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Lena Park - Inori~You Raise Me Up (TV Size)

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Topic Starter
samplefish

OblivioN wrote:

I think the map is perfect for ranked, just fix some blanket and stack.
shoot star
Lanturn

samplefish wrote:

OblivioN wrote:

I think the map is perfect for ranked, just fix some blanket and stack.
shoot star
Go to bed. :heart:
Topic Starter
samplefish

Avishay wrote:

Hey, thank you for M4M! I am not sure if my mod will be good enough, but here it is :3


[General]00:42:642 and 00:50:246 - why is kiai timed toggled off around here? I don't see why. (I took the timings out of Lanturn's diff but it seems pretty much the same to all of them. kiai fountain for GLAMOROUS STARS

[Easy]01:12:845 (4) - I think you can make the slider reverse so it will fit the vocal and move the spinner to 01:14:054 i like what i have better, no change
00:30:787 (6) - This feels really off vocal, perhaps you can make the pattern like that im confused, the note you linked started on aa white tick but your picture starts on red, not sure exactly what you want, but i like what i have. http://puu.sh/8TGLi.jpg
00:32:239 (2) - I just noticed but here the offset changes and it becomes a bit earlier and then it changes to the normal one really not sure what you mean by this

[Hard]00:37:078 (3,6) - stack end properly done

Really nice song and mapset, good luck!
thanks for the mod
Topic Starter
samplefish
Swimmin'
Lanturn
Fixed both Avishay, thanks.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

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HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
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//Break Periods
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Sellenite
Hi~Hi~,Mod request from BMT Modding Team
good song,suggestion with hitsounds.

[Lanturn's Beginner]
zero star lol
00:17:723 - 10%
00:19:658 (1) - slider head also add finish
00:21:594 (2) - blanket beautifully
00:29:336 - 20%
00:32:239 (2) - slider end I prefer normal additions
00:54:496 change to finish

[Easy]
00:42:400 50% and add whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
00:58:367 finish
01:08:006 (3) - 10%

[Normal]
00:30:787 (6) - 00:30:787 here no piano or vocal,maybe you should start at 00:31:029
00:42:400 the same suggest as easy
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:08:006 (3) - 10%

[Julie's Normal]
00:04:175 (1) - slider head add finish
00:19:658 (1) - slider head change to finish
00:26:433 (1) - slider end change to finish
00:28:368 (3) - change to whistle
00:35:142 (2) - slider head add finish
00:39:013 (1) - slider head add whistle
00:44:820 (2) - SC1 slider head add whistle
00:52:561 (1) - ^
00:54:496 (1) - slider head add finish
00:58:367 (4) - delete clap,not good hitsound
01:04:135 (2,3) - a bit strange ,try this rhythm:
http://puu.sh/91ZsM.png ←2 head add finish,end add clap
01:06:070 (2) - slider head add finish

[Hard]
00:05:142 add whistle
00:39:013 whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:06:070 (1) - slider head add finish

hope it help you~
good luck!
KuroSenpai112
Hi there from modding queue! These are just suggestions so you don't need to follow them!

[Normal]
01:19:619 (1) - I suggest timing the slider like this: http://gyazo.com/f0fdd263c8247d7e9d223a8787a19530 , it sounds better imo.

[Julie's Normal]
01:16:716 (2) - Slightly tilt this slider so it looks like this: http://gyazo.com/9620905ad920477c7e441a2680b8857c

[Hard]
01:07:522 (3,4) - move (3) to x:296 y:84 and (4) to x:276 y:196 for better flow.
Topic Starter
samplefish

Sellenite wrote:

Hi~Hi~,Mod request from BMT Modding Team
good song,suggestion with hitsounds.

[Easy]
00:42:400 50% and add whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
00:58:367 finish
01:08:006 (3) - 10% i think all sliders have to be audible. correct me if im wrong (i had this at 5% in an earlier version, but changed it)

[Normal]
00:30:787 (6) - 00:30:787 here no piano or vocal,maybe you should start at 00:31:029
00:42:400 the same suggest as easy
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:08:006 (3) - 10% ^

[Hard]
00:05:142 add whistle dont think the sound is that significant there
00:39:013 whistle
00:44:820 (3) - slider head add whistle
00:46:755 (1) - slider head add finish
00:52:561 (3) - slider head add whistle
01:06:070 (1) - slider head add finish

hope it help you~
good luck!
very helpful hitsound mod, thanks!
Topic Starter
samplefish

TheForgotten5 wrote:

Hi there from modding queue! These are just suggestions so you don't need to follow them!

[Normal]
01:19:619 (1) - I suggest timing the slider like this: http://gyazo.com/f0fdd263c8247d7e9d223a8787a19530 , it sounds better imo. too hard to hit. no change

[Hard]
01:07:522 (3,4) - move (3) to x:296 y:84 and (4) to x:276 y:196 for better flow.no change
thank you for your time!
ZZHBOY
from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen
  2. timing about 10ms late

Lanturn's Beginner

a strange diff but seems creative
  1. first, let's talk about the unreasonable difficult set.I remember that editing things which cant's do in-game by modify .osu file is against with ranking Ranking Criteria.then i think ar0 is unnecessary.it will make notes weird to look and very very ugly imo.consider to change this.maybe using cs2 will make it better
    beside this,there still a little problem
  2. 00:19:658 (1,2) - you haven't blanket will here.you can make slider2's end higher to make it looks better.

Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better

Hard

  • star rating 3.15! if it is too easy as a Hard diff?
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here?
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

Risen

nice diff too XD
here are some personal suggestion
  • use Raise as diff name may more suitable
  1. 00:06:836 (3) - move to 217丨137 can make flow better and looks better
  2. 00:09:013 (4) - reverse selection will make flow better here.have a try!
  3. 00:17:723 (1) - move to 25丨326 can make a well blanket
  4. 00:33:933 (2,3) - you should set drun sound here instead soft sampleset to follow the music .-.
  5. 00:34:900 (6) - in fact, the drum is correctly at 00:34:870 and i suggest to reduce volume of this circle or here sounds a little weird
  6. 00:37:078 (1) - you can blanket well at here like thishttp://osu.ppy.sh/ss/1655078
    406,248,37078,6,0,P|323:241|257:291,1,170,0|0,3:0|3:0,0:0:0:0:
  7. 01:03:167 (3) - reverse selection will make flow better here.
  8. 01:08:006 (1,2,3,1,2) - consider to add a blank slidertick sound to avoid the extra sound here

that's all
nice song and good luck :)
Lanturn
With the CS being at 0, (which is also against ranking criteria as I had to manually edit the .osu file to change from cs2 to cs0) AR0 actually looks pretty fast and fits well. A full 0 mapset actually plays fairly nicely.

Fixed the one spot better anyways. thanks.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Shohei Ohtani
Finally unsilenced lmaooo

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka

Risen:
00:00:295 (1,2,3) - This can be removed.
00:43:610 (2) - The jumps are done pretty nicely in this map, but this jump stands out since it doesn't fit that well
00:57:400 (5) - This is so close to being a shape but where this is placed, its not. And a shape would be nice
01:08:006 (1,2,3,1,2) - aaaaaAAAaaAAAaAAa. This isn't really something to really map. This is where a spinner should be. It's not really metronomic, so mapping it doesn't make sense.

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical
01:02:200 (5) - Add hitnormal on the endo f the slider

Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess.

Easy:
01:08:006 (3) - This could be more creative too
01:12:845 (4) - NC

Beginner:
A lot of unrankablity in this map, which has been mentioned a lot before, and hasn't been changed at all. I feel like a lot of this unrankable stuff is made moreso to be like "wow haha guys im unrankable what are you gonna do about it" (refer to https://osu.ppy.sh/s/33074 )
Topic Starter
samplefish

ZZHBOY wrote:

from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen no change on hard
  2. timing about 10ms late
looking into this!


Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval i think its all still one sentence in the song, plus i like the followpoint line

Hard

  • star rating 3.15! if it is too easy as a Hard diff? see below comment
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here? i like this better
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

that's all
nice song and good luck :)
about hard not being hard:

samplefish wrote:

at 65 bpm, i feel that the hard is just where it needs to be. just because the map is easier than other hards doesnt mean its not a hard. quote unquote lanturn
thank you for the mod!!
Topic Starter
samplefish

CDFA wrote:

Finally unsilenced lmaooo hurray

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka1. i think the story behind madoka fits this song very much, should be a good enough reason, 2.refer to https://osu.ppy.sh/s/58029, 3.asked BAT, said was ok, and 4 for kicks i hate romeo x juliet

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear keeping it
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)


Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal took out the 1/2s
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess. no change

Easy:
01:08:006 (3) - This could be more creative too no change
01:12:845 (4) - NC not 100% sure, but im feeling the vocals are from the same sentence, plus i like the followline.
not changing to romeo x juliet unless unrankable. anything less than that, and im keeping it.

thanks for the mod!
Lanturn
Actually this was made to be a beginner map. nothing more, nothing less. If I remove the red points to get everything snapped properly. Then it will conflict with the other difficulties. Using 0.5 Tick rate because this map has double bpm and tick rate 1 (which is basically tick rate 2 on correct BPM) wouldn't fit at all. AR/CS 0 work very well together and actually makes the map easier to play than most people think AR0 does.

I was originally waiting on a timing from elsewhere, but it seems like it won't happen. So even though all of this stuff is unrankable. It has very good reasons to do so. I'm not trying to troll anything here CDFA.
Julie
Rare

Rare wrote:

[Julie's Normal]
not add video? :?
00:20:384 (2) - pref remove this.
00:33:691 (1,2) - switch to NC
00:35:142 (2) - add something to hitsound to head.
00:39:981 (2) - add clap
01:05:103 (1,2) - switch to NC I don't think I'll do that one xD
Fixed all~ Thank you :D

Avishay

Avishay wrote:

[Julie's Normal]00:06:110 (2) - In the end of the slider change the hitsound volume to 5%, it is ugly :\
Roger that sir ^^

Sellenite

Sellenite wrote:

[Julie's Normal]
00:04:175 (1) - slider head add finish
00:19:658 (1) - slider head change to finish
00:26:433 (1) - slider end change to finish
00:28:368 (3) - change to whistle
00:35:142 (2) - slider head add finish
00:39:013 (1) - slider head add whistle
00:44:820 (2) - SC1 slider head add whistle
00:52:561 (1) - ^
00:54:496 (1) - slider head add finish
00:58:367 (4) - delete clap,not good hitsound
01:04:135 (2,3) - a bit strange ,try this rhythm:
http://puu.sh/91ZsM.png ←2 head add finish,end add clap
01:06:070 (2) - slider head add finish
Woah big thanks for the hitsound mod *^*

ZZHBOY

ZZHBOY wrote:

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better
Thanks for the mod, sorry caused trouble >///<

CDFA

CDFA wrote:

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general Fixed from another mods, did something else
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh pfft keeping~ rofl xD
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical I try something else but thanks :D
01:02:200 (5) - Add hitnormal on the endo f the slider [color=#FF0000]Imma keep it like that >,</color]
Thank youuuu~ :D

http://puu.sh/98hQ5.osu
dkun

Lanturn wrote:

Actually this was made to be a beginner map. nothing more, nothing less. If I remove the red points to get everything snapped properly. Then it will conflict with the other difficulties. Using 0.5 Tick rate because this map has double bpm and tick rate 1 (which is basically tick rate 2 on correct BPM) wouldn't fit at all. AR/CS 0 work very well together and actually makes the map easier to play than most people think AR0 does.

I was originally waiting on a timing from elsewhere, but it seems like it won't happen. So even though all of this stuff is unrankable. It has very good reasons to do so. I'm not trying to troll anything here CDFA.
It's still unrankable. If the BPM is double, halve it (on all difficulties). This is a good compromise, is it not? 0.5 was removed for good reason. We assume that mappers use the correct BPM as such.

On top of that, we do not manually edit the .osu files for things like these. This includes your diff settings at zero, fwiw.

Good reason or not, there's still alternative (in turn, more correct) ways to take to avoid all of this.
Lanturn
FFS. I'll respond to this when I can think straight.

For now, sample has full control over my difficulty.
dkun
"isn't going to happen, so the BPM won't be halved" -- There's alternatives for this timing check that you speak of. There are various people that are talented in this aspect. Why do you assume that it's impossible?
Lanturn
I was going to originally edit my post saying that sample has literally tried many many different people and queues, and not a single one has gotten back to him, so he left it as is. But then I edited out my post because yeah.

Apparently it was already too late though and you read something I regret writing.
dkun
What impeccable timing, huh? :P

We'll see. I like your difficulty, please don't misunderstand me. Rest assured, I'll find someone that can assist with the timing.
Lanturn
In that case, thanks.... and thanks.

The timing would help fix almost everything, except the CS issue.

I'm just headstrong about it I guess. I don't know. I've been really tempted to open a thread about manually editing stuff through the .osu file, but when I think twice about it, it really just is about wanting my preferences to be passable, without any other thought. I don't think a reason like that is good enough to create a topic over.

Anyways, sample has taken over my diff for now. I told him to just delete it if it becomes too much of a hassle.
dkun
I know where you're coming from. The rules are not meant to be black and white alone, but alas, we're here now.

We'll see how this plays out! I hope to bring a nice compromise to the table.
neonat
Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed

Risen

00:08:529 (2) - this drum hitsound is pretty isolated and an odd one out
00:10:949 (3) - ^
00:18:691 (3) - ^
00:26:433 (3) - ^
00:17:239 (4,1) - blanket them
00:17:723 (1,3) - ^
00:22:320 (2) - make it 1/2 beat instead of 1/1 so it ends when she let's go of the word, instead of going over it, which makes this part really awkward and out of place
00:26:433 (3,4) - blanket them
00:31:755 (2,3) - ^
00:37:078 (1,2) - ^ as they all seem like they are trying to blanket, yet they aren't
00:39:497 (2,3) - ^
01:03:651 (4) - why not ctrl-g this, making the flow better, as well because the music's tone goes up, which would coincide with the slider
01:09:941 (3,1,2) - they really do not make sense, if you want this part filled, just use a spinner
Topic Starter
samplefish

neonat wrote:

Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed
while i am admittedly blindly following the ranked map's timing, they had quite a fuss about the timing over at the ranked version. though its from 2011, im sure if it was just a steady bpm throughout they wouldnt have had that much of a problem timing this. hopefully dkun can get someone on the timing thing soon :D
Tari
CDFA

CDFA wrote:

Finally unsilenced lmaooo

General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madoka and why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka

Risen:
00:00:295 (1,2,3) - This can be removed. Why? this combo helps lead to start of vocals with zig-zag movement
00:43:610 (2) - The jumps are done pretty nicely in this map, but this jump stands out since it doesn't fit that well
00:57:400 (5) - This is so close to being a shape but where this is placed, its not. And a shape would be nice
01:08:006 (1,2,3,1,2) - aaaaaAAAaaAAAaAAa. This isn't really something to really map. This is where a spinner should be. It's not really metronomic, so mapping it doesn't make sense.

Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)

Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical
01:02:200 (5) - Add hitnormal on the endo f the slider

Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess.

Easy:
01:08:006 (3) - This could be more creative too
01:12:845 (4) - NC

Beginner:
A lot of unrankablity in this map, which has been mentioned a lot before, and hasn't been changed at all. I feel like a lot of this unrankable stuff is made moreso to be like "wow haha guys im unrankable what are you gonna do about it" (refer to https://osu.ppy.sh/s/33074 )


neonat

neonat wrote:

Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed
Risen

00:08:529 (2) - this drum hitsound is pretty isolated and an odd one out
00:10:949 (3) - ^ Nope, it sounds really great here and you notice all of them have same rhythm and the same "cluck" sound at the start.
00:18:691 (3) - ^
00:26:433 (3) - ^
00:17:239 (4,1) - blanket them
00:17:723 (1,3) - ^
00:22:320 (2) - make it 1/2 beat instead of 1/1 so it ends when she let's go of the word, instead of going over it, which makes this part really awkward and out of place I don't think its a good idea here, I'm following vocals and it seems fine to be honest.
00:26:433 (3,4) - blanket them
00:31:755 (2,3) - ^
00:37:078 (1,2) - ^ as they all seem like they are trying to blanket, yet they aren't
00:39:497 (2,3) - ^
01:03:651 (4) - why not ctrl-g this, making the flow better, as well because the music's tone goes up, which would coincide with the slider
01:09:941 (3,1,2) - they really do not make sense, if you want this part filled, just use a spinner

ZZHBOY

ZZHBOY wrote:

from BMT

General

  1. The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen
  2. timing about 10ms late

Lanturn's Beginner

a strange diff but seems creative
  1. first, let's talk about the unreasonable difficult set.I remember that editing things which cant's do in-game by modify .osu file is against with ranking Ranking Criteria.then i think ar0 is unnecessary.it will make notes weird to look and very very ugly imo.consider to change this.maybe using cs2 will make it better
    beside this,there still a little problem
  2. 00:19:658 (1,2) - you haven't blanket will here.you can make slider2's end higher to make it looks better.

Easy

seems good on this diff.here are some little problems
  1. volume in KIAI part maybe too louder than before? 65% could be enough.
  2. 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
    you may haven't use NC suitable in this diff
  3. 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
  4. 01:12:845 (4) - NC here due to interval

Julie's Normal

NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats

  1. 00:05:868 (1,2) - swap NC
  2. 00:13:610 (1,2) - swap NC
  3. 00:17:723 (5) - add NC here
  4. 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
  5. 00:24:981 (1,2) - swap NC
  6. 00:26:433 (1,2) - swap NC
  7. 00:31:271 (3,1) - swap NC
  8. 00:33:691 (1,2) - swap NC.NC for KIAI's start
  9. 00:41:916 (1,2) - swap NC
  10. 00:44:336 (1,2) - swap NC
  11. 00:46:271 (1,2) - swap NC
  12. 00:48:207 (1,2) - swap NC
  13. 00:48:207 (1,2) - swap NC
  14. 00:58:367 (4) - add NC and
  15. 00:59:820 (1,2) - swap NC
  16. 01:02:200 (5) - add NC
  17. 01:03:651 (1,2) - swap NC
  18. 01:05:103 (1,2) - swap NC
    beside this, here are some little problems
  19. 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
  20. 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
  21. 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
    work harder on this diff to make it better

Hard

  • star rating 3.15! if it is too easy as a Hard diff?
    below are some details and personal suggestion
  1. 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
  2. 00:39:013 (1,3) - overlap here is ugly.move them further
  3. 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
  4. 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here?
  5. 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
    nice diff XD

Risen

nice diff too XD
here are some personal suggestion
  • use Raise as diff name may more suitable
  1. 00:06:836 (3) - move to 217丨137 can make flow better and looks better
  2. 00:09:013 (4) - reverse selection will make flow better here.have a try! I prefer mine, and yours feel little too jumpy orz
  3. 00:17:723 (1) - move to 25丨326 can make a well blanket
  4. 00:33:933 (2,3) - you should set drun sound here instead soft sampleset to follow the music .-.
  5. 00:34:900 (6) - in fact, the drum is correctly at 00:34:870 and i suggest to reduce volume of this circle or here sounds a little weird
  6. 00:37:078 (1) - you can blanket well at here like thishttp://osu.ppy.sh/ss/1655078
    406,248,37078,6,0,P|323:241|257:291,1,170,0|0,3:0|3:0,0:0:0:0:
  7. 01:03:167 (3) - reverse selection will make flow better here.
  8. 01:08:006 (1,2,3,1,2) - consider to add a blank slidertick sound to avoid the extra sound here

that's all
nice song and good luck :)


Thanks for the mods, there are so many if I miss any sorry


https://www.dropbox.com/s/5w19t3ldzlfo0 ... sen%5D.osu
Neta
Here's some mod from my modding queue

[Julie's Normal]
  1. how about OD +1 to spread diff over Normal Under Hard diff?
  2. 00:33:207 - how about add 40%volume line here? to make volume goes bigger 20, 30, 40
  3. 00:40:465 (3) - i think Finish is more fit here
  4. 01:03:167 - missed Clap here?
  5. 01:07:764 ~ 01:08:853 - try this beat. i think it's more fit on Vocal
  6. 01:29:054 - Volume down here? add 5% sounds fine
Patterns and placements looks fine

Nice Song~ GL
Aruka
Lanturn's Beginner: I would put 3 circles or a backslider to 00:33:691- 00:34:658 because it fits better

Risen: - 00:32:723 (4) - This slider is one beat too short,01:08:006 (1) - Make this backslider slightly longer so it fits better to the rhythm
Lanturn
I'm not too fond in mapping lead-in vocals for the beginner diff as shown at the beginning of the song.

Thanks for the suggestion though.
Julie

Neta wrote:

Here's some mod from my modding queue

[Julie's Normal]
  1. how about OD +1 to spread diff over Normal Under Hard diff?
  2. 00:33:207 - how about add 40%volume line here? to make volume goes bigger 20, 30, 40
  3. 00:40:465 (3) - i think Finish is more fit here
  4. 01:03:167 - missed Clap here?
  5. 01:07:764 ~ 01:08:853 - try this beat. i think it's more fit on Vocal
  6. 01:29:054 - Volume down here? add 5% sounds fine
Patterns and placements looks fine

Nice Song~ GL
All fixed :3 Thanks for the mod :D

http://puu.sh/9e26t.osu
Okoayu


General

  1. Short Song, short mod
  2. I do like this song even though it's so slow
  3. Sorry about potato delay for this but i had stuff to do

Risen

  1. uhh this sond is hella slow why did i agree on modding this? :D
  2. 00:04:175 (1) - imo 20% for the green line here sounds too loud to me, maybe consider making it a bit more quiet
  3. 00:13:731 (5) - adding a whistle for the piano might be nice here
  4. 00:38:045 (3) - contrary to things like 00:39:981 (3) - or 00:42:884 (1) - , the vocal on the red tick seems to be strong enough to be mapped for me (an 1/2 repeat or / 1/2 slider + 1 circle should be appropriate)
  5. 00:42:884 (1) - how about trying a blanket with 00:41:916 (3) - ?
  6. 00:46:392 - would consider this vocal to be mapped out? so that you could go for a 3/4 triangle here or sth like that
  7. 01:13:812 (1) - idk if this one should end around here 01:19:740 - better o_o
  8. 00:41:191 (1,2) - & 01:04:377 (1,2) - just saying that i don't like these antijumps and think they're better off spaced out imo

Gl with your map!
Shurelia
おっす!やったよ!
from my queue~
[General]
Add "Puella Madoka Magica" , "Anime" to the tags
[lanturn's Beginner]
  1. 00:11:916 (1) - Move this to x: 80 , y:80 , so the distance will be same with the other objects.
  2. Fix all of these, please~ : http://puu.sh/9gIAs/9107eaf57f.png
  3. The Circles is soooooo Huge!!! XD

[Easy]
  1. 00:05:868 (2,3) - Stack is not recommended for easy~
  2. 00:07:804 (4,1) - ^^^
  3. 00:10:707 (3,4) - ^^^
  4. 00:13:610 (2,3) - ^^^
  5. 00:21:352 (2,3) - ^^^
  6. 00:26:191 (3,4) - ^^^
  7. 00:29:094 (2,3) - ^^^
  8. 00:36:836 (2,3) - ^^^
  9. 00:38:771 (5,1) - ^^^
  10. 00:44:578 (2,3) - ^^^
  11. 00:45:787 (4,5) - ^^^ all of the stacked object should be changed , i suggest
  12. Fix all of these~ : http://puu.sh/9gIZ6/020e203287.png
  13. 01:04:135 (3,4,5) - Too hard to be read by Easy Player in my opinion.
  14. I didn't recommend to use SV multiplier on easy diff~

[Normal]
  1. 01:19:619 (1) - Increase the lenght a bit , so the tail would be at "red" on the timeline, it fit the song.
  2. 01:20:829 (2) - Remove Whistle. Sounds better to me~

[Julie's Normal]
  1. Already Good~

[Hard]
  1. 00:33:933 (2) - Anti Jump, i suggest to move it a bit. x:472 , y:280 would be good enough~
  2. 01:12:845 (2) - How about change this slider into 2 circles ?

[Risen]
That's all from me, hope this help~

And also, i'm truly sorry for the lateness. I've been busy + sick for the past weeks. Sorry
Topic Starter
samplefish

Shurelia wrote:

おっす!やったよ!
from my queue~
[General]
Add "Puella Madoka Magica" , "Anime" to the tags the source itself has nothing to do with madoka, and anime will be in genre

[Easy]
  1. 00:05:868 (2,3) - Stack is not recommended for easy~ i think theyre ok, since they all have the same rhythm
  2. 00:07:804 (4,1) - ^^^
  3. 00:10:707 (3,4) - ^^^
  4. 00:13:610 (2,3) - ^^^
  5. 00:21:352 (2,3) - ^^^
  6. 00:26:191 (3,4) - ^^^
  7. 00:29:094 (2,3) - ^^^
  8. 00:36:836 (2,3) - ^^^
  9. 00:38:771 (5,1) - ^^^
  10. 00:44:578 (2,3) - ^^^
  11. 00:45:787 (4,5) - ^^^ all of the stacked object should be changed , i suggest
  12. Fix all of these~ : http://puu.sh/9gIZ6/020e203287.png
  13. 01:04:135 (3,4,5) - Too hard to be read by Easy Player in my opinion. its alright i think
  14. I didn't recommend to use SV multiplier on easy diff~ theyre not drastic changes, theyre actually very subtle. shouldnt be a problem

[Normal]
  1. 01:19:619 (1) - Increase the lenght a bit , so the tail would be at "red" on the timeline, it fit the song. i dont think so
  2. 01:20:829 (2) - Remove Whistle. Sounds better to me~ no change

[Hard]
  1. 00:33:933 (2) - Anti Jump, i suggest to move it a bit. x:472 , y:280 would be good enough~ ok
  2. 01:12:845 (2) - How about change this slider into 2 circles ? too hard to time perfectly for players since such a long pause

And also, i'm truly sorry for the lateness. I've been busy + sick for the past weeks. Sorry
its okay, no worries! glad you are feeling good enough to mod again, and thanks for the mod!!
Lanturn
SPOILER
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Countdown: 0
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Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
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RIP CS0: 2014 - 2014
Lanturn
Hey sampy bum.

Update my diff already

SPOILER
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[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
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I can't wait until the bpm gets halved so I can use slider tick 1 <3
Topic Starter
samplefish
IamKwaN
Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!

Risen

  1. Different timing points from other diffs.
  2. Remove redundant green lines: 01:04:861 and 01:10:909.
  3. 00:06:836 (3,4) - Provided that the music is hollow at 00:07:562, starting a slider here sounds wierd to me. How about something like this, where the vocal can be emphasized with a circle?
  4. 00:10:949 (3) - Why does this slider head use a drum sampleset? xD Instead, use a whistle to bring out the high pitch vocal.
  5. 00:18:691 (3) - ^
  6. 00:22:320 (2) - whistle on head too, vocal ↗
  7. 00:26:433 (3) - Same as 00:10:949 (3) Drum sampleset with such low pitch really doesn't fit imo.
  8. 01:06:070 (1) - Does this need a silent sliderslide like your custom hitsound too?
  9. 01:10:909 (2) - Well, same like 00:06:836 (3,4). Starting a slider with no stress is kinda strange imo. Why not make a long slider from 01:08:006 till 01:12:603? With such long length, you can make a creative shape like heart or wtever.
  10. For the last spinner, coz your timing points are different from other diffs, so I use Hard as a benchmark here. The three pianos sound should lie on 1/6 snap like this:
  11. lol, also, the music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Julie's Normal

  1. Many redundant green lines, remove them: 00:44:682 - 00:44:924 - 00:52:666 - 01:04:861 - 01:08:006.
  2. 00:06:110 (1) - Remove this NC, NC every 2 white ticks like 00:00:295 (1,2,3).
  3. 00:11:433 (1) - Why NC here? Instead, NC at 00:11:916 (2) and remove that of 00:13:852 (1).
  4. 00:33:691 (1) - Remove NC ;w;..
  5. 00:44:336 (1) - Remove this NC, instead place the NC at 00:44:820 (2). In fact, I don't understand your intention, it's neither a spacing change, a BPM change, a SV change nor starting of a new lyrics. So, what's your point of NCing here?
  6. 00:59:820 (3) - You should NC here instead of 01:00:300 (1) as there is a BPM change.
  7. 01:08:006 (2) - I know you are following vocal for this silder, but I think ending it on blue tick immediately with a spinner is quite tough, especially in mania mode. So, what I suggest here is to follow vocal too, i mean the spinner, at least they are not consecutive, which helps reduce difficulty:

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!

Lanturn's Beginner

  1. This kiai's end: 00:50:246 is unsnapped.

Good luck!
Tari
Okoratu

Okoratu wrote:



General

  1. Short Song, short mod
  2. I do like this song even though it's so slow
  3. Sorry about potato delay for this but i had stuff to do

Risen

  1. uhh this sond is hella slow why did i agree on modding this? :D
  2. 00:04:175 (1) - imo 20% for the green line here sounds too loud to me, maybe consider making it a bit more quiet its fine for me, under 20% is not good here because there are both vocal and instrument beats that can overpower the sound of the notes
  3. 00:13:731 (5) - adding a whistle for the piano might be nice here That whistle sounds abusive, and doesn't accompany it that well.
  4. 00:38:045 (3) - contrary to things like 00:39:981 (3) - or 00:42:884 (1) - , the vocal on the red tick seems to be strong enough to be mapped for me (an 1/2 repeat or / 1/2 slider + 1 circle should be appropriate) flow wouldn't be much different, the added circle will be put around the same spot as the slider end and you will get the same movement, just more clicking and I want to emphasize jumps and follows.
  5. 00:42:884 (1) - how about trying a blanket with 00:41:916 (3) - ?
  6. 00:46:392 - would consider this vocal to be mapped out? so that you could go for a 3/4 triangle here or sth like that probably not, this is pretty much used for prepration for next circle jump pattern coming up, and it follows vocals
  7. 01:13:812 (1) - idk if this one should end around here 01:19:740 - better o_o
  8. 00:41:191 (1,2) - & 01:04:377 (1,2) - just saying that i don't like these antijumps and think they're better off spaced out imo will think about but right now no, I mapped them like that intentionally to show emphasis for the drums there.

Gl with your map!

Kwan

IamKwaN wrote:

Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!

Risen

  1. Different timing points from other diffs.
  2. Remove redundant green lines: 01:04:861 and 01:10:909.
  3. 00:06:836 (3,4) - Provided that the music is hollow at 00:07:562, starting a slider here sounds wierd to me. How about something like this, where the vocal can be emphasized with a circle? 3/4 extended slider is really strange here, personally I don't like 3/4 because you skip many beats, so no change.
  4. 00:10:949 (3) - Why does this slider head use a drum sampleset? xD Instead, use a whistle to bring out the high pitch vocal.
  5. 00:18:691 (3) - ^
  6. 00:22:320 (2) - whistle on head too, vocal ↗
  7. 00:26:433 (3) - Same as 00:10:949 (3) Drum sampleset with such low pitch really doesn't fit imo.
  8. 01:06:070 (1) - Does this need a silent sliderslide like your custom hitsound too?
  9. 01:10:909 (2) - Well, same like 00:06:836 (3,4). Starting a slider with no stress is kinda strange imo. Why not make a long slider from 01:08:006 till 01:12:603? With such long length, you can make a creative shape like heart or wtever.
  10. For the last spinner, coz your timing points are different from other diffs, so I use Hard as a benchmark here. The three pianos sound should lie on 1/6 snap like this:
  11. lol, also, the music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo.

Julie's Normal

  1. Many redundant green lines, remove them: 00:44:682 - 00:44:924 - 00:52:666 - 01:04:861 - 01:08:006.
  2. 00:06:110 (1) - Remove this NC, NC every 2 white ticks like 00:00:295 (1,2,3).
  3. 00:11:433 (1) - Why NC here? Instead, NC at 00:11:916 (2) and remove that of 00:13:852 (1).
  4. 00:33:691 (1) - Remove NC ;w;..
  5. 00:44:336 (1) - Remove this NC, instead place the NC at 00:44:820 (2). In fact, I don't understand your intention, it's neither a spacing change, a BPM change, a SV change nor starting of a new lyrics. So, what's your point of NCing here?
  6. 00:59:820 (3) - You should NC here instead of 01:00:300 (1) as there is a BPM change.
  7. 01:08:006 (2) - I know you are following vocal for this silder, but I think ending it on blue tick immediately with a spinner is quite tough, especially in mania mode. So, what I suggest here is to follow vocal too, i mean the spinner, at least they are not consecutive, which helps reduce difficulty:

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!

Lanturn's Beginner

  1. This kiai's end: 00:50:246 is unsnapped.

Good luck!


Thanks for modding!

Update
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 25465,33207,70909
DistanceSpacing: 0.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Risen
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:421435
BeatmapSetID:172662

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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SAMPLE!! make timing the same for my diffs and fix ai mod issues baka!
Lanturn
Thanks. We're waiting on a timing check still, and once that is over with, I'll be able to fix the unsnapped red timing. :)
Julie
Fixed all~

Update
http://puu.sh/9vtY2.osu
Topic Starter
samplefish

IamKwaN wrote:

Hi, from my queue here.

General

  1. Further reduce the size of BG by converting it to .jpg.
  2. Add tags: '魔法少女まどか☆マギカ', 'Puella Magi Madoka Magica', 'MAD' and names of the characters appeared in the MAD. this has no relation to madoka besides theme of the song.
  3. I wonder if you have used normal-hitnormal.wav. I am too lazy to check every note and slider ;w; If no, please delete it!mightve used it, not sure. just going to leave it for now,

Hard

  1. 01:07:401 - Remove this redundant green line: 01:07:401.
  2. 00:13:610 (2,3) - stack them perfectly please w, same applies on 00:18:449 (4,5).
  3. 00:42:400 (4,5) - Only drum sampleset is enough imo, coz the background has only gentle sounds.
  4. 01:22:522 (1) - Music volume decreases in a sudden at the end but you apply a loud finish here for which it's quite interesting. Removing the finish would better fit the ambience imo. i like it with the finish. left as is

Normal & Easy

  1. 01:19:619 (1) - Use finish on head like Hard.
  2. 01:22:522 (1) - Same as Hard!left as is

Good luck!
very good mod! thanks a bunch!!
Topic Starter
samplefish
i am exploding on the inside
Sonnyc
Sorry for the delay. Korean singer <3

Lanturn's Beginner:
  1. 00:00:295 (1) - Though this fits the song and is an easy reverse slider, I personally think mapping for a tiny sound wasn't that nice for your diff...
  2. 00:50:626 (1,2) - It seems the hit sound order is reversed, considering custom2 Finish comes first then custom1 Finish appears at 00:35:142.
Easy:
  1. 01:12:845 (4) - There is a lot of time between (3). Adding a new combo for this slider would be less stressful for the HP, and will fit the new chorus of the vocal.
Normal:
  1. 01:08:006 (3) - When playing, the slider touches the hp bar a little. This isn't much a stuff that must be fixed, but I believe this can be avoided easily.
  2. 01:12:845 (4) - Same suggestion as [Easy] to add NC.
Julie's Normal:
  1. 00:17:723 (5) - Would you mind adding a whistle at the head? I think it will sound nice with the piano.
  2. 00:21:594 (1) - From your combo pattern, the combo should start at 00:23:529 (2) rather than here.
  3. 00:27:884 (2) - Consider removing whistle for this one. It will emphasize the whistle at (1,3) better.
  4. 01:19:620 (2) - If you wanted to fit the instrument sound, starting from 01:19:740 would sound nice. Well I think this kind of a problem can be solved if the timing was better, but sorry I can't help you for that...
Hard:
  1. 00:53:287 (4) - Sadly, the current flow towards (5) feels a little broken. Consider placing on the head of (5), that will construct a better flow.
Risen:
  1. 00:18:449 (2) - I believe this whistle was misplaced, right? You were mostly placing whistles where piano appears, and this wasn't the case.
  2. 00:32:602 - Please add an inherited section to mute this beat if you prefer a 3/4 slider. This extra beat sounding here doesn't match the song.
  3. 00:44:336 (4,1) - I think the flow can be better here. At least, rotating (4) to (1) would be what I suggest. http://puu.sh/9JyAM/e4a2136ad1.jpg
  4. 00:49:635 (5,6,7,8,9) - Compared to previous drums, adding no hitsounds here felt quite bland. I highly suggest you to add some drum additions.
Japanese version of 'You Raise Me Up' sounds cool too xD
Good luck~
Lanturn
Awesome <3 thanks for the mod Sonnyc.

I want to keep the reverse slider to be consistent with all of the other diffs so I'm going to leave it as is.

I changed the order around for the Finishes though, thanks for pointing that out.

SPOILER
osu file format v13

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70909
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:0
ApproachRate:1
SliderMultiplier:0.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
samplefish
Schooling, will reply to mod when not dead
Lanturn

samplefish wrote:

Schooling, will reply to mod when not dead
Rippity pieces madoka watch 3 soon?
Topic Starter
samplefish

Lanturn wrote:

samplefish wrote:

Schooling, will reply to mod when not dead
Rippity pieces madoka watch 3 soon?
Omg yes
Julie
^ OMG THESE 2 <3

Sonnyc

Sonnyc wrote:

Sorry for the delay. Korean singer <3


Julie's Normal:
  1. 00:17:723 (5) - Would you mind adding a whistle at the head? I think it will sound nice with the piano. Actually I rather put whistle here 00:17:239 (4) x3
  2. 00:21:594 (1) - From your combo pattern, the combo should start at 00:23:529 (2) rather than here. Fixed
  3. 00:27:884 (2) - Consider removing whistle for this one. It will emphasize the whistle at (1,3) better. Fixed
  4. 01:19:620 (2) - If you wanted to fit the instrument sound, starting from 01:19:740 would sound nice. Well I think this kind of a problem can be solved if the timing was better, but sorry I can't help you for that...yeah the sound kinda start before 01:19:740 :S so no change Q,Q


Japanese version of 'You Raise Me Up' sounds cool too xD
Good luck~
Thanks for the mod :3

Update
http://puu.sh/9UATL.osu
captin1
checking the timing, it's actually really really good. although at 01:04:877 - you switched the beat to the red tick, which i would highly recommend not doing. you could move it back to 01:04:636 - and set to 124 bpm to fix it

good luck!
pishifat
^k

duel
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Lanturn
I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
Topic Starter
samplefish

Lanturn wrote:

I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
Lanturn
Go to bed?
Topic Starter
samplefish

Lanturn wrote:

Go to bed?
pishifat

Lanturn wrote:

I don't think my diff can be adjusted to this new timing change. \o/
(Half my sliders go through 2 or more timing changes lol and I literally can't make anything longer than 1/1 this way.)

oh well, RIPies~
can't you just snap things manually in the .osu? or am i missing the point
Lanturn
Hmm. I think that would go against this rule no?

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
I wouldn't be able to do this in the editor.
pishifat
i know that the normal difficulty on roze does it, and since this is the same kind of situation, it would make sense to allow it here too. i've done it on one of my own maps without getting told it's a problem, but i still could be wrong :/
Topic Starter
samplefish


long live lanturn
Topic Starter
samplefish
Timings updated on all diffs, and never forget CS0.

Ready for BATs!
MMzz
[Hard]
00:48:420 (3) - You can make the NC start here since it is the start of the drum fill. I don't understand why it's on the bottom of the stack.

[Julie's Normal]
00:48:660 (1) - Well we have a problem here. Becuase the slider crosses over a red tick there is a slidertick right before the slider ends. http://puu.sh/a2xAy/c1aa6be8a7.jpg I would let this slide, but since it is so close to the end of the slider there is a huge chance of the player letting go early and getting an actual miss. So, to fix this you will have to shorten the slider to 00:49:627 and add a note at 00:50:122. Still fits the song/vocal, and it won't cause any problems.

[Easy]
01:06:087 (1) - Same slider issue as Julie's Normal

[Lanturn's Beginner]
00:27:419 (1) - Slider issue again. You can fix this one by making two full measure sliders to match up the vocals. http://puu.sh/a2zCC/f963162500.jpg

Everything else looks good and the new timing is great! Fix this stuff and we should be ready to bubble.
Lanturn
Alright. I think I fixed what you needed me to do. I just made two long sliders. (If there is any more issues, feel free to fix it samplefish.)
AIBat came up clean on the snapping so I think everything is good on my side.

Thanks MMzz!

Thanks Pishifat for the video tutorial as well (samplefish linked me it)

SPOILER
osu file format v13

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
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[Editor]
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DistanceSpacing: 1.2
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[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

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[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Julie
Ohhh okiiiii MMzz! thanks and fixed~

Update :3
http://puu.sh/a2FcC.osu
Topic Starter
samplefish
At school,rip
pishifat

MMzz wrote:

the new timing is great!

Lanturn wrote:

Thanks Pishifat for the video tutorial as well (samplefish linked me it)
i'm so hard right now
Topic Starter
samplefish
Mapset updated with fixes!
MMzz
[Lanturn's Beginner]
00:27:419 (1) - This slider is still messed up. You should start another slider where this one ends, then move the end of this slider to 00:28:357.
Lanturn
well apparently I missed sampy by a couple minutes so he won't be able to update this for a few hours.

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TitleUnicode:祈り~You Raise Me Up (TV Size)
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ArtistUnicode:박정현
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RIP

PS. I fixed like this, thanks MMzz

Lanturn
SPOILER
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TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:0
ApproachRate:1
SliderMultiplier:0.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

[HitObjects]
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Fixed again. Should be ready now.
MMzz
Bubbled!
Lanturn
F[*]CK sliderticks :cry:

ps. title needs to be changed to: (TV サイズ)
http://vgmdb.net/db/covers.php?do=view&cover=24854
dkun
Poke me when you've changed the title.
Topic Starter
samplefish
Title changed!
Lanturn

samplefish wrote:

Title changed!
http://puu.sh/a6qMS.wav

I''m so bored.. Can we watch Madoka 3 now?
dkun
Need one last re-submit on your end. On new download, I get the old title with a prompt to update. Let me know!
Topic Starter
samplefish
Updated again!
Lanturn
There were a few extra things to fix, such as the preview point being unsnapped, Some kiai interference, and A few unsnapped slider ends (one of which was snapped to 1/12 lol)

Maybe do another quick peek through dkun as some things were changed slightly.

PS sample.
There is still an unsnapped green point at 01:04:736 - on Risen diff which can actually be deleted or moved. (red timing resets sv to 1.0, so the green timing isn't needed, but it really doesn't matter)

On Risen diff again.

There shouldn't be any hitsound differences for this point either. Change to SC:1 so the hitsounds don't collide.
Topic Starter
samplefish

Lanturn wrote:

There were a few extra things to fix, such as the preview point being unsnapped, Some kiai interference, and A few unsnapped slider ends (one of which was snapped to 1/12 lol)

Maybe do another quick peek through dkun as some things were changed slightly.

PS sample.
There is still an unsnapped green point at 01:04:736 - on Risen diff which can actually be deleted or moved. (red timing resets sv to 1.0, so the green timing isn't needed, but it really doesn't matter)

On Risen diff again.

There shouldn't be any hitsound differences for this point either. Change to SC:1 so the hitsounds don't collide.
Doan \o/
Eni
lanturn julie and tari omg
dkun
Okay. Sorry for the unearthly delay on my end. You'd think being on break gives you more time.
Lanturn
Hurray! Congrats Julie, Tari, and Sampy!
Arlecchino
finaly gratz~
Tari
Yaaay!
LunarSakuya
such a lovely sonnggg
congrats!
Kyouren
Gratzz~

No add Brian Kennedy, Brendan Graham, Rolf Løvland and cover in tags?
10nya
dat bg lol

grats for rank, samplefish! :3
Unsfamiliar
ahh grats :D
Lanturn


That view count. :3
Eni
:3
Zero__wind
lol this song
we need Westlife in tags xD
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