General
- Maybe you'd want to add your old username to the tags as well? Because people may still recognize you under that name. But since your other newer maps don't have it as well, I suppose the answer is no.
Easy
- I'd probably go with OD1, since this diff involves quite heavy tapping, especially at the end 04:00:761 (2,3).
- You were ignoring the stanza sometimes in this diff, which is bad, because the most emphasized beats should be clickable, in order to emphasize them even more. Here's a list of beats where it would sound much better if either a slider started at those beats or a circle is placed there:
- 00:28:891 - Solution: http://puu.sh/adFth/42e576424d.jpg
- 01:55:162 - Solution: http://puu.sh/adFO7/aacf36ee5a.jpg
- 02:32:376 - Solution: http://puu.sh/adG70/288e26c76f.jpg
- 03:53:571 - Solution: http://puu.sh/adG2v/31f639fe77.jpg
- 00:08:381 (1) - This sounds strange, because you mapped this beat, but not the following one 00:08:593. They obviously belong together and newbies will get very confused when they have to click once but hear two loud beats in the music. I recommend you this rhythm: http://puu.sh/adF6u/536b67a843.jpg
- 00:12:609 (1) - This would sound better when it ends at the downbeat at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where newbies will expect it to end.
- 00:17:050 (1,2,1) - Minor - At the moment this transition feels a bit bad, so I'd recommend you to curve the first slider the other way around, so you get something like this: http://puu.sh/adFlI/617a871c9c.jpg
- 00:25:508 (1,2) - Any reason for lower spacing here? Same applies to 01:38:246 (1)
- 01:01:454 (2,3,4) - This transition plays rather awkward, because it's unnatural to move down after the slider, as you create a clockwise oval-movement with this placement 01:01:031 (1,2). A nice solution would be to move (3) and (4), so you have a more straight transition between (2) and (3): http://puu.sh/adGsX/08133ee696.jpg
- 01:16:255 - This beat feels like it shouldn't be ignored, since there is a relatively loud cymbal sound there. Change 01:14:987 (3) to this rhythm to fix it: http://puu.sh/adFFC/3ce1a4c867.jpg
- 01:34:863 (4) - This combo currently covers a huge time compared to your other combos, so it might be a good idea to NC this object. Same applies to 01:48:395 (4)
- 04:13:870 (2,1) - I'd swap NCs for those, since he sings the final "Dead to the World" here 04:13:870 (2,1,2) without any background instruments, so it would be kinda cool to have these in one combo.
- 04:15:139 (2,3) - This is probably really hard to read for the newbies, because you have a 3/2-gap before. If they misread it as an 1/1-gap, they will have no chance here. That's why I would change these circles into this rhythm http://puu.sh/adGf5/b79031d5fb.jpg - Because you don't have to click accurately on a slider compared to circles.
- Overall, very nice Easy! I like how you break the flow a little when you want to emphasize beats, that's good. It's not the mainstream wonderful smooth flow that you see in every second map :3 It's cool that you made it harder at the end of the diff, but only when you change the OD as I mentioned in my mod.
Sieg's Normal
- 00:05:209 to 00:18:742 - This section feels completely weird rhythm-wise. The most emphasized notes in this section go like this all the way http://puu.sh/adQFb/afce0f059a.jpg as you can probably hear (and also see in the Insane diffs). This is relatively unmappable for a Normal diff, so I highly recommend you to apply something simple like at the Hard or Easy diff, because your current rhythm really sounds weird.
- 00:10:073 - If you didn't fix the above point, which I don't hope, then you should atleast add a note here. The 3/2-gap you created here feels very unintuitive.
- 00:24:451 (5) - This is a must-fix. It sounds really awkward. I just don't understand what you were following with this slider. 00:24:663 + 00:25:085 are the most emphasized beats around here, so a rhythm like this would work much better: http://puu.sh/adR7E/def4aa7aad.jpg Same applies for 00:31:217 (5)
- 00:33:966 (3) - This object marks the beginning of a new section in the song and should definitely have NC.
- 00:36:504 (1,2,3,4,5,6,7,8,9) - Overall, this is way too difficult for a Normal diff. Even if this one is supposed to be hard, but such an amount of 1/2-tapping in a row is just cruel for the newbies. Think of something similiar to this: http://puu.sh/adRfJ/602d38e15e.jpg
- 00:37:349 - The NC should be here instead of at 00:36:504. It fits your NC pattern much better and the combo won't be so long anymore. Remember that very long combos (10+) should be avoided in Normal diffs, because it will cause the newbies to fail as the drain doesn't rise much.
- 00:49:190 (1,2,3,4,5,6) - Sounds a bit empty hitsound-wise, so a clap at 00:49:613 (3) would fit well.
- 00:50:882 (1,2) - It is really strange that you didn't map those beats 00:51:516 + 00:53:208, since the vocals are very emphasized there! And since you tried to follow vocals with these sldiers (otherwise they wouldn't make much sense), it should definitely be changed. Try this rhythm: http://puu.sh/adTkv/cdb5c59470.jpg Same applies for these 01:04:414 (1,2) of course.
- 01:09:912 (5) - You've been mainly following vocals with sliders in this section, so this long one sounds very strange. Again I don't see a reason why you decided for this rhythm here, it just makes no sense. A simple 1/1-reverse-slider http://puu.sh/adRzF/5906db9b31.jpg would sound much better and fit with your other rhythms more
- 01:22:176 (1,2,3,4,5,6,7) - Why did you spam claps in this combo? It seems really random and doesn't sound good. Try to make your hitsounding consistent with the other combos in this section.
- 01:41:630 (1,2) - Same as 00:50:882 (1,2)
- 01:47:128 (5) - I think you forgot a clap at the end. Same here 01:52:414 (2)
- 01:53:470 (3,4) - These might be a problem. Their heads are pretty close to each other, so they might be difficult to read for newbies. It seems to be a more complex movement than you usually used in this difficulty, so it will be better if you change it to something simple, for example: http://puu.sh/adS25/24a7feeb55.jpg
- 02:02:562 (2) - This rhythm is definitely wrong. It's the most major issue in this diff. There is nothing you would want to map on that blue tick! This would be a correct rhythm: http://puu.sh/adSGt/48c4e44b1e.jpg Same applies for 03:54:205 (2) obviously.
- 02:05:311 (7) - You should add NC here, to prevent the combo from being too long.
- 02:09:328 (2,3) - The transition between these sliders plays awkward at the moment. The curvy shape of (2) implies to move up-left, so (3) is placed too far down. In my example http://puu.sh/adSSR/18d135edf8.jpg I rotated (3) a bit and moved it more upwards, which makes a much better transition! You will have to rearrange the following pattern though.
- 02:20:535 (1,2,3,4) - Once again, pretty weird rhythm. You chose to map this blue tick 02:21:064, although 02:21:169 is much more emphasized. Try out this rhythm, it fits much better: http://puu.sh/adT1B/ca9db31f96.jpg Same applies for 03:45:114 (1,2,3,4)
- 02:27:936 (5) + 02:34:702 (5) - Same as 00:24:451
- 02:30:685 (5,6) - This is a pretty weird overlap to be used in a Normal diff. It will likely confuse the newbies! I'd suggest something like this: http://puu.sh/adT8n/d21c78acb3.jpg
- 02:35:759 to 02:49:292 - In this section, NCing is a bit messed up, which makes some of your combos too long! NCs should only be placed at 02:35:759 + 02:39:142 + 02:42:526 + 02:45:909
- 02:35:759 (1) - Again, you're missing out emphasized vocals at the red tick, so this would be a better rhythm: http://puu.sh/adTrV/f1ec36ffcd.jpg
- 02:45:909 (1,2,3,4) - Again, I think these overlaps might confuse newbies. Try to move the sliders more apart, for example: http://puu.sh/adTF0/a84ba51ed3.jpg
- 03:43:422 (8) + 03:56:955 (6) - These should be NCd as well, to prevent long combos.
- It has much potential, but overall, this diff needs much work. Much of the rhythm is not really acceptable / fitting the song. It would've been better not to map blue ticks in this song, as they sometimes make it more complicated than it should be and you are missing other important beats. Often you used long sliders for no real reason, and left out very important beats with them. Another problem is the NCing, as your combos were often too long, but that can be easily fixed. Some of your transitions weren't the best either, but I didn't point everything out because the mod was already very long. Try fixing most of these issues and your difficulty will be really great, for sure!
Hard
- I'm a bit worried about the difficulty gap between Hard and the two Insanes, as both Insane are pretty jumpy and this Hard doesn't contain any jumps. In fact, your jumps in the Insane diff are so huge, so I'd have expected atleast some simple sliderjumps in the Hard diff as well. You should really consider to implement some, if you want to improve the spread. Nothing major though, I think.
- 00:18:742 (1,2) - Here you started so nicely with 1,0x 1/4-spacing, but then starting at 00:20:434 you used 1,3x for 1/4. Such high 1/4-spacing can play really uncomfortable, especially in a Hard diff. Again, it's nothing you have to change, as it would also mean to rearrange many patterns, but you could try to make it consistent atleast.
- 01:02:300 (1,2,3,4) - The movement in this pattern feels a bit cramped. After this transition 01:01:666 (5,1), you wouldn't expect to move to the right like this to reach 01:02:723 (2) and after that you even have to move backwards to get to 01:03:146 (3). I can't explain this well, but try to make something more dynamic.
- 01:49:030 (2,3,4,5) - Don't use stacks like this in Hard diffs. It will likely confuse players that a 1/4-triplet is stacked again on a 1/2-circle. Moving them apart would also play much better
- 01:52:413 (2,3,4,5,6,1,2,3,4,5) - You know how cruel extensive 1/2-tapping like this can be for Hard players? It's not a must-fix, but I'd atleast include some sliders.
- Overall, great Hard! The flow is flawless, as well as the rhythm! Except the high 1/4-spacing I'm fully satisfied :b
Shiro's Insane
- Don't you think 100% of volume is a bit too much? If you lower every volume by 15-20% it will sound less noisy
- 00:12:399 (1) - I think it would be more natural to end it at 00:15:359. You have to decide between three emphasized beats here, and I'd definitely choose the downbeat because it's the one where most players will expect it to end.
- 00:17:050 (1) - Umm... Minor, but this slidershape looks kind of random and not really appealing. I know you can make awesome slidershapes (from other maps), so I'm sure you can think of something better here :b
- 01:01:877 (4,5,6,1) - The flow seems to break here a little bit. After the jump from (5) to (6) I didn't expect to slow down and move more upwards into the direction of (1). The major problem here is the slow-down, so it would be great if you could move (6) so that the distance between (5) - (6) - (1) is equal. http://puu.sh/adWpj/91bde96313.jpg
- 01:52:201 (2,3,4) - Again, slowing-down linearly plays weird for me. It's just not intuitive after a jump. Again, the simplest solution would be something like this http://puu.sh/adWKG/d28c5537bd.jpg , but you can probably think of a better pattern Same applies for 01:53:047 (5,6,1)
- 03:40:039 (1,2,3) - The flow can be improved here. After (1) and (2), it feels weird to jump so far to the left to reach (3) and then even change the direction of movement. In my opinion, something like this would be a good solution: http://puu.sh/adX57/2e4b8e2776.jpg
- 04:00:338 - Okay, here you went crazy lol xD
- Good, as always! What I also said to your other guest diff I modded recently... It's great that you are putting much thought into your mapping, one can clearly see that! Also, I love your symmetry patterns like this 00:32:275 (1,2,3,4,5,6,7,8,9,10,11), it's simple made, but it's still fairly unique for some reason.
Insane
- 01:06:740 (6) - After the HUGE back-and-forth jumppattern this would REALLY play better with a smoother flow, aka curving the slider the other way around like this: http://puu.sh/adXFC/f25a3f4a51.jpg
- 01:29:788 - This is a very emphasized beat and therefore it should be clickable. Try to use this rhythm: http://puu.sh/adXKU/9281483977.jpg
- 02:06:897 (2,3,4,5,1,2,3,4,1,2,3,4,1) - Minor, but it would be cool if you ctrl+g both 02:07:531 (1,2) and 02:07:848 (3,4). It would improve the structure of this pattern, since the doubles would always head away from the middle of the screen.
- 02:45:909 (1,2,1,2,3,4,5,1,2,3,4) - Finally players will learn how to read approach circles + NCs lol... No, it's a cool pattern :3
- 02:51:829 (3,4,5,6) - It's pretty weird to have those sliders start on the blue tick, since the player has to click on the blue tick then. Try to make them start on the white and red ticks, for example with this rhythm: http://puu.sh/adY20/a59643671e.jpg Same applies for 02:58:913 (1,2,3)
- 03:24:815 (5,1,2,3,4) - Hmm, I don't know what to think about this. It doesn't seem to fit the map very well. I feel something like this http://puu.sh/adYiR/0114fb7e74.jpg (having higher spacing and sort of a curve) while still decreasing spacing would be better, but it's minor.
- GG that you managed to create an almost-5-star Insane for 142 BPM without huge streamjumps and without making it feel overdone. This diff is so amazing, especially the kiai-parts and the calm section! I can see it coming that many people will complain again (like with your Xanandra map), for example that the jumps are too huge and not really fitting the music, or it has too much 1/4, or that the flow is bad or something like that. Please, don't listen to that shit and rank it with this style!
Overall, really enjoyable mapset! I feel that Hard and the two Insanes are almost ready, Easy follows. The Normal needs some more work though, but I already mentioned that in my little review at the end.
Good luck! ^-^
EDIT: Here you have my last 5 stars lol.