[Standard]
OD +1 or 2
00:41:705 (1) - This entire section feels so empty without hitsounds
Hm overall the map feels really light on the hitsounds compared to the other difficulties.
[Hard]
OD +1 or 2
00:06:371 - Makes more sense to end the spinner here, musically.
00:38:371 (3,4) - I still think the jump feels off compared to the rest of the mapping. It just comes umprompted considering the context of the rest of the mapping up until this point.
01:09:538 (1,2,3,4) - This doesn't feel hard-angled enough compared to the rest of the overall pattern construction.
[Hyper]
OD +2 or 3
00:06:371 - Makes more sense to end the spinner here, musically.
01:02:371 (5,1) - I wish there was larger spacing between these considering the musical cue
01:51:038 (1,2,3,4) - Evil evil trap
[Another]
00:31:705 (2,3) - I'd reverse these so that the circle is first. That or stack the circle on the end of the slider, not the start.
01:00:371 (1) - These make much more sense if you set the new combos like this:
01:45:038 (1) - Yeah, I 100'd on this. Going from .25x (which is questionable) to 2x is way too much of a different. 1.5x or 1.75x aren't so large that you'll break.
I got a second opinion on this since it's kinda iffy and I've already asked a lot of you, but the Hyper -> Another is also a pretty big jump in difficulty. not as bad as the easier difficulties, mind you, but it's still present. The second opinion was about the same as mine - it's close, but maybe okay. If you think you could make the Hyper a little bit harder without breaking what you've done so far, please do so. Otherwise, reducing the difficulty of the Another wouldn't work. It's great as it is.
Anyway, let me know what you think about that final thought along with the other mods.
OD +1 or 2
00:41:705 (1) - This entire section feels so empty without hitsounds
Hm overall the map feels really light on the hitsounds compared to the other difficulties.
[Hard]
OD +1 or 2
00:06:371 - Makes more sense to end the spinner here, musically.
00:38:371 (3,4) - I still think the jump feels off compared to the rest of the mapping. It just comes umprompted considering the context of the rest of the mapping up until this point.
01:09:538 (1,2,3,4) - This doesn't feel hard-angled enough compared to the rest of the overall pattern construction.
[Hyper]
OD +2 or 3
00:06:371 - Makes more sense to end the spinner here, musically.
01:02:371 (5,1) - I wish there was larger spacing between these considering the musical cue
01:51:038 (1,2,3,4) - Evil evil trap
[Another]
00:31:705 (2,3) - I'd reverse these so that the circle is first. That or stack the circle on the end of the slider, not the start.
01:00:371 (1) - These make much more sense if you set the new combos like this:
01:45:038 (1) - Yeah, I 100'd on this. Going from .25x (which is questionable) to 2x is way too much of a different. 1.5x or 1.75x aren't so large that you'll break.
I got a second opinion on this since it's kinda iffy and I've already asked a lot of you, but the Hyper -> Another is also a pretty big jump in difficulty. not as bad as the easier difficulties, mind you, but it's still present. The second opinion was about the same as mine - it's close, but maybe okay. If you think you could make the Hyper a little bit harder without breaking what you've done so far, please do so. Otherwise, reducing the difficulty of the Another wouldn't work. It's great as it is.
Anyway, let me know what you think about that final thought along with the other mods.