Case in point, look at my top PP earning score:
I'm gonna miss those points.
I'm gonna miss those points.
Tidek wrote:
Does SV/BPM changes affect pp?
Its impossible to change scrolling speed while playing now, but as I remember It was possible to do while pausing a game (so, we have pretty high scores on "bpm jumpy" maps, now its pretty hard to get high acc on maps like this http://osu.ppy.sh/s/107565 because of scrolling speed).
Was already implemented, but then removed. And tbh I don't like the fact of playing w/ mods to get more points.Tidek wrote:
Tidek wrote:
Does SV/BPM changes affect pp?
Its impossible to change scrolling speed while playing now, but as I remember It was possible to do while pausing a game (so, we have pretty high scores on "bpm jumpy" maps, now its pretty hard to get high acc on maps like this http://osu.ppy.sh/s/107565 because of scrolling speed).
Bumping this and 1 more question, does DT in future will affect PP? Because atm its pretty useless mod to use because you are not getting any bonus for map difficulty...
There haven't been updates to the pp system for any of the modes in a while, so don't worry - Tom is not specifically ignoring this thread or anything. I'm assuming he's busy with personal stuff; just give it some time and eventually updates will happen.-Kamikaze- wrote:
also we didn't really get any response about EZ mod and I don't see changes in mod key weighting, is this thread already abandoned? D:
It's already been determined that score alone is not an accurate measure of performance and that your best score may not mean your best performance.mathl33t wrote:
I just lost 1 pp by beating my best score on a map. My accuracy went down, so maybe it's that. If it is, then scoring needs to be looked at. One or the other of pp and scoring needs to be fixed so that this situation doesn't happen.
Funny thing that I've beaten my Utakata, Ai no Mahoroba [LV.28] S (95,3%, 800k pts) with an A (94,92%, 821k) and it went from 230pp worth to 237pp. I believe acc has nothing to do with it, it's just weighted by score.Meseki wrote:
It's already been determined that score alone is not an accurate measure of performance and that your best score may not mean your best performance.mathl33t wrote:
I just lost 1 pp by beating my best score on a map. My accuracy went down, so maybe it's that. If it is, then scoring needs to be looked at. One or the other of pp and scoring needs to be fixed so that this situation doesn't happen.
However, I believe that fixing that issue would require either a scoreboard wipe (of over 6 years of scores, since I'm pretty sure the issue applies to all modes) or storing two scores on the server, which would drastically increase the space used.
It's a problem that we may have no choice but to deal with.
That's true.PyaKura wrote:
IIRC Tom said acc DOES have to do with it, but it's far more negligible than actual score.
You still got a crap ton of pp for a halftime mod o_ozKskita wrote:
I just beat my highest EZ score in Zirkfied with HT by quite a wide margin and went from A to S. The result was losing 16 pp...
This is why I thought we should have a MAT (Mania appreciation team) or something like that. A computer can't compute the difficulty of a mania map like it can for any other game mode difficulty since mania hasn't been around long on osu!. The minds of 20 players more or less if needed can come up with a better solution of difficulty rating. The only problem with starting a team like that is finding a group of well balanced people. I have a few on my mind who could possibly do something like this, but only a few and not knowing if they'd be willing at first.Drace wrote:
Well that's to be expected with an algorithm without any pattern recongnition
The reason I said "I" was because Tom brought up the topic again to me after a suggestion to peppy I gave weeks before the chat feud. (That was when the whole DT PP giving too much feud was happening.)Drace wrote:
"You" were not the one who thought of it, watch your wording. It was first brought up by Envi and me on page 7.
Considering how we can't even find BATs, a diff grading team might actually not be the best idea. Well for now atleast.
HAHAHAHA XD17VA wrote:
http://osu.ppy.sh/b/370840
native faith 1K master? - why 1K
ACs' SR may very well be broken. You're also comparing an extreme 7K mania spec with a (extreme ?) 4K AC here..._Gezo_ wrote:
https://osu.ppy.sh/s/92190 <= 7.11, passed by a lot of people, some being very close to 99%
https://osu.ppy.sh/s/179779 + p/3160605 <= 7.13, having played it I am sure Staiain will have a very hard time passing it.
Why ?
Pya being Pya, move along citizensPyaKura wrote:
senpia
SM_Bluefusion wrote:
I think some lower ranked players lost (quite) some PP or am I wrong?
Did something change?
Or they could have stopped being considered for pp entirely. My EZ pass with Shuffle Heaven completely disappeared ._.Tornspirit wrote:
SM_Bluefusion wrote:
I think some lower ranked players lost (quite) some PP or am I wrong?
Did something change?
I believe EZ and HT got heavily, heavily nerfed so you can't just spam a song too hard for you on EZ/HT and still get heaps of pp.
And autoconverts still give over 300ppTornspirit wrote:
SM_Bluefusion wrote:
I think some lower ranked players lost (quite) some PP or am I wrong?
Did something change?
I believe EZ and HT got heavily, heavily nerfed so you can't just spam a song too hard for you on EZ/HT and still get heaps of pp.
you need to adjust speed through F3 or F4 in-game or ctrl + or - before starting the song. It's no bug, it's intended.Ulqux wrote:
NOTE: Not exactly sure whether I should report this problem in this thread or start a new one(haven't really been on the forums though I've been playing Osumania! for some time). I'm neither sure whether this problem has already been reported before and solved(haven't found a thread or somewhere on the internet about this problem....).
Also: This is my first post so please don't slaugther me for my inexperience and wrongdoings(as well as poor english)?
I have more or less a problem concerning Osumania! that are actually somewhat pretty irritating...
The problem is:
Slowed note falling speed, but higher note density.
The beatmap still properly follows the song in regards to when a note should be played, but the speed at which the notes falls are significantly slower than what it is supposed to be, and in the meanwhile the notes are far closer(which is why the beatmap still properly follows the song, but goes at a slower rate..).
I found that I could fix this problem on some maps by replaying a ranked map, that goes at the proper speed, which will in turn fix the wrong speed for me.
The problem is then that this does obviously not work for maps that are not ranked..(know that they are slower cuz my brother also have the beatmap and it goes significantly faster, though with the notes spread out some more...)
When you progress into harder songs it's actually easier to play at higher speeds as long as you can follow the notes since patterns gets more complex and density of notes gets tighter.Ulqux wrote:
Oh is that so..
Never knew about.....
Looking it up again...
So it's the osumania note falling speed, that any1 can change in order to find what fits them the most?
It feels a bit strange as slower note falling speed makes songs so much easier to play compared to faster... but maybe it may be just because I'm still a novice Osumania player...
Actually long maps aren't necessarily giving heaps of pp; currently some of the more overrated maps, such as Koi Yomi Zakura, Utakata Ai no Mahoroba, Atropos, Poppin Shower are only around 2 minutes, and give more than they honestly should, while some long songs definitely are underrated such as fortissimo and workaholic. Larger problems are that low level 7k gives a hell of a lot less than low level 4k, vice versa for higher levels, and songs with heavy LN being underrated compared to songs with heaps of chords.Allium97 wrote:
I think there is a pretty bad problem in the formula. I mean... it takes into account the length of the song, so long songs give lots of pp even if they aren't that hard. And if I got it right it doesn't care about the avg./peak density of the song. I don't think it would be overwhelmingly difficult to improve this.