Hey ^^ M4M from Queue
I hope this helps. Good luck with your map ^^
General
- I'd suggest you remove the breaktimes in both difficulties and map out the full song. Since this is a TV Size map, it may be more appropriate to map out the full song in my opinion. Also, during the place where you have set the breaks, there are plenty of instruments that would support circles. I feel that it would be more fun to play if you were to map out these spaces.
- Both difficulties lack a kiai time. Maybe insert one from 01:00:744 (11) to 01:12:926 (70) or something along those lines?
- Go to song setup->design->disable letterboxing during breaks, since this feature is not allowed for Taiko difficulties. Apply this for both taiko diffs.
- You use a lot of finishes, especially in the Muzukashii. Maybe decrease the overall number of finishes to put stronger emphasis on specific parts, for example in the part where I suggested a kiai time, to make it stand out a bit more.
- Both difficulties lack a kiai time. Maybe insert one from 01:00:744 (11) to 01:12:926 (70) or something along those lines?
- Go to song setup->design->disable letterboxing during breaks, since this feature is not allowed for Taiko difficulties. Apply this for both taiko diffs.
- You use a lot of finishes, especially in the Muzukashii. Maybe decrease the overall number of finishes to put stronger emphasis on specific parts, for example in the part where I suggested a kiai time, to make it stand out a bit more.
Futsuu
- You have a lot of notes with 1/2 spacing. That's fine, but I think that the longer patterns of 1/2 spaced notes should be reserved for muzukashii and upwards. Also, you may want to include some spacings that are larger than 1/1. Futsuu is still for relatively new players, so it might be good to give them some longer breaks to prepare for upcoming patterns, for example remove notes like 00:05:251 (7) or 00:07:056 (12) after some patterns with 1/2 spaced notes or notes like 00:09:763 (19) before new sections of the song to give players small breaks. This also includes spacing out longer 1/1 patterns as well. Depending on how you set your breaks, it can help to put emphasis on different parts of the song in my opinion.
- Even though the slider 00:17:884 (39) fits, it might be better to use individual notes to put more emphasis on the individual sounds here. In my opinion this part does not really call for a slider or drumroll of sorts.
- In general, I think that you can improve on this map the most by changing your pattern length (maybe around 3 notes maximum for 1/2 patterns and about 5 notes for 1/1 patterns) and by including larger spacings to give newer player the opportunity to prepare for upcoming patterns.
- Even though the slider 00:17:884 (39) fits, it might be better to use individual notes to put more emphasis on the individual sounds here. In my opinion this part does not really call for a slider or drumroll of sorts.
- In general, I think that you can improve on this map the most by changing your pattern length (maybe around 3 notes maximum for 1/2 patterns and about 5 notes for 1/1 patterns) and by including larger spacings to give newer player the opportunity to prepare for upcoming patterns.
Muzukashii
- Overall, I think that your muzukashii is too difficult, since you include some longer patterns of notes with 1/4 spacing (usually 5) that are not monotonous, like for example 00:09:763 (21,22,23,24,25). I'd strongly suggest you both reduce the number of 1/4 patterns longer than 3 notes and simplify these as well to make triplets, most of which I feel should be monotonous. This is because a taiko muzukashii is the first time new players are confronted with 1/4 notes and I feel that it would be good not to make these patterns too complex. The more complex stuff should, in my opinion, be saved for Oni difficulties. As an example, in 00:14:726 (40,41,42,43,44), you could delete 00:15:064 (43) to form a monotonous ddd triplet followed by a single kat, which I feel is more appropriate for muzukashii than a 1/4 ddddk pattern.
- 00:40:893 (36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) and 00:34:577 (14,15,16,17,18,19,20,21,22,23,24,25,26) look and feel a bit weird to play. Maybe break up these long patterns and space them out to fit the drums in the background?
- I'd suggest removing the spinner 00:55:330 (1), or at least shortening it. This is because you have plenty of drum sounds in the music that would support circles.
- 00:58:940 (1,2,3,4,5,6) sounds strange. Maybe move 00:59:391 (4) to 00:59:504 (4) and 00:59:165 (3) to 00:59:278 (3) to match the drum sounds?
- On the whole it feels like you use a lot of vocal mapping, which may hurt the flow of your map and the other patterns. In my opinion the guitar and drums also offer you a lot of opportunities to use doubles or simpler patterns in general instead of, for example, your longer 1/4 patterns to make the map easier, especially towards the end where you use a lot of longer 1/4 patterns. From this, it might be good to map to the vocal less and thereby make the map a bit easier. Even if you take away some difficulty by doing this and making patterns shorter or less complex, you can make up for that by mapping out the break or providing slightly more doubles or shorter 1/4 patterns in general.
- 00:40:893 (36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) and 00:34:577 (14,15,16,17,18,19,20,21,22,23,24,25,26) look and feel a bit weird to play. Maybe break up these long patterns and space them out to fit the drums in the background?
- I'd suggest removing the spinner 00:55:330 (1), or at least shortening it. This is because you have plenty of drum sounds in the music that would support circles.
- 00:58:940 (1,2,3,4,5,6) sounds strange. Maybe move 00:59:391 (4) to 00:59:504 (4) and 00:59:165 (3) to 00:59:278 (3) to match the drum sounds?
- On the whole it feels like you use a lot of vocal mapping, which may hurt the flow of your map and the other patterns. In my opinion the guitar and drums also offer you a lot of opportunities to use doubles or simpler patterns in general instead of, for example, your longer 1/4 patterns to make the map easier, especially towards the end where you use a lot of longer 1/4 patterns. From this, it might be good to map to the vocal less and thereby make the map a bit easier. Even if you take away some difficulty by doing this and making patterns shorter or less complex, you can make up for that by mapping out the break or providing slightly more doubles or shorter 1/4 patterns in general.
I hope this helps. Good luck with your map ^^