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Skinning tutorial (+ skinning support)

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Ayesha Altugle
There's no way
Haskorion
The recent update changed or rather fixed two aspects listed here and one has a larger impact.

With the new update the scorebar-marker is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.

The new anchorppoint is 12,12 when using the marker and breaks all skins which currently have it.
Also it prioritizes the marker before the ki.

The smaller fix is for new-styled spinners which showed the spinner-approachcircle.

Edit: because false anchorpoint.
OsuMe65
no, not 12,13 (L,W)

it's 12,12 (L,W)

I'm surprised that you missed a pixel = w=
Haskorion

OsuMe65 wrote:

no, not 12,13 (L,W)

it's 12,12 (L,W)

I'm surprised that you missed a pixel = w=
My mistake :(

I used the default scorebar-bg and colour. Quite hard to catch it with that since the start is round. Normally I should have used a simple squareish design but wanted to make it fast.
Ceris

Clavies wrote:

Ceris wrote:

Is it allowed to ask for a piece of a skin here? I had a skin I built using pieces of others' skins but recently lost all the date on my HDD and can't find where I got the piece of the skin from when rebuilding mine (I really liked it) and I am not skilled enough in any image editing program to create it myself.

The piece was the menu-button-background in this image.

I really like the neon-ish hollow pieces so I'd appreciate if someone could help me out :D
I think it is from my neon skin... menu-button-background.png
Thank you very much :)
Arcanine
wheres my spinner approach circleeee
Rio-

Arcanine wrote:

wheres my spinner approach circleeee

MillhioreF wrote:

It was removed because it was a bug that they showed up at all. There are a lot more people affected negatively by the change than I thought though, so I'll try to get something worked out.
t/210655
Granger
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
Haskorion
Can mods maybe start editing posts like these: p/3104293

It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.

How do others think of that kind of posts?
Topic Starter
MLGnom

ReddScorn wrote:

Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293

It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.

How do others think of that kind of posts?
So write a message to mod? We can't help you here with these. D:

Granger wrote:

How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"
OsuMe65

ReddScorn wrote:

Can mods maybe start editing posts like these: p/3104293

It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.

How do others think of that kind of posts?
That's natural, not that annoying.
Also, questions related to the OP's skin or whatsoever in OP's thread could be better answered by OP rather than a passerby.
Granger

MLGnom wrote:

ReddScorn wrote:

Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293

It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.

How do others think of that kind of posts?
So write a message to mod? We can't help you here with these. D:

Granger wrote:

How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"
Thanks a bunch! :oops:
Ayesha Altugle

ReddScorn wrote:

The recent update changed or rather fixed two aspects listed here and one has a larger impact.

With the new update the scorebar-marker is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.

The new anchorppoint is 12,12 when using the marker and breaks all skins which currently have it.
Also it prioritizes the marker before the ki.

The smaller fix is for new-styled spinners which showed the spinner-approachcircle.

Edit: because false anchorpoint.
It's 11,12 btw. (closest value I got) using w,h (width, height)
OsuMe65

vahn10 wrote:

It's 11,12 btw. (closest value I got) using w,h (width, height)
Ayesha Altugle
I'm using a square scorebar-colur btw.



^That's what I got when I use 10 px width anchorpoint



^When using 11 px width anchorpoint



^when using 12 px width anchorpoint
OsuMe65
But the actual is 12,12 to avoid further confusions.
Also, even if you reduced the image's width or the shape itself without changing the image dimensions, the anchor will stay the same.

Case Closed
Ayesha Altugle
Second Check with new default template

using 12, 13 (still following w, h format)

got this below

[note: duplicated layers of scorebar-bg to make it opaque] didn't change anything on scorebar-colour

just really don't know
OsuMe65

12,13

Anyway, ReddScorn's anchors are always on 1024x768
Also, let's drop this issue.
FlyingNeko
Does anyone have tips on how to center spinners? When I test my spinner it always ends up misaligned. I already made sure that the spinner was actually a circle and not an oval. The center align of the move tool doesn't do anything either
Nathanael
Photoshop:
1. Use the shape tool with same size (e.g. 666x666)
2. Rasterize Layer
3. Zoom to "fit all"
4. Select all
5. Cut
6. Paste

Well this is my way.
FlyingNeko
I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.


It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
Haskorion

FlyingNeko wrote:

I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.


It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
I see this often with spinners on a size of like 667x667, 389x389 or other sizes that end on a odd number, when halving their size.


To the scorebar anchor, this simple design should make clear it's 12,12.
screenies
Shot of project file


Shot from ingame
osq
Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
FlyingNeko

osqlol wrote:

Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
I believe not, I've never tried. But you could change the color of the image itself and it would affect what color it flashes
Ayesha Altugle
It is not possible. in short
Yaiishi
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
Rio-

Yaiishi wrote:

How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
Ayesha Altugle

satriobp wrote:

hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think that applies only to hitcircleoverlay
Rio-

vahn10 wrote:

satriobp wrote:

hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think that applies only to hitcircleoverlay
oh yeah I forgot about that, my bad...

I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.ini
Yaiishi
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.ini
Thanks you. That worked.
Richard2q2
Halp with hitsounds pls. In the video the guy's skin has this really satisfying sound that i like when he hits the beats, where could i get them from :o

https://osu.ppy.sh/forum/p/3112743/

What he said didn't really help me ._. I downloaded the skin and it didnt even have dem sounds.

Halp
FlyingNeko
p/3006441
This skin is not the source but it has the same hitsounds
Richard2q2

FlyingNeko wrote:

https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Can you rephrase that? I can't understand ._.
Rio-

Richard2q2 wrote:

FlyingNeko wrote:

https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Can you rephrase that? I can't understand ._.
The Hitsounds are the same, but the skin isn't
*so if You want the hitsound, just download the skin... and copy the hitsounds to your own skin
FlyingNeko
You might understand why I provided you a link to the skin. Please use your brain
Richard2q2
ok thanks!
Richard2q2
p/3110554#p3110554

Yep i inserted those files and now i dont have my lighting for my beats. I checked every skin i have which is about 9 of them and all of them suddenly dont have their lightings. How to fix?
FlyingNeko
Richard, for your hitsound problems, make sure you have this ticked.


For the missing lightings, make sure you have this ticked.


If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Ayesha Altugle
uhh what?

plus fixed icon.
Richard2q2

FlyingNeko wrote:

Richard, for your hitsound problems, make sure you have this ticked.


For the missing lightings, make sure you have this ticked.


If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Lifesaver! Thankyou so muchies :oops:
panjijey
Hi, Can someone give me the lastest skin templates(The 2014 version) because both of the templates shared in the first page is not the newest anymore
Thanks Before!
Rio-

panjijey wrote:

Hi, Can someone give me the lastest skin templates(The 2014 version) because both of the templates shared in the first page is not the newest anymore
Thanks Before!
t/129191
[cocoa]_old
hi there, can i change the black side to the light one?
Rio-

[cocoa] wrote:

hi there, can i change the black side to the light one?
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)
*other than that... You can't change it
Topic Starter
MLGnom

[cocoa] wrote:

hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.

Example on resolution 1280x800 and with picture 193x768px :


[cocoa]_old

MLGnom wrote:

Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.

Example on resolution 1280x800 and with picture 193x768px :


Haha thank you very much :D
zra123
hello, in the original skins follow-point move differently. how to apply the same animation to my skins?
NorskTorsk
I am stuck on a little thing in my project.

How can i decide what colour does the template under the beatmap list turn?

At the moment, i have a nice color for it when anything isn't selected, but when i select something.... well it looks bad.

So how i change the colour for that?
tokaku
http://www.youtube.com/watch?v=i-Hq_famcMg
Does anyone know where this guy got his skin elements?
He doesn't seem to want to give a link out.
[cocoa]_old
Hi there, does anyone know this skin element name?
hehe

[cocoa] wrote:

Hi there, does anyone know this skin element name?
iirc not skinanble
[cocoa]_old

tastystew wrote:

[cocoa] wrote:

Hi there, does anyone know this skin element name?
iirc not skinanble
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer :D
Trick_old_1
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
Rio-

Tr1cky wrote:

One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
It should be in [General] Tab, not [Colours] Tab
example of mine:
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1

CursorRotate: 0
CursorExpand: 1
CursorCentre: 1

SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0

ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Trick_old_1

satriobp wrote:

Tr1cky wrote:

One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
It should be in [General] Tab, not [Colours] Tab
example of mine:
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1

CursorRotate: 0
CursorExpand: 1
CursorCentre: 1

SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0

ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thanks
shavit
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.
[General]
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit

//Version
Version: 2

//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0

//Should the cursor sprite rotate constantly?
CursorRotate: 0

//Should the cursor expand when clicked?
CursorExpand: 1

//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1

//The number of frames in the slider ball animation
SliderBallFrames: 1

//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0

SliderStyle: 2


[Colours]
//Colours are defined as RGB triplets.

//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green

//The border colour on slider tracks.
SliderBorder: 255,255,255

//Tint on slider ball?
AllowSliderBallTint=1

//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0

//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255

//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117

[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3

//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.

[cocoa] wrote:

but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer :D
How did you unpack osu!ui.dll? thanks if you gonna answer ;s
[cocoa]_old

Shavit-sama wrote:

How did you unpack osu!ui.dll?
eto..... with 7zip maybe...............
shavit

[cocoa] wrote:

Shavit-sama wrote:

How did you unpack osu!ui.dll?
eto..... with 7zip maybe...............
nah I just tested
[cocoa]_old

Shavit-sama wrote:

nah I just tested
extract ".text"
shavit

[cocoa] wrote:

extract ".text"
Still can't open it, tried with both WinRAR and 7-Zip

Haskorion

Shavit-sama wrote:

I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.
[Colours]
//Colours are defined as RGB triplets.

//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.
shavit

ReddScorn wrote:

Shavit-sama wrote:

I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.
[Colours]
//Colours are defined as RGB triplets.

//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.
Genius, thanks
[cocoa]_old

Shavit-sama wrote:

[cocoa] wrote:

extract ".text"
Still can't open it, tried with both WinRAR and 7-Zip

I don't know why not work on you but this method work on me
shavit

[cocoa] wrote:

I don't know why not work on you but this method work on me
Oh well, thanks for trying to help, I'll look for another solution.
Fahe
Hello everyone, quick question :

I just changed skin, and I can't seem to make the spinner's animations work properly for some reason.

I tried :

- modifying the skin.ini version to 2, didn't change anything
- renaming the file to "User" as suggested by Peppy after the recent patch, didn't change anything either
- renaming the skin to "User", still null

Kinda out of ideas now..
Thanks in advance.

edit : what's worrisome is that it's not even the default spinner, but this one

Ayesha Altugle
put version: 1 under the [General] section part of your skin's skin.ini
Fahe
Tried what you suggested vahn, didn't change anything. I'll just copy paste you my skin.ini right here, maybe I mistyped something <_<

[General]
version: 1
Name: User

Author: Shapy

SliderBallFlip: 1


CursorRotate: 0


CursorExpand: 1

CursorCentre: 1


SliderBallFrames: 15


HitCircleOverlayAboveNumer: 1

SliderStyle: 2


[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255

//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0



SliderBorder: 255,255,255

SliderTrackOverride: 0,0,0


//SpinnerApproachCircle: 77,139,217

[Fonts]

HitCirclePrefix: default
MenuGlow: 234,255,0
Ayesha Altugle
was the folder name was user?
Fahe
No, I tried renaming it, it was "shapy's skin"
Ayesha Altugle
capitalize V in Version?
Fahe
Capitalized V in version, renamed the folder back to "Shapy's skin", and now the spinner works properly, thanks a lot !
y36
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
shavit

y36 wrote:

Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
hit300.png - a visible one
hit300-0.png - hidden
[cocoa]_old

y36 wrote:

Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
just add animated hit300 hidden to your skin folder with name "hit300- (number).png" and make it only 1px to make hit300 hidden and add visible one "hit300.png" to you skin folder for ex
MomoXv

[cocoa] wrote:

Shavit-sama wrote:

nah I just tested
extract ".text"
i have the same issue
primrose
I saw someone skinning the epilepsy.png (which is not skinnable anymore)
<img removed>
Is this possible or is this overriding the client?
Ayesha Altugle
Storyboard?
[_YIz
I just want some help about the ranking-graph and ranking-perfect
The default skin looks like this:


But when it comes to my skin it moves to the wrong position:


I don't know if this has been asked but I just want solutions
Is it related to skin.ini or some else?
thx :)
Ayesha Altugle
It is related to skin versioning,

the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"
[_YIz

vahn10 wrote:

It is related to skin versioning,

the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"
thx for help ;)
At first I typed "version: 2" but nothing happened
And now I try to capitalize and I know where goes wrong
primrose

vahn10 wrote:

Storyboard?
not storyboard i guess :(
Garygoh884
This appears during loading a beatmap with strobbing effects. Did he use the test client or the main client like what you've watched?
primrose
no osu!test text in the screenshot iirc.
Garygoh884
So this means that the user you watched seemed to override the client, I tried to skin epilepsy.png but it took no effect (done that about last year)...
primrose
will this lead into a ban? o.o
Topic Starter
MLGnom
Well, if he edited osu! files to change that and if it will be detected... he might be.
BlackMidKnight
A little help here...

What will I do to make hitcircles appear in only one/single color?
Rio-

ashketchum1234 wrote:

A little help here...

What will I do to make hitcircles appear in only one/single color?
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :

[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
no?
BlackMidKnight

satriobp wrote:

ashketchum1234 wrote:

A little help here...

What will I do to make hitcircles appear in only one/single color?
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :

[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
no?
That's it. Thanks a bunch :)
Maiz94
Help pl0x.

Why do I get this kind of mania-noteS?



How can I change it to yellow on key4?

Also, here's my 8K.ini settings :

SPOILER
//Mania skin config
ColumnLineWidth: 0.7
ColumnStart: 115
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 50,24,28,24,28,24,28,24
ColumnLine: 1,0,0,0,0,0,0,0,1
//Colours
Colour1: 0,0,0,185
Colour2: 0,0,0,185
Colour3: 0,0,0,185
Colour4: 0,0,0,185
Colour5: 0,0,0,185
Colour6: 0,0,0,185
Colour7: 0,0,0,185
Colour8: 0,0,0,185
//images
KeyImage0: mania-keyS
KeyImage1: mania-key1
KeyImage2: mania-key2
KeyImage3: mania-key1
KeyImage4: mania-keyS
KeyImage5: mania-key1
KeyImage6: mania-key2
KeyImage7: mania-key1
KeyImage0D: mania-keySD
KeyImage1D: mania-key1D
KeyImage2D: mania-key2D
KeyImage3D: mania-key1D
KeyImage4D: mania-keySD
KeyImage5D: mania-key1D
KeyImage6D: mania-key2D
KeyImage7D: mania-key1D
NoteImage0: mania-noteS
NoteImage1: mania-note1
NoteImage2: mania-note2
NoteImage3: mania-note1
NoteImage4: mania-noteS
NoteImage5: mania-note1
NoteImage6: mania-note2
NoteImage7: mania-note1
NoteImage0H: mania-noteSH
NoteImage1H: mania-note1H
NoteImage2H: mania-note2H
NoteImage3H: mania-note1H
NoteImage4H: mania-noteSH
NoteImage5H: mania-note1H
NoteImage6H: mania-note2H
NoteImage7H: mania-note1H
//Keys
Key0: LeftControl
Key1: LeftShift
Key2: Z
Key3: X
Key4: Space
Key5: U
Key6: I
Key7: O
Haskorion

ishimaru94 wrote:

Help pl0x.

Why do I get this kind of mania-noteS?



How can I change it to yellow on key4?

Also, here's my 8K.ini settings :

SPOILER
//images
KeyImage4: mania-key2
KeyImage4D: mania-key2D
NoteImage4: mania-note2
NoteImage4H: mania-note2H
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Maiz94

ReddScorn wrote:

I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.
Haskorion

ishimaru94 wrote:

ReddScorn wrote:

I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.
Read it again and I misread it, sry.

Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Maiz94

ReddScorn wrote:

Read it again and I misread it, sry.

Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?
Haskorion

ishimaru94 wrote:

ReddScorn wrote:

Read it again and I misread it, sry.

Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?
Yeah, they are called mania-note1L, mania-note2L and mania-noteSL. He used the elements from the saucerwide skin for his skin (or maybe the other way round?).

Just copy them from the new template to your skin, and it should work.


Nvm, now I checked you 8k.ini file properly and NoteImage#L: are missing. I'm sorry but being a bit blind since inis get so long with all that lines ;_;.
Maiz94
So, I just add the NoteImage#L: and it should be fix, right?
Haskorion
Yes.

If any further questions about mania occur feel fre to check out the Mania skinning section in my "guide": http://osu.ppy.sh/forum/t/186787
Also got some proofreading from an experienced mania skinner on it and should cover almost any aspect.
Maiz94

ReddScorn wrote:

Yes.

If any further questions about mania occur feel fre to check out the Mania skinning section in my "guide": http://osu.ppy.sh/forum/t/186787
Also got some proofreading from an experienced mania skinner on it and should cover almost any aspect.
Alright, thanks for the help and the tips. ^_^
deadbeat
[MillhioreF] Allow exporting skins as .osk files from the skin selection screen
ilu Millhi <3
nopanone
I need to ask, anybody know how to make slider without circle at end? I have seen something like that at Cr1m's skin.
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