY too high for Hard. You have two options, rename this to Insane and your current Insane to something like Extra/Another, or do some major overhaul. If you want to keep calling it "Hard", reduce CS
- 00:15:869 (5) - Blanket.
- 00:16:736 (2, 3, 4) - DS. This is a good example of where, sloppy DS can hurt the song. These aren't justified by "No DS rule in Hard and up". Look at the width of the blanketing. It indicates differences in spacing.
- 00:21:245 (5) - Blanket.
- 00:49:684 (1, 2, 3) - Flows better this way. Try this. (2, 3, they were Ctrl + G-ed) @@@@@@@@
- 00:52:112 (1, 2, 3, 4) - Either make a diamond, or if keeping the triangle, make it symmetrical. Ctrl + H is your friend.
- 00:59:569 (1) - Unnecessary overlay.
- Other than the mentioned, this map is actually well done I think.
I hope for you the best of luck with your map and all. Nana out.