wheres my spinner approach circleeee
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
That's natural, not that annoying.ReddScorn wrote:
Can mods maybe start editing posts like these: p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Thanks a bunch!MLGnom wrote:
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
It's 11,12 btw. (closest value I got) using w,h (width, height)ReddScorn wrote:
The recent update changed or rather fixed two aspects listed here and one has a larger impact.
With the new update the scorebar-marker is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.
The new anchorppoint is 12,12 when using the marker and breaks all skins which currently have it.
Also it prioritizes the marker before the ki.
The smaller fix is for new-styled spinners which showed the spinner-approachcircle.
Edit: because false anchorpoint.
vahn10 wrote:
It's 11,12 btw. (closest value I got) using w,h (width, height)
I see this often with spinners on a size of like 667x667, 389x389 or other sizes that end on a odd number, when halving their size.FlyingNeko wrote:
I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.
It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
I believe not, I've never tried. But you could change the color of the image itself and it would affect what color it flashesosqlol wrote:
Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
hitcircle.png = solid hitcircleYaiishi wrote:
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
oh yeah I forgot about that, my bad...vahn10 wrote:
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.iniThanks you. That worked.
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
The Hitsounds are the same, but the skin isn'tRichard2q2 wrote:
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Lifesaver! Thankyou so muchiesFlyingNeko wrote:
Richard, for your hitsound problems, make sure you have this ticked.
For the missing lightings, make sure you have this ticked.
If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)[cocoa] wrote:
hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.[cocoa] wrote:
hi there, can i change the black side to the light one?