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Skinning tutorial (+ skinning support)

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OsuMe65

12,13

Anyway, ReddScorn's anchors are always on 1024x768
Also, let's drop this issue.
FlyingNeko
Does anyone have tips on how to center spinners? When I test my spinner it always ends up misaligned. I already made sure that the spinner was actually a circle and not an oval. The center align of the move tool doesn't do anything either
Nathanael
Photoshop:
1. Use the shape tool with same size (e.g. 666x666)
2. Rasterize Layer
3. Zoom to "fit all"
4. Select all
5. Cut
6. Paste

Well this is my way.
FlyingNeko
I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.


It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
Haskorion

FlyingNeko wrote:

I just noticed that even the default spinner-top.png isn't spinning correctly.
I tried placing a circle aligned to the center of the canvas on top of the default spinner-top and it seems that the pivot isn't aligned properly.


It looked aligned at first but started going off-center while the spinner zoomed in (new skin behavior)
I don't know if this is intentional
Any help is appreciated
I see this often with spinners on a size of like 667x667, 389x389 or other sizes that end on a odd number, when halving their size.


To the scorebar anchor, this simple design should make clear it's 12,12.
screenies
Shot of project file


Shot from ingame
osq
Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
FlyingNeko

osqlol wrote:

Is there any way to change the colour that 'inputoverlay-key' flashes as?
(default seems to be yellow for K1/K2 and purple for M1/M2, to clarify what im referring to)
I believe not, I've never tried. But you could change the color of the image itself and it would affect what color it flashes
Ayesha Altugle
It is not possible. in short
Yaiishi
How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
Rio-

Yaiishi wrote:

How does one do this?
http://puu.sh/8ZKjX.png
The individual hitcircles have a transparent middle (I know how to do this). But the sliders themselves have a solid hitcircle. How to I make it so my sliders are solid? It would help me a ton to be able to do this.
hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
Ayesha Altugle

satriobp wrote:

hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think that applies only to hitcircleoverlay
Rio-

vahn10 wrote:

satriobp wrote:

hitcircle.png = solid hitcircle
hitcircle-0.png = transparent middle hitcircle
I think that applies only to hitcircleoverlay
oh yeah I forgot about that, my bad...

I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.ini
Yaiishi
I think You can try using a transparent middle hitcircle... and disable the slidertrackoverride in the skin.ini
Thanks you. That worked.
Richard2q2
Halp with hitsounds pls. In the video the guy's skin has this really satisfying sound that i like when he hits the beats, where could i get them from :o

https://osu.ppy.sh/forum/p/3112743/

What he said didn't really help me ._. I downloaded the skin and it didnt even have dem sounds.

Halp
FlyingNeko
p/3006441
This skin is not the source but it has the same hitsounds
Richard2q2

FlyingNeko wrote:

https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Can you rephrase that? I can't understand ._.
Rio-

Richard2q2 wrote:

FlyingNeko wrote:

https://osu.ppy.sh/forum/p/3006441
This skin is not the source but it has the same hitsounds
Can you rephrase that? I can't understand ._.
The Hitsounds are the same, but the skin isn't
*so if You want the hitsound, just download the skin... and copy the hitsounds to your own skin
FlyingNeko
You might understand why I provided you a link to the skin. Please use your brain
Richard2q2
ok thanks!
Richard2q2
p/3110554#p3110554

Yep i inserted those files and now i dont have my lighting for my beats. I checked every skin i have which is about 9 of them and all of them suddenly dont have their lightings. How to fix?
FlyingNeko
Richard, for your hitsound problems, make sure you have this ticked.


For the missing lightings, make sure you have this ticked.


If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Ayesha Altugle
uhh what?

plus fixed icon.
Richard2q2

FlyingNeko wrote:

Richard, for your hitsound problems, make sure you have this ticked.


For the missing lightings, make sure you have this ticked.


If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Lifesaver! Thankyou so muchies :oops:
panjijey
Hi, Can someone give me the lastest skin templates(The 2014 version) because both of the templates shared in the first page is not the newest anymore
Thanks Before!
Rio-

panjijey wrote:

Hi, Can someone give me the lastest skin templates(The 2014 version) because both of the templates shared in the first page is not the newest anymore
Thanks Before!
t/129191
[cocoa]_old
hi there, can i change the black side to the light one?
Rio-

[cocoa] wrote:

hi there, can i change the black side to the light one?
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)
*other than that... You can't change it
Topic Starter
MLGnom

[cocoa] wrote:

hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.

Example on resolution 1280x800 and with picture 193x768px :


[cocoa]_old

MLGnom wrote:

Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.

Example on resolution 1280x800 and with picture 193x768px :


Haha thank you very much :D
zra123
hello, in the original skins follow-point move differently. how to apply the same animation to my skins?
NorskTorsk
I am stuck on a little thing in my project.

How can i decide what colour does the template under the beatmap list turn?

At the moment, i have a nice color for it when anything isn't selected, but when i select something.... well it looks bad.

So how i change the colour for that?
tokaku
http://www.youtube.com/watch?v=i-Hq_famcMg
Does anyone know where this guy got his skin elements?
He doesn't seem to want to give a link out.
[cocoa]_old
Hi there, does anyone know this skin element name?
hehe

[cocoa] wrote:

Hi there, does anyone know this skin element name?
iirc not skinanble
[cocoa]_old

tastystew wrote:

[cocoa] wrote:

Hi there, does anyone know this skin element name?
iirc not skinanble
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer :D
Trick_old_1
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
Rio-

Tr1cky wrote:

One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
It should be in [General] Tab, not [Colours] Tab
example of mine:
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1

CursorRotate: 0
CursorExpand: 1
CursorCentre: 1

SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0

ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Trick_old_1

satriobp wrote:

Tr1cky wrote:

One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
It should be in [General] Tab, not [Colours] Tab
example of mine:
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1

CursorRotate: 0
CursorExpand: 1
CursorCentre: 1

SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0

ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thanks
shavit
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.
[General]
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit

//Version
Version: 2

//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0

//Should the cursor sprite rotate constantly?
CursorRotate: 0

//Should the cursor expand when clicked?
CursorExpand: 1

//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1

//The number of frames in the slider ball animation
SliderBallFrames: 1

//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0

SliderStyle: 2


[Colours]
//Colours are defined as RGB triplets.

//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green

//The border colour on slider tracks.
SliderBorder: 255,255,255

//Tint on slider ball?
AllowSliderBallTint=1

//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0

//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255

//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117

[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3

//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.

[cocoa] wrote:

but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer :D
How did you unpack osu!ui.dll? thanks if you gonna answer ;s
[cocoa]_old

Shavit-sama wrote:

How did you unpack osu!ui.dll?
eto..... with 7zip maybe...............
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