The point of buffing it would be exactly that. Making it worth it to play FL, because right now it is /heavily/ underrated. For a mod where you can not possibly get a sightread FC/SS without cheating, the fact that it isn't the most rewarding mod is ridiculous.-GN wrote:
Who plays FL for pp anyway? It's so ball-bustingly hard to pull off anything above 250pp that it's not worth it in any case. FL is played for interesting scores, not to get points for it, since anyone who wanted the latter would find more effective ways to get it than playing a single map 200 times to get some high rank.
It could probably use a small buff, just to make the FL scores stand even taller compared to HD/nomod plays, but other than that I don't get the point, honestly.
If you're going to tell me that this play
is easier to achieve than this
you're crazy.
You're underestimating how hard it is to get a 2K+ combo. And, for that matter, anyone saying that World's End is overrated is /completely/ ignoring the ridiculously long spaced streams, the constant jumps that can sometimes get pretty damn big and the fact that it's a 6 minute+ beatmap. It is not overrated at all.pooptartsonas wrote:
However, it causes problems in the extreme case (~2500+ combo). The scaling on long maps continues to increase, meaning that a player can gain a significant amount of pp from a map that they will practically never miss on, given that it is long enough. This is clearly seen in the world's end map that pielak referenced earlier. The pp awarded is pretty clearly too high. With that said, I think the changes worked wonders for anything in the 1000-1500 combo range. The bonus for map length simply needs to begin to taper off around 2k combo, and I think the algorithm will be in an excellent spot in terms of accounting for map length.