It is not possible. in short
hitcircle.png = solid hitcircleYaiishi wrote:
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
oh yeah I forgot about that, my bad...vahn10 wrote:
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.iniThanks you. That worked.
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
The Hitsounds are the same, but the skin isn'tRichard2q2 wrote:
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Lifesaver! Thankyou so muchiesFlyingNeko wrote:
Richard, for your hitsound problems, make sure you have this ticked.
For the missing lightings, make sure you have this ticked.
If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)[cocoa] wrote:
hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.[cocoa] wrote:
hi there, can i change the black side to the light one?
Haha thank you very muchMLGnom wrote:
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.
Example on resolution 1280x800 and with picture 193x768px :
iirc not skinanble[cocoa] wrote:
Hi there, does anyone know this skin element name?
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thankssatriobp wrote:
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
example of mine:[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
[General]I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit
//Version
Version: 2
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0
//Should the cursor sprite rotate constantly?
CursorRotate: 0
//Should the cursor expand when clicked?
CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1
//The number of frames in the slider ball animation
SliderBallFrames: 1
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0
SliderStyle: 2
[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green
//The border colour on slider tracks.
SliderBorder: 255,255,255
//Tint on slider ball?
AllowSliderBallTint=1
//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255
//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117
[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
How did you unpack osu!ui.dll? thanks if you gonna answer ;s[cocoa] wrote:
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer
nah I just tested[cocoa] wrote:
eto..... with 7zip maybe...............Shavit-sama wrote:
How did you unpack osu!ui.dll?
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"