Boxed because its so long!
Thanks a lot for the mod!Desperate-kun wrote:
General
- Maybe you'd want to add your old username to the tags as well? Because people may still recognize you under that name. But since your other newer maps don't have it as well, I suppose the answer is no.
:(
Easy Thanks!, glad you like it
- I'd probably go with OD1, since this diff involves quite heavy tapping, especially at the end 04:00:761 (2,3).
Ok- You were ignoring the stanza sometimes in this diff, which is bad, because the most emphasized beats should be clickable, in order to emphasize them even more. Here's a list of beats where it would sound much better if either a slider started at those beats or a circle is placed there:
Ok
- 00:28:891 - Solution: http://puu.sh/adFth/42e576424d.jpg
- 01:55:162 - Solution: http://puu.sh/adFO7/aacf36ee5a.jpg
- 02:32:376 - Solution: http://puu.sh/adG70/288e26c76f.jpg
- 03:53:571 - Solution: http://puu.sh/adG2v/31f639fe77.jpg
- 00:08:381 (1) - This sounds strange, because you mapped this beat, but not the following one 00:08:593. They obviously belong together and newbies will get very confused when they have to click once but hear two loud beats in the music. I recommend you this rhythm: http://puu.sh/adF6u/536b67a843.jpg
This is fine, granted that I had only 2 test plays for this diff, but this part seemed to be played fine.- 00:12:609 (1) - This would sound better when it ends at the downbeat at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where newbies will expect it to end.
This is done so it's more consistent with what I did in 00:08:381 (1) - and that is mapping only to the first beat, since they will hear it, and will hit, not wait until the downbeat- 00:17:050 (1,2,1) - Minor - At the moment this transition feels a bit bad, so I'd recommend you to curve the first slider the other way around, so you get something like this: http://puu.sh/adFlI/617a871c9c.jpg
It feels fine more me, in any case, it should need a bit more of curve in the same direction, for which I applied now lol.- 00:25:508 (1,2) - Any reason for lower spacing here? Same applies to 01:38:246 (1)
My bad, sorry, and thanks!- 01:01:454 (2,3,4) - This transition plays rather awkward, because it's unnatural to move down after the slider, as you create a clockwise oval-movement with this placement 01:01:031 (1,2). A nice solution would be to move (3) and (4), so you have a more straight transition between (2) and (3): http://puu.sh/adGsX/08133ee696.jpg
Totally intended it to be this way- 01:16:255 - This beat feels like it shouldn't be ignored, since there is a relatively loud cymbal sound there. Change 01:14:987 (3) to this rhythm to fix it: http://puu.sh/adFFC/3ce1a4c867.jpg
Ok- 01:34:863 (4) - This combo currently covers a huge time compared to your other combos, so it might be a good idea to NC this object. Same applies to 01:48:395 (4)
- 04:13:870 (2,1) - I'd swap NCs for those, since he sings the final "Dead to the World" here 04:13:870 (2,1,2) without any background instruments, so it would be kinda cool to have these in one combo.
Ok- 04:15:139 (2,3) - This is probably really hard to read for the newbies, because you have a 3/2-gap before. If they misread it as an 1/1-gap, they will have no chance here. That's why I would change these circles into this rhythm http://puu.sh/adGf5/b79031d5fb.jpg - Because you don't have to click accurately on a slider compared to circles.
Ok- Overall, very nice Easy! I like how you break the flow a little when you want to emphasize beats, that's good. It's not the mainstream wonderful smooth flow that you see in every second map :3 It's cool that you made it harder at the end of the diff, but only when you change the OD as I mentioned in my mod.
Hard
- I'm a bit worried about the difficulty gap between Hard and the two Insanes, as both Insane are pretty jumpy and this Hard doesn't contain any jumps. In fact, your jumps in the Insane diff are so huge, so I'd have expected atleast some simple sliderjumps in the Hard diff as well. You should really consider to implement some, if you want to improve the spread. Nothing major though, I think.
I was actually worried that my hard was a bit too hard, but lets see for more opinions- 00:18:742 (1,2) - Here you started so nicely with 1,0x 1/4-spacing, but then starting at 00:20:434 you used 1,3x for 1/4. Such high 1/4-spacing can play really uncomfortable, especially in a Hard diff. Again, it's nothing you have to change, as it would also mean to rearrange many patterns, but you could try to make it consistent atleast.
Actually its my mistake, and it should be 1,3 thanks for noticing, and fixed.- 01:02:300 (1,2,3,4) - The movement in this pattern feels a bit cramped. After this transition 01:01:666 (5,1), you wouldn't expect to move to the right like this to reach 01:02:723 (2) and after that you even have to move backwards to get to 01:03:146 (3). I can't explain this well, but try to make something more dynamic.
Yeah... not really understanding what you mean, but I can say that making it kinda cramped was my intention, as can be seen at 01:38:880 (1,2,3,4,5,6) -- 01:49:030 (2,3,4,5) - Don't use stacks like this in Hard diffs. It will likely confuse players that a 1/4-triplet is stacked again on a 1/2-circle. Moving them apart would also play much better
Hahaha was something I meant to change, but forgot.- 01:52:413 (2,3,4,5,6,1,2,3,4,5) - You know how cruel extensive 1/2-tapping like this can be for Hard players? It's not a must-fix, but I'd atleast include some sliders.
I know, its kinda intentional- Overall, great Hard! The flow is flawless, as well as the rhythm! Except the high 1/4-spacing I'm fully satisfied :b
Shiro's Insane
Not meaning to barge into Shiro's diff, but I believe that he fixed something related to hitsounds volume, and now I feel guilty that I might have messed up something with his diff...[list:1337]Insane
- 01:06:740 (6) - After the HUGE back-and-forth jumppattern this would REALLY play better with a smoother flow, aka curving the slider the other way around like this: http://puu.sh/adXFC/f25a3f4a51.jpg
I like the way it is curved right now :'(- 01:29:788 - This is a very emphasized beat and therefore it should be clickable. Try to use this rhythm: http://puu.sh/adXKU/9281483977.jpg
Ok, you win, but did a slightly different thing- 02:06:897 (2,3,4,5,1,2,3,4,1,2,3,4,1) - Minor, but it would be cool if you ctrl+g both 02:07:531 (1,2) and 02:07:848 (3,4). It would improve the structure of this pattern, since the doubles would always head away from the middle of the screen.
Intended to be this way- 02:45:909 (1,2,1,2,3,4,5,1,2,3,4) - Finally players will learn how to read approach circles + NCs lol... No, it's a cool pattern :3
Yay, finally someone understands me, and to defend more this pattern, you could see this as a stream, and yet some people no matter what will always get some 100s unless you have completely mastered it, so this kind of pattern its fine for an insane.- 02:51:829 (3,4,5,6) - It's pretty weird to have those sliders start on the blue tick, since the player has to click on the blue tick then. Try to make them start on the white and red ticks, for example with this rhythm: http://puu.sh/adY20/a59643671e.jpg Same applies for 02:58:913 (1,2,3)
Due to popular demand, did something slightly different- 03:24:815 (5,1,2,3,4) - Hmm, I don't know what to think about this. It doesn't seem to fit the map very well. I feel something like this http://puu.sh/adYiR/0114fb7e74.jpg (having higher spacing and sort of a curve) while still decreasing spacing would be better, but it's minor.
I want to do a curve, but in the end, I decided that theres to little amount of notes to do a nice curve, although I could try using a higher initial spacing (Yes, decreasing spacing is something I want to keep) Well, let me think more about it and wait for more opinions- GG that you managed to create an almost-5-star Insane for 142 BPM without huge streamjumps and without making it feel overdone. This diff is so amazing, especially the kiai-parts and the calm section! I can see it coming that many people will complain again (like with your Xanandra map), for example that the jumps are too huge and not really fitting the music, or it has too much 1/4, or that the flow is bad or something like that. Please, don't listen to that shit and rank it with this style!
Will try, and thanks
Overall, really enjoyable mapset! I feel that Hard and the two Insanes are almost ready, Easy follows. The Normal needs some more work though, but I already mentioned that in my little review at the end.
Good luck! ^-^
EDIT: Here you have my last 5 stars lol.
And also for the stars, glad you guys like it!