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Lena Park - Inori~You Raise Me Up (TV Size)

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Julie

Narcissu wrote:

[Julie's Normal]

i suggest your DS use 1.2 instead 1.0,object too closed imo

00:33:691 (1,2) - i suggest you never overlap in Normal diff Honnestly, I never put that there, I don't know what happen to my difficulty, been like twice I see it there, I was like wdf, reput at the original place, and give new update...don't know why is still there haha...D: Sowwy, but will be a great tip if I really did this :3!!

00:35:142 (2,3) - jump ? ^

01:12:845 (1) - try some different slider , consult Hard diff I'll see about this one :3

good luck ><

Pjecoo wrote:

Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%. Fixed
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump. Sorry my version didn't get update...don't know how it end up there
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg. Nop trying to do a blanket with next note x,x
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one). Fixed :D
samplefish don't forget to update mine, been a while I don't how 00:35:142 (2) this part end up there >,<!! Julie noob will never do jumps on normal~ :3!!

Here ya go http://puu.sh/8Mrmx.osu don't forget <3!!
Arlecchino
Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag

[Laturn's Beginner]
Clean I Guess
[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod
01:12:845 (4) - x:476 y:344 ^^
I'm just suggest you to place the note at there..
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff

[Julie's Normal]
I just mod 1 diff Normal.. and i choose Normal diff by the owner
i'm not mod 2 diff with same Difficulty .. you sleepy now..


[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

[Risen]
Check Aimod some note isn't snapped
00:04:900 (2) - keep 2.0x disnap
00:10:949 (3) - whistle in head ?
01:03:167 (3) - Ctrl + g
Spiner start at 01:23:006 make spacing of (2) and Spiner

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
Topic Starter
samplefish

Marinska wrote:

Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag done, thanks!

[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod no change

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod fixed
01:12:845 (4) - x:476 y:344 ^^ no change
I'm just suggest you to place the note at there.. not sure where you mean
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff fixed one, rest are fine

[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap changed
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
thank you for the mod!

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
Lanturn

Pjecoo wrote:

Hi.
As requested.

Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1. I'm worried new players will miss if the circle size is any smaller. :|
00:51:593 - Put circle here. No vocals really playing at this time, so no point to it.
00:59:335 - same ^^. ^
thanks.

Holy craparoni sample my diff is off or something :D. What did you do to the other diffs but didn't change in mine? 0_o
Arlecchino

samplefish wrote:

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
so much mod there so i can't say it Fixed,or changed.. sorry for that... m(_ _ )m
never try again ~! `3`
F D Flourite
From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)
[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB.
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it.
  3. Besides, there are so many inherited time points unsnapped...


[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up?
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great!
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292.
[Easy]
  1. Also a bit volume up will be fine.
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo.
  3. 00:24:981 (2) - ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;)
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style.
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud.
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo.
  8. 00:37:078 (3) - Add a finish on the head will be really better.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying)
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section.
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239
  16. 00:49:635 (3) - Add whistle on the head.
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301.
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it.
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch.
  3. 00:32:239 (2) - ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound.
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different.
    If you don't know what I'm talking about, plz click this
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :(
  8. 01:08:006 (3) - The same as EZ.
[Julie]
  1. The same Finish problem. I guess you should add more Finish hitsound on the beginning of sections. 00:42:884 (2) - for example.
  2. 00:04:175 (1) - I really DO NOT suggest you do that. It will mislead many players!
  3. 00:09:981 (3) - The same as EZ & NM.
  4. 00:11:916 (2) - Why did you add it on the tail?
  5. 00:17:239 (1) - Set NC here is not a good idea. Not a beginning of a section nor a beginning of a new part of vocal.
  6. 01:03:651 (1) - ^
  7. 00:27:884 (2) - Remove whistle here will be better.
  8. 00:33:691 (1,2) - Ugly patterns with overlap... A not well-designed overlap is usually unpopular. Don't try it.
  9. 00:35:142 (2,3) - So you're training players' reading skills by making much farther distance? That's not a good idea!
  10. 00:39:013 (1,3) - Not a good idea to add whistle here. Sounds really weird.
  11. 00:40:949 (1) - What's wrong with it? Why is it a soft-clap instead of a finish? Somehow Awful...
  12. 00:58:125 (1) - ^
  13. 00:41:916 (1) - 2 consecutive claps are not a good idea at all! Remove the latter one, plz.
  14. 00:44:820 (2) - ^ I'm sorry to say that this clap is really redundant.
  15. 00:48:207 (1) - A bad clap. You really needn't add so many claps to stress the sounds that are not stressed in the music. It is somehow meaningless in Normal Diff. Even in Insane/Ex diffs, this work is hard to do either.
  16. 00:48:668 (2) - Not a good finish at the tail. Move it to the head of 00:50:626 (1) - .
  17. 00:57:884 (3,4,5,6) - Not a good rhythm and NC. The real stressed sound is at 00:58:367 - . So you'd better make some changes on 00:58:125 (4) - to make 00:58:125 (4) - a single circle or a beginning of a slider for better rhythm and NC controlling.
  18. 01:01:740 (1) - Remove NC.
  19. 01:02:200 (5) - Move the fourth point from the head x|389 y|104, and make the tail point to x|416 y|179.Also add a clap at tail.
  20. 01:06:070 (2) - Add a clap at tail.
  21. 01:08:006 (1) - Too close from the previous one.
  22. 01:20:829 (1) - ^ because you slow down the BPM. But I highly suggest you keep the distance consistent.
  23. Overall - Umm, you can work better on patterns such as blankets or symmetrical things but not just make little bit weird long sliders. Besides, you'd better do more work on the hitsound. It seems that you are not so good at it. ;)
[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;)
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow.
  3. 00:42:642 (5) - ^ Upward.
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them.
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me.
[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
Lanturn
FD

F D Flourite wrote:

[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message. In due time. I don't really see why people would have a problem with it. The notes are set so they correctly play nice for this CS.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up? I don't feel this is necessary but I'll keep my eyes out for more volume suggestions like these.
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps. I don't think new players would think this way. Considering there are more than enough sliders are the beginning to help prevent any confusion.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great! Basically this will cover all below, but I don't plan on using slider ticks to create a clap effect. The main reason is that this is a difficulty made especially for new players to the game. Hearing an extra clap when not expected will cause panic and confusion, so I'm skipping this.
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292. Fixed this. used a few different coordinates though to get the blanket set correctly.

Thanks for the mod.

I have no idea anymore. I need that timing mod so I can fix all the timing issues.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari op
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish

F D Flourite wrote:

From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)
[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB. fixed
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it. working to fix, expecting new timing soon!
  3. Besides, there are so many inherited time points unsnapped...


[Easy]
  1. Also a bit volume up will be fine. i think its ok
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo. no change
  3. 00:24:981 (2) - ^ ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;) changed
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style. done
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud. done
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo. yes
  8. 00:37:078 (3) - Add a finish on the head will be really better. done.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying) fixed all
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section. not sure what you mean, but added finishes to them. hopefully thats what you meant
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239 done
  16. 00:49:635 (3) - Add whistle on the head. done
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301. looks funky, are these the right points?
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it. unsilenced
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo. i like to have them with the piano.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch. i think theyre both ok
  3. 00:32:239 (2) - ^ ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound. [/color]
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ. added some.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different. fixed, very nice point.
    If you don't know what I'm talking about, plz click this
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :( i hope a whistle will do.
  8. 01:08:006 (3) - The same as EZ. fixed
[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;) changed a few.
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow. changed it up
  3. 00:42:642 (5) - ^ Upward. changed
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them. oky
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me. mm no change
[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
really good mod, thank you so much!! i really appreciate this!
Samah
From queue:

[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size.
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit.
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp.

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play.

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Julie's Normal]
00:06:110 (2,1) - Too close together! D: Move (3) and (1) like this, then fix spacing for the rest of the combo: http://puu.sh/8NcfY.jpg

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg
00:26:191 (4) - Add NC.
00:27:400 (1) - Remove NC.
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg
01:01:260 (6) - Nicer blanket:
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

[Risen]
This song is too slow-paced for AR8 I think. Try dropping to AR7?
00:40:949 (5,1) - Move these either closer together, or farther apart. At the moment it's a very strange half-jump.
00:42:400 (4,5,1) - A jump doesn't fit the music at this point. I think these should have equal spacing.
00:42:884 (1,2,3) - ^
00:46:755 (1,2,3,4,5) - Make this a nicer shape. The star is a bit squished at the moment. This is nicer: http://puu.sh/8Ndrl.jpg
328,44,46755,5,0,0:0:0:0:
392,192,46997,1,0,0:0:0:0:
252,112,47239,1,0,0:0:0:0:
416,92,47481,1,2,0:0:0:0:
296,200,47723,2,0,P|276:244|272:284,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:151 (4,5,6,7,8,9,10,11,12) - It think it's a bad idea to have a stream here due to the red timing points. Maybe move the stream to a different bar?
01:06:796 (2,3,4,5,6) - This looks nicer: http://puu.sh/8NdAp.jpg
332,256,66796,1,0,0:0:0:0:
180,208,67038,1,8,3:0:0:0:
272,336,67280,1,8,3:0:0:0:
272,176,67522,1,8,3:0:0:0:
176,304,67764,1,8,3:0:0:0:
01:10:909 (1,2) - Blanket this better?

Lovely song, great maps.
Tari
Ahh so many mods
Topic Starter
samplefish

Samah wrote:

From queue:

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play. fixed

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg i changed it myself, thanks for pointing it out!!
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg no change
00:26:191 (4) - Add NC. no change
00:27:400 (1) - Remove NC. ^
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg i want the 1.3 spacing on those three notes
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg changed, and thank you very much for the code!
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg there were kind of originally like that, haha. i like them better like this
01:01:260 (6) - Nicer blanket: fixed, thank you for the code once again!
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

Lovely song, great maps.
thank you for the great mod! i really appreciate the time you spent on it (you made the codes on top of the suggestions too!) :D
Lanturn

Samah wrote:

From queue:

[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size. :3 Totally is a beginner difficulty.. no?
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit. I changed this pattern around. I didn't like the tail end of (2)
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp. Fixed thanks.
Lanturn's Beginner <3 (F you sampy)
Lanturn's Beginner

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
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29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
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39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
117,124,295,6,0,P|77:132|29:124,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|145:269|176:194,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Kihhou
Hihi NM from queue-

[General]
  1. 00:32:239 - this part is off. the hitcircles hit after the piano might need to change bpm or offset for this small section
[Easy]
  1. this feels the same as your Normal diff in terms of how difficult it is o3o
[Julie's Normal]
  1. 00:33:691 (1) - i would suggest changing this into a 1-reverse slider so that it separates itself from the next big vocal section at 00:35:142 (2). it also follows the vocals and drums nicely!
  2. 00:35:142 (2) - add NC for a new section, especially kiai time section
  3. 01:07:038 - youre skipping a pretty big drum section here D: maybe shorten slider and add a 1-reverse slider during the drums? like so~
  4. 01:12:845 (1) - the head of the slider has the biggest impact! the tail is pretty weak. same with the vocals. the vocal at 01:13:812 - is a lot stronger than the one at 01:12:845 - . to match up strong with strong, i suggest doing something like this! it also captures the vocals in the middle at 01:13:329 - . note that in my suggested example, i took out the hitcircle at 01:14:780 -
[Risen]
  1. 00:06:110 (1) - ctrl g this slider would make it flow better from the previous slider
  2. 00:40:949 (5) - add NC to start NC on the large white tick & at guitar section in music
  3. 00:41:191 (1) - remove NC
  4. 01:04:135 (5) - add ^ except for drum
  5. 01:04:377 (1) - remove^
  6. 01:22:280 (2,1) - your spinner is ontop of your slider o_o can you do that? is that rankable? im not sure lol
couldnt find anything wrong with the diffs i didnt list~
Hope this helped~
Good luck!
Topic Starter
samplefish

Kihhou wrote:

Hihi NM from queue-

[General]
  1. 00:32:239 - this part is off. the hitcircles hit after the piano might need to change bpm or offset for this small section
hoping to get a new timing thing soon, ;_;

[Easy]
  1. this feels the same as your Normal diff in terms of how difficult it is o3o
:D

couldnt find anything wrong with the diffs i didnt list~
Hope this helped~
Good luck!
thanks for the mod!
Julie

F D Flourite wrote:

[Julie]
  1. The same Finish problem. I guess you should add more Finish hitsound on the beginning of sections. 00:42:884 (2) - for example.
  2. 00:04:175 (1) - I really DO NOT suggest you do that. It will mislead many players!
  3. 00:09:981 (3) - The same as EZ & NM. I'll consider it >,<
  4. 00:11:916 (2) - Why did you add it on the tail?
  5. 00:17:239 (1) - Set NC here is not a good idea. Not a beginning of a section nor a beginning of a new part of vocal.
  6. 01:03:651 (1) - ^ Keeping this >,<
  7. 00:27:884 (2) - Remove whistle here will be better.
  8. 00:33:691 (1,2) - Ugly patterns with overlap... A not well-designed overlap is usually unpopular. Don't try it. You got the old version for some reason, and it was a mistake, I don't know how that happen
  9. 00:35:142 (2,3) - So you're training players' reading skills by making much farther distance? That's not a good idea! ^ reason above, ofc I'll never do such thing on normal >,<!!
  10. 00:39:013 (1,3) - Not a good idea to add whistle here. Sounds really weird.
  11. 00:40:949 (1) - What's wrong with it? Why is it a soft-clap instead of a finish? Somehow Awful...
  12. 00:58:125 (1) - ^
  13. 00:41:916 (1) - 2 consecutive claps are not a good idea at all! Remove the latter one, plz.
  14. 00:44:820 (2) - ^ I'm sorry to say that this clap is really redundant.
  15. 00:48:207 (1) - A bad clap. You really needn't add so many claps to stress the sounds that are not stressed in the music. It is somehow meaningless in Normal Diff. Even in Insane/Ex diffs, this work is hard to do either.
  16. 00:48:668 (2) - Not a good finish at the tail. Move it to the head of 00:50:626 (1) - .
  17. 00:57:884 (3,4,5,6) - Not a good rhythm and NC. The real stressed sound is at 00:58:367 - . So you'd better make some changes on 00:58:125 (4) - to make 00:58:125 (4) - a single circle or a beginning of a slider for better rhythm and NC controlling.
  18. 01:01:740 (1) - Remove NC.
  19. 01:02:200 (5) - Move the fourth point from the head x|389 y|104, and make the tail point to x|416 y|179.Also add a clap at tail.
  20. 01:06:070 (2) - Add a clap at tail.
  21. 01:08:006 (1) - Too close from the previous one.
  22. 01:20:829 (1) - ^ because you slow down the BPM. But I highly suggest you keep the distance consistent.
  23. Overall - Umm, you can work better on patterns such as blankets or symmetrical things but not just make little bit weird long sliders. Besides, you'd better do more work on the hitsound. It seems that you are not so good at it. ;) Hurt, but truth :3! I'm still a beginner, and I'm really happy samplefish gave me a chance, can't wait for summer, so I can train even more on it, I'm learning each day more and more stuff, so I'll keep those tips :D
Fixed all, thanks for the mod ^^

Samah wrote:

[Julie's Normal]
00:06:110 (2,1) - Too close together! D: Move (3) and (1) like this, then fix spacing for the rest of the combo: http://puu.sh/8NcfY.jpg
Ohh I fixed this one while doing last mod, this part was always fishy for me so deleted (3) and made a better blanket with (1)
Nice catch ;D

http://puu.sh/8O0wD.osu
deejaydray
Hey there, NM from my queue :)

You told me to choose which difficulties I want to mod, so here it is:

HARD:

First of all, this HARD difficulty seems a little bit too easy in my opinion, only 3 stars, a low SV and a quite low OD. Before I start, I suggest the following (it's up to you to change them or not):

:arrow: change Overall Difficulty (OD) from 5 to 6
:arrow: change Slider Velocity from 1.40 to 1.50 or 1.60
:arrow: there are too many KIAI time sections, more than 30% of the song is KIAI, consider removing some KIAI sections, for example delete between 00:50:603 and 01:06:070 -(of course, if you decide to do this, you have to edit the other difficulties as well)

00:48:668 (1) - remove NC from here and add it at 00:49:635 (4)
00:54:496 (1) - instead of this slider, I would choose the same style that you chose for 00:57:158 (2,3) here's an image for example:



00:59:093 - add a circle here
01:20:829 (1) - no need for NC here

RISEN:

00:17:602 - add a circle here (and re-position some objects if necessary)
00:34:779 - add a circle here and then at 00:35:021
00:42:521 - ^same as above, add a circle here and at 00:42:763
00:49:635 (8) - NC here
01:08:006 (1) - this slider looks odd in my opinion, like it has been randomly put there, maybe because it's different than the others. It's just a suggestion, but consider changing its shape

Well, that's all! ^^ Good Job, I like your map! :D Good Luck with it!
Topic Starter
samplefish

deejaydray wrote:

Hey there, NM from my queue :)

You told me to choose which difficulties I want to mod, so here it is:

HARD:

First of all, this HARD difficulty seems a little bit too easy in my opinion, only 3 stars, a low SV and a quite low OD. Before I start, I suggest the following (it's up to you to change them or not): at 65 bpm, i feel that the hard is just where it needs to be. just because the map is easier than other hards doesnt mean its not a hard. quote unquote lanturn

:arrow: change Overall Difficulty (OD) from 5 to 6 no change to any of these
:arrow: change Slider Velocity from 1.40 to 1.50 or 1.60
:arrow: there are too many KIAI time sections, more than 30% of the song is KIAI, consider removing some KIAI sections, for example delete between 00:50:603 and 01:06:070 -(of course, if you decide to do this, you have to edit the other difficulties as well)

00:48:668 (1) - remove NC from here and add it at 00:49:635 (4) NC for BPM change
00:54:496 (1) - instead of this slider, I would choose the same style that you chose for 00:57:158 (2,3) here's an image for example: no change



00:59:093 - add a circle here theres no sound there, no change
01:20:829 (1) - no need for NC here fixed

Well, that's all! ^^ Good Job, I like your map! :D Good Luck with it!
thank you for your mod!
Rizia
[Lanturn's Beginner]
00:46:755 (1) - unsnap
plz try this
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320.098682511,2|4,0:0|0:0,0:0:0:0:

01:00:300 (1) - unsanp, try this code too
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,1,158.3333333333
and add a circle on 01:04:135 - x352 y356

i think this can fix this

00:50:246 - unsnap green line

[Insane]
00:50:603 (1) - unsnap
01:20:829 - delete this timing point
Topic Starter
samplefish
nothing for me :(

sad day
Rare
from my modding queue
[Beginner]
increase drain+1 AR+2 OD+1
unsnapped 00:50:625 -
unsnapped 01:00:300 (1) -
unsnapped 00:50:246 -

[Easy]
Drain AR OD +1 each.
00:06:110 (3) - pref end this at 00:07:078 - is better.
00:15:062 (4,1) - seems like following vocal at (4), but suddenly you following music at (1). hard to play for beginner. i want to change this.
00:19:658 (1) - add whistle to end? it sound like good.
00:31:271 (1) - i want to hitsound something. i like whistle to head.
00:57:400 (3) - this placement is better much to music http://puu.sh/8R8Ax.jpg
01:00:300 (2,3) - let's try this http://puu.sh/8R8Ep.jpg or http://puu.sh/8R8JX.jpg
01:02:200 (1) - add whistle to head?
01:08:006 (3) - end this at 01:09:941 - or 01:10:425 -

[Normal]
00:11:916 (1) - add whistle to end if you like this
00:30:545 (5,6) - pref follow music >:(
00:35:142 (1) - you can use addtions. change to soft from auto.
01:08:006 (3) - pref end this at 01:10:425 -

[Julie's Normal]
not add video? :?
00:20:384 (2) - pref remove this.
00:33:691 (1,2) - switch to NC
00:35:142 (2) - add something to hitsound to head.
00:39:981 (2) - add clap
01:05:103 (1,2) - switch to NC

[Hard]
drain+1?
00:08:045 (1) - i want add whistle to head.
00:24:981 (2,3,4) - unreadable placement, hard to play for player
00:31:271 (1) - add whistle to head

[Risen]
unsnapped 00:51:086 -
Uninherited timing points conflict with other diffs 00:50:626 -
00:23:045 (3,1) - flow is better this http://puu.sh/8RaD4.jpg
00:28:852 (4,5,1) - pref fit music this http://puu.sh/8RaIs.jpg
00:34:900 (6) - Sampleset : Auto Addtions : Drum Hitsound : Finish is better to music.
00:49:514 (7) - pref remove this. if you remove this, will be fit music.
01:22:280 (2) - pref remove then 01:22:764 (1) - start this at 01:22:522 -

Sinch's Testplay
[insane] 00:29:336 (1) - It's better to use the DS same as last note's.

other diffs are looks good for me.
Topic Starter
samplefish

Rare wrote:

from my modding queue

[Easy]
Drain AR OD +1 each. done
00:06:110 (3) - pref end this at 00:07:078 - is better. changed
00:15:062 (4,1) - seems like following vocal at (4), but suddenly you following music at (1). hard to play for beginner. i want to change this. i think its ok, no change
00:19:658 (1) - add whistle to end? it sound like good. added
00:31:271 (1) - i want to hitsound something. i like whistle to head. added
00:57:400 (3) - this placement is better much to music http://puu.sh/8R8Ax.jpg changed
01:00:300 (2,3) - let's try this http://puu.sh/8R8Ep.jpg or http://puu.sh/8R8JX.jpg no change
01:02:200 (1) - add whistle to head?ok
01:08:006 (3) - end this at 01:09:941 - or 01:10:425 - id like to end it on vocal end

[Normal]
00:11:916 (1) - add whistle to end if you like this added
00:30:545 (5,6) - pref follow music >:( :(
00:35:142 (1) - you can use addtions. change to soft from auto. not sure what you meant, changed head of slider to drum and soft addition
01:08:006 (3) - pref end this at 01:10:425 - pref end vocals

[Julie's Normal]
not add video? :? added

[Hard]
drain+1? no change
00:08:045 (1) - i want add whistle to head.added
00:24:981 (2,3,4) - unreadable placement, hard to play for player changed a bit, hopefully its better
00:31:271 (1) - add whistle to head done

Sinch's Testplay
[insane] 00:29:336 (1) - It's better to use the DS same as last note's.

other diffs are looks good for me.
thank you very much for the mod, you two!
Tari
Marinska

Marinska wrote:

Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...


[Risen]
Check Aimod some note isn't snapped
00:04:900 (2) - keep 2.0x disnap
00:10:949 (3) - whistle in head ? no change, there is no harp sound there.
01:03:167 (3) - Ctrl + g nope, I want some variation, and show the drum beat in the start so I leave a jump to the slider.
Spiner start at 01:23:006 make spacing of (2) and Spiner

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...


Samah

Samah wrote:

From queue:



[Risen]
This song is too slow-paced for AR8 I think. Try dropping to AR7?
00:40:949 (5,1) - Move these either closer together, or farther apart. At the moment it's a very strange half-jump. No change, being consistent with 01:04:135 (5,1) -
00:42:400 (4,5,1) - A jump doesn't fit the music at this point. I think these should have equal spacing.
00:42:884 (1,2,3) - ^
00:46:755 (1,2,3,4,5) - Make this a nicer shape. The star is a bit squished at the moment. This is nicer: http://puu.sh/8Ndrl.jpg
328,44,46755,5,0,0:0:0:0:
392,192,46997,1,0,0:0:0:0:
252,112,47239,1,0,0:0:0:0:
416,92,47481,1,2,0:0:0:0:
296,200,47723,2,0,P|276:244|272:284,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:151 (4,5,6,7,8,9,10,11,12) - It think it's a bad idea to have a stream here due to the red timing points. Maybe move the stream to a different bar? No Change, the streams fit the music tbh.
01:06:796 (2,3,4,5,6) - This looks nicer: http://puu.sh/8NdAp.jpg
332,256,66796,1,0,0:0:0:0:
180,208,67038,1,8,3:0:0:0:
272,336,67280,1,8,3:0:0:0:
272,176,67522,1,8,3:0:0:0:
176,304,67764,1,8,3:0:0:0:
01:10:909 (1,2) - Blanket this better?

Lovely song, great maps.


Kihhou

Kihhou wrote:

Hihi NM from queue-



[Risen]
  1. 00:06:110 (1) - ctrl g this slider would make it flow better from the previous slider No, there needs to be some direction to 1 , that beat is huge as well as a jump.
  2. 00:40:949 (5) - add NC to start NC on the large white tick & at guitar section in music Nope, the jump start needs a FC in order to be more readable, as well as that pause.
  3. 00:41:191 (1) - remove NC
  4. 01:04:135 (5) - add ^ except for drum Same as above.
  5. 01:04:377 (1) - remove^
  6. 01:22:280 (2,1) - your spinner is ontop of your slider o_o can you do that? is that rankable? im not sure lol
    [box=--]
couldnt find anything wrong with the diffs i didnt list~
Hope this helped~
Good luck!

deejaydray

deejaydray wrote:

Hey there, NM from my queue :)



RISEN:

00:17:602 - add a circle here (and re-position some objects if necessary) Orz, no I wanted to do jumps more than triplets here, since this song is soft, so no change to all of these.
00:34:779 - add a circle here and then at 00:35:021
00:42:521 - ^same as above, add a circle here and at 00:42:763
00:49:635 (8) - NC here No need, little strange to have a new combo in the middle of stream, since all the notes together are used to form the stream and there no cue in the music that shows it.
01:08:006 (1) - this slider looks odd in my opinion, like it has been randomly put there, maybe because it's different than the others. It's just a suggestion, but consider changing its shape It's to make the slowdown a little bit more readable, I started the slider like that to signal a slowdown.

Well, that's all! ^^ Good Job, I like your map! :D Good Luck with it!

Rare

Rare wrote:

from my modding queue


[Risen]
unsnapped 00:51:086 -
Uninherited timing points conflict with other diffs 00:50:626 -
00:23:045 (3,1) - flow is better this http://puu.sh/8RaD4.jpg
00:28:852 (4,5,1) - pref fit music this http://puu.sh/8RaIs.jpg No change, that 3/4 is weird orz
00:34:900 (6) - Sampleset : Auto Addtions : Drum Hitsound : Finish is better to music.
00:49:514 (7) - pref remove this. if you remove this, will be fit music.
01:22:280 (2) - pref remove then 01:22:764 (1) - start this at 01:22:522 - No change, I follow sounds in the background.

[box=Sinch's Testplay][insane] 00:29:336 (1) - It's better to use the DS same as last note's.

other diffs are looks good for me.

@Kawaiwkyik:All fixed.

Thanks all mod :3


http://puu.sh/8RRRq.osu
OblivioN
I think the map is perfect for ranked, just fix some blanket and stack.
shoot star
Avishay
Hey, thank you for M4M! I am not sure if my mod will be good enough, but here it is :3


[General]00:42:642 and 00:50:246 - why is kiai timed toggled off around here? I don't see why. (I took the timings out of Lanturn's diff but it seems pretty much the same to all of them.

[Lanturn's Beginner]00:54:496 - I don't think the whistle fits here
01:09:941 - Perhaps you can reduce the audio here to 5%? The hitsound in the end of the slider is just annoying

[Easy]01:12:845 (4) - I think you can make the slider reverse so it will fit the vocal and move the spinner to 01:14:054
00:30:787 (6) - This feels really off vocal, perhaps you can make the pattern like that http://puu.sh/8TGLi.jpg
00:32:239 (2) - I just noticed but here the offset changes and it becomes a bit earlier and then it changes to the normal one

[Julie's Normal]00:06:110 (2) - In the end of the slider change the hitsound volume to 5%, it is ugly :\

[Hard]00:37:078 (3,6) - stack end properly

[Risen]00:31:271 (1) - CTRL + G will make a really nice pattern here imo
00:32:723 (4) - the offset here seems off
00:34:416 (5) - You should make this slider point toward the next circle
00:59:093 (2,3,4) - The pattern here is not that good, there's no flow and it is just weird, consider changing it


Really nice song and mapset, good luck!
Topic Starter
samplefish

OblivioN wrote:

I think the map is perfect for ranked, just fix some blanket and stack.
shoot star
Lanturn

samplefish wrote:

OblivioN wrote:

I think the map is perfect for ranked, just fix some blanket and stack.
shoot star
Go to bed. :heart:
Topic Starter
samplefish

Avishay wrote:

Hey, thank you for M4M! I am not sure if my mod will be good enough, but here it is :3


[General]00:42:642 and 00:50:246 - why is kiai timed toggled off around here? I don't see why. (I took the timings out of Lanturn's diff but it seems pretty much the same to all of them. kiai fountain for GLAMOROUS STARS

[Easy]01:12:845 (4) - I think you can make the slider reverse so it will fit the vocal and move the spinner to 01:14:054 i like what i have better, no change
00:30:787 (6) - This feels really off vocal, perhaps you can make the pattern like that im confused, the note you linked started on aa white tick but your picture starts on red, not sure exactly what you want, but i like what i have. http://puu.sh/8TGLi.jpg
00:32:239 (2) - I just noticed but here the offset changes and it becomes a bit earlier and then it changes to the normal one really not sure what you mean by this

[Hard]00:37:078 (3,6) - stack end properly done

Really nice song and mapset, good luck!
thanks for the mod
Topic Starter
samplefish
Swimmin'
Lanturn
Fixed both Avishay, thanks.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35263,-100,4,2,1,60,0,1
38892,-100,4,2,2,60,0,1
39134,-100,4,2,1,60,0,1
40828,-100,4,2,2,60,0,1
41070,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44941,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52440,-100,4,2,2,60,0,1
52682,-100,4,2,1,60,0,1
54496,-100,4,2,1,30,0,1
54738,-100,4,2,1,60,0,1
58246,-100,4,2,2,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
68974,-100,4,2,1,25,0,0
69095,-100,4,2,1,5,0,0
73329,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

[HitObjects]
117,124,295,6,0,P|77:132|29:124,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|504:164,2,160,2|4|8,0:0|0:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|145:269|176:194,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Sellenite
Hi~Hi~,Mod request from BMT Modding Team
good song,suggestion with hitsounds.

[Lanturn's Beginner]
zero star lol
00:17:723 - 10%
00:19:658 (1) - slider head also add finish
00:21:594 (2) - blanket beautifully
00:29:336 - 20%
00:32:239 (2) - slider end I prefer normal additions
00:54:496 change to finish

[Easy]
00:42:400 50% and add whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
00:58:367 finish
01:08:006 (3) - 10%

[Normal]
00:30:787 (6) - 00:30:787 here no piano or vocal,maybe you should start at 00:31:029
00:42:400 the same suggest as easy
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:08:006 (3) - 10%

[Julie's Normal]
00:04:175 (1) - slider head add finish
00:19:658 (1) - slider head change to finish
00:26:433 (1) - slider end change to finish
00:28:368 (3) - change to whistle
00:35:142 (2) - slider head add finish
00:39:013 (1) - slider head add whistle
00:44:820 (2) - SC1 slider head add whistle
00:52:561 (1) - ^
00:54:496 (1) - slider head add finish
00:58:367 (4) - delete clap,not good hitsound
01:04:135 (2,3) - a bit strange ,try this rhythm:
http://puu.sh/91ZsM.png ←2 head add finish,end add clap
01:06:070 (2) - slider head add finish

[Hard]
00:05:142 add whistle
00:39:013 whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:06:070 (1) - slider head add finish

hope it help you~
good luck!
KuroSenpai112
Hi there from modding queue! These are just suggestions so you don't need to follow them!

[Normal]
01:19:619 (1) - I suggest timing the slider like this: http://gyazo.com/f0fdd263c8247d7e9d223a8787a19530 , it sounds better imo.

[Julie's Normal]
01:16:716 (2) - Slightly tilt this slider so it looks like this: http://gyazo.com/9620905ad920477c7e441a2680b8857c

[Hard]
01:07:522 (3,4) - move (3) to x:296 y:84 and (4) to x:276 y:196 for better flow.
Topic Starter
samplefish

Sellenite wrote:

Hi~Hi~,Mod request from BMT Modding Team
good song,suggestion with hitsounds.

[Easy]
00:42:400 50% and add whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
00:58:367 finish
01:08:006 (3) - 10% i think all sliders have to be audible. correct me if im wrong (i had this at 5% in an earlier version, but changed it)

[Normal]
00:30:787 (6) - 00:30:787 here no piano or vocal,maybe you should start at 00:31:029
00:42:400 the same suggest as easy
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:08:006 (3) - 10% ^

[Hard]
00:05:142 add whistle dont think the sound is that significant there
00:39:013 whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:06:070 (1) - slider head add finish

hope it help you~
good luck!
very helpful hitsound mod, thanks!
Topic Starter
samplefish

TheForgotten5 wrote:

Hi there from modding queue! These are just suggestions so you don't need to follow them!

[Normal]
01:19:619 (1) - I suggest timing the slider like this: http://gyazo.com/f0fdd263c8247d7e9d223a8787a19530 , it sounds better imo. too hard to hit. no change

[Hard]
01:07:522 (3,4) - move (3) to x:296 y:84 and (4) to x:276 y:196 for better flow.no change
thank you for your time!
ZZHBOY
from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen
  2. timing about 10ms late

Lanturn's Beginner

a strange diff but seems creative
  1. first, let's talk about the unreasonable difficult set.I remember that editing things which cant's do in-game by modify .osu file is against with ranking Ranking Criteria.then i think ar0 is unnecessary.it will make notes weird to look and very very ugly imo.consider to change this.maybe using cs2 will make it better
    beside this,there still a little problem
  2. 00:19:658 (1,2) - you haven't blanket will here.you can make slider2's end higher to make it looks better.

Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better

Hard

  • star rating 3.15! if it is too easy as a Hard diff?
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here?
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

Risen

nice diff too XD
here are some personal suggestion
  • use Raise as diff name may more suitable
  1. 00:06:836 (3) - move to 217丨137 can make flow better and looks better
  2. 00:09:013 (4) - reverse selection will make flow better here.have a try!
  3. 00:17:723 (1) - move to 25丨326 can make a well blanket
  4. 00:33:933 (2,3) - you should set drun sound here instead soft sampleset to follow the music .-.
  5. 00:34:900 (6) - in fact, the drum is correctly at 00:34:870 and i suggest to reduce volume of this circle or here sounds a little weird
  6. 00:37:078 (1) - you can blanket well at here like thishttp://osu.ppy.sh/ss/1655078
    406,248,37078,6,0,P|323:241|257:291,1,170,0|0,3:0|3:0,0:0:0:0:
  7. 01:03:167 (3) - reverse selection will make flow better here.
  8. 01:08:006 (1,2,3,1,2) - consider to add a blank slidertick sound to avoid the extra sound here

that's all
nice song and good luck :)
Lanturn
With the CS being at 0, (which is also against ranking criteria as I had to manually edit the .osu file to change from cs2 to cs0) AR0 actually looks pretty fast and fits well. A full 0 mapset actually plays fairly nicely.

Fixed the one spot better anyways. thanks.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35263,-100,4,2,1,60,0,1
38892,-100,4,2,2,60,0,1
39134,-100,4,2,1,60,0,1
40828,-100,4,2,2,60,0,1
41070,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44941,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52440,-100,4,2,2,60,0,1
52682,-100,4,2,1,60,0,1
54496,-100,4,2,1,30,0,1
54738,-100,4,2,1,60,0,1
58246,-100,4,2,2,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
68974,-100,4,2,1,25,0,0
69095,-100,4,2,1,5,0,0
73329,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

[HitObjects]
117,124,295,6,0,P|77:132|29:124,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|188:240,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|188:124|264:148,1,160,2|2,0:0|0:0,0:0:0:0:
351,227,24497,1,0,0:0:0:0:
462,271,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|504:164,2,160,2|4|8,0:0|0:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|145:269|176:194,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Shohei Ohtani
Finally unsilenced lmaooo

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka

Risen:
00:00:295 (1,2,3) - This can be removed.
00:43:610 (2) - The jumps are done pretty nicely in this map, but this jump stands out since it doesn't fit that well
00:57:400 (5) - This is so close to being a shape but where this is placed, its not. And a shape would be nice
01:08:006 (1,2,3,1,2) - aaaaaAAAaaAAAaAAa. This isn't really something to really map. This is where a spinner should be. It's not really metronomic, so mapping it doesn't make sense.

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical
01:02:200 (5) - Add hitnormal on the endo f the slider

Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess.

Easy:
01:08:006 (3) - This could be more creative too
01:12:845 (4) - NC

Beginner:
A lot of unrankablity in this map, which has been mentioned a lot before, and hasn't been changed at all. I feel like a lot of this unrankable stuff is made moreso to be like "wow haha guys im unrankable what are you gonna do about it" (refer to https://osu.ppy.sh/s/33074 )
Topic Starter
samplefish

ZZHBOY wrote:

from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen no change on hard
  2. timing about 10ms late
looking into this!


Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval i think its all still one sentence in the song, plus i like the followpoint line

Hard

  • star rating 3.15! if it is too easy as a Hard diff? see below comment
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here? i like this better
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

that's all
nice song and good luck :)
about hard not being hard:

samplefish wrote:

at 65 bpm, i feel that the hard is just where it needs to be. just because the map is easier than other hards doesnt mean its not a hard. quote unquote lanturn
thank you for the mod!!
Topic Starter
samplefish

CDFA wrote:

Finally unsilenced lmaooo hurray

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka1. i think the story behind madoka fits this song very much, should be a good enough reason, 2.refer to https://osu.ppy.sh/s/58029, 3.asked BAT, said was ok, and 4 for kicks i hate romeo x juliet

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear keeping it
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)


Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal took out the 1/2s
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess. no change

Easy:
01:08:006 (3) - This could be more creative too no change
01:12:845 (4) - NC not 100% sure, but im feeling the vocals are from the same sentence, plus i like the followline.
not changing to romeo x juliet unless unrankable. anything less than that, and im keeping it.

thanks for the mod!
Lanturn
Actually this was made to be a beginner map. nothing more, nothing less. If I remove the red points to get everything snapped properly. Then it will conflict with the other difficulties. Using 0.5 Tick rate because this map has double bpm and tick rate 1 (which is basically tick rate 2 on correct BPM) wouldn't fit at all. AR/CS 0 work very well together and actually makes the map easier to play than most people think AR0 does.

I was originally waiting on a timing from elsewhere, but it seems like it won't happen. So even though all of this stuff is unrankable. It has very good reasons to do so. I'm not trying to troll anything here CDFA.
Julie
Rare

Rare wrote:

[Julie's Normal]
not add video? :?
00:20:384 (2) - pref remove this.
00:33:691 (1,2) - switch to NC
00:35:142 (2) - add something to hitsound to head.
00:39:981 (2) - add clap
01:05:103 (1,2) - switch to NC I don't think I'll do that one xD
Fixed all~ Thank you :D

Avishay

Avishay wrote:

[Julie's Normal]00:06:110 (2) - In the end of the slider change the hitsound volume to 5%, it is ugly :\
Roger that sir ^^

Sellenite

Sellenite wrote:

[Julie's Normal]
00:04:175 (1) - slider head add finish
00:19:658 (1) - slider head change to finish
00:26:433 (1) - slider end change to finish
00:28:368 (3) - change to whistle
00:35:142 (2) - slider head add finish
00:39:013 (1) - slider head add whistle
00:44:820 (2) - SC1 slider head add whistle
00:52:561 (1) - ^
00:54:496 (1) - slider head add finish
00:58:367 (4) - delete clap,not good hitsound
01:04:135 (2,3) - a bit strange ,try this rhythm:
http://puu.sh/91ZsM.png ←2 head add finish,end add clap
01:06:070 (2) - slider head add finish
Woah big thanks for the hitsound mod *^*

ZZHBOY

ZZHBOY wrote:

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better
Thanks for the mod, sorry caused trouble >///<

CDFA

CDFA wrote:

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general Fixed from another mods, did something else
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh pfft keeping~ rofl xD
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical I try something else but thanks :D
01:02:200 (5) - Add hitnormal on the endo f the slider [color=#FF0000]Imma keep it like that >,</color]
Thank youuuu~ :D

http://puu.sh/98hQ5.osu
dkun

Lanturn wrote:

Actually this was made to be a beginner map. nothing more, nothing less. If I remove the red points to get everything snapped properly. Then it will conflict with the other difficulties. Using 0.5 Tick rate because this map has double bpm and tick rate 1 (which is basically tick rate 2 on correct BPM) wouldn't fit at all. AR/CS 0 work very well together and actually makes the map easier to play than most people think AR0 does.

I was originally waiting on a timing from elsewhere, but it seems like it won't happen. So even though all of this stuff is unrankable. It has very good reasons to do so. I'm not trying to troll anything here CDFA.
It's still unrankable. If the BPM is double, halve it (on all difficulties). This is a good compromise, is it not? 0.5 was removed for good reason. We assume that mappers use the correct BPM as such.

On top of that, we do not manually edit the .osu files for things like these. This includes your diff settings at zero, fwiw.

Good reason or not, there's still alternative (in turn, more correct) ways to take to avoid all of this.
Lanturn
FFS. I'll respond to this when I can think straight.

For now, sample has full control over my difficulty.
dkun
"isn't going to happen, so the BPM won't be halved" -- There's alternatives for this timing check that you speak of. There are various people that are talented in this aspect. Why do you assume that it's impossible?
Lanturn
I was going to originally edit my post saying that sample has literally tried many many different people and queues, and not a single one has gotten back to him, so he left it as is. But then I edited out my post because yeah.

Apparently it was already too late though and you read something I regret writing.
dkun
What impeccable timing, huh? :P

We'll see. I like your difficulty, please don't misunderstand me. Rest assured, I'll find someone that can assist with the timing.
Lanturn
In that case, thanks.... and thanks.

The timing would help fix almost everything, except the CS issue.

I'm just headstrong about it I guess. I don't know. I've been really tempted to open a thread about manually editing stuff through the .osu file, but when I think twice about it, it really just is about wanting my preferences to be passable, without any other thought. I don't think a reason like that is good enough to create a topic over.

Anyways, sample has taken over my diff for now. I told him to just delete it if it becomes too much of a hassle.
dkun
I know where you're coming from. The rules are not meant to be black and white alone, but alas, we're here now.

We'll see how this plays out! I hope to bring a nice compromise to the table.
neonat
Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed

Risen

00:08:529 (2) - this drum hitsound is pretty isolated and an odd one out
00:10:949 (3) - ^
00:18:691 (3) - ^
00:26:433 (3) - ^
00:17:239 (4,1) - blanket them
00:17:723 (1,3) - ^
00:22:320 (2) - make it 1/2 beat instead of 1/1 so it ends when she let's go of the word, instead of going over it, which makes this part really awkward and out of place
00:26:433 (3,4) - blanket them
00:31:755 (2,3) - ^
00:37:078 (1,2) - ^ as they all seem like they are trying to blanket, yet they aren't
00:39:497 (2,3) - ^
01:03:651 (4) - why not ctrl-g this, making the flow better, as well because the music's tone goes up, which would coincide with the slider
01:09:941 (3,1,2) - they really do not make sense, if you want this part filled, just use a spinner
Topic Starter
samplefish

neonat wrote:

Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed
while i am admittedly blindly following the ranked map's timing, they had quite a fuss about the timing over at the ranked version. though its from 2011, im sure if it was just a steady bpm throughout they wouldnt have had that much of a problem timing this. hopefully dkun can get someone on the timing thing soon :D
Tari
CDFA

CDFA wrote:

Finally unsilenced lmaooo

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka

Risen:
00:00:295 (1,2,3) - This can be removed. Why? this combo helps lead to start of vocals with zig-zag movement
00:43:610 (2) - The jumps are done pretty nicely in this map, but this jump stands out since it doesn't fit that well
00:57:400 (5) - This is so close to being a shape but where this is placed, its not. And a shape would be nice
01:08:006 (1,2,3,1,2) - aaaaaAAAaaAAAaAAa. This isn't really something to really map. This is where a spinner should be. It's not really metronomic, so mapping it doesn't make sense.

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical
01:02:200 (5) - Add hitnormal on the endo f the slider

Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess.

Easy:
01:08:006 (3) - This could be more creative too
01:12:845 (4) - NC

Beginner:
A lot of unrankablity in this map, which has been mentioned a lot before, and hasn't been changed at all. I feel like a lot of this unrankable stuff is made moreso to be like "wow haha guys im unrankable what are you gonna do about it" (refer to https://osu.ppy.sh/s/33074 )


neonat

neonat wrote:

Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed
Risen

00:08:529 (2) - this drum hitsound is pretty isolated and an odd one out
00:10:949 (3) - ^ Nope, it sounds really great here and you notice all of them have same rhythm and the same "cluck" sound at the start.
00:18:691 (3) - ^
00:26:433 (3) - ^
00:17:239 (4,1) - blanket them
00:17:723 (1,3) - ^
00:22:320 (2) - make it 1/2 beat instead of 1/1 so it ends when she let's go of the word, instead of going over it, which makes this part really awkward and out of place I don't think its a good idea here, I'm following vocals and it seems fine to be honest.
00:26:433 (3,4) - blanket them
00:31:755 (2,3) - ^
00:37:078 (1,2) - ^ as they all seem like they are trying to blanket, yet they aren't
00:39:497 (2,3) - ^
01:03:651 (4) - why not ctrl-g this, making the flow better, as well because the music's tone goes up, which would coincide with the slider
01:09:941 (3,1,2) - they really do not make sense, if you want this part filled, just use a spinner

ZZHBOY

ZZHBOY wrote:

from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen
  2. timing about 10ms late

Lanturn's Beginner

a strange diff but seems creative
  1. first, let's talk about the unreasonable difficult set.I remember that editing things which cant's do in-game by modify .osu file is against with ranking Ranking Criteria.then i think ar0 is unnecessary.it will make notes weird to look and very very ugly imo.consider to change this.maybe using cs2 will make it better
    beside this,there still a little problem
  2. 00:19:658 (1,2) - you haven't blanket will here.you can make slider2's end higher to make it looks better.

Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better

Hard

  • star rating 3.15! if it is too easy as a Hard diff?
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here?
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

Risen

nice diff too XD
here are some personal suggestion
  • use Raise as diff name may more suitable
  1. 00:06:836 (3) - move to 217丨137 can make flow better and looks better
  2. 00:09:013 (4) - reverse selection will make flow better here.have a try! I prefer mine, and yours feel little too jumpy orz
  3. 00:17:723 (1) - move to 25丨326 can make a well blanket
  4. 00:33:933 (2,3) - you should set drun sound here instead soft sampleset to follow the music .-.
  5. 00:34:900 (6) - in fact, the drum is correctly at 00:34:870 and i suggest to reduce volume of this circle or here sounds a little weird
  6. 00:37:078 (1) - you can blanket well at here like thishttp://osu.ppy.sh/ss/1655078
    406,248,37078,6,0,P|323:241|257:291,1,170,0|0,3:0|3:0,0:0:0:0:
  7. 01:03:167 (3) - reverse selection will make flow better here.
  8. 01:08:006 (1,2,3,1,2) - consider to add a blank slidertick sound to avoid the extra sound here

that's all
nice song and good luck :)


Thanks for the mods, there are so many if I miss any sorry


https://www.dropbox.com/s/5w19t3ldzlfo0 ... sen%5D.osu
Neta
Here's some mod from my modding queue

[Julie's Normal]
  1. how about OD +1 to spread diff over Normal Under Hard diff?
  2. 00:33:207 - how about add 40%volume line here? to make volume goes bigger 20, 30, 40
  3. 00:40:465 (3) - i think Finish is more fit here
  4. 01:03:167 - missed Clap here?
  5. 01:07:764 ~ 01:08:853 - try this beat. i think it's more fit on Vocal
  6. 01:29:054 - Volume down here? add 5% sounds fine
Patterns and placements looks fine

Nice Song~ GL
Aruka
Lanturn's Beginner: I would put 3 circles or a backslider to 00:33:691- 00:34:658 because it fits better

Risen: - 00:32:723 (4) - This slider is one beat too short,01:08:006 (1) - Make this backslider slightly longer so it fits better to the rhythm
Lanturn
I'm not too fond in mapping lead-in vocals for the beginner diff as shown at the beginning of the song.

Thanks for the suggestion though.
Julie

Neta wrote:

Here's some mod from my modding queue

[Julie's Normal]
  1. how about OD +1 to spread diff over Normal Under Hard diff?
  2. 00:33:207 - how about add 40%volume line here? to make volume goes bigger 20, 30, 40
  3. 00:40:465 (3) - i think Finish is more fit here
  4. 01:03:167 - missed Clap here?
  5. 01:07:764 ~ 01:08:853 - try this beat. i think it's more fit on Vocal
  6. 01:29:054 - Volume down here? add 5% sounds fine
Patterns and placements looks fine

Nice Song~ GL
All fixed :3 Thanks for the mod :D

http://puu.sh/9e26t.osu
Okoayu


General

  1. Short Song, short mod
  2. I do like this song even though it's so slow
  3. Sorry about potato delay for this but i had stuff to do

Risen

  1. uhh this sond is hella slow why did i agree on modding this? :D
  2. 00:04:175 (1) - imo 20% for the green line here sounds too loud to me, maybe consider making it a bit more quiet
  3. 00:13:731 (5) - adding a whistle for the piano might be nice here
  4. 00:38:045 (3) - contrary to things like 00:39:981 (3) - or 00:42:884 (1) - , the vocal on the red tick seems to be strong enough to be mapped for me (an 1/2 repeat or / 1/2 slider + 1 circle should be appropriate)
  5. 00:42:884 (1) - how about trying a blanket with 00:41:916 (3) - ?
  6. 00:46:392 - would consider this vocal to be mapped out? so that you could go for a 3/4 triangle here or sth like that
  7. 01:13:812 (1) - idk if this one should end around here 01:19:740 - better o_o
  8. 00:41:191 (1,2) - & 01:04:377 (1,2) - just saying that i don't like these antijumps and think they're better off spaced out imo

Gl with your map!
Shurelia
おっす!やったよ!
from my queue~
[General]
Add "Puella Madoka Magica" , "Anime" to the tags
[lanturn's Beginner]
  1. 00:11:916 (1) - Move this to x: 80 , y:80 , so the distance will be same with the other objects.
  2. Fix all of these, please~ : http://puu.sh/9gIAs/9107eaf57f.png
  3. The Circles is soooooo Huge!!! XD

[Easy]
  1. 00:05:868 (2,3) - Stack is not recommended for easy~
  2. 00:07:804 (4,1) - ^^^
  3. 00:10:707 (3,4) - ^^^
  4. 00:13:610 (2,3) - ^^^
  5. 00:21:352 (2,3) - ^^^
  6. 00:26:191 (3,4) - ^^^
  7. 00:29:094 (2,3) - ^^^
  8. 00:36:836 (2,3) - ^^^
  9. 00:38:771 (5,1) - ^^^
  10. 00:44:578 (2,3) - ^^^
  11. 00:45:787 (4,5) - ^^^ all of the stacked object should be changed , i suggest
  12. Fix all of these~ : http://puu.sh/9gIZ6/020e203287.png
  13. 01:04:135 (3,4,5) - Too hard to be read by Easy Player in my opinion.
  14. I didn't recommend to use SV multiplier on easy diff~

[Normal]
  1. 01:19:619 (1) - Increase the lenght a bit , so the tail would be at "red" on the timeline, it fit the song.
  2. 01:20:829 (2) - Remove Whistle. Sounds better to me~

[Julie's Normal]
  1. Already Good~

[Hard]
  1. 00:33:933 (2) - Anti Jump, i suggest to move it a bit. x:472 , y:280 would be good enough~
  2. 01:12:845 (2) - How about change this slider into 2 circles ?

[Risen]
That's all from me, hope this help~

And also, i'm truly sorry for the lateness. I've been busy + sick for the past weeks. Sorry
Topic Starter
samplefish

Shurelia wrote:

おっす!やったよ!
from my queue~
[General]
Add "Puella Madoka Magica" , "Anime" to the tags the source itself has nothing to do with madoka, and anime will be in genre

[Easy]
  1. 00:05:868 (2,3) - Stack is not recommended for easy~ i think theyre ok, since they all have the same rhythm
  2. 00:07:804 (4,1) - ^^^
  3. 00:10:707 (3,4) - ^^^
  4. 00:13:610 (2,3) - ^^^
  5. 00:21:352 (2,3) - ^^^
  6. 00:26:191 (3,4) - ^^^
  7. 00:29:094 (2,3) - ^^^
  8. 00:36:836 (2,3) - ^^^
  9. 00:38:771 (5,1) - ^^^
  10. 00:44:578 (2,3) - ^^^
  11. 00:45:787 (4,5) - ^^^ all of the stacked object should be changed , i suggest
  12. Fix all of these~ : http://puu.sh/9gIZ6/020e203287.png
  13. 01:04:135 (3,4,5) - Too hard to be read by Easy Player in my opinion. its alright i think
  14. I didn't recommend to use SV multiplier on easy diff~ theyre not drastic changes, theyre actually very subtle. shouldnt be a problem

[Normal]
  1. 01:19:619 (1) - Increase the lenght a bit , so the tail would be at "red" on the timeline, it fit the song. i dont think so
  2. 01:20:829 (2) - Remove Whistle. Sounds better to me~ no change

[Hard]
  1. 00:33:933 (2) - Anti Jump, i suggest to move it a bit. x:472 , y:280 would be good enough~ ok
  2. 01:12:845 (2) - How about change this slider into 2 circles ? too hard to time perfectly for players since such a long pause

And also, i'm truly sorry for the lateness. I've been busy + sick for the past weeks. Sorry
its okay, no worries! glad you are feeling good enough to mod again, and thanks for the mod!!
Lanturn
SPOILER
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TitleUnicode:祈り~You Raise Me Up (TV Size)
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ArtistUnicode:박정현
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RIP CS0: 2014 - 2014
Lanturn
Hey sampy bum.

Update my diff already

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Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
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I can't wait until the bpm gets halved so I can use slider tick 1 <3
Topic Starter
samplefish
IamKwaN
Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!

Risen

  1. Different timing points from other diffs.
  2. Remove redundant green lines: 01:04:861 and 01:10:909.
  3. 00:06:836 (3,4) - Provided that the music is hollow at 00:07:562, starting a slider here sounds wierd to me. How about something like this, where the vocal can be emphasized with a circle?
  4. 00:10:949 (3) - Why does this slider head use a drum sampleset? xD Instead, use a whistle to bring out the high pitch vocal.
  5. 00:18:691 (3) - ^
  6. 00:22:320 (2) - whistle on head too, vocal ↗
  7. 00:26:433 (3) - Same as 00:10:949 (3) Drum sampleset with such low pitch really doesn't fit imo.
  8. 01:06:070 (1) - Does this need a silent sliderslide like your custom hitsound too?
  9. 01:10:909 (2) - Well, same like 00:06:836 (3,4). Starting a slider with no stress is kinda strange imo. Why not make a long slider from 01:08:006 till 01:12:603? With such long length, you can make a creative shape like heart or wtever.
  10. For the last spinner, coz your timing points are different from other diffs, so I use Hard as a benchmark here. The three pianos sound should lie on 1/6 snap like this:
  11. lol, also, the music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Julie's Normal

  1. Many redundant green lines, remove them: 00:44:682 - 00:44:924 - 00:52:666 - 01:04:861 - 01:08:006.
  2. 00:06:110 (1) - Remove this NC, NC every 2 white ticks like 00:00:295 (1,2,3).
  3. 00:11:433 (1) - Why NC here? Instead, NC at 00:11:916 (2) and remove that of 00:13:852 (1).
  4. 00:33:691 (1) - Remove NC ;w;..
  5. 00:44:336 (1) - Remove this NC, instead place the NC at 00:44:820 (2). In fact, I don't understand your intention, it's neither a spacing change, a BPM change, a SV change nor starting of a new lyrics. So, what's your point of NCing here?
  6. 00:59:820 (3) - You should NC here instead of 01:00:300 (1) as there is a BPM change.
  7. 01:08:006 (2) - I know you are following vocal for this silder, but I think ending it on blue tick immediately with a spinner is quite tough, especially in mania mode. So, what I suggest here is to follow vocal too, i mean the spinner, at least they are not consecutive, which helps reduce difficulty:

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!

Lanturn's Beginner

  1. This kiai's end: 00:50:246 is unsnapped.

Good luck!
Tari
Okoratu

Okoratu wrote:



General

  1. Short Song, short mod
  2. I do like this song even though it's so slow
  3. Sorry about potato delay for this but i had stuff to do

Risen

  1. uhh this sond is hella slow why did i agree on modding this? :D
  2. 00:04:175 (1) - imo 20% for the green line here sounds too loud to me, maybe consider making it a bit more quiet its fine for me, under 20% is not good here because there are both vocal and instrument beats that can overpower the sound of the notes
  3. 00:13:731 (5) - adding a whistle for the piano might be nice here That whistle sounds abusive, and doesn't accompany it that well.
  4. 00:38:045 (3) - contrary to things like 00:39:981 (3) - or 00:42:884 (1) - , the vocal on the red tick seems to be strong enough to be mapped for me (an 1/2 repeat or / 1/2 slider + 1 circle should be appropriate) flow wouldn't be much different, the added circle will be put around the same spot as the slider end and you will get the same movement, just more clicking and I want to emphasize jumps and follows.
  5. 00:42:884 (1) - how about trying a blanket with 00:41:916 (3) - ?
  6. 00:46:392 - would consider this vocal to be mapped out? so that you could go for a 3/4 triangle here or sth like that probably not, this is pretty much used for prepration for next circle jump pattern coming up, and it follows vocals
  7. 01:13:812 (1) - idk if this one should end around here 01:19:740 - better o_o
  8. 00:41:191 (1,2) - & 01:04:377 (1,2) - just saying that i don't like these antijumps and think they're better off spaced out imo will think about but right now no, I mapped them like that intentionally to show emphasis for the drums there.

Gl with your map!

Kwan

IamKwaN wrote:

Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!

Risen

  1. Different timing points from other diffs.
  2. Remove redundant green lines: 01:04:861 and 01:10:909.
  3. 00:06:836 (3,4) - Provided that the music is hollow at 00:07:562, starting a slider here sounds wierd to me. How about something like this, where the vocal can be emphasized with a circle? 3/4 extended slider is really strange here, personally I don't like 3/4 because you skip many beats, so no change.
  4. 00:10:949 (3) - Why does this slider head use a drum sampleset? xD Instead, use a whistle to bring out the high pitch vocal.
  5. 00:18:691 (3) - ^
  6. 00:22:320 (2) - whistle on head too, vocal ↗
  7. 00:26:433 (3) - Same as 00:10:949 (3) Drum sampleset with such low pitch really doesn't fit imo.
  8. 01:06:070 (1) - Does this need a silent sliderslide like your custom hitsound too?
  9. 01:10:909 (2) - Well, same like 00:06:836 (3,4). Starting a slider with no stress is kinda strange imo. Why not make a long slider from 01:08:006 till 01:12:603? With such long length, you can make a creative shape like heart or wtever.
  10. For the last spinner, coz your timing points are different from other diffs, so I use Hard as a benchmark here. The three pianos sound should lie on 1/6 snap like this:
  11. lol, also, the music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Julie's Normal

  1. Many redundant green lines, remove them: 00:44:682 - 00:44:924 - 00:52:666 - 01:04:861 - 01:08:006.
  2. 00:06:110 (1) - Remove this NC, NC every 2 white ticks like 00:00:295 (1,2,3).
  3. 00:11:433 (1) - Why NC here? Instead, NC at 00:11:916 (2) and remove that of 00:13:852 (1).
  4. 00:33:691 (1) - Remove NC ;w;..
  5. 00:44:336 (1) - Remove this NC, instead place the NC at 00:44:820 (2). In fact, I don't understand your intention, it's neither a spacing change, a BPM change, a SV change nor starting of a new lyrics. So, what's your point of NCing here?
  6. 00:59:820 (3) - You should NC here instead of 01:00:300 (1) as there is a BPM change.
  7. 01:08:006 (2) - I know you are following vocal for this silder, but I think ending it on blue tick immediately with a spinner is quite tough, especially in mania mode. So, what I suggest here is to follow vocal too, i mean the spinner, at least they are not consecutive, which helps reduce difficulty:

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!

Lanturn's Beginner

  1. This kiai's end: 00:50:246 is unsnapped.

Good luck!


Thanks for modding!

Update
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 25465,33207,70909
DistanceSpacing: 0.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Risen
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:421435
BeatmapSetID:172662

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

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SAMPLE!! make timing the same for my diffs and fix ai mod issues baka!
Lanturn
Thanks. We're waiting on a timing check still, and once that is over with, I'll be able to fix the unsnapped red timing. :)
Julie
Fixed all~

Update
http://puu.sh/9vtY2.osu
Topic Starter
samplefish

IamKwaN wrote:

Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD. this has no relation to madoka besides theme of the song.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!mightve used it, not sure. just going to leave it for now,

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo. i like it with the finish. left as is

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!left as is

Good luck!
very good mod! thanks a bunch!!
Topic Starter
samplefish
i am exploding on the inside
Sonnyc
Sorry for the delay. Korean singer <3

Lanturn's Beginner:
  1. 00:00:295 (1) - Though this fits the song and is an easy reverse slider, I personally think mapping for a tiny sound wasn't that nice for your diff...
  2. 00:50:626 (1,2) - It seems the hit sound order is reversed, considering custom2 Finish comes first then custom1 Finish appears at 00:35:142.
Easy:
  1. 01:12:845 (4) - There is a lot of time between (3). Adding a new combo for this slider would be less stressful for the HP, and will fit the new chorus of the vocal.
Normal:
  1. 01:08:006 (3) - When playing, the slider touches the hp bar a little. This isn't much a stuff that must be fixed, but I believe this can be avoided easily.
  2. 01:12:845 (4) - Same suggestion as [Easy] to add NC.
Julie's Normal:
  1. 00:17:723 (5) - Would you mind adding a whistle at the head? I think it will sound nice with the piano.
  2. 00:21:594 (1) - From your combo pattern, the combo should start at 00:23:529 (2) rather than here.
  3. 00:27:884 (2) - Consider removing whistle for this one. It will emphasize the whistle at (1,3) better.
  4. 01:19:620 (2) - If you wanted to fit the instrument sound, starting from 01:19:740 would sound nice. Well I think this kind of a problem can be solved if the timing was better, but sorry I can't help you for that...
Hard:
  1. 00:53:287 (4) - Sadly, the current flow towards (5) feels a little broken. Consider placing on the head of (5), that will construct a better flow.
Risen:
  1. 00:18:449 (2) - I believe this whistle was misplaced, right? You were mostly placing whistles where piano appears, and this wasn't the case.
  2. 00:32:602 - Please add an inherited section to mute this beat if you prefer a 3/4 slider. This extra beat sounding here doesn't match the song.
  3. 00:44:336 (4,1) - I think the flow can be better here. At least, rotating (4) to (1) would be what I suggest. http://puu.sh/9JyAM/e4a2136ad1.jpg
  4. 00:49:635 (5,6,7,8,9) - Compared to previous drums, adding no hitsounds here felt quite bland. I highly suggest you to add some drum additions.
Japanese version of 'You Raise Me Up' sounds cool too xD
Good luck~
Lanturn
Awesome <3 thanks for the mod Sonnyc.

I want to keep the reverse slider to be consistent with all of the other diffs so I'm going to leave it as is.

I changed the order around for the Finishes though, thanks for pointing that out.

SPOILER
osu file format v13

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:0
ApproachRate:1
SliderMultiplier:0.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

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256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish
Schooling, will reply to mod when not dead
Lanturn

samplefish wrote:

Schooling, will reply to mod when not dead
Rippity pieces madoka watch 3 soon?
Topic Starter
samplefish

Lanturn wrote:

samplefish wrote:

Schooling, will reply to mod when not dead
Rippity pieces madoka watch 3 soon?
Omg yes
Julie
^ OMG THESE 2 <3

Sonnyc

Sonnyc wrote:

Sorry for the delay. Korean singer <3


Julie's Normal:
  1. 00:17:723 (5) - Would you mind adding a whistle at the head? I think it will sound nice with the piano. Actually I rather put whistle here 00:17:239 (4) x3
  2. 00:21:594 (1) - From your combo pattern, the combo should start at 00:23:529 (2) rather than here. Fixed
  3. 00:27:884 (2) - Consider removing whistle for this one. It will emphasize the whistle at (1,3) better. Fixed
  4. 01:19:620 (2) - If you wanted to fit the instrument sound, starting from 01:19:740 would sound nice. Well I think this kind of a problem can be solved if the timing was better, but sorry I can't help you for that...yeah the sound kinda start before 01:19:740 :S so no change Q,Q


Japanese version of 'You Raise Me Up' sounds cool too xD
Good luck~
Thanks for the mod :3

Update
http://puu.sh/9UATL.osu
captin1
checking the timing, it's actually really really good. although at 01:04:877 - you switched the beat to the red tick, which i would highly recommend not doing. you could move it back to 01:04:636 - and set to 124 bpm to fix it

good luck!
pishifat
^k

duel
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Lanturn
I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
Topic Starter
samplefish

Lanturn wrote:

I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
Lanturn
Go to bed?
Topic Starter
samplefish

Lanturn wrote:

Go to bed?
pishifat

Lanturn wrote:

I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
can't you just snap things manually in the .osu? or am i missing the point
Lanturn
Hmm. I think that would go against this rule no?

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
I wouldn't be able to do this in the editor.
pishifat
i know that the normal difficulty on roze does it, and since this is the same kind of situation, it would make sense to allow it here too. i've done it on one of my own maps without getting told it's a problem, but i still could be wrong :/
Topic Starter
samplefish


long live lanturn
Topic Starter
samplefish
Timings updated on all diffs, and never forget CS0.

Ready for BATs!
MMzz
[Hard]
00:48:420 (3) - You can make the NC start here since it is the start of the drum fill. I don't understand why it's on the bottom of the stack.

[Julie's Normal]
00:48:660 (1) - Well we have a problem here. Becuase the slider crosses over a red tick there is a slidertick right before the slider ends. http://puu.sh/a2xAy/c1aa6be8a7.jpg I would let this slide, but since it is so close to the end of the slider there is a huge chance of the player letting go early and getting an actual miss. So, to fix this you will have to shorten the slider to 00:49:627 and add a note at 00:50:122. Still fits the song/vocal, and it won't cause any problems.

[Easy]
01:06:087 (1) - Same slider issue as Julie's Normal

[Lanturn's Beginner]
00:27:419 (1) - Slider issue again. You can fix this one by making two full measure sliders to match up the vocals. http://puu.sh/a2zCC/f963162500.jpg

Everything else looks good and the new timing is great! Fix this stuff and we should be ready to bubble.
Lanturn
Alright. I think I fixed what you needed me to do. I just made two long sliders. (If there is any more issues, feel free to fix it samplefish.)
AIBat came up clean on the snapping so I think everything is good on my side.

Thanks MMzz!

Thanks Pishifat for the video tutorial as well (samplefish linked me it)

SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 70909
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

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//Break Periods
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Julie
Ohhh okiiiii MMzz! thanks and fixed~

Update :3
http://puu.sh/a2FcC.osu
Topic Starter
samplefish
At school,rip
pishifat

MMzz wrote:

the new timing is great!

Lanturn wrote:

Thanks Pishifat for the video tutorial as well (samplefish linked me it)
i'm so hard right now
Topic Starter
samplefish
Mapset updated with fixes!
MMzz
[Lanturn's Beginner]
00:27:419 (1) - This slider is still messed up. You should start another slider where this one ends, then move the end of this slider to 00:28:357.
Lanturn
well apparently I missed sampy by a couple minutes so he won't be able to update this for a few hours.

SPOILER
osu file format v13

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:2
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ApproachRate:1
SliderMultiplier:0.4
SliderTickRate:1

[Events]
//Background and Video events
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0,0,"madokaThing.jpg",0,0
//Break Periods
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//Storyboard Sound Samples
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RIP

PS. I fixed like this, thanks MMzz

Lanturn
SPOILER
osu file format v13

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Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
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Fixed again. Should be ready now.
MMzz
Bubbled!
Lanturn
F[*]CK sliderticks :cry:

ps. title needs to be changed to: (TV サイズ)
http://vgmdb.net/db/covers.php?do=view&cover=24854
dkun
Poke me when you've changed the title.
Topic Starter
samplefish
Title changed!
Lanturn

samplefish wrote:

Title changed!
http://puu.sh/a6qMS.wav

I''m so bored.. Can we watch Madoka 3 now?
dkun
Need one last re-submit on your end. On new download, I get the old title with a prompt to update. Let me know!
Topic Starter
samplefish
Updated again!
Lanturn
There were a few extra things to fix, such as the preview point being unsnapped, Some kiai interference, and A few unsnapped slider ends (one of which was snapped to 1/12 lol)

Maybe do another quick peek through dkun as some things were changed slightly.

PS sample.
There is still an unsnapped green point at 01:04:736 - on Risen diff which can actually be deleted or moved. (red timing resets sv to 1.0, so the green timing isn't needed, but it really doesn't matter)

On Risen diff again.

There shouldn't be any hitsound differences for this point either. Change to SC:1 so the hitsounds don't collide.
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