Sry drum, I didn't see when i was writing this, now I see.
And thanks for mod.
And thanks for mod.
Anyway, thanks for mod.Inyuschan wrote:
Hi there :3
General:Kobato-Light:
- Remove boku wa tomodachi ga sukunai from tags, it's already in Source - fixed
- Disable Widescreen Support since you don't have SB. - fixed
- Your mapset should be Normal - Hard - Insane, don't make weird things xD Anyway, if it's TV Size I would make Easy - Normal - Hard - Insane. - Light, Standard and Heavy are also rankable names for ranked I think. And it also better describes difficulties.
- Also, change diff names to make them understandable~ - They are, if anyone watched anime he/she will know these characters. And if not, there are also names of difficulty.
Kodaka-Standard:
- 00:04:799 (1) - Move it to x:368 y:140 to make a blanket with (3). - Distance snap here is 1.1, so I can't.
- 00:14:274 (4) - Move it to x:312 y:276~ - fixed
- 00:38:636 (2) - Move it to x:288 y:64. - fixed
- 00:44:501 (6) - NC here. - fixed
- 00:49:915 (5) - NC. - fixed
- 01:15:180 (1) - NC. - fixed
- 01:29:166 (3) - Remove finish, you can add whistle. - fixed
Sena-Heavy:
- 00:07:506 (3) - Better something like this. http://puu.sh/aV25p/14d52ef4d5.jpg - fixed (you can use [img] )
- 01:29:054 (4) - Move it to x:256 y:312. - fixed
Needs more work imo.
- 00:15:853 (2, 4, 6, 8) - Overmapped. Remove them. - Maybe a little overmapped, but as it's diff between Hard and Insane, it fits here. It's nice patter IMO.
- 01:06:834 (1) - Remove NC. - fixed
- 01:07:736 (1) - Remove NC. - fixed
- 01:19:466 (1) - Remove NC. - fixed
- 01:23:076 (1) - Remove NC. - fixed
- 01:26:685 (1) - Remove NC. - fixed
- 01:27:587 (1) - Remove NC. - fixed
16:22 ser_123: hello
16:22 streeteelf: Hey
16:22 ser_123: how are you
16:23 streeteelf: Good, but today I can't play this game. :P And ya? :)
16:24 ser_123: fine)
16:24 ser_123: thank you^^
16:24 streeteelf: ^^
16:25 ser_123: what are you doing^^
16:25 streeteelf: Now watching friend playing Taiko and talking with her. :P
16:26 streeteelf: And try to find sb to mod my map. :P
16:26 ser_123: oo
16:26 ser_123: i like play in Taiko
16:26 ser_123: :)
16:26 ser_123: link on your map pls
16:27 ser_123: https://osu.ppy.sh/s/206069 xDDD
16:27 streeteelf: https://osu.ppy.sh/s/189553
16:27 streeteelf: :D
16:28 ser_123: cool
16:29 streeteelf: If you mind modding it'd be cool. :P It give me 1 more SP and my map will be higher on list to rank. :)
16:30 ser_123: maybe i can make for you mod
16:30 ser_123: :P
16:30 ser_123: xD
16:31 streeteelf: It'd be nice. Maybe my map gets ranked soon, so I need more mods. :P
16:35 ser_123: ))
16:37 ser_123: Kobato-Light :
16:37 ser_123: 00:19:236 (3) - maybe clap
16:38 ser_123: 00:51:269 (4) - whistle
16:38 streeteelf: Could you write it on forum? :P Will be easier for me to make changes, because I have to go in maybe hour or even earlier. :P
16:39 ser_123: IRC mod
16:39 ser_123: lol
16:40 ser_123: 01:28:716 (2) - clap
16:40 ser_123: 01:29:167 (3) - clap+Finish
16:40 ser_123: in end finish :D
16:43 ser_123: 00:40:892 - NC?
16:44 ser_123: Kodaka-Standard < This Hard??
16:45 ser_123: okay
16:45 streeteelf: This NC is still in Light?
16:45 ser_123: one s
16:45 streeteelf: Standard is diff between Normal and Hard or i could say it's hard Normal
16:46 ser_123: NC < will give a sound!
16:47 ser_123: Kodaka-Standard :
16:47 ser_123: 01:00:293 (1) - maybe you will move closer to slider
16:49 ser_123: 01:21:498 (3) - nono Finish doesn't approach > clap maybe
16:49 streeteelf: I can't. it's because of DS. In Standard I have to maintain about the same, so in this map it has to be ~1.2
16:50 ser_123: what do you mean?
16:50 ser_123: oh stop
16:50 ser_123: you know Russian?
16:51 streeteelf: Nope, polish, english and some german
16:51 ser_123: ok
16:52 ser_123: Sena-Heavy :
16:53 ser_123: 00:02:995 (1) - why here three points take them, put two as usual! ! < http://puu.sh/b5OQN/cc5dd98400.png
16:53 ser_123: Oo
16:54 streeteelf: 3 points, because it was changed in mod, didn't see that.
16:56 ser_123: why?do as usual!
16:57 streeteelf: I said it was different, but due to one mod I changed it and didn't delete one of these points.
16:57 ser_123: 00:30:968 (5) - why here the slider of a curve, but here itself solve!
16:58 streeteelf: It's it w/o reason, I just wanted it to be like that. :P
16:59 streeteelf: Brb, have to go eat dinner, but write me mods here and when I come back, I'll make them into map.
16:59 ser_123: "i said it was different,but due to one mod I changed it and didn't delete one of these points" < T.T
16:59 ser_123: ok
17:00 ser_123: bon appetit
17:00 ser_123: ^^
17:01 ser_123: 01:18:114 (2) - delete this circle
17:02 ser_123: it's end)
17:02 ser_123: Bye^^
^^streeteelf wrote:
Beatmaps updated. Thanks ser_123.
All fixed, thanks Gordon123. I don't get how to put hitsounds correctly yet.Gordon123 wrote:
Hello~
[General]
all good
[Kobato-Light][Kodaka-Standard]
00:17:883 (1) - whistle
00:33:673 (1,2) - ^
00:35:479 (3,4) - clap
00:36:380 (5) - whistle
00:56:232 (2) - ^
00:37:734 (1) - 3 points Oo?(it's good? i don't know) - It's a little bent, so yeah.
01:03:450 (5) - don't finish
01:15:181 (1) - Finish>yes,Whistle>no[Sena-Heavy]
00:13:823 (4) - Finish>no,Whistle>yes
00:15:176 (2) - delete hitsounds
00:37:058 (5) - clap
00:38:637 (2) - delete Finish
00:44:277 (5) - clap
01:08:865 (2) - delete Whistle
01:10:670 (2) - Whistle
00:07:957 (6) - delete finish
00:53:977 (4) - correct this Slider please
00:59:616 (3) - delete this circle--------------------------------------------------
Bye)
Good luck
structure wrote:
Sena-heavy
00:09:763 (1) - Add 2 more circles in front of stream, the voice starts earlier. - Not voice, but beat as I hear, but fixed.
00:10:214 (5) - Slider too long, doesn't fit the voice, devide it in the middle into 2 sliders of equal length, end of slider replaces - I don't know how you wanted to make this, I just replaced this long slider with one with reverse and now it fits voice.
00:10:891 (7) - Move this 1/4 up making it fit the voice more when instantly hitting 00:11:115 (8) - after it without the little gap. - Don't know what you mean
00:50:818 (1) - Move spinner 2/4 up making it on beat with the circles ahead of it. The extra little gap throws off the beat, now it appears just as you hit the circle instead, making it more of a smooth motion going into the spinner. - After that it doesn't fit the music and voice, fixed by adding circle instead of making spinner longer
01:16:535 (1) - Move the slider 2/4 further in and shorten it to a 1/4 length spinner. Add a circle where the slider originally started, and add a secondcircle right behind the slider. - not fixed, it's better when I changed long slider into one with reverse
01:17:437 (1) - Shorten to 2/4 length and add a 1/4 length slider 2 steps behind it and another circle after that. - not fixed, I don't want to make something that is that hard and used in diffs like Extra
01:20:595 (1) - Shorten to 1/4 length and add a circle right after it - not fixed due to overmap with this pattern
01:21:045 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:24:205 (1) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:25:107 (4) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:265 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:602 (3) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
This is atleast how I would edit, this map at the moment is a little too slow for the upbeat singing, mainly some of the longer sliders. Hopefully this will help you fix that up a little or atleast bring it to your attention. Some of the combo marks on the edits might be wrong since some are from your unedited versions and some are from after I edited it in, but the timestamps should be right~ PM me if I made any of the edits unclear.
Thanks for mod, but I said what I cannot apply with reason why. It helped me that you said about the speed of the map due to long sliders, so I changed a map a little with this suggestion.
Thanks, I still don't know how to put hitsounds, so your mod was really helpful.Sakaue Nachi wrote:
Hi , M4M here, I have post my map in your queue
[General]you can use this hitclap in your map
http://puu.sh/bWoVm/35ae5215a5.zip
[kotoba-light]
change to OD2
00:02:994 (1) - add finish at the head of the slider,finish usually add at the
long white line
00:04:348 (3) - del fin
00:04:799 (1) - add fin at the head
00:04:799 (1,1) - stack
00:07:958 (3,1) - ^
00:09:763 (1) - fin at the tail
00:12:018 (1) - fin head and tail
00:14:726 (5,2) - avoid overlap
00:33:223 (6,1) - blanket
00:55:329 (1) - fin at the head
01:00:292 (1) - fin tail
01:02:549 (4) - fin head
01:09:767 (4,5) - fin
01:20:595 (1,2) - fin
[kodaka-standard]
change to ar6 od5
00:02:995 (1) - fin head
00:03:898 (3,4) - unrankable put 00:04:574 (4) - to other place ,no stack
00:05:701 (3,4) - ^
00:52:172 (1,2) - ^
00:10:213 (3) - fin head
00:20:590 (3) - fin
00:30:065 (1) - fin
00:34:577 (2) - should be a 3/4 repeat slider to follow the vocal
00:36:381 (4) - ^
00:41:795 (2) - ^
00:37:058 (5) - fin tail
00:44:954 (1,3) - blanket
00:49:916 (4,6) - avoid overlap
00:51:270 (6,1) - ^
00:55:329 (1) - head fin
01:09:767 (1) - ^
01:16:535 (1,2,3,4,5,6) - should think of a better rhythm
01:24:205 (1) - head fin
[sena-heavy]
change to ar8.5 od7.5 cuz it's low bpm
00:02:995 (1) - head fin
00:10:214 (7) - head fin
00:20:478 (5) - tail fin
00:30:065 (1) - fin
00:33:222 (4) - ^
00:39:991 (8) - tail fin
00:45:405 (2,3,4) - fix blanket
01:00:744 (5) - head fin
01:02:549 (1,2) - head fin
01:06:158 (1) - fin
01:06:834 (6) - fin
01:07:963 (1) - head fin
01:09:767 (1,2) - head fin
01:15:293 can add a spinner here
01:20:595 (1,2) - head fin
01:23:752 (5) - can use higher sv
GL
Thanks for mod, all applied.-Nya- wrote:
Hey! M4M!
Sorry for the delay.
Well, here's my mod:Kobato-Light:
Make sure the letterbox doesn’t conflict with any of the diffs
00:02:994 (1,3,1) – Improve this double blanket. Look at the approach circle of 00:04:348 (3) – closely to help you improve the blanket00:06:153 (3,1) – Blanket this.
00:08:409 (1,2,3) – I think a slider would be better
00:14:274 (4,5) – I think a blanket will work better
00:19:236 (3) – Rather place this slider somewhere here: X:308 Y:308. It looks neater. (Remember to move 00:20:591 (4) – then too)00:32:320 (5) – Move this slider’s tail to this spot: X:148 Y:23200:33:223 (6,1) – Try to improve this blanket. Use the approach circle of 00:33:223 (6) – 00:35:479 (3,5) – This blanket can really be better.
00:56:908 (1,1) – I’ve been told in mods that you must at least leave 4 points open between the spinner and the next note in an Easy and Normal diff.01:03:901 (6) – I suggest making this slider’s shape the same as this slider: 01:02:548 (4) – It looks neater01:10:670 (6,1) – Blanket.
01:26:911 (4) – Place it somewhere here: X:200 Y:104 so that it’s in-line with 01:26:009 (3) –Kodaka-Standard:
The letterbox conflicts and there are 2 DS errors.
00:05:701 (3,1) – I don’t really like this overlap. Blanket 00:06:377 (4) – by placing the slider here: X:92 Y:29600:07:506 (3) – Rather do this?
00:10:213 (3,4) – Make these two sliders look similar00:12:019 (1,2) – Blanket?
00:34:577 (2) – Ctrl+G, it will support the flow better00:36:381 (4) - ^00:39:088 (3,4) – I think a blanket would be better.
00:43:600 (4,5) – Use the copy and paste option to make them look similar if they aren’t already00:49:014 (2,3) – A blanket will look so much better00:51:270 (6) – NC here and then remove NC here: 00:51:270 (6) – 00:53:977 (3,4) – Blanket, so place the circle here: X:240 Y:5201:03:451 (3,4) – Blanket
I think it looks much betterSena-Heavy:
The letterbox that conflicts must be fixed00:08:409 (1,2,3,4,5) – I don’t really like this box-effect that the circles make. Maybe try to make them into a wave or something00:10:891 (8,1) – Stack?00:44:728 (1,2) – A blanket will look better
Overall, good mapset.
A bit of improving needed though.
Good Luck!
Thanks for mod, I hope you'll look at it later, after some more mods.CDFA wrote:
? ? ? ? ? ? ? ? WherEes the bAT
Overall:
The diff names are weird. Either choose the weird japanese names or choose the names that show the difficulty. And it's a ranking requirement that diff names must show difficulty. - Ok, just changed them to only Light/Standard/Heavy. I thought that (name)-(diff) is good too, but now I see that isn't.
HArd:
The hitsounds are really odd. Listen to the music and put the claps wherever the snare drum is (usually on 2 and 4) - Maybe it's better now, I'm not sure, don't really know how and where place hitsounds yet, I'm still learning.
00:10:214 (7) - NC - fixed
00:30:065 (1,2,3,4,5) - Calm down there son there's no need to rush - fixed, lol, that description.
00:34:577 (3) - y this tho - fixed
00:36:833 (6) - but y the overlap - fixed
00:44:050 (6) - ^ - fixed
00:50:819 (1) - Because this is technically a hard, you're gonna need to have at least 1 beat of space between the end of a spinner and the start of a next note. - fixed
00:53:751 (6) - like this jump literally makes no sense. - fixed
01:15:293 (1) - Same as the spinner before - fixed
01:29:055 (4) - This needs to be spaced out better so I don't hit it early - fixed, maybe better now.
Normal:
00:12:018 (1) - Multiple repeats like this are not fun - changed this
00:56:908 (1) - BEcause this is tecnically a normal, you need 2 beats of space between the end of the spinner and the start of the next note - When I mapped this I didn't know all rules, but anyway, fixed.
01:18:564 - breaks like these are never fun - mapped
EAsy:
00:56:908 (1) - SAme as before. EAsy nees a full measure of blank space - fixed
Biggest issue with the standard diffs is that the hitsounds are SUPER lacking. It's an acceptable mapset, but the hitsounds put it in a blank space, as well as a lot of just uncertainties. I'd be happy getting like 3-4 mods before I look at the standard diffs again.