ok, all fix~
thanks for modding~
thanks for modding~
thanks for modding ^^/CrazyrabbitKGE wrote:
00:37:807 (4,5) - need hitsounds here ---fix
00:40:944 (2,4) - ^---fix
01:07:611 (3) - too down---fix
01:09:572 (4) - no hitsound?---fix
01:53:689 (5) - I just feel like placing this at the center of that triangle (2,3,4).---it seems in center of 234,just my opinion
01:56:434 (4) - looks a bit off. try x 112 y 68.---fix
03:58:199 (1,2) - I can barely hear the hitsounds.---remove the hitsound
thanks for moddingXanandra wrote:
Hello, a very short mod post, at least is better than nothing ---thank you very much
03:01:238 - Add note, streams actually starts at 03:01:140 - ---fix
04:34:278 (4) - Break this into two slider with 1 repeat and a note at final, like this: http://puu.sh/a7FqL/0d48ff3b7c.jpg ---fix
04:35:716 (7) - NC here is better imo. ---for ↑ , so fix
thank you~-Asagi wrote:
Hello :3
in-game request[General]
- Add "Remilia" on the tags, because she is on the BG--fix
[Flandre Scarlet]I saw many inconsistent NC, maybe the other modders will point it out
- 00:07:611 (1) - why NCing this? Cant see any reason why NCing this, remove NC--fix
- 00:09:572 (5,6) - since this two 00:08:984 (4,7) - sliders are symmetrical, try to put this on the center like this to make it more symmetrically arranged--good idea
- 00:27:415 (3,4) - try to make the spacing same as this 00:27:218 (2,3) - --fix
- 00:53:101 (1) - the anti jump here is kinda awkward to play and the rhythm too, its like, something is missing,try it like this, the rhythm makes more sense--good idea
- 00:58:395 (7) - try to make this a repeat slider? like you did here 00:46:042 (9) - 01:10:944 (7) - to make it more consistent on other parts
- 01:49:572 (10) - how bout remove this and replace with a spinner instead? it really fits, you should try it--try
- 02:28:787 (1,2,3,4,5,6) - straight stream doesnt look good here, try to make a little curve stream pattern like this--very nice!
- 02:47:415 (6) - dis flow break lol, try to ctrl+G this, no need to put unreasonable jump--fix
- 04:38:297 - how bout add spinner here?--try
- 04:57:807 - the gap here is kinda awkward to play, specially its a long white tick, how bout follow the guitar rhythm on that part? like this
- 04:59:376 (3) - remove the repeat on this slider, then add 1/2 slider 04:59:768 - here instead--fix
Good diff...but needs more mod imo
Good Luck :3
all fix , add approachcircle.png and reversearrow.png ( custom ) , if them can be used in this map ...jonathanlfj wrote:
lets see
[General]
add "Ritsuka Sumijun" to tags, she is the singer for this song
you need approachcircle.png and reversearrow.png to complete the hitcircle skin set, you can just grab it from the template skin if not planning to make custom ones
[Flan]
00:13:101 (1) - no need for NC here, this patter follows a continuous fade in the music
00:49:180 (5) - placing this here would flow better: 00:52:513 (6) - NC for musical emphasis
01:44:082 (4,5) - try ctrl+g on this, makes the patter more coherent
02:03:101 (11,12,1,2) - this is a bit hard to play, especially because the way you NCed it makes it more confusing to read. I would change these all to circles
02:15:454 (1) - you dont have to use the NC here since 02:15:062 (1,2) already hints at a tempo change (you could decrease their spacing as well to show the slow down)
02:27:611 (2) - clap on start
02:57:415 (2,3,4,5,6) - not sure why you put a stream here, there is no 1/4 in the music... remove 02:57:513 (3) and rearrange this pattern would do
03:00:944 (5,1,2,3,4,5,6) - this looks a bit messy, you might want to give it more curve or just make it straight
03:32:905 (5,6,7,8) - a constant spacing or non-linear pattern would flow better here, i.e. 03:48:787 (1) - give it more curve so the blanket on 03:49:572 (3) looks more proper
03:54:474 (6,7) - more emphasis on this? if you do that dont forget NC
03:57:611 (4,5,6) - move this here: 04:02:513 (8) - clap on start
04:29:441 (8) - this part should be in 1/4: 04:35:748 (1) - ^
04:37:415 (6) - snap the end to 04:38:069, this one is 1/3
04:53:886 (5) - move a bit right for better blanket
05:04:082 (7) - one grid right to align with 05:03:493 (6)
05:15:454 (4) - clap start
05:23:297 (2) - ^
05:24:474 (1) - clap end
05:28:591 (5) - ^
05:32:317 (1) - check your claps from here to the end, somewhat inconsistent
05:35:454 (1) - ctrl+g flows better imo
gonna have to pop this for the incorrect snaps in the 1/3 section, let me know after you fix it
thank youjonathanlfj wrote:
its ok it was just a statement saying why i popped it, it looks good now so have the bubble back!
Bubble #1
thank youTrust wrote:
[General][Flandre Scarlet]
- The skin file approachcircle.png is still missing and needs to be included to complete your Hit circle set. ---redl will be have
That's all for now. Your rhythms seem alright, I do think hitsounds could be more consistent.
- 00:18:101 (5) - This doesn't need such low volume for a significant beat. Try 45~50% instead.---45%~
- 00:33:886 (6) - 1/1 repeat sliders like these are uninteresting to play if they aren't following vocals especially on an Insane level of difficulty as they cover a lot of background music that can potentially be mapped out. It would feel better to break this up into a rhythm like in the image below to allow players to click along with the strong downbeat and finish on 00:34:278. Having a 1/2 rhythm here would also be consistent with 00:40:552 (1,2).---fix,
If you implement this make sure to correct the comboing as follows:SPOILER00:34:278 - New Combo
00:35:062 (1) - Remove New Combo
00:35:846 (3) - New Combo
00:36:238 (1) - Remove New Combo- 00:37:219 (1) - Clap sounds unfitting, I would remove it.---fix,
- 00:39:180 (1,2,3,4) - The four consecutive claps is a bit noisy an deviates from your general hitsound pattern. Try removing the claps on (1) and (3).---fix,
- 00:48:003 (7) - Missed a clap on the head.---fix,
- 00:52:513 (1) - I noticed this is the only time in the map you use a finish for this part. It's pretty fitting so consider either adding it to all similar parts or removing it here for consistency. In fact whistles seem even more fitting if you decide to add a hitsound for this you could try whistles instead.---ok , i remove this
- 00:54:670 (7) - You can NC here as this combo goes really long.---fix,
- 00:58:395 (7) - Did you mean to have a finish on the tail instead of a clap?---fix,
- 01:05:160 (3) - Is this note really necessary? I'm not hearing any sound here and 01:05:062 (2,4) are the accented hits so it would be better to remove the note make a jump between these two for consistency with all patterns like 00:52:513 (1,2).---fix, make a jump like before
- 01:53:886 (6) - I would break this into a slider and circle to follow the vocal nicely and allow players to click with the strong downbeat.---fix,
- 02:24:180 (2) - This note isn't covering anything, listening to the background music it should just be a circle and a triplet so I would just remove this and create some space between 02:24:082 (1,3).---fix,
- 02:39:376 (7) - A 1/1 repeat slider isn't very interesting to play for all the reasons as mentioned earlier. Try a rhythm identical to the suggestion for 00:33:886 (6) - and make sure to NC on 02:40:748 (3) and remove at 02:40:356 (1).---fix,
- 03:38:689 (2,4) - Well these don't sound like they're mapped to anything, a stream doesn't fit here in my opinion. Just using a 1/2 slider on 03:38:591 feels like the ideal rhythm at this part.---fix , make a part , if you don't think it well ,tell me
- 04:12:317 (1,2,3,4,5,6) - Inconsistent stream spacing. Try to keep exactly at 0.5x to make it neater.---fix,
- 05:19:376 (6) - Swap whistle for a clap. Also NC here as you break of that slider pattern and this combo is a bit long---fix,
- 05:35:454 (1,3) - Try and make a clean blanket with these two.---fix,
- 05:39:670 (6) - Give this equal spacing between 05:39:572 (5,7).---fix,
- 05:47:415 (5,6,7) - Well this looks a bit strange, especially in gameplay it threw me off a little. Maybe you could use a more normal placement for this triple?---fix,
- 05:48:984 (3) - An unfitting clap. Remove it here, sounds better to add it on the tail of 05:48:592 (2).---fix,
- 05:56:435 (7) - Same as 00:58:395 (7).---fix,
Let me know if you have any questions about the mod. Poke me when this is applied.
thank youcaptin1 wrote:
[Flandre Scarlet]let me know
- Tick Rate 2 might fit better here --fix
- 00:15:454 (1,2,3) - and 00:17:023 (1) - I think it would be better if you switched these two, starting the triplet after a pause in the music like this will be frustrating to hit accurately--fix
- 00:18:101 (5,6) - why do these have soft samples? it would sound more consistent if they were kept normal--fix
- 01:36:827 (1,2,3) - might want to move this to x416 y104 so that the spacing looks equal after the automatic stacking---x412 y86 , 1.0x 1.62x
- 01:55:650 (8) - similar reason to above, move this a bit left--fix
- 02:55:258 (3) - this would fit the music much better snapped to 1/8
- 03:59:572 (7) - move a bit right for better spacing?--fix
- 05:06:435 (3,5) - clap should be on 5, not 3--fix
- 05:09:768 (5,6,7) - try x140 y152 for similar reasons as before ---x136 y152 , 1.24x
- 05:17:219 (3) - ctrl+g here might flow better--fix
Satellite wrote:
wow
Sellenite wrote:
wow
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:Ranking Criteria wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
add SliderBorder: 255,255,255 in color setMao wrote:
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:Ranking Criteria wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
all hit sound +20% but 04:29:180 - 5% no changeDesperate-kun wrote:
What Mao wrote.
Also, if you unrank this:
The hitsound volumes of this map are far too low. An average of 40% is almost not hearable for me when playing the map. If you compare it to other ranked mapsets, you can hear the huge difference. I'd highly recommend to make the volume for the complete mapset higher by atleast 20%.
BATs, if you don't agree with me, listen to this section 00:46:827 - Here it's the most obvious imo. This is definitely not loud enough to be ranked.
大宝ora球 QAQOracle wrote:
二妹纸闷声app一下大宝!!
还要恭喜体验第一次un
fix , plz check it ,thank youScorpiour wrote:
confirmed.
Sorry for the inconvenience but please fix that.
thank you ScorpiourScorpiour wrote:
Here's your fire