23:34 pishifat: hey, i'm later than expected, but here :3
23:34 Yuzu-: Uh
23:34 Yuzu-: ye sure we can do it now
23:34 pishifat: wasn't home for a while after i messaged you the first time
23:34 pishifat: cool
23:34 pishifat: i don't even have a mouse now
23:34 pishifat: so this will be challenging
23:34 Yuzu-: im kinda tired but I guess now's fine
23:35 Yuzu-: Whenever we can start
23:35 pishifat: don't even have the map on this computer lol..
23:36 pishifat: k
23:36 pishifat: ready
23:36 Yuzu-: Well first
23:37 Yuzu-: first timing point should be around 00:04:399 (just because there's a spinner here, and it's fine, else it'd be at 00:08:091)
23:38 pishifat: uhm
23:38 pishifat: is there a reason to have it there
23:38 pishifat: seems like it would make sense to have it before the first object...
23:38 Yuzu-: just to be clear
23:38 Yuzu-: we're on normal
23:38 Yuzu-: first
23:38 pishifat: i've got a spinner on all difficulties there anyway
23:38 Yuzu-: k
23:39 pishifat: but yeah, i can do that, don't relaly see what the point is tho
23:39 Yuzu-: A timing point is supposed to map a beat
23:39 Yuzu-: So the first beat isn't at 00:04:399 (1) , but it's fine to stay there since you have your first object there
23:40 pishifat: alright
23:40 pishifat: i'll move it there last
23:40 pishifat: since i've got that on all difficulties to do
23:40 Yuzu-: also, note that you do have a beat on your timing point
23:40 Yuzu-: but it's low, so just put it there
23:40 Yuzu-: It's not needed but it helps clean up
23:41 pishifat: k
23:41 Yuzu-: 00:08:091 (1,2,3) -
23:41 Yuzu-: pretty sure you've heard something about that 3 up there
23:41 Yuzu-: right?
23:42 pishifat: what you mean
23:42 Yuzu-: It's hidden in the timeline
23:42 Yuzu-: and in game it's way up there
23:42 pishifat: it's not blocked by the health bar or anything tho :/
23:42 Yuzu-: Yeah
23:42 pishifat: i'd be fine moving it down
23:43 Yuzu-: it's fine as it is, but you could make it better
23:43 Yuzu-: Just try rotating counter clockwise and repositioning
23:43 Yuzu-: and create linear flow between 00:09:937 (3,4) -
23:43 Yuzu-: Should look fine
23:43 pishifat: was thinking of that yeah
23:44 Yuzu-:
https://osu.ppy.sh/ss/1784391 23:44 pishifat: i'd rather have 4 line up with the curve of 3
23:44 pishifat: but yeah it'll be moved around tehre
23:45 Yuzu-: 00:20:091 - 00:22:860 If the purpose of the drums here is to reinforce the guitar
23:45 Yuzu-: or whatever it's called
23:46 Yuzu-: You could just increase volume and add some whistles
23:46 Yuzu-: drums don't really make sense here
23:46 pishifat: someone else commented on that too
23:46 pishifat: i'm probably gonna just make lower pitch versions of the soft sampleset and use them there
23:47 Yuzu-: I'd say just increase volume and whistles, that'd be fine
23:47 pishifat: if lower pitch stuff doesn't sound good i'll do that
23:50 Yuzu-: 00:33:014 (3) - This reverse slider isn't bad, but I'd prefer to place a circle here to really impose the NC
23:51 pishifat: impose the NC
23:51 pishifat: what you mean
23:51 Yuzu-: Well, it's the big white tick
23:51 Yuzu-: the song kind of changes there
23:52 Yuzu-: so it's a strong beat
23:52 Yuzu-: you should map it with a circle
23:52 pishifat: well i'd agree if there were a strong beat in the music there
23:52 pishifat: the change in music comes at 00:34:399 (1) - cuz that's where the guitar appears
23:52 Yuzu-: The fact that the song changes a bit makes it an important beat
23:53 Yuzu-: and note that it changes there and actually allows for the guitar to fade in
23:54 pishifat: i'll see how it sounds then
23:54 Yuzu-: 00:34:399 - 00:37:630 - same thing with drums
23:55 pishifat: yeah already marked that
23:55 Yuzu-: Tell me when I can proceed
23:55 pishifat: any time
23:55 Yuzu-: 00:45:014 (1,2,3,4) - these
23:56 Yuzu-: let's say 1 has a certain volume
23:56 Yuzu-: 2 has less volume, and 3 and four have more
23:56 Yuzu-: This is an awful line of thought ;w;
23:57 Yuzu-: anyway, since 2 has less volume, and is less noticeable, I believe that you could instead create a slider replacing 00:45:014 (1,2) - and leave 00:45:937 (3,4) -
23:57 pishifat: um
23:57 pishifat: wat o.o
23:57 pishifat: i'd really rather leave those as is
23:57 pishifat: i see
23:57 pishifat: since this part is where it's building up more
23:58 pishifat: so making it the same style as the previous section would break that
23:58 Yuzu-: cuz it's like the volume decreases from 1 to 2
23:58 Yuzu-: so you could make a slider to describe that change, and then go with the 2 circles to suddenly change that
23:59 pishifat: trying it now
23:59 pishifat: don't like it as much as the way it was before, sorry
23:59 Yuzu-: Well sure c:
00:02 Yuzu-: 01:02:553 (6) - I see what you tried here, but if you listen closely there's no beat on red tick, and the beat you want to map is definitely on the previous white tick
00:03 Yuzu-: Also, I don't find the slider to very appealing, you might want to consider another shape IF you're keeping it
00:03 pishifat: i'd really rather not leave the space between those empty though
00:03 pishifat: i'll silence the slider end though as to not confuse with the song's rhythm
00:03 Yuzu-: that will do just fine
00:04 Yuzu-: consider a shape change then
00:04 pishifat: making the flat part curved upward seems to do pretty well
00:05 Yuzu-: 01:29:322 (1,2) - Ah, these two
00:05 pishifat: so yeah changed
00:05 Yuzu-: They're... very long.
00:05 pishifat: yes... yes they are
00:06 Yuzu-: If you're not going to change, I'd at least recommend reducing 01:31:168 (2) - 's duration by 1/2
00:07 Yuzu-: the white tick is significantly stronger than red tick
00:08 pishifat: i think with a previous mod i made it too long
00:08 pishifat: and didn't notice
00:08 pishifat: so changed
00:08 Yuzu-: finally
00:08 Yuzu-: 01:48:245 (3,4,5,6) -
00:08 Yuzu-: 01:49:629 (6) - ending in a blue tick isn't really a problem, but just to keep people off your back for some reason
00:08 Yuzu-: you could remake 01:48:245 (3,4,5,6) - into a spinner
00:09 pishifat: i don't really think it's a big deal. you won't even be able to tell since there's no notes after to screw with polarity
00:09 pishifat: and spinners wouldn't really fit in that kind of place imo
00:09 Yuzu-: True
00:10 Yuzu-: Well, keep that in mind for next mods
00:10 pishifat: you're the first to mention it
but if more people do i'll consider
00:11 Yuzu-: On to hard
00:11 pishifat: k
00:13 Yuzu-: 00:09:937 - This tick shouldn't end up on the tail of a slider, it's kind of strong
00:13 Yuzu-: now, you can't just place a circle, so best would be placing a slider
00:14 pishifat: i see what you mean
00:14 pishifat: and can do
00:14 Yuzu-: and to not mess with the shape of your starting notes, you could simply remove the reverse, move the slider 1/1 farther and place a circle on the empty spot
00:14 Yuzu-: Stacking it
00:15 pishifat: i'll probably rotate the starting notes
00:15 pishifat: to avoid the stack
00:15 Yuzu-: if you can make it work then do c:
00:16 Yuzu-: 00:10:860 (6,7,1) - this is a tricky thing
00:16 Yuzu-: because it kind of zig zags a bit
00:16 Yuzu-: but in the end looks bad to me, because isn't symmetrical to 00:09:937 (5) -
00:16 pishifat: uh... i think that's fine
00:17 pishifat: really not that hard lol
00:17 Yuzu-: it isn't
00:17 pishifat: and it emphasizes the pitch drop by having 1 below it instead of flowing perfectly
00:17 pishifat: i'll move over 1 to make it a perfect triangle
00:17 pishifat: if that's what you mean
00:18 Yuzu-: no, it's a net of bad triangles there
00:18 Yuzu-: in my opinion just the circles there mark the pitch drop
00:19 Yuzu-: hmm
00:19 pishifat: a net of bad triangles
00:19 pishifat: dunno what you're referring to
00:19 Yuzu-: looking at all of the possible triangles there they're not all perfect
00:21 Yuzu-: without losing too much time with this
00:22 Yuzu-: I'd say that you should forget that blanket from 00:09:937 (5) - and place the two circles in a way that they're equally distant to both slider
00:22 pishifat: not sure what your perfect triangle is, but i'd probably change that first one you mentioend to look like 00:15:476 (1,2,3) -
00:22 pishifat: since that is much closer to a proper triangle
00:22 Yuzu-: and also making both sliders the same, but symmetrical helps
00:23 pishifat: i'd do that if they weren't part of different phrases in the music :/
00:23 pishifat: making them symmetrical would make them appear to be part of the same section when they're not as indicated by the comboing
00:23 Yuzu-: Well, okay
00:24 Yuzu-: you can leave it I guess, just my opinion
00:24 pishifat: i'll change it to be like the other triangle, so not completely leaving it
00:24 Yuzu-: okay c:
00:25 Yuzu-: 00:17:322 (4) - This is also huge, and takes the big white tick in the end
00:25 Yuzu-: problem isn't being huge, it looks good
00:26 Yuzu-: but that being clickable would be good because of the change
00:26 pishifat: based on teh way i've got it i'm putting more emphasis on 00:20:091 (1) -
00:26 pishifat: which is why i started the combo there
00:26 pishifat: so changing wouldn't be very benefitcial
00:27 Yuzu-: still, NC problem remains
00:27 Yuzu-: 00:19:630 (5) - nc should be here for the same reasons as in normal
00:27 Yuzu-: The guitar fades in here, and 00:19:630 (5) - is the start
00:28 pishifat: i think we're listening to different sounds
00:28 pishifat: cuz guitar is pretty clear on 00:20:091 (1) -
00:29 Yuzu-: Yes it does, but the truth is that the song changes in the big white tick
00:29 Yuzu-: the pitch goes down in preparation for the guitar
00:29 Yuzu-: and since you won't place an object to NC there 00:19:630 (5) - should carry it
00:30 Yuzu-: it is in part to keep your NC'ing consistent as well
00:30 pishifat: yeah..yeahokay i'll do it :3
00:31 pishifat: noticed that i had the same thing later
00:31 pishifat: but NC on where 5 is
00:31 Yuzu-: 00:23:783 (2) - This one, the tail is significantly stronger than the tail, which means that replacing this with two circles would be the best
00:31 Yuzu-: tail > head
00:31 Yuzu-: my bad xD
00:32 pishifat: it's higher pitch
00:32 pishifat: not really significantly stronger
00:32 pishifat: i've got the same thing on all 3 difficulties there i think and it's fine how it is
00:32 Yuzu-: Well, okay
00:33 pishifat: would ruin the emphasis i have with circles on 00:24:707 (3,4) - too, so that's why not changing
00:33 Yuzu-: 00:43:168 (3) - It's not really bad
00:34 Yuzu-: but personally I like when sliders just lead into other objects perfectly/almost perfectly
00:34 Yuzu-: it's kind of sending the cursor under 00:44:091 (4) -
00:34 pishifat: did that since 4 is a really high pitch noise
00:35 pishifat: i'll change it tho, it doesn't look too good
00:36 Yuzu-: 01:15:476 (3,4,5,6) - This curve feels a bit weird
00:37 pishifat: yes it does
00:37 pishifat: gonna move things
00:37 Yuzu-: moving 01:15:014 (2) - down is perfect to help
00:41 Yuzu-: kiai rhythm could be changed
00:42 Yuzu-: all those blue tick circles could feel better
00:42 Yuzu-: let me get something
00:42 pishifat: something
00:42 pishifat: k
00:49 Yuzu-: I honestly don't know how to go over this one
00:49 Yuzu-:
http://puu.sh/9XaCe/647b287960.jpg This is the best I got for me, idk how you want to do it but
00:49 Yuzu-: that 2 slider on a blue tick after 1 feels extremely well to me
00:50 pishifat: having doubles like that
00:50 pishifat: doesn't feel right at all :/
00:50 Yuzu-: your rhythm is fine
00:50 Yuzu-: it's more simple
00:50 Yuzu-: I just had to throw in the suggestion c:
00:50 pishifat: lol
00:50 Yuzu-: hehe
00:51 Yuzu-: rest looks fine
00:51 pishifat:
00:52 Yuzu-: Well, it's getting late for me
00:52 Yuzu-: Do you mind if I finish insane on forum?
00:52 pishifat: go for it
00:52 Yuzu-: ok, let me post the chat logs then
00:52 pishifat: you don't have to do insane if you don't want to
00:53 pishifat: irc mods take longer than forum mods it seems lol
00:53 Yuzu-: xD
00:53 Yuzu-: No, I'll do it
00:53 Yuzu-: I don't like leaving things mid way
00:53 Yuzu-: first thing tomorrow