There's no way
My mistakeOsuMe65 wrote:
no, not 12,13 (L,W)
it's 12,12 (L,W)
I'm surprised that you missed a pixel = w=
Thank you very muchClavies wrote:
I think it is from my neon skin... menu-button-background.pngCeris wrote:
Is it allowed to ask for a piece of a skin here? I had a skin I built using pieces of others' skins but recently lost all the date on my HDD and can't find where I got the piece of the skin from when rebuilding mine (I really liked it) and I am not skilled enough in any image editing program to create it myself.
The piece was the menu-button-background in this image.
I really like the neon-ish hollow pieces so I'd appreciate if someone could help me out
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
That's natural, not that annoying.ReddScorn wrote:
Can mods maybe start editing posts like these: p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?
Thanks a bunch!MLGnom wrote:
So write a message to mod? We can't help you here with these. D:ReddScorn wrote:
Can mods maybe start editing posts like these: http://osu.ppy.sh/forum/p/3104293
It's somewhat annoying to have the OP on every page just because they don't even add any comment. Also it puts some extra loading time on some PCs.
How do others think of that kind of posts?Cropping tutorial for "Complicated Backgrounds" and Cropping tutorial for "Simple Backgrounds"Granger wrote:
How to render a image (removing background) using Paint.NET?
I mean, is there a automatic way or somthing better than just using the eraser tool which results in in poor quality.
It's 11,12 btw. (closest value I got) using w,h (width, height)ReddScorn wrote:
The recent update changed or rather fixed two aspects listed here and one has a larger impact.
With the new update the scorebar-marker is now skinnable and forces a different anchorpoint on the scorebar-colour than the scorebar-ki elements.
The new anchorppoint is 12,12 when using the marker and breaks all skins which currently have it.
Also it prioritizes the marker before the ki.
The smaller fix is for new-styled spinners which showed the spinner-approachcircle.
Edit: because false anchorpoint.
vahn10 wrote:
It's 11,12 btw. (closest value I got) using w,h (width, height)
I see this often with spinners on a size of like 667x667, 389x389 or other sizes that end on a odd number, when halving their size.FlyingNeko wrote:
I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.
It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
I believe not, I've never tried. But you could change the color of the image itself and it would affect what color it flashesosqlol wrote:
Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
hitcircle.png = solid hitcircleYaiishi wrote:
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
oh yeah I forgot about that, my bad...vahn10 wrote:
I think that applies only to hitcircleoverlaysatriobp wrote:
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.iniThanks you. That worked.
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
The Hitsounds are the same, but the skin isn'tRichard2q2 wrote:
Can you rephrase that? I can't understand ._.FlyingNeko wrote:
https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Lifesaver! Thankyou so muchiesFlyingNeko wrote:
Richard, for your hitsound problems, make sure you have this ticked.
For the missing lightings, make sure you have this ticked.
If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)[cocoa] wrote:
hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.[cocoa] wrote:
hi there, can i change the black side to the light one?
Haha thank you very muchMLGnom wrote:
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.
Example on resolution 1280x800 and with picture 193x768px :
iirc not skinanble[cocoa] wrote:
Hi there, does anyone know this skin element name?
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thankssatriobp wrote:
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
example of mine:[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
[General]I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit
//Version
Version: 2
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0
//Should the cursor sprite rotate constantly?
CursorRotate: 0
//Should the cursor expand when clicked?
CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1
//The number of frames in the slider ball animation
SliderBallFrames: 1
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0
SliderStyle: 2
[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green
//The border colour on slider tracks.
SliderBorder: 255,255,255
//Tint on slider ball?
AllowSliderBallTint=1
//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255
//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117
[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
How did you unpack osu!ui.dll? thanks if you gonna answer ;s[cocoa] wrote:
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer
nah I just tested[cocoa] wrote:
eto..... with 7zip maybe...............Shavit-sama wrote:
How did you unpack osu!ui.dll?
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
[General]
version: 1
Name: User
Author: Shapy
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 15
HitCircleOverlayAboveNumer: 1
SliderStyle: 2
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
[Fonts]
HitCirclePrefix: default
MenuGlow: 234,255,0
hit300.png - a visible oney36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
just add animated hit300 hidden to your skin folder with name "hit300- (number).png" and make it only 1px to make hit300 hidden and add visible one "hit300.png" to you skin folder for exy36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
i have the same issue[cocoa] wrote:
extract ".text"Shavit-sama wrote:
nah I just tested
thx for helpvahn10 wrote:
It is related to skin versioning,
the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?
[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
That's it. Thanks a bunchsatriobp wrote:
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
//Mania skin config
ColumnLineWidth: 0.7
ColumnStart: 115
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 50,24,28,24,28,24,28,24
ColumnLine: 1,0,0,0,0,0,0,0,1
//Colours
Colour1: 0,0,0,185
Colour2: 0,0,0,185
Colour3: 0,0,0,185
Colour4: 0,0,0,185
Colour5: 0,0,0,185
Colour6: 0,0,0,185
Colour7: 0,0,0,185
Colour8: 0,0,0,185
//images
KeyImage0: mania-keyS
KeyImage1: mania-key1
KeyImage2: mania-key2
KeyImage3: mania-key1
KeyImage4: mania-keyS
KeyImage5: mania-key1
KeyImage6: mania-key2
KeyImage7: mania-key1
KeyImage0D: mania-keySD
KeyImage1D: mania-key1D
KeyImage2D: mania-key2D
KeyImage3D: mania-key1D
KeyImage4D: mania-keySD
KeyImage5D: mania-key1D
KeyImage6D: mania-key2D
KeyImage7D: mania-key1D
NoteImage0: mania-noteS
NoteImage1: mania-note1
NoteImage2: mania-note2
NoteImage3: mania-note1
NoteImage4: mania-noteS
NoteImage5: mania-note1
NoteImage6: mania-note2
NoteImage7: mania-note1
NoteImage0H: mania-noteSH
NoteImage1H: mania-note1H
NoteImage2H: mania-note2H
NoteImage3H: mania-note1H
NoteImage4H: mania-noteSH
NoteImage5H: mania-note1H
NoteImage6H: mania-note2H
NoteImage7H: mania-note1H
//Keys
Key0: LeftControl
Key1: LeftShift
Key2: Z
Key3: X
Key4: Space
Key5: U
Key6: I
Key7: O
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)ishimaru94 wrote:
Help pl0x.
Why do I get this kind of mania-noteS?
How can I change it to yellow on key4?
Also, here's my 8K.ini settings :SPOILER//images
KeyImage4: mania-key2
KeyImage4D: mania-key2D
NoteImage4: mania-note2
NoteImage4H: mania-note2H
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Read it again and I misread it, sry.ishimaru94 wrote:
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
ishimaru94 wrote:
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Alright, thanks for the help and the tips. ^_^ReddScorn wrote:
Yes.
If any further questions about mania occur feel fre to check out the Mania skinning section in my "guide": http://osu.ppy.sh/forum/t/186787
Also got some proofreading from an experienced mania skinner on it and should cover almost any aspect.