Updated owo
sorry no changes made but ty for the mod.Knotts wrote:
Hello, here from my modding queue.
[249's Hard]
- 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg no that would ruin the transition from the previous combo.
- 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else. this is easy to follow regardless of the stack. i don't see how this could be a problem for players.
- 00:49:149 (6) - Move a little to the left nope i don't see the differnce during gameplay. yes it aligns, but it's barely noticeable when you play.
- 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg no i don't like how that flows to the slider during gameplay.
Thanks for modding owoKnotts wrote:
Hello, here from my modding queue.
[249's Hard][Insane]
- 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg
- 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else.
- 00:49:149 (6) - Move a little to the left
- 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg
- 00:26:000 (3,4,1,2) - This might be better for flow http://puu.sh/7gxPk.jpg. The picture might so if you need more info PM me or something. That would make the pattern too easy
- 00:48:441 (3,4,5,6) - Reduce the DS if you're not going to stack.i dont see why.reduce the ds will only confuse people and make my streams inconsistent spacing.
- 01:05:212 (8) - Ctrl + G this, Ctrl + G at 01:05:921 (11) and stack i dont really like that it doesnt really fit for the part
- 01:07:102 (2,3) - Maybe something like this http://puu.sh/7gxpE.jpg. Maybe ill try that out
- 01:09:228 (9) - You could replace this with a circle bc it doesn't match the vocals you map after it. no cause that part is hitting the bgm
- 01:12:535 (7,8,9) - Consider this? http://puu.sh/7gyN0.jpg I like it owo
- 01:20:449 (3,4) - Possibly stack these on the end of (2)? i dont like to stack so often
- 01:21:157 (6) - Remove clap?no it follows a clap
Thank you very helpfulNo Dap wrote:
Hi~
[General]
onepiece314 <- Why is this in the tag? Its my previous name
This shouldn't matter but just saying.. Is this KIAI cut really needed? I wanted to make that part a bit more exciting >< The beginning has very low volume, consider increasing. I can barely hear anything.
Its 40% its fine owo
[Easy]
OD-1? No ill keep it the same as AR owo
00:15:370 (3,4) - Try something like this? I think it flows better No that would require a lot of arrangement I just made 4 circle flow woth 3
00:39:464 (3) - it seems that you're following the drum here, but you already ignored 00:39:228 this, so why not just make it 1/1 slider? Idk I wanted there to be some type of rhythm variations in the map and giving it a 1/2 repeat makes the part sound a bit more exciting and fitting for the upcoming change in verse
00:47:496 (1,2) - Try blanket? Done
00:48:441 (2,3,4,5) - Try placing them differently maybe?I personally don't like straight line circles...did something different owo
01:02:614 (1) - I think this flows much better Done
01:04:504 (3) - How about 1/1 slider here? I don't see the point again I want to keep the part sounding a bit more exciting ><
01:11:118 (2,5) - Flip them? I think it flows better Done. much better Thank you owo
01:19:149 - add a circle here + clap? feels very empty. I agree it did feel rather empty
01:25:173 (1) - replace claps with finish, but don't have anything in the reverse Sounds better to me Unsure about this it seems a bit random but ill try for now and see how it goes
01:25:173 (1) - Shouldn't the spinner end here? 01:29:779 No then I would be forcing the spinner x.x I rather end when it dies off
[Normal]
00:08:992 (6,1,2,3,4) - Too much emptiness here 00:09:937 (2,3) How about this pattern Done owo
00:14:897 (3,4,5,6,7) - I thought it was a bad flow, try this? Thank done owo
00:39:937 (1,2) - fill in? I think this part can be really fun if you follow drum beats! I agree that's is better owo
00:57:890 (5) - Try giving it a little curve? Okay
01:24:346 (5) - same as easy, I think finish sounds better to emphasize the end
01:25:173 (1) - same as easy
[Insane]
00:13:953 (2,3,4,5,1) - Very hard to read. make a jump on 00:14:897 (4,5) Done
00:17:142 (4) - Is this a mistake? Shouldn't this be 00:17:023 here? Done
00:28:126 (5) - stack on 00:29:307 (2)? I think it's more funbecause jumpDone owo
00:55:055 (1) - considering the stream you have right before this, I think this should be more closer to 00:54:819 (7) Done owo
01:07:811 (4,6,7) - Try this? 01:07:811 (4) - this didn't look good, and I thought it should match the shape with this 01:07:338 (3) Done owo nice pattern
01:12:535 (7,8,9) - this doesn't look like a good flow. How about this? Done owo
01:20:094 (2,3,4) - can you make the triple more better?Done owo
01:23:165 (4) - as i said it earlier, jump here please.Done owo
01:24:346 (4) - as other diffs. Done
Good song & map~
Hope my mod helped and good luck!
Thank you for the mod owoMao wrote:
M4M req~General
01:25:173 (1) - NAZI: Place this spinner where it really does make sense. In other modes the start of a spinner makes a sound!Easy
00:02:142 (1,2) - Blanket Its fine
00:07:338 (2,3) - ^ ^^
00:13:480 (1,2) - ^ ^^
00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes. Done
00:39:464 (3) - Try http://puu.sh/7msbZ.jpg No
00:45:606 (4) - Why isn't this perfectly symmertical? O_o wasn't supposed to be o.o
01:01:669 (5) - Slider looks kinda "squeezed". Consider moving the red anchor point a little bit down and left. I think itr is fine owo
01:24:346 (4) - Move a bit down like http://puu.sh/7mskJ.jpg okay owo
Well, I saw some messed up blankets and distances. There was something with DS 1,06 which isn't good since your normal DS is 1,00. Consider to fix messed up blankets and distances ^-^Normal
00:13:480 (1,2) - Fix Blanket its fine
00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes. Done
00:26:708 (5,6) - Blanket Its fine
00:45:606 (4,5,6) - Distance problems! Don't vary DS in normals. Keep the DS constant :c idk what your talking about :>
00:46:731 - http://puu.sh/7mrHE.jpg Would be better to emphasize 00:46:551 No that would sound empty ><
01:21:512 (1,2) - Blanket Its fine
01:21:984 (2) - http://puu.sh/7mrS2.jpg Would be better since the white tick should be emphasized :c No that would so empty ><
Consider fixing some distances here and there since it varys by 0.04 from the normal DS (1,00) which shouldn't really be the case in a Normal difficulty imo. Some blankets also need to be fixed.Insane
00:03:086 (3) - Whistle on head Done owo
00:07:338 (5) - ^Done owo
00:11:590 (1) - ^Done owo
00:12:299 (3) - ^Done owo
00:14:897 (4,5,1) - Consitent distances would fit better in here. I made it a jump look at No Dap reply
Add Cirle at 00:16:787 Nothing hits there o.o
00:18:204 (3) - http://puu.sh/7mqA3.jpg sounds better to me Same for me keeping owo
00:19:858 (2) - Inconsisten DS here. Consider to fix that In insane spacing doesn't have to be consistent
00:21:039 (1,2,3,4) - If you take a close look at these, you can see that the space between these sliders isn't constant (http://puu.sh/7mqEP.jpg)^^
00:25:291 (2,3) - Please fix this blanket ;w; Done
00:26:945 (2,3) - Suggestion: Sounds better with two 1/2 sliders imo I want to keep this a repeat
00:36:866 (3) - Consider adding more anchor points for a better curve Done
00:38:992 (1,2,3) - Big jumps. Didn't see that coming while playtesting it The Music gives off the jump this parts fits very well with the jumps o.o
00:45:606 (1,2,3,4,5) - Why this is no perfect pentagon? I honest wasn't trying to make a pentagon and it was supposed to be a random pattern that follows ds
00:52:220 (9) - Replace with a x-flipped version Done owo I like the jump
01:24:346 (4) - Move this a little bit up. Did something different
Consider fixing some blankets and add more whistles. Otherwise nice diff~
I hope my mod helps. You improved a lot!!
Good luck
No Dap wrote:
Hi~
[249's Hard]
00:04:031 (2,3,4,5) - Try this placement? didn't look like a good flow. actually the flow is fine. i don't wanna follow DS all the time.
00:21:039 (1,2,3,4,5) -PeopleI usually don't see this pattern in a hard diff i've done this before and it's not a problem for players during gameplay.
00:29:543 (3,4) - I think this flows much better it'll ruin the purpose of the triangular shape.
00:37:102 (3) - ^ no for this one, i wanna do something different for a change and it turned out well.
00:39:464 (5,6,7,1) - I really think you should unstack 5 and the triple. It's a bit hard to play and read fornoobhard players this is readable for players. i can't see how spacing it out would make it smoother tbh.
01:24:346 (4) - this should be 3/4 rhythm. How about this? Oh, also finish on the head, it sounds nice no i'd rather follow the beat and vocals equally.
01:25:173 (1) - How about end the spinner at the same time like the other diffs? no i'd rather end mine at the vocals. if i extend it, it'll feel like it's forcing players to spin.
Good song & map~
Hope my mod helped and good luck!
no changes made but ty for the mods.Mao wrote:
M4M req~Hard
00:35:921 (4,1) - Perfectly stack with 00:34:267 (1) - 's head no it's barely noticeable during gameplay.
01:02:614 (1,2,3) - NAZI: Triangle could be better here. 3 is 1,04 away from 1. it won't make a difference during gameplay, so no.
Almost perfect *^* Great job
Good luck
Forseen wrote:
Alright, that mod thingy!
249's Hard:Well, that's enough from me. Have a star, and good luck!
- 00:03:795 (1) - New combo here? it's already a NC.
- 01:19:149 (4) - Unstack this and maybe put somewhere like x:280, y:8 (unless that's too close to the HP bar), since you were using just one stacked circle on the head of the longer sliders throughout the map instead of two? i unstacked (5,1) instead. moving it there feels uncomfortable for me to follow.
Aka wrote:
h! ・ω・
as requested, sry for delay
249's
・actually would be cool if you use a drum sampleset here 00:58:362 (5,6,1) - as well, like you did on these sounds there 00:23:401 (2,3,4,5) - , 00:39:701 (6,7,1) - it would, but there's no drums that sound like the drum clap here.
・and i didn't really understand why did you finish the last spinner on that red 01:27:423 - tick since the vocal started becoming quieter closer to a big white tick there imo 01:27:181 - . aaaa i'd finish it either on that big white or 1/8's yellow there 01:27:004 - kk yes that is true, but it feels more comfortable for me if i end it at the 1/2 tick. it'll give me an uneasy feeling and i feel that ending it there would "drag it out" if i extend it, even for a bit.
~~~
and im done for now
good mapset you did there, guys. good luck :3/~
ty for the mods . only changed 1 thing sadly ;w;.Dariano wrote:
Hi Lexia, hope this helps o3o
[249's Hard]
Nice difficult
00:38:756 (2,3) - Maybe you wanted them in the same x axis? nope that would ruin the setup for the triangular jump if i do this.
Nice map, it reminds me your first one dunno why
Star ~
Good luck!
osu file format v12
[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2
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Thanks for modding Dariano owoDariano wrote:
Hi Lexia, hope this helps o3o
[Timing]
After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><
I can barely hear the hitsounds at the first part, perhaps you could step up the volumen a little bit. The beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><
[Normal]
00:13:480 (1,3) - Overlapping would be nice. Done
01:15:842 (4) - Add clap sound maybe. Already there
[Easy]
Easy is awesome as always~ Thanks owo
01:08:283 (4) - I think you can improve this blanket.
Its Fine owo
Nice map, it reminds me your first one dunno why
Star ~
Good luck!
Thanks for moddding owoAka wrote:
h! ・ω・
as requested, sry for delay
general
・to be honest i damn cant hear hitsounds in the beginning part [easy, normal, insane] where you have 40% of sound. i'd suggest to increase to ~+10% because it is really quietas for meThe beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><
・the quality of the audio file is pretty bad tho т_т ..i found a 321kbs version and can make it 192kbs for you and try to find a new offset if it will go off. let me know if you need it! The Audio is fine
easy
・try to make whistle usage a bit more consistent in the beginning part by placing them on 00:05:921 - , 00:04:031 - , etc piano sound like you did there 00:07:811 (3) - . this whould be more logical cause this sound is mainly emphasized from the whole calm melody part I redid Hitsounds
・00:36:157 (5,1,2) - i'd suggest either put a new combo on (5) due to new phrase in lyrics or put a new combo AND try this rhythm below to make a 'kenkaaaaaaaaaashite' emphasised with a long slider in-timeSPOILERThis sounds very off putting not only will i miss a finish i will also not emphasis kenkashite properly as it ends on the red tick00:35:212 (4) -
・01:08:283 (4) - put a finisher on the end instead of clap? i suppose this clap goes off your clap rhythm you were folowing before this slider The correct Hitsound would be a soft whistle owo
~~~
normal
・00:04:031 (4) - add a whistle on the beginning to emphasize that emphasized piano sound
・00:16:315 (7) - add a whistle at least on a reverse, so empty here
・00:38:047 (1) - i suppose clap is missing at the ending? oops
・01:05:449 (4) - a whistle on the beginning would suit there as well :о
・00:43:244 (7,8) - what about to replace these notes as a 1 slider? you have a lot of note-note-note-slider patterns in this part, diversify it ;р Done
・01:15:842 (4) - sounds bad without a clap on the end :c oops
~~~
and im done for now
good mapset you did there, guys. good luck :3/~
Forseen wrote:
Alright, that mod thingy!
Easy:Normal:
- 00:11:590 (2,3) - Try adding a whistle sound to the start of (2) instead of the end, then also add a whistle to (3). The whistle usage will be increased gradually that way, since 00:13:953 (2) consists just from these hitsounds. I did New Hitsounds Completely
- 00:13:953 (2) - Make the blanket look more like this: A bit nazi but fine owo
- 00:17:260 (1) - Maybe a soft finish for the spinner? Done
- 00:24:819 (1,2,3,4) - Remove (2), copy (4), then Ctrl+H it and put where (2) was at 00:25:291. That way you will have a better looking symmetrical pattern. Don't forget to adjust the distance between (1) and (2) after doing this. No its already symmetrical it just that i will NEVER go off DS for symmetry in easy so 4 is adjusted in a different place to make it stay with DS.
- 00:28:598 (1) - Move to x:480, y:312, perhaps? You might have to adjust the anchor points for the sake of this blanket if you do so. No that placement will cause an awkward transition btw 1 and 2
- 00:32:378 (1,2) - Move (1) to x:192, y:356, then move (2) to x:292, y:336, so that (2) and (3) are in the same place on the x axis. If you do this as well, then, once again, remember to make the blanket better looking - in this case you would have to move the third anchor point to x:384, y:272. What will putting them in the same x axis do xD
- 00:35:212 (4) - Nazi: second anchor point at x:268, y:52, third anchor point at x:208, y:60. The blanket is fine
- 00:36:157 (5) - New combo here? Its was already done XD
- 00:39:464 (3) - Maybe remove the curve in the middle? No thats there to make sure it flows towards the next note
- 00:51:275 (1) - I don't know about having this spinner here, this part just feels ''empty'' when it shouldn't be. Made a new rhythm inside of it
- 01:04:504 (3) - Same about the curve. Same reason as before
- 01:08:283 (4) - Use a whistle hitsound instead of clap for the end of this slider? Also, consider rotating, so that the end of the slider is in the same line as (2) and (3), but it's nothing that big. Done the hitsound
- 01:21:512 (5) - New combo here as well? Already was done xD
Well, that's enough from me. Have a star, and good luck!
- 00:08:992 (6) - New combo here (remove NC for the next object if you do that, obviously), and maybe an NC for 00:10:882 (3) as well. No im not following the Vocals as a NC guide im using the downbeat and since on the Stanza is a prominent note i put an NC their
- 00:14:897 (3) - Stack this with (1) or vice versa (I think stacking (1) with (3) would be a better idea in this case). Done
- 00:17:260 (1) - Same as on Easy. Done
- 00:43:480 (8) - Whistle? No
- 00:47:260 (7) - ^ ^
- 00:51:275 (1) - Again, same as on Easy. Done
- 01:04:504 (3) - Move this in the middle. The distances between the following objects wouldn't be greatly affected, so I guess it's okay. I guess
- 01:07:102 - Consider adding a note here. Okay
- 01:17:023 (6) - Similar thing with combos as I pointed out for 00:08:992 (6). No
- 01:19:622 (4) - Finish hitsound instead of a whistle? Done
sorry no changes made but ty for the mod. the only thing i changed are the combo colors ><.10crystalmask01 wrote:
Hey, mod from queue249's Hard
00:03:795 (1,2) - Try swapping their timing spots. With the slider starting at 00:03:795 now, it will run smoothly with the vocals long hold on the "rai" in morai. no the idea here is to follow the BGM 1st, and then follow it up with the vocals. it'll play awkwardly for me during gameplay.
00:34:976 (2,3) - ^ Same suggestion as above. Slider on 00:34:976 can follow smoothly with the "ra" in arashi. ^
01:11:827 (5,1) - ^ Same suggestion as above. With the slider on 01:11:827, it can follow with the vocals "ki" in nakikuzuresouna. ^
01:14:189 (2,3,4) - Kinda can tell that your following vocals because of the triplets here, each hitting the "Ki-mi no"yup exactly.
01:17:260 (3,1) - Swap objects timing points. With the slider on 01:17:496, it will follow more smoothly with the vocals long hold on the "bu" in Daijoubu. same reply as 00:03:795.
01:19:622 (1) - Sounds awkward here, because it completely runs over the strong words "ii" in iinda. One way to fix this is to swap 01:19:386 (6,1) - 's timing points. With the slider starting at 01:19:386 now, not only does its tail hit the strong word "ii", but the sldier itself will run through matching the vocals long hold on the "te" in naitete. that's not what i'm aiming for. the idea here is for (4) to act as a setup to the piano, and (1) to basically follow it up. following the vocals would ruin that purpose, and it'll flow awkwardly during gameplay like i said before.
Good luck!
osu file format v12
[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"berzeed.avi"
0,0,"Kunieda.Aoi.full.742505.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
2142,472.44094488189,4,2,1,70,1,0
17732,-100,4,2,1,50,0,0
39937,-133.333333333333,4,2,1,50,0,0
51275,-100,4,2,1,50,0,0
55055,-100,4,2,1,70,0,1
55291,-100,4,2,1,50,0,0
69464,-100,4,2,1,45,0,0
70173,-100,4,2,1,70,0,1
70409,-100,4,2,1,50,0,0
87417,-100,4,2,1,30,0,0
[Colours]
Combo1 : 79,198,255
Combo2 : 255,181,106
Combo3 : 117,117,117
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Thanks for modding10crystalmask01 wrote:
Hey, mod from queueopps XDInsane
00:03:086 (1) - Nazi suggestion (sorry!) move the middle anchor point to 316:172 to ensure a perfect blanket.
Done owo
00:08:519 (2,3,4) - Looks like a confusing stack,because each note is spaced out differently with the other one. 00:08:519 (2,3) - is a full 1 beat apart, but 00:08:992 (3,4) - is spaced out only 1/2 a beat apart. This could trick players (especially if they're using HD) into thinking that 00:08:992 (3,4) - is also 1 beat apart.
One way to fix is is to unstack 00:08:519 (2) - . Why not place it under 00:07:811 (1) - 's tail instead?
I made it an anti jump instead i feel like it is a Anti since of the lack of music inbetween the notes ;w;
00:13:480 (4,1) - This sort of pattern doesn't quite fit here, because 00:13:480 (4) - 's tail is hitting an empty beat. Might as well extend 00:13:953's tail to 00:13:953.
Done
00:20:094 (3) - Hmm interesting. Try adding a drum clap on the head to match that funny beat heard here.
Done owo.Normal
Circle size -1 looks better imo, but that's up to you.
Did it. it does look better >w<
00:15:370 (5) - NC because it starts in a new rhythm cycle (on the big white tick mark).
Done owo
00:51:275 (1) - Forgot to add a finish on the head here.
Done
01:23:401 (1,2,3) - unstack, it's funny how this is the only spot you decided to stack the notes, rather then have them lined up based on their DS.
Done owoEasy
00:51:275 (1) - Forgot to add a finish on the head here.
Good luck!
yayTari wrote:
I really enjoy this song, will mod when i can
Thank you for the complements and the very nice and helpfull mod owo Ill call a BAT after 3-4 more mods >w< i did just get a ticket from KSHR owoTari wrote:
[Insane][Easy]
- 00:15:370 (1) - Really should delete the notes, hopefully you put anti-jumps because you wanted to skip the instrumental beats and use anti-jumps to emphasize the vocals, and right now a anti-jump for this part is best, so please try to remove it. feels really awkward to play D: it should be the same as 00:04:267 (5) - because after playing that I thought there wasn't a note here D: yeah i agree right there i put that note their because of the very promient Instrument that made a new phase of music. but i guess it probably better to keep consistency in my anti jumps and give less confusion owo
- 00:07:811 (1) - Maybe no need for finish here? it sounds really noisy and unfitting with the music. the sound really stands out! agreed
- 00:31:197 (3) - Move this note somewhere else? while playing I notice that the movement is not smooth and very hard to reach at its current position, but if you move it like this : http://puu.sh/8eADz.jpg Done i understand changed owo sorry i have some weird preferences since im a TabletPC player xD
- 00:30:016 (3) - Move it slightly to the left, its a little bit too much pushed to the right and yet again harder tor reach. http://puu.sh/8eACH.jpg Okie owo
- 00:24:346 (4,5,6) - Tbh, this feels better as a 5 circle stream. http://puu.sh/8eALc.jpg Done owo
- 00:39:937 - A SV change works great here, i don't understand why you didn't do it XD I really wanted to ephmsasis 00:51:275 (1) since this is much more of a slower part so i really wanted to make this more stood out owo xD
- 00:48:441 (5,6,7) - I don't think this rhythm is a good idea, it's so tricky to follow and doesn't really follow anything. Its follows her vocals but if i get more suggestions about this ill change ><
- 00:50:094 (4) - This note is a bit curved up, move it down so it can be straight? I think i did it >~<
- 00:56:000 (4,5) - Why can't remove 5 and extend 4 to white tick? this song isn't fast enough to allow the usage of 3/4 which is usually only used for AR9 mapping. Donesies owo
- 01:02:142 (6,7) - Noiiiiisy claps orz, remove some T_T i removed the 1/4 claps owo
- 01:04:031 (5) - The end of the slider, check the stacking because it's not stacked perfectly. Done owo
- 01:04:504 (1) - The note is too close! spread it apart and change the next note too, like this : http://puu.sh/8eBbr.jpg Done owo
- 01:09:464 (5) - New combo here? Okie oops
- 01:19:504 - Add a note here? be consistent with 01:17:614 (7) - Done owo
Done all owo
- 00:35:212 (4) - The slider here is a bit too curvy, just move the middle point down a little and I think that should fix it.
- 00:53:165 (3) - Add a whistle to the start of the slider.
- 01:19:622 (3) - Not alligned well, need to move this whole slider to the left a little bit and move the next note to the left more also to fix the spacing.
- 01:24:346 (5) - New combo and add a whistle to the start?
- Awesome diff! Thanks Lots of people think my easys are the best out of my mapsets XD
[Normal]Done all owo
- 00:04:031 (4) - Add a whistle to the start?
- 00:14:897 (3,4) - I think using a slider is better here, since you have choice to follow instruments or vocals.
- 00:35:685 (4,5,1) - Make the two circles lead to the next note, by placing it in a straight direction : http://puu.sh/8eC79.jpg
- 01:02:142 (5,6,1) - ^ http://puu.sh/8eCdH.jpg
- 00:52:220 (2,3) - Whistle to the start of either slider should be added. but start of 2 is better
- 01:16:551 (5) - Add a whistle?
- 01:23:401 (1,2,3,4) - A little overmapped, how about try this rhythm? http://puu.sh/8eCiO.jpg
Easier diffs (Easy and Normal) are very nice! great job and insane is good enough, and should be fine after some more mods :3
Thanks for modding ill check this soon owoYuzu- wrote:
Hey~ From modding queue.Insane1- 00:07:811 (1) - Flow is a bit off on the end of this one. Just a slight bit, so easily fixeable.
2- 00:35:449 (4) - Rotate this counter clockwise just a little bit, and it's perfect c:
3- 00:40:409 (2) - I'd prefer if you rotated this just a little bit, to go into 00:40:882 (3).
Pretty poor mod, but the map is really good. Star~ :3
LexiaLovesU wrote:
Dariano wrote:
[Timing]
After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><
done thanks soo much >w<Sephibro wrote:
This one seems fine:
Just select all the timing sections and move them by -26 ms:
And then timing > move all notes in time... > -26 ms
Good luck!
thanks 4 moddingwaxman wrote:
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
NO KUDASU PLS
[Insane]
00:05:423 (8,1) - There is no isuue because you added NC here. but this spacing would be changed like this spacing 00:05:895 (1,2,3). i made 1's spacing differently to emphasis the finish
00:21:013 (1,2,3,4) - I prefer my idea tho... Done owo nice jump
00:38:021 (1,2,3) - spacing miss. Those spacing are different a bit. LOL didnt notice fixed
00:49:950 (3) - move this circle up a bit. 00:49:596 (2,3,4) - this shape isn't cool for me. moving the circle up would make the patterns flow awkward so i just made the triple more straight so that it follows the flow owo
00:53:139 (1,2,3,4,5) - It makes me bored.. If you like this idea... idk i wanted the pattern to be like that so it matches with the music
00:59:753 (5,6) - worst idea ↓ Done idk why my pattern was done like that
01:07:549 (5,6,1) - Objects are close. According to 01:05:895 (5,6,1), those closely spacing are not necessary. its fine owo
01:13:927 (1,2) - this is unreadable a bit. so I guess 01:14:163 (2) would be added NC. add nc
01:18:178 (2,3,4,5) - idea done owo
01:22:903 (4,1,2,3) - Those spacing are not necessary and intentional for me. So you can follow regular spacing. move to x:180 y:164. its fine owo
01:25:029 - add Whistle instead of Finish. There is no sound at 01:25:029. so it's not necessary. listen to this section carefully on playback Rate 25%.
there is a finish sound and very very prominent sound so no change
I wanted you to fix about offset before LexiaLovesU write. In recently, my idea in regard to offset is trash. So there have been no point that I mod.... (´・ω・`)
GOOD LUCK.
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TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
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156,188,9438,1,0,0:0:0:0:
212,286,9675,6,0,L|276:333,1,75,2|0,0:0|0:0,0:0:0:0:
407,286,10147,2,0,L|343:333,1,75
212,286,10619,2,0,P|193:240|205:126,1,150,2|0,0:0|0:0,0:0:0:0:
247,84,11328,1,0,0:0:0:0:
247,84,11564,6,0,B|283:44|331:43|331:43|406:43,1,150,2|0,0:0|0:0,0:0:0:0:
433,145,12273,2,0,B|397:185|349:186|349:186|274:186,1,150
247,84,12982,1,0,0:0:0:0:
136,108,13218,1,0,0:0:0:0:
136,108,13454,6,0,B|108:138|108:138|96:187,1,75,2|0,0:0|0:0,0:0:0:0:
110,245,13927,2,0,B|162:300|162:300|251:299,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
101,170,15108,1,0,0:0:0:0:
142,107,15344,5,2,0:0:0:0:
208,72,15580,1,0,0:0:0:0:
282,60,15816,2,0,L|391:60,1,75
414,108,16289,5,0,0:0:0:0:
460,247,16643,1,0,0:0:0:0:
335,322,16997,1,0,0:0:0:0:
335,322,17234,6,0,B|264:345|264:345|182:343,1,150,4|8,0:0|0:0,0:0:0:0:
115,258,17942,1,0,0:0:0:0:
115,258,18178,2,0,B|186:235|186:235|268:237,1,150,0|8,0:0|0:0,0:0:0:0:
335,322,18887,1,0,0:0:0:0:
335,322,19123,6,0,P|389:301|412:268,1,75
438,225,19596,1,8,0:0:0:0:
437,150,19832,2,0,B|437:102|437:102|393:69|326:87,1,150
265,92,20541,1,8,0:0:0:0:
296,159,20777,1,0,0:0:0:0:
279,232,21013,5,2,0:0:0:0:
250,263,21486,1,8,0:0:0:0:
216,289,21958,1,2,0:0:0:0:
172,301,22430,1,8,0:0:0:0:
130,304,22903,6,0,P|104:268|96:227,1,75,4|0,0:0|0:0,0:0:0:0:
143,137,23375,2,0,P|169:173|177:214,1,75,8|0,0:0|0:0,0:0:0:0:
181,239,23730,1,8,3:0:0:0:
194,273,23848,2,0,P|236:300|274:298,1,75,0|8,0:0|3:0,0:0:0:0:
353,237,24320,2,0,P|311:210|273:212,1,75,8|8,0:0|3:0,0:0:0:0:
194,273,24793,6,0,P|150:273|107:248,1,75,4|0,0:0|0:0,0:0:0:0:
74,202,25265,2,0,P|71:152|90:118,1,75,8|0,0:0|0:0,0:0:0:0:
134,76,25738,2,0,B|179:49|224:76|224:76|303:76,1,150,0|8,0:0|0:0,0:0:0:0:
352,163,26446,1,0,0:0:0:0:
352,163,26682,6,0,B|307:190|262:163|262:163|183:163,2,150,2|8|0,0:0|0:0|0:0,0:0:0:0:
424,140,27864,1,0,0:0:0:0:
473,195,28100,2,0,P|487:241|484:282,1,75,8|0,0:0|0:0,0:0:0:0:
433,319,28572,6,0,P|368:347|291:318,1,150,2|8,0:0|0:0,0:0:0:0:
250,262,29281,1,0,0:0:0:0:
264,188,29517,1,0,0:0:0:0:
264,188,29753,2,0,P|264:109|198:62,1,150
123,104,30462,6,0,P|123:183|189:230,1,150,0|8,0:0|0:0,0:0:0:0:
239,262,31171,1,0,0:0:0:0:
313,262,31407,1,0,0:0:0:0:
382,234,31643,2,0,P|406:187|400:146,2,75,2|8|2,0:0|0:0|0:0,0:0:0:0:
313,262,32352,6,0,P|297:302|301:338,1,75,2|0,0:0|0:0,0:0:0:0:
369,360,32824,1,8,0:0:0:0:
415,301,33060,1,0,0:0:0:0:
382,234,33297,2,0,P|342:170|349:98,1,150,0|8,0:0|0:0,0:0:0:0:
415,63,34005,1,0,0:0:0:0:
349,98,34241,6,0,B|273:131|273:131|191:132,1,150,2|8,0:0|0:0,0:0:0:0:
116,64,34950,1,0,0:0:0:0:
116,64,35186,2,0,B|192:31|192:31|274:30,1,150,0|8,0:0|0:0,0:0:0:0:
350,99,35895,1,0,0:0:0:0:
350,99,36131,6,0,B|386:140|387:188|387:188|387:261,1,150,2|8,0:0|0:0,0:0:0:0:
330,288,36840,1,0,0:0:0:0:
330,288,37076,2,0,P|261:258|191:295,1,150,2|8,0:0|0:0,0:0:0:0:
121,290,37785,1,0,0:0:0:0:
121,290,37903,1,0,0:0:0:0:
121,290,38021,6,0,B|77:221|77:221|77:143,1,150,2|8,0:0|0:0,0:0:0:0:
115,87,38730,1,0,0:0:0:0:
189,80,38966,1,8,0:0:0:0:
296,151,39202,1,8,0:0:0:0:
236,263,39438,1,8,0:0:0:0:
236,263,39675,1,8,3:0:0:0:
236,263,39793,1,8,3:0:0:0:
236,263,39911,5,4,0:0:0:0:
290,311,40147,1,0,0:0:0:0:
361,326,40383,1,8,0:0:0:0:
427,296,40619,1,0,0:0:0:0:
470,237,40856,2,0,P|484:198|482:162,2,56.2500021457673,0|0|8,0:0|0:0|0:0,0:0:0:0:
397,227,41564,1,0,0:0:0:0:
349,171,41801,5,4,3:0:0:0:
300,116,42037,2,0,P|268:98|235:98,1,56.2500021457673,0|8,0:0|0:0,0:0:0:0:
178,116,42509,1,0,0:0:0:0:
115,154,42745,2,0,P|46:152|16:102,2,112.500004291535,0|8|4,0:0|0:0|3:0,0:0:0:0:
178,116,43927,6,0,P|206:90|246:88,1,56.2500021457673,0|8,0:0|0:0,0:0:0:0:
289,115,44399,1,0,0:0:0:0:
330,175,44635,2,0,P|341:210|337:243,1,56.2500021457673
237,307,45108,2,0,P|226:272|230:239,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
330,175,45580,5,4,3:0:0:0:
258,48,46053,1,8,0:0:0:0:
112,57,46525,2,0,P|78:82|71:110,1,56.2500021457673
41,159,46997,2,0,P|38:237|70:267,1,112.500004291535,8|4,0:0|0:0,0:0:0:0:
129,276,47706,5,0,0:0:0:0:
189,234,47942,1,8,0:0:0:0:
260,219,48178,1,0,0:0:0:0:
327,246,48415,2,0,P|396:251|421:237,1,84.3750032186509,0|0,0:0|0:0,0:0:0:0:
437,223,48887,1,8,0:0:0:0:
439,149,49123,1,0,0:0:0:0:
408,82,49360,5,4,3:0:0:0:
347,41,49596,2,0,P|311:32|278:36,1,56.2500021457673,0|8,0:0|0:0,0:0:0:0:
229,70,50068,1,0,0:0:0:0:
193,133,50304,2,0,P|177:183|185:228,1,84.3750032186509,4|0,3:0|0:0,0:0:0:0:
195,247,50777,2,0,P|206:292|199:319,1,56.2500021457673,8|0,3:0|0:0,0:0:0:0:
115,340,51249,6,0,P|60:313|46:257,1,112.5,4|0,0:0|0:0,0:0:0:0:
43,229,51722,1,8,0:0:0:0:
60,156,51958,1,0,0:0:0:0:
107,97,52194,2,0,P|161:58|244:60,1,150,0|8,0:0|0:0,0:0:0:0:
310,90,52903,1,0,0:0:0:0:
360,145,53139,5,2,0:0:0:0:
374,218,53375,1,2,0:0:0:0:
409,331,53612,1,2,0:0:0:0:
310,259,53848,1,2,0:0:0:0:
437,259,54084,1,10,0:0:0:0:
333,331,54320,5,8,0:0:0:0:
297,339,54556,1,0,0:0:0:0:
260,340,54793,1,0,0:0:0:0:
219,340,55029,6,0,P|180:336|151:303,1,75,4|0,0:0|0:0,0:0:0:0:
154,200,55501,2,0,P|193:204|222:237,1,75,8|0,1:0|0:0,0:0:0:0:
86,237,55974,2,0,P|84:159|139:122,1,150,0|8,0:0|1:0,0:0:0:0:
212,112,56682,1,0,0:0:0:0:
212,112,56919,6,0,P|291:113|351:68,1,150,2|8,0:0|1:0,0:0:0:0:
297,17,57627,1,0,0:0:0:0:
224,37,57864,1,0,0:0:0:0:
212,112,58100,1,0,0:0:0:0:
170,174,58336,2,0,P|171:213|195:240,1,75,8|0,1:0|0:0,0:0:0:0:
220,264,58690,1,0,0:0:0:0:
254,279,58808,5,2,0:0:0:0:
320,313,59045,2,0,L|320:358,2,37.5,0|0|8,0:0|0:0|1:0,0:0:0:0:
377,265,59517,2,0,L|377:175,2,75
434,313,60226,1,8,1:0:0:0:
491,265,60462,1,0,0:0:0:0:
498,190,60698,6,0,P|492:146|468:111,1,75,2|0,0:0|0:0,0:0:0:0:
419,70,61171,2,0,P|367:46|307:50,1,112.5,8|0,1:0|0:0,0:0:0:0:
280,67,61643,1,0,0:0:0:0:
211,97,61879,1,0,0:0:0:0:
141,67,62116,2,0,P|105:81|72:106,1,75,8|0,1:0|0:0,0:0:0:0:
34,164,62588,5,2,0:0:0:0:
23,238,62824,2,0,P|24:281|42:316,2,75,0|8|0,0:0|1:0|0:0,0:0:0:0:
94,214,63533,1,0,0:0:0:0:
150,263,63769,2,0,P|187:281|224:282,1,75,0|8,0:0|1:0,0:0:0:0:
289,254,64241,1,0,0:0:0:0:
336,195,64478,5,2,0:0:0:0:
336,195,64714,2,0,B|336:119|336:119|291:43,1,150
170,40,65423,2,0,B|170:116|170:116|215:192,1,150,2|8,0:0|1:0,0:0:0:0:
257,296,66131,1,0,0:0:0:0:
336,195,66367,6,0,P|408:163|477:179,1,150,2|8,0:0|1:0,0:0:0:0:
486,305,67076,2,0,P|414:337|345:321,2,150
498,269,68139,1,0,0:0:0:0:
500,231,68257,5,0,0:0:0:0:
454,171,68493,2,0,P|430:129|423:79,1,75,2|2,0:0|0:0,0:0:0:0:
369,51,68966,1,2,0:0:0:0:
295,37,69202,1,2,0:0:0:0:
221,51,69438,5,2,3:0:0:0:
188,70,69675,1,8,3:0:0:0:
171,105,69911,1,0,3:0:0:0:
160,141,70147,6,0,P|148:179|151:227,1,75,4|0,0:0|0:0,0:0:0:0:
177,282,70619,1,8,1:0:0:0:
234,330,70856,1,0,0:0:0:0:
234,330,71092,2,0,B|309:330|309:330|384:289,1,150,0|8,0:0|1:0,0:0:0:0:
426,193,71801,1,0,0:0:0:0:
426,193,72037,6,0,B|351:193|351:193|276:234,1,150,2|8,0:0|1:0,0:0:0:0:
234,330,72745,1,0,0:0:0:0:
159,320,72982,2,0,P|111:299|93:268,1,75
122,172,73454,2,0,P|170:193|188:224,1,75,8|0,1:0|0:0,0:0:0:0:
159,320,73927,5,2,0:0:0:0:
228,347,74163,1,0,0:0:0:0:
265,351,74281,1,0,0:0:0:0:
301,342,74399,1,8,1:0:0:0:
361,297,74635,2,0,P|398:288|442:295,2,75
292,264,75344,1,8,1:0:0:0:
265,193,75580,1,0,0:0:0:0:
270,118,75816,6,0,P|310:54|388:45,1,150,2|8,0:0|1:0,0:0:0:0:
465,114,76525,2,0,P|425:178|347:187,1,150
270,118,77234,1,8,1:0:0:0:
181,188,77470,1,0,0:0:0:0:
181,188,77706,6,0,P|103:187|62:120,1,150,4|8,0:0|1:0,0:0:0:0:
80,59,78415,2,0,P|125:32|166:33,1,75
218,51,78887,1,0,0:0:0:0:
285,84,79123,1,8,1:0:0:0:
345,128,79360,1,0,0:0:0:0:
345,128,79596,6,0,B|360:165|360:203|341:226|341:226|341:295,1,150,2|8,0:0|1:0,0:0:0:0:
248,336,80304,2,0,B|233:299|233:261|252:238|252:238|252:169,1,150
285,84,81013,2,0,P|324:60|369:61,1,75,8|0,1:0|0:0,0:0:0:0:
420,90,81486,6,0,P|438:132|438:180,1,75,4|0,0:0|0:0,0:0:0:0:
420,233,81958,1,8,1:0:0:0:
358,276,82194,1,0,0:0:0:0:
296,233,82430,2,0,P|228:206|154:233,1,150,2|8,0:0|1:0,0:0:0:0:
101,326,83139,1,0,0:0:0:0:
214,326,83375,5,0,0:0:0:0:
286,306,83612,1,0,0:0:0:0:
349,266,83848,2,0,P|369:230|368:190,1,75,8|0,1:0|0:0,0:0:0:0:
360,122,84320,2,0,B|307:67|307:67|226:68,1,150,0|8,0:0|1:0,0:0:0:0:
168,105,85029,1,4,0:0:0:0:
256,192,85147,12,0,87391,0:0:0:0:
Everything else done owoKSHR wrote:
[Insane]Take your time~
- 00:38:966 (1,2,3,4) - Inaudible objects. (Especially 00:39:438 (3,4) - .) Increase the volume like you did at 01:01:643 (5,6,7) - . I’d say (3,4) are unrankable because of that. I raised to 35 I wanted to keep that part calm and not loud
finally after three months of laziness i got a bubble xDKSHR wrote:
This is the first time I ever got A random bat mod lolalacat wrote:
hi
hello owo
[General][Easy]
- About Normal and Hard diffs, HP Drain rate +1. " Easy 2 -> Normal 4 -> Hard 6 -> Insane 7 " This spread is best for TV Size map :3 Please consider about it.
Byakugan said it would ruin the calm[Insane]
- 00:16:289 (4) - In my opinion, you don't need to follow this sound 00:16:643 - for this difficulty. It's enough to follow the vocal by one slider. well, add a whistle to the tail of this slider. it would fit well with this vocal. i wanted to follow this since its very prominent and stands out also it spices up the rhythm owo
- 01:24:320 (2) - Same as above about rhythm.^
That's all ~ Let me know whenever you're ready :3
- 01:12:509 (3) - please move to y:246 lol i put it somewhere else owol
woops can you delete this. quoted by accidentKnotts wrote:
Hello, here from my modding queue.
[249's Hard][Insane]
- 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg
- 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else.
- 00:49:149 (6) - Move a little to the left
- 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg
- 00:26:000 (3,4,1,2) - This might be better for flow http://puu.sh/7gxPk.jpg. The picture might so if you need more info PM me or something.
- 00:48:441 (3,4,5,6) - Reduce the DS if you're not going to stack.
- 01:05:212 (8) - Ctrl + G this, Ctrl + G at 01:05:921 (11) and stack
- 01:07:102 (2,3) - Maybe something like this http://puu.sh/7gxpE.jpg.
- 01:09:228 (9) - You could replace this with a circle bc it doesn't match the vocals you map after it.
- 01:12:535 (7,8,9) - Consider this? http://puu.sh/7gyN0.jpg
- 01:20:449 (3,4) - Possibly stack these on the end of (2)?
- 01:21:157 (6) - Remove clap?