CDFA
CDFA wrote:
Finally unsilenced lmaooo
General:
You're sourcing this as Romeo x Juliet but the background and video are from Madoka. It's not like there isn't any video for this song or anything, or any relevant Romeo x Juliet stuff. If you wanna map madoka, map madokaand why has nobody mentioned this before like did it take 6 pages for people to realize "wait a second this isn't madoka
Risen:
00:00:295 (1,2,3) - This can be removed. Why? this combo helps lead to start of vocals with zig-zag movement
00:43:610 (2) - The jumps are done pretty nicely in this map, but this jump stands out since it doesn't fit that well
00:57:400 (5) - This is so close to being a shape but where this is placed, its not. And a shape would be nice
01:08:006 (1,2,3,1,2) - aaaaaAAAaaAAAaAAa. This isn't really something to really map. This is where a spinner should be. It's not really metronomic, so mapping it doesn't make sense.
Hard:
00:00:295 (1) - As with the other diffs, this can be removed, since it's not really easy to hear
00:42:400 (4,5) - Add a drumclap on (4), and drumfinish on (5)
Julie:
00:05:868 (1,2) - Stylistically, this doesn't work, because it suddenly goes from strictly following vocals, to being REALLY freeflowing and not following vocals. I'd suggest removing (1) so the sliders would work better.
00:17:723 (5) - Odd slider shape, especially since it's not really blanketing anything
00:26:433 (1) - ^. This one just looks unsymmetrical in general
00:42:884 (2) - Make this curve more notable. Right now it looks in between a curve and a straight line
00:48:668 (2) - eh
00:54:496 (1) - ^. If you wanna make this better, have your midpoints more in the middle, so it's symmetrical
01:02:200 (5) - Add hitnormal on the endo f the slider
Normal:
00:36:836 (2,3,4,5,6) - A LITTLE bit too much for a normal
01:08:006 (3) - I could ask for something a little bit more creative, but it's not really anything wrong I guess.
Easy:
01:08:006 (3) - This could be more creative too
01:12:845 (4) - NC
Beginner:
A lot of unrankablity in this map, which has been mentioned a lot before, and hasn't been changed at all. I feel like a lot of this unrankable stuff is made moreso to be like "wow haha guys im unrankable what are you gonna do about it" (refer to https://osu.ppy.sh/s/33074 )
neonat
neonat wrote:
Actually, I think 62 BPM with an offset of 300 seems to be fine throughout the whole song, why not just use that instead? 124 BPM is honestly too fast as it's twice the actual speed
Risen
00:08:529 (2) - this drum hitsound is pretty isolated and an odd one out
00:10:949 (3) - ^ Nope, it sounds really great here and you notice all of them have same rhythm and the same "cluck" sound at the start.
00:18:691 (3) - ^
00:26:433 (3) - ^
00:17:239 (4,1) - blanket them
00:17:723 (1,3) - ^
00:22:320 (2) - make it 1/2 beat instead of 1/1 so it ends when she let's go of the word, instead of going over it, which makes this part really awkward and out of place I don't think its a good idea here, I'm following vocals and it seems fine to be honest.
00:26:433 (3,4) - blanket them
00:31:755 (2,3) - ^
00:37:078 (1,2) - ^ as they all seem like they are trying to blanket, yet they aren't
00:39:497 (2,3) - ^
01:03:651 (4) - why not ctrl-g this, making the flow better, as well because the music's tone goes up, which would coincide with the slider
01:09:941 (3,1,2) - they really do not make sense, if you want this part filled, just use a spinner
ZZHBOY
ZZHBOY wrote:
from BMTGeneral
- The gap between Hard and Risen a little big.consider to set hp5 in Hard and hp6 in Risen
- timing about 10ms late
Lanturn's Beginner
a strange diff but seems creative
- first, let's talk about the unreasonable difficult set.I remember that editing things which cant's do in-game by modify .osu file is against with ranking Ranking Criteria.then i think ar0 is unnecessary.it will make notes weird to look and very very ugly imo.consider to change this.maybe using cs2 will make it better
beside this,there still a little problem- 00:19:658 (1,2) - you haven't blanket will here.you can make slider2's end higher to make it looks better.
Easy
seems good on this diff.here are some little problems
- volume in KIAI part maybe too louder than before? 65% could be enough.
- 00:33:691 (4) - you can add three drum sound on this repeat slider to follow the music.
you may haven't use NC suitable in this diff- 00:48:668 (1) - NC here is inconsistent to previous part.if you'd like to set NC every 8 beat, ensure they are consistent in the whole diff.
- 01:12:845 (4) - NC here due to interval
Julie's Normal
NC is weird in this diff too.keep NCs consistently is necessary for a map.I recommend set NC at heavy beats on longer white line will make the map neater.below are my suggestion. try to NC every 4 beats
- 00:05:868 (1,2) - swap NC
- 00:13:610 (1,2) - swap NC
- 00:17:723 (5) - add NC here
- 00:26:433 (1) - here isn't only wrong with NC.making heavy beat on slider's end will decrease the feeling of hit, so break out this slider into a 1/1 slider and a circle like this and NC at the circle is fine imo like this https://osu.ppy.sh/ss/1654991
- 00:24:981 (1,2) - swap NC
- 00:26:433 (1,2) - swap NC
- 00:31:271 (3,1) - swap NC
- 00:33:691 (1,2) - swap NC.NC for KIAI's start
- 00:41:916 (1,2) - swap NC
- 00:44:336 (1,2) - swap NC
- 00:46:271 (1,2) - swap NC
- 00:48:207 (1,2) - swap NC
- 00:48:207 (1,2) - swap NC
- 00:58:367 (4) - add NC and
- 00:59:820 (1,2) - swap NC
- 01:02:200 (5) - add NC
- 01:03:651 (1,2) - swap NC
- 01:05:103 (1,2) - swap NC
beside this, here are some little problems- 00:29:336 (1,2) - seems looks better like thishttps://osu.ppy.sh/ss/1655003
- 01:13:812 - you lose this vocal by set it on slider's end.try this?https://osu.ppy.sh/ss/1655027
- 01:20:829 (1) - hump to lower left to achieve a better flow like thishttps://osu.ppy.sh/ss/1655034
work harder on this diff to make it betterHard
- star rating 3.15! if it is too easy as a Hard diff?
below are some details and personal suggestion
- 00:33:691 (1,2,3,4,5) - try to use drum sampleset to follow the music?
- 00:39:013 (1,3) - overlap here is ugly.move them further
- 00:49:635 (4,5,6,7,8) - add some sound effect to make the feeling of hit here stronger?
- 00:50:119 (8,9) - consider to change these two circle into a slider to follow the vocal here?
- 00:50:626 - use a stronger sound effect here to stress the strong vocal here?
nice diff XDRisen
nice diff too XD
here are some personal suggestion
- use Raise as diff name may more suitable
- 00:06:836 (3) - move to 217丨137 can make flow better and looks better
- 00:09:013 (4) - reverse selection will make flow better here.have a try! I prefer mine, and yours feel little too jumpy orz
- 00:17:723 (1) - move to 25丨326 can make a well blanket
- 00:33:933 (2,3) - you should set drun sound here instead soft sampleset to follow the music .-.
- 00:34:900 (6) - in fact, the drum is correctly at 00:34:870 and i suggest to reduce volume of this circle or here sounds a little weird
- 00:37:078 (1) - you can blanket well at here like thishttp://osu.ppy.sh/ss/1655078
406,248,37078,6,0,P|323:241|257:291,1,170,0|0,3:0|3:0,0:0:0:0:- 01:03:167 (3) - reverse selection will make flow better here.
- 01:08:006 (1,2,3,1,2) - consider to add a blank slidertick sound to avoid the extra sound here
that's all
nice song and good luck
Thanks for the mods, there are so many if I miss any sorry
https://www.dropbox.com/s/5w19t3ldzlfo0 ... sen%5D.osu