[General]
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.
- In short, get rid of these silenced hitnormals
- 00:03:038 - I feel like spinner should be placed from here, where the sound actually starts, instead of a empty part of the song. (Remember to fix on other difficulties as well)
- 00:06:705 (1,1) - I wouldn't start a map with a 4,20x jump... Consider replacing the slider (a stacked note under slider's tail would work pretty well), either halving the distance between the two objects
- 00:49:371 (3) - Why is it upside down ;___; /loves consistency
- 01:41:705 (2) - / 02:23:538 (4) - You may avoid the overlap between slider's head and body, that'd make the sliders look a lot better, but consider that as a personal thought
- 01:43:038 (3) - This slider could be estethically improved tho, try to have a well symmetric shape.
- 02:06:371 (9) - Actually, the 1/6 slider should be start from 02:06:705 -, there's no 1/6 sounds before
- 02:27:371 (4,6) - What about a CTRL+G on each note? That would create a better zig-zag movement that fits pretty well as a map ending (not even too hard since you don't need to follow the whole slider path)
Same OD as Another? That's supposed to be 7...
- 00:52:871 (2) - That's a bit awful overlap, consider moving this slider down a bit
- 01:17:705 (1,2) - / 01:55:038 (1) - This might be confusing since it may look like a 2 repeat slider (SV and AR don't really help, they are pretty high values), I'd move this slider up to avoid confusion, but it may just be me
- 02:06:371 (9) - Same as Another
- Kiai has some awful sliders, which should really be fixed. Feel free to have your favourite shape, but they should have a bit of cool. I'm obviously referring to: 02:06:205 (1) - / 02:10:871 (4) - / 02:12:871 (2) - 02:15:705 (3) - / 02:16:371 (1) -
- 00:08:538 (6,1) - / 00:10:538 (4,1,1) - / 00:13:871 (7,1) - I don't really feel any "back-and-forth" sound that makes me want to have these pattern
- 00:15:538 (3) - Shouldn't this note be moved 1/2 later in the timeline? 00:15:705 - has a stronger sounds that need to be mapped
- 00:28:871 - / 00:32:705 (2) - I'd have a clickable element over these piano notes, that would feel better than a slider's end...
- 00:48:538 (1,1) - / 00:59:205 (1,1) / 02:27:371 (1,1) - There's no need to have these new combos
- 01:03:371 (2,3,4,5) - Rhythm would be better if (2) was replaced by a 1/1 slider and by adding a note a note on 01:04:038 -
- 01:36:205 (1,1,1) - / 01:38:871 (1,1,1) - This is incredibly confusing, I would've understood this pattern if they had the same distance in the timeline, but in this case it just doesn't work.
- 02:04:705 (2,3,4,5,6) - It doesn't flow well, consider making the pattern smoother
- 02:17:705 (1) - I understand what you're following, but the main sound is still too strong to be ignored completely. (Also, that slider needs to be reworked as the others I've pointed out)
In short, the whole diff lacks of aesthetic sense and most of the straight sliders are just causing flow issues. This really needs some more mods.
- 02:28:371 - Why don't you add a spinner here?