shakiness is almost completely irrelevant for mouse players though. once they snap their cursor goes dead still.pooptartsonas wrote:
And the reason people try to play with larger areas is just that; the larger the area, the less of an impact shakiness has. Thus, I think on the higher end (cs6/7+) the circle size really tends to get underrated.
i say almost because obviously shaking can have some effect on the snap itself but a hovering tablet player will almost always shake either way, a mouse player depends on nervousness.
shakiness seems like a poor reason so buff high CS
fair point though, this should definitely be considered. even low acc fcs of that are giving well above 300 pp just wowpooptartsonas wrote:
However, it causes problems in the extreme case (~2500+ combo). The scaling on long maps continues to increase, meaning that a player can gain a significant amount of pp from a map that they will practically never miss on, given that it is long enough. This is clearly seen in the world's end map that pielak referenced earlier. The pp awarded is pretty clearly too high. With that said, I think the changes worked wonders for anything in the 1000-1500 combo range. The bonus for map length simply needs to begin to taper off around 2k combo, and I think the algorithm will be in an excellent spot in terms of accounting for map length.