Thanks for the mdo Chirony.Chirony wrote:
Hi~
sorry for late
[Hard]other diff is no problem!
- 00:05:137 - add whistle? Added
- 00:05:887 (6) - ^ Added
- 00:07:137 - ^ Added
- 00:45:887 - ^ Added
- 00:19:012 - add circle, same sound 1~5 Added
good luck~
Thanks for the mdo Chirony.Chirony wrote:
Hi~
sorry for late
[Hard]other diff is no problem!
- 00:05:137 - add whistle? Added
- 00:05:887 (6) - ^ Added
- 00:07:137 - ^ Added
- 00:45:887 - ^ Added
- 00:19:012 - add circle, same sound 1~5 Added
good luck~
Thanks~Project Railgun wrote:
I love the mapset, really nice!
omg jonathan and alarido modded it <3
Lol. I'll try to ranked it after ranking my new one.gokugohan12468 wrote:
Good Mapper and so nice Taiko Sound~♥Ranked!!Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Come along with me
To a cliff under a tree
Where we’ll gaze upon the water
As an everlasting dream
All of my affections
I give them all to you
Maybe by next summer
We won’t have changed our tunes
I still want to be
In this town beside the sea
Making up new numbers
And living so merrily
All of my affections
I give them all to you
I’ll be here for you always
And always be for you
Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Living so merrily
LOL! XD
[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
Thanks for the timing Neku okazaki. Updated~Neku okazaki wrote:
No kudosu please
[Timming]
The timming is bad D:, This is the good timing[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
[TimingPoints]
1144,500,4,1,0,100,1,0
3144,500,4,1,0,100,1,0
37144,-100,4,1,0,50,0,1
53144,-100,4,1,0,50,0,0
71144,-100,4,1,0,50,0,1
83144,515.021459227468,4,1,0,100,1,1
85204,500,4,1,0,100,1,1
87204,-100,4,1,0,100,0,0
Thanks for passing by Sonnyc.Sonnyc wrote:
Just passing by~
Check 00:47:644 (7) - at your hard. Personally this feels as a spacing error, and I hope you can maintain with 1.10x distance to the next object. Okay. Moved it somewhere so it could have a 1.10x distance between the previous and next object.
Also can you explain why you have added a white slider border? Just a personal taste? :3 Ah, I forgot I have that. I had a skin before, but removed it later. Fixed~
Thanks~ And for passing by.RemmyX25 wrote:
Easy:
This is the best easy i've ever witnessed.
Normal:
No complaints from my end
Hard:
Same
Now, I'm no expert on Taiko, so I'm not really going to be any help. I did want to say one thing though .....
Oni:
00:52:144 (209,210,211,212,213,214,215,216,217) - I just want to give kudos here, I really liked this part
Yey. Thanks for the mod Swiftheart.Swiftheart wrote:
Hey M4M on your queue!
I will only mod: Easy and normal!
Well, here's my mod:Easy:
1. 00:07:644: Blanket this better Fixed.
2. 00:21:144: Try this maybe: I'll keep the way it is. The current one has 00:19:644 (2) stacked with 00:21:644 (4) -'s tail. The one in the picture has overlaps, so no changes.
3. 00:22:644: If you changed the previous thing then blanket this slider:00:23:144 with this slider: 00:21:644 No changes were made in the previous suggestion.
4. 00:45:644: Do this instaed: Okay.
PS: this is only my opinion.
5. 00:58:144: Try this maybe: I'll skip this one. I think the current one follows better the flow.
Again my opinion.
6. 01:16:146: Why not curve this slider so that it can blanket this hitcircle: 01:15:644. Like this: Sure. The wave was a little ugly.
7. 01:31:704: Do this instead: Okay.
8. 01:37: 204: Stack this slider on this slider's head 01:35:204 Okay.
Normal:
1. 00:03:144: Move this slider upwards x:144 y:92. Like this: Okay. I also edit the shape.
2. 00:04:144: Move this slider x:364 y:164 I made changes to those sliders, so no change.
3. 00:08:144: Delete this slider and copy and paste this slider: 00:07:144 Added rotation to make the pattern better.
4. 00:25:144: Make this slider similar to this slider: 00:24:644 I invert the suggestion, which means that 00:24:644 (3) should be similar to the next object.
Well I'm done! Here's my map: https://osu.ppy.sh/s/183460
Good luck!
Thanks for the bbj0920. All fixed, I think. The notes you want me to edit isn't the right one (ex. you show (45), but it's (44).bbj0920 wrote:
Hi, from my modding queue.
MuzukashiiSPOILER00:40:644 (14) - d
00:52:894 (51) - k
01:19:894 (32) - d
01:26:204 (48) - ^
OniSPOILER00:33:144 (136) - k
00:52:144 (209,210,211,212) - kkdd
01:26:204 (342,343,344,345) - ^
01:32:454 - Add a note (d)
01:41:204 (402) - unrankable
01:47:204 (427) - ^
Yep.Kibbleru wrote:
holy crap this is still pending?
Ah! Sorry! I read your name too fast, so I put it there, I guess.Neku okazaki wrote:
Neru okazaki D:?
Everyone has their own skills, so don't worry! Thanks for the mod appleaterx!appleeaterx wrote:
M4M? (sorry if it didn't help, new to modding & mapping ):idea: General
* Clean!:arrow: Testplay
* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play TaikoEasy
* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%. I think I forgot to lower the volume, since the 100% is way too loud.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore It wasn't, but I'll blanket them.
* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular? I made changes to 00:43:144 (3,4,5,6) to make a pattern I want do to 00:45:144 (1,2) .
* 00:51:144 (3) - Slider touches HP bar (default skin) Okay.
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo. It should have. Added.Normal
* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204 I made a mirror pattern. I think it has a cooler aspect.Muzukashii
* I don't mod Taiko maps, but I just noticed something
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? - Good catch! I do hear a beat, but it's too silent. Removed.Hard
* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal. In my taste, a blanket in this doesn't have a nice effect.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs. Okay. It should have a finish. Added in Normal and Hard.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this: I agree. I chose the first pattern, but flipped it.
Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! [/color]
Thanks for the mod and for the support Neku okazaki! I'll try to rank it!Neku okazaki wrote:
No kudosu please D:
[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat Okay.
01:27:079 (349,350) - ^ OKay.
please change this
Edit: Sorry for the doble post, i didnt see it lol
Thank you for the mod, rew0825!rew0825 wrote:
Hi from my request[ Muzukashii]Applied everything in Muzu.
- 00:17:644 (47) - k
- 00:29:894 (85) - k
- 01:03:894 (85) - k
[ Oni]
- 00:13:394 (50) - k The beat isn't high
- 00:25:894 (106) - k Okay.
- 00:29:394 (120) - k Same thing.
- 00:59:144 (240) - k Okay
- 01:01:144 (248) - k Okay
- 01:19:144 (316) - k Okay
- 01:35:204 (380) - k Okay.
Good luck Thanks!
I think I updated the mapset with a wrong mp3 file. It should be okay for now.Aka wrote:
selfreminder
also the timing is wrong lol
Short mod, but thanks for the star, NevilitiS!NeviltiS wrote:
Hi~ from my queue.
[Muzukashii]
good~
[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK? Okay.
Good map! give star
Good luck!
Thanks for pointing out these. It's my first map (first as the first beatmap made), so it could have problems. I'll check them out.Aleks719 wrote:
hey~
Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don
Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.
Anyway, it's not a mod, just little list of things to fix. Good luck
Thanks, Aka for the mod, especially with the hitsound. I wasn't that good in hitsounds, I would just put sounds on random beats and see if it fits. This map was my first map that I want to ranked, so problems and improvements can be found. But I guess I should be more careful with the overall in the map.Aka wrote:
kay. from my queue, sry for taking it so long No problem
easy
・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:SPOILER・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head
^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there
omg i'll continue tomorrow after my owc match ;w;/
Thanks again, Aka. Everything was applied in the mod.Aka wrote:
doubleposting cause i can, no kd and stuff
easy
・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this Okay.
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x: Okay.
normal
・disable that widescreenStoryboard thing, its the only diff which has it enabled Okay.
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles Okay.
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._. I managed them by replacing the notes into a 1/2 repeat sliders, yet the last one is a 1/2 and a note.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well. Well, everything was applied, before I read this part, so it should be good.
hard
・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well Okay.
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too Might forgot about them. Done.
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o: Okay.
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern. It does sound better.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs Okay.
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them Okay.
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too Okay.
and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~