That's all.Leader wrote:
[General]
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.[Another]
- In short, get rid of these silenced hitnormals
So,Ranking Criteria means "every note should have a clear hitsound",not "every hitnormal should have a audible sound".In fact,every single object in my map have a audible hitsound,you can clearly hear them with a lower music volume.[Hyper]
- 00:03:038 - I feel like spinner should be placed from here, where the sound actually starts, instead of a empty part of the song. (Remember to fix on other difficulties as well) fixed.
- 00:06:705 (1,1) - I wouldn't start a map with a 4,20x jump... Consider replacing the slider (a stacked note under slider's tail would work pretty well), either halving the distance between the two objects Got a reverse slider instead.
- 00:49:371 (3) - Why is it upside down ;___; /loves consistency I love variety~!
- 01:41:705 (2) - / 02:23:538 (4) - You may avoid the overlap between slider's head and body, that'd make the sliders look a lot better, but consider that as a personal thought So I want to remain my version
- 01:43:038 (3) - This slider could be estethically improved tho, try to have a well symmetric shape.
- 02:06:371 (9) - Actually, the 1/6 slider should be start from 02:06:705 -, there's no 1/6 sounds before fixed.
- 02:27:371 (4,6) - What about a CTRL+G on each note? That would create a better zig-zag movement that fits pretty well as a map ending (not even too hard since you don't need to follow the whole slider path) I think it's better to keep the same direction cause the whole pattern is keep going down.The flow is better this way.
Same OD as Another? That's supposed to be 7... fixed.[Standard]
- 00:52:871 (2) - That's a bit awful overlap, consider moving this slider down a bit I purposed to do this,I think it's good?I like overlaps.We haven't to avoid them cause it's a Insane diff.
- 01:17:705 (1,2) - / 01:55:038 (1) - This might be confusing since it may look like a 2 repeat slider (SV and AR don't really help, they are pretty high values), I'd move this slider up to avoid confusion, but it may just be me It's a common pattern in Insanes.I don't think it can beat skilled players.
- 02:06:371 (9) - Same as Another fixed.
Popping, call me back once you've fixed.
- 02:28:371 - Why don't you add a spinner here? Yse,why haven't I do this before?
Thank you.