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Tomodachi Tsukuritai - Zannenkei Rinjinbu Hoshi Futatsuhan [

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Topic Starter
streeteelf
Sry drum, I didn't see when i was writing this, now I see.

And thanks for mod. :)
Dotolee
Hello M4M :)

General
Set 01:00:293 as Preview Point [Timing (Small one, at the very top)->Set Current Position as Preview Point]

Kobato-Easy
00:06:605 (1) - I think it would be good to add clap to this note
00:15:628 (6) - NC
00:10:214 - Add Kiai Time
00:20:591 (5) - Edd Kiai Time
01:00:744 - Add Kiai Time

Kodaka-Normal
Add and end the Kiai Time like Kobato-Easy

Sena-Hard
Going from 00:59:616 (3) to 00:59:729 (4) is confusing becuase the distance from 00:59:391 (2) and 00:59:616 (3) is almost same as going from (3) to (4)

Overall it looks good!
WujekGrzyb
Co powiesz na guest diffa? Taki insane, do 5 gwiazdek. Spodobała mi się ta nuta :P
Topic Starter
streeteelf
Wujek, jeśli chcesz guest diffa to niestety nie w tej mapce, ale przy kolejnej, którą będę robił (mam już częściowo zrobioną będziesz mógł: https://www.youtube.com/watch?v=Z3n8d5yfW7M), pasuje? W tej po prostu tak delikatnie za późno na GD już mi się wydaje.
WujekGrzyb
Nie ma problemu, często robię diffy do istniejących już mapek ranked czy nie, więc skończę i tą, myślałem po prostu że skorzystasz. Jak za późno to trudno :D
Na tą drugą piosenkę się nie piszę niestety, za mało szalona.

EDIT:
Standard mod:
Masz sporo rzeczy do poprawy, głównie stylistycznych, trochę rytmicznych.

[General]
Wszędzie brakuje mi Kiai Time od preview pointa do mniej więcej 01:15:181 .
Wszędzie jest Slider Velocity 1.60 - nie powinno tak być, nawet jak zmieniasz od początku inherited pointsami.
Masz tendencję do tworzenia kątów prostych i ustawiania figur pionowo lub poziomo - nie we wszystkich diffach to się sprawdza.
BPM 133, offset ok
[Kobato-Light]
Prawie wszystkie krzywe slidery są wyliczane starym algorytmem, najwyraźniej na skutek usuwania wielu punktów krzywizn. Lepiej te slidery zastąp nowymi, bo często wykorzystujesz symetrię, którą niełatwo osiągnąć pracując na takich krzywiznach.
Usuń inherited pointa który się pokrywa z czerwonym i nic nie wnosi (poziom głośności możesz ustawić na czerownym punkcie).
Slider Velocity 1.60 - wg mnie zbyt pędzi i źle wygląda w połączeniu z distance snapem 0.7. Sugeruję zmniejszenie SV, wtedy też lepiej będą się notki ustawiać. Jak to zmienisz będziesz musiał naprawić wiele miejsc, ale i tak jest trochę do roboty :P

00:03:898 (2,3,1) - flow, 3 która zaraz idzie pionowo w dół nie gra się najlepiej, poza tym dotyka początku slidera
00:04:800 (1,2,3) - chcesz zrobić symetrię, jeśli tak to połącz ze sobą obie części jakoś ładniej
00:08:409 (1,2,3,1) - czemu większy odstęp? Ten kwadrat mógłby iść w drugą stronę, albo jakoś inaczej bohttp://puu.sh/avOBP/3155e69367.jpg
00:13:372 (3,4,5) - te slidery też mogłby tworzyć albo symetrię albo jakiś logiczny kształt, tymczasem ten pierwszy zdaje się krótszy niż ten drugi.
00:16:982 (4) - lepiej żeby było w początku kwadratu, (wyjście z zamkniętego patternu zawsze jest kłopotliwe
:/)
cały part przed breakiem jest pełen synkop i to jest czas na wyklaskanie pulsu gdzieś na 1/4, dlatego zamiast kółka 00:19:237 (3) - dałbym reverse slidera kończącego się na 3/4 beatu np tak http://puu.sh/avP7e/3efbe86d07.jpg

00:32:321 (5) - dość agresywny w tym diffie skręt, ponadto jeśli dajesz prosty slider to staraj się trzymać w lini poprzedniego kółka
00:33:674 (1,2) - zrób je równoległe albo symetrycznie
00:36:381 (5) - skoro poprzedni był zaokrąglony to wg mnie ten też powinien być (ae teoretycznie nie musi być, tak czy siak okrągły lepiej by korepondował)
01:05:256 (2,4) - dobra zawrotka, pasuje, tylko lepiej żeby 2 kończył się tam gdzie 4
01:09:767 (4) - dlaczego nagła zmiana drogi, slider idzie w drugą stronę
01:16:535 (1,2,3,4) - to samo co part przed breakiem (slider o dł 3/4), bo kółka 2 i 3 nie występują w tej specyficznej rytmicznie części piosenki.
01:20:595 (1,2,3) - każdy w inną stronę idzie http://puu.sh/avPST/8c345f102e.jpg, slider nagle zakręca w lewo, albo zrób kąt tymi kółkami większy niż 90 stopni

[Kodaka-Standard]
Pierwszy Inherited point jest niepotrzebny - usuń go
Slider Velocity 1.60 - tu jest ok

00:03:898 (3) - jeszcze jeden reverse
00:05:702 (3) - ^
00:18:786 (1,2,3) - ojj, tu za bardzo easy wchodzi, sugeruję ten moment zmienić na ciekawszy, np 01:17:437 (1) zamień na kołko, na raz daj slider trwajacy 3/4, albo wymyśl coś z reversami, albo kółkami
00:34:577 (2) - tu z kolei bym usunął 1 reversa
00:39:088 (3,4) - znowu nieładna forma, przesuniecie slidera względem kółka i nachodzenie na siebie
00:41:795 (2) - tak jak 2 linijki wyżej

01:17:437 (2) - to samo co w 00:18:786 (1,2,3) - nie w rytm i nudno D:
01:28:716 (3,4) - dziwnie to rozwiązałeś, między 2 a 3 jest miejsce na ten slider

[Sena-Heavy]
wszelkie streamy mają ciut za mały spacing
zamiast dawać inherited timing pointa x1.2 SW, to zmień SV na 1.92

00:11:116 (7) - lepiej brzmi przesunięte o 1/4 wcześniej
00:12:695 (3) - ^
00:30:968 (5) - jak już powtarzasz motyw to nałóż na siebie te notki, a nie tak obok
01:10:219 (2) - stream lepiej żeby się zaczynał tuż za sliderem LUB jeszcze jeden slider w rytm śpiewu
01:16:535 (1,2,1,2,3) - znowu wszystko lepiej brzmi jak przesuwasz w odpowiednich miejscach o 1/4 wcześniej
01:21:046 (2) - znowu stream lepiej żeby się zaczynał tuż za sliderem
01:27:814 (1,2,3,4) - identyczne zakończenie jak w normalu, poprzesuwaj o 1/4 w odpowiednich miejscach.

Powodzenia :)
Topic Starter
streeteelf
Sporo poprawione, chociaż niektóre moje rozwiązania jak dla mnie wydają się lepsze, bardziej intuicyjne.

Dzięki za moda. :D
HonKAn
HelllO~~

[ Sena-Heavy ]

00:34:576 (3) - I think this, this tempo is matching.
00:02:995 (1) - Does not snap notes.
01:06:834 - add note
01:07:736 - add note
01:21:949 (7) - Is change the slider
01:23:753 (5) - Is change the slider

Good luck ~ :) :)
ychung97
From mod request

mod format
d - don D - big don
k - kat K - big Kat
* - highly recommended to look into
# - only personal opinion

Futsuu
in general, the notes are fine
i couldn't see any big mistakes
but i think the pattern could vary more
keeping nearly half of the map in 1/1 pattern is a bit boring
you might consider that......

Muzu
For me, usually 5 would be the max. nos of note appearing in the same stream(?) in muzu
3 would be even better, but 5 is fine imo
>5 is a bit difficult

* 00:27:809 (88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104) - too long, too hard for a muzu imo
may consider to replace these notes with a slider/spinner
e.g. https://osu.ppy.sh/ss/1883081

# 00:33:674 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - maybe you could consider following the rhythm of 3 3/4 notes(?) here
i.e. https://osu.ppy.sh/ss/1883010
(in fact the first 2 1/2 notes need not be replaced, it shall work fine like this https://osu.ppy.sh/ss/1883020)
(edit: you did the same in futsuu in fact...... why not muzu?)

* 00:41:795 (38,39,40) - the one above is optional but i think this one has a clear, obvious rhythm
please consider placing 3 3/4 notes here like ttps://osu.ppy.sh/ss/1883028 (k d d might sound better, i am not sure)

* 00:43:600 (47,48,49) - ^
perhaps k k d

(# 00:42:698 (43,44,45,46) - if the above mods are accepted
pls also consider changing the pattern to k d d k, it would sound better as a whole)

* 00:51:270 (76) - must not end as a D here (as finish notes could not be put as an end of a series of 1/4 notes)
may consider kkkkd or kkk D

00:51:721 - to 00:51:947 - a little bit empty here
may consider adding sth, e.g d kdk (just an example)

00:57:586 (1,2,3,4,5,6) - sounds a bit strange, you may consider changing it
(p.s. 00:58:940 (1,2,3,4,5,6) - excellent)

01:02:549 (19) - k fits vocal better here
* 01:03:000 (21,22,23,24,25,26,27) - this is also a little bit long for me but i am not sure it works for other
I think that this part may be mapped as https://osu.ppy.sh/ss/1883051
only 1 of the possibilities, please consider

# 01:06:158 (35,36,37,38,39,40,41,42,43,44) - may consider ddd k d kkkkd

01:15:181 - to 01:16:084 - may consider adding sth (slider/spinners/notes) here to make it less empty

01:18:791 (84,85,86,87,88,89,90,91,92,93) - it is fine, but i think there may be other ways
e.g. kd d dkd d dk
Maybe you can come up with sth even better

01:22:400 (104,105,106,107,108,109,110,111,112,113) - also, it's fine
maybe kkk d kkd ddk

i think the map is fine
many of the above mods are based on my style and it may not suit others =(

good luck
Tuxxy_old
wazza, you requested a mod :3

Futsuu:

Keep taps simple, like blue-red-red-red and blue-blue-red-red
00:10:214 set up like this http://puu.sh/aFzF9/dbf334e9cc.jpg
00:31:644 don here and no finish on the next note
00:39:991 make this a kat and don before
00:50:367 kat and no finish
01:10:670 make the previous note a don and this one a kat

Muzukashii

00:10:214 no need for a kat here
00:19:237 ^^^^^
00:19:688 move the kat to here
01:00:293 make this a blue-red-blue-red-blue
01:01:647 You don't get these in muzu's. make it a red-red-red-red-blue
01:03:226 make it 5x red
01:03:902 after the 5x red, make it a blue-red-red

Only recommendations. Feel free to dispute!
Axor
Mam nadzieję, że chociaż kilka się przyda :)

Futsuu:
00:11:568 (21) - k
00:20:591 (39) - o 1/4 za późno (albo zamiast przesuwać lepiej zrobić tam dwa kółka w odstępie 1/4)
00:26:456 (52,53,54,55) - dkkkD
00:37:058 (19) - niepotrzebnie finish
00:38:637 (23) - niepotrzebnie finish
00:44:277 (37) - niepotrzebnie finish
00:49:014 (49,50,51,52,53) - dkdkKKK
01:03:451 (15,16) - kdk lub dkd
01:09:316 (28) - k
01:15:633 (42,43,44,45,46,47,48) - nie pasuje do rytmu, może by tam wstawić spinner?

Muzukashii:
00:18:786 (57,58,59,60,61,62,63,64,65) - dddddd_k_ddd_k_ (lub slider zamiast streama dla ułatwienia)
01:00:293 (7,8,9,10,11) - nie widzę powodów dla naprzemiennego streama, lepszy byłby jednolity
01:03:226 (22,23,24,25,26,27) - pasowało by tu dd_dddk, ale nie dałbym czegoś takiego na muzukashii, już lepiej stream na 7 kółek
Yamu-
Dum, dum, dum.
Tak jak miałem zrobić tak zrobiłem guest diff Oni special for U ^^

Polecam się na przyszłość :p


Link here
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http://puu.sh/aMlB9/38186c93db.osu
Rtyzen
Hey there M4M~ My map :)

[General]
  1. There are some parts in the song where you might need to use blue ticks to follow the rhythm, such as 00:18:785 to 00:20:590 and 01:16:534 to 01:18:339. If not it would sound weird. Your 00:19:236 (3) on Light diff follows it pretty well so follow that rhythm
  2. I'm not modding the taiko diffs, but Futsuu and Muzukashii diffs have offset different by 1. Fix that asap

[Kobato]
  1. 00:04:349 (3,1) - Blanket properly
  2. 00:06:153 (3,1) - ^
  3. 00:17:433 (5) - 5 overlaps weirdly and unnecessarily with 3 and 2 :P (why not use a pentagon)
  4. 00:37:284 (1) - NC move to 00:37:734 (2)
  5. 00:45:405 (2,3) - Don't overlap
  6. I think you should map 00:55:329 to 00:56:683 normally and have the spinner start here 00:56:908

[Kodaka]
  1. Why are all the sliders straight O_O
  2. 00:05:252 (2,3) - These 2 are unsnapped
  3. 00:07:507 (3) - Why does this one only reverse 1? should reverse twice IMO
  4. 00:12:921 (2,3,1) - Bad flow
  5. 00:49:014 (2,3) - Weird overlap
  6. 00:55:330 (1) - Same as Light
  7. 01:13:377 (3) - NC

[Sena]
  1. There are many unsnapped notes in this diff. check AIMod (ctrl-shift-A) and fix them asap
  2. 00:15:628 (1,2,3,4,5,6,7,8,9) - This part could be confusing due to uneven distance snapping.
  3. 00:17:884 (10) - NC
  4. 00:55:330 (1) - Same as Light and Standard
  5. 01:03:337 - Add a note here (re-position the other notes)

That's all from me. I see you don't seem to reply to mods often. You should do that to tell the modder what you changed and what you didn't. Helps the modder improve :D

Not a bad map, Good luck!~
Topic Starter
streeteelf
So, all the mods I think are good are applied. Thanks for mods everyone and Jamu for GD I requested. :P

Rtyzen: I'll mod you map asap, because I have to go now, maybe it'll be done in 6h or so. :) Thanks for mod. :D
Neku Okazaki
[Futsuu]
00:03:446 (2) - k
00:07:055 (10) - k
00:08:408 (13,14,15,16,17) - Make it only d d d d d
00:44:501 (38) - d | Is too hard for a beginer
01:29:054 (25) - This is unrankeable, please delete it | In futsuu you cant use 1/4

[Muzukashii]
00:10:099 (24) - Delete
00:19:123 (59) - ^
00:27:920 (88,89) - kk
00:32:320 (8) - k
00:51:832 (76) - k | Is better
01:00:404 (8,10) - Delete
01:01:983 (17) - ^
01:03:337 (20,23) - ^
01:06:496 (34) - ^
01:07:398 (38) - ^
01:09:202 (46) - Delete
01:11:006 (54) - ^

Im going to stop, this is unrankeable. Please read this and make changes to your map: https://osu.ppy.sh/forum/t/152263
Topic Starter
streeteelf
Thanks Neku for mod. I didn't know that there is a guide about Taiko mapping. Now I think I'll be better at this.
Nyukai
Hi there :3

General:

  1. Remove boku wa tomodachi ga sukunai from tags, it's already in Source :P
  2. Disable Widescreen Support since you don't have SB.
  3. Your mapset should be Normal - Hard - Insane, don't make weird things xD Anyway, if it's TV Size I would make Easy - Normal - Hard - Insane.
  4. Also, change diff names to make them understandable~
Kobato-Light:

  1. 00:04:799 (1) - Move it to x:368 y:140 to make a blanket with (3).
  2. 00:14:274 (4) - Move it to x:312 y:276~
  3. 00:38:636 (2) - Move it to x:288 y:64.
  4. 00:44:501 (6) - NC here.
  5. 00:49:915 (5) - NC.
  6. 01:15:180 (1) - NC.
  7. 01:29:166 (3) - Remove finish, you can add whistle.
Kodaka-Standard:

  1. 00:07:506 (3) - Better something like this. http://puu.sh/aV25p/14d52ef4d5.jpg
  2. 01:29:054 (4) - Move it to x:256 y:312.
Sena-Heavy:

  1. 00:15:853 (2, 4, 6, 8) - Overmapped. Remove them.
  2. 01:06:834 (1) - Remove NC.
  3. 01:07:736 (1) - Remove NC.
  4. 01:19:466 (1) - Remove NC.
  5. 01:23:076 (1) - Remove NC.
  6. 01:26:685 (1) - Remove NC.
  7. 01:27:587 (1) - Remove NC.
Needs more work imo.
Topic Starter
streeteelf

Inyuschan wrote:

Hi there :3

General:

  1. Remove boku wa tomodachi ga sukunai from tags, it's already in Source :P - fixed
  2. Disable Widescreen Support since you don't have SB. - fixed
  3. Your mapset should be Normal - Hard - Insane, don't make weird things xD Anyway, if it's TV Size I would make Easy - Normal - Hard - Insane. - Light, Standard and Heavy are also rankable names for ranked I think. :P And it also better describes difficulties. :D
  4. Also, change diff names to make them understandable~ - They are, if anyone watched anime he/she will know these characters. And if not, there are also names of difficulty. :D
Kobato-Light:

  1. 00:04:799 (1) - Move it to x:368 y:140 to make a blanket with (3). - Distance snap here is 1.1, so I can't.
  2. 00:14:274 (4) - Move it to x:312 y:276~ - fixed
  3. 00:38:636 (2) - Move it to x:288 y:64. - fixed
  4. 00:44:501 (6) - NC here. - fixed
  5. 00:49:915 (5) - NC. - fixed
  6. 01:15:180 (1) - NC. - fixed
  7. 01:29:166 (3) - Remove finish, you can add whistle. - fixed
Kodaka-Standard:

  1. 00:07:506 (3) - Better something like this. http://puu.sh/aV25p/14d52ef4d5.jpg - fixed (you can use [img] :D)
  2. 01:29:054 (4) - Move it to x:256 y:312. - fixed
Sena-Heavy:

  1. 00:15:853 (2, 4, 6, 8) - Overmapped. Remove them. - Maybe a little overmapped, but as it's diff between Hard and Insane, it fits here. It's nice patter IMO.
  2. 01:06:834 (1) - Remove NC. - fixed
  3. 01:07:736 (1) - Remove NC. - fixed
  4. 01:19:466 (1) - Remove NC. - fixed
  5. 01:23:076 (1) - Remove NC. - fixed
  6. 01:26:685 (1) - Remove NC. - fixed
  7. 01:27:587 (1) - Remove NC. - fixed
Needs more work imo.
Anyway, thanks for mod. :)
Nyukai
I don't mean diff names. I mean Light should be only Normal, not a mixing of Easy and Normal, for example ._.

About the overmap, consider fixing it. Just because it's an insane doesn't mean you have to add notes where is not music.
Topic Starter
streeteelf
Hmmm... But as I see, Light is 1.71 stars, so it's very easy Normal. That makes for me the mix of Easy and Normal, so I named it Light, to better describe diff. :) Nah, whatever. :)

I'm still thinking, because it's some king of pattern I used and w/o these notes you mentioned it could be a little to easy, but maybe I'll make up sth with it.
WaterCrash_old
Great map I can definitely see people battle over top rank for this.
Topic Starter
streeteelf
Thanks Death. :) I hope it get's ranked as fast as possible. :D
WaterCrash_old

streeteelf wrote:

Thanks Death. :) I hope it get's ranked as fast as possible. :D
np
Topic Starter
streeteelf
Overmap in Heavy diff removed as Inyuschan said, finally decided to do so. :)
ser_123
We did a little IRC mod.

IRS mod
16:22 ser_123: hello
16:22 streeteelf: Hey
16:22 ser_123: how are you
16:23 streeteelf: Good, but today I can't play this game. :P And ya? :)
16:24 ser_123: fine)
16:24 ser_123: thank you^^
16:24 streeteelf: ^^
16:25 ser_123: what are you doing^^
16:25 streeteelf: Now watching friend playing Taiko and talking with her. :P
16:26 streeteelf: And try to find sb to mod my map. :P
16:26 ser_123: oo
16:26 ser_123: i like play in Taiko
16:26 ser_123: :)
16:26 ser_123: link on your map pls
16:27 ser_123: https://osu.ppy.sh/s/206069 xDDD
16:27 streeteelf: https://osu.ppy.sh/s/189553
16:27 streeteelf: :D
16:28 ser_123: cool
16:29 streeteelf: If you mind modding it'd be cool. :P It give me 1 more SP and my map will be higher on list to rank. :)
16:30 ser_123: maybe i can make for you mod
16:30 ser_123: :P
16:30 ser_123: xD
16:31 streeteelf: It'd be nice. Maybe my map gets ranked soon, so I need more mods. :P
16:35 ser_123: ))
16:37 ser_123: Kobato-Light :
16:37 ser_123: 00:19:236 (3) - maybe clap
16:38 ser_123: 00:51:269 (4) - whistle
16:38 streeteelf: Could you write it on forum? :P Will be easier for me to make changes, because I have to go in maybe hour or even earlier. :P
16:39 ser_123: IRC mod
16:39 ser_123: lol
16:40 ser_123: 01:28:716 (2) - clap
16:40 ser_123: 01:29:167 (3) - clap+Finish
16:40 ser_123: in end finish :D
16:43 ser_123: 00:40:892 - NC?
16:44 ser_123: Kodaka-Standard < This Hard??
16:45 ser_123: okay
16:45 streeteelf: This NC is still in Light?
16:45 ser_123: one s
16:45 streeteelf: Standard is diff between Normal and Hard or i could say it's hard Normal
16:46 ser_123: NC < will give a sound!
16:47 ser_123: Kodaka-Standard :
16:47 ser_123: 01:00:293 (1) - maybe you will move closer to slider
16:49 ser_123: 01:21:498 (3) - nono Finish doesn't approach > clap maybe
16:49 streeteelf: I can't. it's because of DS. In Standard I have to maintain about the same, so in this map it has to be ~1.2
16:50 ser_123: what do you mean?
16:50 ser_123: oh stop
16:50 ser_123: you know Russian?
16:51 streeteelf: Nope, polish, english and some german
16:51 ser_123: ok
16:52 ser_123: Sena-Heavy :
16:53 ser_123: 00:02:995 (1) - why here three points take them, put two as usual! ! < http://puu.sh/b5OQN/cc5dd98400.png
16:53 ser_123: Oo
16:54 streeteelf: 3 points, because it was changed in mod, didn't see that.
16:56 ser_123: why?do as usual!
16:57 streeteelf: I said it was different, but due to one mod I changed it and didn't delete one of these points.
16:57 ser_123: 00:30:968 (5) - why here the slider of a curve, but here itself solve!
16:58 streeteelf: It's it w/o reason, I just wanted it to be like that. :P
16:59 streeteelf: Brb, have to go eat dinner, but write me mods here and when I come back, I'll make them into map.
16:59 ser_123: "i said it was different,but due to one mod I changed it and didn't delete one of these points" < T.T
16:59 ser_123: ok
17:00 ser_123: bon appetit
17:00 ser_123: ^^
17:01 ser_123: 01:18:114 (2) - delete this circle
17:02 ser_123: it's end)
17:02 ser_123: Bye^^

This map is good, I can then I will make testing on taiko diffs!

~~~~~~~~~~~~~~~~~~

Good Luck! :)
Topic Starter
streeteelf
Beatmaps updated. :) Thanks ser_123. :D
ser_123

streeteelf wrote:

Beatmaps updated. :) Thanks ser_123. :D
^^
Gordon123
Hello~ :)
[General]
all good
[Kobato-Light]

  • 00:17:883 (1) - whistle
    00:33:673 (1,2) - ^
    00:35:479 (3,4) - clap
    00:36:380 (5) - whistle
    00:56:232 (2) - ^
    00:37:734 (1) - 3 points Oo?(it's good? i don't know)
    01:03:450 (5) - don't finish
    01:15:181 (1) - Finish>yes,Whistle>no
[Kodaka-Standard]

  • 00:13:823 (4) - Finish>no,Whistle>yes
    00:15:176 (2) - delete hitsounds
    00:37:058 (5) - clap
    00:38:637 (2) - delete Finish
    00:44:277 (5) - clap
    01:08:865 (2) - delete Whistle
    01:10:670 (2) - Whistle
[Sena-Heavy]

  • 00:07:957 (6) - delete finish
    00:53:977 (4) - correct this Slider please
    00:59:616 (3) - delete this circle
--------------------------------------------------

Bye)
Good luck :)
Topic Starter
streeteelf

Gordon123 wrote:

Hello~ :)
[General]
all good
[Kobato-Light]

  • 00:17:883 (1) - whistle
    00:33:673 (1,2) - ^
    00:35:479 (3,4) - clap
    00:36:380 (5) - whistle
    00:56:232 (2) - ^
    00:37:734 (1) - 3 points Oo?(it's good? i don't know) - It's a little bent, so yeah.
    01:03:450 (5) - don't finish
    01:15:181 (1) - Finish>yes,Whistle>no
[Kodaka-Standard]

  • 00:13:823 (4) - Finish>no,Whistle>yes
    00:15:176 (2) - delete hitsounds
    00:37:058 (5) - clap
    00:38:637 (2) - delete Finish
    00:44:277 (5) - clap
    01:08:865 (2) - delete Whistle
    01:10:670 (2) - Whistle
[Sena-Heavy]

  • 00:07:957 (6) - delete finish
    00:53:977 (4) - correct this Slider please
    00:59:616 (3) - delete this circle
--------------------------------------------------

Bye)
Good luck :)
All fixed, thanks Gordon123. :) I don't get how to put hitsounds correctly yet. :P
Hisoka
M4M here:

EASY:

00:03:896 (2) Put this one one tick to the right (x:228 y:84)
00:06:605 (1) Use the same slider like before (00:04:799 (1)) only flipped. Put the sliders head at the point, where the other sliders head was.
00:12:921 (2,3) make a slider from 2 till 3's head and a hitcircle at 3's tail
00:56:232 (2) Use the same slider like 1 only rotated. This will look better
01:16:534 (1,2) Make it symmetrical?

NORMAL:

4-change-Sliders (2 reverse arrows) could be hard for a new player. try to map them different

00:19:462 (2,4) dont fit into the song
00:43:600 (4,5) Do a nice blanket here.
01:17:888 (5) End it at 01:18:113

HARD:

00:19:237 (2) Make a slider ending at 00:19:349 instead of it. Fits better
IMPORTANT 00:58:940 (1) End this at 00:59:277 and put 00:59:391 (2) on 00:59:503
01:28:716 (3) The beginning has to be here: 01:28:602 . The Ending at 01:28:828

I cant mod Taiko so this was all ;) You have a few rythmical problems here I hope youll fix them ;) Good luck with your map!
Topic Starter
streeteelf
Thanks for mods HouseForever. Almost all applied, only the first in Light wasn't, because it's symmetrical now, after moving it won't be.
structure
Sena-heavy

00:09:763 (1) - Add 2 more circles in front of stream, the voice starts earlier.
00:10:214 (5) - Slider too long, doesn't fit the voice, devide it in the middle into 2 sliders of equal length, end of slider replaces 00:10:891 (7) - Move this 1/4 up making it fit the voice more when instantly hitting 00:11:115 (8) - after it without the little gap.
00:50:818 (1) - Move spinner 2/4 up making it on beat with the circles ahead of it. The extra little gap throws off the beat, now it appears just as you hit the circle instead, making it more of a smooth motion going into the spinner.

01:16:535 (1) - Move the slider 2/4 further in and shorten it to a 1/4 length spinner. Add a circle where the slider originally started, and add a secondcircle right behind the slider.
01:17:437 (1) - Shorten to 2/4 length and add a 1/4 length slider 2 steps behind it and another circle after that.

01:20:595 (1) - Shorten to 1/4 length and add a circle right after it
01:21:045 (2) - Same as above, shorten to 1/4 length and add a circle after.
01:24:205 (1) - Same as above, shorten to 1/4 length and add a circle after.
01:25:107 (4) - Same as above, shorten to 1/4 length and add a circle after.
01:28:265 (2) - Same as above, shorten to 1/4 length and add a circle after.
01:28:602 (3) - Same as above, shorten to 1/4 length and add a circle after.

This is atleast how I would edit, this map at the moment is a little too slow for the upbeat singing, mainly some of the longer sliders. Hopefully this will help you fix that up a little or atleast bring it to your attention. Some of the combo marks on the edits might be wrong since some are from your unedited versions and some are from after I edited it in, but the timestamps should be right~ ;) PM me if I made any of the edits unclear.
Topic Starter
streeteelf

structure wrote:

Sena-heavy

00:09:763 (1) - Add 2 more circles in front of stream, the voice starts earlier. - Not voice, but beat as I hear, but fixed.
00:10:214 (5) - Slider too long, doesn't fit the voice, devide it in the middle into 2 sliders of equal length, end of slider replaces - I don't know how you wanted to make this, I just replaced this long slider with one with reverse and now it fits voice.
00:10:891 (7) - Move this 1/4 up making it fit the voice more when instantly hitting 00:11:115 (8) - after it without the little gap. - Don't know what you mean
00:50:818 (1) - Move spinner 2/4 up making it on beat with the circles ahead of it. The extra little gap throws off the beat, now it appears just as you hit the circle instead, making it more of a smooth motion going into the spinner. - After that it doesn't fit the music and voice, fixed by adding circle instead of making spinner longer

01:16:535 (1) - Move the slider 2/4 further in and shorten it to a 1/4 length spinner. Add a circle where the slider originally started, and add a secondcircle right behind the slider. - not fixed, it's better when I changed long slider into one with reverse
01:17:437 (1) - Shorten to 2/4 length and add a 1/4 length slider 2 steps behind it and another circle after that. - not fixed, I don't want to make something that is that hard and used in diffs like Extra

01:20:595 (1) - Shorten to 1/4 length and add a circle right after it - not fixed due to overmap with this pattern
01:21:045 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:24:205 (1) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:25:107 (4) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:265 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:602 (3) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern

This is atleast how I would edit, this map at the moment is a little too slow for the upbeat singing, mainly some of the longer sliders. Hopefully this will help you fix that up a little or atleast bring it to your attention. Some of the combo marks on the edits might be wrong since some are from your unedited versions and some are from after I edited it in, but the timestamps should be right~ ;) PM me if I made any of the edits unclear.

Thanks for mod, but I said what I cannot apply with reason why. It helped me that you said about the speed of the map due to long sliders, so I changed a map a little with this suggestion.
Pappy
Hej

  1. 僕は友達が少ない - To dodaj do source albo do tagów.
  2. Na taiko dźwięki powinny być normal a nie soft, brzmi lepiej.
  3. Taiko nie może mieć zmiennej głośności beatów, ustaw wszystko na taką samą.

Futsuu

  1. 00:19:236 (36,37,38,39) - Coś takiego będzie łatwiejsze do wyklikania.
  2. 00:27:132 (56) - Przesuń na niebieską linię
  3. 00:37:283 (20,21,22,23,24,25,26,27) - W tym momencie najbardziej rzuca się w oczy dźwięk który powinien być rozegrany d k d k itd., jako że jest to diff dla nowicjuszy, lepiej nie pociągać tu wokalu tylko zrobić standardowe d k
  4. 00:43:148 - Tu nie ma żadnego dźwięku.
  5. 00:47:660 (45) - k?
  6. 00:49:915 (51,52) - Usuń finishery, jest ich trochę za dużo
  7. 00:50:818 (1) - Tutaj również usuń finisher ponieważ spinnery nie mają dźwięku na taiko a tylko zajmuje parę bajtów/bitów.
  8. 00:55:329 (1) - ^
  9. 01:00:743 (8) - Dodaj finisher
    Przyjemny diff.

Muzukashii

  1. 00:15:852 (44,46,48,50) - Bez tego lepiej
  2. 00:22:393 (70) - Usuń finisher
  3. 00:24:198 (74) - ^
  4. 00:31:417 (5) - ^
  5. 01:00:742 (9) - Dodaj finisher
  6. 00:27:131 (85,86) - Ctrl+G a potem przesuń (86) na niebieską linię w tył.
  7. 00:28:260 (90) - Może zamienisz to na spinner? Slidery niezbyt pasują do taiko. To tylko jeden długi stream.
  8. 01:03:788 (22) - Przesuń o 1/4 do tyłu (na czerwoną linię) - łatwiejsze do rozgryzienia.

Co do Oni, nie mogę tego zmodować ponieważ nie umiem modować cięższych diffów. ;-; Jednak znowu zauważyć można nadużycia finisherów, porównaj też niektóre notki z poprzednimi diffami (np. było D D D D, teraz jest D K D K)

Powodzenia! :oops:
Topic Starter
streeteelf
Dziękować za moda. :) Co do Oni to się nie przejmuj, ja tam za bardzo nic nie robię, bo GD, ale moje zmienione. :P
Sakaue Nachi
Hi , M4M here, I have post my map in your queue
[General]you can use this hitclap in your map

http://puu.sh/bWoVm/35ae5215a5.zip
[kotoba-light]
change to OD2
00:02:994 (1) - add finish at the head of the slider,finish usually add at the

long white line
00:04:348 (3) - del fin
00:04:799 (1) - add fin at the head
00:04:799 (1,1) - stack
00:07:958 (3,1) - ^
00:09:763 (1) - fin at the tail
00:12:018 (1) - fin head and tail
00:14:726 (5,2) - avoid overlap
00:33:223 (6,1) - blanket
00:55:329 (1) - fin at the head
01:00:292 (1) - fin tail
01:02:549 (4) - fin head
01:09:767 (4,5) - fin
01:20:595 (1,2) - fin

[kodaka-standard]
change to ar6 od5
00:02:995 (1) - fin head
00:03:898 (3,4) - unrankable put 00:04:574 (4) - to other place ,no stack
00:05:701 (3,4) - ^
00:52:172 (1,2) - ^
00:10:213 (3) - fin head
00:20:590 (3) - fin
00:30:065 (1) - fin
00:34:577 (2) - should be a 3/4 repeat slider to follow the vocal

00:36:381 (4) - ^
00:41:795 (2) - ^
00:37:058 (5) - fin tail
00:44:954 (1,3) - blanket
00:49:916 (4,6) - avoid overlap
00:51:270 (6,1) - ^
00:55:329 (1) - head fin
01:09:767 (1) - ^
01:16:535 (1,2,3,4,5,6) - should think of a better rhythm
01:24:205 (1) - head fin

[sena-heavy]
change to ar8.5 od7.5 cuz it's low bpm
00:02:995 (1) - head fin
00:10:214 (7) - head fin
00:20:478 (5) - tail fin
00:30:065 (1) - fin
00:33:222 (4) - ^
00:39:991 (8) - tail fin
00:45:405 (2,3,4) - fix blanket
01:00:744 (5) - head fin
01:02:549 (1,2) - head fin
01:06:158 (1) - fin
01:06:834 (6) - fin
01:07:963 (1) - head fin
01:09:767 (1,2) - head fin
01:15:293 can add a spinner here
01:20:595 (1,2) - head fin
01:23:752 (5) - can use higher sv


GL
Topic Starter
streeteelf

Sakaue Nachi wrote:

Hi , M4M here, I have post my map in your queue
[General]you can use this hitclap in your map

http://puu.sh/bWoVm/35ae5215a5.zip
[kotoba-light]
change to OD2
00:02:994 (1) - add finish at the head of the slider,finish usually add at the

long white line
00:04:348 (3) - del fin
00:04:799 (1) - add fin at the head
00:04:799 (1,1) - stack
00:07:958 (3,1) - ^
00:09:763 (1) - fin at the tail
00:12:018 (1) - fin head and tail
00:14:726 (5,2) - avoid overlap
00:33:223 (6,1) - blanket
00:55:329 (1) - fin at the head
01:00:292 (1) - fin tail
01:02:549 (4) - fin head
01:09:767 (4,5) - fin
01:20:595 (1,2) - fin

[kodaka-standard]
change to ar6 od5
00:02:995 (1) - fin head
00:03:898 (3,4) - unrankable put 00:04:574 (4) - to other place ,no stack
00:05:701 (3,4) - ^
00:52:172 (1,2) - ^
00:10:213 (3) - fin head
00:20:590 (3) - fin
00:30:065 (1) - fin
00:34:577 (2) - should be a 3/4 repeat slider to follow the vocal

00:36:381 (4) - ^
00:41:795 (2) - ^
00:37:058 (5) - fin tail
00:44:954 (1,3) - blanket
00:49:916 (4,6) - avoid overlap
00:51:270 (6,1) - ^
00:55:329 (1) - head fin
01:09:767 (1) - ^
01:16:535 (1,2,3,4,5,6) - should think of a better rhythm
01:24:205 (1) - head fin

[sena-heavy]
change to ar8.5 od7.5 cuz it's low bpm
00:02:995 (1) - head fin
00:10:214 (7) - head fin
00:20:478 (5) - tail fin
00:30:065 (1) - fin
00:33:222 (4) - ^
00:39:991 (8) - tail fin
00:45:405 (2,3,4) - fix blanket
01:00:744 (5) - head fin
01:02:549 (1,2) - head fin
01:06:158 (1) - fin
01:06:834 (6) - fin
01:07:963 (1) - head fin
01:09:767 (1,2) - head fin
01:15:293 can add a spinner here
01:20:595 (1,2) - head fin
01:23:752 (5) - can use higher sv


GL
Thanks, I still don't know how to put hitsounds, so your mod was really helpful. :)
-Nya-
Hey! M4M!
Sorry for the delay.
Well, here's my mod:

Kobato-Light:
Make sure the letterbox doesn’t conflict with any of the diffs
00:02:994 (1,3,1) – Improve this double blanket. Look at the approach circle of 00:04:348 (3) – closely to help you improve the blanket00:06:153 (3,1) – Blanket this.
00:08:409 (1,2,3) – I think a slider would be better
00:14:274 (4,5) – I think a blanket will work better
00:19:236 (3) – Rather place this slider somewhere here: X:308 Y:308. It looks neater. (Remember to move 00:20:591 (4) – then too)00:32:320 (5) – Move this slider’s tail to this spot: X:148 Y:23200:33:223 (6,1) – Try to improve this blanket. Use the approach circle of 00:33:223 (6) – 00:35:479 (3,5) – This blanket can really be better.
00:56:908 (1,1) – I’ve been told in mods that you must at least leave 4 points open between the spinner and the next note in an Easy and Normal diff.01:03:901 (6) – I suggest making this slider’s shape the same as this slider: 01:02:548 (4) – It looks neater01:10:670 (6,1) – Blanket.
01:26:911 (4) – Place it somewhere here: X:200 Y:104 so that it’s in-line with 01:26:009 (3) –

Kodaka-Standard:
The letterbox conflicts and there are 2 DS errors.
00:05:701 (3,1) – I don’t really like this overlap. Blanket 00:06:377 (4) – by placing the slider here: X:92 Y:29600:07:506 (3) – Rather do this?
00:10:213 (3,4) – Make these two sliders look similar00:12:019 (1,2) – Blanket?
00:34:577 (2) – Ctrl+G, it will support the flow better00:36:381 (4) - ^00:39:088 (3,4) – I think a blanket would be better.
00:43:600 (4,5) – Use the copy and paste option to make them look similar if they aren’t already00:49:014 (2,3) – A blanket will look so much better00:51:270 (6) – NC here and then remove NC here: 00:51:270 (6) – 00:53:977 (3,4) – Blanket, so place the circle here: X:240 Y:5201:03:451 (3,4) – Blanket
I think it looks much better
Sena-Heavy:
The letterbox that conflicts must be fixed00:08:409 (1,2,3,4,5) – I don’t really like this box-effect that the circles make. Maybe try to make them into a wave or something00:10:891 (8,1) – Stack?00:44:728 (1,2) – A blanket will look better

Overall, good mapset.
A bit of improving needed though.
Good Luck! :D
Topic Starter
streeteelf

-Nya- wrote:

Hey! M4M!
Sorry for the delay.
Well, here's my mod:

Kobato-Light:
Make sure the letterbox doesn’t conflict with any of the diffs
00:02:994 (1,3,1) – Improve this double blanket. Look at the approach circle of 00:04:348 (3) – closely to help you improve the blanket00:06:153 (3,1) – Blanket this.
00:08:409 (1,2,3) – I think a slider would be better
00:14:274 (4,5) – I think a blanket will work better
00:19:236 (3) – Rather place this slider somewhere here: X:308 Y:308. It looks neater. (Remember to move 00:20:591 (4) – then too)00:32:320 (5) – Move this slider’s tail to this spot: X:148 Y:23200:33:223 (6,1) – Try to improve this blanket. Use the approach circle of 00:33:223 (6) – 00:35:479 (3,5) – This blanket can really be better.
00:56:908 (1,1) – I’ve been told in mods that you must at least leave 4 points open between the spinner and the next note in an Easy and Normal diff.01:03:901 (6) – I suggest making this slider’s shape the same as this slider: 01:02:548 (4) – It looks neater01:10:670 (6,1) – Blanket.
01:26:911 (4) – Place it somewhere here: X:200 Y:104 so that it’s in-line with 01:26:009 (3) –

Kodaka-Standard:
The letterbox conflicts and there are 2 DS errors.
00:05:701 (3,1) – I don’t really like this overlap. Blanket 00:06:377 (4) – by placing the slider here: X:92 Y:29600:07:506 (3) – Rather do this?
00:10:213 (3,4) – Make these two sliders look similar00:12:019 (1,2) – Blanket?
00:34:577 (2) – Ctrl+G, it will support the flow better00:36:381 (4) - ^00:39:088 (3,4) – I think a blanket would be better.
00:43:600 (4,5) – Use the copy and paste option to make them look similar if they aren’t already00:49:014 (2,3) – A blanket will look so much better00:51:270 (6) – NC here and then remove NC here: 00:51:270 (6) – 00:53:977 (3,4) – Blanket, so place the circle here: X:240 Y:5201:03:451 (3,4) – Blanket
I think it looks much better
Sena-Heavy:
The letterbox that conflicts must be fixed00:08:409 (1,2,3,4,5) – I don’t really like this box-effect that the circles make. Maybe try to make them into a wave or something00:10:891 (8,1) – Stack?00:44:728 (1,2) – A blanket will look better

Overall, good mapset.
A bit of improving needed though.
Good Luck! :D
Thanks for mod, all applied. :)
Shohei Ohtani
? ? ? ? ? ? ? ? WherEes the bAT

Overall:
The diff names are weird. Either choose the weird japanese names or choose the names that show the difficulty. And it's a ranking requirement that diff names must show difficulty.

HArd:
The hitsounds are really odd. Listen to the music and put the claps wherever the snare drum is (usually on 2 and 4)
00:10:214 (7) - NC
00:30:065 (1,2,3,4,5) - Calm down there son there's no need to rush
00:34:577 (3) - y this tho
00:36:833 (6) - but y the overlap
00:44:050 (6) - ^
00:50:819 (1) - Because this is technically a hard, you're gonna need to have at least 1 beat of space between the end of a spinner and the start of a next note.
00:53:751 (6) - like this jump literally makes no sense.
01:15:293 (1) - Same as the spinner before
01:29:055 (4) - This needs to be spaced out better so I don't hit it early

Normal:
00:12:018 (1) - Multiple repeats like this are not fun
00:56:908 (1) - BEcause this is tecnically a normal, you need 2 beats of space between the end of the spinner and the start of the next note
01:18:564 - breaks like these are never fun

EAsy:
00:56:908 (1) - SAme as before. EAsy nees a full measure of blank space

Biggest issue with the standard diffs is that the hitsounds are SUPER lacking. It's an acceptable mapset, but the hitsounds put it in a blank space, as well as a lot of just uncertainties. I'd be happy getting like 3-4 mods before I look at the standard diffs again.
Topic Starter
streeteelf

CDFA wrote:

? ? ? ? ? ? ? ? WherEes the bAT

Overall:
The diff names are weird. Either choose the weird japanese names or choose the names that show the difficulty. And it's a ranking requirement that diff names must show difficulty. - Ok, just changed them to only Light/Standard/Heavy. I thought that (name)-(diff) is good too, but now I see that isn't.

HArd:
The hitsounds are really odd. Listen to the music and put the claps wherever the snare drum is (usually on 2 and 4) - Maybe it's better now, I'm not sure, don't really know how and where place hitsounds yet, I'm still learning.
00:10:214 (7) - NC - fixed
00:30:065 (1,2,3,4,5) - Calm down there son there's no need to rush - fixed, lol, that description. :D
00:34:577 (3) - y this tho - fixed
00:36:833 (6) - but y the overlap - fixed
00:44:050 (6) - ^ - fixed
00:50:819 (1) - Because this is technically a hard, you're gonna need to have at least 1 beat of space between the end of a spinner and the start of a next note. - fixed
00:53:751 (6) - like this jump literally makes no sense. - fixed
01:15:293 (1) - Same as the spinner before - fixed
01:29:055 (4) - This needs to be spaced out better so I don't hit it early - fixed, maybe better now. :)

Normal:
00:12:018 (1) - Multiple repeats like this are not fun - changed this
00:56:908 (1) - BEcause this is tecnically a normal, you need 2 beats of space between the end of the spinner and the start of the next note - When I mapped this I didn't know all rules, but anyway, fixed. :P
01:18:564 - breaks like these are never fun - mapped

EAsy:
00:56:908 (1) - SAme as before. EAsy nees a full measure of blank space - fixed

Biggest issue with the standard diffs is that the hitsounds are SUPER lacking. It's an acceptable mapset, but the hitsounds put it in a blank space, as well as a lot of just uncertainties. I'd be happy getting like 3-4 mods before I look at the standard diffs again.
Thanks for mod, I hope you'll look at it later, after some more mods. :)

EDIT: Damn... After all fixes my map was deleted from server and crashed on my PC :/
EDIT2: All recovered. :)
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