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Tomato n' Pine - Nanairo*Namida -TV EDIT-

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Knotts
Hello, here from my modding queue.

[249's Hard]
  1. 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg
  2. 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else.
  3. 00:49:149 (6) - Move a little to the left
  4. 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg
[Insane]
  1. 00:26:000 (3,4,1,2) - This might be better for flow http://puu.sh/7gxPk.jpg. The picture might so if you need more info PM me or something.
  2. 00:48:441 (3,4,5,6) - Reduce the DS if you're not going to stack.
  3. 01:05:212 (8) - Ctrl + G this, Ctrl + G at 01:05:921 (11) and stack
  4. 01:07:102 (2,3) - Maybe something like this http://puu.sh/7gxpE.jpg.
  5. 01:09:228 (9) - You could replace this with a circle bc it doesn't match the vocals you map after it.
  6. 01:12:535 (7,8,9) - Consider this? http://puu.sh/7gyN0.jpg
  7. 01:20:449 (3,4) - Possibly stack these on the end of (2)?
  8. 01:21:157 (6) - Remove clap?
YTYuyu

Knotts wrote:

Hello, here from my modding queue.

[249's Hard]
  1. 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg no that would ruin the transition from the previous combo.
  2. 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else. this is easy to follow regardless of the stack. i don't see how this could be a problem for players.
  3. 00:49:149 (6) - Move a little to the left nope i don't see the differnce during gameplay. yes it aligns, but it's barely noticeable when you play.
  4. 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg no i don't like how that flows to the slider during gameplay.
sorry no changes made but ty for the mod.
Topic Starter
LexiaLovesU

Knotts wrote:

Hello, here from my modding queue.

[249's Hard]
  1. 00:04:740 (3,4,5,6) - Better flow? http://puu.sh/7gz9V.jpg
  2. 00:39:464 (5,6,7,1) - Hard to read. Should move (5) somewhere else.
  3. 00:49:149 (6) - Move a little to the left
  4. 00:58:362(5) -try this? http://puu.sh/7gA1W.jpg
[Insane]
  1. 00:26:000 (3,4,1,2) - This might be better for flow http://puu.sh/7gxPk.jpg. The picture might so if you need more info PM me or something. That would make the pattern too easy
  2. 00:48:441 (3,4,5,6) - Reduce the DS if you're not going to stack.i dont see why.reduce the ds will only confuse people and make my streams inconsistent spacing.
  3. 01:05:212 (8) - Ctrl + G this, Ctrl + G at 01:05:921 (11) and stack i dont really like that it doesnt really fit for the part
  4. 01:07:102 (2,3) - Maybe something like this http://puu.sh/7gxpE.jpg. Maybe ill try that out
  5. 01:09:228 (9) - You could replace this with a circle bc it doesn't match the vocals you map after it. no cause that part is hitting the bgm
  6. 01:12:535 (7,8,9) - Consider this? http://puu.sh/7gyN0.jpg I like it owo
  7. 01:20:449 (3,4) - Possibly stack these on the end of (2)? i dont like to stack so often
  8. 01:21:157 (6) - Remove clap?no it follows a clap
Thanks for modding owo
daredakke
I did a testplay of [Insane].

Screenshot - http://puu.sh/7lxpK.osr
Replay - http://puu.sh/7lxvY.jpg
Ozato Fumika
Hi~

[General]
onepiece314 <- Why is this in the tag?
This shouldn't matter but just saying.. Is this KIAI cut really needed? The beginning has very low volume, consider increasing. I can barely hear anything.

[Easy]
OD-1?
00:15:370 (3,4) - Try something like this? I think it flows better 00:39:464 (3) - it seems that you're following the drum here, but you already ignored 00:39:228 this, so why not just make it 1/1 slider?
00:47:496 (1,2) - Try blanket?
00:48:441 (2,3,4,5) - Try placing them differently maybe? I personally don't like straight line circles... 01:02:614 (1) - I think this flows much better 01:04:504 (3) - How about 1/1 slider here?
01:11:118 (2,5) - Flip them? I think it flows better 01:19:149 - add a circle here + clap? feels very empty.
01:25:173 (1) - replace claps with finish, but don't have anything in the reverse Sounds better to me
01:25:173 (1) - Shouldn't the spinner end here? 01:29:779

[Normal]
00:08:992 (6,1,2,3,4) - Too much emptiness here 00:09:937 (2,3) How about this pattern
00:14:897 (3,4,5,6,7) - I thought it was a bad flow, try this? 00:39:937 (1,2) - fill in? I think this part can be really fun if you follow drum beats! 00:57:890 (5) - Try giving it a little curve? 01:24:346 (5) - same as easy, I think finish sounds better to emphasize the end
01:25:173 (1) - same as easy

[249's Hard]
00:04:031 (2,3,4,5) - Try this placement? didn't look like a good flow. 00:21:039 (1,2,3,4,5) - People I usually don't see this pattern in a hard diff
00:29:543 (3,4) - I think this flows much better 00:37:102 (3) - ^ 00:39:464 (5,6,7,1) - I really think you should unstack 5 and the triple. It's a bit hard to play and read for noob hard players
01:24:346 (4) - this should be 3/4 rhythm. How about this? Oh, also finish on the head, it sounds nice 01:25:173 (1) - How about end the spinner at the same time like the other diffs?

[Insane]
00:13:953 (2,3,4,5,1) - Very hard to read. make a jump on 00:14:897 (4,5)
00:17:142 (4) - Is this a mistake? Shouldn't this be 00:17:023 here?
00:28:126 (5) - stack on 00:29:307 (2)? I think it's more fun because jump
00:55:055 (1) - considering the stream you have right before this, I think this should be more closer to 00:54:819 (7) 01:07:811 (4,6,7) - Try this? 01:07:811 (4) - this didn't look good, and I thought it should match the shape with this 01:07:338 (3) 01:12:535 (7,8,9) - this doesn't look like a good flow. How about this? 01:20:094 (2,3,4) - can you make the triple more better?
01:23:165 (4) - as i said it earlier, jump here please.
01:24:346 (4) - as other diffs.

Good song & map~
Hope my mod helped and good luck!
Mao
M4M req~

General

  • 01:25:173 (1) - NAZI: Place this spinner where it really does make sense. In other modes the start of a spinner makes a sound!

Easy

  • 00:02:142 (1,2) - Blanket
    00:07:338 (2,3) - ^
    00:13:480 (1,2) - ^
    00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes.
    00:39:464 (3) - Try http://puu.sh/7msbZ.jpg
    00:45:606 (4) - Why isn't this perfectly symmertical? O_o
    01:01:669 (5) - Slider looks kinda "squeezed". Consider moving the red anchor point a little bit down and left.
    01:24:346 (4) - Move a bit down like http://puu.sh/7mskJ.jpg

    Well, I saw some messed up blankets and distances. There was something with DS 1,06 which isn't good since your normal DS is 1,00. Consider to fix messed up blankets and distances ^-^


Normal

  • 00:13:480 (1,2) - Fix Blanket
    00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes.
    00:26:708 (5,6) - Blanket
    00:45:606 (4,5,6) - Distance problems! Don't vary DS in normals. Keep the DS constant :c
    00:46:731 - http://puu.sh/7mrHE.jpg Would be better to emphasize 00:46:551
    01:21:512 (1,2) - Blanket
    01:21:984 (2) - http://puu.sh/7mrS2.jpg Would be better since the white tick should be emphasized :c

    Consider fixing some distances here and there since it varys by 0.04 from the normal DS (1,00) which shouldn't really be the case in a Normal difficulty imo. Some blankets also need to be fixed.


Hard

  • 00:35:921 (4,1) - Perfectly stack with 00:34:267 (1) - 's head
    01:02:614 (1,2,3) - NAZI: Triangle could be better here. 3 is 1,04 away from 1.

    Almost perfect *^* Great job


Insane

  • 00:03:086 (3) - Whistle on head
    00:07:338 (5) - ^
    00:11:590 (1) - ^
    00:12:299 (3) - ^
    00:14:897 (4,5,1) - Consitent distances would fit better in here.
    Add Cirle at 00:16:787
    00:18:204 (3) - http://puu.sh/7mqA3.jpg sounds better to me
    00:19:858 (2) - Inconsisten DS here. Consider to fix that
    00:21:039 (1,2,3,4) - If you take a close look at these, you can see that the space between these sliders isn't constant (http://puu.sh/7mqEP.jpg)
    00:25:291 (2,3) - Please fix this blanket ;w;
    00:26:945 (2,3) - Suggestion: Sounds better with two 1/2 sliders imo
    00:36:866 (3) - Consider adding more anchor points for a better curve
    00:38:992 (1,2,3) - Big jumps. Didn't see that coming while playtesting it :|
    00:45:606 (1,2,3,4,5) - Why this is no perfect pentagon?
    00:52:220 (9) - Replace with a x-flipped version
    01:24:346 (4) - Move this a little bit up.

    Consider fixing some blankets and add more whistles. Otherwise nice diff~

I hope my mod helps. You improved a lot!!
Good luck :D
Topic Starter
LexiaLovesU

No Dap wrote:

Hi~

[General]
onepiece314 <- Why is this in the tag? Its my previous name
This shouldn't matter but just saying.. Is this KIAI cut really needed? I wanted to make that part a bit more exciting >< The beginning has very low volume, consider increasing. I can barely hear anything.
Its 40% its fine owo
[Easy]
OD-1? No ill keep it the same as AR owo
00:15:370 (3,4) - Try something like this? I think it flows better No that would require a lot of arrangement I just made 4 circle flow woth 3
00:39:464 (3) - it seems that you're following the drum here, but you already ignored 00:39:228 this, so why not just make it 1/1 slider? Idk I wanted there to be some type of rhythm variations in the map and giving it a 1/2 repeat makes the part sound a bit more exciting and fitting for the upcoming change in verse
00:47:496 (1,2) - Try blanket? Done
00:48:441 (2,3,4,5) - Try placing them differently maybe? I personally don't like straight line circles... did something different owo
01:02:614 (1) - I think this flows much better Done
01:04:504 (3) - How about 1/1 slider here? I don't see the point again I want to keep the part sounding a bit more exciting ><
01:11:118 (2,5) - Flip them? I think it flows better Done. much better Thank you owo
01:19:149 - add a circle here + clap? feels very empty. I agree it did feel rather empty
01:25:173 (1) - replace claps with finish, but don't have anything in the reverse Sounds better to me Unsure about this it seems a bit random but ill try for now and see how it goes :?
01:25:173 (1) - Shouldn't the spinner end here? 01:29:779 No then I would be forcing the spinner x.x I rather end when it dies off

[Normal]
00:08:992 (6,1,2,3,4) - Too much emptiness here 00:09:937 (2,3) How about this pattern Done owo
00:14:897 (3,4,5,6,7) - I thought it was a bad flow, try this? Thank done owo
00:39:937 (1,2) - fill in? I think this part can be really fun if you follow drum beats! I agree that's is better owo
00:57:890 (5) - Try giving it a little curve? Okay
01:24:346 (5) - same as easy, I think finish sounds better to emphasize the end
01:25:173 (1) - same as easy
[Insane]
00:13:953 (2,3,4,5,1) - Very hard to read. make a jump on 00:14:897 (4,5) Done
00:17:142 (4) - Is this a mistake? Shouldn't this be 00:17:023 here? Done
00:28:126 (5) - stack on 00:29:307 (2)? I think it's more fun because jump Done owo
00:55:055 (1) - considering the stream you have right before this, I think this should be more closer to 00:54:819 (7) Done owo
01:07:811 (4,6,7) - Try this? 01:07:811 (4) - this didn't look good, and I thought it should match the shape with this 01:07:338 (3) Done owo nice pattern :D
01:12:535 (7,8,9) - this doesn't look like a good flow. How about this? Done owo
01:20:094 (2,3,4) - can you make the triple more better?Done owo
01:23:165 (4) - as i said it earlier, jump here please.Done owo
01:24:346 (4) - as other diffs. Done

Good song & map~
Hope my mod helped and good luck!
Thank you very helpful :D

Mao wrote:

M4M req~

General

  • 01:25:173 (1) - NAZI: Place this spinner where it really does make sense. In other modes the start of a spinner makes a sound!

Easy

  • 00:02:142 (1,2) - Blanket Its fine
    00:07:338 (2,3) - ^ ^^
    00:13:480 (1,2) - ^ ^^
    00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes. Done
    00:39:464 (3) - Try http://puu.sh/7msbZ.jpg No
    00:45:606 (4) - Why isn't this perfectly symmertical? O_o wasn't supposed to be o.o
    01:01:669 (5) - Slider looks kinda "squeezed". Consider moving the red anchor point a little bit down and left. I think itr is fine owo
    01:24:346 (4) - Move a bit down like http://puu.sh/7mskJ.jpg okay owo

    Well, I saw some messed up blankets and distances. There was something with DS 1,06 which isn't good since your normal DS is 1,00. Consider to fix messed up blankets and distances ^-^


Normal

  • 00:13:480 (1,2) - Fix Blanket its fine
    00:17:142 (1) - Let it start on 00:17:260 since start of spinner makes a sound in different game modes. Done
    00:26:708 (5,6) - Blanket Its fine
    00:45:606 (4,5,6) - Distance problems! Don't vary DS in normals. Keep the DS constant :c idk what your talking about :>
    00:46:731 - http://puu.sh/7mrHE.jpg Would be better to emphasize 00:46:551 No that would sound empty ><
    01:21:512 (1,2) - Blanket Its fine
    01:21:984 (2) - http://puu.sh/7mrS2.jpg Would be better since the white tick should be emphasized :c No that would so empty ><

    Consider fixing some distances here and there since it varys by 0.04 from the normal DS (1,00) which shouldn't really be the case in a Normal difficulty imo. Some blankets also need to be fixed.

Insane

  • 00:03:086 (3) - Whistle on head Done owo
    00:07:338 (5) - ^Done owo
    00:11:590 (1) - ^Done owo
    00:12:299 (3) - ^Done owo
    00:14:897 (4,5,1) - Consitent distances would fit better in here. I made it a jump look at No Dap reply
    Add Cirle at 00:16:787 Nothing hits there o.o
    00:18:204 (3) - http://puu.sh/7mqA3.jpg sounds better to me Same for me keeping owo
    00:19:858 (2) - Inconsisten DS here. Consider to fix that In insane spacing doesn't have to be consistent
    00:21:039 (1,2,3,4) - If you take a close look at these, you can see that the space between these sliders isn't constant (http://puu.sh/7mqEP.jpg)^^
    00:25:291 (2,3) - Please fix this blanket ;w; Done
    00:26:945 (2,3) - Suggestion: Sounds better with two 1/2 sliders imo I want to keep this a repeat
    00:36:866 (3) - Consider adding more anchor points for a better curve Done
    00:38:992 (1,2,3) - Big jumps. Didn't see that coming while playtesting it :| The Music gives off the jump this parts fits very well with the jumps o.o
    00:45:606 (1,2,3,4,5) - Why this is no perfect pentagon? I honest wasn't trying to make a pentagon and it was supposed to be a random pattern that follows ds
    00:52:220 (9) - Replace with a x-flipped version Done owo I like the jump
    01:24:346 (4) - Move this a little bit up. Did something different

    Consider fixing some blankets and add more whistles. Otherwise nice diff~

I hope my mod helps. You improved a lot!!
Good luck :D
Thank you for the mod owo
Akali
chatlog
23:21 Akali: kk
23:21 *LexiaLovesU is away: brb
23:22 Akali: First of all mp3 is 128kbsp and it's hearable, try to get 192kbps.
23:23 Akali: I will do Insane only, no idea about normals >.<
23:24 Akali: 00:16:315 (3) - make return slider out of it (white-red-white)
23:25 Akali: or just 1/2 slider
23:25 Akali: and start stream/stack 16:787
23:25 Akali: I think that bluuuurt justifies it
23:28 Akali: 00:46:551 (5) - instead of return slider 1/2+ 3/4 slider
23:29 Akali: 00:51:275 (7) - add a note after this slider, you map drums over vocals before I think it's ok to put it here
23:29 Akali: 01:01:433 (7) - start new combo here
23:30 Akali: 01:00:724 (6) - or here
23:31 Akali: hm combos too long overall later for my taste
23:32 Akali: 01:09:701 (3,4) - remake that square so it can have 1/4 sliders here
23:33 Akali: hmm that's it I guess
23:34 Akali: normal...
23:34 Akali: 01:09:701 (3,4) - idk if 1/4sliders are ok on normals, they weren't when I started playing I think, not sure now :D
23:37 Akali: hard hm
23:38 Akali: 00:39:701 (6,7,1) - it's fine but I personally don't like stacks like that
23:39 Akali: no ideas what else, I'm bad at this
23:41 Akali: oh and insane
23:41 Akali: 00:26:708 (1,2,3) - this has bad flow, no reason for it imo
23:47 Akali: 00:13:953 (2,3,4,5) - and this hm
23:47 Akali: it fits the music etc, but flowkiller on dt
23:48 Akali: but it's just me [playing bad], [on the other hand] I think it's nice for map to have something that requires adjustments to play
YTYuyu

No Dap wrote:

Hi~

[249's Hard]
00:04:031 (2,3,4,5) - Try this placement? didn't look like a good flow. actually the flow is fine. i don't wanna follow DS all the time.
00:21:039 (1,2,3,4,5) - People I usually don't see this pattern in a hard diff i've done this before and it's not a problem for players during gameplay.
00:29:543 (3,4) - I think this flows much better it'll ruin the purpose of the triangular shape.
00:37:102 (3) - ^ no for this one, i wanna do something different for a change and it turned out well.
00:39:464 (5,6,7,1) - I really think you should unstack 5 and the triple. It's a bit hard to play and read for noob hard players this is readable for players. i can't see how spacing it out would make it smoother tbh.
01:24:346 (4) - this should be 3/4 rhythm. How about this? Oh, also finish on the head, it sounds nice no i'd rather follow the beat and vocals equally.
01:25:173 (1) - How about end the spinner at the same time like the other diffs? no i'd rather end mine at the vocals. if i extend it, it'll feel like it's forcing players to spin.

Good song & map~
Hope my mod helped and good luck!

Mao wrote:

M4M req~

Hard

  • 00:35:921 (4,1) - Perfectly stack with 00:34:267 (1) - 's head no it's barely noticeable during gameplay.
    01:02:614 (1,2,3) - NAZI: Triangle could be better here. 3 is 1,04 away from 1. it won't make a difference during gameplay, so no.

    Almost perfect *^* Great job

Good luck :D
no changes made but ty for the mods.
Forseen
Alright, that mod thingy!

Easy:
  1. 00:11:590 (2,3) - Try adding a whistle sound to the start of (2) instead of the end, then also add a whistle to (3). The whistle usage will be increased gradually that way, since 00:13:953 (2) consists just from these hitsounds.
  2. 00:13:953 (2) - Make the blanket look more like this:
  3. 00:17:260 (1) - Maybe a soft finish for the spinner?
  4. 00:24:819 (1,2,3,4) - Remove (2), copy (4), then Ctrl+H it and put where (2) was at 00:25:291. That way you will have a better looking symmetrical pattern. Don't forget to adjust the distance between (1) and (2) after doing this.
  5. 00:28:598 (1) - Move to x:480, y:312, perhaps? You might have to adjust the anchor points for the sake of this blanket if you do so.
  6. 00:32:378 (1,2) - Move (1) to x:192, y:356, then move (2) to x:292, y:336, so that (2) and (3) are in the same place on the x axis. If you do this as well, then, once again, remember to make the blanket better looking - in this case you would have to move the third anchor point to x:384, y:272.
  7. 00:35:212 (4) - Nazi: second anchor point at x:268, y:52, third anchor point at x:208, y:60.
  8. 00:36:157 (5) - New combo here?
  9. 00:39:464 (3) - Maybe remove the curve in the middle?
  10. 00:51:275 (1) - I don't know about having this spinner here, this part just feels ''empty'' when it shouldn't be.
  11. 01:04:504 (3) - Same about the curve.
  12. 01:08:283 (4) - Use a whistle hitsound instead of clap for the end of this slider? Also, consider rotating, so that the end of the slider is in the same line as (2) and (3), but it's nothing that big.
  13. 01:21:512 (5) - New combo here as well?
Normal:
  1. 00:08:992 (6) - New combo here (remove NC for the next object if you do that, obviously), and maybe an NC for 00:10:882 (3) as well.
  2. 00:14:897 (3) - Stack this with (1) or vice versa (I think stacking (1) with (3) would be a better idea in this case).
  3. 00:17:260 (1) - Same as on Easy.
  4. 00:43:480 (8) - Whistle?
  5. 00:47:260 (7) - ^
  6. 00:51:275 (1) - Again, same as on Easy.
  7. 01:04:504 (3) - Move this in the middle. The distances between the following objects wouldn't be greatly affected, so I guess it's okay.
  8. 01:07:102 - Consider adding a note here.
  9. 01:17:023 (6) - Similar thing with combos as I pointed out for 00:08:992 (6).
  10. 01:19:622 (4) - Finish hitsound instead of a whistle?
249's Hard:
  1. 00:03:795 (1) - New combo here?
  2. 01:19:149 (4) - Unstack this and maybe put somewhere like x:280, y:8 (unless that's too close to the HP bar), since you were using just one stacked circle on the head of the longer sliders throughout the map instead of two?
Insane:
  1. 00:06:393 (3) - Maybe make it like this:
  2. 00:15:134 (5) - Might be just me, but I think this isn't stacked perfectly with the following objects.
  3. 00:26:708 (1,2,3,4,5) - Thoughts on this:
    Might be a slightly sudden little jump, but might work out. Note that (5) is under (1) and (6) is under the head of (2).
  4. 00:39:701 (4) - Try making it same as (3):
  5. 00:52:929 - I'd suggest you put a note here.
  6. 00:54:110 (1,2,3,4,5,6,7) - Maybe a rhythm like this:
  7. 01:09:464 (2,3,4) - Move (2) and (4) little bit lower so they're in the same place on the y axis as (5) from the previous combo was.
  8. 01:21:984 (1,2,3) - Make these as close to each other as 00:13:953 (2,3,4) were?
  9. 01:25:291 (1) - Shouldn't the spinner start at 01:25:173 like on the other difficulties?
Well, that's enough from me. Have a star, and good luck!
Aka
h! ・ω・
as requested, sry for delay


general

・to be honest i damn cant hear hitsounds in the beginning part [easy, normal, insane] where you have 40% of sound. i'd suggest to increase to ~+10% because it is really quiet as for me
・the quality of the audio file is pretty bad tho т_т ..i found a 321kbs version and can make it 192kbs for you and try to find a new offset if it will go off. let me know if you need it!


easy

・try to make whistle usage a bit more consistent in the beginning part by placing them on 00:05:921 - , 00:04:031 - , etc piano sound like you did there 00:07:811 (3) - . this whould be more logical cause this sound is mainly emphasized from the whole calm melody part
・00:36:157 (5,1,2) - i'd suggest either put a new combo on (5) due to new phrase in lyrics or put a new combo AND try this rhythm below to make a 'kenkaaaaaaaaaashite' emphasised with a long slider in-time
SPOILER
00:35:212 (4) -
・01:08:283 (4) - put a finisher on the end instead of clap? i suppose this clap goes off your clap rhythm you were folowing before this slider
~~~


normal

・00:04:031 (4) - add a whistle on the beginning to emphasize that emphasized piano sound
・00:16:315 (7) - add a whistle at least on a reverse, so empty here :(
・00:38:047 (1) - i suppose clap is missing at the ending?
・01:05:449 (4) - a whistle on the beginning would suit there as well :о
・00:43:244 (7,8) - what about to replace these notes as a 1 slider? you have a lot of note-note-note-slider patterns in this part, diversify it ;р
・01:15:842 (4) - sounds bad without a clap on the end :c
~~~


249's

・actually would be cool if you use a drum sampleset here 00:58:362 (5,6,1) - as well, like you did on these sounds there 00:23:401 (2,3,4,5) - , 00:39:701 (6,7,1) -
・and i didn't really understand why did you finish the last spinner on that red 01:27:423 - tick since the vocal started becoming quieter closer to a big white tick there imo 01:27:181 - . aaaa i'd finish it either on that big white or 1/8's yellow there 01:27:004 - kk
~~~


insane

・00:26:708 (1,2,3,4,5) - kinda jammed pattern, hither and thither D: let me know what do you think about unstacking 00:28:126 (5) - note and mmmmaybe making a triange like this
SPOILER
x:200 y:184
・00:51:275 (1,2,3,4) - kinda empty place, try to add a clap on 00:51:748 (2) -
・00:54:110 (1,2,3,4,5,6,7) - empty p_q i didnt even feel it was stream, really quiet. there are no sounds in music for a stream imo but if you want to keep it i'd suggest to add some hitsounds ..like a calp on (3) and (5). in the music there is actually a sound for a clap where you have (3) but if you put it just on (3) it would sound weird. so to keep it consistent add to (5) too
・also your comboing became incostinent on kiai time. while you had 5-4-7-6 combo, on kiai time it became 11-7-12. fix it by placing new combos there:
00:56:945 (6) - or 00:57:299 (7) -
01:00:724 (6) -
01:04:504 (6) - or 01:04:976 (7) -
01:12:063 (6) -
01:15:842 (7) -
~~~


and im done for now
good mapset you did there, guys. good luck :3/~
Dariano
Hi Lexia, hope this helps o3o

[Timing]

After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song.

I can barely hear the hitsounds at the first part, perhaps you could step up the volumen a little bit.

[Insane]

00:04:504 (1,2,3,4,5) - Try to make the distance between these guys more even.
Ex:

00:21:512 (2,3,4) - Move them all one grid to the right to fix the uneven distance between (1) and (2)
00:30:960 (2,3,4) - Exacly the same ^
00:28:480 (7) - I think this is a bit overmapped o3o, no sound there.
00:36:039 (6) - ^
01:09:464 (2,4) - If you moved them both a grid down, you would be able to make a overlap with 01:08:165 (5) -
01:19:622 (1) - Remove whistle? sounds awkward there.
01:21:157 (5) - Remove the clap sound from the whole slider and put it in the end of the slider only.
01:21:393 (6) - And remove the clap sound here. (This will sound better imo and it will sound just like what you did here 01:02:142 (10,11) - )
01:25:055 - All the difficults except for this one have this timing point at 50% volume. That's why the last finish sounds sounds odd.


[249's Hard]

Nice difficult
00:38:756 (2,3) - Maybe you wanted them in the same x axis?


[Normal]

00:13:480 (1,3) - Overlapping would be nice.
01:15:842 (4) - Add clap sound maybe.


[Easy]

Easy is awesome as always~
01:08:283 (4) - I think you can improve this blanket.

Nice map, it reminds me your first one dunno why :P
Star ~
Good luck!
YTYuyu

Forseen wrote:

Alright, that mod thingy!

249's Hard:
  1. 00:03:795 (1) - New combo here? it's already a NC.
  2. 01:19:149 (4) - Unstack this and maybe put somewhere like x:280, y:8 (unless that's too close to the HP bar), since you were using just one stacked circle on the head of the longer sliders throughout the map instead of two? i unstacked (5,1) instead. moving it there feels uncomfortable for me to follow.
Well, that's enough from me. Have a star, and good luck!

Aka wrote:

h! ・ω・
as requested, sry for delay

249's

・actually would be cool if you use a drum sampleset here 00:58:362 (5,6,1) - as well, like you did on these sounds there 00:23:401 (2,3,4,5) - , 00:39:701 (6,7,1) - it would, but there's no drums that sound like the drum clap here.
・and i didn't really understand why did you finish the last spinner on that red 01:27:423 - tick since the vocal started becoming quieter closer to a big white tick there imo 01:27:181 - . aaaa i'd finish it either on that big white or 1/8's yellow there 01:27:004 - kk yes that is true, but it feels more comfortable for me if i end it at the 1/2 tick. it'll give me an uneasy feeling and i feel that ending it there would "drag it out" if i extend it, even for a bit.
~~~

and im done for now
good mapset you did there, guys. good luck :3/~

Dariano wrote:

Hi Lexia, hope this helps o3o

[249's Hard]

Nice difficult
00:38:756 (2,3) - Maybe you wanted them in the same x axis? nope that would ruin the setup for the triangular jump if i do this.

Nice map, it reminds me your first one dunno why :P
Star ~
Good luck!
ty for the mods :D. only changed 1 thing sadly ;w;.

SPOILER
osu file format v12

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AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
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Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599

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292,264,75370,1,8,1:0:0:0:
265,193,75606,1,0,0:0:0:0:
270,118,75842,6,0,P|310:54|388:45,1,150,2|8,0:0|1:0,0:0:0:0:
465,114,76551,2,0,P|425:178|347:187,1,150
270,118,77260,1,8,1:0:0:0:
181,188,77496,1,0,0:0:0:0:
181,188,77732,6,0,P|103:187|62:120,1,150,4|8,0:0|1:0,0:0:0:0:
80,59,78441,2,0,P|125:32|166:33,1,75
218,51,78913,1,0,0:0:0:0:
285,84,79149,1,8,1:0:0:0:
345,128,79386,1,0,0:0:0:0:
345,128,79622,6,0,B|360:165|360:203|341:226|341:226|341:295,1,150,2|8,0:0|1:0,0:0:0:0:
248,336,80330,2,0,B|233:299|233:261|252:238|252:238|252:169,1,150
285,84,81039,2,0,P|324:60|369:61,1,75,8|0,1:0|0:0,0:0:0:0:
420,90,81512,6,0,P|438:132|438:180,1,75,4|0,0:0|0:0,0:0:0:0:
420,233,81984,1,8,1:0:0:0:
358,276,82220,1,0,0:0:0:0:
296,233,82456,2,0,P|228:206|154:233,1,150,2|8,0:0|1:0,0:0:0:0:
101,326,83165,1,0,0:0:0:0:
214,326,83401,5,0,0:0:0:0:
286,306,83638,1,0,0:0:0:0:
349,266,83874,2,0,P|369:230|368:190,1,75,8|0,1:0|0:0,0:0:0:0:
360,122,84346,2,0,B|307:67|307:67|226:68,1,150,0|8,0:0|1:0,0:0:0:0:
168,105,85055,1,4,0:0:0:0:
256,192,85173,12,0,87417,0:0:0:0:
Topic Starter
LexiaLovesU

Dariano wrote:

Hi Lexia, hope this helps o3o

[Timing]

After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><

I can barely hear the hitsounds at the first part, perhaps you could step up the volumen a little bit. The beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><


[Normal]

00:13:480 (1,3) - Overlapping would be nice. Done
01:15:842 (4) - Add clap sound maybe. Already there


[Easy]

Easy is awesome as always~ Thanks owo
01:08:283 (4) - I think you can improve this blanket.
Its Fine owo

Nice map, it reminds me your first one dunno why :P
Star ~
Good luck!
Thanks for modding Dariano owo


Aka wrote:

h! ・ω・
as requested, sry for delay


general

・to be honest i damn cant hear hitsounds in the beginning part [easy, normal, insane] where you have 40% of sound. i'd suggest to increase to ~+10% because it is really quiet as for me The beginning part is supposed to sound calm and drowned out thus the reason i made the hitsounds low it would sound off putting if i raise it ><
・the quality of the audio file is pretty bad tho т_т ..i found a 321kbs version and can make it 192kbs for you and try to find a new offset if it will go off. let me know if you need it! The Audio is fine


easy

・try to make whistle usage a bit more consistent in the beginning part by placing them on 00:05:921 - , 00:04:031 - , etc piano sound like you did there 00:07:811 (3) - . this whould be more logical cause this sound is mainly emphasized from the whole calm melody part I redid Hitsounds
・00:36:157 (5,1,2) - i'd suggest either put a new combo on (5) due to new phrase in lyrics or put a new combo AND try this rhythm below to make a 'kenkaaaaaaaaaashite' emphasised with a long slider in-time
SPOILER
00:35:212 (4) -
This sounds very off putting not only will i miss a finish i will also not emphasis kenkashite properly as it ends on the red tick
・01:08:283 (4) - put a finisher on the end instead of clap? i suppose this clap goes off your clap rhythm you were folowing before this slider The correct Hitsound would be a soft whistle owo
~~~


normal

・00:04:031 (4) - add a whistle on the beginning to emphasize that emphasized piano sound
・00:16:315 (7) - add a whistle at least on a reverse, so empty here :(
・00:38:047 (1) - i suppose clap is missing at the ending? oops :oops:
・01:05:449 (4) - a whistle on the beginning would suit there as well :о
・00:43:244 (7,8) - what about to replace these notes as a 1 slider? you have a lot of note-note-note-slider patterns in this part, diversify it ;р Done
・01:15:842 (4) - sounds bad without a clap on the end :c oops :oops:
~~~



and im done for now
good mapset you did there, guys. good luck :3/~
Thanks for moddding owo

Forseen wrote:

Alright, that mod thingy!

Easy:
  1. 00:11:590 (2,3) - Try adding a whistle sound to the start of (2) instead of the end, then also add a whistle to (3). The whistle usage will be increased gradually that way, since 00:13:953 (2) consists just from these hitsounds. I did New Hitsounds Completely
  2. 00:13:953 (2) - Make the blanket look more like this: A bit nazi but fine owo
  3. 00:17:260 (1) - Maybe a soft finish for the spinner? Done
  4. 00:24:819 (1,2,3,4) - Remove (2), copy (4), then Ctrl+H it and put where (2) was at 00:25:291. That way you will have a better looking symmetrical pattern. Don't forget to adjust the distance between (1) and (2) after doing this. No its already symmetrical it just that i will NEVER go off DS for symmetry in easy so 4 is adjusted in a different place to make it stay with DS.
  5. 00:28:598 (1) - Move to x:480, y:312, perhaps? You might have to adjust the anchor points for the sake of this blanket if you do so. No that placement will cause an awkward transition btw 1 and 2
  6. 00:32:378 (1,2) - Move (1) to x:192, y:356, then move (2) to x:292, y:336, so that (2) and (3) are in the same place on the x axis. If you do this as well, then, once again, remember to make the blanket better looking - in this case you would have to move the third anchor point to x:384, y:272. What will putting them in the same x axis do xD
  7. 00:35:212 (4) - Nazi: second anchor point at x:268, y:52, third anchor point at x:208, y:60. The blanket is fine
  8. 00:36:157 (5) - New combo here? Its was already done XD
  9. 00:39:464 (3) - Maybe remove the curve in the middle? No thats there to make sure it flows towards the next note
  10. 00:51:275 (1) - I don't know about having this spinner here, this part just feels ''empty'' when it shouldn't be. Made a new rhythm inside of it
  11. 01:04:504 (3) - Same about the curve. Same reason as before
  12. 01:08:283 (4) - Use a whistle hitsound instead of clap for the end of this slider? Also, consider rotating, so that the end of the slider is in the same line as (2) and (3), but it's nothing that big. Done the hitsound
  13. 01:21:512 (5) - New combo here as well? Already was done xD
Normal:
  1. 00:08:992 (6) - New combo here (remove NC for the next object if you do that, obviously), and maybe an NC for 00:10:882 (3) as well. No im not following the Vocals as a NC guide im using the downbeat and since on the Stanza is a prominent note i put an NC their
  2. 00:14:897 (3) - Stack this with (1) or vice versa (I think stacking (1) with (3) would be a better idea in this case). Done
  3. 00:17:260 (1) - Same as on Easy. Done
  4. 00:43:480 (8) - Whistle? No
  5. 00:47:260 (7) - ^ ^
  6. 00:51:275 (1) - Again, same as on Easy. Done
  7. 01:04:504 (3) - Move this in the middle. The distances between the following objects wouldn't be greatly affected, so I guess it's okay. I guess
  8. 01:07:102 - Consider adding a note here. Okay
  9. 01:17:023 (6) - Similar thing with combos as I pointed out for 00:08:992 (6). No
  10. 01:19:622 (4) - Finish hitsound instead of a whistle? Done
Well, that's enough from me. Have a star, and good luck!

Thanks you for modding and giving stars guys owo I redid the insane
10crystalmask01
Hey, mod from queue 8-)

Insane

00:03:086 (1) - Nazi suggestion (sorry!) move the middle anchor point to 316:172 to ensure a perfect blanket.

00:08:519 (2,3,4) - Looks like a confusing stack,because each note is spaced out differently with the other one. 00:08:519 (2,3) - is a full 1 beat apart, but 00:08:992 (3,4) - is spaced out only 1/2 a beat apart. This could trick players (especially if they're using HD) into thinking that 00:08:992 (3,4) - is also 1 beat apart.

One way to fix is is to unstack 00:08:519 (2) - . Why not place it under 00:07:811 (1) - 's tail instead?

00:13:480 (4,1) - This sort of pattern doesn't quite fit here, because 00:13:480 (4) - 's tail is hitting an empty beat. Might as well extend 00:13:953's tail to 00:13:953.

00:20:094 (3) - Hmm interesting. Try adding a drum clap on the head to match that funny beat heard here.

249's Hard

00:03:795 (1,2) - Try swapping their timing spots. With the slider starting at 00:03:795 now, it will run smoothly with the vocals long hold on the "rai" in morai.

00:34:976 (2,3) - ^ Same suggestion as above. Slider on 00:34:976 can follow smoothly with the "ra" in arashi.

01:11:827 (5,1) - ^ Same suggestion as above. With the slider on 01:11:827, it can follow with the vocals "ki" in nakikuzuresouna.

01:14:189 (2,3,4) - Kinda can tell that your following vocals because of the triplets here, each hitting the "Ki-mi no"

01:17:260 (3,1) - Swap objects timing points. With the slider on 01:17:496, it will follow more smoothly with the vocals long hold on the "bu" in Daijoubu.

01:19:622 (1) - Sounds awkward here, because it completely runs over the strong words "ii" in iinda. One way to fix this is to swap 01:19:386 (6,1) - 's timing points. With the slider starting at 01:19:386 now, not only does its tail hit the strong word "ii", but the sldier itself will run through matching the vocals long hold on the "te" in naitete.

Normal

Circle size -1 looks better imo, but that's up to you.

00:15:370 (5) - NC because it starts in a new rhythm cycle (on the big white tick mark).

00:51:275 (1) - Forgot to add a finish on the head here.

01:23:401 (1,2,3) - unstack, it's funny how this is the only spot you decided to stack the notes, rather then have them lined up based on their DS.

Easy

00:51:275 (1) - Forgot to add a finish on the head here.

Good luck!
YTYuyu

10crystalmask01 wrote:

Hey, mod from queue 8-)

249's Hard

00:03:795 (1,2) - Try swapping their timing spots. With the slider starting at 00:03:795 now, it will run smoothly with the vocals long hold on the "rai" in morai. no the idea here is to follow the BGM 1st, and then follow it up with the vocals. it'll play awkwardly for me during gameplay.

00:34:976 (2,3) - ^ Same suggestion as above. Slider on 00:34:976 can follow smoothly with the "ra" in arashi. ^

01:11:827 (5,1) - ^ Same suggestion as above. With the slider on 01:11:827, it can follow with the vocals "ki" in nakikuzuresouna. ^

01:14:189 (2,3,4) - Kinda can tell that your following vocals because of the triplets here, each hitting the "Ki-mi no"yup exactly.

01:17:260 (3,1) - Swap objects timing points. With the slider on 01:17:496, it will follow more smoothly with the vocals long hold on the "bu" in Daijoubu. same reply as 00:03:795.

01:19:622 (1) - Sounds awkward here, because it completely runs over the strong words "ii" in iinda. One way to fix this is to swap 01:19:386 (6,1) - 's timing points. With the slider starting at 01:19:386 now, not only does its tail hit the strong word "ii", but the sldier itself will run through matching the vocals long hold on the "te" in naitete. that's not what i'm aiming for. the idea here is for (4) to act as a setup to the piano, and (1) to basically follow it up. following the vocals would ruin that purpose, and it'll flow awkwardly during gameplay like i said before.

Good luck!
sorry no changes made but ty for the mod. the only thing i changed are the combo colors ><.

SPOILER
osu file format v12

[General]
AudioFilename: nanaironamida.mp3
AudioLeadIn: 1000
PreviewTime: 54090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nanairo*Namida (TV size)
TitleUnicode:Nanairo*Namida (TV size)
Artist:Tomato n' Pine
ArtistUnicode:Tomato n' Pine
Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
Tags:ed tui hina wada hiruda azusa onepiece314 byakugan249
BeatmapID:359077
BeatmapSetID:144599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"berzeed.avi"
0,0,"Kunieda.Aoi.full.742505.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2142,472.44094488189,4,2,1,70,1,0
17732,-100,4,2,1,50,0,0
39937,-133.333333333333,4,2,1,50,0,0
51275,-100,4,2,1,50,0,0
55055,-100,4,2,1,70,0,1
55291,-100,4,2,1,50,0,0
69464,-100,4,2,1,45,0,0
70173,-100,4,2,1,70,0,1
70409,-100,4,2,1,50,0,0
87417,-100,4,2,1,30,0,0


[Colours]
Combo1 : 79,198,255
Combo2 : 255,181,106
Combo3 : 117,117,117

[HitObjects]
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112,57,46551,2,0,P|78:82|71:110,1,56.2500021457673
41,159,47023,2,0,P|38:237|70:267,1,112.500004291535,8|4,0:0|0:0,0:0:0:0:
129,276,47732,5,0,0:0:0:0:
189,234,47968,1,8,0:0:0:0:
260,219,48204,1,0,0:0:0:0:
327,246,48441,2,0,P|396:251|421:237,1,84.3750032186509,0|0,0:0|0:0,0:0:0:0:
437,223,48913,1,8,0:0:0:0:
439,149,49149,1,0,0:0:0:0:
408,82,49386,5,4,3:0:0:0:
347,41,49622,2,0,P|311:32|278:36,1,56.2500021457673,0|8,0:0|0:0,0:0:0:0:
229,70,50094,1,0,0:0:0:0:
193,133,50330,2,0,P|177:183|185:228,1,84.3750032186509,4|0,3:0|0:0,0:0:0:0:
195,247,50803,2,0,P|206:292|199:319,1,56.2500021457673,8|0,3:0|0:0,0:0:0:0:
115,340,51275,6,0,P|60:313|46:257,1,112.5,4|0,0:0|0:0,0:0:0:0:
43,229,51748,1,8,0:0:0:0:
60,156,51984,1,0,0:0:0:0:
107,97,52220,2,0,P|161:58|244:60,1,150,0|8,0:0|0:0,0:0:0:0:
310,90,52929,1,0,0:0:0:0:
360,145,53165,5,2,0:0:0:0:
374,218,53401,1,2,0:0:0:0:
409,331,53638,1,2,0:0:0:0:
310,259,53874,1,2,0:0:0:0:
437,259,54110,1,10,0:0:0:0:
333,331,54346,5,8,0:0:0:0:
297,339,54582,1,0,0:0:0:0:
260,340,54819,1,0,0:0:0:0:
219,340,55055,6,0,P|180:336|151:303,1,75,4|0,0:0|0:0,0:0:0:0:
154,200,55527,2,0,P|193:204|222:237,1,75,8|0,1:0|0:0,0:0:0:0:
86,237,56000,2,0,P|84:159|139:122,1,150,0|8,0:0|1:0,0:0:0:0:
212,112,56708,1,0,0:0:0:0:
212,112,56945,6,0,P|291:113|351:68,1,150,2|8,0:0|1:0,0:0:0:0:
297,17,57653,1,0,0:0:0:0:
224,37,57890,1,0,0:0:0:0:
212,112,58126,1,0,0:0:0:0:
170,174,58362,2,0,P|171:213|195:240,1,75,8|0,1:0|0:0,0:0:0:0:
220,264,58716,1,0,0:0:0:0:
254,279,58834,5,2,0:0:0:0:
320,313,59071,2,0,L|320:358,2,37.5,0|0|8,0:0|0:0|1:0,0:0:0:0:
377,265,59543,2,0,L|377:175,2,75
434,313,60252,1,8,1:0:0:0:
491,265,60488,1,0,0:0:0:0:
498,190,60724,6,0,P|492:146|468:111,1,75,2|0,0:0|0:0,0:0:0:0:
419,70,61197,2,0,P|367:46|307:50,1,112.5,8|0,1:0|0:0,0:0:0:0:
280,67,61669,1,0,0:0:0:0:
211,97,61905,1,0,0:0:0:0:
141,67,62142,2,0,P|105:81|72:106,1,75,8|0,1:0|0:0,0:0:0:0:
34,164,62614,5,2,0:0:0:0:
23,238,62850,2,0,P|24:281|42:316,2,75,0|8|0,0:0|1:0|0:0,0:0:0:0:
94,214,63559,1,0,0:0:0:0:
150,263,63795,2,0,P|187:281|224:282,1,75,0|8,0:0|1:0,0:0:0:0:
289,254,64267,1,0,0:0:0:0:
336,195,64504,5,2,0:0:0:0:
336,195,64740,2,0,B|336:119|336:119|291:43,1,150
170,40,65449,2,0,B|170:116|170:116|215:192,1,150,2|8,0:0|1:0,0:0:0:0:
257,296,66157,1,0,0:0:0:0:
336,195,66393,6,0,P|408:163|477:179,1,150,2|8,0:0|1:0,0:0:0:0:
486,305,67102,2,0,P|414:337|345:321,2,150
498,269,68165,1,0,0:0:0:0:
500,231,68283,5,0,0:0:0:0:
454,171,68519,2,0,P|430:129|423:79,1,75,2|2,0:0|0:0,0:0:0:0:
369,51,68992,1,2,0:0:0:0:
295,37,69228,1,2,0:0:0:0:
221,51,69464,5,2,3:0:0:0:
188,70,69701,1,8,3:0:0:0:
171,105,69937,1,8,3:0:0:0:
160,141,70173,6,0,P|148:179|151:227,1,75,4|0,0:0|0:0,0:0:0:0:
177,282,70645,1,8,1:0:0:0:
234,330,70882,1,0,0:0:0:0:
234,330,71118,2,0,B|309:330|309:330|384:289,1,150,0|8,0:0|1:0,0:0:0:0:
426,193,71827,1,0,0:0:0:0:
426,193,72063,6,0,B|351:193|351:193|276:234,1,150,2|8,0:0|1:0,0:0:0:0:
234,330,72771,1,0,0:0:0:0:
159,320,73008,2,0,P|111:299|93:268,1,75
122,172,73480,2,0,P|170:193|188:224,1,75,8|0,1:0|0:0,0:0:0:0:
159,320,73953,5,2,0:0:0:0:
228,347,74189,1,0,0:0:0:0:
265,351,74307,1,0,0:0:0:0:
301,342,74425,1,8,1:0:0:0:
361,297,74661,2,0,P|398:288|442:295,2,75
292,264,75370,1,8,1:0:0:0:
265,193,75606,1,0,0:0:0:0:
270,118,75842,6,0,P|310:54|388:45,1,150,2|8,0:0|1:0,0:0:0:0:
465,114,76551,2,0,P|425:178|347:187,1,150
270,118,77260,1,8,1:0:0:0:
181,188,77496,1,0,0:0:0:0:
181,188,77732,6,0,P|103:187|62:120,1,150,4|8,0:0|1:0,0:0:0:0:
80,59,78441,2,0,P|125:32|166:33,1,75
218,51,78913,1,0,0:0:0:0:
285,84,79149,1,8,1:0:0:0:
345,128,79386,1,0,0:0:0:0:
345,128,79622,6,0,B|360:165|360:203|341:226|341:226|341:295,1,150,2|8,0:0|1:0,0:0:0:0:
248,336,80330,2,0,B|233:299|233:261|252:238|252:238|252:169,1,150
285,84,81039,2,0,P|324:60|369:61,1,75,8|0,1:0|0:0,0:0:0:0:
420,90,81512,6,0,P|438:132|438:180,1,75,4|0,0:0|0:0,0:0:0:0:
420,233,81984,1,8,1:0:0:0:
358,276,82220,1,0,0:0:0:0:
296,233,82456,2,0,P|228:206|154:233,1,150,2|8,0:0|1:0,0:0:0:0:
101,326,83165,1,0,0:0:0:0:
214,326,83401,5,0,0:0:0:0:
286,306,83638,1,0,0:0:0:0:
349,266,83874,2,0,P|369:230|368:190,1,75,8|0,1:0|0:0,0:0:0:0:
360,122,84346,2,0,B|307:67|307:67|226:68,1,150,0|8,0:0|1:0,0:0:0:0:
168,105,85055,1,4,0:0:0:0:
256,192,85173,12,0,87417,0:0:0:0:
Topic Starter
LexiaLovesU

10crystalmask01 wrote:

Hey, mod from queue 8-)

Insane

00:03:086 (1) - Nazi suggestion (sorry!) move the middle anchor point to 316:172 to ensure a perfect blanket.
Done owo
00:08:519 (2,3,4) - Looks like a confusing stack,because each note is spaced out differently with the other one. 00:08:519 (2,3) - is a full 1 beat apart, but 00:08:992 (3,4) - is spaced out only 1/2 a beat apart. This could trick players (especially if they're using HD) into thinking that 00:08:992 (3,4) - is also 1 beat apart.

One way to fix is is to unstack 00:08:519 (2) - . Why not place it under 00:07:811 (1) - 's tail instead?
I made it an anti jump instead i feel like it is a Anti since of the lack of music inbetween the notes ;w;

00:13:480 (4,1) - This sort of pattern doesn't quite fit here, because 00:13:480 (4) - 's tail is hitting an empty beat. Might as well extend 00:13:953's tail to 00:13:953.
Done

00:20:094 (3) - Hmm interesting. Try adding a drum clap on the head to match that funny beat heard here.
Done owo.

Normal

Circle size -1 looks better imo, but that's up to you.
Did it. it does look better >w<

00:15:370 (5) - NC because it starts in a new rhythm cycle (on the big white tick mark).
Done owo
00:51:275 (1) - Forgot to add a finish on the head here.
Done
01:23:401 (1,2,3) - unstack, it's funny how this is the only spot you decided to stack the notes, rather then have them lined up based on their DS.
Done owo

Easy

00:51:275 (1) - Forgot to add a finish on the head here.
opps XD
Good luck!
Thanks for modding :D
Tari
I really enjoy this song, will mod when i can
Topic Starter
LexiaLovesU

Tari wrote:

I really enjoy this song, will mod when i can
yay :D
Tari
[Insane]

  1. 00:15:370 (1) - Really should delete the notes, hopefully you put anti-jumps because you wanted to skip the instrumental beats and use anti-jumps to emphasize the vocals, and right now a anti-jump for this part is best, so please try to remove it. feels really awkward to play D: it should be the same as 00:04:267 (5) - because after playing that I thought there wasn't a note here D:
  2. 00:07:811 (1) - Maybe no need for finish here? it sounds really noisy and unfitting with the music. the sound really stands out!
  3. 00:31:197 (3) - Move this note somewhere else? while playing I notice that the movement is not smooth and very hard to reach at its current position, but if you move it like this : http://puu.sh/8eADz.jpg
  4. 00:30:016 (3) - Move it slightly to the left, its a little bit too much pushed to the right and yet again harder tor reach. http://puu.sh/8eACH.jpg
  5. 00:24:346 (4,5,6) - Tbh, this feels better as a 5 circle stream. http://puu.sh/8eALc.jpg
  6. 00:39:937 - A SV change works great here, i don't understand why you didn't do it XD
  7. 00:48:441 (5,6,7) - I don't think this rhythm is a good idea, it's so tricky to follow and doesn't really follow anything.
  8. 00:50:094 (4) - This note is a bit curved up, move it down so it can be straight?
  9. 00:56:000 (4,5) - Why can't remove 5 and extend 4 to white tick? this song isn't fast enough to allow the usage of 3/4 which is usually only used for AR9 mapping.
  10. 01:02:142 (6,7) - Noiiiiisy claps orz, remove some T_T
  11. 01:04:031 (5) - The end of the slider, check the stacking because it's not stacked perfectly.
  12. 01:04:504 (1) - The note is too close! spread it apart and change the next note too, like this : http://puu.sh/8eBbr.jpg
  13. 01:09:464 (5) - New combo here?
  14. 01:19:504 - Add a note here? be consistent with 01:17:614 (7) -
[Hard]

  1. 00:31:197 (2) - Put at the same place as 00:29:307 (2) - I can clearly see that overlap.
  2. 00:39:937 (1,2,3,4) - This is not the best transition to the easy part, all a sudden there is a sudden surge of circles for it, which doesn't make sense because of the calm part of the song, that being said I think you should change both to sliders. two 1/4
  3. 00:56:000 (3) - The blanket can be better here, right now it's a bit messy, are you using bezier slider?
  4. 01:14:189 (2,3,4) - Put it in a center and make sure 2 and 4 are in the same y-axis for some symmetry here.
  5. 01:17:496 (4) - Add a whistle?
  6. 01:24:346 (4,5) - Do a reverse slider rhythm here? http://puu.sh/8eBMp.jpg
[Easy]

  1. 00:35:212 (4) - The slider here is a bit too curvy, just move the middle point down a little and I think that should fix it.
  2. 00:53:165 (3) - Add a whistle to the start of the slider.
  3. 01:19:622 (3) - Not alligned well, need to move this whole slider to the left a little bit and move the next note to the left more also to fix the spacing.
  4. 01:24:346 (5) - New combo and add a whistle to the start?
  5. Awesome diff!
[Normal]

  1. 00:04:031 (4) - Add a whistle to the start?
  2. 00:14:897 (3,4) - I think using a slider is better here, since you have choice to follow instruments or vocals.
  3. 00:35:685 (4,5,1) - Make the two circles lead to the next note, by placing it in a straight direction : http://puu.sh/8eC79.jpg
  4. 01:02:142 (5,6,1) - ^ http://puu.sh/8eCdH.jpg
  5. 00:52:220 (2,3) - Whistle to the start of either slider should be added. but start of 2 is better
  6. 01:16:551 (5) - Add a whistle?
  7. 01:23:401 (1,2,3,4) - A little overmapped, how about try this rhythm? http://puu.sh/8eCiO.jpg
Easier diffs (Easy and Normal) are very nice! great job and insane is good enough, and should be fine after some more mods :3
Topic Starter
LexiaLovesU

Tari wrote:

[Insane]

  1. 00:15:370 (1) - Really should delete the notes, hopefully you put anti-jumps because you wanted to skip the instrumental beats and use anti-jumps to emphasize the vocals, and right now a anti-jump for this part is best, so please try to remove it. feels really awkward to play D: it should be the same as 00:04:267 (5) - because after playing that I thought there wasn't a note here D: yeah i agree right there i put that note their because of the very promient Instrument that made a new phase of music. but i guess it probably better to keep consistency in my anti jumps and give less confusion owo
  2. 00:07:811 (1) - Maybe no need for finish here? it sounds really noisy and unfitting with the music. the sound really stands out! agreed
  3. 00:31:197 (3) - Move this note somewhere else? while playing I notice that the movement is not smooth and very hard to reach at its current position, but if you move it like this : http://puu.sh/8eADz.jpg Done i understand changed owo sorry i have some weird preferences since im a TabletPC player xD
  4. 00:30:016 (3) - Move it slightly to the left, its a little bit too much pushed to the right and yet again harder tor reach. http://puu.sh/8eACH.jpg Okie owo
  5. 00:24:346 (4,5,6) - Tbh, this feels better as a 5 circle stream. http://puu.sh/8eALc.jpg Done owo
  6. 00:39:937 - A SV change works great here, i don't understand why you didn't do it XD I really wanted to ephmsasis 00:51:275 (1) since this is much more of a slower part so i really wanted to make this more stood out owo xD
  7. 00:48:441 (5,6,7) - I don't think this rhythm is a good idea, it's so tricky to follow and doesn't really follow anything. Its follows her vocals but if i get more suggestions about this ill change ><
  8. 00:50:094 (4) - This note is a bit curved up, move it down so it can be straight? I think i did it >~<
  9. 00:56:000 (4,5) - Why can't remove 5 and extend 4 to white tick? this song isn't fast enough to allow the usage of 3/4 which is usually only used for AR9 mapping. Donesies owo
  10. 01:02:142 (6,7) - Noiiiiisy claps orz, remove some T_T i removed the 1/4 claps owo
  11. 01:04:031 (5) - The end of the slider, check the stacking because it's not stacked perfectly. Done owo
  12. 01:04:504 (1) - The note is too close! spread it apart and change the next note too, like this : http://puu.sh/8eBbr.jpg Done owo
  13. 01:09:464 (5) - New combo here? Okie oops :oops:
  14. 01:19:504 - Add a note here? be consistent with 01:17:614 (7) - Done owo
[Easy]

  1. 00:35:212 (4) - The slider here is a bit too curvy, just move the middle point down a little and I think that should fix it.
  2. 00:53:165 (3) - Add a whistle to the start of the slider.
  3. 01:19:622 (3) - Not alligned well, need to move this whole slider to the left a little bit and move the next note to the left more also to fix the spacing.
  4. 01:24:346 (5) - New combo and add a whistle to the start?
  5. Awesome diff! Thanks :D Lots of people think my easys are the best out of my mapsets XD
Done all owo
[Normal]

  1. 00:04:031 (4) - Add a whistle to the start?
  2. 00:14:897 (3,4) - I think using a slider is better here, since you have choice to follow instruments or vocals.
  3. 00:35:685 (4,5,1) - Make the two circles lead to the next note, by placing it in a straight direction : http://puu.sh/8eC79.jpg
  4. 01:02:142 (5,6,1) - ^ http://puu.sh/8eCdH.jpg
  5. 00:52:220 (2,3) - Whistle to the start of either slider should be added. but start of 2 is better
  6. 01:16:551 (5) - Add a whistle?
  7. 01:23:401 (1,2,3,4) - A little overmapped, how about try this rhythm? http://puu.sh/8eCiO.jpg
Done all owo
Easier diffs (Easy and Normal) are very nice! great job and insane is good enough, and should be fine after some more mods :3
Thank you for the complements and the very nice and helpfull mod owo Ill call a BAT after 3-4 more mods >w< i did just get a ticket from KSHR owo
Topic Starter
LexiaLovesU
ByakUsagi is having trouble with his internet so he replied via forum pm owo

Maruyu
Hey~ From modding queue.

Insane
1- 00:07:811 (1) - Flow is a bit off on the end of this one. Just a slight bit, so easily fixeable.
2- 00:35:449 (4) - Rotate this counter clockwise just a little bit, and it's perfect c:
3- 00:40:409 (2) - I'd prefer if you rotated this just a little bit, to go into 00:40:882 (3).

Pretty poor mod, but the map is really good. Star~ :3
Topic Starter
LexiaLovesU

Yuzu- wrote:

Hey~ From modding queue.

Insane
1- 00:07:811 (1) - Flow is a bit off on the end of this one. Just a slight bit, so easily fixeable.
2- 00:35:449 (4) - Rotate this counter clockwise just a little bit, and it's perfect c:
3- 00:40:409 (2) - I'd prefer if you rotated this just a little bit, to go into 00:40:882 (3).

Pretty poor mod, but the map is really good. Star~ :3
Thanks for modding ill check this soon owo
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



LexiaLovesU wrote:

Dariano wrote:

[Timing]
After lots of testing I think you should change your offset to 2,132 (Current one -10) because the offset was fluctuating from 0-15 specially in the first part of the song. No its fine ><

[General]
I played many times. but it's not comfortable for me to beat. I guess offset 2,122 (-20±5), then all objects would be moved correct position.
.....

It's time to consider timing.

If you changed it, I would mod soon....
Sephibro
This one seems fine:




Just select all the timing sections and move them by -26 ms:




And then timing > move all notes in time... > -26 ms




Good luck! :)
Topic Starter
LexiaLovesU

Sephibro wrote:

This one seems fine:




Just select all the timing sections and move them by -26 ms:




And then timing > move all notes in time... > -26 ms




Good luck! :)
done thanks soo much >w<
waxman
I'm glad to hear about that. Then I give you DERISHASU .

(ノ≧∇≦)ノ

I'll mod soon.
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

NO KUDASU PLS




[Insane]
00:05:423 (8,1) - There is no isuue because you added NC here. but this spacing would be changed like this spacing 00:05:895 (1,2,3).
00:21:013 (1,2,3,4) - I prefer my idea tho...
00:38:021 (1,2,3) - spacing miss. Those spacing are different a bit.
00:49:950 (3) - move this circle up a bit. 00:49:596 (2,3,4) - this shape isn't cool for me. :(
00:53:139 (1,2,3,4,5) - It makes me bored.. If you like this idea...
00:59:753 (5,6) - worst idea ↓
01:07:549 (5,6,1) - Objects are close. According to 01:05:895 (5,6,1), those closely spacing are not necessary.
01:13:927 (1,2) - this is unreadable a bit. so I guess 01:14:163 (2) would be added NC.
01:18:178 (2,3,4,5) - idea
01:22:903 (4,1,2,3) - Those spacing are not necessary and intentional for me. So you can follow regular spacing. move to x:180 y:164.
01:25:029 - add Whistle instead of Finish. There is no sound at 01:25:029. so it's not necessary. listen to this section carefully on playback Rate 25%.


I wanted you to fix about offset before Sephibro write. In recently, my idea in regard to offset is trash. So there have been no point that I moded.... (´・ω・`)



GOOD LUCK.
Topic Starter
LexiaLovesU

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

NO KUDASU PLS




[Insane]
00:05:423 (8,1) - There is no isuue because you added NC here. but this spacing would be changed like this spacing 00:05:895 (1,2,3). i made 1's spacing differently to emphasis the finish
00:21:013 (1,2,3,4) - I prefer my idea tho... Done owo nice jump
00:38:021 (1,2,3) - spacing miss. Those spacing are different a bit. LOL didnt notice fixed
00:49:950 (3) - move this circle up a bit. 00:49:596 (2,3,4) - this shape isn't cool for me. :( moving the circle up would make the patterns flow awkward so i just made the triple more straight so that it follows the flow owo
00:53:139 (1,2,3,4,5) - It makes me bored.. If you like this idea... idk i wanted the pattern to be like that so it matches with the music
00:59:753 (5,6) - worst idea ↓ Done idk why my pattern was done like that
01:07:549 (5,6,1) - Objects are close. According to 01:05:895 (5,6,1), those closely spacing are not necessary. its fine owo
01:13:927 (1,2) - this is unreadable a bit. so I guess 01:14:163 (2) would be added NC. :idea: add nc
01:18:178 (2,3,4,5) - idea done owo
01:22:903 (4,1,2,3) - Those spacing are not necessary and intentional for me. So you can follow regular spacing. move to x:180 y:164. its fine owo
01:25:029 - add Whistle instead of Finish. There is no sound at 01:25:029. so it's not necessary. listen to this section carefully on playback Rate 25%.
there is a finish sound and very very prominent sound so no change

I wanted you to fix about offset before LexiaLovesU write. In recently, my idea in regard to offset is trash. So there have been no point that I mod.... (´・ω・`)



GOOD LUCK.
thanks 4 modding :D
KSHR
[General]
  1. Title Unicode: なないろ☆ナミダ -TV EDIT- (Need to fix the romanized one as well.)
  2. Add the original anime title “べるぜバブ” into Tags.
[Easy]
  1. Reduce the overall difficulty to 2 for the better difficulty spread.
  2. 40% in the calm part kinda sounds low to me. I’d highly recommend increasing to at least 50%. Same goes for Normal and Insane.
  3. This difficulty includes some unnecessary green lines. Check by yourself and remove them. e.g. 00:02:116 -
  4. 01:02:549 - This is not unrankable stuff, but this should be snapped in 1/4 (to 01:02:470 - ) imo since it seems like 1/12 snap doesn’t make any sense. Same goes for 01:17:667 - if you apply this. (Normal and Insane as well.)
  5. 00:39:675 - How about adding a drum clap instead of a soft one by changing the Additions to Drum? Since a similar sound goes here. It should be more fitting.
  6. 01:08:257 - Swap a hitsound with 01:09:202 - since a finish sound goes at 01:09:202 - . + If I were you, I’d add an extra green line to make the volume lower (-10%) at 01:09:202 - because I’d like to make difference with 01:10:147 - .
[Normal]
  1. 00:09:675 (1,2) - Swap rhythms. The guitar goes from 00:09:675 - to around 00:10:147 - . + there is a vocal stresses at 00:10:383 - . So the rhythm will be more natural if you follow it with a note.
  2. 00:39:438 (4) - It’s a bit too hard for beginners to play 00:38:966 (3,4,1) - since this short repeat slider makes the rhythm harder to play. It’d be better to simplify it like this image imo.
  3. 00:51:249 - An unnecessary green line
  4. 01:08:257 (1) - Adding a whistle to the head, a finish to the end should be more fitting.
[Senpai~]
  1. 00:15:344 (1) - Add a whistle since the synthesizer (or the piano?) goes around here.
  2. 00:54:320 (1) - It’d be nicer if you make difference with the previous clap at 00:54:084 (5) - by reducing the volume by 10% or so.
  3. 01:09:911 (3) - Remove this drum clap. Only (2) should be enough.
[Insane]
  1. 00:05:423 (4) - This slider will look neat if you make it curved like this. http://osu.ppy.sh/ss/1608685
    212,148,5423,2,0,P|168:176|132:228,1,101.250003862381
  2. 00:21:958 (3,4) - This flow doesn’t look good. + It’s kinda hard to play because of that. It’d be better to make this pattern flowier and more friendly.
  3. 00:24:793 (5,1) - I think you should let players move the cursor more by making the spacing larger since that way it’s more fun to play than the current idea.
  4. 00:38:966 (1,2,3,4) - Inaudible objects. (Especially 00:39:438 (3,4) - .) Increase the volume like you did at 01:01:643 (5,6,7) - . I’d say (3,4) are unrankable because of that.
  5. 00:39:911 (1) - This one is not unrankable, but I’d highly recommend increasing the volume to around 50%.
  6. 00:44:635 (4,5) - The current rhythm kinda sounds strange since there is not any sounds such as the drum, the vocal, the guitar to follow with an object at 00:44:753 - . I’d rearrange 00:44:635 (4,5,6) - like this if I were you.

    + It will be more nicer if you make a jump with (7,1) since it can emphasize the stress at 00:46:053 - .
  7. 00:48:415 (5,6) - This kinda sound strange as well for the same reason as above (no sound at 00:48:533 - ). Remove (1,2) and then make a 3/4 slider at 00:48:415 - instead.
  8. 00:52:194 (2,1,2,3,4) - Inaudible objects. Increase the volume to at least 50% or so. + 00:53:139 (1) - remove a clap from this note, and add a normal-hit by changing the sampleset to Normal at 40% instead. It sounds like a default clap here doesn’t fit with the song to me.
  9. 00:54:084 (5,6,7) - ^
  10. 00:57:627 (3) - I’d move this note to upper rightward to make more comfortable to play if I were you. e.g. http://osu.ppy.sh/ss/1609016
  11. 01:13:927 (1,1) - What did you make a stack here for? The current idea probably will give players an uncomfortable feeling. Therefore it’d be better to unstack like you did at 00:58:808 (1,2) - .
Take your time~
YTYuyu
fixed everything. ty for the mod KS-sama~ <3

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Artist:Tomato n' Pine
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Creator:LexiaLovesU
Version:249's Hard
Source:Beelzebub
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248,336,80304,2,0,B|233:299|233:261|252:238|252:238|252:169,1,150
285,84,81013,2,0,P|324:60|369:61,1,75,8|0,1:0|0:0,0:0:0:0:
420,90,81486,6,0,P|438:132|438:180,1,75,4|0,0:0|0:0,0:0:0:0:
420,233,81958,1,8,1:0:0:0:
358,276,82194,1,0,0:0:0:0:
296,233,82430,2,0,P|228:206|154:233,1,150,2|8,0:0|1:0,0:0:0:0:
101,326,83139,1,0,0:0:0:0:
214,326,83375,5,0,0:0:0:0:
286,306,83612,1,0,0:0:0:0:
349,266,83848,2,0,P|369:230|368:190,1,75,8|0,1:0|0:0,0:0:0:0:
360,122,84320,2,0,B|307:67|307:67|226:68,1,150,0|8,0:0|1:0,0:0:0:0:
168,105,85029,1,4,0:0:0:0:
256,192,85147,12,0,87391,0:0:0:0:
Topic Starter
LexiaLovesU

KSHR wrote:

[Insane]
  1. 00:38:966 (1,2,3,4) - Inaudible objects. (Especially 00:39:438 (3,4) - .) Increase the volume like you did at 01:01:643 (5,6,7) - . I’d say (3,4) are unrankable because of that. I raised to 35 I wanted to keep that part calm and not loud
Take your time~
Everything else done owo
KSHR
Topic Starter
LexiaLovesU

KSHR wrote:

finally after three months of laziness i got a bubble xD
alacat
hi :)

[General]
  1. 01:17:667 - You must snap kiai section to here 01:17:588 - in Easy and Normal diffs.
  2. Please unify combo colors in all diffs. I recommend you to use byakugan's color because his color fits this video/song.
  3. Don't forget to add "ending" to Tags. As you know this is ending song.
  4. About Normal and Hard diffs, HP Drain rate +1. " Easy 2 -> Normal 4 -> Hard 6 -> Insane 7 " This spread is best for TV Size map :3 Please consider about it.
[Easy]
  1. 00:04:005 - ,00:04:950 - ,00:06:840 - ,00:12:509 - add a whistle here ? It's better to use hitsounds with constant rhythm for beginners.
  2. 00:16:289 (4) - In my opinion, you don't need to follow this sound 00:16:643 - for this difficulty. It's enough to follow the vocal by one slider. well, add a whistle to the tail of this slider. it would fit well with this vocal.
  3. 00:38:021 (3) - I feel that these consecutive claps do not match here 00:38:021 (3,4) - . How about using a whistle to the tail of this slider instead a clap sound ?
  4. 00:53:139 (3) - Design and flow suggestion : Consider using ctrl + j to this slider. It would be natural flow!
  5. 01:06:367 - ,01:07:312 - ,01:08:257 - finish sound pls! more exciting for #2 kiai time. then, How about increasing the volume gradually in this part? It is a minor adjustment to increase the tension leading into the chorus.
  6. 01:01:643 - Same as above about consecutive claps.
  7. 01:19:123 (2) - a bit nazi mod, Try to move this note left for flow. like this
  8. 01:19:596 - finish
  9. 01:19:596 (3,4,1,2) - I prefer to make like the angle of slant like this :
    It's better than straight flow.
  10. 01:23:848 - missing a clap
  11. 01:24:320 (2) - Same as above about rhythm.
[Normal]
  1. 00:06:367 - ,00:07:312 - ,00:15:816 - whistle.
  2. 00:10:383 (2) - Please remove a finish since it follows nothing. A whistle sound fits this part.
  3. 00:52:667 - clap
  4. 00:58:572 (6) - I feel this note is unnecessary for this difficulty same as your next part 01:13:690 - . Consider removing it from here.
  5. 01:06:367 (1,2,3) - a bit nazi mod, Please check these spacings.
  6. 01:07:312 - ,01:08:257 - Same as Easy diff.
  7. 01:19:596 (1) - add a finish instead of a whistle.
  8. 01:23:848 - clap
[Byakunyan sensei]
  1. Nothing~ ;)
[Insane]
  1. 00:04:950 - ,00:05:423 - ,00:07:312 - whistle
  2. 00:08:966 (3) - As you can see your next patterns 00:10:856 (1) - ,00:12:745 (1) - , you used x0.24 spacing same rhythm. So please use same spacing here.
  3. 00:13:927 - add a whistle to follow the piano sound.
  4. 00:24:556 (3) - clap
  5. 00:25:265 - This green section is unnecessary.
  6. 00:51:604 - ,00:51:958 - How about using a clap here ? I think it would fit the vocal.
  7. 00:59:281 (4,5,6) - try to make the equal spacing of these notes consistent since the combo is still going. ~ x1.00
  8. 01:03:533 (3,4,5) - ^ Again
  9. 01:07:312 (4) - ,01:09:202 (4) - Same as Easy diff.
  10. 01:12:509 (3) - please move to y:246 lol
That's all ~ Let me know whenever you're ready :3
Topic Starter
LexiaLovesU

alacat wrote:

hi :)
hello owo
[General]
  1. About Normal and Hard diffs, HP Drain rate +1. " Easy 2 -> Normal 4 -> Hard 6 -> Insane 7 " This spread is best for TV Size map :3 Please consider about it.
    Byakugan said it would ruin the calm
[Easy]
  1. 00:16:289 (4) - In my opinion, you don't need to follow this sound 00:16:643 - for this difficulty. It's enough to follow the vocal by one slider. well, add a whistle to the tail of this slider. it would fit well with this vocal. i wanted to follow this since its very prominent and stands out also it spices up the rhythm owo
  2. 01:24:320 (2) - Same as above about rhythm.^
[Insane]
  1. 01:12:509 (3) - please move to y:246 lol i put it somewhere else owol
That's all ~ Let me know whenever you're ready :3
This is the first time I ever got A random bat mod lol
everything else is done and thanks for helping with the hit sounds they sounds so much better now :D
alacat
Recheck


[General]
  1. You must to add "ending" to tags in Insane diff.
[Easy]
  1. 00:53:139 (3,1) - If you changed this part, Please change it about distance by yourself too.
[Normal]
  1. 01:17:667 - Why did not you change here ?
Topic Starter
LexiaLovesU
Ooops fixed owo :oops:
alacat
ok Re~~
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