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Tomato n' Pine - Nanairo*Namida -TV EDIT-

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YTYuyu

Forseen wrote:

Alright, that mod thingy!

249's Hard:
  1. 00:03:795 (1) - New combo here? it's already a NC.
  2. 01:19:149 (4) - Unstack this and maybe put somewhere like x:280, y:8 (unless that's too close to the HP bar), since you were using just one stacked circle on the head of the longer sliders throughout the map instead of two? i unstacked (5,1) instead. moving it there feels uncomfortable for me to follow.
Well, that's enough from me. Have a star, and good luck!

Aka wrote:

h! ・ω・
as requested, sry for delay

249's

・actually would be cool if you use a drum sampleset here 00:58:362 (5,6,1) - as well, like you did on these sounds there 00:23:401 (2,3,4,5) - , 00:39:701 (6,7,1) - it would, but there's no drums that sound like the drum clap here.
・and i didn't really understand why did you finish the last spinner on that red 01:27:423 - tick since the vocal started becoming quieter closer to a big white tick there imo 01:27:181 - . aaaa i'd finish it either on that big white or 1/8's yellow there 01:27:004 - kk yes that is true, but it feels more comfortable for me if i end it at the 1/2 tick. it'll give me an uneasy feeling and i feel that ending it there would "drag it out" if i extend it, even for a bit.
~~~

and im done for now
good mapset you did there, guys. good luck :3/~

Dariano wrote:

Hi Lexia, hope this helps o3o

[249's Hard]

Nice difficult
00:38:756 (2,3) - Maybe you wanted them in the same x axis? nope that would ruin the setup for the triangular jump if i do this.

Nice map, it reminds me your first one dunno why :P
Star ~
Good luck!
ty for the mods :D. only changed 1 thing sadly ;w;.

SPOILER
osu file format v12

[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
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Video,0,"berzeed.avi"
//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
LexiaLovesU

Dariano wrote:

Hi Lexia, hope this helps o3o

[Timing]

After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><

I can barely hear the hitsounds at the first part, perhaps you could step up the volumen a little bit. The beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><


[Normal]

00:13:480 (1,3) - Overlapping would be nice. Done
01:15:842 (4) - Add clap sound maybe. Already there


[Easy]

Easy is awesome as always~ Thanks owo
01:08:283 (4) - I think you can improve this blanket.
Its Fine owo

Nice map, it reminds me your first one dunno why :P
Star ~
Good luck!
Thanks for modding Dariano owo


Aka wrote:

h! ・ω・
as requested, sry for delay


general

・to be honest i damn cant hear hitsounds in the beginning part [easy, normal, insane] where you have 40% of sound. i'd suggest to increase to ~+10% because it is really quiet as for me The beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><
・the quality of the audio file is pretty bad tho т_т ..i found a 321kbs version and can make it 192kbs for you and try to find a new offset if it will go off. let me know if you need it! The Audio is fine


easy

・try to make whistle usage a bit more consistent in the beginning part by placing them on 00:05:921 - , 00:04:031 - , etc piano sound like you did there 00:07:811 (3) - . this whould be more logical cause this sound is mainly emphasized from the whole calm melody part I redid Hitsounds
・00:36:157 (5,1,2) - i'd suggest either put a new combo on (5) due to new phrase in lyrics or put a new combo AND try this rhythm below to make a 'kenkaaaaaaaaaashite' emphasised with a long slider in-time
SPOILER
00:35:212 (4) -
This sounds very off putting not only will i miss a finish i will also not emphasis kenkashite properly as it ends on the red tick
・01:08:283 (4) - put a finisher on the end instead of clap? i suppose this clap goes off your clap rhythm you were folowing before this slider The correct Hitsound would be a soft whistle owo
~~~


normal

・00:04:031 (4) - add a whistle on the beginning to emphasize that emphasized piano sound
・00:16:315 (7) - add a whistle at least on a reverse, so empty here :(
・00:38:047 (1) - i suppose clap is missing at the ending? oops :oops:
・01:05:449 (4) - a whistle on the beginning would suit there as well :о
・00:43:244 (7,8) - what about to replace these notes as a 1 slider? you have a lot of note-note-note-slider patterns in this part, diversify it ;р Done
・01:15:842 (4) - sounds bad without a clap on the end :c oops :oops:
~~~



and im done for now
good mapset you did there, guys. good luck :3/~
Thanks for moddding owo

Forseen wrote:

Alright, that mod thingy!

Easy:
  1. 00:11:590 (2,3) - Try adding a whistle sound to the start of (2) instead of the end, then also add a whistle to (3). The whistle usage will be increased gradually that way, since 00:13:953 (2) consists just from these hitsounds. I did New Hitsounds Completely
  2. 00:13:953 (2) - Make the blanket look more like this: A bit nazi but fine owo
  3. 00:17:260 (1) - Maybe a soft finish for the spinner? Done
  4. 00:24:819 (1,2,3,4) - Remove (2), copy (4), then Ctrl+H it and put where (2) was at 00:25:291. That way you will have a better looking symmetrical pattern. Don't forget to adjust the distance between (1) and (2) after doing this. No its already symmetrical it just that i will NEVER go off DS for symmetry in easy so 4 is adjusted in a different place to make it stay with DS.
  5. 00:28:598 (1) - Move to x:480, y:312, perhaps? You might have to adjust the anchor points for the sake of this blanket if you do so. No that placement will cause an awkward transition btw 1 and 2
  6. 00:32:378 (1,2) - Move (1) to x:192, y:356, then move (2) to x:292, y:336, so that (2) and (3) are in the same place on the x axis. If you do this as well, then, once again, remember to make the blanket better looking - in this case you would have to move the third anchor point to x:384, y:272. What will putting them in the same x axis do xD
  7. 00:35:212 (4) - Nazi: second anchor point at x:268, y:52, third anchor point at x:208, y:60. The blanket is fine
  8. 00:36:157 (5) - New combo here? Its was already done XD
  9. 00:39:464 (3) - Maybe remove the curve in the middle? No thats there to make sure it flows towards the next note
  10. 00:51:275 (1) - I don't know about having this spinner here, this part just feels ''empty'' when it shouldn't be. Made a new rhythm inside of it
  11. 01:04:504 (3) - Same about the curve. Same reason as before
  12. 01:08:283 (4) - Use a whistle hitsound instead of clap for the end of this slider? Also, consider rotating, so that the end of the slider is in the same line as (2) and (3), but it's nothing that big. Done the hitsound
  13. 01:21:512 (5) - New combo here as well? Already was done xD
Normal:
  1. 00:08:992 (6) - New combo here (remove NC for the next object if you do that, obviously), and maybe an NC for 00:10:882 (3) as well. No im not following the Vocals as a NC guide im using the downbeat and since on the Stanza is a prominent note i put an NC their
  2. 00:14:897 (3) - Stack this with (1) or vice versa (I think stacking (1) with (3) would be a better idea in this case). Done
  3. 00:17:260 (1) - Same as on Easy. Done
  4. 00:43:480 (8) - Whistle? No
  5. 00:47:260 (7) - ^ ^
  6. 00:51:275 (1) - Again, same as on Easy. Done
  7. 01:04:504 (3) - Move this in the middle. The distances between the following objects wouldn't be greatly affected, so I guess it's okay. I guess
  8. 01:07:102 - Consider adding a note here. Okay
  9. 01:17:023 (6) - Similar thing with combos as I pointed out for 00:08:992 (6). No
  10. 01:19:622 (4) - Finish hitsound instead of a whistle? Done
Well, that's enough from me. Have a star, and good luck!

Thanks you for modding and giving stars guys owo I redid the insane
10crystalmask01
Hey, mod from queue 8-)

Insane

00:03:086 (1) - Nazi suggestion (sorry!) move the middle anchor point to 316:172 to ensure a perfect blanket.

00:08:519 (2,3,4) - Looks like a confusing stack,because each note is spaced out differently with the other one. 00:08:519 (2,3) - is a full 1 beat apart, but 00:08:992 (3,4) - is spaced out only 1/2 a beat apart. This could trick players (especially if they're using HD) into thinking that 00:08:992 (3,4) - is also 1 beat apart.

One way to fix is is to unstack 00:08:519 (2) - . Why not place it under 00:07:811 (1) - 's tail instead?

00:13:480 (4,1) - This sort of pattern doesn't quite fit here, because 00:13:480 (4) - 's tail is hitting an empty beat. Might as well extend 00:13:953's tail to 00:13:953.

00:20:094 (3) - Hmm interesting. Try adding a drum clap on the head to match that funny beat heard here.

249's Hard

00:03:795 (1,2) - Try swapping their timing spots. With the slider starting at 00:03:795 now, it will run smoothly with the vocals long hold on the "rai" in morai.

00:34:976 (2,3) - ^ Same suggestion as above. Slider on 00:34:976 can follow smoothly with the "ra" in arashi.

01:11:827 (5,1) - ^ Same suggestion as above. With the slider on 01:11:827, it can follow with the vocals "ki" in nakikuzuresouna.

01:14:189 (2,3,4) - Kinda can tell that your following vocals because of the triplets here, each hitting the "Ki-mi no"

01:17:260 (3,1) - Swap objects timing points. With the slider on 01:17:496, it will follow more smoothly with the vocals long hold on the "bu" in Daijoubu.

01:19:622 (1) - Sounds awkward here, because it completely runs over the strong words "ii" in iinda. One way to fix this is to swap 01:19:386 (6,1) - 's timing points. With the slider starting at 01:19:386 now, not only does its tail hit the strong word "ii", but the sldier itself will run through matching the vocals long hold on the "te" in naitete.

Normal

Circle size -1 looks better imo, but that's up to you.

00:15:370 (5) - NC because it starts in a new rhythm cycle (on the big white tick mark).

00:51:275 (1) - Forgot to add a finish on the head here.

01:23:401 (1,2,3) - unstack, it's funny how this is the only spot you decided to stack the notes, rather then have them lined up based on their DS.

Easy

00:51:275 (1) - Forgot to add a finish on the head here.

Good luck!
YTYuyu

10crystalmask01 wrote:

Hey, mod from queue 8-)

249's Hard

00:03:795 (1,2) - Try swapping their timing spots. With the slider starting at 00:03:795 now, it will run smoothly with the vocals long hold on the "rai" in morai. no the idea here is to follow the BGM 1st, and then follow it up with the vocals. it'll play awkwardly for me during gameplay.

00:34:976 (2,3) - ^ Same suggestion as above. Slider on 00:34:976 can follow smoothly with the "ra" in arashi. ^

01:11:827 (5,1) - ^ Same suggestion as above. With the slider on 01:11:827, it can follow with the vocals "ki" in nakikuzuresouna. ^

01:14:189 (2,3,4) - Kinda can tell that your following vocals because of the triplets here, each hitting the "Ki-mi no"yup exactly.

01:17:260 (3,1) - Swap objects timing points. With the slider on 01:17:496, it will follow more smoothly with the vocals long hold on the "bu" in Daijoubu. same reply as 00:03:795.

01:19:622 (1) - Sounds awkward here, because it completely runs over the strong words "ii" in iinda. One way to fix this is to swap 01:19:386 (6,1) - 's timing points. With the slider starting at 01:19:386 now, not only does its tail hit the strong word "ii", but the sldier itself will run through matching the vocals long hold on the "te" in naitete. that's not what i'm aiming for. the idea here is for (4) to act as a setup to the piano, and (1) to basically follow it up. following the vocals would ruin that purpose, and it'll flow awkwardly during gameplay like i said before.

Good luck!
sorry no changes made but ty for the mod. the only thing i changed are the combo colors ><.

SPOILER
osu file format v12

[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"berzeed.avi"
0,0,"Kunieda.Aoi.full.742505.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2142,472.44094488189,4,2,1,70,1,0
17732,-100,4,2,1,50,0,0
39937,-133.333333333333,4,2,1,50,0,0
51275,-100,4,2,1,50,0,0
55055,-100,4,2,1,70,0,1
55291,-100,4,2,1,50,0,0
69464,-100,4,2,1,45,0,0
70173,-100,4,2,1,70,0,1
70409,-100,4,2,1,50,0,0
87417,-100,4,2,1,30,0,0


[Colours]
Combo1 : 79,198,255
Combo2 : 255,181,106
Combo3 : 117,117,117

[HitObjects]
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320,313,59071,2,0,L|320:358,2,37.5,0|0|8,0:0|0:0|1:0,0:0:0:0:
377,265,59543,2,0,L|377:175,2,75
434,313,60252,1,8,1:0:0:0:
491,265,60488,1,0,0:0:0:0:
498,190,60724,6,0,P|492:146|468:111,1,75,2|0,0:0|0:0,0:0:0:0:
419,70,61197,2,0,P|367:46|307:50,1,112.5,8|0,1:0|0:0,0:0:0:0:
280,67,61669,1,0,0:0:0:0:
211,97,61905,1,0,0:0:0:0:
141,67,62142,2,0,P|105:81|72:106,1,75,8|0,1:0|0:0,0:0:0:0:
34,164,62614,5,2,0:0:0:0:
23,238,62850,2,0,P|24:281|42:316,2,75,0|8|0,0:0|1:0|0:0,0:0:0:0:
94,214,63559,1,0,0:0:0:0:
150,263,63795,2,0,P|187:281|224:282,1,75,0|8,0:0|1:0,0:0:0:0:
289,254,64267,1,0,0:0:0:0:
336,195,64504,5,2,0:0:0:0:
336,195,64740,2,0,B|336:119|336:119|291:43,1,150
170,40,65449,2,0,B|170:116|170:116|215:192,1,150,2|8,0:0|1:0,0:0:0:0:
257,296,66157,1,0,0:0:0:0:
336,195,66393,6,0,P|408:163|477:179,1,150,2|8,0:0|1:0,0:0:0:0:
486,305,67102,2,0,P|414:337|345:321,2,150
498,269,68165,1,0,0:0:0:0:
500,231,68283,5,0,0:0:0:0:
454,171,68519,2,0,P|430:129|423:79,1,75,2|2,0:0|0:0,0:0:0:0:
369,51,68992,1,2,0:0:0:0:
295,37,69228,1,2,0:0:0:0:
221,51,69464,5,2,3:0:0:0:
188,70,69701,1,8,3:0:0:0:
171,105,69937,1,8,3:0:0:0:
160,141,70173,6,0,P|148:179|151:227,1,75,4|0,0:0|0:0,0:0:0:0:
177,282,70645,1,8,1:0:0:0:
234,330,70882,1,0,0:0:0:0:
234,330,71118,2,0,B|309:330|309:330|384:289,1,150,0|8,0:0|1:0,0:0:0:0:
426,193,71827,1,0,0:0:0:0:
426,193,72063,6,0,B|351:193|351:193|276:234,1,150,2|8,0:0|1:0,0:0:0:0:
234,330,72771,1,0,0:0:0:0:
159,320,73008,2,0,P|111:299|93:268,1,75
122,172,73480,2,0,P|170:193|188:224,1,75,8|0,1:0|0:0,0:0:0:0:
159,320,73953,5,2,0:0:0:0:
228,347,74189,1,0,0:0:0:0:
265,351,74307,1,0,0:0:0:0:
301,342,74425,1,8,1:0:0:0:
361,297,74661,2,0,P|398:288|442:295,2,75
292,264,75370,1,8,1:0:0:0:
265,193,75606,1,0,0:0:0:0:
270,118,75842,6,0,P|310:54|388:45,1,150,2|8,0:0|1:0,0:0:0:0:
465,114,76551,2,0,P|425:178|347:187,1,150
270,118,77260,1,8,1:0:0:0:
181,188,77496,1,0,0:0:0:0:
181,188,77732,6,0,P|103:187|62:120,1,150,4|8,0:0|1:0,0:0:0:0:
80,59,78441,2,0,P|125:32|166:33,1,75
218,51,78913,1,0,0:0:0:0:
285,84,79149,1,8,1:0:0:0:
345,128,79386,1,0,0:0:0:0:
345,128,79622,6,0,B|360:165|360:203|341:226|341:226|341:295,1,150,2|8,0:0|1:0,0:0:0:0:
248,336,80330,2,0,B|233:299|233:261|252:238|252:238|252:169,1,150
285,84,81039,2,0,P|324:60|369:61,1,75,8|0,1:0|0:0,0:0:0:0:
420,90,81512,6,0,P|438:132|438:180,1,75,4|0,0:0|0:0,0:0:0:0:
420,233,81984,1,8,1:0:0:0:
358,276,82220,1,0,0:0:0:0:
296,233,82456,2,0,P|228:206|154:233,1,150,2|8,0:0|1:0,0:0:0:0:
101,326,83165,1,0,0:0:0:0:
214,326,83401,5,0,0:0:0:0:
286,306,83638,1,0,0:0:0:0:
349,266,83874,2,0,P|369:230|368:190,1,75,8|0,1:0|0:0,0:0:0:0:
360,122,84346,2,0,B|307:67|307:67|226:68,1,150,0|8,0:0|1:0,0:0:0:0:
168,105,85055,1,4,0:0:0:0:
256,192,85173,12,0,87417,0:0:0:0:
Topic Starter
LexiaLovesU

10crystalmask01 wrote:

Hey, mod from queue 8-)

Insane

00:03:086 (1) - Nazi suggestion (sorry!) move the middle anchor point to 316:172 to ensure a perfect blanket.
Done owo
00:08:519 (2,3,4) - Looks like a confusing stack,because each note is spaced out differently with the other one. 00:08:519 (2,3) - is a full 1 beat apart, but 00:08:992 (3,4) - is spaced out only 1/2 a beat apart. This could trick players (especially if they're using HD) into thinking that 00:08:992 (3,4) - is also 1 beat apart.

One way to fix is is to unstack 00:08:519 (2) - . Why not place it under 00:07:811 (1) - 's tail instead?
I made it an anti jump instead i feel like it is a Anti since of the lack of music inbetween the notes ;w;

00:13:480 (4,1) - This sort of pattern doesn't quite fit here, because 00:13:480 (4) - 's tail is hitting an empty beat. Might as well extend 00:13:953's tail to 00:13:953.
Done

00:20:094 (3) - Hmm interesting. Try adding a drum clap on the head to match that funny beat heard here.
Done owo.

Normal

Circle size -1 looks better imo, but that's up to you.
Did it. it does look better >w<

00:15:370 (5) - NC because it starts in a new rhythm cycle (on the big white tick mark).
Done owo
00:51:275 (1) - Forgot to add a finish on the head here.
Done
01:23:401 (1,2,3) - unstack, it's funny how this is the only spot you decided to stack the notes, rather then have them lined up based on their DS.
Done owo

Easy

00:51:275 (1) - Forgot to add a finish on the head here.
opps XD
Good luck!
Thanks for modding :D
Tari
I really enjoy this song, will mod when i can
Topic Starter
LexiaLovesU

Tari wrote:

I really enjoy this song, will mod when i can
yay :D
Tari
[Insane]

  1. 00:15:370 (1) - Really should delete the notes, hopefully you put anti-jumps because you wanted to skip the instrumental beats and use anti-jumps to emphasize the vocals, and right now a anti-jump for this part is best, so please try to remove it. feels really awkward to play D: it should be the same as 00:04:267 (5) - because after playing that I thought there wasn't a note here D:
  2. 00:07:811 (1) - Maybe no need for finish here? it sounds really noisy and unfitting with the music. the sound really stands out!
  3. 00:31:197 (3) - Move this note somewhere else? while playing I notice that the movement is not smooth and very hard to reach at its current position, but if you move it like this : http://puu.sh/8eADz.jpg
  4. 00:30:016 (3) - Move it slightly to the left, its a little bit too much pushed to the right and yet again harder tor reach. http://puu.sh/8eACH.jpg
  5. 00:24:346 (4,5,6) - Tbh, this feels better as a 5 circle stream. http://puu.sh/8eALc.jpg
  6. 00:39:937 - A SV change works great here, i don't understand why you didn't do it XD
  7. 00:48:441 (5,6,7) - I don't think this rhythm is a good idea, it's so tricky to follow and doesn't really follow anything.
  8. 00:50:094 (4) - This note is a bit curved up, move it down so it can be straight?
  9. 00:56:000 (4,5) - Why can't remove 5 and extend 4 to white tick? this song isn't fast enough to allow the usage of 3/4 which is usually only used for AR9 mapping.
  10. 01:02:142 (6,7) - Noiiiiisy claps orz, remove some T_T
  11. 01:04:031 (5) - The end of the slider, check the stacking because it's not stacked perfectly.
  12. 01:04:504 (1) - The note is too close! spread it apart and change the next note too, like this : http://puu.sh/8eBbr.jpg
  13. 01:09:464 (5) - New combo here?
  14. 01:19:504 - Add a note here? be consistent with 01:17:614 (7) -
[Hard]

  1. 00:31:197 (2) - Put at the same place as 00:29:307 (2) - I can clearly see that overlap.
  2. 00:39:937 (1,2,3,4) - This is not the best transition to the easy part, all a sudden there is a sudden surge of circles for it, which doesn't make sense because of the calm part of the song, that being said I think you should change both to sliders. two 1/4
  3. 00:56:000 (3) - The blanket can be better here, right now it's a bit messy, are you using bezier slider?
  4. 01:14:189 (2,3,4) - Put it in a center and make sure 2 and 4 are in the same y-axis for some symmetry here.
  5. 01:17:496 (4) - Add a whistle?
  6. 01:24:346 (4,5) - Do a reverse slider rhythm here? http://puu.sh/8eBMp.jpg
[Easy]

  1. 00:35:212 (4) - The slider here is a bit too curvy, just move the middle point down a little and I think that should fix it.
  2. 00:53:165 (3) - Add a whistle to the start of the slider.
  3. 01:19:622 (3) - Not alligned well, need to move this whole slider to the left a little bit and move the next note to the left more also to fix the spacing.
  4. 01:24:346 (5) - New combo and add a whistle to the start?
  5. Awesome diff!
[Normal]

  1. 00:04:031 (4) - Add a whistle to the start?
  2. 00:14:897 (3,4) - I think using a slider is better here, since you have choice to follow instruments or vocals.
  3. 00:35:685 (4,5,1) - Make the two circles lead to the next note, by placing it in a straight direction : http://puu.sh/8eC79.jpg
  4. 01:02:142 (5,6,1) - ^ http://puu.sh/8eCdH.jpg
  5. 00:52:220 (2,3) - Whistle to the start of either slider should be added. but start of 2 is better
  6. 01:16:551 (5) - Add a whistle?
  7. 01:23:401 (1,2,3,4) - A little overmapped, how about try this rhythm? http://puu.sh/8eCiO.jpg
Easier diffs (Easy and Normal) are very nice! great job and insane is good enough, and should be fine after some more mods :3
Topic Starter
LexiaLovesU

Tari wrote:

[Insane]

  1. 00:15:370 (1) - Really should delete the notes, hopefully you put anti-jumps because you wanted to skip the instrumental beats and use anti-jumps to emphasize the vocals, and right now a anti-jump for this part is best, so please try to remove it. feels really awkward to play D: it should be the same as 00:04:267 (5) - because after playing that I thought there wasn't a note here D: yeah i agree right there i put that note their because of the very promient Instrument that made a new phase of music. but i guess it probably better to keep consistency in my anti jumps and give less confusion owo
  2. 00:07:811 (1) - Maybe no need for finish here? it sounds really noisy and unfitting with the music. the sound really stands out! agreed
  3. 00:31:197 (3) - Move this note somewhere else? while playing I notice that the movement is not smooth and very hard to reach at its current position, but if you move it like this : http://puu.sh/8eADz.jpg Done i understand changed owo sorry i have some weird preferences since im a TabletPC player xD
  4. 00:30:016 (3) - Move it slightly to the left, its a little bit too much pushed to the right and yet again harder tor reach. http://puu.sh/8eACH.jpg Okie owo
  5. 00:24:346 (4,5,6) - Tbh, this feels better as a 5 circle stream. http://puu.sh/8eALc.jpg Done owo
  6. 00:39:937 - A SV change works great here, i don't understand why you didn't do it XD I really wanted to ephmsasis 00:51:275 (1) since this is much more of a slower part so i really wanted to make this more stood out owo xD
  7. 00:48:441 (5,6,7) - I don't think this rhythm is a good idea, it's so tricky to follow and doesn't really follow anything. Its follows her vocals but if i get more suggestions about this ill change ><
  8. 00:50:094 (4) - This note is a bit curved up, move it down so it can be straight? I think i did it >~<
  9. 00:56:000 (4,5) - Why can't remove 5 and extend 4 to white tick? this song isn't fast enough to allow the usage of 3/4 which is usually only used for AR9 mapping. Donesies owo
  10. 01:02:142 (6,7) - Noiiiiisy claps orz, remove some T_T i removed the 1/4 claps owo
  11. 01:04:031 (5) - The end of the slider, check the stacking because it's not stacked perfectly. Done owo
  12. 01:04:504 (1) - The note is too close! spread it apart and change the next note too, like this : http://puu.sh/8eBbr.jpg Done owo
  13. 01:09:464 (5) - New combo here? Okie oops :oops:
  14. 01:19:504 - Add a note here? be consistent with 01:17:614 (7) - Done owo
[Easy]

  1. 00:35:212 (4) - The slider here is a bit too curvy, just move the middle point down a little and I think that should fix it.
  2. 00:53:165 (3) - Add a whistle to the start of the slider.
  3. 01:19:622 (3) - Not alligned well, need to move this whole slider to the left a little bit and move the next note to the left more also to fix the spacing.
  4. 01:24:346 (5) - New combo and add a whistle to the start?
  5. Awesome diff! Thanks :D Lots of people think my easys are the best out of my mapsets XD
Done all owo
[Normal]

  1. 00:04:031 (4) - Add a whistle to the start?
  2. 00:14:897 (3,4) - I think using a slider is better here, since you have choice to follow instruments or vocals.
  3. 00:35:685 (4,5,1) - Make the two circles lead to the next note, by placing it in a straight direction : http://puu.sh/8eC79.jpg
  4. 01:02:142 (5,6,1) - ^ http://puu.sh/8eCdH.jpg
  5. 00:52:220 (2,3) - Whistle to the start of either slider should be added. but start of 2 is better
  6. 01:16:551 (5) - Add a whistle?
  7. 01:23:401 (1,2,3,4) - A little overmapped, how about try this rhythm? http://puu.sh/8eCiO.jpg
Done all owo
Easier diffs (Easy and Normal) are very nice! great job and insane is good enough, and should be fine after some more mods :3
Thank you for the complements and the very nice and helpfull mod owo Ill call a BAT after 3-4 more mods >w< i did just get a ticket from KSHR owo
Topic Starter
LexiaLovesU
ByakUsagi is having trouble with his internet so he replied via forum pm owo

Maruyu
Hey~ From modding queue.

Insane
1- 00:07:811 (1) - Flow is a bit off on the end of this one. Just a slight bit, so easily fixeable.
2- 00:35:449 (4) - Rotate this counter clockwise just a little bit, and it's perfect c:
3- 00:40:409 (2) - I'd prefer if you rotated this just a little bit, to go into 00:40:882 (3).

Pretty poor mod, but the map is really good. Star~ :3
Topic Starter
LexiaLovesU

Yuzu- wrote:

Hey~ From modding queue.

Insane
1- 00:07:811 (1) - Flow is a bit off on the end of this one. Just a slight bit, so easily fixeable.
2- 00:35:449 (4) - Rotate this counter clockwise just a little bit, and it's perfect c:
3- 00:40:409 (2) - I'd prefer if you rotated this just a little bit, to go into 00:40:882 (3).

Pretty poor mod, but the map is really good. Star~ :3
Thanks for modding ill check this soon owo
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



LexiaLovesU wrote:

Dariano wrote:

[Timing]
After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><

[General]
I played many times. but it's not comfortable for me to beat. I guess offset 2,122 (-20±5), then all objects would be moved correct position.
.....

It's time to consider timing.

If you changed it, I would mod soon....
Sephibro
This one seems fine:




Just select all the timing sections and move them by -26 ms:




And then timing > move all notes in time... > -26 ms




Good luck! :)
Topic Starter
LexiaLovesU

Sephibro wrote:

This one seems fine:




Just select all the timing sections and move them by -26 ms:




And then timing > move all notes in time... > -26 ms




Good luck! :)
done thanks soo much >w<
waxman
I'm glad to hear about that. Then I give you DERISHASU .

(ノ≧∇≦)ノ

I'll mod soon.
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

NO KUDASU PLS




[Insane]
00:05:423 (8,1) - There is no isuue because you added NC here. but this spacing would be changed like this spacing 00:05:895 (1,2,3).
00:21:013 (1,2,3,4) - I prefer my idea tho...
00:38:021 (1,2,3) - spacing miss. Those spacing are different a bit.
00:49:950 (3) - move this circle up a bit. 00:49:596 (2,3,4) - this shape isn't cool for me. :(
00:53:139 (1,2,3,4,5) - It makes me bored.. If you like this idea...
00:59:753 (5,6) - worst idea ↓
01:07:549 (5,6,1) - Objects are close. According to 01:05:895 (5,6,1), those closely spacing are not necessary.
01:13:927 (1,2) - this is unreadable a bit. so I guess 01:14:163 (2) would be added NC.
01:18:178 (2,3,4,5) - idea
01:22:903 (4,1,2,3) - Those spacing are not necessary and intentional for me. So you can follow regular spacing. move to x:180 y:164.
01:25:029 - add Whistle instead of Finish. There is no sound at 01:25:029. so it's not necessary. listen to this section carefully on playback Rate 25%.


I wanted you to fix about offset before Sephibro write. In recently, my idea in regard to offset is trash. So there have been no point that I moded.... (´・ω・`)



GOOD LUCK.
Topic Starter
LexiaLovesU

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

NO KUDASU PLS




[Insane]
00:05:423 (8,1) - There is no isuue because you added NC here. but this spacing would be changed like this spacing 00:05:895 (1,2,3). i made 1's spacing differently to emphasis the finish
00:21:013 (1,2,3,4) - I prefer my idea tho... Done owo nice jump
00:38:021 (1,2,3) - spacing miss. Those spacing are different a bit. LOL didnt notice fixed
00:49:950 (3) - move this circle up a bit. 00:49:596 (2,3,4) - this shape isn't cool for me. :( moving the circle up would make the patterns flow awkward so i just made the triple more straight so that it follows the flow owo
00:53:139 (1,2,3,4,5) - It makes me bored.. If you like this idea... idk i wanted the pattern to be like that so it matches with the music
00:59:753 (5,6) - worst idea ↓ Done idk why my pattern was done like that
01:07:549 (5,6,1) - Objects are close. According to 01:05:895 (5,6,1), those closely spacing are not necessary. its fine owo
01:13:927 (1,2) - this is unreadable a bit. so I guess 01:14:163 (2) would be added NC. :idea: add nc
01:18:178 (2,3,4,5) - idea done owo
01:22:903 (4,1,2,3) - Those spacing are not necessary and intentional for me. So you can follow regular spacing. move to x:180 y:164. its fine owo
01:25:029 - add Whistle instead of Finish. There is no sound at 01:25:029. so it's not necessary. listen to this section carefully on playback Rate 25%.
there is a finish sound and very very prominent sound so no change

I wanted you to fix about offset before LexiaLovesU write. In recently, my idea in regard to offset is trash. So there have been no point that I mod.... (´・ω・`)



GOOD LUCK.
thanks 4 modding :D
KSHR
[General]
  1. Title Unicode: なないろ☆ナミダ -TV EDIT- (Need to fix the romanized one as well.)
  2. Add the original anime title “べるぜバブ” into Tags.
[Easy]
  1. Reduce the overall difficulty to 2 for the better difficulty spread.
  2. 40% in the calm part kinda sounds low to me. I’d highly recommend increasing to at least 50%. Same goes for Normal and Insane.
  3. This difficulty includes some unnecessary green lines. Check by yourself and remove them. e.g. 00:02:116 -
  4. 01:02:549 - This is not unrankable stuff, but this should be snapped in 1/4 (to 01:02:470 - ) imo since it seems like 1/12 snap doesn’t make any sense. Same goes for 01:17:667 - if you apply this. (Normal and Insane as well.)
  5. 00:39:675 - How about adding a drum clap instead of a soft one by changing the Additions to Drum? Since a similar sound goes here. It should be more fitting.
  6. 01:08:257 - Swap a hitsound with 01:09:202 - since a finish sound goes at 01:09:202 - . + If I were you, I’d add an extra green line to make the volume lower (-10%) at 01:09:202 - because I’d like to make difference with 01:10:147 - .
[Normal]
  1. 00:09:675 (1,2) - Swap rhythms. The guitar goes from 00:09:675 - to around 00:10:147 - . + there is a vocal stresses at 00:10:383 - . So the rhythm will be more natural if you follow it with a note.
  2. 00:39:438 (4) - It’s a bit too hard for beginners to play 00:38:966 (3,4,1) - since this short repeat slider makes the rhythm harder to play. It’d be better to simplify it like this image imo.
  3. 00:51:249 - An unnecessary green line
  4. 01:08:257 (1) - Adding a whistle to the head, a finish to the end should be more fitting.
[Senpai~]
  1. 00:15:344 (1) - Add a whistle since the synthesizer (or the piano?) goes around here.
  2. 00:54:320 (1) - It’d be nicer if you make difference with the previous clap at 00:54:084 (5) - by reducing the volume by 10% or so.
  3. 01:09:911 (3) - Remove this drum clap. Only (2) should be enough.
[Insane]
  1. 00:05:423 (4) - This slider will look neat if you make it curved like this. http://osu.ppy.sh/ss/1608685
    212,148,5423,2,0,P|168:176|132:228,1,101.250003862381
  2. 00:21:958 (3,4) - This flow doesn’t look good. + It’s kinda hard to play because of that. It’d be better to make this pattern flowier and more friendly.
  3. 00:24:793 (5,1) - I think you should let players move the cursor more by making the spacing larger since that way it’s more fun to play than the current idea.
  4. 00:38:966 (1,2,3,4) - Inaudible objects. (Especially 00:39:438 (3,4) - .) Increase the volume like you did at 01:01:643 (5,6,7) - . I’d say (3,4) are unrankable because of that.
  5. 00:39:911 (1) - This one is not unrankable, but I’d highly recommend increasing the volume to around 50%.
  6. 00:44:635 (4,5) - The current rhythm kinda sounds strange since there is not any sounds such as the drum, the vocal, the guitar to follow with an object at 00:44:753 - . I’d rearrange 00:44:635 (4,5,6) - like this if I were you.

    + It will be more nicer if you make a jump with (7,1) since it can emphasize the stress at 00:46:053 - .
  7. 00:48:415 (5,6) - This kinda sound strange as well for the same reason as above (no sound at 00:48:533 - ). Remove (1,2) and then make a 3/4 slider at 00:48:415 - instead.
  8. 00:52:194 (2,1,2,3,4) - Inaudible objects. Increase the volume to at least 50% or so. + 00:53:139 (1) - remove a clap from this note, and add a normal-hit by changing the sampleset to Normal at 40% instead. It sounds like a default clap here doesn’t fit with the song to me.
  9. 00:54:084 (5,6,7) - ^
  10. 00:57:627 (3) - I’d move this note to upper rightward to make more comfortable to play if I were you. e.g. http://osu.ppy.sh/ss/1609016
  11. 01:13:927 (1,1) - What did you make a stack here for? The current idea probably will give players an uncomfortable feeling. Therefore it’d be better to unstack like you did at 00:58:808 (1,2) - .
Take your time~
YTYuyu
fixed everything. ty for the mod KS-sama~ <3

SPOILER
osu file format v12

[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"berzeed.avi"
0,0,"Kunieda.Aoi.full.742505.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2116,472.44094488189,4,2,1,70,1,0
17706,-100,4,2,1,50,0,0
39911,-133.333333333333,4,2,1,50,0,0
51249,-100,4,2,1,50,0,0
54320,-100,4,2,1,30,0,0
54556,-100,4,2,1,50,0,0
55029,-100,4,2,1,70,0,1
55265,-100,4,2,1,50,0,0
69438,-100,4,2,1,45,0,0
70147,-100,4,2,1,70,0,1
70383,-100,4,2,1,50,0,0
87391,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 0,255,0
Combo3 : 0,255,255
Combo4 : 255,128,255
Combo5 : 255,255,0

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Topic Starter
LexiaLovesU

KSHR wrote:

[Insane]
  1. 00:38:966 (1,2,3,4) - Inaudible objects. (Especially 00:39:438 (3,4) - .) Increase the volume like you did at 01:01:643 (5,6,7) - . I’d say (3,4) are unrankable because of that. I raised to 35 I wanted to keep that part calm and not loud
Take your time~
Everything else done owo
KSHR
Topic Starter
LexiaLovesU

KSHR wrote:

finally after three months of laziness i got a bubble xD
alacat
hi :)

[General]
  1. 01:17:667 - You must snap kiai section to here 01:17:588 - in Easy and Normal diffs.
  2. Please unify combo colors in all diffs. I recommend you to use byakugan's color because his color fits this video/song.
  3. Don't forget to add "ending" to Tags. As you know this is ending song.
  4. About Normal and Hard diffs, HP Drain rate +1. " Easy 2 -> Normal 4 -> Hard 6 -> Insane 7 " This spread is best for TV Size map :3 Please consider about it.
[Easy]
  1. 00:04:005 - ,00:04:950 - ,00:06:840 - ,00:12:509 - add a whistle here ? It's better to use hitsounds with constant rhythm for beginners.
  2. 00:16:289 (4) - In my opinion, you don't need to follow this sound 00:16:643 - for this difficulty. It's enough to follow the vocal by one slider. well, add a whistle to the tail of this slider. it would fit well with this vocal.
  3. 00:38:021 (3) - I feel that these consecutive claps do not match here 00:38:021 (3,4) - . How about using a whistle to the tail of this slider instead a clap sound ?
  4. 00:53:139 (3) - Design and flow suggestion : Consider using ctrl + j to this slider. It would be natural flow!
  5. 01:06:367 - ,01:07:312 - ,01:08:257 - finish sound pls! more exciting for #2 kiai time. then, How about increasing the volume gradually in this part? It is a minor adjustment to increase the tension leading into the chorus.
  6. 01:01:643 - Same as above about consecutive claps.
  7. 01:19:123 (2) - a bit nazi mod, Try to move this note left for flow. like this
  8. 01:19:596 - finish
  9. 01:19:596 (3,4,1,2) - I prefer to make like the angle of slant like this :
    It's better than straight flow.
  10. 01:23:848 - missing a clap
  11. 01:24:320 (2) - Same as above about rhythm.
[Normal]
  1. 00:06:367 - ,00:07:312 - ,00:15:816 - whistle.
  2. 00:10:383 (2) - Please remove a finish since it follows nothing. A whistle sound fits this part.
  3. 00:52:667 - clap
  4. 00:58:572 (6) - I feel this note is unnecessary for this difficulty same as your next part 01:13:690 - . Consider removing it from here.
  5. 01:06:367 (1,2,3) - a bit nazi mod, Please check these spacings.
  6. 01:07:312 - ,01:08:257 - Same as Easy diff.
  7. 01:19:596 (1) - add a finish instead of a whistle.
  8. 01:23:848 - clap
[Byakunyan sensei]
  1. Nothing~ ;)
[Insane]
  1. 00:04:950 - ,00:05:423 - ,00:07:312 - whistle
  2. 00:08:966 (3) - As you can see your next patterns 00:10:856 (1) - ,00:12:745 (1) - , you used x0.24 spacing same rhythm. So please use same spacing here.
  3. 00:13:927 - add a whistle to follow the piano sound.
  4. 00:24:556 (3) - clap
  5. 00:25:265 - This green section is unnecessary.
  6. 00:51:604 - ,00:51:958 - How about using a clap here ? I think it would fit the vocal.
  7. 00:59:281 (4,5,6) - try to make the equal spacing of these notes consistent since the combo is still going. ~ x1.00
  8. 01:03:533 (3,4,5) - ^ Again
  9. 01:07:312 (4) - ,01:09:202 (4) - Same as Easy diff.
  10. 01:12:509 (3) - please move to y:246 lol
That's all ~ Let me know whenever you're ready :3
Topic Starter
LexiaLovesU

alacat wrote:

hi :)
hello owo
[General]
  1. About Normal and Hard diffs, HP Drain rate +1. " Easy 2 -> Normal 4 -> Hard 6 -> Insane 7 " This spread is best for TV Size map :3 Please consider about it.
    Byakugan said it would ruin the calm
[Easy]
  1. 00:16:289 (4) - In my opinion, you don't need to follow this sound 00:16:643 - for this difficulty. It's enough to follow the vocal by one slider. well, add a whistle to the tail of this slider. it would fit well with this vocal. i wanted to follow this since its very prominent and stands out also it spices up the rhythm owo
  2. 01:24:320 (2) - Same as above about rhythm.^
[Insane]
  1. 01:12:509 (3) - please move to y:246 lol i put it somewhere else owol
That's all ~ Let me know whenever you're ready :3
This is the first time I ever got A random bat mod lol
everything else is done and thanks for helping with the hit sounds they sounds so much better now :D
alacat
Recheck


[General]
  1. You must to add "ending" to tags in Insane diff.
[Easy]
  1. 00:53:139 (3,1) - If you changed this part, Please change it about distance by yourself too.
[Normal]
  1. 01:17:667 - Why did not you change here ?
Topic Starter
LexiaLovesU
Ooops fixed owo :oops:
alacat
ok Re~~
Topic Starter
LexiaLovesU
:D
BeatofIke
Short IRC mod! We basically fixed the timing by setting it to 2130. We also fixed a few things as well.
Map Re-bubbled
Short IRC Log
10:51 LexiaLovesU: hey ike checking offset owo>
10:51 LexiaLovesU: ?
10:52 BeatofIke: yup! owo
10:52 LexiaLovesU: :D yay owo
10:52 BeatofIke: 2130 sounds good :3
10:54 LexiaLovesU: it use yo be that ;w;
10:56 LexiaLovesU: fixing it now owo
10:57 BeatofIke: really? owo
10:57 LexiaLovesU: yes and dont worry im getting the preview point aswell owo
10:57 BeatofIke: okay :3
10:58 LexiaLovesU: you gonna rebubbled owo?
10:58 BeatofIke: yup!
10:59 LexiaLovesU: yay owo
11:01 LexiaLovesU: WAIT before rebubbled check aimod in insane
11:01 LexiaLovesU: is that a problem ;w;?
11:02 LexiaLovesU: the two points are on the same time
11:02 BeatofIke: owo
11:02 LexiaLovesU: i did it to adjust the SV ;w;
11:02 BeatofIke: no that's fine
11:03 BeatofIke: You are allowed to have red and green timing sections at the same time.
11:03 LexiaLovesU: okay yay :D
11:04 BeatofIke: just not red/red or green/green or green as the first timing section before red.
11:05 LexiaLovesU: yay i learned somthing :D
11:05 BeatofIke: <3
11:05 LexiaLovesU: okay rebubbled owo<3
11:06 LexiaLovesU: updated
11:06 BeatofIke: Hold on, let me double check everything first :3
11:06 LexiaLovesU: okie :3
11:06 LexiaLovesU: :4
11:06 LexiaLovesU: 4 cause 3 is overated
11:07 BeatofIke: :69
11:07 LexiaLovesU: :96 cause 69 is overused
11:08 BeatofIke: hue hue :3
11:08 LexiaLovesU: mow
11:13 BeatofIke: okay everything seems to be good......
11:14 BeatofIke: ....but I'm going to double-check a few things first :3
11:14 LexiaLovesU: :D
11:14 LexiaLovesU: okie owo
11:20 BeatofIke: 01:12:523 (3) - missing a clap
11:20 BeatofIke: on Insane owo
11:21 LexiaLovesU: fixed owo
11:21 BeatofIke: okay :3
11:24 LexiaLovesU: update owo?
11:24 BeatofIke: not yet owo
11:24 LexiaLovesU: okie
11:27 BeatofIke: okay upload :3
Topic Starter
LexiaLovesU
YAY another bubbie lol xD
Irreversible
IRC Mod
17:20 *Irreversible is editing [http://osu.ppy.sh/b/359078 Tomato n' Pine - Nanairo*Namida -TV EDIT- [Easy]]
17:20 Irreversible: 00:29:990 (3,4) - i dislike that how the shape goes to the circle again
17:20 Irreversible: maybe make it smth straight?
17:21 Irreversible: 00:26:682 (4,5,6,1,2,3,4) - well this whole part is a bit meh imo
17:21 LexiaLovesU: wait gotta get som,ething
17:21 Irreversible: the flow is weird, maybe you could use zig zag
17:21 Irreversible: instead
17:21 Irreversible: you should avoid this :
17:21 Irreversible: http://puu.sh/97GSI/c1f44a25c3.jpg
17:21 Irreversible: better to have this :
17:21 Irreversible: http://puu.sh/97GTl/db7a3ed285.jpg
17:21 Irreversible: for future projects
17:22 Irreversible: 00:38:021 (3) -delete the white point it's useless xD
17:23 LexiaLovesU: back
17:24 Irreversible: wb!
17:25 LexiaLovesU: I did something a bit diff
17:26 Irreversible: okay
17:26 Irreversible: second XD
17:27 LexiaLovesU: https://osu.ppy.sh/ss/1659359 i did this instead owo
17:29 Irreversible: alright
17:29 Irreversible: well
17:29 Irreversible: also take care of 3 and 4
17:29 Irreversible: 00:29:990 (3,4) - make straight sliders maybe bette
17:30 Irreversible: rrest is good
17:30 LexiaLovesU: 4 and 5 owo>
17:30 LexiaLovesU: ?
17:30 Irreversible: yes
17:30 Irreversible: because the transition from 3 to 4 is bad / looks a bit bad xD
17:30 Irreversible: imo
17:30 LexiaLovesU: done owo
17:31 LexiaLovesU: yeah it does
17:31 *Irreversible is editing [http://osu.ppy.sh/b/359080 Tomato n' Pine - Nanairo*Namida -TV EDIT- [Normal]]
17:31 LexiaLovesU: its flows weird potato XD
17:31 Irreversible: 00:08:966 (6) - http://puu.sh/97Hz2/64406180e0.jpg try to get smth like this /make sure it's not offscreen)
17:31 LexiaLovesU: okay in owo
17:31 Irreversible: it's easier to read for normal player
17:31 LexiaLovesU: done owo
17:32 Irreversible: 00:32:352 (1) - how about 264 200? it's the same reason as in easy, you should avoid blanketting in lower diffs to much, as it doesn't flow as good as it could
17:32 Irreversible: 00:36:131 (1) - did you miss a hitsound on the start?
17:33 Irreversible: 01:05:423 (4,5,1,2,3,4) - take this whole combo and move it to 284 204
17:34 Irreversible: 01:08:257 (1) - i'm sure you can get a neater shape herehttp://puu.sh/97HLQ/98e469c151.jpg with a red point
17:34 LexiaLovesU: done all iwi
17:34 Irreversible: rest is good

Fixed also some hitsound in insane, Byakugans is fine! Upload please~
Topic Starter
LexiaLovesU
The two timing points in insane diff are fine. they are needed for the SV change and one of the point is red and the other is green dont unrank for this!!! lol
Irreversible
haha oh well.. XD

Ranked!

second rank virginity taken hurr
Topic Starter
LexiaLovesU
YAY Thanks irrrrr and thank you for being somewhat gentle lol xD
BeatofIke
Congratulations! :)
chaee

Knotts wrote:

Hello, here from my modding queue.

[249's Hard]
  1. 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg
  2. 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else.
  3. 00:49:149 (6) - Move a little to the left
  4. 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg
[Insane]
  1. 00:26:000 (3,4,1,2) - This might be better for flow http://puu.sh/7gxPk.jpg. The picture might so if you need more info PM me or something.
  2. 00:48:441 (3,4,5,6) - Reduce the DS if you're not going to stack.
  3. 01:05:212 (8) - Ctrl + G this, Ctrl + G at 01:05:921 (11) and stack
  4. 01:07:102 (2,3) - Maybe something like this http://puu.sh/7gxpE.jpg.
  5. 01:09:228 (9) - You could replace this with a circle bc it doesn't match the vocals you map after it.
  6. 01:12:535 (7,8,9) - Consider this? http://puu.sh/7gyN0.jpg
  7. 01:20:449 (3,4) - Possibly stack these on the end of (2)?
  8. 01:21:157 (6) - Remove clap?
woops can you delete this. quoted by accident
Perfection
I love this song ~
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