forum

Ashley Eriksson - Island Song [Osu|Taiko]

posted
Total Posts
219
show more
Topic Starter
sheela

Chirony wrote:

Hi~
sorry for late :o

[Hard]
  1. 00:05:137 - add whistle? Added
  2. 00:05:887 (6) - ^ Added
  3. 00:07:137 - ^ Added
  4. 00:45:887 - ^ Added
  5. 00:19:012 - add circle, same sound 1~5 Added
other diff is no problem!
good luck~
Thanks for the mdo Chirony.
Eni
I love the mapset, really nice!



omg jonathan and alarido modded it <3
Topic Starter
sheela

Project Railgun wrote:

I love the mapset, really nice!



omg jonathan and alarido modded it <3
Thanks~
Kyouren
Good Mapper and so nice Taiko Sound~

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please

Come along with me
To a cliff under a tree
Where we’ll gaze upon the water
As an everlasting dream

All of my affections
I give them all to you
Maybe by next summer
We won’t have changed our tunes

I still want to be
In this town beside the sea
Making up new numbers
And living so merrily

All of my affections
I give them all to you
I’ll be here for you always
And always be for you

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Living so merrily
Ranked!!

LOL! XD
Topic Starter
sheela

gokugohan12468 wrote:

Good Mapper and so nice Taiko Sound~

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please

Come along with me
To a cliff under a tree
Where we’ll gaze upon the water
As an everlasting dream

All of my affections
I give them all to you
Maybe by next summer
We won’t have changed our tunes

I still want to be
In this town beside the sea
Making up new numbers
And living so merrily

All of my affections
I give them all to you
I’ll be here for you always
And always be for you

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Living so merrily
Ranked!!

LOL! XD
Lol. I'll try to ranked it after ranking my new one.
Neku Okazaki
No kudosu please


[Timming]
The timming is bad D:, This is the good timing

[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
Topic Starter
sheela

Neku okazaki wrote:

No kudosu please


[Timming]
The timming is bad D:, This is the good timing

[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
Thanks for the timing Neku okazaki. Updated~
Neku Okazaki
Hi hi again xD, remember, No kudosu. This is the real good timming. Sorry for my mistake lol

[TimingPoints]
1144,500,4,1,0,100,1,0
3144,500,4,1,0,100,1,0
37144,-100,4,1,0,50,0,1
53144,-100,4,1,0,50,0,0
71144,-100,4,1,0,50,0,1
83144,515.021459227468,4,1,0,100,1,1
85204,500,4,1,0,100,1,1
87204,-100,4,1,0,100,0,0

A BAT say it xD, good luck. Im going to shoot a star ~
Sonnyc
Just passing by~

Check 00:47:644 (7) - at your hard. Personally this feels as a spacing error, and I hope you can maintain with 1.10x distance to the next object.

Also can you explain why you have added a white slider border? Just a personal taste? :3
Topic Starter
sheela

Sonnyc wrote:

Just passing by~

Check 00:47:644 (7) - at your hard. Personally this feels as a spacing error, and I hope you can maintain with 1.10x distance to the next object. Okay. Moved it somewhere so it could have a 1.10x distance between the previous and next object.

Also can you explain why you have added a white slider border? Just a personal taste? :3 Ah, I forgot I have that. I had a skin before, but removed it later. Fixed~
Thanks for passing by Sonnyc.
RemmyX25
Easy:
This is the best easy i've ever witnessed. :)

Normal:
No complaints from my end

Hard:
Same

Now, I'm no expert on Taiko, so I'm not really going to be any help. I did want to say one thing though .....

Oni:
00:52:144 (209,210,211,212,213,214,215,216,217) - I just want to give kudos here, I really liked this part
Topic Starter
sheela

RemmyX25 wrote:

Easy:
This is the best easy i've ever witnessed. :)

Normal:
No complaints from my end

Hard:
Same

Now, I'm no expert on Taiko, so I'm not really going to be any help. I did want to say one thing though .....

Oni:
00:52:144 (209,210,211,212,213,214,215,216,217) - I just want to give kudos here, I really liked this part
Thanks~ And for passing by.
Swiftheart
Hey!
I will only mod: Easy and normal!
Well, here's my mod:


Easy:

1. 00:07:644: Blanket this better
2. 00:21:144: Try this maybe:
3. 00:22:644: If you changed the previous thing then blanket this slider:00:23:144 with this slider: 00:21:644
4. 00:45:644: Do this instaed:
PS: this is only my opinion.
5. 00:58:144: Try this maybe:
Again my opinion.
6. 01:16:146: Why not curve this slider so that it can blanket this hitcircle: 01:15:644. Like this:
7. 01:31:704: Do this instead:
8. 01:37: 204: Stack this slider on this slider's head 01:35:204

Normal:

1. 00:03:144: Move this slider upwards x:144 y:92. Like this:
2. 00:04:144: Move this slider x:364 y:164
3. 00:08:144: Delete this slider and copy and paste this slider: 00:07:144
4. 00:25:144: Make this slider similar to this slider: 00:24:644

Well I'm done!
Good luck!
Topic Starter
sheela

Swiftheart wrote:

Hey M4M on your queue!
I will only mod: Easy and normal!
Well, here's my mod:


Easy:

1. 00:07:644: Blanket this better Fixed.
2. 00:21:144: Try this maybe: I'll keep the way it is. The current one has 00:19:644 (2) stacked with 00:21:644 (4) -'s tail. The one in the picture has overlaps, so no changes.
3. 00:22:644: If you changed the previous thing then blanket this slider:00:23:144 with this slider: 00:21:644 No changes were made in the previous suggestion.
4. 00:45:644: Do this instaed: Okay.
PS: this is only my opinion.
5. 00:58:144: Try this maybe: I'll skip this one. I think the current one follows better the flow.
Again my opinion.
6. 01:16:146: Why not curve this slider so that it can blanket this hitcircle: 01:15:644. Like this: Sure. The wave was a little ugly.
7. 01:31:704: Do this instead: Okay.
8. 01:37: 204: Stack this slider on this slider's head 01:35:204 Okay.

Normal:

1. 00:03:144: Move this slider upwards x:144 y:92. Like this: Okay. I also edit the shape.
2. 00:04:144: Move this slider x:364 y:164 I made changes to those sliders, so no change.
3. 00:08:144: Delete this slider and copy and paste this slider: 00:07:144 Added rotation to make the pattern better.
4. 00:25:144: Make this slider similar to this slider: 00:24:644 I invert the suggestion, which means that 00:24:644 (3) should be similar to the next object.

Well I'm done! Here's my map: https://osu.ppy.sh/s/183460
Good luck!
Yey. Thanks for the mod Swiftheart.
Akiyama Mizuki
Hi, from my modding queue.

Muzukashii
SPOILER
00:40:644 (14) - d
00:52:894 (51) - k
01:19:894 (32) - d
01:26:204 (48) - ^

Oni
SPOILER
00:33:144 (136) - k
00:52:144 (209,210,211,212) - kkdd
01:26:204 (342,343,344,345) - ^
01:32:454 - Add a note (d)
01:41:204 (402) - unrankable
01:47:204 (427) - ^
Topic Starter
sheela

bbj0920 wrote:

Hi, from my modding queue.

Muzukashii
SPOILER
00:40:644 (14) - d
00:52:894 (51) - k
01:19:894 (32) - d
01:26:204 (48) - ^

Oni
SPOILER
00:33:144 (136) - k
00:52:144 (209,210,211,212) - kkdd
01:26:204 (342,343,344,345) - ^
01:32:454 - Add a note (d)
01:41:204 (402) - unrankable
01:47:204 (427) - ^
Thanks for the bbj0920. All fixed, I think. The notes you want me to edit isn't the right one (ex. you show (45), but it's (44).
Kibbleru
holy crap this is still pending?
Topic Starter
sheela

Kibbleru wrote:

holy crap this is still pending?
Yep.
Neku Okazaki
Neru okazaki D:?
Topic Starter
sheela

Neku okazaki wrote:

Neru okazaki D:?
Ah! Sorry! I read your name too fast, so I put it there, I guess.
Mint
M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :)

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular?
* 00:51:144 (3) - Slider touches HP bar (default skin)
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? -

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this:

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops:
kuota-kun
Topic Starter
sheela

appleeaterx wrote:

M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%. I think I forgot to lower the volume, since the 100% is way too loud.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :) It wasn't, but I'll blanket them.

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular? I made changes to 00:43:144 (3,4,5,6) to make a pattern I want do to 00:45:144 (1,2) .
* 00:51:144 (3) - Slider touches HP bar (default skin) Okay.
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo. It should have. Added.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204 I made a mirror pattern. I think it has a cooler aspect.

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? - Good catch! I do hear a beat, but it's too silent. Removed.

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal. In my taste, a blanket in this doesn't have a nice effect.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs. Okay. It should have a finish. Added in Normal and Hard.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this: I agree. I chose the first pattern, but flipped it.

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops: [/color]
Everyone has their own skills, so don't worry! Thanks for the mod appleaterx!
Neku Okazaki
GO GO, rank this, take my star D:
Neku Okazaki
No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat
01:27:079 (349,350) - ^

please change this

Edit: Sorry for the doble post, i didnt see it lol
Topic Starter
sheela

Neku okazaki wrote:

No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat Okay.
01:27:079 (349,350) - ^ OKay.

please change this

Edit: Sorry for the doble post, i didnt see it lol
Thanks for the mod and for the support Neku okazaki! I'll try to rank it!
rew0825
Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k

[ Oni]

  1. 00:13:394 (50) - k
  2. 00:25:894 (106) - k
  3. 00:29:394 (120) - k
  4. 00:59:144 (240) - k
  5. 01:01:144 (248) - k
  6. 01:19:144 (316) - k
  7. 01:35:204 (380) - k

Good luck :)
Topic Starter
sheela

rew0825 wrote:

Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k
Applied everything in Muzu.

[ Oni]

  1. 00:13:394 (50) - k The beat isn't high
  2. 00:25:894 (106) - k Okay.
  3. 00:29:394 (120) - k Same thing.
  4. 00:59:144 (240) - k Okay
  5. 01:01:144 (248) - k Okay
  6. 01:19:144 (316) - k Okay
  7. 01:35:204 (380) - k Okay.

Good luck :) Thanks!
Thank you for the mod, rew0825!
Aka
selfreminder

also the timing is wrong lol
Topic Starter
sheela

Aka wrote:

selfreminder

also the timing is wrong lol
I think I updated the mapset with a wrong mp3 file. It should be okay for now.
NeviltiS
Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK?

Good map! give star :)
Good luck!
Topic Starter
sheela

NeviltiS wrote:

Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK? Okay.

Good map! give star :)
Good luck!
Short mod, but thanks for the star, NevilitiS!
Aleks719
hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Topic Starter
sheela

Aleks719 wrote:

hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Thanks for pointing out these. It's my first map (first as the first beatmap made), so it could have problems. I'll check them out.
Aka
kay. from my queue, sry for taking it so long


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Topic Starter
sheela

Aka wrote:

kay. from my queue, sry for taking it so long No problem


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Thanks, Aka for the mod, especially with the hitsound. I wasn't that good in hitsounds, I would just put sounds on random beats and see if it fits. This map was my first map that I want to ranked, so problems and improvements can be found. But I guess I should be more careful with the overall in the map.
But anyway, I applied everything in the mod, and I'll put the hitsounds in my other difficulty, and I'll add a clap slidertick sound, to make the hitsounds more complete. Good luck on the OWC!
Aka
oh, fine! then poke me when you are done with everything so i can continue o.o
Aka
doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x:


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o:
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Topic Starter
sheela

Aka wrote:

doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this Okay.
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x: Okay.


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled Okay.
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles Okay.
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._. I managed them by replacing the notes into a 1/2 repeat sliders, yet the last one is a 1/2 and a note.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well. Well, everything was applied, before I read this part, so it should be good.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well Okay.
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too Might forgot about them. Done.
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o: Okay.
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern. It does sound better.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs Okay.
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them Okay.
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too Okay.


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Thanks again, Aka. Everything was applied in the mod.
Aka
ah, and some more things ;_;

in easy diff sometimes, like there 01:38:204 (4) - and 01:16:144 (2) - and in some more places you have some spacing changes. like .94 and 1.05, which i linked o: they could be minor, but still it noticeable during the gameplay. it also wont take a lot of time since the song is pretty short


in normal 01:44:954 (4) - what does this circle stands for? D: i mean, i cant hear any sound which is hearable for a circle. since there is a vocal thingy but not a beat, probably a good idea would be to make last 2 circles into 1 slider or remove the last circle. what do you think about it? D:


and thats definitely all from my side, sorry for a bunch of posts LOL
show more
Please sign in to reply.

New reply