I'd tried rewriting it before but I quitted rewriting because of school work
It's actually been that way since 2.0.CarlGel wrote:
play-warningarrow is rendered as red in osu when 2.2 was introduced. Whether I'm on 2.0, 2.1, or 2.2 it still renders red. How would I remedy this?
Dang. I guess I'll have to fix my taiko skin, because it breaks in 1.0.TouchFluffyTail wrote:
It's actually been that way since 2.0.CarlGel wrote:
play-warningarrow is rendered as red in osu when 2.2 was introduced. Whether I'm on 2.0, 2.1, or 2.2 it still renders red. How would I remedy this?
Edit: And I should have said; and you can't change the behavior unless you revert to 1.0.
You can Use Hue/Saturation Adjustment in PhotoshopAphobias wrote:
Yo, was wondering how i can re-color a skin to a different color without overlapping/blending the colors or removing some of the reflecting light effects off it?
Kinda like making this red without losing the tones and stuff http://imgur.com/KdC6QOt
I believe those 2 pictures are not usable anymore (It's been almost a year since It was disabled iirc)Constantine wrote:
hi
when i modify the lobby-background.jpg and matchsetup-background.jpg
It wont changing, instead of custom BG it shows the menu-background with darker image.
Can you help me?
bad english .-.
Oh i see thank you, I wouldn't do that if i could ,cause i might say that illegalOsuMe65 wrote:
Yes. You can be banned. Somebody did that one and was shot for good.
Some beatmaps have storyboards, consisting of visualization sprites. To enhance storyboard visibility while playing in Taiko, slider sprites, like taiko-slider.png and taiko-slider-fail.png are made invisible. If these sprites were visible regardless of their alpha channel (transparency), it may obstruct visibility for some storyboarding sprites.salamat wrote:
I'm new to skinning, but it's bugging me that my taiko-slider.png and taiko-slider-fail.png does not show up for certain songs. Why is it that it shows up on most songs but not on others? And is there a way to fix this?
Thank you very much.Garygoh884 wrote:
Some beatmaps have storyboards, consisting of visualization sprites. To enhance storyboard visibility while playing in Taiko, slider sprites, like taiko-slider.png and taiko-slider-fail.png are made invisible. If these sprites were visible regardless of their alpha channel (transparency), it may obstruct visibility for some storyboarding sprites.salamat wrote:
I'm new to skinning, but it's bugging me that my taiko-slider.png and taiko-slider-fail.png does not show up for certain songs. Why is it that it shows up on most songs but not on others? And is there a way to fix this?
I think it isn'tMeepergon wrote:
Do cursor sizes affect the hitbox of the cursor?
I think no because "Version: 2" and beyond's behaviour to tint the warning arrows to color redMeepergon wrote:
Also, is there any way to change the color the game tints warning arrows?
Yes, for each hitcircle, you can decide whether to put these number sprites in front of its hitcircleoverlay by adding "HitCircleOverlayAboveNumber: 0" to your skin.ini, or setting this value to 1 otherwise. These numbers are always drawn on top of its hitcircle.png.[cocoa] wrote:
Can i put default-(num) in front of hitcircleoverlay?
Haha it's workGarygoh884 wrote:
Yes, for each hitcircle, you can decide whether to put these number sprites in front of its hitcircleoverlay by adding "HitCircleOverlayAboveNumber: 0" to your skin.ini, or setting this value to 1 otherwise. These numbers are always drawn on top of its hitcircle.png.
vahn10 wrote:
Disable "Show Thumbnails" in options
[Pikachu] wrote:
Hey, I just got myself a new skin but how can I get rid of this bg pictures showing up in the songselection I don't like it and my last skin didn't had it. http://puu.sh/9DAwC/5332b2b8d5.jpg
RBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
vahn10 wrote:
I don't know but try thisRBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
It's work!!! Thank you vahn10vahn10 wrote:
I don't know but try thisRBRat3 wrote:
Fruit-catcher-idle.png
Fruit-catcher-kiai.png
Fruit-catcher-fail.png
In my case, i just addElzapatoverde wrote:
I don't think this is working for skinning yet, i tried and it wont recognize the elements
EDIT: well i just read it is working for some people so... why is this happening:
Did i wrote something wrong? I've checked 987439 times.
Version: latestto the skin.ini i dunno it's work on another ppl PC
And it is my Hinanawi Tenshi skin, of course i'm gonna share it.OsuMe65 wrote:
NEVER use "latest" as your Version if you have plans to share it :3
Actually a skin without the 'version' in the skin.txt accepted now?OsuMe65 wrote:
Never use "Version: latest" to a skin if you want to distribute it here.
Use Version: 2.3 since it's the latest version as of now. That is, if you want to distribute that skin.
Changing default numbers affects both FPS and hitcircle numbers if you use the default prefix for hitcircles as in your skin.ini. So if you want to change these two numbers individually, these are the steps, according to what I commented on the latest release notes:Keanulaszlo wrote:
Is it possible to change the FPS counter from using the default-numbers?
Re-make the image, or you can use photozoom pro but isn't free at all so you must buy the software firstxrate56 wrote:
How do I make a @x2 image without losing quality? When I double the size of an image it is very blurry.
You should do the @2x first, so you can make it smaller later without loosing quality.xrate56 wrote:
How do I make a @x2 image without losing quality? When I double the size of an image it is very blurry.
Nope, you can't do that (I hate it too).Gritoit wrote:
Does anyone know how to make it so the skip image isn't transparent? The image I am using isn't transparent but in game it is.
Ranking panels which covers entierly the beatmap background are only supported in Version 1 skins. If you're using a Version 2+ skin, making these ranking panels would not cover backgrounds entirely due to its shifted offset.Chaoslitz wrote:
So..I am testing the version 2.3 of my skin
it seems 2.3 version do not support a full size of ranking panel? A bar left at top of my ranking panel
If not, anyone can help me to fix it
well thanksGarygoh884 wrote:
Ranking panels which covers entierly the beatmap background are only supported in Version 1 skins. If you're using a Version 2+ skin, making these ranking panels would not cover backgrounds entirely due to its shifted offset.
I am not sure which image you are talking about@@Dudge wrote:
Just wondering, is there a way to change the background when your in the ranking panel menu? I think it was playfield.png but its not working. The image I'm using is 1366 x 768 resolution.
Don't worry, figured it out myself. Thanks for the reply.Chaoslitz wrote:
I am not sure which image you are talking about@@Dudge wrote:
Just wondering, is there a way to change the background when your in the ranking panel menu? I think it was playfield.png but its not working. The image I'm using is 1366 x 768 resolution.
but a playfield (playfield.png) is different from the ranking panel (ranking-panel.png)
A playfield appear like thse when a beatmap don't own a background photo
Do you mean the default skin templates? Those do not use the ranking letters I posted. If you mean another template can you please send me a link because I cannot find any others on the first page.Elzapatoverde wrote:
In the first page of THIS THREAD you can find two templates that contain those ranking letters.
Thanks!ReddScorn wrote:
you forgot the spinner-circle. it's used on Taiko spinners and old-style spinners (the set with background and metre, not the new-style ones).Elzapatoverde wrote:
Are there specific elements for the spinner on taiko? or does anyone know whats happening?
copy your "cursormiddle" file and rename the copy one of cursormiddle to cursortrailmrgkevin wrote:
I can't get rid of a blue trail for my osu skin. There is no file for a cursor trail
http://puu.sh/9SZPh/687a0b2ffe.jpg
You have to put it under the [Colours] section, not somewhere else.TeaDots wrote:
How do I change the selected song font and star.png color from black? I've tried fiddling with "SongSelectActiveText:" as the wiki suggested but nothing happened at all.
I really dislike this change that was made a little while ago, specially the part about changing the stars colors too.
volume-bar can't be skinned. volume-bg-effect is shown when you rotate the mouse wheel or change music with the arrow keys while holding the Alt-key.[cocoa] wrote:
Sorry for double post but i have a question here i dunno it's double post or............ yeah whatever
- There is a element named "volume-bar" & "volume-bg-effect" where i can find that's element showing in osu!? and this still skinnable?
- And what name of these three element?
You should also change SongSelectInactiveText.TeaDots wrote:
How do I change the selected song font and star.png color from black? I've tried fiddling with "SongSelectActiveText:" as the wiki suggested but nothing happened at all.
I really dislike this change that was made a little while ago, specially the part about changing the stars colors too.
oh i see, so the slider can't be skinned yet?ReddScorn wrote:
volume-bar can't be skinned. volume-bg-effect is shown when you rotate the mouse wheel or change music with the arrow keys while holding the Alt-key.
To the three elements: http://osu.ppy.sh/forum/p/2996701 http://osu.ppy.sh/forum/p/2998111 http://osu.ppy.sh/forum/p/2999197
Short example and explanation on the new default sliderball. They are called sliderb, sliderb-nd, and sliderb-spec.
Sadly they only work on the default sliderball. You can apply the sliderb-nd and sliderb-spec to the default ball but you can't apply them when you have a custom sliderball for now.
that only applies to the sounds, not the images.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
Try naming selected pictures "comboburst-0", "comboburst-1", "comboburst-2" etc. without ComboBurstRandom in skin.ini.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
Im trying to have those only appear at 500 combo steps... oh well that works too i guess, a lot of blank images then. :VMLGnom wrote:
Try naming selected pictures "comboburst-0", "comboburst-1", "comboburst-2" etc. without ComboBurstRandom in skin.ini.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
In the skin.ini-file set "HitCircleOverlap:" found in the [Fonts] section to the max width of your default numbers or 999 if you're not sure.dragonhuman- wrote:
Here is my question I have this parts for my skin: http://puu.sh/a0KAY/1a41240a8b.png
The problem is, when song reaches number10 or more. it appears double and it bugs ;-; and looks like: http://puu.sh/a0KIf/0bb0599f9a.jpg
How do i do to make songs dont pass the number 9, or that takes 1 again after 9..? anyone knows or it's impossible and i have to change the default numbers to hit circles?
ReddScorn wrote:
In the skin.ini-file set "HitCircleOverlap:" found in the [Fonts] section to the max width of your default numbers or 999 if you're not sure.dragonhuman- wrote:
Here is my question I have this parts for my skin: http://puu.sh/a0KAY/1a41240a8b.png
The problem is, when song reaches number10 or more. it appears double and it bugs ;-; and looks like: http://puu.sh/a0KIf/0bb0599f9a.jpg
How do i do to make songs dont pass the number 9, or that takes 1 again after 9..? anyone knows or it's impossible and i have to change the default numbers to hit circles?
You will sometimes see the 1 behind another number when reaching 10 or above but you can't do anything against that.
Judging from my own experiments I can assure that if you set it to 160 that won't happen if you scaled them right (or your width of the images, 999 was just an example).dragonhuman- wrote:
http://puu.sh/a0QqM/0841eb7ace.jpg it's even worse lol..
I think cr1m has the same hitnumbers but... his numbers does not bug Q_Q
you are god. thank you so much!ReddScorn wrote:
Judging from my own experiments I can assure that if you set it to 160 that won't happen if you scaled them right (or your width of the images, 999 was just an example).dragonhuman- wrote:
http://puu.sh/a0QqM/0841eb7ace.jpg it's even worse lol..
I think cr1m has the same hitnumbers but... his numbers does not bug Q_Q
I'll still leave the question here if someone else have a different answer for me :Elzapatoverde wrote:
Nope, you can't do that (I hate it too).Gritoit wrote:
Does anyone know how to make it so the skip image isn't transparent? The image I am using isn't transparent but in game it is.