From my Modding Queue~
Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.
Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.
P.S.
[Lanturn]
At least you did a great job in patterns and most of the rhythms~
Good luck~
Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~

And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.
Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.
P.S.
- I'm sorry that I may be honest to point out the things I don't like.
- All "the beginning of a section" that I mentioned means the long-white-line/first-white-line.
- Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB.
Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it.Ranking Criteria wrote:
Uninherited timing sections must be the same in every difficulty.- Besides, there are so many inherited time points unsnapped...
[Lanturn]
- I'm also wondering about the CS problem. You should ask BATs for sure message.
- Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up?
- 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps.
- 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great!
- 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
- 00:57:400 - ^ A heavy sound here in the music.
- 01:01:260 - ^
- 01:03:167 - ^
- 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292.
- Also a bit volume up will be fine.
- 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo.
- 00:24:981 (2) - ^
- 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you.
- 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style.
- 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud.
- 00:29:336 (3) - It will be really better if you remove the tail whistle imo.
- 00:37:078 (3) - Add a finish on the head will be really better.
- 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying)
- 00:52:561 (3) - ^
- 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section.
- 01:02:200 (1) - ^
- 01:04:135 (3) - ^
- 01:08:006 (3) - ^
- 00:42:884 (1) - Move the tail point to x|332 y|239
- 00:49:635 (3) - Add whistle on the head.
- 01:00:300 (2) - ^
- 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301.
01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it.Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible.- After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
- 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo.
- 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch.
- 00:32:239 (2) - ^
- 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound.
- Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ.
- 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different.If you don't know what I'm talking about, plz click this00:44:578 (2,3) - They share a whole part "Kimi e".
00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
00:46:029 (5) - This is a start of a new part.
So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part. - 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO.
- 01:08:006 (3) - The same as EZ.
- The same Finish problem. I guess you should add more Finish hitsound on the beginning of sections. 00:42:884 (2) - for example.
- 00:04:175 (1) - I really DO NOT suggest you do that. It will mislead many players!
- 00:09:981 (3) - The same as EZ & NM.
- 00:11:916 (2) - Why did you add it on the tail?
- 00:17:239 (1) - Set NC here is not a good idea. Not a beginning of a section nor a beginning of a new part of vocal.
- 01:03:651 (1) - ^
- 00:27:884 (2) - Remove whistle here will be better.
- 00:33:691 (1,2) - Ugly patterns with overlap... A not well-designed overlap is usually unpopular. Don't try it.
- 00:35:142 (2,3) - So you're training players' reading skills by making much farther distance? That's not a good idea!
- 00:39:013 (1,3) - Not a good idea to add whistle here. Sounds really weird.
- 00:40:949 (1) - What's wrong with it? Why is it a soft-clap instead of a finish? Somehow Awful...
- 00:58:125 (1) - ^
- 00:41:916 (1) - 2 consecutive claps are not a good idea at all! Remove the latter one, plz.
- 00:44:820 (2) - ^ I'm sorry to say that this clap is really redundant.
- 00:48:207 (1) - A bad clap. You really needn't add so many claps to stress the sounds that are not stressed in the music. It is somehow meaningless in Normal Diff. Even in Insane/Ex diffs, this work is hard to do either.
- 00:48:668 (2) - Not a good finish at the tail. Move it to the head of 00:50:626 (1) - .
- 00:57:884 (3,4,5,6) - Not a good rhythm and NC. The real stressed sound is at 00:58:367 - . So you'd better make some changes on 00:58:125 (4) - to make 00:58:125 (4) - a single circle or a beginning of a slider for better rhythm and NC controlling.
- 01:01:740 (1) - Remove NC.
- 01:02:200 (5) - Move the fourth point from the head x|389 y|104, and make the tail point to x|416 y|179.Also add a clap at tail.
- 01:06:070 (2) - Add a clap at tail.
- 01:08:006 (1) - Too close from the previous one.
- 01:20:829 (1) - ^ because you slow down the BPM. But I highly suggest you keep the distance consistent.
- Overall - Umm, you can work better on patterns such as blankets or symmetrical things but not just make little bit weird long sliders. Besides, you'd better do more work on the hitsound. It seems that you are not so good at it.
- Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again.
- 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow.
- 00:42:642 (5) - ^ Upward.
- 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them.
- 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me.
At least you did a great job in patterns and most of the rhythms~
Good luck~
