simple huh, so how about if he/she met the default up to 9 like this SS?ReddScorn wrote:
it's rather simple
It's the player skipped icon that shows up in the player panel in multiplayer when they have skipped. Yes it should be skinable...Eizan Arizawa wrote:
what it's this? can i change this?
Eizan Arizawa wrote:
simple huh, so how about if he/she met the default up to 9 like this SS?ReddScorn wrote:
it's rather simple
ow thank you very muchRBRat3 wrote:
It's the player skipped icon that shows up in the player panel in multiplayer when they have skipped. Yes it should be skinable...Eizan Arizawa wrote:
what it's this? can i change this?
multi-skipped.png
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)MLGnom wrote:
HitCircleOverlap: X
You just need to find correct value.
Just look into skin.ini and findEizan Arizawa wrote:
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 2
okay thanks a bunchMLGnom wrote:
Just look into skin.ini and findEizan Arizawa wrote:
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 2
And edit "HitCircleOverlap"
First download this open the app and you will be see interface of app like thisAruuus wrote:
http://puu.sh/8Pdbk.jpg
the program that was posted a while ago does not work
how do i go for grey playfield on every song
It worked, thank youReddScorn wrote:
it's rather simple, you just need to edit the default numbers after making hitcirlce and the overlay blank. I don't see howit is complicated.
rename pause-overlay.png to "pause-overlay@2x.png"?Pengua wrote:
For pause-overlay.png, I'm using a 1920x1080 image, (osu! res and native res) but for some reason, it's zooming in and cropping out parts of the image. Anyone have any ideas?
(I play in a borderless window but switching to fullscreen mode didn't fix it)
(if it matters, I'm editing the image manually)
It sort of worked, now it's zoomed out and only takes up about 1/2 the screen.Eizan Arizawa wrote:
rename pause-overlay.png to "pause-overlay@2x.png"?Pengua wrote:
-snip-
I guess this works, thanks!MLGnom wrote:
Because Fail bg have a little slightly different resizing. Why? Dunno.
Just make both as 2732x1536px and add @2x.png to them.
Try Aesthetic skinWeisbi wrote:
Hello there
,
So I don't know where to explain what i want so i decided to go here. (because of skinning support maybe).
I was using the skin from thelewa since a long time but i decided to change. I find the luminance skin that is perfect but it's totally brown ...
So i search a skin very minimalistic without 300 or others trigger like comboburst. I want to train myself and i realised that i cant play with too much details on the screen.
I searched a long time throught completed skin and the skin forum but no skin correspond to what i expect.
I want to know guys if one of you can propose some skin that are very clean.
I will thanks you so much.
If i go here that means that i dont have any time to create my own skin.
It already answered here, no?puddingDragon wrote:
so i decided to remake my skin
i want to have a single dot instead of number. i get either this (if on hitcircleoverlay)
or this if i set it on default:
is there any way to make it proper?
i don't really get this partsatriobp wrote:
... and change the HitCircleOverlap : (numbers) line in your skin.ini with a correct value (try using the width of the dot I guess)
open skin.ini in your folder skin and open with notepad, find "HitCircleOverlap" on skin.ini and change the valuepuddingDragon wrote:
i don't really get this partsatriobp wrote:
... and change the HitCircleOverlap : (numbers) line in your skin.ini with a correct value (try using the width of the dot I guess)
wich numbers should i change?
satriobp wrote:
Try Aesthetic skinWeisbi wrote:
Hello there
,
So I don't know where to explain what i want so i decided to go here. (because of skinning support maybe).
I was using the skin from thelewa since a long time but i decided to change. I find the luminance skin that is perfect but it's totally brown ...
So i search a skin very minimalistic without 300 or others trigger like comboburst. I want to train myself and i realised that i cant play with too much details on the screen.
I searched a long time throught completed skin and the skin forum but no skin correspond to what i expect.
I want to know guys if one of you can propose some skin that are very clean.
I will thanks you so much.
If i go here that means that i dont have any time to create my own skin.It already answered here, no?puddingDragon wrote:
so i decided to remake my skin
i want to have a single dot instead of number. i get either this (if on hitcircleoverlay)
or this if i set it on default:
is there any way to make it proper?
replace the default-(number).png with the dotted one and change the HitCircleOverlap : (numbers) line in your skin.ini with a correct value (try using the width of the dot I guess)
I think It's intended... You can try deleting the pauseoverlay.png inside that song though (and ofc, It will make Peppy Angry XD)frallowfranny wrote:
Certain songs uses its pauseoverlay.jpg instead of my skin's.
Ignore beatmap skins is ticked. Tried enabling, and disabling again nothing happened.
Yeah I guess I'll just do that. Thanks. Peppy pls spare me.satriobp wrote:
I think It's intended... You can try deleting the pauseoverlay.png inside that song though (and ofc, It will make Peppy Angry XD)frallowfranny wrote:
Certain songs uses its pauseoverlay.jpg instead of my skin's.
Ignore beatmap skins is ticked. Tried enabling, and disabling again nothing happened.
I think it is from my neon skin... menu-button-background.pngCeris wrote:
Is it allowed to ask for a piece of a skin here? I had a skin I built using pieces of others' skins but recently lost all the date on my HDD and can't find where I got the piece of the skin from when rebuilding mine (I really liked it) and I am not skilled enough in any image editing program to create it myself.
The piece was the menu-button-background in this image.
I really like the neon-ish hollow pieces so I'd appreciate if someone could help me out
My mistakeOsuMe65 wrote:
no, not 12,13 (L,W)
it's 12,12 (L,W)
I'm surprised that you missed a pixel = w=
Thank you very muchClavies wrote:
I think it is from my neon skin... menu-button-background.pngCeris wrote:
Is it allowed to ask for a piece of a skin here? I had a skin I built using pieces of others' skins but recently lost all the date on my HDD and can't find where I got the piece of the skin from when rebuilding mine (I really liked it) and I am not skilled enough in any image editing program to create it myself.
The piece was the menu-button-background in this image.
I really like the neon-ish hollow pieces so I'd appreciate if someone could help me out
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
That's natural, not that annoying.ReddScorn wrote:
Can mods maybe start editing posts like these: p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Thanks a bunch!MLGnom wrote:
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
It's 11,12 btw. (closest value I got) using w,h (width, height)ReddScorn wrote:
The recent update changed or rather fixed two aspects listed here and one has a larger impact.
With the new update the scorebar-marker is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.
The new anchorppoint is 12,12 when using the marker and breaks all skins which currently have it.
Also it prioritizes the marker before the ki.
The smaller fix is for new-styled spinners which showed the spinner-approachcircle.
Edit: because false anchorpoint.
vahn10 wrote:
It's 11,12 btw. (closest value I got) using w,h (width, height)
I see this often with spinners on a size of like 667x667, 389x389 or other sizes that end on a odd number, when halving their size.FlyingNeko wrote:
I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.
It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
I believe not, I've never tried. But you could change the color of the image itself and it would affect what color it flashesosqlol wrote:
Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
hitcircle.png = solid hitcircleYaiishi wrote:
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
oh yeah I forgot about that, my bad...vahn10 wrote:
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.iniThanks you. That worked.
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
The Hitsounds are the same, but the skin isn'tRichard2q2 wrote:
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Lifesaver! Thankyou so muchiesFlyingNeko wrote:
Richard, for your hitsound problems, make sure you have this ticked.
For the missing lightings, make sure you have this ticked.
If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)[cocoa] wrote:
hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.[cocoa] wrote:
hi there, can i change the black side to the light one?
Haha thank you very muchMLGnom wrote:
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.
Example on resolution 1280x800 and with picture 193x768px :
iirc not skinanble[cocoa] wrote:
Hi there, does anyone know this skin element name?
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thankssatriobp wrote:
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
example of mine:[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
[General]I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit
//Version
Version: 2
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0
//Should the cursor sprite rotate constantly?
CursorRotate: 0
//Should the cursor expand when clicked?
CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1
//The number of frames in the slider ball animation
SliderBallFrames: 1
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0
SliderStyle: 2
[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green
//The border colour on slider tracks.
SliderBorder: 255,255,255
//Tint on slider ball?
AllowSliderBallTint=1
//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255
//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117
[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
How did you unpack osu!ui.dll? thanks if you gonna answer ;s[cocoa] wrote:
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer
nah I just tested[cocoa] wrote:
eto..... with 7zip maybe...............Shavit-sama wrote:
How did you unpack osu!ui.dll?
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
[General]
version: 1
Name: User
Author: Shapy
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 15
HitCircleOverlayAboveNumer: 1
SliderStyle: 2
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
[Fonts]
HitCirclePrefix: default
MenuGlow: 234,255,0