Hi. Thank you for your mod ^_^
Really excuse me for taking so long.
[General]
For the most part your flow is pretty nice.
[Yomi's Normal]
As for whether no not you should add another diff in between Hard and Normal, well it's hard to say. You should ask for more opinions. I think one thing you could do to make it better would be reduce some of the spacing on streams in the Hard diff. When you place stream/triplets in 1.0 or 1.1 spacing, it can be very difficult for Hard players to follow.
All in all I don't think more modding would be a bad thing, and I hope you don't give up on this because I believe you can make it great. Good luck!
Really excuse me for taking so long.
[General]
- 02:35:194 - I'd prefer to end the second kiai right here since the music really slows down. Right now it ends at a really random spot in the Normal diff, you could easily make it end here in each diff instead.
- In this diff you've placed all of your claps on the on-beats (beats 1 and 3). That's totally opposite of what is in the music, so it sounds a bit strange. It would be nice if you would switch the claps over to off-beats (2 and 4) so that they fit with the music. Take a look at this diagram:
- A bit weird to me how you use different volumes in each Kiai. It's mostly noticeable in that the last kiai is almost twice as loud as the first. I'd suggest to raise the volume at least for the first kiai, and make them more consistent. 60-70% sounds best to me.
- 00:37:963 (3) - This doesn't play that well. The reason is because the slider is so small, it's impossible for the player to notice that there is more than one repeat on it so it surprises them. It would be nicer to split it into two 1/2 sliders or four circles.
- 00:45:117 (4) - This note sounds a bit strange to me because the music is actually in 1/3 here. It's missing the music. I suggest just delete this note and maybe make a bit more spacing between 00:43:502 (2,3,5).
- 01:10:156 (1) - It seems more accurate to start the spinner at 01:10:271 which is when that held note starts in the song. Also it seems nicer to end the spinner at 01:13:963 since the music is still very active after 01:12:117. :< Up to you.
- 01:14:656 (1,2,3,4) - A bit difficult to understand. The music is pretty unique here, so can I suggest that you use sliders for this transition. If you use sliders here, it will make 01:15:348 (1,2) feel really unique when the vocals come in which is what you need. Try this rhythm and see if you like it:Example
This also covers the hit at 01:15:002 which is very important. - 01:28:733 (1,2) - It feels like you've moved the 2 upwards because you didn't have enough space below them to make the 01:30:579 (1,2,3,4) and it's kind of breaking flow imo. Maybe you could rethink this pattern a bit and place the 1-2 in a nice curved line together like 01:16:733 (5,6).
- 01:30:809 (2,3,4) - Following up on the previous point, try moving the triplet more downwards to make a more even curve from 01:30:348 (5,1). It will have nicer flow.
- 01:35:194 (4) - NC is nice here for readability on this rhythm like at 03:38:886 (1).
- 01:36:117 (1,2) - That's a really large 1/4 jump, and with this low AR it's pretty much impossible for the player to read it as 1/4, it looks like 1/2. I suggest making this jump much shorter if you want to use this rhythm here.
- 01:49:271 (1) - Since this is a hard diff, how about ending the spinner at 01:52:271 instead on the white tick. That is where the bass hits in the music to start the transition into the downbeat 01:52:733 so it feels more natural.
- 01:53:656 (2,3,4) - Would be better imo if you used 1.3 spacing here so that it's the same as 01:56:425 (1,2,3) and so on, it will feel nicer.
- 02:43:040 (5,1) - Seems nicer to remove NC from 02:43:963 (1) and add it to 02:43:040 (5). That way it is consistent with 02:39:348 (1) and you have this nice symmetry 02:43:040 (5,1) in that they are one combo.
- 02:48:117 (3) - Finish missing I suppose.
- 03:12:117 (1) - Finish on head.
For the most part your flow is pretty nice.

[Yomi's Normal]
- 01:10:156 (1) - Same as Hard, it seems nicer imo to start the spinner at 01:10:271 on the downbeat where the held note starts in the song. Make sure it's ending at 01:13:963 if you do so.
- 01:13:963 - Since the music is really soft here, how about lowering the volume a bit for the end of the spinner?
- 01:33:809 (5,6,1) - The pattern has a bit of curve already but it's not enough and flow ends up being a straight line. How about curving it more downwards like this:
- 02:35:194 (1,1) - Players at this level would prefer it if you combine these into one spinner. It's stressful for beginners to have another spinner start right after one ends, but if you'd like to keep it then it's not so big of a deal.
- 02:59:194 (1) - I suggest to end the spinner at 03:02:425 since that is when the held sound and guitar stops. It fits much nicer with the music that way. If you do so you can remove the green line at 03:02:886. Or maybe you'd like to move it to 03:02:425 and reduce volume. Maybe you could add a break after the spinner.
- 03:04:271 - Unused green line here, you'd might as well remove it.
- 03:04:733 (1) - Clap missing on the end.
- 03:27:809 (2) - Try using CTRL+J to flip the slider over. It will make a nicer flow connection between 03:26:886 (1,3).Example
If you did so, maybe you'd like to change placement on 03:28:733 (3,4) to prevent overlap with 2.
As for whether no not you should add another diff in between Hard and Normal, well it's hard to say. You should ask for more opinions. I think one thing you could do to make it better would be reduce some of the spacing on streams in the Hard diff. When you place stream/triplets in 1.0 or 1.1 spacing, it can be very difficult for Hard players to follow.
All in all I don't think more modding would be a bad thing, and I hope you don't give up on this because I believe you can make it great. Good luck!
