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Pharrell Williams - Happy

posted
Total Posts
110
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Monday, November 17, 2014 at 11:55:17 PM

Artist: Pharrell Williams
Title: Happy
Source: Despicable Me 2
Tags: neo soul funk girl
BPM: 160
Filesize: 2808kb
Play Time: 02:25
Difficulties Available:
  1. Easy (1.57 stars, 125 notes)
  2. Hard (3.13 stars, 281 notes)
  3. Normal (2.09 stars, 176 notes)
Download: Pharrell Williams - Happy
Information: Scores/Beatmap Listing
---------------
My goal in life is to be able to lay on the comfort of my sheets and feel the warmth of Hatsune Miku's body on me, not only lusting for my body, but lusting for my inner person, my soul, the depth of who I am. I wish to not only take her womanhood, but rather to make her into a woman, and to unleash her true potential, for love is a curious sort of deal. We are born in two halves until we find the one that we love, and upon finding that lover, we unlock things we never knew about each other before. Sometimes, the things found aren't the happiest, and pain comes from it, but my bond with Hatsune Miku shall bring nothing but happiness and success, for this is not simply a petty marriage, this is true love.[
captin1
hot

10/10 would read again
Stefan
What I have read...

CDFA wrote:

My goat in life
blackabyss

CDFA wrote:

Difficulties Available:
  1. Normal (3.96 stars, 145 notes)
  2. Normal (4.97 stars, 279 notes)
double normal owo
My goal in life is to be able to lay on the comfort of my sheets and feel the warmth of Hatsune Miku's body on me, not only lusting for my body, but lusting for my inner person, my soul, the depth of who I am. I wish to not only take her womanhood, but rather to make her into a woman, and to unleash her true potential, for love is a curious sort of deal. We are born in two halves until we find the one that we love, and upon finding that lover, we unlock things we never knew about each other before. Sometimes, the things found aren't the happiest, and pain comes from it, but my bond with Hatsune Miku shall bring nothing but happiness and success, for this is not simply a petty marriage, this is true love.
asdasdasd lolol *rofl*
Jehyeon_old
[General]
1. mp3 cut please
2. no tag?

[Easy]

00:28:665 (4) - NC Here 00:34:665 (1) - this flow please
00:43:665 - I don't understand not add finish. why not add finish? I think finish sound batter
00:46:665 (5) - same here NC
01:15:915 (3) - add clap on the tail
01:30:915 (1) - ^
01:37:665 (4) - drum sampleset awkward change soft sound

[Normal]

00:09:540 (1) - Don't need this NC
00:22:665 (1) - very high distance spacing please

[Hard]

no prb
Lust
#3

are you going to map the rest if not cut the mp3 yo
hatsun mike so happy

[Easy]
  1. 00:06:915 (3) - Make this slider less scrunched up
  2. 00:09:915 (3,4) - Blanket can be improved
  3. 00:39:915 (4) - Invert the curve so it looks better and flows nicer maybe
  4. 00:46:665 (5) - NC
  5. 02:20:040 (1) - Map this damn spinner out, no way will Easy players be able to spin through this without dying, plus there is a beat for you to map to so please i swear if you pull that EBA spinner bullcrap on me i will hurt u
[Normal]
  1. 00:00:165 (1) - This is actually pretty cool
  2. 00:26:978 (2) - Haha what the jump
  3. 00:38:978 (5) - ^
  4. 00:44:040 (1) - Map this out like in the Easy
  5. 01:13:665 (1) - Yeah not going to point these out anymore just fix
  6. 01:32:040 (1) - Spinner please map out
[Hard]
  1. 02:19:853 (1) - Spinner please map out
Fuuyu
From Mod Q . . . desu~

[General]

Easy :
HP Drain - 2
OD - 2

Normal :
HP Drain - OK
OD - OK
Change Approach Rate to 5 ( Too Fast for NM )

Hard :
HP Drain - OK
OD - OK
Change Approach Rate to 7

Q : No Tags ?

Timing is GOOD

[Easy]
00:25:290 Add a note

Really have nothing to mod anymore for now . .

Normal and Hard is Good

Good Luck~
riffy
Yo.

[General]
  1. Your mp3 is unrankable. First of all, it is way too long and more than 20% of it is unused. Secondly, the bitrate is too high. I've made a simple cut and reducded the bitrae for you. Just click here!
    Note: get someone to check your offset or do it on your own, it might get a bit off.
  2. Consider adding some tags? Anything like genre orso. Just help us to find this map faster!
  3. The song starts so sudden, players have no time to focus and get ready. Add audioLeadIn. I'd go with 2000ms or something like that. I guess you already know that you have to edit .osu files in order to do that.
  4. Please, disable the Widescreen support. It makes no sense to keep it enabled unless you have a widescreen storyboard.
  5. Consider using custom colours? I bet you can pick some really cute and fitting ones! The song deserves something better than the default colors. :(
  6. Make your hitsounds 10-15% louder? It is pretty hard to hear them now. I think that louder hitsounds will provide more understandable audio feedback, so players will be able to keep following the rhythm.
[Easy]
  1. 00:02:040 (2,3) - minor - looks like you were trying to make a blanket slider but then gave up because of laziness. Come on, we both know that you have enough experience to do it much better! :) Well, if you're still feeling lazy, just click the spoilerbox below.
    Click me!

    36,200,2415,2,0,B|92:211|136:160|136:160|208:212,1,200,2|0,0:3|0:0,0:0:0:0:
  2. 00:04:665 (1,2) - the sudden 3/2 gap here feels really confusing. I strongly recommend you to avoid it since it doesn't really match with your rhythm and makes your pattern inconsistent. It is also very tricky for beginners. :( Using a 2/1 slider would be the best solution. As for the beat at the red tick, you can just cuve the slider at this point to emphasize it.
  3. 00:16:290 (4) - ignoring the downbeat here is a really weird idea, imo. A new instrument kicks in and makes this beat quite important. At least hitsound the slidertick or replace this slider with a circle + 1/1 slider. an example
    Note: 01:24:915 (4) - pretty much the same. This time ou can make this slider 1/1 shorter and place a circle at 01:25:665. The reason is exactly the same.
  4. 00:19:665 (4) - feels like you've missed a new combo here. Listen to the instruments and vocals and see if a new combo here looks suitable for you or not.
  5. 00:42:915 (1,2) - either swap NCs here or do the same with 01:18:540 (5,1) - either way is cool and will make your comboing a bit more consistent. Personally, I'd recommend you to swap NCs on 00:42:915 (1,2) to follow your pattern.
    Note: 01:30:915 (1,2) and 02:06:915 (1,2,3) and 02:12:915 (5,6,1) - depends on what did you do with the previous patterns, you might want to change this one as well.
  6. 01:56:415 (2) - minor - it is quite weird to see how the slider goes up wwhen he clearly sings "bring me down". Using Ctrl+G on this slider would make your pattern a bit more interesting. That'd look awesome

    The diff feels quite good. Nice flow, refreshing patterns and consistent hitsounding. What else do I have to say? Good job!
[Normal]
  1. You could make the DS a bit higher to avoid those slight overlaps of 1/2 notes. Please set DS to x1.1 and try to fix all those overlaps. It will take like 10 minutes or so, but the map will look much btter.
  2. 00:00:165 (1) - I don't think that holding the same slider for so long would be fun for players. Consider replacing it, please.
  3. 00:25:665 (1,2) - please, avoid using jumps. The diff is already hard enough. Fast SV and active usage of 1/2 beats make it really hard. :(
    Note: 00:37:665 (4,5) - same. For every jump pattern. Please, do not use them in this diff, the SV is already fast enough and using jumps makes this diff too hard.
  4. 00:26:790 - I guess you've already seen the video about polarity. So, the same happens here. Those 3/2 patterns are really hard to hit. I've changed it a bit to make it fit better and tried to make it more playable. Example1/ Example2
    Note: it's quite clear that you'd better fix similar patterns, as well. Like 00:33:915 - this, and 00:36:165 - that and so on.
  5. 01:10:665 (1) - well, since you have no any NCs here in Easy and Hard and this one doesn't look really fitting here.. I recommend you to remove this new combo. It looks totally off your comboing, anyway.

    Apart from the 3/2 beats and untidy 1/2s the diff is ok. Your Sv is fast, so I don't recommend you t use any jumps or similar things.
[Hard]
  1. 00:00:165 (1) - if you've changed this pattern on the Normal, you might want to do the same here. Obviously, it will help you to be more consistent and to make your rhythm a bit more interesting.
  2. 00:36:540 (1,2) - I would swap NCs to be consistent with the previous pattern.
  3. 01:29:040 (3) - I'd rather use a straight slider here. It will fit with your flow better, I guess.Or you can try this, it looks like flow here feels much better.
  4. 01:54:165 (4,5) - minor the lyrics are "bring me down" and the slider goes up. Just to make your sliders a bit more logicals, make them go down, please. :(
  5. 02:01:665 (2) - you should plcae a new combo here to be consistent. Seriously, this pattern sounds just like 00:24:915 (1,2,1) - therefore, it should hav a new combo, too.

    Great diff, i really liked this one!
Although Normal diff sounds a bit too tricky and hjard to me, you did a great job with this mapset. Everything is quite neat and flow is smooth enough. Have your well-deserved stars! [img]~[/img]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Ringating
your description inspired me to mod your bg.

your bg was a bit low quality, so I looked around and found this version of it. From that I made 2 versions. Both are 16:9, I just used different methods to get it 16:9 on each. The first one is cropped and for the second one I added a sort of reflective effect in order to avoid cutting off much of the image. Choose whichever you prefer:
also, your mp3 has too high of a bit rate for osu, so here is a version that I re-encoded to fit osu's standards.

no kudosu
cheesiest
hopefully nothing nsfw is here
00:10 cheesiest: ok so
00:10 cheesiest: first oFF
00:10 *cheesiest is editing [http://osu.ppy.sh/b/425393 Pharrell Williams - Happy [Normal]]
00:10 cheesiest: normal diff
00:10 cheesiest: set the CS to cs 3.5
00:10 CDFA: :(
00:10 cheesiest: and it gets rid of the overlaps
00:10 CDFA: yay
00:12 cheesiest: for stuff like
00:12 cheesiest: http://osu.ppy.sh/ss/1788444
00:12 cheesiest: 00:03:540 (3) -
00:12 cheesiest: they look better if they bend evenly
00:12 CDFA: ye
00:12 cheesiest: and w/ smooth bends, considering the music doesn't really call for sharp movement
00:12 cheesiest: the points for this slider are
00:12 cheesiest: start: same place lol
00:12 cheesiest: after that: 292, 356
00:13 cheesiest: then 244, 372
00:13 cheesiest: and lastly 196, 360
00:13 CDFA: woo
00:14 cheesiest: you could also like
00:14 cheesiest: copy that and use it
00:14 cheesiest: 00:06:540 (4) -
00:14 cheesiest: here
00:14 CDFA: :o
00:14 cheesiest: but then you'd have to move the next pattern or something maybe lol
00:15 cheesiest: for this: 00:17:978 (3) -
00:15 cheesiest: you should copy-paste 00:17:415 (2) -
00:15 cheesiest: and rotate 180
00:15 cheesiest: and ctrl + g
00:16 cheesiest: remember to fix hitsounds
00:16 cheesiest: 00:25:665 (1,2) -
00:16 cheesiest: i think this is a bad introduction to the section
00:18 cheesiest: maybe something like this?: https://osu.ppy.sh/ss/1788460
00:18 cheesiest: the 1 and 2 are stacked
00:19 cheesiest: and the sliders help introduce that new rhythm
00:19 cheesiest: the 2nd time you use the original pattern i think is okay, since now the rhythm is introduced
00:20 cheesiest: 01:09:540 (4) - i guess like
00:20 cheesiest: general complaint like before
00:20 cheesiest: lol
00:21 cheesiest: 01:13:665 (1,2) -
00:21 cheesiest: since you copy paste here
00:21 cheesiest: copy paste any changes you made from before
00:22 cheesiest: that's it for normal i guess
00:22 cheesiest: perhaps you could reduce the HP by .5 but it's w/e
00:23 cheesiest: now, on the hard
00:23 *cheesiest is editing [http://osu.ppy.sh/b/412841 Pharrell Williams - Happy [Hard]]
00:23 cheesiest: 00:34:853 (1,2) -
00:23 cheesiest: perhaps have the 1/2 sldier start at 1
00:23 cheesiest: and then circle after
00:23 cheesiest: for the 2
00:23 cheesiest: nvm
00:23 cheesiest: im dumb don't
00:25 cheesiest: 01:12:728 - maybe add a circle here
00:25 cheesiest: it feels kind of empty there
00:27 cheesiest: solid hard diff i guess
00:27 cheesiest: reduce HP by 1?
00:27 cheesiest: or .5?
00:27 cheesiest: ok now the easy diff
00:27 *cheesiest is editing [http://osu.ppy.sh/b/426526 Pharrell Williams - Happy [Easy]]
00:28 cheesiest: 00:02:415 (3) - ): this slider is kind of weird
00:28 cheesiest: w/ the circle idk
00:29 cheesiest: 00:36:165 (3) - hmm
00:29 cheesiest: maybe just 1 bend point lol
00:30 cheesiest: adn then copy paste that here:
00:30 cheesiest: 01:24:165 (3) -
00:31 cheesiest: and
00:31 cheesiest: umm
00:31 cheesiest: that's it i guess
00:31 CDFA: yay :3
00:31 cheesiest: i guess i willpost 2 thread now
Topic Starter
Shohei Ohtani
74
Celizavia
BECUZ IM HAPPY~

M4M :D

Easy
  1. 00:05:790 add a note
  2. 00:14:040 http://puu.sh/a0h4A/f7f9690339.jpg
  3. 00:18:915(2) sounds off with the vocals
  4. 00:45:915(4,1) blanket these better
  5. 00:50:040 why insert breaks? it was playable here
Normal
  1. 00:05:978(3,2) blanket these better
  2. 00:22:665 a 1/2 slider here sounds nice
  3. 01:58:665 spinner starts here
Hard
  1. 00:28:103 http://puu.sh/a0hwt/6f4157b43e.jpg
  2. 01:52:478 nc
  3. 02:19:665 http://puu.sh/a0hEy/14516a7cc5.jpg
Mara
Alright, let's do it. Before I begin, let me point out that I am absolute shit in modding and therefore, take all this stuff as suggestion and nothing else.

Generally
- I know you have that super weeaboo powers in your heart CDFA, but I highly recommend you to change that background into something non-kawaii desu nee. >3< It simply just doesn't fit on the theme at all. If you need help getting a nicer background, hit me up.

Hard
OD -1?
AR -1?
00:00:165 (1) - I think this slider is unneeded. Get someone to make that title/artist thingie start here and disable countdown to make it pretty cool.
00:16:332 (7) - Raise this by one tiny grid to fit the slider.
00:19:520 (3) - Place this in x 336 y 64 to make it fit perfectly with 4. If you do this, remember to move 2 to make a perfect line.
00:29:457 (3) - Two tiny grids down. Same reason as above.
00:41:082 (3) - x 232 y 24, if you do this, remember to move 2.
01:02:082 (3) - Two tiny grids down.
01:17:457 (3) - ^
01:29:082 (3) - actually I am not even sure if these are intentional grejgareigojafdojadfgd fuck
02:19:895 (1) - Oh come on now, you can still continue mapping in here! No need for a spinner!

Normal
00:00:165 (1) - Same as in the Hard diff, not needed.
00:02:457 (1,2) - I don't think these are supposed to overlap. (Extremely minor)
00:44:082 (1) - I don't know... it kinda feels like you could map this part too. How about try to at least halve the spinner?
01:32:082 (1) - ^
02:10:895 (5) - Raise by 1 tiny grid.
02:20:082 (1) - spinzzz

Easy
Notice how there is only one long spinner in this one diff while Normal has three of em. Might keep the last one tho since this is easy moodo.
00:00:165 (1,2) - Not needed.

Thank you for using Mara's shit modding system.
Topic Starter
Shohei Ohtani
Miku's so kawaii though ;w;
Kibbleru
10/10 would read creators wordss again
calmel05
Hello there,

I think all 3 diffs require at least 1500 ms of audio lead-in. You can modify it by opening the .osu file through a text editor. The map is starting way too fast.
XinCrin
Ignore this D:
Miku BG feels so bad u.u

  1. Some Background that you could use D:



  1. I hope you like one of these images :P
HabiHolic
Modding soon~

from M4M ~
pkk
From your M4M queue

I was going to mod this sooner but I got a nosebleed from reading the hot description, I hope you can understand

General
  1. Inherited timing points are not snapped correctly
  2. Add the following to tags: neo soul, funk, Despicable Me 2: Original Motion Picture Soundtrack, Girl

    First two are the genres and the second two are the album names this song is in.

Easy
  1. 00:49:707 (4,4) - consider adding NC to emphasize the strong beat
  2. 01:27:957 (4) - how about curving this the other way so it leads into 01:29:082 (5) - ?

    Looks good
Normal
  1. 00:04:707 (1,1) - I feel that the finish hitsound sounds more fitting on 00:07:707 (1) - since it's the beginning of a new verse (I think that's what it's called)
  2. 00:09:020 - the long vocal here can be mapped with a 1/1 slider at 00:09:207 - . I feel that the empty space along with the ignored vocal makes it tricky to read 00:09:582 (3) -
  3. 00:27:020 (2) - I think you should place this at 00:26:832 - , then add a hit circle at 00:27:957 - . This is because I think that mapping the vocal directly makes the rhythm feel 'choppy' and not smooth.The slider and circle will map the beat and clap, which will keep the rhythm flowing. Since this rhythm is repeated a lot in the song, if you change one part then consider the other parts as well.

    At 00:39:020 (5) - I think it's fine to have the slider start on red tick because the vocal here is more emphasized/stronger than at 00:26:832 (2) - which feels pretty calm.
  4. 00:36:582 (1) - you have a NC here but not at 00:30:582 (7) - .Basically the same part where he says "because I'm..." Remove NC and add NC at 00:37:707 (4) - , then switch around NC at 00:34:332 (1,2) - . This way your NC is consistent starts when the kiai time starts again.
  5. 01:18:582 (7) - not a gamebreaking issue but consider moving this to the right a bit so that it doesn't touch with 01:18:020 (6) - .
  6. 02:18:395 (5) - try copying then ctrl+g the shape from 02:17:832 (4) - so they mirror each other.

    Fun normal diff!
Hard

  • I think OD6 is a bit low considering the high amount of sliders. There also aren't any challenging areas with hit circles so raising OD to 6.5 or 7 should be fine imo.
  1. 00:05:270 (2) - try moving this to x 348 y 88. I think having it to the left of 00:05:457 (3) - will flow better, and the jump will emphasize the sound at 00:05:457 - . If you make any changes then be mindful of similar parts like 00:11:082 (1,2,3) -
  2. 00:49:707 (4) - , 01:37:707 (4) - NC is nice here as this is on a downbeat, sort of like how you have NC at 01:58:707 (1) - .
  3. 02:04:332 (1,2) - switching NC here would make more sense since 02:04:707 (2) - starts on a downbeat. You have NC at 00:28:332 (6) - which is a similar vocal part to 02:04:332 (1) - . If you're worried about the ugly double digit combo numbers, you can NC at 02:01:707 (2) - . This NC will be fine because it's the beginning of the kiai time and on a downbeat, which the NC will help emphasize.
  4. 02:07:707 (1,2,3) - just a suggestion, see if this looks/flows better:

    The first curve on 02:08:457 (3) - creates a circular motion with 02:07:707 (1,2) - . The middle point at 02:08:457 (3) - is overlapped by the tail of 02:07:707 (1) - , and you also get two blankets. woohoo

    'nazi' things
    1. 00:13:707 (1) - the point after the last red point can be deleted
    2. 01:09:957 (7,8) - part of the slider tail is sticking out more noticeably than in other parts of the map where you do this. I suggest you move 01:10:332 (8) - to x 472 y 96 to fix this. Well, this also happens at 00:30:020 (4,5) - so it might be intentional.
Nothing much to say about this diff, pretty well mapped. High SV is fun.

Have fun mapping!
xChippy
Yo~
M4M from your queue I guess

[General]
  1. Offset -11 sound alot better for me
  2. Both kiai in all diffs are unsnapped! Make sure to snap them.
  3. Preview time unsnapped! Make sure to snap it.
  4. Untick Widescreen in Easy and Normal.
  5. Yay Miku, tho it doesnt have any connections with the song lol
  6. Dat copy paste ;w;
  7. There is a unused file in your folder, Make sure to delete it (hatsune_miku_wallpaper_by_kyoar-d61y239). :
[Hard]
  1. Overall the hitsounds (whistles) are kinda inconsistent imo, idk if it was your intention.
  2. Flow here is not really my taste but it should be fine 8-)
  3. 00:00:207 (1) - Why not give all the repeats drum sample?
  4. 00:35:457 (3) - Missing clap on the end?
  5. 01:23:457 (3) - ^
  6. 02:02:832 (6) - Missing clap
  7. 02:11:832 (4) - ^
  8. 02:12:572 (1) - Missing clap on the head
  9. 02:14:832 (4) - Missing clap
  10. 02:16:332 (8) - ^
  11. 02:01:707 (2) - I suppose a NC here to follow the music? Also to stay consistent with the previous choruses.
  12. 00:27:020 (4) - Perhaps a whistle on the repeat?
  13. 00:08:270 (3) - Perhaps move this a bit up so it forms a line with (1) and (2)
  14. 00:09:582 (6) - Hmmm remove the NC I think o-o. Don't really understand the NCing (especially the intro yea) but pretty sure this one doesnt need one.
  15. 00:13:707 (1) - Nitpicking. Looool wut
  16. 00:16:332 (7) - How about a slight curve towards (1), flows a bit better
  17. 02:04:332 (1) - Remove NC? consitency with 00:28:332 (6) - and 01:16:332 (6) -
  18. 02:06:582 (6,1) - NC should be on (6) instead of (1) by looking at your previous measures on the previous choruses
  19. 02:18:582 (6,1) - ^
  20. 01:50:457 (4,5,6) - How about using the same slider than rotate it, to make it look more structured?
    like this:
  21. 01:52:707 - this would be better as a active beat imo as it is pretty loud and so in results it loses it's impact. Consider a rythm like this perhaps?:

    This is also consistent with the other ''HAPPY'' in this section
  22. 02:10:707 (1,2,3,4) - Hmmm imo this doesn't play really comfy, as your mostly following vocal, but here your missing some of them and the emphasize is kinda off.
    Consider something like this to follow the vocal:
[Normal]
  1. Pls check the hard for the missing claps
  2. Not really fan of jumps in a normal, but oh well :o
  3. 00:18:020 (3) - I suppose missing whistle on the head.
  4. 00:25:707 (1,2) - Rythm feels pretty much a bit awkward imo. Consider something like this instead?

    This also applies for the other ones in this diff, also this way you can get rid of the jumps.
  5. 00:33:020 (3) - Idk but they are slighly overlapping, move it a bit to the right to fix it up
  6. 00:37:707 (4) - Missing NC I suppose
  7. 00:28:707 (1) - Here aswell
  8. 00:43:707 (1) - ^
  9. 00:48:957 (1) - How about an NC here the music changes a bit. (Outro of the kiai)
  10. 01:06:957 (4) - Nitpicking. Totally not affecting gameplay but I don't think the second red anchor is needed here lol
[Easy]
  1. Same about the claps
  2. Pls recheck your NC's, idk to me they don't make much sense >< as they are inconsistent
  3. 00:11:082 (4) - Perhaps a NC here? fits with the music IMO
  4. 00:21:957 (6) - Breaking it into a circle+slider would fit the music alot better imo
  5. 00:39:957 (4) - How about this:
    Flows alot better imo.
  6. 01:27:957 (4) - same as 00:39:957 (4) - as they are copy pasted lol
  7. 01:51:582 (3) - Breaking this into a circle+slider would follow the music better imo.
Good Luck!
Gero
M4M ~

General

  1. Your preview time isn't in the correct place so can check it by yourself.
  2. "hatsune_miku_wallpaper_by_kyoar-d61y239" is unnecessary since you're not using it for nothing.
  3. the colors that you're using are a bit ugly to me, what about to use these?

    [Colours]
    Combo1 : 190,190,190
    Combo2 : 181,222,234
    Combo3 : 103,133,203
    Combo4 : 219,130,232
Easy

  1. 00:02:082 (2,3) - This is just a suggestion but what do you think about to implementing a blanket for both objects? it can be ideal imo.
  2. 00:28:332 - Missing a clap here.
  3. 00:36:582 - Same as above.
  4. 00:43:332 - ^
  5. 02:12:957 (5) - NC should be here instead 02:13:707 - to be consistent with 02:06:957
Normal

  1. 00:00:207 (1) - Maybe it's just me but I think you should have consistency with your hitsounds since in easy are you used a couple of whistles and compared with the hard you used only drums.
  2. 00:37:707 (4) - NC?
  3. 00:37:707 (4,5) - This is a pretty big jump, consider reduction of this as it is quite confusing.
    00:25:707 (1,2) - ^
  4. 02:16:332 (1) - remove this NC because is inconsistent with your previous patterns.
Hard

  1. 00:02:457 (2,3) - This looks a bit weird for me, how about to use a simple slider instead this?
  2. 00:06:020 (4,5) - Blanket?
  3. 00:17:457 (3,4) - the change of space is quite noticeable so my recommendation would be move both objects to closer to avoid sudden changes.
  4. 00:39:395 (5) - What about to use CTRL + G in this slider to improve the flow?
  5. 01:53:832 (3) - ^
  6. 01:50:457 (4,5,6) - Nazi* this pattern looks a bit strange, try to do another thing with them since i'm sure that you can do it more nicer.
    01:52:520 (10) - You are completely ignoring a strong beat so it can be quite rare when you play this part, would be geat if you change this by 2 circles.
  7. 02:11:832 (4) - missing a clap.
  8. 02:12:582 - ^
In general all hitsounds are quite inconsistent in every diffs, you need to work more in them.

That's all ~
Xinchii
Hello ~
From your M4M queue ~ :)

[General]
  1. seems time points are not snap.
  2. suggest to set AudioLeadIn 1500 ~ 2000 it's too suddenly start when playing.
  3. disable enable countdown
  4. "hatsune_miku_wallpaper_by_kyoar-d61y239" guess this img is useless since you aren't set this for BG now :OO
[Easy]
  1. 00:49:707(4) - oh... I think this note is out of my osu window , plz push it more inside >.<
  2. 01:37:707(4) - same with ^
[Normal]
  1. 00:25:707(1,2) - 00:37:070(4,5) - 01:03:707(1,2) - 01:25:707(4,5) -
    wow , these places are so jump for normal diff , I guese these are quite difficult for a normal diff.
  2. 00:08:270 - 3/2 beat here is so easily to make a misjudgment on rhythm for normal player.
    how about try like this or some other ?
  3. 00:33:020 - same like 00:08:270 - 's suggestion
  4. 01:21:020 - same like ^
[Hard]
  1. 00:03:957(6,7) - seems (6) can be blancket better with (7)'s start.
  2. 00:11:457(3,4) - ^ it can be blancket better too.
  3. 00:13:707(1) - It has a useless shape point in slider.
  4. 00:19:520(3,4) - it can be better blancket better too. how about make them like 00:21:020(7,8) - 's pattern?
  5. 00:35:823(3) - seems miss a clap on end.
  6. 00:48:020(5) - try to set this slider on x:428 y:108 , to make a regular spacing with (4) , it will reduce some pressure form reading.
  7. 01:23:457(3) - seems miss a clap on end.
  8. 01:36:020(5) - same with 00:48:020(5) - , try to set this slider on x:84 y:108
  9. 02:07:707(1,3) - how about make (3)'s red point overlapping with (1)'s end?

Yeah , there are some suggestion from me

Good luck :D
SkinnyJommy
M4M from your queue! Im still a noob modder, so dont bash me pls :D

[Easy]

00:19:707 (3,4) - This flow is really awkward to play, maybe you could do something like this https://osu.ppy.sh/ss/1977309 just to keep notes flowing in the same direction

00:28:707 (4) - Not a big fan of overlaps in easy/normal difficulties, new players can get easily confused, since there are a lot of overlaps i wont mention anymore

01:03:957 (3,1) - Maybe make these parallel?

01:13:707 Shouldn't there be a Kiai time here?

I think the overlaps from 01:49:707 - 01:56:457 are really just to much, they cover up the entire width of the slider, consider changing these patterns a little

[Normal]

00:05:457 (2,3,4) - This might not be a problem, but I don't like all these notes on the edge of the screen

00:09:957 (4) - The overlaps again, can be really confusing for new players

00:41:832 (4,5,1) - Increase distance here, the spacing makes this look like 5 is 1/4, when it is not

01:05:832 (2,3,4) - Same thing here

01:29:832 (4,5,1) - ^

01:57:020 (3) - This note has slightly more distance then away from 2 then it is from 4

02:10:332 (4,5,6) - ^

02:11:832 (3,4,5) - Same distance problem here, they look like they are all all 1/4 distance from eachother when they aren't

[Hard]

00:25:332 (2,1) - I think this is a little to far away from 2

01:05:457 (3,4) - You could blanket this a little better, maybe something like this https://osu.ppy.sh/ss/1977374

01:13:332 (2,1) - Again pretty big distance here, consider lowering

Well that's it for my mod! Hopefully i helped you out a little bit. I'm still a little new to modding so I may have missed some things :(

But GL! I really like this song, and osu needs a different variety of music! :D
Sieg
Hello CDFA


General

  1. unused image file: hatsune_miku_wallpaper_by_kyoar-d61y239.png
  2. add some tags: ost, funk
    also it was on "Girl" album
  3. it seems you forgot to resnap green lines and other shit after timing change, check them
  4. to be consistent you should add kiai on 01:13:707 (1) -
  5. well... Miku is cute but i doubt current bg suits to this song

Easy

  1. CS 3 for better spread, current jump from 3.5 on Normal to 2 on Easy is kinda big
  2. disable widescreen support and countdown
  3. 00:36:957 (4) - drum claps sounds random and unfitting here
  4. 01:24:957 (4) - ^
  5. 02:06:957 (1,2) - same goes here and for the rest of this kiai 02:12:957 (5,6) - 02:18:957 (1,2) - that is not really consistent with previous kiai's and sounds not so good
  6. 01:58:707 (1) - remove NC, it will be consistent with 00:49:707 (4) - 01:10:707 (4) - 01:37:707 (4) - etc
  7. 01:59:082 (1) - maybe just soft finish here?
  8. 02:20:082 (1) - eh, this spinner is awkward a bit, it covers like 1\4 of kiai that can be mapped and really unfitting to music\rhythm

Normal

  1. disable widescreen support and countdown
  2. 00:23:082 (1,1) - you should give more time to recover for players on normal diff
  3. 01:11:082 (1,1) - ^ same
  4. 01:59:082 (1) - ^
  5. 00:25:707 (1) - I'm hope you sure about this jumps because jumps generally is not welcome for normal difficulty level
  6. 00:37:707 (4) - ^ and other copy-pasted parts with this pattern.
  7. 01:06:395 (3) - snapped wrong there is no sound at 01:06:395 (3), strings starts a bit later
  8. 01:13:707 (1) - *sigh* is this ctrl+h mapping?
  9. 02:20:082 (1) - same as for easy

Hard

  1. OD to 7 will be better here because of 7.7 AR
  2. disable countdown
  3. nothing wrong in this diff except hitsounds which is quite random as for me :? But I guess it's your original hs pattern and don't want to mess you.
  4. oh, and last spinner deal is still the same

Good Luck!
Amasuro
Heyyo. M4M over here.

There are so many new mods, I don't even know how I'm supposed to find something that hasn't already been mentioned 5 times.

And I'm a noob. Therefore, bad mod inc.

[General]
  1. Remove the second miku wallpaper
  2. And, yeah, Miku is the best, but she has absolutely nothing to do with the song :|

[Easy]

  1. Holy unsnapped kiai's
  2. 00:02:082 (2,3) - With how 00:02:457 (3) - is shaped, you could blanket these two if you want
  3. 00:05:832 - Add a note here or move the head of 00:06:020 (2) - here?
  4. 01:55:707 (1,2) - I know you overlap sliders a lot on this map, but this one just doesn't look right to me. Consider changing 01:56:457 (2) - to a different shape?
  5. 02:22:707 - Maybe start the spinner here instead?

[Normal]

  1. Your kiai's are still a problem here
  2. 00:08:270 (2) - Maybe remove the repeat and add a note on 00:09:020 - instead?
  3. 00:18:582 (4) - Maybe try this rhythm here?
  4. 00:26:832 - Consider adding a note here? Or just copy the rhythm you had at 00:31:707 (1,2,3) - because it fits much better.
  5. 00:37:707 (4,5) - Same as above
  6. 01:13:707 (1,2) - Same as above
  7. 01:25:707 (4,5) - Aaaand, you know
  8. 02:10:332 (4,5,6) - I like the rhythm you had for this part before, like at 00:34:707 (2,3,4) - . This one does not seem to fit.
  9. 02:22:707 - Maybe start the spinner here instead?

[Hard]

  1. Same kiai problem
  2. 00:27:020 (4) - Maybe try this rhythm here?
  3. 00:33:020 (4,5,6) - Same as above...and etc for every part that's like this
  4. 01:30:957 (3,4) - This jump feels way too huge
  5. 02:05:457 (4,5) - This is another overlap which doesn't look very good to me
  6. 02:22:707 - Maybe start the spinner here instead?

Good luck :D
kakifly
m4m :3

General

-you have unsnapped kiai time in all diffs; i suggest you fix these ><

(these are not absolute, you can choose not to do these)

- add tags
- add combo colors

Easy

please lower HP,AR and OD all down by 1 or at least 0.5 since the sv is quite fast

-00:02:457 (3) - super tiny detail but move the tail point up a grid so its completely parallel to the 1 slider
- 00:31:707 (1) - add a finish hitsound to the start of this since you did with 00:25:707 (1) -
- 00:48:957 (3,4) - maybe make 3 a straight slider so you can move 4 up a bit, its pretty low on the screen
01:36:957 (3,4) - ^
- 01:03:957 (3) - tailpoint to x76 y324
- 01:13:707 (1) - consider having this closer to the center of the screen since i think its a bit hard for beginners and people using DT to get to the corner of the screen so fast IMO
- 01:55:332 (5,1) - the 1 slider's blanket needs to be improved; not sure if you intended for a blanket but it would look a lot nicer


Normal

same as easy; lower HP , AR and OD

in normals and easys distance should be consistent unless you have a good reason; so check aimod (forgot to mention with easy but same thing)


- 00:05:457 (2) - this touches the hp drain bar; please lower it
- 00:22:707 (1) - move this circle to somewhere around x 292 y288 for better flow
- 00:25:707 (1) - IMO this note is really close after the spinner and so far away from the center; it may trouble beginners and people using DT, try moving it closer to the center OR shorten the spinner
01:13:707 (1) - ^
02:01:707 (1) - ^
- 00:27:020 (2) - remove whistles? i dont see the point of using them >< they seem out of place imo; there are a few of them in the mapset so i wont point out anymore
- 01:58:707 (1) - put this somewhere in the bottom left corner for better flow
- 02:10:332 (4,5,6) - the distance from 5 to 6 isnt really consistent if you look closely; watch out for these !


Hard

HP drain -5 // AR -0.5 please

- 00:09:020 (5) - maybe even this slider out a bit; its uneven
- 00:47:457 (4) - maybe blanket 4 around the approach circle of 5
01:35:457 (4,5) - ^
- 01:05:457 (3,4) - ^ blanket 3 around approach circle of 4
- 01:23:457 (3,4) - ^
- 02:14:457 (3) - ctrl + h?


thanks all~ good luck with your beatmap !
Aeonian Sonder
[General]
No tags? Don't want to put your name in there for looking up beatmaps?
00:25:665 - Please properly snap to 00:25:707. I thought you were a BAT...
00:31:665 - Same as above. To 00:31:707.
00:37:665 - Same as above. To 00:37:707.
00:43:665 - Same as above. To 00:43:707.
00:49:665 - Same as above. To 00:49:707.
02:01:665 - Same as above. To 02:01:707.
01:13:707 to 01:37:707 - OK, now this is just a complete flipped copy of the previous Kiai time...

[Hard]
00:10:121 - Is this suppose to be straight?
00:11:457 (3) - Instead of clicking on the slider as a whole, just click on the ends to prevent sliderwhistle. Also the whole slider's on normal hitsound (Sampleset.)

00:14:457 (3) - The red point and curves are a bit visible.

[Normal]
I thought there were no problems until I saw this:


This is just to use as a guide.

[Easy]
00:13:707 (1) - Is there a way for you to remove the unneeded point?


Yeah. That's about it.
Is this song really from Despicable Me 2? I saw the movie, but not the credits. Is it in the credits?
Kibbleru
hmm i guess ill try to m4m :o

havent modded in a while >w<

[General]
  1. i bought a miku body pillow yesterday :D
    i approve BG unlike some other ppl q:
  2. Maybe add some custom combo colors c:?
  3. (optional) cut ur mp3 a bit more :o or u can map out the rest maybe q:
  4. silence the sliderslide?
  5. one of the background files aren't being used i think
  6. the CS spread is kinda weird, either make easy or normal CS3 for a more even spread
[Easy]
  1. 00:02:082 (2,3) - optional but u can blanket these owo?
  2. 00:16:707 - there is a really heavy guitar beat that ur missing here, i highly recommend u adding something to it
    maybe u can try a rhythm like this?
    that way u can keep the symmetry ur choice tho
  3. im sure already mentioned, but kiai is unsnapped and there are some uesless green lines
  4. 01:51:957 - maybe have something here as well for the "happy"
  5. 02:11:457 (3,4) - use a similar rhythm as 02:05:457 (2) - ? i think it fits better
  6. 00:38:457 - this is a bit optional but maybe try to have something on every one of the "tss" sounds. it would be more interesting imo q:
  7. 01:55:707 (1) - flows better into (2) if u curve it the opposite way, or if not, can u blanket this slider with 01:55:332 (5) - ?
    itll look neater imo
  8. 00:04:707 (1,2) - how bout using this rhythm instead so u can avoid the 3/2 gap which is a bit more awkward to play
  9. 00:11:082 - use a similar rhythm as above with the 3/2 reverse slider, i think it fits better

    hitsounds and stuff :o
  10. 00:28:332 - missing clap
    00:36:582 - ^
    00:43:332 - ^
    02:10:332 (1) - ^
    02:14:082 - ^

    solid q:
[Normal]
  1. 00:09:770 - it doesn't really make sense why you're skipping out this vocal when u mapped this one out 00:10:145 -
    simple fix woudl just be change the circle into 1/2 slider
  2. 01:06:770 - this guitar should be mapped out imo :/
  3. 01:51:207 - so should this "happy" vocal thing. It's something different coming in the music so it stands out and therefore should be mapped.
    01:54:207 - ^
    01:57:207 - ^
  4. 02:16:332 (1) - uh i don't think this NC here is consistent with the rest of this section


  5. hitsounds
  6. 00:14:832 - missing clap
    00:20:832 - ^
    01:05:832 - ^
    02:14:832 - ^
[Hard]
  1. 00:00:207 (1,1) - ds slightly off lol
  2. 00:06:020 (4,5) - would look better imo if u blanketed these
    00:47:457 (4,5) - ^
  3. 00:33:582 - at least in hard difficulty, try to have something on all the clap sounds in the music so u can hitsound properly like what you did here 00:39:020 -
  4. 01:06:770 - can you map out these two sounds? 01:07:145 -
    the same applies to similar areas like
    00:06:582 -
    00:12:582 -
  5. 00:19:707 - i don't think you should ignore this downbeat here it also has an interesting guitar sound which would be fun if mapped out


    hitsounds
  6. 00:27:020 - add normal whistles to the other similar parts so u can be consistent with the last kiai?
  7. 00:09:582 (1) - missing a normal sample here?
    00:19:332 (2) - ^
    01:11:832 - ^
  8. 00:35:832 - missing clap
    02:02:832 - ^
    02:11:832 - ^
    02:12:582 - ^
    02:14:832 - ^
  9. 01:51:770 - is this clap suppose to be there?
don't forget to recopy paste everything q:

bleh first time modding in a bit so sry if bad :c
Rakuen
M4M from your queue

My map: Hanatan - Uta ni Katachi wa Nai Keredo

[General]
Calm song~

What...BG miku? I'm absolutely fine with that but some players might found it's not fit 0.0 (Sorry I'm so bad in suggesting BGs :c)

[Timing]

Basically just add +42 offset to it all of the timing points

Might wanna have a KIAI time here 01:13:707 - as well for consistency

[Easy]
00:02:457 (3) - Move the tail point of the slider to X:236 Y:204 (1 tiny grid down) to make it fully matched with the angle of 00:00:207 (1) -
00:08:082 (1) - A bit out of 1.0x DS, snap em'
00:09:207 (2,3,4) - I would move 00:09:957 (3) - a bit upper and blanket 00:11:082 (4) - in order to make it looks neat (maybe), refer the image:
00:28:707 (4) - Suggest to move it to around X:376 Y:216 to make it looks snapped (head and tail) with 00:27:957 (3) - , refer pic:
00:34:707 (1) - Try to move this to a few grid to the right (X:448 Y:20) to make it look like snapped better (in my view) with 00:33:957 (3) - (look at the tail of the slider), like this:
00:39:957 (4,5) - Looks like a smile haha...or you din't... (not a mod)
00:39:957 (4) - Could make it a bit more straighter to fit with the shape of 00:41:082 (5) - like a smile ^
00:43:707 (2) - Move the tail point of the slider to X:236 Y:380 (1 tiny grid to the left), make it feels tail of 00:42:957 (1) - is penetrated snapped in balance (like 00:34:707 (1) - )
00:49:707 (4) - Feels a bit out of space ugh lol, could try start moving from 00:47:832 (2) - to the North, might help
01:04:707 (1) - Move the tail point 1 tiny grid to the left (X164 Y:48) to make it same pointing angle with 01:03:957 (3) -
01:13:707 - Um...sorry to say that but seems it's copy pasted from first KIAI so I'll skip this part
01:58:707 (1) - Remove NC? Because there's still a spinner after that, and I don't see other patterns like 01:10:707 (4) - have NCs applied
02:06:957 (1,2,3) - Might wanna arrange a little bit here to make all the numbers look flow-ed in a straight line, like this 02:18:957 (1,2,3) - , or refer picture:

Easy, readable, play happy :)

[Normal]
SV is smooth and cool for the music, but since it's not a very fast song and it's normal diff I would give it a slightly lower SV (to prevent high AR too)
^ In another POV maybe you just want to make it 1.0x DS
00:00:207 (1) - I hope you just wanna give a feel to the music...not lazy...right?
^ Could decrease a reverse and start giving players a hit at 00:02:082 - , might bring up the er...feel?
00:27:020 (2) - It's out of constant DS (It's a rule to keep it same DS?), not suggest to force symmetry here as well because a hit at 00:26:832 - could be mapped, feel free to keep it too as your mapping style
^ Or you could try moving 00:25:707 (1) - closer to the middle and make it mirrored
00:35:082 (3) - Move it to around X:510 Y:249 so you can see it's snapped head and tail with 00:34:707 (2) - (for me it looks neater), DS 00:36:020 (4) - if you agree with that
00:39:020 (5) - Haha...no jumps?
00:42:957 (1) - It's not in the flow after 00:42:395 (5) - , usually I would put it after the tail of 00:42:957 (1) - , won't affect the gameplay too much, feel free to keep too :d
01:13:707 - Same with first KIAI so I'll skip, sorry (not a mod)
01:57:020 (3) - A bit out of consistency DS, might wanna snap it
02:02:457 (2) - For me this pattern looks better than 00:27:020 (2) -

Arrangements and SV give a smooth sliding feel :)

[Hard]
SV is a bit fast for me tho it's pretty fine for the standard
00:00:207 (1) - Move 1 grid to the right X:156 Y:56 to make it perfectly mirrored (can see with Ctrl+H), and then you might have to snap 00:02:270 (1) -
00:09:582 (1,2,3,4) - I like this pattern :D , I use it often...but for some mappers they found it "not a flow ftw"
00:45:020 (5,6) - I would make them look same shape with copy and paste + rotate (90+45=135* Clockwise), refer pic:
01:50:457 (4,5,6) - Try to make them same shape too (might look neater), copy and paste and rotate them 120* clockwise separately and snap them, refer pic:
01:54:770 (5) - Put a clap here to make it same hitsound pattern as 01:51:582 (7,8) -
01:57:770 (6) - ^ Here as well if 01:51:770 - wasn't an extra hitsound or you might wanna make it only used once

Well-made patterns and arrangements, simple and not hard to be read :)

Keep up~
Gaia
nani?!? no kewt minions bg )':
/me reads description


#betterlovestorythantwilight
kamisamaaa
Mod Info

  1. Black: Suggestions
  2. Blue: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix
from your M4M queue

  • General
  1. check the aimod and fix the general problems by mod above


  • Hard
  1. OD+1 easy=3 normai=5 hard=7
  2. I found you miss so many drum like 00:02:645 00:04:520 ...although this is a hard diff. but this also your highest diff >.<just my own taste.
  3. 00:09:957 (3) - maybe change it to this. flow will be better
  4. 00:28:332 (6) - ctrl+G will be better to play.but if you want to keep DS you can ignore this.
  5. 01:13:707- the music here is same with 00:25:707-. but one is kiai and the other is not.(I think you are copying this part, the pattern is same..lol) btw the hitsound is different on two kiai parts(like 00:27:020 (4) - these red line you should add normal-whistle. because you did it on second kiai and normal diff)
  6. 01:36:957 (2) - also suggest you ctrl+G on this


  • Normal
  1. 00:42:395 (5) - this sounds awkward to me.because you are following the vocal other place. maybe start this slider at 00:42:582- .
  2. 01:30:395 (5) - samr as above
  3. 00:25:707 (1) - this note is too close to the spinner
  4. 02:01:707 (1) - same


  • Easy
  1. 01:09:582 (3) - a little lower? almost tough the life bar
    good diff

almost nothing to say. starred
Ujimatsu Chiya
(ノ>∨<)ノ
HabiHolic
Sorry late~

[Easy]

00:02:082 (2) - NC here. this vocal start part
00:12:207 (5) - I think it should bend to the right.

00:17:457 (1) - spacing please~
00:28:332 - your missing clap?
00:34:707 (1) - hmm. Flow after the match about. Delete New Combo
00:46:707 (1) - same (^)
01:57:957 (4) - like this?

[Normal]

00:23:082 (1,1) - Not afford. Reducing the spinner can process, and then the note
00:27:020 (2) - Normal Sempleset very awkward :o
00:33:020 (3) - same(^)
00:39:020 (5) - same(^)
02:04:707 (5) - NC Here~

[Hard]

00:42:957 (3,4) - I'm too far away >_>

Good Luck~
Xinely
Hi CDFA ~ sorry for the delay ;w;
anyway as per req :3




  • General
  1. just nazi but try kiai volume 40%? a little bit low volume
  2. For me better to map the whole of the song with mapped until 02:43:707 - , since imo the rest musics after 3rd kiai time are same as previous parts. well i feel a little bit weird with that
  3. Unsnapped preview time, if i were you i would add it to 00:24:770 -
  4. Inconsistency kiai times from Hard diff. Make sure whole diffs have same kiai times since you mapped whole diffs here
  5. Remove Countdown from Easy and Hard diff
  6. Remove Widescreen Support from Easy diff since you don't use SB here


  • Easy
  1. AR 4 is really fast or Easy diff here. i would say AR 3 better
  2. 00:04:707 (1,2) - i think the gap between these sliders might make the newbie kinda confuse here. i would suggest to use http://puu.sh/bu431/c426bb3c92.jpg instead
  3. 00:09:957 (3) - add whistle on tail for consistency with 00:07:707 - ?
  4. 00:08:082 (1) - inconsistency 1,08x spacing here. i would say to make it consistent
  5. 00:06:957 - 00:09:957 - 00:12:957 - make them have same hitsound here since their musics are same here imo. if i were you i would use drum (sampleset) whistle here
  6. 00:19:707 (3) - as i heard the music, this is should be NC'ed o.o
  7. 00:21:957 (6) - just my taste, maybe make a blanket so design become neater here? http://puu.sh/bvCcf/dc06561cfa.jpg
  8. 00:23:082 (1) - the gap between spinner to next slider is too short. since this is 160 bpm it should be 4/1, that's too short. i would change into rhythms instead example http://puu.sh/bvCn6/598275b001.jpg
  9. 00:28:707 (4) - NC here for consistency? you NC'ed every 2 stanza here
  10. 00:30:582 (5) - for slider's tail change addition drum with auto and add clap here. the clap sound is same as 00:30:582 - + nazi, i prefer to move the tail to 256,116, i feel it give more natural flow (for me)
  11. 00:37:707 - change the drum additions and use default soft whistle as you did at 00:31:707 -
  12. 00:39:957 (4) - i feel the slider is too curvy here, for me the flow become changed here. how about move the tail to 380,372 for more natural flow?
  13. 00:41:082 (5,1,2) - they have inconsistency NC here. imo this is a little bit bad to see so, 00:41:082 (5) - NC 00:42:957 (1) - remove NC and 00:43:707 (2) - NC. they would be consistent by NC'ed every 2 stanza
  14. 00:43:707 (2) - imo you should give whistle to head here. it really feel too empty
  15. 01:11:082 (1) - same as 00:23:082 (1) -
  16. 01:16:707 (4) - NC here. for consistency
  17. 01:18:582 (5) - yup same as before, move the tail to 252,116
  18. 01:24:957 (4) - whistle for slider's tail. same reason as previous kiai ~
  19. 01:29:082 (5,1,2) - same as 00:41:082 (5,1,2) -
  20. 01:31:707 (2) - whistle to head, feel empty here as previous
  21. 01:56:457 (2) - imo the flow from previous tail to this slider could be better by ctrl+G this one, also if you fix this one, fix the rest spacings of next objects won't be hurt :3
  22. 01:59:082 (1) - same as 00:23:082 (1) -
  23. 02:01:707 (1) - remove drum additions here to have consistency with 00:25:707 - and 01:13:707 -
  24. 02:05:457 (2) - nazi but imo flow can improved to get same flow with previous curve's slider by moving (2)'s tail to 456,356
  25. 02:06:957 (1,2) - imo the hitsound can improved here. try (1) circle with sampleset drum (additions auto) with finish. (2) circle sampleset drum (additions auto) with clap [for emphasize the drum]
  26. 02:06:957 (1,3) - it would be nice if you swap the NC here for consistency. NC-ing stanza because the cymbal sound feels better
  27. 02:13:707 (1) - add whistle to the head. the music already tell it why need whistle :P


  • Normal
  1. Same as Easy, AR feel too fast here. i would say AR around 5 until 5,5
  2. imo CS 3 works better here because the Easy diff use CS 2. from Easy to Normal the gap is 1,5 when the normal to hard just 0,5 is feel weird for me
  3. HP 4 too for better spread with other diffs (each Easy and Hard have same HP and OD)
  4. 00:00:207 (1) - hmm try separate this one into 3 sliders? imo the flow and rhythm better since you arrange the flow and give 1/1 rests for newbie
  5. 00:02:457 (1) - so nazi but try make more curving on this slider to make the curve level same as next slider? i would say drag 2nd node to 444,112
  6. 00:09:207 - add note here to follow the drum? also the gap like this imo a little bit weird for me. i prefer to give 1/1 gap owo
  7. 00:15:020 (4) - hmm nazi but according the curve level on previous slider, imo this slider need more curving here. i would say move tail node to 476,136 and move 00:15:957 (5) - 356,40 when you follow this one
  8. 00:18:020 (3) - for the design, imo try curve the slider more with move tail to 468,248. imo the slider's shape better to see here. when you fix this one 00:18:582 (4) - move to 476,312 for consistency
  9. 00:22:707 (1) - nazi again. imo according the previous slider. too "real" diagonal sharp flow a little bit weird for me. i would say to make smoother one. around x:340,328
  10. 00:27:020 (2) - why the inconsistency spacing here is too big? until 1,91x wow.. i would say use consistent better actually
  11. 00:28:332 (3,4) - imo their design could look neater here if you try to make (4) slider become more curving example like http://puu.sh/bwozK/ef02ca8f44.jpg
  12. 00:28:707 (4) - also NC here for consistency since you NC'ed every 2 stanza
  13. 00:30:582 (7) - so nazi, the slider looks too closer with previous slider. try 1 grid left /runs
  14. 00:31:707 - Easy uses whistle here, Normal uses soft finish, Hard uses Normal finish.. consistency please T_T
  15. 00:39:020 (2) - make sure to remove the jump. that's totally hard for Normal
  16. 01:15:020 (2) - ^
  17. 01:16:707 (4) - same as 00:28:332 (3,4) - , http://puu.sh/bwoH8/c23156ef24.jpg
  18. 01:27:020 (5) - same as 01:15:020 (2) -
  19. 02:03:020 (3) - imo the flow of this slider can improved a little bit here. i prefer something like http://puu.sh/bwoQm/eac00ebb84.jpg but it's just my taste
  20. 02:04:707 (5) - NC for consistency. the combo is too long
  21. 02:10:895 (5) - NC here or 02:10:332 (4) - for consistency NC pattern


  • Hard
  1. The greenlines look unsnapped here http://puu.sh/bwphq/e2d512c499.jpg
  2. 01:13:707 - woah no kiai time here? O.o
  3. 00:00:207 (1) - same as Normal
  4. 00:33:020 (4) - imo the rhythm of this slider a little bit off because the slider's head looked follow the vocal but it following music, when the repeat and tail following vocal. i would say http://puu.sh/bwpBg/dba5782d46.jpg to map both musics vocals here
  5. 00:47:457 (4,5) - imo the design a little bit off here, hmm try blanket if possible? https://osu.ppy.sh/ss/2028276 , it just my taste :P
  6. 01:21:020 (4) - same as 00:33:020 (4) -
  7. 01:35:457 (4,5) - same as 00:47:457 (4,5) - :P
  8. 01:51:582 (7) - hmm i prefer to place the circle to downward around 384,368 rather than to upward since the flow from previous slider forcing me to place to downward. it feels more natural for me
  9. 01:57:207 (5) - the finish heard too random here since it has inconsistency with 01:54:207 - while the music and vocal are same
  10. Cool Hard

I saw a lot of inconsistency hitsounds here between diffs, example 00:31:707 - on Normal diff. i would say to make them consistent since you're mapped them by urself, inconsistency kiai times too. since (again) you're mapped them you should keep the consistent. And inconsistency spacing for Normal (that jumps), the last one i'm kinda unsure with the SV too since i feel Normal diff has fast SV here

Good Luck then CDFA ~
Topic Starter
Shohei Ohtani
i fxed things
Asphyxia


General



  1. Probably adding some audio-lead-in would be cool, 1000 - 2000?

Hard



  1. 00:03:020 (3) - Would definitely look visually better if the red point was like this;
  2. 00:03:957 (6,7) - Try to use more similar curves, this one feels really out of place and it'd be such a simple fix. I recommend you to curve 7 more because 6 fits currently nicely with your previous sliders.
  3. 00:09:020 (5) - Not perfectly symmetric but your call if you decide to make it actually symmetrical.
  4. 00:12:582 (5) - You probably do want to have this overlapped perfectly (judging from earlier), so you could move this few grids here and there and get this result;
  5. 00:15:582 (5) - I mentioned how you should use similar curves more to get the map better looking so you could that here OR overlap this perfectly (it isn't overlapped perfectly atm), though preferably both.
  6. 00:19:520 (3,4) - O-o-overlapppppppp perfectly pls
  7. 00:27:957 (5) - Maybe a little too much curved, gives a funny effect when playing instead of a good one which is never that great. Also, the transition is kind of bad here so would you mind fixing it like this?
  8. 00:29:457 (3,4) - Overlap these perfectly too, please.
  9. 00:30:020 (4,5) - ^
  10. 00:35:457 (3) - ^
  11. 00:41:082 (3,4) - ^
  12. Please do take note that every suggestion for the first kiai would be automatically go for the second one too, because I smell copy-pasta :D (and I wont mention overlap stuff anymore because you've probably decided to fix them or not, and if yes you'll find them and they are very simple to fix anyways~)
  13. 01:52:707 (1,2) - This rhythm seems to be incredibly inconsistent with the rest of your part, you probably should delete that note and add a slider at the stanza (unless you wanted variation, it's probably good~)
  14. 02:01:707 (2) - NC should be here, this is the start of a chorus after all.
  15. Pretty good and relaxing map, needs to get few improvements visually to get rollin'.


Normal



  1. Few stuff, nothing too major here.
  2. Please use Ar 5 instead, the song is really calm but Ar 6 is waaay too fast for such difficulty. Also bump up the HP drain to 5.
  3. 00:21:582 (4) - Like I said earlier, similar slidershapes are so much more enjoyable to watch and play. Try this here?
  4. 00:23:082 (1,1) - Even though this is a normal difficulty with 160 bpm, I do think the gap is quite iffy here, I'd end the spinner at the red tick (00:24:395 - ), it'd make sense in a way because the ''he'' or whatever that sound is starts there.
  5. 00:25:707 (1,2) - I would accept this if the distance snap was a bit smaller, like max 1,4-5 error but going for 1,8 in a normal difficulty isn't what I am going to accept. I highly recommend you to distance snap it fully or at least make the snap 1,4 or even smaller. (Note; this would apply on every such similar pattern)
  6. 00:48:020 (5) - Probably wanna add an NC here (Every suggestion made in the kiai part would apply to the second one too, please do it there also)
  7. 01:11:082 (1,1) - You could try to make the gap a bit more big but I think this should be acceptable, your call with this and the previous one :D
  8. Cool, could be more neat visually though.

Easy



  1. 01:59:082 (1,1) - This gap isn't acceptable, though. There should be about a measure between the spinner - note.
  2. Cool, just double-check ALL of your blankets because I saw incorrect ones a lot

Overall a very enjoyable set, it just needs visually more improvements. I'd recommend to get few mods before calling me back but if you're confident, go ahead and call me back when you've fixed stuff~
Depths
short mod here~

Easy
Ai Mod found this 00:00:209 (1) - not snapped


Normal
00:22:707 (1) - remove NC
01:10:707 (1) - remove NC
01:58:707 (1) - remove NC
I feel having a one note NC and then having a spinner followed by a NC again is kind of pointless, not sure if Im right or not it just doesn't seem right to me

Hard
01:58:707 (1) - same as normal NC

I feel like the volume is kind of low, it might just be me, but when I play it I can barely hear the hit sounds..
try a small increase to the volume
00:00:207 change to 35%
00:25:707 change to 46% as well as the rest. I can hear them better with this increase.

hope this helped
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