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Kurosaki Maon - Memories Last (TV size.)

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Spring

koreapenguin wrote:

K.Penguin's One Day One Mod







Normal
  1. you missing hitsound D; a lot ... i can't check them all. so you must should be check them recheck :)
  2. 01:02:343 (4,5) - pull 1tick, like this http://puu.sh/bXy9U/5565af7edd.jpg or 01:02:170 - add note here, feel so empty add a note at 01:02:170 - :)
  3. 00:52:112 (1) - i don't recommend this repeat 4 and there 1/2, it hard to beginners little bit, they might be confuse on this D: try this http://puu.sh/bXyu1/91d4ff62a9.jpg Umm, the note will be blanketed under the repeat ,I don't know whether it's OK,stay it
  4. 01:23:152 (3,4,5) - some weird... so how about this? http://puu.sh/bXyiI/a86fa4f3d4.jpg Fixed
  5. 01:25:927 (1,2) - same ^ http://puu.sh/bXykp/dfa19bf091.jpg ^
  6. 01:26:967 (1) - same as insane ^
Thanks for your mod :)
Natsu
we did some irc

SPOILER
2014-10-06 22:17 SoGa: Hi Natsu !
2014-10-06 22:17 Natsu: Hello
2014-10-06 22:17 SoGa: can i ask a simple question about mapping ?
2014-10-06 22:17 SoGa: xD
2014-10-06 22:17 Natsu: sure
2014-10-06 22:17 SoGa: hm , thanks
2014-10-06 22:17 SoGa: about this http://puu.sh/c2yIq/2184dc6ae2.jpg
2014-10-06 22:18 SoGa: is this acceptable for a normal map ?
2014-10-06 22:18 SoGa: like slider then 2 notes behind it
2014-10-06 22:18 Natsu: if it make sense with the song, I don't see why not
2014-10-06 22:18 Natsu: what is the bpm of the song?
2014-10-06 22:18 SoGa: 173._.
2014-10-06 22:18 SoGa: it is too high ?
2014-10-06 22:18 Natsu: a low bpm yeah should be fine
2014-10-06 22:18 SoGa: but it fits the song really good tho ~~
2014-10-06 22:19 SoGa: is 173 high or low ._.
2014-10-06 22:19 Natsu: I consider it low D:
2014-10-06 22:19 SoGa: ok , then good ~~ thanks once again xD
2014-10-06 22:19 Natsu: okis GL.
2014-10-06 22:20 SoGa: oh , also if ur idle can u make me a testplay ? ._.
2014-10-06 22:20 Natsu: sure link me the map
2014-10-06 22:20 SoGa: ACTION is listening to [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size)]
2014-10-06 22:22 Natsu: what diff
2014-10-06 22:22 SoGa: ins pls
2014-10-06 22:24 Natsu: OD8 will better
2014-10-06 22:24 SoGa: hm
2014-10-06 22:24 SoGa: my friend also has tell me dat
2014-10-06 22:24 SoGa: does it has something or part horrible ?xD
2014-10-06 22:25 Natsu: try to don't have OD -2 respect to AR 9 = OD 8 AR 8 =OD7 XD
2014-10-06 22:25 SoGa: oh , ok ~
2014-10-06 22:25 SoGa: cuz i saw many ar9 with od8 so >.>
2014-10-06 22:25 Natsu: 00:03:557 (1) - this one is kinda unconfortable to play, since is really down D:
2014-10-06 22:26 SoGa: ok
2014-10-06 22:27 Natsu: 00:16:043 (1,2,3) - http://puu.sh/c2zrB/a53c6ec579.jpg maybe will look better, since by having the same spacing (visually talking in the grid)
2014-10-06 22:28 SoGa: i see
2014-10-06 22:28 SoGa: when i was mapping this , i just only wanted to blanket it ._.
2014-10-06 22:29 Natsu: oh I see
2014-10-06 22:30 SoGa: xD , but i will fix it like u said ~~
2014-10-06 22:30 Natsu: 00:35:638 (1,2,1,2,1,2) - don't spam combos like this, since just mess up the HP drain in the diff
2014-10-06 22:30 SoGa: ehh
2014-10-06 22:30 SoGa: is this bad ._.
2014-10-06 22:30 SoGa: idk how to fix this part neither
2014-10-06 22:32 Natsu: is not bad
2014-10-06 22:32 Natsu: 00:35:985 (1) - just remove NC here and 00:36:332 (1) -
2014-10-06 22:33 Natsu: you are missing a sliderslider2
2014-10-06 22:33 SoGa: missing ?
2014-10-06 22:33 Natsu: yeah, I mean a silence sliderslide2
2014-10-06 22:33 Natsu: first slider sound kinda bad cuz that sound x.x
2014-10-06 22:33 SoGa: ahh
2014-10-06 22:33 SoGa: slider slide
2014-10-06 22:34 Natsu: ya
2014-10-06 22:34 SoGa: i though of slider ._.
2014-10-06 22:34 SoGa: i didnt have it ?
2014-10-06 22:34 SoGa: i mean , i dont have it ?
2014-10-06 22:35 Natsu: yeah u need to add one
2014-10-06 22:36 Natsu: actuall you have soft-sliderslide and you also need soft-sliderslide2
2014-10-06 22:36 SoGa: eh ?
2014-10-06 22:36 SoGa: how does it functions ?
2014-10-06 22:37 Natsu: xD, you have a soft-sliderslide right? when you see at your hitsounds in the folder
2014-10-06 22:38 SoGa: ye
2014-10-06 22:38 Natsu: k that only work for S:C1 in the timing setup
2014-10-06 22:38 Natsu: then you need a soft-sliderslide2 for the S:C2 that you are using in the first part
2014-10-06 22:39 SoGa: ok
2014-10-06 22:39 Natsu: 00:16:216 (2,3) - btw this claps (there are others) sound really bad, cuz they are not in the music, you should remove them from the head and them in the tail of the sliders
2014-10-06 22:39 Natsu: claps usually work in 2º and 4º downbeat and that is the case in this song
2014-10-06 22:40 SoGa: ye , i knew it , it sounds horrible comparing with other ._.
2014-10-06 22:41 Natsu: yeah
2014-10-06 22:41 SoGa: i will move it to the follow line
2014-10-06 22:42 Natsu: some NC are really short and others are really long D:
2014-10-06 22:42 SoGa: hmm
2014-10-06 22:42 Natsu: maybe having a 1 stanza pattern or 2 stanzas being consistent will work IMO
2014-10-06 22:42 SoGa: about nc , i just copy diff:hard
2014-10-06 22:42 SoGa: penguin tell me to >.>
2014-10-06 22:43 Natsu: yeah, when i map I usually follow 1 stanza for insane/hard and 2 for normal/easy
2014-10-06 22:43 Natsu: sometimes I follow the vocals with combos, but is a lot easy having a stanza pattern
2014-10-06 22:44 Natsu: but overall play nicely
2014-10-06 22:44 SoGa: sry , but i didnt understood ._.
2014-10-06 22:45 Natsu: okay let me explain 1 stanza is the long white tick
2014-10-06 22:45 SoGa: ah
2014-10-06 22:45 SoGa: 1 gap !?
2014-10-06 22:45 SoGa: xD
2014-10-06 22:45 SoGa: oh no
2014-10-06 22:45 SoGa: white tick , ok , i know which one is , el linea blanco largo ?
2014-10-06 22:45 Natsu: la linea blanca
2014-10-06 22:45 Natsu: lol u speak spanish xD?
2014-10-06 22:46 SoGa: ye , a little
2014-10-06 22:46 SoGa: im in Panama , but a chinese >.>
2014-10-06 22:46 SoGa: xD
2014-10-06 22:46 Natsu: I see lol, idk if is easy for you I can speak spanish too lol
2014-10-06 22:46 SoGa: i saw ur in El Salvador so
2014-10-06 22:47 SoGa: when i dont understand in english ~~pls xD
2014-10-06 22:47 Natsu: okay lets try
2014-10-06 22:47 Natsu: la linea blanca grande se le llama ¨stanza¨ es donde usualmente la musica tiene cada seccion
2014-10-06 22:47 SoGa: i think i know what ur going to say
2014-10-06 22:47 SoGa: aja , el downbeat verdad
2014-10-06 22:48 SoGa: y alli siempre (o aveces , ponen el NC ?
2014-10-06 22:48 Natsu: por eso se añade el NC la mayoria de las veces
2014-10-06 22:48 Natsu: pero vos estas siguiendo a veces 2 aveces 1 y a veces te perdes xD
2014-10-06 22:49 Natsu: si cambias todos los combos a 1 stanza tendras consistencia y ya no te preguntaran por NC a cada rato xD
2014-10-06 22:49 SoGa: si ,,yo siempre sigo la musica ._.
2014-10-06 22:49 SoGa: eh ?
2014-10-06 22:49 Natsu: por ejemplo el NC deberia ir aqui 00:18:644 (4) -
2014-10-06 22:49 Natsu: pero no aqui 00:19:164 (1) -
2014-10-06 22:49 SoGa: entonces si cambio todos NC , por estanza ?
2014-10-06 22:49 Natsu: 00:24:366 (7) - deberia haber otro aqui, si yo fuera vos lo haria
2014-10-06 22:49 SoGa: ok , fixed
2014-10-06 22:50 Natsu: cambiaria todos a que siguieran ese patron
2014-10-06 22:50 Natsu: 00:02:343 (4) - aqui tambien
2014-10-06 22:50 Natsu: 00:05:118 (5) -
2014-10-06 22:50 Natsu: 00:08:413 (1) - aqui no deberia haber
2014-10-06 22:51 Natsu: 00:10:667 (6) - deberia haber uno aqui
2014-10-06 22:51 SoGa: 00:24:366 (7) - pero este ,no veo q la musica cambia ._.
2014-10-06 22:51 SoGa: tmb pongo NC?
2014-10-06 22:51 Natsu: si pero debes seguir el patron q tomaras
2014-10-06 22:51 Natsu: asi que si seria bueno agregarlo tambien
2014-10-06 22:51 SoGa: patron , como asi
2014-10-06 22:52 Natsu: l...l...l...l
2014-10-06 22:52 SoGa: ok
2014-10-06 22:52 Natsu: algo asi no se si me entenderas xD
2014-10-06 22:52 SoGa: lol , xD
2014-10-06 22:52 SoGa: si , entendi por miraglo >.>
2014-10-06 22:53 Natsu: hahaha es que es tuprimer mapa verdad xD?
2014-10-06 22:53 Natsu: que va para rank
2014-10-06 22:53 SoGa: osea, este tmb verdad ?00:26:794 (6) -
2014-10-06 22:53 Natsu: si
2014-10-06 22:53 Natsu: asi continuan xD
2014-10-06 22:53 Natsu: 00:29:742 (6) -
2014-10-06 22:53 SoGa: si puedo claro ! ,pero como q es mi primera mapa >.>
2014-10-06 22:54 SoGa: 00:30:956 (5) - este te siente horrible ?
2014-10-06 22:54 Natsu: q queres rankeaar D:
2014-10-06 22:54 Natsu: que tiene ese?
2014-10-06 22:54 SoGa: no esta dificil de jugar o no este en flow , creo .
2014-10-06 22:55 Natsu: a mi me parece bien como esta O.O
2014-10-06 22:55 SoGa: oh , ok ~
2014-10-06 22:56 SoGa: atrue me lo puso eso
2014-10-06 22:56 Natsu: pero se jugo bien cuando lo testee, para mi esta bien pero si a vos no te gusta cambialo o.o
2014-10-06 22:57 SoGa: nop , lo dejo asi
2014-10-06 22:57 SoGa: xD
2014-10-06 22:57 Natsu: 01:26:100 (2) - se te olvido un clap supongo
2014-10-06 22:58 SoGa: ok
2014-10-06 23:00 Natsu: eso es lo unico q vi raro los combos de ahi el mapa juega bastante bien :D
2014-10-06 23:04 SoGa: ~~
2014-10-06 23:04 SoGa: y el hitsound horrible >.>
2014-10-06 23:04 SoGa: voy a cambiando todos los q me dijo ~~
2014-10-06 23:04 SoGa: Gracias
2014-10-06 23:04 Natsu: si queres posteo esto
2014-10-06 23:06 SoGa: si claro !
2014-10-06 23:08 SoGa: Mutuam me if u can xD, imma sleep~~
2014-10-06 23:08 SoGa: thank u very much , i will bother u sometimes tho >>
Lyric
Here is a modding.

General

  • Easy

  1. 00:01:996 (2) - 上来就是红线上的单Note我估计得跪倒一片,不过好在是在开头也无碍。
  2. 00:32:517 (1) - Easy难度下,转盘晚至00:32:690 - 为好。
  3. 01:26:621 (1) - 同上。

spring's Normal

  1. 00:18:644 (3,1,2) - 个人感觉这个排列误导,1号Note很容易戳早。

Mei's Hard

  1. Nice.

Insane

  1. Nice.
Topic Starter
SoGa

scooderic wrote:

Here is a modding.

General

  • Easy

  1. 00:01:996 (2) - 上来就是红线上的单Note我估计得跪倒一片,不过好在是在开头也无碍。没必要
  2. 00:32:517 (1) - Easy难度下,转盘晚至00:32:690 - 为好。没必要
  3. 01:26:621 (1) - 同上。没必要
谢谢Mod。
zxhzxhz
[easy]
01:05:638 (2) - 上移一些,和那个1组成blanket,那个3往下移动到1和2的中心,4也往下移一点
01:23:673 (1) - 稍微右移
[normal]
这排列吓哭了,还是不摸了( >﹏<。)~
[hard]
1.00:39:280 (7) - 方向向左
2.00:44:135 (7) - 向右弯
[insane]
1.00:15:176 (4) - 头部和3重合,尾部x300y236
2.00:16:043 (1,2) - 248,180;156,148
3.00:17:430 (1) - 放到184,120-227,66-294,52
4.00:22:285 (4,5) - 4向左弯,5的头部和00:22:979 (1) - 重合并且向右弯
5.00:29:222 (3,4) - 建议换成一个滑条
6.00:34:598 (3) - 弯一点
7.00:35:811 (2,3) - 换成滑条
8.00:48:644 (3) - ctrl+g
9.00:59:742 (8,9) - ↑
10.01:11:534 (6,7) - 6:68,124;7:56,276-64,328-100,376
11.01:12:921 (3) - 向右弯
12.01:13:268 (1,2) - 68,224;108,92
13.01:14:482 (1,2,3) - ctrl+g
01:15:522 (4) - 和2的头部重合
01:15:696 (1) - ctrl+g
14.01:18:470 (3) - 向下弯

渣摸见谅> <”
xxdeathx
IRC mod woo
21:03 SoGa: death , idle for a mod ?
21:03 SoGa: xd
21:03 xxdeathx: ok
21:03 xxdeathx: what map
21:03 SoGa: tv size anime song , give me a sec for upload
21:04 *SoGa is editing [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size) [Insane]]
21:04 SoGa: this one pls
21:06 *xxdeathx is listening to [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size)]
21:06 *xxdeathx is listening to [http://osu.ppy.sh/b/396684 Tamura Yukari - MERRY MERRY MERRY MENU... Ne!]
21:06 *xxdeathx is playing [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size) [Insane]]
21:08 SoGa: i cant even fc it ._.
21:08 xxdeathx: this is a very good map
21:08 SoGa: u so god
21:08 SoGa: but kinda messy lool
21:08 xxdeathx: i did not expect to fc it on my first try
21:08 SoGa: xD
21:11 xxdeathx: ok let's see
21:11 *xxdeathx is editing [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size) [Insane]]
21:11 xxdeathx: 00:02:343 (1,2) - should make these parallel
21:12 SoGa: eh , how
21:12 xxdeathx: copy one slider, paste it, and ctrl-g
21:13 SoGa: fix
21:16 xxdeathx: 00:06:332 (1) -
21:16 xxdeathx: http://puu.sh/c7Gnn/f11e69f374.png this plays a little better
21:18 xxdeathx: 00:09:106 (1,2) - http://puu.sh/c7Gru/537e5259c1.png this too
21:19 SoGa: eh
21:20 SoGa: 2 stack with 00:08:239 (3) - ?
21:20 xxdeathx: the slider flow is a bit awkward the way you position it
21:20 xxdeathx: i guess you could leave 2 where it is
21:20 xxdeathx: both work
21:20 xxdeathx: 00:12:748 (5,1) - check your blanket here
21:21 xxdeathx: slider end is too close
21:21 SoGa: but if i stack 2 in there , should i move this one too ? 00:09:626 (3,4) -
21:22 SoGa: http://puu.sh/c7GDq/c66283f9b3.jpg now ,xD ?
21:22 xxdeathx: you could try http://puu.sh/c7GDt/22152e8b2c.png
21:22 xxdeathx: i can't tell which objects those are
21:24 xxdeathx: 00:18:124 (3) - bad rhythm here
21:24 SoGa: nop , i will keep the first fix u gave me
21:24 xxdeathx: you should not ignore 00:18:297
21:24 xxdeathx: 00:18:297-
21:24 xxdeathx: 00:18:297 -
21:25 SoGa: should i change it to a reverse slider ?
21:25 xxdeathx: actually change 00:17:430 (1) - to reverse
21:26 xxdeathx: http://puu.sh/c7GPR/19885d9aec.png
21:26 xxdeathx: brb
21:29 xxdeathx: ok
21:30 xxdeathx: 00:17:430 (1) - this is positioned kind of ugly
21:30 SoGa: eh
21:31 SoGa: but i just change it go reverse slider ._+
21:31 xxdeathx: how about just like http://puu.sh/c7H6V/c6936e4c87.png
21:32 SoGa: eh
21:32 SoGa: idk this part , i will fix it
21:33 xxdeathx: ok
21:33 xxdeathx: check stack 00:23:846 (5,1) -
21:34 xxdeathx: flow is kind of awkward here, because of straight line into right angle 00:24:540 (2,3) -
21:34 xxdeathx: i'd go for a zigzag pattern http://puu.sh/c7Hgq/d7ce064bc7.png
21:35 xxdeathx: then move 00:25:233 (5) - to the bottom side http://puu.sh/c7Hj4/0eecde801d.png
21:36 SoGa: fixed
21:38 xxdeathx: 00:56:274 (1,2) -
21:38 xxdeathx: http://puu.sh/c7HrM/ad61fc9c28.png instead so you have keypresses on the vocals instead of slider ends
21:39 SoGa: ok
21:40 xxdeathx: 01:12:228 (1,2,3) - this is kind of hard to explain, but since you're changing slider velocities for each slider
21:40 xxdeathx: you want to place them in a way that shows the sliders are getting longer
21:41 SoGa: should i change it
21:41 *xxdeathx is editing [http://osu.ppy.sh/b/439264 Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED- [DARKNESS]]
21:41 xxdeathx: http://puu.sh/c7HCs/2bb23fad23.png
21:42 xxdeathx: the player can see that each slider is getting longer than the previous
21:42 xxdeathx: and that feeling fits in with the music
21:42 xxdeathx: the easiest is to make them parallel to each other
21:43 xxdeathx: you could try http://puu.sh/c7HGH/370de993c1.png but it doesn't play very well imo
21:43 xxdeathx: shorten 01:13:962 (4) - to a 1/2 slider so you don't ignore the vocals
21:45 xxdeathx: 01:13:962 (4,1,2,3,4) - actually this whole section should have better rhythm that doesn't have sliders end on white ticks or vocals http://puu.sh/c7HMe/ccbd898783.png
21:46 xxdeathx: 01:16:216 (2,3,4,5,6,7) - consider replacing some circles with sliders for smoother play and fit the music better http://puu.sh/c7HPW/35a887a4ca.png
21:47 SoGa: 01:13:962 (4) - so should i del this timeline too ?
21:47 xxdeathx: make it a 1/2 slider
21:47 SoGa: i did
21:48 xxdeathx: 01:25:060 (6,7,8,1) - change spacing so it's easier to read 1/2 and 1/1
21:48 xxdeathx: right now it's really confusing
21:49 SoGa: ok
21:50 *xxdeathx is editing [http://osu.ppy.sh/b/491784 Kurosaki Maon - Memories Last (TV size) [Easy]]
21:50 xxdeathx: 00:09:106 (1,2) - you you have some questionable rhythm choices. something like this follows the music much better: http://puu.sh/c7I1C/1645a02f0d.png
21:51 SoGa: im bad at rhythm ._.
21:51 xxdeathx: that was just one part but everything 00:00:783 (1,2,3,1,2,3,1,2) - could use the same rhythm
21:51 xxdeathx: blindly following white ticks is no good when the music isn't that simple
21:52 xxdeathx: once the music gets to 00:11:881 (1) - where there is a steady drum beat then you may follow white ticks more but when it isn't like that, follow the melody
21:54 SoGa: ok
21:54 SoGa: cuz my friends taught me to follow white ticks and 1/1 is ok
21:54 xxdeathx: in some cases
21:55 xxdeathx: the best easy/normal diffs are the ones that manage to capture claps and main melody
21:55 xxdeathx: ones that only follow 1/1 and white ticks may sound off depending on the song
21:55 xxdeathx: 00:29:915 (1,2) - check blanket
21:56 SoGa: i couldnt blanket cuz ds ._.
21:58 xxdeathx: http://puu.sh/c7Iqp/dab5928b87.png suggested rhytnm for 01:08:239 (2,3,4) -
21:59 xxdeathx: 01:11:881 (2) - change and move here http://puu.sh/c7Itp/b81c437f79.png
22:01 xxdeathx: 01:15:349 (3,4,1) - do this http://puu.sh/c7Iyk/f434ff4576.png
22:02 xxdeathx: 01:20:551 (2) - move to 01:20:204 - and make into 2/1 slider
22:02 xxdeathx: http://puu.sh/c7ICW/d6d3e408b7.png
22:03 xxdeathx: 01:26:447 (4) - make into 1/1 slider so it ends on the last note
22:03 xxdeathx: or put a circle at 01:26:794
22:03 xxdeathx: 01:26:794 -
22:03 xxdeathx: move the spinner later
22:04 xxdeathx: rumia has some hitsounds for you
22:04 SoGa: ._.
22:04 SoGa: he told u ?xd
22:04 SoGa: sry , i went to check it , back
22:05 *xxdeathx is editing [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size) [hs gay lolol]]
22:05 SoGa: .-.
22:05 SoGa: so u have receive it too , xD
22:05 xxdeathx: ok that's it
22:05 SoGa: dk why but sound a little noisy >.>

good luck with your map, hope it can get ranked soon!
Gaia
Did some irc pointed out spacing and rhythms in insane and rhythms flow and some aesthetics in easy

log
13:25 SoGa: Hi Gaia ,r u idle for a MOD ? ;w;
13:25 Gaia: if ur down for an irc sure
13:26 SoGa: yes ?
13:26 Gaia: .np
13:27 *SoGa is listening to [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size)]
13:27 SoGa: this one pls
13:27 SoGa: ;w;
13:27 Gaia: dling
13:28 Gaia: hitsounds pretty inconsistent
13:28 SoGa: hm
13:28 Gaia: especially 00:17:430 (1) -
13:28 Gaia: in insane
13:29 SoGa: especially 00:17:430 (1) - or , from 00:17:430 (1) -
13:29 Gaia: u have some really big jumps when u dont have to too
13:29 Gaia: from there*
13:29 Gaia: like this jump is nice 00:03:037 (3,4,5,1) -
13:29 Gaia: but this is too much 00:05:118 (1,2,3,4,5,6) -
13:30 SoGa: eh
13:30 SoGa: really
13:30 Gaia: yeah
13:30 Gaia: its piano
13:30 Gaia: just keep doing what u did before
13:30 SoGa: small spacing ?
13:30 Gaia: smaller than what u have right now
13:31 Gaia: u gotta have good spacing too
13:31 Gaia: 00:43:615 (6,7) -
13:31 Gaia: nc inconsistency too here 00:41:187 (5) -
13:32 Gaia: and 00:43:962 (7) -
13:32 Gaia: rest find urself
13:32 Gaia: like when u see ur combo going up to like 8+ u should go back and check
13:32 Gaia: 00:46:563 (7) - this went up till 12 so nc this one
13:33 Gaia: 00:52:112 (1,2,3,4) - suddenly so loud uhhh
13:33 SoGa: i will change it to 70
13:34 Gaia: just test around and see
13:35 Gaia: just look for ur spacing issues
13:35 Gaia: 01:01:129 (5,6,7) -
13:35 Gaia: flow generally is alright
13:36 Gaia: and control your jumps
13:36 Gaia: lets see easy
13:36 Gaia: btw 00:13:962 (3) - not snapped
13:36 Gaia: in insane
13:36 SoGa: im bad at spacing and flow and hs ._.
13:36 Gaia: and insane has different audio leadin than other diffs
13:37 SoGa: eh .i didnt changed them ?
13:37 Gaia: nop
13:37 Gaia: in easy
13:38 Gaia: i know your trying to stay on 1/1s
13:38 Gaia: but the rhythm can be better imo
13:38 Gaia: like at the very beginning try 00:13:962 (3) -
13:38 Gaia: oops
13:38 Gaia: not that lol
13:38 Gaia: http://puu.sh/cSbzg/7713326341.jpg
13:38 Gaia: puush so slow :<
13:38 Gaia: like u did that at 00:09:106 (1,2) -
13:39 Gaia: and everything else just feels off time
13:39 Gaia: consider adding something 00:11:534 - too
13:39 Gaia: 00:17:430 (1) - move to like (376,192) for a better looking triangle
13:40 SoGa: i didnt got it
13:40 Gaia: get wut owo
13:42 SoGa: 00:14:655 (1) -
13:42 SoGa: what prob with this one
13:42 Gaia: wats wrong with it?
13:43 SoGa: u say it ,very beginning
13:44 Gaia: in easy or insane?
13:44 Gaia: OHH
13:44 Gaia: i said not that one
13:44 SoGa: ez
13:44 Gaia: wrong link sorry
13:44 SoGa: ok
13:44 SoGa: and then 00:09:106 (1,2) - this one ?
13:45 Gaia: i said that was good
13:45 Gaia: do that more
13:45 Gaia: your mapping style is like my old one
13:45 Gaia: its too circular
13:46 Gaia: have some flow variation, its more fn to play
13:46 SoGa: ;w;
13:46 Gaia: like simple things like this http://puu.sh/cScfN/caeef85b1e.jpg
13:46 Gaia: 00:17:777 (2,3,4) -
13:47 Gaia: 00:20:204 (1,2) - or simple things like this
13:47 Gaia: http://puu.sh/cScjX/b1effc006d.jpg
13:48 SoGa: ok
13:48 Gaia: really suggest u add something at 00:21:592 - too
13:48 Gaia: theres a drum section
13:49 Gaia: the flow sucks too
13:49 Gaia: from 00:20:898 (2) - to 00:22:979 (1) -
13:49 SoGa: which flow sucks
13:49 Gaia: its an easy dont stack this 00:40:667 (3,1) -
13:49 Gaia: 00:20:898 (2,1) -
13:50 Gaia: wait sorry brb ill be back in like 10 mins
13:50 SoGa: http://puu.sh/cScAP/565d0fe5c2.jpg
13:51 SoGa: ok
13:51 SoGa: why dont stack like dat ? i dont think it ruin when playing
14:03 *Gaia is listening to [http://osu.ppy.sh/b/491785 Kurosaki Maon - Memories Last (TV size)]
14:03 SoGa: welcome back
14:03 Gaia: ty
14:03 Gaia: uh
14:03 Gaia: what do u mean?
14:03 Gaia: and btw that screnshot u sent me has bad blanket
14:05 Gaia: so like
14:06 Gaia: really focus on flow in easy 00:44:482 (1) -
14:06 Gaia: as an example
14:06 Gaia: hitsounds is pretty inconsistent here too
14:06 Gaia: 00:45:522 (2,1) - doesnt flow well either
14:06 Gaia: 00:47:950 (1) - isnt a perfect blanket
14:07 SoGa: should i change it like this
14:07 SoGa: http://puu.sh/cSdQh/93ca284daf.jpg
14:07 Gaia: yeah thats a lot better
14:07 Gaia: really focus on flooow
14:07 Gaia: 01:05:638 (2,3,4) -
14:07 Gaia: make a better slider bow 01:08:586 (3,4) -
14:08 Gaia: but tbh,
14:08 Gaia: since it's an easy
14:08 Gaia: you shoudln't use that pattern since the slider end is covered by the slider body
14:08 Gaia: try this insated
14:08 Gaia: http://puu.sh/cSdYl/7e4559ae6b.jpg
14:08 SoGa: 01:05:638 (2,3,4) - is this bad ?
14:08 Gaia: yeah
14:10 Gaia: this overlap isnt that good either 01:15:696 (1,2) -
14:12 SoGa: 01:05:638 (2,3,4) - and this one ?
14:12 Gaia: yeah
14:12 Gaia: ?
14:19 SoGa: i think i fix some of ur mod , confused ._.
14:19 SoGa: lol
14:19 Gaia: lool
14:19 Gaia: sorry orz
14:19 Gaia: what dont u understand tho
14:19 Gaia: owo
14:19 Gaia: want me to type chinese
14:19 Gaia: owo?
14:20 SoGa: wait
14:20 SoGa: let me see
14:21 Gaia: 是我解釋得很爛還是你不懂英文 owo
14:21 SoGa: my english is bad
14:21 Gaia: Chinese then?
14:21 SoGa: now i uploaded , take a look
14:21 SoGa: i didnt fix ins yet
14:21 Gaia: lol
14:21 Gaia: k
14:21 Gaia: np again sorry
14:22 *SoGa is editing [http://osu.ppy.sh/b/491784 Kurosaki Maon - Memories Last (TV size) [Easy]]
14:22 Gaia: 00:04:771 (2) -
14:23 Gaia: http://puu.sh/cSf7P/56acf36f37.jpg
14:23 SoGa: bad rhythm tho
14:23 Gaia: sounds better than the one u have rn if u ask me
14:23 SoGa: rn ?
14:23 Gaia: 00:07:546 (1) -
14:24 Gaia: right now
14:24 Gaia: 00:07:546 (1) - http://puu.sh/cSfcT/2c03047158.jpg
14:24 Gaia: 00:11:361 (3) - dont use 1/2's
14:24 Gaia: stay on the white http://puu.sh/cSfhc/9750470f52.jpg
14:25 SoGa: but 1/2 make it sound more op
14:25 SoGa: ._.
14:25 Gaia: its easy
14:25 Gaia: slow down lol.
14:30 SoGa: i think i fix them
14:30 SoGa: ;w;
14:30 Gaia: oky
14:30 SoGa: except this one
14:30 SoGa: 00:40:667 (3,1) -
14:30 SoGa: didnt fix it yet tho
14:30 Gaia: you have to fix it though
14:30 Gaia: its unranakblke
14:31 SoGa: eh
14:31 SoGa: why
14:32 Gaia: too hard for beginners
14:32 Gaia: wait ill help u out
14:33 Gaia: 00:41:707 (4,1,2,1) -
14:33 Gaia: http://puu.sh/cSg0a/ced86f3a19.jpg
14:34 Gaia: http://puu.sh/cSg2E/d0ce8d8546.jpg
14:34 Gaia: http://puu.sh/cSg49/cb4e77703a.jpg
14:35 Gaia: if u like it i can give u the code
14:37 SoGa: i got it
14:37 Gaia: k
14:38 SoGa: 01:11:707 (2) - should i change this 1/2 too ?
14:38 Gaia: 1/1
14:38 Gaia: well actually
14:39 Gaia: that one doesnt matter as much
14:39 Gaia: fix ur blankets tho 01:13:268 (1,2) -
14:39 Gaia: 01:15:696 (1,2) - blanket and overlap looks bad
14:39 SoGa: this blanket bad ?
14:39 Gaia: ye
14:40 SoGa: why ;w;
14:40 Gaia: see for yourself http://puu.sh/cSgx8/9bcc5652db.jpg
14:41 Gaia: http://puu.sh/cSgyh/8718c7e4c7.jpg
14:41 SoGa: http://puu.sh/cSgAm/4fa1b6ba45.jpg
14:41 Gaia: a bit better
14:41 Gaia: well
14:41 Gaia: id just say its good lol
14:41 Gaia: but
14:41 Gaia: another thing is
14:41 Gaia: the slider end overlaps the slider body
14:42 SoGa: eh
14:42 SoGa: dat matter 2?
14:42 Gaia: well yeah
14:42 Gaia: 01:23:326 (3) - another tricky stack
14:42 Gaia: avoid this
14:42 Gaia: isnt really following rhythms well here 01:23:673 (1) -
14:43 Gaia: 01:26:100 (3) - might just wanna make this into a 1/1 repeat
14:44 SoGa: what is mean , might just wanna make this into a 1/1 repeat
14:45 Gaia: http://puu.sh/cSgUG/fd544477d9.jpg
14:45 Gaia: also blanket better
14:46 SoGa: can i http://puu.sh/cSh10/ec8b2c2c7f.jpg
14:46 Gaia: sure
14:47 Gaia: then u might wanna try this
14:48 Gaia: http://puu.sh/cSh7x/8094105451.jpg
14:48 Gaia: suggestion http://puu.sh/cShag/748d2ffdc7.jpg
14:49 SoGa: http://puu.sh/cShf1/a41f22f464.jpg
14:49 SoGa: ;w;
14:50 Gaia: wtf
14:50 Gaia: that spacing
14:50 Gaia: well
14:50 Gaia: ohhh
14:50 Gaia: i see
14:50 Gaia: but still 01:23:673 (1) - shouldnt be a 1/1 slider
14:50 SoGa: the spacing i didnt fix it yet
14:50 SoGa: 1/1 ?
14:51 SoGa: wait
14:51 Gaia: use this rhythm
14:51 SoGa: i fixed it like this
14:51 Gaia: http://puu.sh/cShnO/0165220227.jpg
14:51 SoGa: http://puu.sh/cShnP/6c1950708b.jpg
14:51 Gaia: or that
14:51 Gaia: works too
14:52 Gaia: add a circle on 01:23:673 - tho
14:52 SoGa: ok, i will add a circle ,and use mine
14:52 SoGa: ye
14:52 SoGa: ;w;
14:52 Gaia: k
14:52 Gaia: nice
14:57 Gaia: ahhhhhhhhhh
14:57 Gaia: sorry gtg for a bit
14:58 Gaia: ill post my log if u wanna go back and check stuffs
best of luck!
Little
As you requested.
This will just be a quick mod because I am busy with schoolwork.

[General]
  1. Why are there so many soft-hitnormal sounds in the folder? They don't seem to be used anywhere in the maps. Also check if normal-hitclap and sliderslide are used anywhere... because I don't see any parts that use them.
  2. Disable letterbox in Normal
  3. Why does only Easy have custom combo colours? Add them to all diffs?
  4. Why "spring's normal" has uncapitalized "normal"? I think it should be capitalized to "spring's Normal".
[Easy]
  1. It seems a bit too hard for Easy. I think you should lower OD to 2.5.
  2. 00:00:783 - This section sounds really empty right now. I strongly suggest adding some hitsounds like soft-whistles as you did in Insane.
  3. 00:00:783 (1) - This slider doesn't follow the music rhythm well, but I guess it's okay to sacrifice that for the symmetry. It would be nice, though, if you could change it somehow to match the rhythm better: http://puu.sh/cSoSu/eaa3bc146f.jpg
  4. 00:06:332 (4) - Add soft-hitwhistle.
  5. 00:08:413 (2,1) - Distance is too big. Reduce to 1.2x.
  6. 00:11:187 (3) - Add soft-hitclap on end.
  7. 00:20:898 (2) - I think you can map the empty part here with this rhythm: http://puu.sh/cSpqo/1a4ee9249d.jpg
  8. 00:38:933 (1,2,3,4) - I think you should increase distance to 1.2x for consistency.
  9. 00:52:112 (1,1,2,3) - I think you should increase distance to 1.2x for consistency.
  10. 01:13:962 (2,1,2,3,1) - Make all the distance here consistent 1.2x.
  11. 01:20:204 (2,1) - Increase distance to 1.2x.
  12. 00:32:517 (1) - Maybe you can add soft-hitfinish on the spinner. It will go well with the music.
  13. 00:32:517 (1) - I think you should start the spinner 1/2 beat later to match the start of the drum. http://puu.sh/cSpwA/ddeb15284c.jpg
  14. 00:38:933 (1) - I think end should have whistle instead.
  15. 00:41:707 (4) - Whistle on head.
  16. 00:42:401 (1) - Whistle on repeat.
  17. 00:53:499 (1) - Finish on head.
  18. 00:59:048 (1) - Maybe finish on head.
  19. 01:04:598 (1) - Maybe finish on head. Whistle on end.
  20. 01:07:025 (4) - Whistle on end.
  21. 01:08:586 (3) - Clap on end.
  22. 01:10:667 (1) - Clap on end.
  23. 01:12:228 (3) - Whistle, clap, whistle.
  24. 01:13:268 (1) - Whistle on end.
  25. 01:15:002 (2) - Whistle.
  26. 01:16:736 (2) - Whistle on end.
  27. 01:17:777 (3) - Finish on end.
  28. 01:25:060 (2,3) - Whistles on heads.
  29. 00:06:332 (4,1) - Swap new combo.
  30. 00:16:043 - Remove new combo.
  31. 00:22:979 - Combos in this section are so short... I suggest making them 4 beats long.
  32. 00:24:366 - Remove new combo.
  33. 00:27:141 - Remove new combo.
  34. 00:29:915 - Remove new combo.
    Needs more attention to technical aspects like distance spacing, hitsounds, and combos.
[Normal]
  1. 00:00:783 (1) - The slider shape doesn't look good in my opinion. I think you can make the shape smoother by adding another slider point: http://puu.sh/cSrLV/10ff0f946f.jpg
  2. 00:05:985 (6,1) - I really think you shouldn't use stack for 3/2 rhythm like this. It is too hard for Normal, and the player will probably click (1) too early, think it's 1/1.
  3. 00:09:626 (3) - Doesn't match song rhythm. Extend or shorten by 1/2.
  4. 00:10:493 (1,1) - Not enough time between spinner and next object. Either remove the spinner: http://puu.sh/cSsvK/00fa8d7488.jpg or http://puu.sh/cSsy7/03752f8b5b.jpg or http://puu.sh/cSszh/a0017a04d3.jpg, or move the spinner earlier: http://puu.sh/cSsCo/cf9d4fe46b.jpg (Not ideal because spinner is really short).
  5. 00:11:881 - Rhythm in this section is too complex because you are trying to follow guitar and drum at the same time. I think you should just choose one or the other. Drum: http://puu.sh/cSsPU/d10fa92dd1.jpg Guitar: http://puu.sh/cSsRB/44db0ffa73.jpg (This applies to the whole section).
  6. 00:15:869 (3,1) - This flows awkward. I suggest moving (1) to lead straight from (3): http://puu.sh/cSsY3/2f9d01ecb4.jpg
  7. 00:19:858 (3,1) - Minor spacing error.
  8. 00:21:418 (1,1) - Not enough time between spinner and next object. Same suggestions as before.
  9. 00:25:407 (2,1) - Minor spacing error.
  10. 00:31:823 (3,4) - I think it will play better if you make the movement more straight here.
  11. 00:41:707 (2,3) - Distance is too big. Reduce to 1.1x.
  12. 00:43:268 (3,4,1,2) - Increase distance to 1.1x for consistency.
  13. 00:52:112 (1) - SV is too low to use this kind of multiple repeat slider. The player won't be able to see how many repeats are on it, and will most likely assume it is only one. I suggest breaking this up into two 1/2 sliders: http://puu.sh/cStdT/68d8d8595c.jpg
  14. 00:54:713 (4,1) - Increase distance to 1.1x.
  15. 01:00:262 (3,1) - Distance is much too big. Please reduce to 1.1x.
  16. 01:01:129 (1,2,3,4) - Increase to 1.1x?
  17. 01:06:678 (4,1) - Distance is too big. Reduce to 1.1x.
  18. 01:22:285 (2,3) - Distance here is too small. It may be confusing.
  19. 01:23:152 (3,4,5) - This rhythm is hard to understand. I suggest using a more intuitive rhythm based on the music.
  20. Your use of hitsounds is strange, and doesn't fit the music very well in my opinion. My hitsound suggestions are below:
  21. 00:05:985 (6) - Whistle on end.
  22. 00:09:626 (3) - If you didn't change the rhythm here, then the whistle on the white tick is wrong, and doesn't match your pattern. The whistle should be at 00:10:320
  23. 00:11:881 (1) - Clap on end.
  24. 00:12:401 (2) - Clap on end.
  25. 00:13:615 (1,2,3) - Clap, clap, clap on head.
  26. 00:14:655 (1) - Remove clap and add whistle on head. Clap on end.
  27. 00:15:176 (2) - Clap on end.
  28. 00:16:389 (1,2,3) - Clap, clap, clap.
  29. 00:17:430 (1) - Clap on end.
  30. 00:17:950 (2) - Clap on end.
  31. 00:19:164 (1,2,3) - Clap, clap, clap on head.
  32. 00:20:204 (1) - Clap on end.
  33. 00:22:979 (1) - Finish on head.
  34. 00:24:713 (1) - Whistle on end.
  35. 00:25:754 (1) - Whistle.
  36. 00:27:488 (1) - Whistle on end.
  37. 00:28:528 (1) - Whistle on head.
  38. 00:30:262 (5) - Remove whistle.
  39. 00:32:517 (1) - Finish?
  40. 00:38:933 (1) - Whistle on head and end?
  41. 00:40:493 (3) - Whistle on head.
  42. 00:40:840 (1) - Clap on end.
  43. 00:41:707 (2) - Clap.
  44. 00:42:054 (3) - Whistle on end.
  45. 00:42:748 (1) - Whistle.
  46. 00:44:482 (1) - Clap on head, whistle on end.
  47. 00:45:522 (3) - Clap.
  48. 00:46:910 (1) - Clap on head.
  49. 00:47:603 (2) - Clap.
  50. 00:47:950 (1) - Finish on head, clap on repeat.
  51. 00:53:499 (1) - Finish on head.
  52. 01:01:476 (2,4) - Claps.
  53. 01:05:811 (2) - Why slider body has whistle? It doesn't match the song. Remove slidewhistle.
  54. 01:11:534 (6) - Same here.
  55. 01:14:135 (6) - Clap on end.
  56. 01:15:002 (1,2) - Whistle, clap.
  57. 01:16:389 (4) - Clap on head, whistle on end or just whistle on head.
  58. 01:20:725 (5) - Whistle on head and end.
  59. 01:21:245 (1,2,3,4,5,1,2,3,4) - Need some hitsounds. Use either clap or whistle on all of them.
  60. 00:05:291 - Add new combo.
  61. 00:46:389 (5,1) - Swap new combo.
    Need to use hitsounds to match the music, and use them more consistently.
[Hard]
  1. Some unsnapped objects. Check Aimod.
  2. 00:16:043 (1,2,3,4) - Make the pattern more regular? (consistent relative distance and change in angle)
  3. 00:46:389 (5,6) - Interesting placement of (6). It seems to play okay, so I guess that's fine... I think it may be better if the slider shape gives some hint to guide the player's movement to the circle.
  4. 01:26:967 (1) - Extend by 1/4 to match the other diffs. Also, it would be nice if you faded out the volume.
  5. 00:21:418 (5) - New combo.
  6. 00:35:291 (1,4) - NC or no NC, make it consistent.
    Nice.
[Insane]
  1. Considering the difficulty of the other maps in this set, OD8 doesn't fit the spread properly. I recommend lowering it to OD7.
  2. 00:11:361 (5,6,7,8) - These claps are too loud. Reduce the volume.
  3. 00:12:748 (5,6,1) - The flow here is awkward. (6,1) should really have larger distance spacing to emphasize (1) since it is a strong beat.
  4. 00:13:615 (2,3,4) - The placement of these sliders is too close in my opinion, and the directions make the pattern feel "cheap" or "thin". I think you can improve it by either reversing (4) or reversing (3): http://puu.sh/cSyr4/74246350fb.jpg or http://puu.sh/cSyrQ/3a58675ec1.jpg
  5. 00:35:465 (6,1,2,3,4,5,6) - This offbeat rhythm feels strange, as it doesn't really fit well with the music. I'd opt for just on-beat jumps.
  6. 00:38:933 (5) - Add whistle?
  7. 00:45:002 (1,2) - Swap to finish to (2)?
  8. 00:47:777 (6,1) - It would be nice to jump in the opposite direction. Something like this: http://puu.sh/cSyGE/640efc1c07.jpg or http://puu.sh/cSyJH/360e79babe.jpg
  9. 00:54:540 (5,1,2) - Really feels to close and awkward to play. Keep using large spacing like before.
  10. 00:55:407 (3,4) - Should make the distance bigger. It might be cool to Ctrl+G on (4,5): http://puu.sh/cSyRF/d8520bf8ae.jpg
  11. 01:01:129 (5,6,7) - Too close, and don't feel comfortable to play. Try reversing (6) and (7): http://puu.sh/cSyXm/7b935c426e.jpg
  12. 01:05:465 (4,5) - Too close together. Try to space it out more.
  13. 01:06:505 (3,4,5) - This flows better in my opinion: http://puu.sh/cSz3s/2f3da7038e.jpg
  14. 01:10:493 (2) - Clap on head.
  15. 01:11:707 (7,1) - Small spacing is very awkward. Try reverse (7): http://puu.sh/cSz72/45a5bed4c8.jpg
  16. 01:14:309 - Strange place to decrease SV. I think you should keep 1.5x here and wait until 01:15:696 to change to 1.0x.
  17. 01:26:794 (1) - NC is not necessary here.
    There are some awkward spacing and flow in this map.
Good luck.
xxdeathx
> "quick mod"

> writes wall mod
Gaia

xxdeathx wrote:

> "quick mod"

> writes wall mod
CS16 op
Topic Starter
SoGa

CloudSplash16 wrote:

As you requested.
This will just be a quick mod because I am busy with schoolwork.

This is not more a "quick mod"~so good done for me ,very helpful mod!

[General]
  1. Why are there so many soft-hitnormal sounds in the folder? They don't seem to be used anywhere in the maps. Also check if normal-hitclap and sliderslide are used anywhere... because I don't see any parts that use them. was trying to deal with those hs lol , delete.
  2. Disable letterbox in Normal Fixed
  3. Why does only Easy have custom combo colours? Add them to all diffs? Fixed
  4. Why "spring's normal" has uncapitalized "normal"? I think it should be capitalized to "spring's Normal". Fixed
[Easy]
  1. It seems a bit too hard for Easy. I think you should lower OD to 2.5.Fixed
  2. 00:00:783 - This section sounds really empty right now. I strongly suggest adding some hitsounds like soft-whistles as you did in Insane.Fixed,maybe not really good fixed lol
  3. 00:00:783 (1) - This slider doesn't follow the music rhythm well, but I guess it's okay to sacrifice that for the symmetry. It would be nice, though, if you could change it somehow to match the rhythm better: http://puu.sh/cSoSu/eaa3bc146f.jpg Yes, i Fixed it !
  4. 00:06:332 (4) - Add soft-hitwhistle. added clap instead of whistle.
  5. 00:08:413 (2,1) - Distance is too big. Reduce to 1.2x. but , it is 1.9x.
  6. 00:11:187 (3) - Add soft-hitclap on end. Fixed
  7. 00:20:898 (2) - I think you can map the empty part here with this rhythm: http://puu.sh/cSpqo/1a4ee9249d.jpg Fixed
  8. 00:38:933 (1,2,3,4) - I think you should increase distance to 1.2x for consistency. Fixed
  9. 00:52:112 (1,1,2,3) - I think you should increase distance to 1.2x for consistency. Fixed
  10. 01:13:962 (2,1,2,3,1) - Make all the distance here consistent 1.2x. Fixed
  11. 01:20:204 (2,1) - Increase distance to 1.2x. Fixed
  12. 00:32:517 (1) - Maybe you can add soft-hitfinish on the spinner. It will go well with the music. Fixed
  13. 00:32:517 (1) - I think you should start the spinner 1/2 beat later to match the start of the drum. http://puu.sh/cSpwA/ddeb15284c.jpg Fixed
  14. 00:38:933 (1) - I think end should have whistle instead. Fixed
  15. 00:41:707 (4) - Whistle on head. Fixed
  16. 00:42:401 (1) - Whistle on repeat. Fixed
  17. 00:53:499 (1) - Finish on head. Fixed
  18. 00:59:048 (1) - Maybe finish on head. Fixed
  19. 01:04:598 (1) - Maybe finish on head. Whistle on end. Fixed
  20. 01:07:025 (4) - Whistle on end. Fixed
  21. 01:08:586 (3) - Clap on end. Fixed
  22. 01:10:667 (1) - Clap on end. Fixed
  23. 01:12:228 (3) - Whistle, clap, whistle. Fixed
  24. 01:13:268 (1) - Whistle on end. Fixed
  25. 01:15:002 (2) - Whistle. Fixed
  26. 01:16:736 (2) - Whistle on end. Fixed
  27. 01:17:777 (3) - Finish on end. Fixed
  28. 01:25:060 (2,3) - Whistles on heads. Fixed
  29. 00:06:332 (4,1) - Swap new combo. Fixed
  30. 00:16:043 - Remove new combo. Fixed
  31. 00:22:979 - Combos in this section are so short... I suggest making them 4 beats long. Fixed
  32. 00:24:366 - Remove new combo. Fixed
  33. 00:27:141 - Remove new combo. Fixed
  34. 00:29:915 - Remove new combo. Fixed
    Needs more attention to technical aspects like distance spacing, hitsounds, and combos. ok._. i will try to improve .

[Insane]
  1. Considering the difficulty of the other maps in this set, OD8 doesn't fit the spread properly. I recommend lowering it to OD7.i will keep it as OD8 .
  2. 00:11:361 (5,6,7,8) - These claps are too loud. Reduce the volume.Fixed it to 20%but it is still noisy ;w;
  3. 00:12:748 (5,6,1) - The flow here is awkward. (6,1) should really have larger distance spacing to emphasize (1) since it is a strong beat.Fixed,still awful
  4. 00:13:615 (2,3,4) - The placement of these sliders is too close in my opinion, and the directions make the pattern feel "cheap" or "thin". I think you can improve it by either reversing (4) or reversing (3): http://puu.sh/cSyr4/74246350fb.jpg or http://puu.sh/cSyrQ/3a58675ec1.jpg Yes,i used the second one .
  5. 00:35:465 (6,1,2,3,4,5,6) - This offbeat rhythm feels strange, as it doesn't really fit well with the music. I'd opt for just on-beat jumps. hm, didnt really understand it , but i understood it like , change the jump to white tick instead of red one .
  6. 00:38:933 (5) - Add whistle? Fixed
  7. 00:45:002 (1,2) - Swap to finish to (2)? Fixed
  8. 00:47:777 (6,1) - It would be nice to jump in the opposite direction. Something like this: http://puu.sh/cSyGE/640efc1c07.jpg or http://puu.sh/cSyJH/360e79babe.jpg Fixed,used the 1st one
  9. 00:54:540 (5,1,2) - Really feels to close and awkward to play. Keep using large spacing like before. Fixed
  10. 00:55:407 (3,4) - Should make the distance bigger. It might be cool to Ctrl+G on (4,5): http://puu.sh/cSyRF/d8520bf8ae.jpg Fixed
  11. 01:01:129 (5,6,7) - Too close, and don't feel comfortable to play. Try reversing (6) and (7): http://puu.sh/cSyXm/7b935c426e.jpg Fixed
  12. 01:05:465 (4,5) - Too close together. Try to space it out more. Fixed
  13. 01:06:505 (3,4,5) - This flows better in my opinion: http://puu.sh/cSz3s/2f3da7038e.jpg Fixed,i change several time these notes.
  14. 01:10:493 (2) - Clap on head. Fixed
  15. 01:11:707 (7,1) - Small spacing is very awkward. Try reverse (7): http://puu.sh/cSz72/45a5bed4c8.jpg Fixed
  16. 01:14:309 - Strange place to decrease SV. I think you should keep 1.5x here and wait until 01:15:696 to change to 1.0x. Fixed
  17. 01:26:794 (1) - NC is not necessary here. Fixed
    There are some awkward spacing and flow in this map. ovo
Good luck.
Thank u very much Cs16 ! Very very helpful mod ~~ goodluck for ur schoolwork too ~ ;w;
Mei

zxhzxhz wrote:

[hard]
1.00:39:280 (7) - 方向向左向左的話對下一個note的銜接不好
2.00:44:135 (7) - 向右弯不對吧。。

CloudSplash16 wrote:

[Hard]
  1. Some unsnapped objects. Check Aimod.
  2. 00:16:043 (1,2,3,4) - Make the pattern more regular? (consistent relative distance and change in angle)change it to consistenct decreasing spacing and angle i think is fine
  3. 00:46:389 (5,6) - Interesting placement of (6). It seems to play okay, so I guess that's fine... I think it may be better if the slider shape gives some hint to guide the player's movement to the circle....it's a misplacement /me runs
  4. 01:26:967 (1) - Extend by 1/4 to match the other diffs. Also, it would be nice if you faded out the volume.
  5. 00:21:418 (5) - New combo.
  6. 00:35:291 (1,4) - NC or no NC, make it consistent.
    Nice.
h
osu file format v13

[General]
AudioFilename: Toaru ed2.mp3
AudioLeadIn: 1500
PreviewTime: 52632
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6332,9106,11881,22979,34077,39626,45176
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Memories Last (TV size)
TitleUnicode:Memories Last (TV size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:SoGa
Version:Mei's Hard
Source:Toaru Majutsu no Index II
Tags:A Certain Magical Index とある魔術の禁書目録 J.C.Staff Ending Second Season Spring Mei
BeatmapID:511457
BeatmapSetID:199371

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_static_touma.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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456,236,57661,2,0,P|484:204|496:140,2,82.5000025177003,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,156,58181,5,2,0:0:0:0:
312,180,58355,1,2,0:0:0:0:
232,140,58528,2,0,P|248:95|252:56,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
332,96,58875,1,0,0:0:0:0:
332,96,59048,2,0,P|384:64|480:104,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
472,180,59569,1,0,0:0:0:0:
436,248,59742,2,0,P|420:296|420:336,2,82.5000025177003,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,296,60262,6,0,P|280:280|156:292,1,165.000005035401,2|0,0:0|0:0,0:0:0:0:
136,208,60783,1,10,0:0:0:0:
136,208,61129,2,0,P|100:248|100:296,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
32,200,61476,2,0,L|16:100,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
176,88,61822,2,0,L|92:148,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
48,32,62170,5,10,0:0:0:0:
48,32,62343,2,0,P|120:20|220:20,1,165.000005035401,2|0,0:0|0:0,0:0:0:0:
300,60,62863,2,0,L|316:140,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
308,152,63124,1,0,0:0:0:0:
296,168,63210,2,0,L|276:252,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
316,332,63557,6,0,L|408:336,1,82.5000025177003,12|0,0:0|0:0,0:0:0:0:
200,264,63904,2,0,L|108:268,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
364,204,64251,2,0,L|456:208,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
264,44,64598,6,0,P|240:96|236:136,2,82.5000025177003,6|0|8,0:0|0:0|0:0,0:0:0:0:
360,88,65118,1,2,0:0:0:0:
360,88,65291,2,0,L|464:72,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
488,152,65638,1,8,0:0:0:0:
436,220,65811,1,2,0:0:0:0:
436,220,65898,1,0,0:0:0:0:
436,220,65985,2,0,P|424:288|432:320,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
512,352,66332,2,0,L|332:320,1,165.000005035401,10|0,0:0|0:0,0:0:0:0:
156,360,67025,1,8,0:0:0:0:
204,292,67199,1,0,0:0:0:0:
144,240,67372,6,0,L|44:236,2,82.5000025177003,2|0|8,0:0|0:0|0:0,0:0:0:0:
196,156,67892,1,2,0:0:0:0:
256,360,68239,1,2,0:0:0:0:
316,156,68586,1,2,0:0:0:0:
284,80,68759,6,0,P|232:68|192:60,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
124,84,69106,2,0,P|72:92|28:96,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
76,176,69453,2,0,L|60:260,2,82.5000025177003,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,156,69973,1,2,0:0:0:0:
168,156,70147,2,0,L|136:328,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
212,352,70667,6,0,P|260:368|304:368,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
360,324,71014,1,2,0:0:0:0:
436,356,71187,1,10,0:0:0:0:
476,284,71361,2,0,P|496:216|432:140,1,165.000005035401,2|0,0:0|0:0,0:0:0:0:
368,180,71881,2,0,L|256:200,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
252,276,72228,2,0,P|208:232|232:124,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
368,64,72921,5,2,0:0:0:0:
208,28,73268,1,10,0:0:0:0:
144,76,73441,2,0,P|92:72|44:52,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
64,144,73788,2,0,P|76:184|20:296,1,165.000005035401,2|0,0:0|0:0,0:0:0:0:
120,336,74309,1,2,0:0:0:0:
256,240,74655,1,8,0:0:0:0:
392,336,75002,1,2,0:0:0:0:
392,336,75176,1,2,0:0:0:0:
392,336,75349,2,0,L|416:256,1,82.5000025177003,10|0,0:0|0:0,0:0:0:0:
488,200,75696,6,0,P|452:176|372:180,1,112.500004291535,4|2,0:0|0:0,0:0:0:0:
256,240,76389,1,2,0:0:0:0:
256,240,76736,2,0,L|256:176,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
196,88,77256,1,2,0:0:0:0:
256,44,77430,1,0,0:0:0:0:
316,88,77603,1,0,0:0:0:0:
256,44,77777,6,0,P|212:52|144:36,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
60,108,78470,2,0,B|100:136|60:172|60:172|60:208|112:200|100:308|8:232|24:212,1,225.000008583069,2|0,0:0|0:0,0:0:0:0:
112,316,79511,2,0,L|180:320,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
256,324,79858,5,0,0:0:0:0:
324,236,80204,1,2,0:0:0:0:
324,236,80378,1,2,0:0:0:0:
424,328,80725,1,2,0:0:0:0:
424,328,80898,1,2,0:0:0:0:
424,328,81072,1,2,0:0:0:0:
424,328,81245,6,0,L|444:240,1,75,0|0,0:0|0:0,0:0:0:0:
420,184,81592,1,8,0:0:0:0:
460,120,81765,1,8,0:0:0:0:
88,328,82285,6,0,L|68:240,1,75,2|0,0:0|0:0,0:0:0:0:
92,184,82632,1,8,0:0:0:0:
52,120,82805,1,8,0:0:0:0:
128,112,82979,2,0,P|180:120|232:112,1,75,8|0,0:0|0:0,0:0:0:0:
256,48,83326,1,2,0:0:0:0:
309,118,83499,6,0,P|347:119|384:112,1,75,2|8,0:0|0:0,0:0:0:0:
504,208,83846,2,0,P|485:175|461:147,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
456,284,84366,1,2,0:0:0:0:
456,284,84540,1,2,0:0:0:0:
50,147,85060,2,0,P|26:175|8:208,1,75,8|0,0:0|0:0,0:0:0:0:
92,332,85580,1,2,0:0:0:0:
92,332,85927,6,0,L|168:324,1,75,2|8,0:0|0:0,0:0:0:0:
224,276,86274,1,0,0:0:0:0:
188,208,86447,2,0,L|184:160,4,37.5,2|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86967,12,0,89569,0:0:0:0:
liangv587
offset -8,真的儿嚯你

[Insane]
00:01:303 (2) - 右移些好flow,尾巴跟00:02:690 (2) - 的尾巴叠
00:08:933 (7) - 放回1的位置就行了
00:12:740 (5,6) - flow不好,6移到5的位置,5移到192,8
00:15:869 (6,5) - 6跟后面的5叠,00:17:950 (4) - 上移尾巴叠到5
00:18:636 (1) - flow很奇怪,这组http://puu.sh/cVwi3.jpg
00:20:204 (1,2,3,4,5,6,7) - 这组http://puu.sh/cVwkK.jpg
顺畅一些,而且加强整体感
00:43:954 (1) - 这是个bug
00:47:603 (5,6,1) - flow不好,00:47:950 (1) - ctrl+g
00:54:540 (5) - 00:55:060 (2) - 重音在滑条尾,很奇怪的,可以拆开成单点跳

[Mei's Hard]
00:52:112 (1,2,3,4) - 没摆正
01:00:262 (1) - 向下弯顺畅些
OblivioN
来个方向性的吧0.0

General

  1. 这是魔禁的ed还是op?ed 的话tag里加上ending,op则加上opening
  2. 建议slider静音:http://puu.sh/cWBZs/975bfe1cc2.wav
  3. 音效多找几个人看看吧0.0

Insane

  1. 00:06:332 (1) - 头部normal finish,尾巴normalhit比较有感觉
  2. 应该跟的是钢琴吧?那00:07:372 -这里就应该空出来,只在00:07:199 -这里下个note就好了
  3. 00:08:413 (4) - x 208 y 140 00:07:892 (1,2,3,4,5,6) - 正好凑个六边形
  4. 00:08:933 (7,1) - 这两个有什么特别理由要放这么近么? :o
  5. 从00:09:106 -这一段开始到00:11:881 -这区间 节奏其实很丰富的,不需要单一地跟piano,仔细听听w
  6. 排列觉得从00:12:574 -往后有些乱……;w;
  7. 00:21:765 (1) - 多好的drum clap的地方
  8. 00:23:499 (4,5) - 我不太建议slider从红线开始,因为slider的头部在白线的话会比较有打击感。
  9. 00:32:690 (1,2,3,4,5,6,7,8,9,10) - 这一段可以尝试做一下音效
  10. 00:39:453 (10,1) - 这个flow很不舒服……
  11. 00:40:493 -少年有漏音噢
  12. 00:53:326 - 00:53:413 -这俩地方可以加note和00:53:499 (1) - 组成三连slider
  13. 01:22:285 (1,2,3,4,5,6,7) - 这个跳的顺序有些莫名……,建议好好想想怎么跳能够比较表现音乐
  14. 01:24:019 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - 最后这段音效做好了会很棒的:3
老实说这图打完我没感觉到什么梗,也没有能让我有印象的地方……其实这图加把劲要过关还是可以的,但还是希望1st少留一些遗憾o.o

帮你存个档,有空的时候我们可以继续OvO
12:22 SoGa: Oblivion,能请教点东西么;w;
12:22 OblivioN: ;w;
12:22 OblivioN: hi
12:22 SoGa: 我对hitsound不太了解,也不太会用,可能是自己比较音痴
12:22 SoGa: 我想问下,关于如何搞好hitsound
12:22 OblivioN: 0.0
12:23 OblivioN: 我自己也是初学
12:23 OblivioN: 24 clap 13 whistle
12:23 OblivioN: 然后大白finish
12:23 OblivioN: whistle还可以用来点缀高音
12:23 OblivioN: 然后听bgm看看要不要跟鼓
12:23 OblivioN: 大概就这样
12:24 SoGa: 01:24:019 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - 最后这段音效做好了会很棒的:3
12:24 SoGa: 这个我缺什么吗
12:24 OblivioN: 这里有很多鼓的音
12:24 OblivioN: 你仔细听听0.0
12:25 SoGa: 然后不用2/4么,随便加?
12:25 OblivioN: 这个时候就不用太勉强2/4啦
12:25 OblivioN: 也不是随便加
12:25 OblivioN: 跟bgm来
12:25 SoGa: 01:25:580 (1,2,3,4) - 姑且这4个我都 spam
12:25 SoGa: 了whitstle
12:26 OblivioN: 你觉得这个音效适合这里的鼓声吗?
12:26 SoGa: 不知道
12:26 OblivioN: 01:24:193 (2) - 你这里先shift=w
12:26 OblivioN: 01:24:193 (2) - 你这里先shift+w
12:27 OblivioN: 01:24:366 (3) - clap去掉
12:27 SoGa: 用normal的吗
12:27 SoGa: 听到毕的一下
12:27 OblivioN: 嗯01:24:193 (2) - sampleset normal
12:28 OblivioN: 咦
12:28 OblivioN: 等下
12:29 OblivioN: 你这个……soft的clap和normal的hit一样啊
12:30 SoGa: eh
12:30 SoGa: .wav文件吗
12:30 SoGa: 不知道;w;
12:30 OblivioN: 嘛……先不管……
12:31 OblivioN: 01:25:233 (6) - shift+e
12:31 OblivioN: 加whistle
12:31 OblivioN: 01:25:580 (1) - 去掉whistle
12:33 SoGa: 毕的这个真的好听么
12:33 SoGa: 感觉有点乖乖的
12:33 SoGa: 怪怪的,整张图都差不多,然后到最后突然毕一下的 ovo
12:33 OblivioN: 等下
12:33 OblivioN: 你说的哪里bi? ;w;
12:35 SoGa: 01:24:193 (2) -
12:35 SoGa: 这个你不是说shit w吗 ovo
12:35 OblivioN: 这里不应该是啪啪啪的感觉么
12:35 OblivioN: normalhit啊
12:36 SoGa: 哦
12:36 SoGa: 01:25:233 (6,2,4) -
12:36 SoGa: 这三个我能不能都用shift w ?
12:37 OblivioN: 01:25:233 (6) - 诶……这个也还是normal hit吧
12:37 OblivioN: 可以
12:37 OblivioN: 01:26:447 -这里插一根线,音量40%
12:38 OblivioN: 01:26:447 (5,6,7,8) - additions drum clap
12:38 OblivioN: 01:26:794 -这里插线音量回到65%
12:38 SoGa: 换成drum然后加clap?
12:38 OblivioN: 嗯
12:38 OblivioN: drum clap
12:39 SoGa: ok
12:39 OblivioN: 然后你听听这一小段,再和之前的对比一下
12:39 SoGa: 从00:09:106 -这一段开始到00:11:881 -这区间 节奏其实很丰富的,不需要单一地跟piano,仔细听听w
12:39 SoGa: 这个只跟piano
12:39 SoGa: 不行吗? ovo
12:39 OblivioN: 也可以
12:39 SoGa: (其实是我只听到piano
12:39 SoGa: 还有什么音在里面。
12:39 OblivioN: 只不过我个人觉得漏了一些东西有点可惜
12:40 OblivioN: 00:09:800 -
12:40 OblivioN: 00:11:274 -
12:41 SoGa: 00:10:493
12:41 SoGa: 这里也有音啊
12:42 OblivioN: 因为你跟的是钢琴OvQ
12:42 SoGa: 可不跟都跟钢琴了,要不我加上你mentioned的那2个
12:43 OblivioN: ummm,都可以
12:43 OblivioN: 看你自己咯^ ^
12:43 OblivioN: 我的mentioned也不一定都是好的
12:43 SoGa: fck myself
12:43 SoGa: lel
12:43 OblivioN: lol
12:43 SoGa: 我相信前辈提到的肯定是好的
12:44 OblivioN: 除非你以超过光速的速度绕着树跑
12:44 OblivioN: 我是新人啊OvQ
12:44 SoGa: 00:08:933 (7,1) - 这里我不打算作修改,暂时
12:44 SoGa: 00:39:453 (10,1) - 这个有问题吗
12:44 SoGa: 我觉得还好orz
12:44 OblivioN: 00:08:933 (7,1) - 其实很好奇这样摆的理由Ov
12:45 OblivioN: 00:39:453 (10,1) - 这个我打的时候手很别扭
12:45 OblivioN: 00:39:106 (6,7,8,9,10) - 本来应该是按照弧度下去的
12:45 OblivioN: 然后忽然被00:39:626 (1) - 拐到这里来
12:46 SoGa: hm
12:46 SoGa: 那我把那个(1)移到左面?
12:47 SoGa: 我是因为重音所以打算放远点就随便放那里了
12:47 SoGa: 还有想问下关于这个的;w; 我也觉得有点绕手
12:47 SoGa: 00:12:401 (4,5,6,1) -
12:47 OblivioN: 【。】我感觉你全部object都放得蛮远……
12:48 SoGa: 这个。
12:48 SoGa: 因为我把握不好 间距。。
12:48 SoGa: http://puu.sh/cWKua/9b23c73dda.jpg
12:48 SoGa: 要不我把(5)(6)调换下?
12:48 OblivioN: 我看看
12:49 SoGa: 我这样放的远吗,我昨天问了一个人,就是你前面摸的那个,他说不大
12:49 SoGa: 我都不知道怎么办了 lol
12:49 *OblivioN is listening to [http://osu.ppy.sh/b/396105 Kozato snow - Izayoi Sakura]
12:49 OblivioN: 这个图也是170 bpm 左右
12:50 OblivioN: 你看他ds基础是1.2.,然后再跳什么的
12:52 OblivioN: 你的普通部分ds摆动就很大了
12:54 SoGa: 好难
12:54 SoGa: orz
12:54 OblivioN: 作图是好难
12:54 OblivioN: 我1st re了7遍还是8遍qwq
12:55 OblivioN: 我建议物件之间的联系还是要多一些
12:55 OblivioN: 这就要靠ds和 flow 与blanket了
12:56 OblivioN: 不过终归是说起来容易qwq
12:57 OblivioN: 00:43:095 (4,5,6) - 比如你这里虽然能让人看出来是ctrl h
12:57 OblivioN: 但是根据曲子,我觉得没有跳这么大的理由
12:58 OblivioN: 00:43:441 (5) - 到00:43:095 (4) - ds 都已经到4了 orz
13:01 OblivioN: 还有我觉得offset没问题,差距也就+-2左右
13:02 SoGa: 有人说 -8
13:02 OblivioN: who?
13:02 SoGa: 你看看thread里,你上面那个
13:03 SoGa: 00:43:095 (4,5,6) - 这个我开头也觉得惊讶,kr企鹅叫我这么做的
13:03 OblivioN: 你这图的音频是cryo那里扒下来的吗
13:03 OblivioN: kr企鹅是谁……
13:03 SoGa: 不啊
13:04 SoGa: koreapenguin
13:04 OblivioN: =A=……我涉圈太浅……不知道……
13:05 OblivioN: 印象里被ban了?
13:05 SoGa: 这几天被解了不是么
13:05 SoGa: 我也不是很清楚
13:05 OblivioN: 撒……
13:06 OblivioN: 我是不建议这么远,不是kiai也不是高潮,只有重音【。】
13:07 OblivioN: 重音也太远了…
13:08 OblivioN: 01:07:719 (2,3,4,5,1) - 你这里是跟vocal么?0.0
13:09 SoGa: 嗯
13:11 OblivioN: 那01:08:586 -一个1/1slider就好了啊……
13:11 SoGa: 什么意思
13:11 OblivioN: http://puu.sh/cWLKt/dd8080ca83.png
13:11 SoGa: 01:08:933 (1) -
13:11 SoGa: 这个去掉?
13:12 OblivioN: 不是
13:12 OblivioN: 01:08:586 (5,1) - 改成http://puu.sh/cWLKt/dd8080ca83.png 看看
13:17 OblivioN: 话说现在有bat看你的图了没有?
13:19 SoGa: 看,还是看过?
13:19 OblivioN: 看过【。】
13:19 SoGa: 船爷和骏喵
13:19 SoGa: atrue,泡泡,oracle,看过
13:20 OblivioN: soka
13:20 OblivioN: 那听他们的就应该可以了
13:20 SoGa: 啊?
13:20 OblivioN: 不过170的bpm配1.4的sv……
13:20 OblivioN: sv有些低了
13:20 SoGa: 那是很久的事了
13:20 SoGa: 这个sv..
13:20 SoGa: 我当时不会作图,不知道弄sv
13:20 SoGa: 就默认了。。
13:21 OblivioN: oh
13:21 OblivioN: 原来如此……
13:21 SoGa: ovo
13:21 OblivioN: 我一般都是先调一调ds和sv,然后看看能不能放好看,感觉可以了才开始做233
13:22 SoGa: 我一般能开始就好了。。
13:22 SoGa: oh no ,太晚了,今天就谢谢了;w;
13:22 OblivioN: 没事w
13:22 OblivioN: 晚安
13:22 SoGa: 我明天再改改
13:22 SoGa: see u
13:22 OblivioN: 不用太听我的2333
Saut
yo,
played every diff and they seem pretty fine - i guess im not experienced enough to take part in the detail improvements (my aspects will only lead to suggestions). Anyways I wish you good luck with it!

Saut
LexiaLovesU
Hello random mod here :3

[General]




[Insane]
- OD 8 seems a bit to large going from 5 to 8 is a bit large i would suggest lowering the OD for the spread
  1. 00:06:678 (2) - While playing i noticed that this note was a bit awkward to hit i think its because of 1's body is flowing in the other direction so its sorta causing a forced jump feeling and those are just weird to play since your going against the flow of the slider this also will sometimes make people stop in the middle of the slider to reach and that is pretty awkward so i suggest to do something like this so that it is less awkward to reach
  2. 00:07:892 - too late now but still gonna mention it i know that there is a slight increase in pace but i feel as if 1.15 would have simulated that alot better so that it would have been like your building up to the change in music in 00:11:881. since you used 1.30 their instead it makes it feel like the change of music isnt really something significant. I know you wont change it now but just a thought for the future :)
  3. 00:08:933 (7,1) - why is this overlapping 1 idk it just seems odd that its like that why not just stack it?
  4. 00:12:401 (4,5,) - Flow between these 2 is a bit awkward since you have 4 flow upward while having 5 placed downward i would suggest to do something like this so that you can make it flow properly dont worry i tested the pattern around 4 times its better and less awkward :3
    http://puu.sh/cXDyb/8769921015.jpg
  5. 00:23:846 (5,1) - Please move 1 somewhere else this overlap is a bit ugly looking and before you say it isnt noticeable in game it is
  6. 00:28:875 (2,3,4,5) - the flow here could use a bit of work since 2's body is pointing up will the next note is down its not too bad but i would suggest switching 3 and 5 time positions around so it looks like this. Im sure you would notice that 2 flows into 3 this way the flow is fixed :3 you would need to switch the hitsounds :>
  7. 00:32:690 (1,3,5) - your going into this position too much it created a habit of me hitting it over and over again most of the time i dont hit the stream after 6 since i expect note to be there in the same postion as 00:32:690 (1,3,5) please fix this imo
  8. 00:35:465 (1,2,3,4,5,6) - Personally preference i find stacks like these not such a good pattern mostly cause your suddenly stopping and starting the flow again in a rapid succesion it gets pretty awkward to hit .
  9. 00:57:488 (6) - why dont you crtl+g this so that it goes the other way i found it more fun this way just a suggestion
  10. 00:59:915 (4) - why dont you make this a bit more visible i seem to keep geting caught off guard by it.
  11. 01:03:384 (1,2,3,4,5,6,7) - this pattern is a bit weird looking and a bit awkward since of the many stacked notes which make the flow messy why don't you try something like this so you a clear flow
  12. 01:07:892 (3) - please make this more noticable i have a trouble time noticing since it was just a second ago covered by other notes
  13. 01:22:285 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - These pattern are too close together they need to be replaced they look quite odd and they have an awkward flow
Insane done
Topic Starter
SoGa

liangv587 wrote:

offset -8,真的儿嚯你

[Insane]
00:01:303 (2) - 右移些好flow,尾巴跟00:02:690 (2) - 的尾巴叠 no fix
00:08:933 (7) - 放回1的位置就行了 故意的
00:12:740 (5,6) - flow不好,6移到5的位置,5移到192,8 这个自己改了
00:15:869 (6,5) - 6跟后面的5叠,00:17:950 (4) - 上移尾巴叠到5 暂时不fix,不然后面跟的间距突然近了很别扭
00:18:636 (1) - flow很奇怪,这组http://puu.sh/cVwi3.jpg 看后面,暂时不改
00:20:204 (1,2,3,4,5,6,7) - 这组http://puu.sh/cVwkK.jpg No fixed 突然变大了
顺畅一些,而且加强整体感
00:43:954 (1) - 这是个bug 没明白意思
00:47:603 (5,6,1) - flow不好,00:47:950 (1) - ctrl+g cs16就是这么写的,这个keep
00:54:540 (5) - 00:55:060 (2) - 重音在滑条尾,很奇怪的,可以拆开成单点跳 这个是按排版,也没多看orz,先keep。
Thanks Mod

LexiaLovesU wrote:

Hello random mod here :3
Hiiiiii :)

[Insane]
- OD 8 seems a bit to large going from 5 to 8 is a bit large i would suggest lowering the OD for the spread hm , not changing yet . i will look at several mod for it ;w;
  1. 00:06:678 (2) - While playing i noticed that this note was a bit awkward to hit i think its because of 1's body is flowing in the other direction so its sorta causing a forced jump feeling and those are just weird to play since your going against the flow of the slider this also will sometimes make people stop in the middle of the slider to reach and that is pretty awkward so i suggest to do something like this so that it is less awkward to reach Fixed
  2. 00:07:892 - too late now but still gonna mention it i know that there is a slight increase in pace but i feel as if 1.15 would have simulated that alot better so that it would have been like your building up to the change in music in 00:11:881. since you used 1.30 their instead it makes it feel like the change of music isnt really something significant. I know you wont change it now but just a thought for the future :) ok
  3. 00:08:933 (7,1) - why is this overlapping 1 idk it just seems odd that its like that why not just stack it? dk ya , i followed my feel , keeping it .
  4. 00:12:401 (4,5,) - Flow between these 2 is a bit awkward since you have 4 flow upward while having 5 placed downward i would suggest to do something like this so that you can make it flow properly dont worry i tested the pattern around 4 times its better and less awkward :3 I changed something similar as this one by my own .
    http://puu.sh/cXDyb/8769921015.jpg
  5. 00:23:846 (5,1) - Please move 1 somewhere else this overlap is a bit ugly looking and before you say it isnt noticeable in game it is Change 1 to a slider.
  6. 00:28:875 (2,3,4,5) - the flow here could use a bit of work since 2's body is pointing up will the next note is down its not too bad but i would suggest switching 3 and 5 time positions around so it looks like this. Im sure you would notice that 2 flows into 3 this way the flow is fixed :3 you would need to switch the hitsounds :>Fixed
  7. 00:32:690 (1,3,5) - your going into this position too much it created a habit of me hitting it over and over again most of the time i dont hit the stream after 6 since i expect note to be there in the same postion as 00:32:690 (1,3,5) please fix this imo dk how to fix imo,maybe keep .
  8. 00:35:465 (1,2,3,4,5,6) - Personally preference i find stacks like these not such a good pattern mostly cause your suddenly stopping and starting the flow again in a rapid succesion it gets pretty awkward to hit .hm , i change them to small spacing ._.
  9. 00:57:488 (6) - why dont you crtl+g this so that it goes the other way i found it more fun this way just a suggestion Fixed
  10. 00:59:915 (4) - why dont you make this a bit more visible i seem to keep geting caught off guard by it.Fixed
  11. 01:03:384 (1,2,3,4,5,6,7) - this pattern is a bit weird looking and a bit awkward since of the many stacked notes which make the flow messy why don't you try something like this so you a clear flow Fixed
  12. 01:07:892 (3) - please make this more noticable i have a trouble time noticing since it was just a second ago covered by other notes Not changing yet
  13. 01:22:285 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - These pattern are too close together they need to be replaced they look quite odd and they have an awkward flow ikr ,still thinking how to change this one .,
Insane done
Thanks very much ;w;
Shohei Ohtani
Smack that

get on the floor

smack that

give me some more

Insane:
00:09:106 (1) - Why the anti-jump?
01:09:106 (6) - clap
01:14:309 (1) - woooOAAAAh random speed up
01:25:060 (5) - NC
01:26:967 (1) - End this at the same time as the other diffs. While maps don't HAVE to end at the same time, all diffs mapped by the same mapper must end at the same time. And this doesn't.

Normal:
CLAPS. CLAPS ON 2 AND 4. boom CLAP boom CLIPPITY CLOP CLAP!!!121 especially in the beginning.
00:10:493 (1) - Would prefer to not have this spinner. You'd need to make the spinner end earlier to make it rankable, but moving it earlier wouldn't give enough time to spin, so just remove it.
00:21:418 (1) - ^
00:46:389 (5,1,2,1) - This comboing makes no sense.

Please get like 2 more mods for the map. The main issues I have are with normal just seeming incomplete due to a huge lack of hitsounds. It could definitely use some more nitpicky mods.
Topic Starter
SoGa

CDFA wrote:

Smack that

get on the floor

smack that

give me some more

Insane:
00:09:106 (1) - Why the anti-jump? Fixed
01:09:106 (6) - clap Fixed
01:14:309 (1) - woooOAAAAh random speed up What is this mean
01:25:060 (5) - NC Fixed
01:26:967 (1) - End this at the same time as the other diffs. While maps don't HAVE to end at the same time, all diffs mapped by the same mapper must end at the same time. And this doesn't. Fixed


Please get like 2 more mods for the map. The main issues I have are with normal just seeming incomplete due to a huge lack of hitsounds. It could definitely use some more nitpicky mods. OK
Thanks ! :) :)
Sakura
[General]
Surprised a "TV Size" map not having video, where's the official metadata sources?

[Insane]
00:20:204 (1,2,3,5,6,7) - Try more symmetrical triangles here?
01:24:019 (1,2,3,4,1,2,1,2,3,4,5,6,7,8,9) - Try to spread these notes a little bit more over the playfield instead of focusing on the left side.
Remove the last kiai, doesn't fit.

[Mei's Hard]
00:52:632 (4) - I'd suggest adding a Finish instead of whistle here, also i'd suggest a lil higher hitsound volume for these 4 notes, or a crescendo.

[spring's Normal]
I agree with CDFA, the hitsounds are really inconsistent, sometimes they are rare and sometimes they are all over the place. Also you're using finishes where normally you'd use claps, so i suggest you change that.
00:52:112 (1) - Same suggestion about the volume and hitsounds than Hard.
01:01:129 (1,2,3,4,5,6,1,2,3,4) - Your hitsounds go inconsistent in this section.
01:21:245 (1,2,3,4,5,1,2,3,4) - Spice it up with some claps or finishes here (finishes better... but WAIT you've used finishes throughout the map, now you need to find something MORE impactful than finishes).

[Easy]
00:49:337 (1) - Add finish?
01:09:453 (4,1,2) - This probably needs some re-arrangement because the hitsounds get lost here.

Call me back after you've addressed the issues in Normal and it's better hitsounded. As well as addressed the other points in my mod. Good Luck!
Topic Starter
SoGa
CS16

CloudSplash16 wrote:

[Normal]
  1. 00:00:783 (1) - The slider shape doesn't look good in my opinion. I think you can make the shape smoother by adding another slider point: http://puu.sh/cSrLV/10ff0f946f.jpg
  2. 00:05:985 (6,1) - I really think you shouldn't use stack for 3/2 rhythm like this. It is too hard for Normal, and the player will probably click (1) too early, think it's 1/1.
  3. 00:09:626 (3) - Doesn't match song rhythm. Extend or shorten by 1/2.
  4. 00:10:493 (1,1) - Not enough time between spinner and next object. Either remove the spinner: http://puu.sh/cSsvK/00fa8d7488.jpg or http://puu.sh/cSsy7/03752f8b5b.jpg or http://puu.sh/cSszh/a0017a04d3.jpg, or move the spinner earlier: http://puu.sh/cSsCo/cf9d4fe46b.jpg (Not ideal because spinner is really short).
  5. 00:11:881 - Rhythm in this section is too complex because you are trying to follow guitar and drum at the same time. I think you should just choose one or the other. Drum: http://puu.sh/cSsPU/d10fa92dd1.jpg Guitar: http://puu.sh/cSsRB/44db0ffa73.jpg (This applies to the whole section).
  6. 00:15:869 (3,1) - This flows awkward. I suggest moving (1) to lead straight from (3): http://puu.sh/cSsY3/2f9d01ecb4.jpg
  7. 00:19:858 (3,1) - Minor spacing error.
  8. 00:21:418 (1,1) - Not enough time between spinner and next object. Same suggestions as before.
  9. 00:25:407 (2,1) - Minor spacing error.
  10. 00:31:823 (3,4) - I think it will play better if you make the movement more straight here.
  11. 00:41:707 (2,3) - Distance is too big. Reduce to 1.1x.
  12. 00:43:268 (3,4,1,2) - Increase distance to 1.1x for consistency.
  13. 00:52:112 (1) - SV is too low to use this kind of multiple repeat slider. The player won't be able to see how many repeats are on it, and will most likely assume it is only one. I suggest breaking this up into two 1/2 sliders: http://puu.sh/cStdT/68d8d8595c.jpg
  14. 00:54:713 (4,1) - Increase distance to 1.1x.
  15. 01:00:262 (3,1) - Distance is much too big. Please reduce to 1.1x.
  16. 01:01:129 (1,2,3,4) - Increase to 1.1x?
  17. 01:06:678 (4,1) - Distance is too big. Reduce to 1.1x.
  18. 01:22:285 (2,3) - Distance here is too small. It may be confusing.
  19. 01:23:152 (3,4,5) - This rhythm is hard to understand. I suggest using a more intuitive rhythm based on the music.
  20. Your use of hitsounds is strange, and doesn't fit the music very well in my opinion. My hitsound suggestions are below:
  21. 00:05:985 (6) - Whistle on end.
  22. 00:09:626 (3) - If you didn't change the rhythm here, then the whistle on the white tick is wrong, and doesn't match your pattern. The whistle should be at 00:10:320
  23. 00:11:881 (1) - Clap on end.
  24. 00:12:401 (2) - Clap on end.
  25. 00:13:615 (1,2,3) - Clap, clap, clap on head.
  26. 00:14:655 (1) - Remove clap and add whistle on head. Clap on end.
  27. 00:15:176 (2) - Clap on end.
  28. 00:16:389 (1,2,3) - Clap, clap, clap.
  29. 00:17:430 (1) - Clap on end.
  30. 00:17:950 (2) - Clap on end.
  31. 00:19:164 (1,2,3) - Clap, clap, clap on head.
  32. 00:20:204 (1) - Clap on end.
  33. 00:22:979 (1) - Finish on head.
  34. 00:24:713 (1) - Whistle on end.
  35. 00:25:754 (1) - Whistle.
  36. 00:27:488 (1) - Whistle on end.
  37. 00:28:528 (1) - Whistle on head.
  38. 00:30:262 (5) - Remove whistle.
  39. 00:32:517 (1) - Finish?
  40. 00:38:933 (1) - Whistle on head and end?
  41. 00:40:493 (3) - Whistle on head.
  42. 00:40:840 (1) - Clap on end.
  43. 00:41:707 (2) - Clap.
  44. 00:42:054 (3) - Whistle on end.
  45. 00:42:748 (1) - Whistle.
  46. 00:44:482 (1) - Clap on head, whistle on end.
  47. 00:45:522 (3) - Clap.
  48. 00:46:910 (1) - Clap on head.
  49. 00:47:603 (2) - Clap.
  50. 00:47:950 (1) - Finish on head, clap on repeat.
  51. 00:53:499 (1) - Finish on head.
  52. 01:01:476 (2,4) - Claps.
  53. 01:05:811 (2) - Why slider body has whistle? It doesn't match the song. Remove slidewhistle.
  54. 01:11:534 (6) - Same here.
  55. 01:14:135 (6) - Clap on end.
  56. 01:15:002 (1,2) - Whistle, clap.
  57. 01:16:389 (4) - Clap on head, whistle on end or just whistle on head.
  58. 01:20:725 (5) - Whistle on head and end.
  59. 01:21:245 (1,2,3,4,5,1,2,3,4) - Need some hitsounds. Use either clap or whistle on all of them.
  60. 00:05:291 - Add new combo.
  61. 00:46:389 (5,1) - Swap new combo.
    Need to use hitsounds to match the music, and use them more consistently.
All fixed ! Sry for the long wait , and also change some placing .

CDFA

CDFA wrote:

Smack that


Normal:
CLAPS. CLAPS ON 2 AND 4. boom CLAP boom CLIPPITY CLOP CLAP!!!121 especially in the beginning.
00:10:493 (1) - Would prefer to not have this spinner. You'd need to make the spinner end earlier to make it rankable, but moving it earlier wouldn't give enough time to spin, so just remove it. Sure , i delete it .
00:21:418 (1) - ^Delete
00:46:389 (5,1,2,1) - This comboing makes no sense.Fixed!

Sakura

Sakura wrote:

[General]
Surprised a "TV Size" map not having video, where's the official metadata sources? IamKwan post the source at the 2nd page.Hm , i will get the video soon ;w;

[Insane]
00:20:204 (1,2,3,5,6,7) - Try more symmetrical triangles here? Sure,Fixed.and change that (4)to 2 notes
01:24:019 (1,2,3,4,1,2,1,2,3,4,5,6,7,8,9) - Try to spread these notes a little bit more over the playfield instead of focusing on the left side.hmm , i think i fix it but still not really good ;w;
Remove the last kiai, doesn't fit.ok , Removed.

[Mei's Hard]
00:52:632 (4) - I'd suggest adding a Finish instead of whistle here, also i'd suggest a lil higher hitsound volume for these 4 notes, or a crescendo. Add Finish , and also increase it from 50% to 70%.

[spring's Normal]
I agree with CDFA, the hitsounds are really inconsistent, sometimes they are rare and sometimes they are all over the place. Also you're using finishes where normally you'd use claps, so i suggest you change that.
00:52:112 (1) - Same suggestion about the volume and hitsounds than Hard.I change it to two 1/2 sliders as CS16 said , and add finish in both head .
01:01:129 (1,2,3,4,5,6,1,2,3,4) - Your hitsounds go inconsistent in this section. Fixed
01:21:245 (1,2,3,4,5,1,2,3,4) - Spice it up with some claps or finishes here (finishes better... but WAIT you've used finishes throughout the map, now you need to find something MORE impactful than finishes).Tehee ~~ Ok , i fixed it .And i think i added the hitsound as it should be ;w;

[Easy]
00:49:337 (1) - Add finish?Fixed
01:09:453 (4,1,2) - This probably needs some re-arrangement because the hitsounds get lost here. hm , don't know if you are talking about the hitsounds or rhythm ;w; but i add the hitsound , and moved (1) forward .

Call me back after you've addressed the issues in Normal and it's better hitsounded. As well as addressed the other points in my mod. Good Luck!
Comming ! > < .
Squigly
here is mod bb

Insane

SPOILER
  1. 00:00:783 (1,2) - you should at least try to blanket this, its in the perfect position too c:
  2. 00:01:823 - there is a sound here that you could add if you wanted to but not necessary as well as here 00:02:170 -
  3. 00:03:037 (3,4,5) - you should try to make this triangle perfect, orrrrr you could make the 00:03:037 (3,4) - a single slider maybe? might make a bit more sense with what you mapped previously ;w;
  4. 00:04:771 (4) - for looks, i would make this parallel to 00:04:424 (3) -
  5. i would rotate this to point in the direction that it looks like it is intended to look (if that made sense) and then move 00:06:332 (1) - over and point it down, and fix this a bit 00:05:638 (4) - everything would look like this just an idea ;w;
  6. 00:08:933 (7) - i would stack it on the slider instead
  7. 00:09:453 (2) - i would make this jump out at around 1.5 ds for the cool effect of it going along with the sound and a nice little jump c:
  8. 00:10:493 - i would make into a slider until the red tick because of the whatever sound that is
  9. 00:10:841 (2) - get rid of this, turn on 1/8 timing and put a small repeating slider here i hope you like this idea. i think it plays wonderfully
  10. 00:11:187 (4,5) - i would change this into a slider pointing towards the next note like this
  11. 00:11:534 (6,7,8) - i think it is a good idea to remove these and add a 1/8 repeating slider from the first note to the last and make it stack on the note behind it so it looks a bit neater C::
  12. 00:21:765 (1,2,3,4,5,6,7,8,9) - this section looks a bit sloppy, you should try for something that looks like this (also no triplet here i believe 00:22:285 (4) - ) i hope you like this idea more
  13. 00:32:690 (1,2,3,4,5,6) - with this section i would do this
  14. then after that, i would have a stream that the slider leads into to look like this except make it look better lol
  15. 00:34:077 (1) - i personally wouldnt mind an sv increase here, but you dont need to
  16. there is nothing here 00:36:765 (2) - or here 00:37:025 (4) - but i would remap this 00:36:505 (7,1,2,3,4) - small section to match the pretty violin and some drum ;w;
  17. since there is a note here, 00:39:540 - if you want to keep the jump you can make this 00:39:453 (10) - into a kickslider i suppose
  18. 00:40:840 (5) - it doesnt look good having it like this on the previous slider but up to you
  19. 00:46:389 (5,1) - i would change into a slider
  20. 00:50:031 (4) - make this parallel to the rest
  21. 00:54:366 (4) - make this triangle look a bit nice ;u;
  22. 01:04:424 (7,1) - i wouldnt have messed up your shape just for this blanket
  23. 01:09:453 (8,9,10,11) - nothing on the blue ticks i think, just make some nice swingy sliders for this section c:
  24. 01:12:054 - why nothing? V:
  25. i do believe there is no sound here 01:14:222 (6) -
  26. make 01:15:002 (3) - 's angle match up with 01:15:349 (4) -
  27. 01:15:696 (1,2,3) - surely you make these a bit prettier if you are going to make it a symmetrical section c:
  28. 01:25:927 (2,3,4,5,6,7,8,9) - a bit neater and more symmetrical as well so that way its a nice finish ;w;

Hard

SPOILER
  1. 00:06:678 (3) - why not stack on the slider? C:
  2. 00:17:430 (1,2,3,4) - it looks like you increased spacing some? i guess that is ok? im not quite sure ;w;
  3. 00:24:887 (7) - i would make this a bit prettier so it isnt so overlapping
  4. i dont usually mod blankets but this was very noticable 00:29:569 (5,6) -
  5. oh god please 01:18:470 (2) - i like the idea of the shape but you could probably present it better <:
    i liked this hard i thought it was really nice C:

Normal

SPOILER
  1. 00:21:939 (2,3,4,5) - you should make it look more like this or atleast prettier
  2. 00:24:019 (3) - i would take the curve out of it
  3. 00:43:095 (1) - i see you stacked with the one but i would have thought stacking it with the slider for consistency would be a good idea also
  4. 00:44:482 (4) - instead of a rigid angle you could make it curve to better suit the blanket you layed out for it
  5. 00:57:141 (2,3) - make the small slider have a better angle on the lead in to the bigger slider, and also give the sliders a much better curve as well especially the big one
  6. 01:23:846 - what happened here?

Easy

SPOILER
  1. 00:52:112 (1) - that was neat lol
  2. 01:10:147 - i wouldnt skip such important beats, i may have missed some, but to skip them makes it awkward for a beginner to play
    otherwise i guess i suck at easy maps ;w;

i hope i helped C:
Topic Starter
SoGa

Squigly wrote:

here is mod bb

Insane

SPOILER
  1. 00:00:783 (1,2) - you should at least try to blanket this, its in the perfect position too c:
  2. 00:01:823 - there is a sound here that you could add if you wanted to but not necessary as well as here 00:02:170 -
  3. 00:03:037 (3,4,5) - you should try to make this triangle perfect, orrrrr you could make the 00:03:037 (3,4) - a single slider maybe? might make a bit more sense with what you mapped previously ;w;
  4. 00:04:771 (4) - for looks, i would make this parallel to 00:04:424 (3) -
  5. i would rotate this to point in the direction that it looks like it is intended to look (if that made sense) and then move 00:06:332 (1) - over and point it down, and fix this a bit 00:05:638 (4) - everything would look like this just an idea ;w;
  6. 00:08:933 (7) - i would stack it on the slider instead
  7. 00:09:453 (2) - i would make this jump out at around 1.5 ds for the cool effect of it going along with the sound and a nice little jump c:
  8. 00:10:493 - i would make into a slider until the red tick because of the whatever sound that is
  9. 00:10:841 (2) - get rid of this, turn on 1/8 timing and put a small repeating slider here i hope you like this idea. i think it plays wonderfully
  10. 00:11:187 (4,5) - i would change this into a slider pointing towards the next note like this
  11. 00:11:534 (6,7,8) - i think it is a good idea to remove these and add a 1/8 repeating slider from the first note to the last and make it stack on the note behind it so it looks a bit neater C::
  12. 00:21:765 (1,2,3,4,5,6,7,8,9) - this section looks a bit sloppy, you should try for something that looks like this (also no triplet here i believe 00:22:285 (4) - ) i hope you like this idea more
  13. 00:32:690 (1,2,3,4,5,6) - with this section i would do this
  14. then after that, i would have a stream that the slider leads into to look like this except make it look better lol
  15. 00:34:077 (1) - i personally wouldnt mind an sv increase here, but you dont need to
  16. there is nothing here 00:36:765 (2) - or here 00:37:025 (4) - but i would remap this 00:36:505 (7,1,2,3,4) - small section to match the pretty violin and some drum ;w;
  17. since there is a note here, 00:39:540 - if you want to keep the jump you can make this 00:39:453 (10) - into a kickslider i suppose
  18. 00:40:840 (5) - it doesnt look good having it like this on the previous slider but up to you
  19. 00:46:389 (5,1) - i would change into a slider
  20. 00:50:031 (4) - make this parallel to the rest
  21. 00:54:366 (4) - make this triangle look a bit nice ;u;
  22. 01:04:424 (7,1) - i wouldnt have messed up your shape just for this blanket Keep
  23. 01:09:453 (8,9,10,11) - nothing on the blue ticks i think, just make some nice swingy sliders for this section c: Keep
  24. 01:12:054 - why nothing? V:
  25. i do believe there is no sound here 01:14:222 (6) - Keep
  26. make 01:15:002 (3) - 's angle match up with 01:15:349 (4) -
  27. 01:15:696 (1,2,3) - surely you make these a bit prettier if you are going to make it a symmetrical section c:
  28. 01:25:927 (2,3,4,5,6,7,8,9) - a bit neater and more symmetrical as well so that way its a nice finish ;w;

Fixed all except what i mentioned.
Hard

SPOILER
  1. 00:06:678 (3) - why not stack on the slider? C:
  2. 00:17:430 (1,2,3,4) - it looks like you increased spacing some? i guess that is ok? im not quite sure ;w;
  3. 00:24:887 (7) - i would make this a bit prettier so it isnt so overlapping
  4. i dont usually mod blankets but this was very noticable 00:29:569 (5,6) -
  5. oh god please 01:18:470 (2) - i like the idea of the shape but you could probably present it better <:
    i liked this hard i thought it was really nice C:

Nothin Change

Normal

SPOILER
  1. 00:21:939 (2,3,4,5) - you should make it look more like this or atleast prettier No change tho
  2. 00:24:019 (3) - i would take the curve out of it Fixed
  3. 00:43:095 (1) - i see you stacked with the one but i would have thought stacking it with the slider for consistency would be a good idea also No change
  4. 00:44:482 (4) - instead of a rigid angle you could make it curve to better suit the blanket you layed out for it Fixed
  5. 00:57:141 (2,3) - make the small slider have a better angle on the lead in to the bigger slider, and also give the sliders a much better curve as well especially the big one Fixed
  6. 01:23:846 - what happened here?Keep

Easy

SPOILER
  1. 00:52:112 (1) - that was neat lol Cool,keep
  2. 01:10:147 - i wouldnt skip such important beats, i may have missed some, but to skip them makes it awkward for a beginner to play
    otherwise i guess i suck at easy maps ;w;
Fixed

i hope i helped C:
Sure u did , Thanks very Much !
Shohei Ohtani
Hi!

Please use metadata from this map (Recently ranked):
https://osu.ppy.sh/s/188300

Also, please use the video from that

Forum PM me after changing this and I can. . . do whatever I'm supposed to do.
Topic Starter
SoGa

CDFA wrote:

Hi!

Please use metadata from this map (Recently ranked):
https://osu.ppy.sh/s/188300

Also, please use the video from that

Forum PM me after changing this and I can. . . do whatever I'm supposed to do.
Fixed !
Shohei Ohtani
sakura told me to recheck even though you didn't forum pm me

you win this time batman
Topic Starter
SoGa

CDFA wrote:

sakura told me to recheck even though you didn't forum pm me

you win this time batman
Sry for didn't Pm >> , Thanks For Bubbled !! :) :)
Aka
gonna leave there my promised and delayed mod before sakura moves it further? lol


easy

・00:16:043 (1) - 00:46:563 (1) - any reason for nc? removing it would make more sense, since nothing higlighted from song isnt there in these parts
・01:00:783 (1) - same. also the nc could be moved there 01:01:129 (2) - instead and this one 01:02:170 (1) - removed. so you will get such pattern
・01:21:245 - 70% for such part is pretty loud with those finishers and custom whistles, would you mind lowering it like to 60%?


normal

・same as hard about volume. the beginning part is tooo loud. please, think about making first part be 40% till there 00:11:881 - , 50% from this 00:22:979 - and till kiai. 60% for kiai as it is. mostly because of the usage of normal hitsounds the diff sounds pretty loud. so, lowering it to the numbers i mentioned should make it balanced
・00:52:459 (2) - finish there doesnt suit at all, i'd suggest adding a normal sampleset sound there instead, since you were mostly using it in your diff
・00:21:418 (1,2,3,4,5) - the place is empty without hitsounds, you have there clearly hearable sounds in music which just have to be highlighted. you can look in this part in hard diff, take it as an eхample and use the hitsounds which were used thre
・01:16:910 - this sound is pretty hearable, why did you ignore this one? i'd really recommend to add a circle there, since its noticeable and its a normal diff after all, map more actual beats
・01:19:684 - same as above. a 1/2 slider from 01:19:511 (3) - would work
・i cant understand the NCing logic. you have short NC combos in kiai part and sometimes at the beginning, long once at the very end.. the NCing is pretty inconsistent imo but if i start to suggest where to remove and where to place a NC, i'll have to make an additional boх with reNCed whole diff so, i'll leave it for you just by saying that you could make musical phrases like these 00:11:881 (1,2,3,1,2,3) - be as a one combo pattern, without this 00:13:615 (1) - NC. 00:14:655 (1,2,3,1,2,3) - same goes there
00:20:204 (1,2,3,4,1,2,3,4) - and something like this would work better for this part
00:55:580 (1,2,3,1,2,3) - as one
etc


hard

・rising OD to 6 would be nice, the diff is pretty easy overall and making some consistence with other diffs' OD would be nice as well
・00:52:632 (4) - this finish is loud as hell. please, at least lower the volume there a bit or replace it with normal sampleset with lowered volume. the kiai part goes with 50% and this 00:53:499 (1) - finish sounds so tiny and poor what is strange after that 70% part. its a KIAI after all
・overall i'd recommend to lower the volume at the beginning part and to 40% untill this part 00:11:881 - ; 00:52:112 - 60% for this; and 70% for kiai. think about it, please
・00:31:303 (1) - 00:47:950 (1) - finishers would suit there nicely, these parts felt kinda promising for a hitsound and umm, empty


insane

・00:45:349 (2,3,4,5,6,7) - this pattern was pretty awkward to play. cause of those sliders starting from red ticks you made hard beats unclickable so the part became not comfortable to play. try out this rhythm instead
SPOILER

ye, it has a slider on red ticks ending on the downbeat, but there is a pretty goodly emphasized vocal part, so i placed it there. try this out!
・01:05:638 (5) - such places with 2 hearable vocal parts are good to map with circle-slider and 2 circles, make one of these places be clickable. slider just mutes clickable things and makes it not really cool to play. try to replace this slider with circle and then slider
・01:15:696 - with normal sampleset hitsounds the part feels loud. lowering to like 60% would be nice


i tried to mention just general things so keeping mod fast and short. good luck and sorry for that huge delay, uh
Topic Starter
SoGa

Aka wrote:

gonna leave there my promised and delayed mod before sakura moves it further? lol


easy

・00:16:043 (1) - 00:46:563 (1) - any reason for nc? removing it would make more sense, since nothing higlighted from song isnt there in these parts
・01:00:783 (1) - same. also the nc could be moved there 01:01:129 (2) - instead and this one 01:02:170 (1) - removed. so you will get such pattern
・01:21:245 - 70% for such part is pretty loud with those finishers and custom whistles, would you mind lowering it like to 60%?


normal

・same as hard about volume. the beginning part is tooo loud. please, think about making first part be 40% till there 00:11:881 - , 50% from this 00:22:979 - and till kiai. 60% for kiai as it is. mostly because of the usage of normal hitsounds the diff sounds pretty loud. so, lowering it to the numbers i mentioned should make it balanced
・00:52:459 (2) - finish there doesnt suit at all, i'd suggest adding a normal sampleset sound there instead, since you were mostly using it in your diff
・00:21:418 (1,2,3,4,5) - the place is empty without hitsounds, you have there clearly hearable sounds in music which just have to be highlighted. you can look in this part in hard diff, take it as an eхample and use the hitsounds which were used thre
・01:16:910 - this sound is pretty hearable, why did you ignore this one? i'd really recommend to add a circle there, since its noticeable and its a normal diff after all, map more actual beats
・01:19:684 - same as above. a 1/2 slider from 01:19:511 (3) - would work
・i cant understand the NCing logic. you have short NC combos in kiai part and sometimes at the beginning, long once at the very end.. the NCing is pretty inconsistent imo but if i start to suggest where to remove and where to place a NC, i'll have to make an additional boх with reNCed whole diff so, i'll leave it for you just by saying that you could make musical phrases like these 00:11:881 (1,2,3,1,2,3) - be as a one combo pattern, without this 00:13:615 (1) - NC. 00:14:655 (1,2,3,1,2,3) - same goes there
00:20:204 (1,2,3,4,1,2,3,4) - and something like this would work better for this part
00:55:580 (1,2,3,1,2,3) - as one
etc


hard

・rising OD to 6 would be nice, the diff is pretty easy overall and making some consistence with other diffs' OD would be nice as well
・00:52:632 (4) - this finish is loud as hell. please, at least lower the volume there a bit or replace it with normal sampleset with lowered volume. the kiai part goes with 50% and this 00:53:499 (1) - finish sounds so tiny and poor what is strange after that 70% part. its a KIAI after all
・overall i'd recommend to lower the volume at the beginning part and to 40% untill this part 00:11:881 - ; 00:52:112 - 60% for this; and 70% for kiai. think about it, please
・00:31:303 (1) - 00:47:950 (1) - finishers would suit there nicely, these parts felt kinda promising for a hitsound and umm, empty


insane

・00:45:349 (2,3,4,5,6,7) - this pattern was pretty awkward to play. cause of those sliders starting from red ticks you made hard beats unclickable so the part became not comfortable to play. try out this rhythm instead
SPOILER

ye, it has a slider on red ticks ending on the downbeat, but there is a pretty goodly emphasized vocal part, so i placed it there. try this out!
・01:05:638 (5) - such places with 2 hearable vocal parts are good to map with circle-slider and 2 circles, make one of these places be clickable. slider just mutes clickable things and makes it not really cool to play. try to replace this slider with circle and then slider
・01:15:696 - with normal sampleset hitsounds the part feels loud. lowering to like 60% would be nice


i tried to mention just general things so keeping mod fast and short. good luck and sorry for that huge delay, uh

All Fixed ! Except ・01:19:684 - same as above. a 1/2 slider from 01:19:511 (3) - would work in normal diff,i added a note instead
Sakura
Recheck No Kds.

[General]
Video offset should be -500 ms

[Insane]
00:22:979 (1,2,3,4) - Not sure what you were looking for here, this looks really awkward, at best it'd be better if you move 2 a little more to the left so at least the shape looks like something.

[Mei's Hard]
01:26:967 (1) - Use a decrescendo here, it doesn't make sense for the spinner to be loud then the final sound is low volume, when the song is gradually going down in volume. (Look at how it's done in Insane)

[Easy]
00:01:996 (2,3) - This rythm may trip new players, try to not use 3/2 distance on an Easy, to fix start (3) 1/2 earlier.
01:24:019 (1) - Extend by 1/2.

Since this map is in popped state i can only give a bubble, so call me back for a bubble.
IamKwaN
Kiai end用H跟I那個比較合曲
01:27:067 - I的這條green line snap好
美麗
Topic Starter
SoGa

Sakura wrote:

Recheck No Kds.

[General]
Video offset should be -500 ms

[Insane]
00:22:979 (1,2,3,4) - Not sure what you were looking for here, this looks really awkward, at best it'd be better if you move 2 a little more to the left so at least the shape looks like something.

[Mei's Hard]
01:26:967 (1) - Use a decrescendo here, it doesn't make sense for the spinner to be loud then the final sound is low volume, when the song is gradually going down in volume. (Look at how it's done in Insane)

[Easy]
00:01:996 (2,3) - This rythm may trip new players, try to not use 3/2 distance on an Easy, to fix start (3) 1/2 earlier.
01:24:019 (1) - Extend by 1/2. i don't find the reason to overmap there ._.

Since this map is in popped state i can only give a bubble, so call me back for a bubble.
All Fixed Except one dat i mentioned
Kibbleru
damn please add a silent soft-sliderslide2

00:02:343 (1,2) - these sliding sounds too loud

also where is the anime girl bg
Topic Starter
SoGa

Kibbleru wrote:

damn please add a silent soft-sliderslide2

00:02:343 (1,2) - these sliding sounds too loud

also where is the anime girl bg
Bu..but this bg is cool ;w; ,or will u find me another moe one lol
Silent soft-sliderslide2 ,ok i will get one Thanks ! :) :)
IamKwaN
[General]
  1. S:C2最好也加一個靜音的sliderslide
  2. Missing video in Hard
[Insane]
  1. 00:15:869 - 這綠線有用嗎
  2. 00:02:343 (1,2,3,4) - 重音全在白線阿 建議CTRL+G 這樣子音效也能跟準確的跟高音
  3. 00:05:811 (5) - Whistle放在00:05:638 (4) -
  4. 00:06:505 - S:C1 whistle
  5. 00:10:667 (1,2) - 距離遠點 像00:11:187 (4,5) -
  6. 00:12:748 (5) - Whistle; 後面這些都是whistle: 00:13:441 - 00:13:788 - 00:14:135 - 00:14:482 - 00:15:522 - 00:15:869 - 00:16:216 - 00:16:389 (3,4,5) - 滑條尾, 00:18:297 - 00:18:991 - 00:19:337 - 00:19:684 - 00:21:072 (6) -
  7. 00:12:921 (6) - Clap
  8. 00:13:095 - Finish; 00:17:430 (1) - 00:18:644 - 00:21:418 (8) - 00:36:852 - 01:15:696 -
  9. 00:16:043 - 移除了whistle; 00:21:592 (1) -
  10. 00:19:858 (4) - 仔細的聽了一下音樂 能換成3連
  11. 00:22:112 (4) - Drum clap
  12. 00:22:285 (5) - 兩個圓圈 00:22:285 - 加上drum clap
  13. 從00:22:979 - 開始 基本上都是24 clap 然後3+後面的red tick whistle 有些第一條紅線也有kick 例如00:24:540 - 00:27:314 - 應該是alternating的 這種也加上whistle 我就不逐一書了 後面基本都一樣的加法 你可以自己改
  14. 00:32:690 (1) - Drum instead of soft clap
  15. 00:33:557 (6,7,8,9,10) - 不懂為啥偶數連打 00:33:557 (6) - 一個圓圈放在00:33:557 - 不是更舒服麼 00:33:730 - 加條綠線 30% 然後00:33:730 (7,8,9,10) - 加clap
  16. 00:36:678 - Whistle
  17. 00:52:112 (1) - 拿掉finish
  18. 01:06:158 (7) - 來個NC
  19. 01:07:892 (3,4,5) - 這裡其實來個antijump比較有感覺 不過現在就算了
  20. 01:20:725 (5) - 我覺得拆成兩個圓圈比較有打擊感 無論在人聲或者是鼓點的重量
  21. 01:21:592 (3,4) - 這種比較弱的吉他用滑條比較舒服 還有01:22:632 (3,4,5,6,7) - 線在跳的距離都一樣 分辨不到弱吉他跟強鼓的分別
  22. 01:24:366 (3,4) - ^
  23. 01:26:967 (1) - 在藍線開始
[Hard]
  1. 00:14:655 - 有點空 finish 00:17:430 (1) - 00:20:204 - 00:21:418 - 00:31:303 - 00:47:950 - 也是
  2. 00:36:158 - whistle; 00:59:915 -
  3. 00:52:632 (4) - 這finish好突兀 whistle就好
  4. 01:08:759 (1) - 一個圓圈放在01:08:933 - 因為01:08:759 - 沒重音
  5. 01:09:106 (6) - NC
  6. 01:15:696 - N的hitsound好難聽啊 這裡明明是全曲最弱的地方 為什麼不用soft啊
  7. 01:21:592 (2,3) - clap太響了 用whistle; 01:22:632 (2,3) - 同理
  8. 01:22:979 (4) - clap應該在尾巴而不是頭部
[Normal]
  1. 00:21:939 (1,2) - 換成slider 太難了
  2. 00:39:626 (2) - Clap
  3. 00:39:973 (3) - Clap instead of whistle
  4. 00:42:748 - ^
  5. 00:43:095 (1) - Remove NC
  6. 00:55:580 (1,3) - 交換NC; 00:58:355 (1,3) - 01:01:129 (1,3) - 01:03:557 (1,4) - 01:09:453 (1,3) - 同理
  7. 01:05:638 (1) - Remove NC; 01:11:534 (1) - 一樣
  8. 01:12:921 (1) - NC
  9. 01:17:430 (4) - 間距
  10. 01:19:684 (4) - ^
  11. 01:23:152 (3,4,5,1) - http://puu.sh/dC7xY.jpg
  12. 01:26:274 (5,6) - Slider
[Easy]
  1. 00:05:638 (3) - 間距; 00:21:939 (3,1) -
  2. 01:10:493 - Clap instead of whistle
Mei
to 駿喵:
我全程都是S ;) ;)
其他的改了

H
osu file format v13

[General]
AudioFilename: Toaru ed2.mp3
AudioLeadIn: 1500
PreviewTime: 52632
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6332,9106,11881,22979,34077,39626,45176
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Memories Last (TV size.)
TitleUnicode:メモリーズ・ラスト (TV size.)
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:SoGa
Version:Mei's Hard
Source:Toaru Majutsu no Index II
Tags:A Certain Magical Index とある魔術の禁書目録 J.C.Staff Ending Second Season Spring Mei
BeatmapID:511457
BeatmapSetID:199371

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_static_touma.png",0,0
Video,0,"Index.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
783,346.820809248555,4,2,1,40,1,0
11881,-90.9090909090909,4,2,1,50,0,0
22979,-100,4,2,1,50,0,0
52112,-100,4,2,1,60,0,0
53499,-90.9090909090909,4,2,1,70,0,1
75696,-133.333333333333,4,2,1,50,0,0
81245,-100,4,2,1,50,0,0
86967,-100,4,2,1,30,0,0
87835,-100,4,2,1,20,0,0
88528,-100,4,2,1,10,0,0
89569,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
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232,100,1129,1,0,0:0:0:0:
292,52,1303,2,0,P|333:59|352:160,1,150,2|0,0:0|0:0,0:0:0:0:
220,216,1996,2,0,L|372:240,1,150,2|0,0:0|0:0,0:0:0:0:
412,300,2517,1,2,0:0:0:0:
480,264,2690,1,0,0:0:0:0:
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408,116,3210,2,0,P|388:160|396:200,1,75,2|0,0:0|0:0,0:0:0:0:
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92,332,85927,6,0,L|168:324,1,75,2|8,0:0|0:0,0:0:0:0:
224,276,86274,1,0,0:0:0:0:
188,208,86447,2,0,L|184:160,4,37.5,2|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86967,12,0,89569,0:0:0:0:
Topic Starter
SoGa
IamKwaN

IamKwaN wrote:

[General]
  1. S:C2最好也加一個靜音的sliderslideOk
  2. Missing video in Hard
Added

[Insane]
  1. 00:15:869 - 這綠線有用嗎
  2. 00:02:343 (1,2,3,4) - 重音全在白線阿 建議CTRL+G 這樣子音效也能跟準確的跟高音
  3. 00:05:811 (5) - Whistle放在00:05:638 (4) -
  4. 00:06:505 - S:C1 whistle
  5. 00:10:667 (1,2) - 距離遠點 像00:11:187 (4,5) -
  6. 00:12:748 (5) - Whistle; 後面這些都是whistle: 00:13:441 - 00:13:788 - 00:14:135 - 00:14:482 - 00:15:522 - 00:15:869 - 00:16:216 - 00:16:389 (3,4,5) - 滑條尾, 00:18:297 - 00:18:991 - 00:19:337 - 00:19:684 - 00:21:072 (6) -
  7. 00:12:921 (6) - Clap
  8. 00:13:095 - Finish; 00:17:430 (1) - 00:18:644 - 00:21:418 (8) - 00:36:852 - 01:15:696 -
  9. 00:16:043 - 移除了whistle; 00:21:592 (1) -
  10. 00:19:858 (4) - 仔細的聽了一下音樂 能換成3連
  11. 00:22:112 (4) - Drum clap
  12. 00:22:285 (5) - 兩個圓圈 00:22:285 - 加上drum clap
  13. 從00:22:979 - 開始 基本上都是24 clap 然後3+後面的red tick whistle 有些第一條紅線也有kick 例如00:24:540 - 00:27:314 - 應該是alternating的 這種也加上whistle 我就不逐一書了 後面基本都一樣的加法 你可以自己改 这个不肯定改的对不对orz
  14. 00:32:690 (1) - Drum instead of soft clap
  15. 00:33:557 (6,7,8,9,10) - 不懂為啥偶數連打 00:33:557 (6) - 一個圓圈放在00:33:557 - 不是更舒服麼 00:33:730 - 加條綠線 30% 然後00:33:730 (7,8,9,10) - 加clap
  16. 00:36:678 - Whistle
  17. 00:52:112 (1) - 拿掉finish
  18. 01:06:158 (7) - 來個NC
  19. 01:07:892 (3,4,5) - 這裡其實來個antijump比較有感覺 不過現在就算了
  20. 01:20:725 (5) - 我覺得拆成兩個圓圈比較有打擊感 無論在人聲或者是鼓點的重量
  21. 01:21:592 (3,4) - 這種比較弱的吉他用滑條比較舒服 還有01:22:632 (3,4,5,6,7) - 線在跳的距離都一樣 分辨不到弱吉他跟強鼓的分別
  22. 01:24:366 (3,4) - ^
  23. 01:26:967 (1) - 在藍線開始
[Normal]
  1. 00:21:939 (1,2) - 換成slider 太難了
  2. 00:39:626 (2) - Clap
  3. 00:39:973 (3) - Clap instead of whistle
  4. 00:42:748 - ^
  5. 00:43:095 (1) - Remove NC
  6. 00:55:580 (1,3) - 交換NC; 00:58:355 (1,3) - 01:01:129 (1,3) - 01:03:557 (1,4) - 01:09:453 (1,3) - 同理
  7. 01:05:638 (1) - Remove NC; 01:11:534 (1) - 一樣
  8. 01:12:921 (1) - NC
  9. 01:17:430 (4) - 間距
  10. 01:19:684 (4) - ^
  11. 01:23:152 (3,4,5,1) - http://puu.sh/dC7xY.jpg
  12. 01:26:274 (5,6) - Slider
[Easy]
  1. 00:05:638 (3) - 間距; 00:21:939 (3,1) -
  2. 01:10:493 - Clap instead of whistle

All Fixed Thanks kwan and uploaded !
IamKwaN
enjoy
Sakura
I wont be able to recheck this until the 25th so i don't mind if you get someone else in the meantime if you're in that much of a hurry.
[Insane]
01:25:580 (1,2,3) - These 3 have the same spacing yet they aren't the same in the timeline, with the awkward timing already on the song already i suggest putting the whole 01:25:927 (2,3,4,5,6,7,8,9) - pattern higher up.

That is all let me know when you've fixed and i'll qualify.
Topic Starter
SoGa

Sakura wrote:

I wont be able to recheck this until the 25th so i don't mind if you get someone else in the meantime if you're in that much of a hurry.
[Insane]
01:25:580 (1,2,3) - These 3 have the same spacing yet they aren't the same in the timeline, with the awkward timing already on the song already i suggest putting the whole 01:25:927 (2,3,4,5,6,7,8,9) - pattern higher up.

That is all let me know when you've fixed and i'll qualify.
Ok Fixed !
Sakura
Ok
Qualified
Why did it take you so long
Topic Starter
SoGa

IamKwaN wrote:

enjoy
Thanks Kwan for all ><

Sakura wrote:

Ok
Qualified
Why did it take you so long

Thanks Sakura ,, hm i think because im Baka ? sry for bothering and pushing so hard everytime ><
Xinely
grats on first qualified map kouhai <3
Rakuen
飞了
xxdeathx
yesterday: gratz on qualified GD

today: gratz on own first qualified mapset!!
X Light
1st rank congrats!
HabiHolic
Gratz SoGa~
Topic Starter
SoGa

Xinely wrote:

grats on first qualified map kouhai <3

Rakuen wrote:

飞了

xxdeathx wrote:

yesterday: gratz on qualified GD

today: gratz on own first qualified mapset!!

liuyiqiangbu wrote:

1st rank congrats!

HabiHolic wrote:

Gratz SoGa~
Thanks ><
koreapenguin
waaa late \o/ gratz!! SoGa
Hakurei Yoru
>W<哇哇哇
Moecho
提了
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