都改了~~~ >A</_AI wrote:
From the modding queue:
[Hard]
01:00:117 (1) - Remove NC
02:11:886 (2) - 重叠在02:10:617 (4)上
03:01:040 (1) - 最好不要碰到别的圈, 看起来会比较乱
其实看起来都没什么问题了@@ +好美的歌 \:D/
加油!>.o/
3Q~~
都改了~~~ >A</_AI wrote:
From the modding queue:
[Hard]
01:00:117 (1) - Remove NC
02:11:886 (2) - 重叠在02:10:617 (4)上
03:01:040 (1) - 最好不要碰到别的圈, 看起来会比较乱
其实看起来都没什么问题了@@ +好美的歌 \:D/
加油!>.o/
thanks for mod_AI wrote:
From the modding queue:
[Baldr's Normal]
00:32:425 (2) - Move down little bit, so the cursor could move smoother
03:34:271 (6) - Add a note
all fixed
Leorda wrote:
Sorry for long delay ;w;
[General]
* Hard diff was too hard, it should Insane due to many streams and 0,5x sections. Consider to make another diff between Normal and Insane
;w; I am noob player and i only can pass hardand i can pass thisand i watch in some map and took a little their patterns. and then i decrease some stream's DS to 1.1x anotherthought that BPM is just slowly 130... so i think its not too hard ;w;(? (Or only hard at kiai part xD with lots of 3 hit about 0.5x i saw many same thing in other hard so QAQAQAQ
* How about your BG rotate 90" anticlockwise? /runActually its original is just like that but too shortso i rotate it xDDDDD /run
[Hard]
00:53:656 (1) - Stack at tail slider makes players thought that the slider have another one more repeating slider. Consider to stack at head slider ok stack it on head and make some movement
02:14:886 (1,1) - Please make a same length on each spinner like this. Different length makes players confuse http://osu.ppy.sh/ss/1028973 ok~~~
02:35:194 (1) - Would be perfect if this spinner was silenced...
hmm great~~
Good luck
Thanks>w<
thank you >.<Leorda wrote:
Sorry for long delay ;w;
[Yomi's Normal]
00:21:809 (2,3) - This unexpected angle can break the flow. Consider to rearrange it like this http://osu.ppy.sh/ss/1028915 done
00:39:809 (2) - Move the repeating slider up like this. Otherwise, the angle would make abrupt to play http://osu.ppy.sh/ss/1028921
done
01:16:502 (2) - I would like to remove this note. It doesn't follow vocal/rhythm removed
02:22:040 (3) - ^ removed
02:59:194 (1) - Would be perfect if this spinner was silenced... done
03:05:656 (2) - Why finish here? removed
03:06:579 (4) - Why finish at head slider? removed
UnitedWeSin wrote:
Hi. Thank you for your mod ^_^
Really excuse me for taking so long. nvm 030
[General][Hard]
- 02:35:194 - I'd prefer to end the second kiai right here since the music really slows down. Right now it ends at a really random spot in the Normal diff, you could easily make it end here in each diff instead.
fixed~i didnt noticed ive deleted the end kiai lineBiggest problem I have with the diff is inconsistency in spacing and some Insane level stream with high spacing. Your spacing can feel a bit random at times, for example in the beginning from 00:31:502 to 01:01:040 spacing changes all over the place. It's not really a big deal, it can just lead to aesthetic issues and even cause readability issues. For example 00:50:656 (2,3,4) - spacing from 2 to 3 is less than spacing from 3 to 4 so it's easy for the player to be unsure about when to hit the 4. It's just an example, maybe you can use it to take the map further.
- In this diff you've placed all of your claps on the on-beats (beats 1 and 3). That's totally opposite of what is in the music, so it sounds a bit strange. It would be nice if you would switch the claps over to off-beats (2 and 4) so that they fit with the music. Take a look at this diagram:
Hmm About this ive think for somedays cuz if i put clap on off beats and some will missing because to silders... but 2,4 seems better though >c<- A bit weird to me how you use different volumes in each Kiai. It's mostly noticeable in that the last kiai is almost twice as loud as the first. I'd suggest to raise the volume at least for the first kiai, and make them more consistent. 60-70% sounds best to me.
Change the volume for 1st paragraph by 55% and last part by 65% maybe will be more comfort ><- 00:37:963 (3) - This doesn't play that well. The reason is because the slider is so small, it's impossible for the player to notice that there is more than one repeat on it so it surprises them. It would be nicer to split it into two 1/2 sliders or four circles.
ok changed into four circles~~- 00:45:117 (4) - This note sounds a bit strange to me because the music is actually in 1/3 here. It's missing the music. I suggest just delete this note and maybe make a bit more spacing between 00:43:502 (2,3,5).
fixed~~ and made them 1.6x DS- 01:10:156 (1) - It seems more accurate to start the spinner at 01:10:271 which is when that held note starts in the song. Also it seems nicer to end the spinner at 01:13:963 since the music is still very active after 01:12:117. :< Up to you.
Think for a while and take yours :3 really seems nicer~- 01:14:656 (1,2,3,4) - A bit difficult to understand. The music is pretty unique here, so can I suggest that you use sliders for this transition. If you use sliders here, it will make 01:15:348 (1,2) feel really unique when the vocals come in which is what you need. Try this rhythm and see if you like it:
Example:O Great suggestion!! Felt really unique after xD
This also covers the hit at 01:15:002 which is very important.- 01:28:733 (1,2) - It feels like you've moved the 2 upwards because you didn't have enough space below them to make the 01:30:579 (1,2,3,4) and it's kind of breaking flow imo. Maybe you could rethink this pattern a bit and place the 1-2 in a nice curved line together like 01:16:733 (5,6).
xD you guess rightfixed and move down by changing the curve angle~~- 01:30:809 (2,3,4) - Following up on the previous point, try moving the triplet more downwards to make a more even curve from 01:30:348 (5,1). It will have nicer flow.
as i saying at the last paragraph i reduced it into 0.7~0.8x Distance and followed this position~- 01:35:194 (4) - NC is nice here for readability on this rhythm like at 03:38:886 (1).
ForgotFixed
- 01:36:117 (1,2) - That's a really large 1/4 jump, and with this low AR it's pretty much impossible for the player to read it as 1/4, it looks like 1/2. I suggest making this jump much shorter if you want to use this rhythm here.
Ok~~ made them just like normal 1/4 notes by 1.3x Distance and so as the one at last paragraph~~- 01:49:271 (1) - Since this is a hard diff, how about ending the spinner at 01:52:271 instead on the white tick. That is where the bass hits in the music to start the transition into the downbeat 01:52:733 so it feels more natural.
yea... fixed~- 01:53:656 (2,3,4) - Would be better imo if you used 1.3 spacing here so that it's the same as 01:56:425 (1,2,3) and so on, it will feel nicer.
:P Fixed~~- 02:43:040 (5,1) - Seems nicer to remove NC from 02:43:963 (1) and add it to 02:43:040 (5). That way it is consistent with 02:39:348 (1) and you have this nice symmetry 02:43:040 (5,1) in that they are one combo.
Ohoh surely nice symmetry :3 Added~- 02:48:117 (3) - Finish missing I suppose.
Added..- 03:12:117 (1) - Finish on head.
Added~~-c-
For the most part your flow is pretty nice.
;c; Thanks for reminding me for ramdonly Distance QxQ At the paragraph you mention i centralized most of them into 1.0x and really seem better >w< and have checked rest part of map and fixed some Distance~~ ><
As for whether no not you should add another diff in between Hard and Normal, well it's hard to say. You should ask for more opinions. I think one thing you could do to make it better would be reduce some of the spacing on streams in the Hard diff. When you place stream/triplets in 1.0 or 1.1 spacing, it can be very difficult for Hard players to follow.
Ok...Its about 1 years ago when i was a hard playersI decreaced all triplets like 0.7~0.8x and ask my classmatehard playerto test of it... he said really more simillar as hard for the lower distance xDD~~
All in all I don't think more modding would be a bad thing, and I hope you don't give up on this because I believe you can make it great. Good luck!
Ok ;w; Ill finding more mods... and ill not giving up cuz for you and yomi san's courage
SuperMICrophone wrote:
q
---
[Hard]
00:46:271 (1,2,3) - 3/4 in circles is baaaaad. Use a repeat slider or a slider then a note. nah cuz ive use lots of 3/4silder in this X)
00:53:656 (1,2,3) - ^
01:59:194 (1,2,3) - ^
03:15:809 (2,3,4,5,1) - Can you clean up this pattern so sliders don't overlap? fixed~~
03:37:733 (4) - Can you put this between (3) and (1) insteadof stacked on top of (1)? Would help set up the spacing for the 3/4. wow great~~ fixed~~
Clean diff.
---
Nice map, GL.
-SMIC
QAQ 好吧不喜歡沒關C (?kamisamaaa wrote:
from my queue~
总体
这首歌很吵 完全可以多试试给滑条身子也加上哨声
然后因为我不喜欢这歌所以没很仔细摸额
[normal]
01:15:809 (1) - 这个在白线结尾舒服的多得多
02:20:425 (1) - 这啥意思 这个突然一个哨子声 然后后面没声了。。。 后面kiai为啥要音量5
02:48:117 (1) - 这几个也莫名其妙。。。
[hard]
00:46:271 (1,2,3) - 像这种中间一个节奏在蓝线上的 我觉得应该当成这首歌的两点突出一下 比如摆成三角条 然后加上特别的音效这样 然后之后所有的这种节奏都这么摆 你这样一条线很容易就当成普通的节奏点过去了
00:53:656 (1,2) - ^ 像这种就是 完全可以和上面对应起来(之后同类的就不指出来了)
大概就说这么一点额0.0 实在听不下去这歌。。。
yurunneram wrote:
00:27:348 (4) - Make DS equal before and after although its end was 2/3 but fixed :3
00:46:271 (1,2,3) - Wouldn't recommend such a jump :( i wanna notice that its a 3/4 tempo
01:03:809 (4) - Kill the overlap or just put it on the right side instead (horizontal flip) ok~ let them ctrl+H
Kinda liked the second half more
Gomen it's a bad mod ((_ _)) and really late too.. dun give kudos
>w< nah the points are quite importantw thx for coming ~
Lust wrote:
From my queue
Wow osu! needs more Tiara
>3< yeah~ osu! needsmoemore Tiara[Hard]your patterns during kiai times were nice ^^ mostly blankets were issues but those can be fixed easily
- 00:27:348 (4) - Objects end is not snapped! :O its 1/3 xD
- 00:24:117 (3,4) - blanket is off ok~fixed
- 01:05:656 (3) - bring slider end point down so that it blankets 01:06:348 (4) - comfortably fixed~
- 01:19:502 (1) - another off blanket (use the approach circles to check all the blankets) fixed ww
- 01:52:733 (1) - angle this slider endpoint downwards for nicer flow with 01:53:656 (2) wow ok~~
- 01:57:117 (2,3) - fix blanket fixed...
- 01:59:194 (1,2,3) - felt weird to me when playing, not quite sure why but it did :O changed to slider+circle+1/3 reverse slider ww
- 02:08:425 (3) - another slider end to angle upwards, to about 209:318 moved :3
- 02:29:079 (4) - end point to 418:109 moved
- 02:47:194 (1,2) - weird in play for the first time hmm... after testing it, decreased its distance \:3/
- 03:12:117 (1) - end point to 118:268 moved
thx ww~=3= but im not good at checking blanket
good luck!
Oh Thanks!!~~><Azmato wrote:
[Hard]
00:19:040 (2) - http://puu.sh/5TXBd.jpg I think this direction is nice
01:02:886 (3) - http://puu.sh/5TXKI.jpg how about this?. use (2) slider and make a triangle. 316 196
01:14:656 (1,2,3) - http://puu.sh/5TXTa.jpg how about this rhythm??
01:18:348 (3) - I think this slider should be go right direction. cuz 01:17:194 (6) is going left direction
01:37:963 (5) - NC?? (not strongly suggest)
01:56:194 (7) - x232 y192
02:16:502 what's this green line..? I think 5% vol difference dosen't make big diffrerence.
02:19:040 (3,4,5) - you can make a stream + sliders here. I recommend that
02:42:579 (4) - ctrl G?
02:47:502 (2) - http://puu.sh/5TYmS.jpg
03:19:502 (3,4,5,6) - I think these stream make overnotes... If I were you, I would make long slider.
03:25:963 (2,3,1,2,3,4,5,1,2,3,4,5,6,7) - why this part have so many hitsounds..? only this part.
03:35:194 you can add a note here
03:40:963 (2,3,4) - I think this distance is too difficult for hard players, so I recommend you to reduce distance or make 2 reverse sliders
that's all.
really nice mapI'm looking forward to see this map be ranked.
oh I recommend you some BGs.
I really think so!Tsumetaku wrote:
Oh Thanks!!~~><Azmato wrote:
[Hard]
the second BG is great \:D/such long time didn't find some bg...
will fixed after my computer back... maybe tomorrow
whatever thx for your support and star >w<
OSU! needs more Tiara!!!(?
Kenterz9 wrote:
Hello, as requested =3Hard
NC
01:35:194 (1) - Delete NC
02:45:348 (4) - ^
Rythm
00:20:194 (3,4) - They must be placed with 1/3 "Beat Snap Divisor" =p
Hitsounds
01:18:809 (6) - Clap on the head and the end of the slider
01:26:194 (4) - ^
02:23:194 (5) - ^ (here only at the end)
02:30:809 (6) - ^
03:07:733 (6) - ^
03:15:117 (5) - ^
03:22:502 (9) - ^
03:29:886 (6) - ^ (i'm a man)
03:33:579 (4) - ^
01:20:771 (4) - Clap on the head (rythm better imo =D)
01:24:463 (4) - ^
01:36:463 (2) - ^
02:21:694 (4) - ^
02:24:463 (2) - ^ (lol)
02:29:079 (4) - ^
03:06:002 (5) - ^
03:09:694 (6) - ^
03:13:386 (4) - ^ (i'm hungry =/)
03:23:540 (3) - ^
03:30:925 (2) - ^
03:32:771 (2) - ^
03:34:617 (2) - ^
(Then I think you understand =3)
Good Luck <3
wow All Fixed~~
Sorry for didn't reply one by one ;w; It's all really useful andfunny
Thanks >w<~
Tsumetaku wrote:
@Kibbleru
I'm trying to find BATs ;w;
Thanks for starsss
SapphireGhost[18] is the nicest BAT you will ever meet on osu!, also a great mapper and modder. SapphireGhost demands people to ask questions so ask random stuff whenever you have the chance while SapphireGhost is online on osu! (except it was actually in reference to his somewhat inactive Formspring account). SapphireGhost is a PC Tablet User.
Most people may know him for the fortnightly Ranking chart (previously done by Cyclone and taken his place as in June 2012 until March 2013 [Replaced by DeathxShinigami, 10 months]) or the two approved beatmaps.
Current status: Active.
Tsumetaku wrote:
小車車...恩...
https://osu.ppy.sh/s/133163
SapphireGhost~~
thx.w.
EDIT: Fixed All for yomi san~SapphireGhost wrote:
?If I'm really your favourite player then I should definitely mod this! It's late and I'm a bit tired right now, so I'll have to look over things again later.Subject: G's Modding Queue [Close]Tsumetaku wrote:
小車車...恩...
https://osu.ppy.sh/s/133163
SapphireGhost~~
thx.w.
XD yeah when i saw the question,im sure you're my answer! cuz i watched your replays learned many things since i joined Osu! and feel really admire about your playing skill,especially you're in #100 now.>< btw about looking over,it's ok~ take a good rest ;3~ (?
General
- I think the title should be capitalised as SEAHOLLY, looking at the original upload. :O fixed~ It's my typing error... and didn't find it for long time Orz
- Some inconsistent kiai times that may be worth fixing if they are unintentional. Ok~ think a while and follow yomi's setting.
Hard
- At least OD7 is preferable here to vary the scoreboards a bit more. Ohoh~ Changed.
02:37:271 (1) - Start 1/2 tick earlier to fit the vocals. fixed~
03:18:579 (3,1,2) - This may be easier to read if you unstack (2) from (1). hmm... unstacked now
As a whole, I like the song (I even considered mapping it too) but I think both difficulties could benefit from being cleaned up a little, and trying to add more creative things that fit the song. Let me know if you want help when it's less late for me and either way contact me somehow for a re-check.
:D I really love Tiara's song composing, and planning to make a project for herwww.
After thinking of your advise,added something new creative part from following backgrond~ also fixed some of the arrangement to be more clean~ I'll contact you tomorrow or later for recheck~ glad for any help i can get><
Very HugeThanks ~ oωo
SapphireGhost wrote:
Hard
03:15:809 to 03:19:502 - This slowdown is difficult to read without Tick Rate 2. Consider using 0.8x Slider Velocity instead of 0.5x. OK~ Changed to .75x and replaced the sliders~
Caffe_[Latte] wrote:
[Hard]
00:18:809 (2) - spacing
00:29:656 (3) - ^
00:53:656 (4) - NC
00:54:579 (1) - REMOVE NC
01:34:271 (1,2,3,4,5,6) - I think these dosen't make perfect star.. ( like this 02:44:425 (1,2,3,1,2,3,1,2,3,4) )
02:14:886 (1,1) - smillar to 01:10:271 (1,1) ?
02:32:886 (4) - 216 l 288
02:34:271 (2) - ^ , maybe move 02:34:502 (3,4,5) samely
03:37:733 (4) - 124 l 112
I'm really pleasured that you used BG which I suggested
Well hope this map to be ranked soon!
All Fixed >w<//
The BG you suggest is really wonderful >.< very like it!
also thanks for modding ;w;
hope BATs will see this map...
wa ;w; Thankyuuuuuuuuu for modsKibbleru wrote:
ill take a quick look i guess
[Hard]Thats all GL!
- 00:25:963 (1,2,3) - i think you should definitely use the rotate tool for this pattern instead of creating new sliders :I (ctrl shift r)
- 00:27:809 (1,2) - i think this rhythm sounds better. or something similar, idk. just make sure (2)'s head is at 00:28:502 - to express that strong sound there.
- 00:39:809 (2) - why a brezier curve >_<? they're so outdated :3
- 01:17:194 (6) - curve on the end seems to help it transition better into the following curved sliders
- 01:52:733 (1) - curving it the other way seems to look better for me but i think this is a bit more of a personal view
- 01:58:271 (5,6) - did u copy paste the sliders? if not then you should
- 03:15:809 (1) - ctrl g i think gives better flow :3
- 03:40:733 (1,2,3,4,5) - this looks a bit neater imo, since it stacks and also doesn't seem to overlap with the previous slider
- 03:38:886 (4) - NC for consistency
jonathanlfj wrote:
soon(tm) \:D/(ry
[General]
try offset + 5ms, feels more accurate to play on my end. Mod is done with your original timing hmm,fixed~
[Hard]
00:24:117 (3) - NC here and remove NC at 00:25:963 (1)
00:31:502 (1) - whistle or finish on start?
00:47:194 (1) - remove NC, also maybe a whistle on the start
01:12:233 (1) - end this spinner at 01:13:502 to capture the halting music
01:34:271 (1,2,3,1,2,3) - when i first played this the spacing is not very obvious hinting at 3/4, so i would make the spacing even bigger here (try 1.7x or 1.8x)
01:52:733 (1) - add finish or whistle to the start?
02:01:963 (4) - add a whistle for the piano sound
02:37:040 (1) - i would end this at 02:38:656, it follows the piano better also making the gap consistent like between 02:39:348 (1,2) and 02:40:271 (3,4)
02:47:194 (1,2) - if you just read this by the relative spacing its really easy to mistaken them as 1/4 spacing, try moving 02:47:502 (2) - more down
03:37:963 (1,2,3,4,5,6) - if you enlarged spacing at 01:34:271 (1,2,3,1,2,3) do it to this as well. Also you might want a NC on 03:38:886 (4)
Pretty nice set, let me know after
All Fixed in Hard www including the spacing and NC,they effects alot XD Also thakyuu for coming!!!
Will ask yomi san for fixing
jonathanlfj wrote:
soon(tm)
[Yomi's Normal]
00:27:809 (1,3) - the extra node after the red one makes these look really awkward, was that intentional? yea, looks fine imo.
00:54:348 - there is both a strong vocal and piano here, so maybe add a note maybe a bit hard and ugly, so i didn't map that vocal
01:09:809 (2) - maybe a whistle here ok
01:13:502 - end the spinner here, since thats where the violin(?) comes to a halt sure
01:33:809 (5,6,1) - i would arrange it like this so it flows better afterwards: ok
03:02:425 - i would remove this break here, its really short and not very necessary since it just transitions immediately 我觉得这样比较带感
03:13:963 (4) - clap on end ok
03:37:502 (4,1) - blanket this a bit better, also this rhythm might throw some players off, might want to swap 03:37:963 (1,2) for a repeat slider
changed
osu file format v13
[General]
AudioFilename: 22.mp3
AudioLeadIn: 0
PreviewTime: 75369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:SEAHOLLY
TitleUnicode:SEAHOLLY
Artist:Tiara
ArtistUnicode:てぃあら
Creator:Tsumetaku
Version:Yomi's Normal
Source:
Tags:Vocaloid Pixiv studio@tiara marireroy Output tanshin sheeya prism baldrace Tsukuyomi Hatsune Miku
BeatmapID:275531
BeatmapSetID:98262
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"seaholly.avi"
//Break Periods
2,98168,107725
2,159091,166802
2,182630,183418
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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220968,-100,4,1,1,60,0,0
221199,-100,4,1,1,55,0,0
221430,-100,4,1,1,50,0,0
221661,-100,4,2,3,50,0,0
[Colours]
Combo1 : 241,225,112
Combo2 : 150,128,255
Combo3 : 244,147,255
Combo4 : 169,217,79
[HitObjects]
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256,192,179199,12,2,182430,0:0:0:0:
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144,304,186122,1,8,0:0:0:0:
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173,180,193507,2,0,L|173:252,1,60,8|0,0:0|0:0,0:0:0:0:
154,297,193968,2,0,B|122:361|122:361|74:377|74:377|-6:329,2,180,6|0|8,0:0|0:0|0:0,0:0:0:0:
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352,192,199045,5,8,0:0:0:0:
392,236,199276,1,0,0:0:0:0:
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280,248,203199,6,0,L|368:352,1,120,2|8,0:0|0:0,0:0:0:0:
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296,120,205045,2,0,P|352:80|432:88,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
175,121,206430,1,8,0:0:0:0:
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200,292,207814,2,0,B|256:268|256:268|328:300,1,120,0|8,0:0|0:0,0:0:0:0:
420,243,208738,2,0,B|460:188|440:128,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
328,168,210122,1,8,0:0:0:0:
256,72,210584,6,0,P|204:40|144:36,2,120,6|8|0,0:0|0:0|0:0,0:0:0:0:
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358,287,214045,1,0,0:0:0:0:
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183,176,217968,6,0,P|139:135|102:129,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
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