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Topic Starter
sheela

Loli -[Koinuri] wrote:

Hello, hope this mod will be good enough

All my mods are usually just placement suggestions to make maps look nicer and flow better when playing (my opinion, of course)
[General]
I think spinners should be consistent throughout the whole mapset.

[Easy]
00:13:076 (3) - I think mirroring 00:11:076 (1) - create better flow. Right now, you have to turn sharply from 00:12:576 (2) - in order to follow the slider
00:27:076 (1) - Blanket with 00:26:576 (6) - ?
00:44:576 (6) - Move it so it creates straight line with 4 and 5? (0,156) looks nice
00:57:576 (2,3) - (104,76) for 2, (188, 132) for 3. They make a nice blanket around 00:55:076 (2) -
image
Slider is just to show blanket

[Normal]
01:12:076 (4) - Moving it to around (384,168) blankets 3 and the tail is also blanketed by 1,2, and 3.
01:17:076 (5) - I think shape of this can be better to nicely blanket 6. I'm too bad at sliders to give any suggestions though
Nothing much to say about Normal

[Hard]
I'm not really sure about those streams... it seems too hard to be in Hards.
00:28:326 (2) - Overlap with 00:27:826 (5) - looks kind of ugly to me
00:47:576 (1) - Move to blanket with 00:46:826 (5) - ?
01:11:826 (3) - This seems like it can blanket bit better

I should learn taiko mapping.
Thanks for the mod Loli -[Koinuri]. There's a mod that I didn't edit.
happy623
haloo here

As your request sooo long ago, sorry for huge delay ;w;

General

  1. Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
  2. From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file :D
  3. To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it? :D

Easy

  1. 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
  2. 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
  3. 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun! :D

Normal

  1. 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
  2. 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -

Hard

  1. I suggest you use OD6 in order to make it harder if you dont care about the diff spread
  2. 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
  3. 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it :?
  4. 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
  5. 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
  6. 01:13:576 (8) - should be clap here to consist with the pattern
  7. 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume? :? Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :<
  8. 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409

thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me! :D
Good Luck!
Topic Starter
sheela

happy623 wrote:

haloo here

As your request sooo long ago, sorry for huge delay ;w;

General

  1. Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
  2. From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file :D
  3. To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it? :D I think the same.

Easy

  1. 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
  2. 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
  3. 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun! :D

Normal

  1. 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
  2. 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -

Hard

  1. I suggest you use OD6 in order to make it harder if you dont care about the diff spread
  2. 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
  3. 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it :?
  4. 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
  5. 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
  6. 01:13:576 (8) - should be clap here to consist with the pattern
  7. 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume? :? Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :< I didn't know that I reduce the volume here.
  8. 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409

thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me! :D
Good Luck!
Thanks for the mod and the informations happy623.
DeletedUser_3044645
Hi M4M

[Normal]
00:48:076 (1,2,3) - Suggest using sliders
00:56:576 (4,1,2,3,4) - you can make it flow better
00:59:076 (1,2) - This looks better 01:11:076 (1,2,3) - Sliders
01:21:076 (5) - NC
01:29:076 (3) - NC
01:33:076 (1,2,3) - Sliders
01:37:076 (5) - NC


[Hard]
mm.... I don't know if you should -1 AR or not... its a 120 bpm song but the way u mapped...

(this whole adding clap just sounds more fun to me)

00:05:826 (7) - add clap
00:09:826 (4) - ^
00:13:826 (4) - ^
00:15:826 (3,4) - spacing
00:17:826 (2) - add clap
00:18:326 (4,5,6,7,8,9,1) - looks like hard streams for hard diff (aiming)
00:21:826 (5) - add clap
00:25:826 (4) - ^
00:29:576 (6) - add clap at the end
00:39:826 (2) - add clap
00:43:826 (2) - ^
00:47:826 (2) - ^
00:47:576 (1,2) - spacing
00:52:076 (2,3,4,5,6,7,8,9,1) - again pretty hard streams
00:55:576 (6) - add clap at the end
00:59:576 (2) - ^
01:17:826 (2) - add clap
01:26:576 (5,6) - you're missing a note between these
01:29:826 (8) - ^
01:33:576 (3,4) - ^
01:37:576 (2) - add clap at the end
01:45:826 (4) - add clap
01:41:076 (1,2,3,4,5) - Do this and add clap on 3
01:42:576 (5,6,1,2) - spacing
01:45:826 (4) - add clap


Hope it helped!! good map.
I think you should start looking for a BAT.

Edit: fixed the fail link cuz its embarassing
Topic Starter
sheela
Thanks NoDap. I'll try to find a BAT.
[Twinkle]
M4M from my Q

[easy]
good

[normal]
SV1.4 may be a little fast?
00:14:576 (3,1) - overlap like this is not good in normal
00:24:576 (3,1) - this also overlap

[hard]
00:52:076 (2,3,4,5) - the distance here may be too long
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3

just a few things I can find here
good map and good luck!
Topic Starter
sheela

[Twinkle] wrote:

M4M from my Q

[easy]
good

[normal]
SV1.4 may be a little fast? I think it's okay, since the song is a low BPM song.
00:14:576 (3,1) - overlap like this is not good in normal Change it in some way.
00:24:576 (3,1) - this also overlap Change it in some way.

[hard]
00:52:076 (2,3,4,5) - the distance here may be too long Reduce the distance.
01:11:076 (1) - move this closer to slider2 like the distance between slider2and3 In some way.

just a few things I can find here
good map and good luck!
Thanks for the mod.
arviejhay
Hi from my modding queue

[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap

[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap

[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping :)
I love Adventure time
Topic Starter
sheela

arviejhay wrote:

Hi from my modding queue

[Easy]
Check distance snaps in aimod
00:14:576(4) - slider start - add clap
00:15:076(4) - slider middle - remove clap
00:15:576(4) - slider end - add clap
00:16:076(1) - remove clap

[Normal]
00:23:576(2) - slider start - add clap
00:25:576(2) - slider start - add clap
00:49:576(2) - slider start - add clap
00:50:576(3) - slider start - add clap
01:11:576(1) - slider end - add clap
01:33:576(2) - add clap

[Hard]
00:33:076(2) - add finish
01:07:076(4) - slider end - add finish
Good luck mapping :)
I love Adventure time
Thanks for the mod arviejhay.
[Luxord]
M4M :3. Sorry for being late.

[General]
The Kiai times of the guest difficulties are different, consider using the same Kiai times so the player can feel the same intense of the kiai time in all difficulties. In my opinion the Kiai time is the 'main' part of the song which should be enjoyed fully. :)

[Easy]
Nothing special to suggest or correct here, you made a nice job.

[Normal]
00:05:076 (3,4,5,6) - You could play around with a pattern here, the look randomly placed, how about this:

[Hard]
Oh well, nothing to see o: Perfect! :3


Sorry I don't mod taiko T_T I consider this map perfect... +2. :3 Hope it gets ranked soon!
Topic Starter
sheela
Thanks KiyoshiX101 for the mod.
ZekeyHache
I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
Topic Starter
sheela

ezek wrote:

I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
I've never known this. Which, means that I have to remove the Adventure Time in the source field?
ZekeyHache

sheela901 wrote:

ezek wrote:

I started mapping this song yesterday, and suddenly, I wondered "What if someone has already a cool map for this song?", so I cheked and I found this cool map. And, I don't know if you noticed this is NOT the song used for Adventure Time. The song used for Adventure time says "Come along with me and the butterflies and bees", and this song you are using says "Come along with me to a town beside the sea".

The song you are using. <-Click

The one used for Adventure Time. <-Click

I hope this can help you.

Good luck! :)
I've never known this. Which, means that I have to remove the Adventure Time in the source field?
I don't know, maybe you should change the mp3, it's just one phrase of diference, I don't think that would affect your mapset, it's the same rhythm.
ZekeyHache
hhmm.. no progress?

This is the right song! http://puu.sh/7F752.rar <Download!!

Maybe you don't have to make timing changes, just delete your old mp3 and add this one. (make sure osu! is closed when you do this)
NaxelCL
this map need rank
Kazuya
Hello. My english is = 0. Sorry.

[Easy]

------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?

[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006

?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.

01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?

Good luck!
Topic Starter
sheela

Kazuya-sama wrote:

Hello. My english is = 0. Sorry.

[Easy]

------------------------ If yes ----------
00:27:131 (1) - move: 256 y: 364 and slider second white tick position: x: 220 y: 332 and last tick: x: 207 y: 280 ? Result: http://puu.sh/80fWL.jpg
00:28:631 (2) - Move x: 356 y: 364
00:29:131 (3) - move : x: 400 y: 276
00:30:631 (4) - x: 300 y: 264
--------------------------------------------
00:37:631 (2) - move: x: 156 y: 152? After: center point: x: 204 y: 164 end point: x: 252 y: 152 ?
00:57:131 (1) - slider center point (2nd white tick) x: 100 y: 76 and last tick: x 180 : y: 128 and 00:58:631 (2) - move: x: 132 y: 216 ?

[Normal]
00:06:131 (5) - Distance problem. Move: x: 60 y: 108.
[Hard]
00:52:881 (4,5) - Delete circles and :
1.
00:52:408 (3) - move here: 00:52:631 (3) - and add +1 repeat: 00:52:131 (2) - 00:52:631 (3) - Timeline e.g.: http://puu.sh/80gVF.jpg
or
2.
00:52:131 (2) - add +1 repeat and put circles here: 00:52:631, 00:52:756, 00:52:881, 00:53:006

?
-----------------------------------------------------------------------------------------
00:54:881 put circle here.

01:02:881 (5,6) - Shape idea: Picture e.g.: http://puu.sh/80hap.jpg ?
01:11:131 (1) - move x: 84 y: 116 ?

Good luck!
All fixed, you perfecter, lol. Thanks Kazuya-sama
Winek
You can rank this map! Good luck!
Topic Starter
sheela

NaxelCL wrote:

this map need rank

Winek wrote:

You can rank this map! Good luck!
Thanks~
Kurodragon_old
Star :3
Topic Starter
sheela

Kurodragon wrote:

Star :3
Heh heh. Thanks~
Kurodragon_old
You can use this BG for the taiko diffs :3
Topic Starter
sheela

Kurodragon wrote:

You can use this BG for the taiko diffs :3
Thanks~
wetdog123
From my modding queue

[Hard]
AR+1
00:03:131 (1) - move this so it flows more with the stream
01:27:006 (8,1) - the spacing here is weird, change it so its like the rest of the stream
01:34:381 (6,1,2,3) - Spacing here is weird, change it so its equal spacing

[Normal]
00:42:131 (2,3) - Delete 3 and make 2 a repeating slider
00:43:631 (2) - Make this a 1/2 slider
00:44:131 (3) - ^

[Easy]
00:04:131 Add slidertick noise on the slider
00:06:131 ^
00:17:131 (3,4) - have the slidertick noise on these if you can
00:54:131 Add slidertick noise on the slider
00:56:131 ^

By the slidertick noise, i mean the sound at 00:03:631
Topic Starter
sheela

Endemic wrote:

From my modding queue

[Hard]
AR+1 I feel that it's too fast for a slow song. So no change.
00:03:131 (1) - move this so it flows more with the stream Not sure what I did.
01:27:006 (8,1) - the spacing here is weird, change it so its like the rest of the stream It's like the end of the drums, so no changes.
01:34:381 (6,1,2,3) - Spacing here is weird, change it so its equal spacing Okay

[Normal]
00:42:131 (2,3) - Delete 3 and make 2 a repeating slider Okay
00:43:631 (2) - Make this a 1/2 slider Okay
00:44:131 (3) - ^ No change

[Easy]
00:04:131 Add slidertick noise on the slider
00:06:131 ^
00:17:131 (3,4) - have the slidertick noise on these if you can
00:54:131 Add slidertick noise on the slider
00:56:131 ^

By the slidertick noise, i mean the sound at 00:03:631
No changes in the easy. I want to keep the hitsound pattern.
Thanks for the mod Endemic.
Neku Okazaki
Topic Starter
sheela

Neku okazaki wrote:

This map on taiko :3
You're making me jealous > ~ < (joke)
Shiro
Hello sheela901,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
rEdo
Lust
Kitokofox
Irreversible
Hula
Jenny
Tari
Dainesl
Kibbleru

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
Correct offset is 1137. Remember to resnap all notes and kiai sections. - Shiro

The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo

Taiko BGs are not needed anymore, just use the normal one for the Taiko difficulties. - Jenny

You’ll find it easier to do blankets if you use the default osu skin if you didn’t know already, especially since this skin’s slider ball gets in the way frequently. Take the time to go through your difficulties again and see which ones you can improve. - Hula

On another note with the skin, it seems pretty tacky, especially the slider ball where Hula said. It adds to the charm of the map and song, but I don’t think it is worth keeping - Lust


Easy
00:05:131 (1) - 376:252 for perfect mirror image, also the two finishes feel a bit out of place because they’re much sharper than the song at this point, try to use softer hitsounds like claps or whistles - Lust
00:07:131 (1,2) - Imperfect blanket, ctrl+G (1) and then use its approach circle to check this - Lust
00:08:131 (2) - To make the flow better you could try http://puu.sh/8graY/e092839666.jpg this kind of slider shape, because it goes way better with both 00:07:131 (1) - and
00:09:131 (3) - . - Irreversible
00:09:131 (3,4,5,6) - This pattern feels a bit weird because there are sharp turns at 00:09:131 (3) - and 00:10:631 (6) - but smooth movement for everything else, you should try to rework 00:08:131 (2,3,4,5,6) - to make it all smoother - Jenny, Tari
00:16:631 (2,3) - Blanket can be improved, use the approach circle of (2) to check for this - Lust
00:18:631 (4,3) - I would avoid the overlap between 00:18:631 (4) - and 00:20:131 (3) - , due to the low AR the hitburst overlaps with the slider track for a short period of time - Lust, Tari
00:19:631 (2) - Nazi - move to x:201, stacks with (4) slider end. | Hula
00:23:131 (1) - An edgy slider (with the red point) doesn’t quite fit here, you’ve used smooth sliders for the entire map, so it’d be better to stick to it and make this one smooth as well - Jenny
00:25:131 (4) - The flow would be much better if you curve this slider up, so you have a spiraling movement downward for the next note. - Tari
00:26:631 (6,1) - Blanket can be improved, use the approach circle of (6) to check for this - Lust
00:29:131 (3) - Nazi - Imperfect blanket. | Hula
00:30:631 (4) -Maybe move this down in the direction of the slider’s reverse for better flow, or change the slider’s orientation so that it leads into this note - Lust
00:31:131 (1) - Spinner doesn’t really fit here IMO, perhaps you should map it out! - Lust, Jenny
00:33:381 - There is a rhythm going on here in this break, perhaps you should map it out? - Lust
00:37:631 (2) - Hitsound inconsistency: Missing a clap. | rEdo
00:39:131 (4) - Have this slider blanket 00:38:631 (3) - and move the following circle for a nicer looking pattern. Visually, it’s a bit tricky, because the slider feels a lot closer to the circle than it actually is - Lust, Tari, Jenny
00:41:131 (1,2) - Blankets are off and can be improved, lessen the curve and use the approach circles to help you with this - Lust
00:43:631 (4) - 27:255 for a perfect triangle shape pattern, be sure to adjust spacing in the following of course - Lust
00:44:631 (6) - This object goes a little far off screen. Also, the spacing between this and 00:45:131 (1) - is too high, you should move (6) to the right to fix this - Lust, Tari, Jenny, Kitokofox
00:49:131 (1) - Another spinner that doesn’t really make sense, maybe map this out? - Lust, Jenny
00:53:131 (1,2) - not entirely alike; also, the curves feel rather weird with so many bezier points | Jenny
00:55:131 (1) - 204:299 for perfect mirror symmetry - Lust
00:57:131 (1) - Hitsound inconsistency: Missing your slidertick. | rEdo
00:58:631 (2) - I think you’ve forgotten to add a hitsound here. | Irreversible
01:00:131 (4,5,1) - Curve these circles? Kind of seems a little spammy and linear. - Lust
01:01:631 (2) - I don’t think you had the player click on a slider that started on a clap before - usually you put sliderstarts on odd numbered beats with them ending on claps so this rhythm alteration is confusing and out-of-place | Jenny
01:03:131 (4) - Not a big fan of such a loud and strong beat on a passive object (the slider tick) Maybe change the rhythm so that the clap doesn’t land on that tick. Also, this rhythm is confusing, because the slider ends on a surprising place (the red tick) and the ticksound makes it less apparent. - Jenny, Lust
01:05:131 (1) - Another weird out of place spinner - Lust, Jenny
01:14:631 (4,1,2) - Triangle pattern can be improved - Lust
01:14:631 (4) - Hitsound inconsistency: Missing a clap. | rEdo
01:17:131 (4) - The linear slider is surprising in the middle of the smooth curves, make it a wave or something smoother ? - Lust
01:19:131 (1,2) - Weird flow, you go down with the slider and back up with the circle, maybe move 01:20:131 (2) - down under 01:20:631 (3) - to make the movement smoother - Lust
01:35:131 (2,3,4,5) - This part was a bit repetitive and not so appealing visually, the placement felt a bit random - Lust
01:41:131 (3) - Don’t hitsound it with a whistle, it doesn’t fit since it feels like it’s going to build up, but the song ends pretty much after that. | Hula
01:43:131 (1) - Another spinner I think you should map - Lust
01:45:881 (1) - Weird shape slider, maybe have a spinner here instead ~ Lust


Normal
00:07:131 (1) - this slider comes rather close to the HP bar which feels very squished together; move it elsewhere and rearrange around it to avoid that - Jenny
00:09:631 (4,5) - This is a little flow-breaking for a Normal, maybe try to make the angle between the two sliders less sharp. - Kitokofox
00:13:631 (2,3) - I can kinda say the same for this. - Kitokofox
00:25:131 (1) - This slider covers a lot of the follow point for 2 to 3, it might be a bit confusing to read. - Kitokofox
00:27:131 (1,2,3,4) - these circles just feel very aimlessly placed; you should look for some kind of organized shape, be it geometrical or a consistent curve but currently it looks fairly half-done - Jenny
00:37:131 (1,2,3,4) - these could easily be re-arranged into a square shape; copy-paste 1+2 and CTRL-G them, then reposition to fix this - Jenny
00:42:131 (2) - while the previous slider felt like it was following something with the additional hitsounds on it, this one feels like it’s hitting on basically nothing, or at least not highlighting anything which makes it feel out of place - Jenny
00:42:131 (2) - Directing it to the left side instead might work much better for the flow. - rEdo
00:43:631 (2) - Hitsound the beginning of the slider with a clap, and try maybe putting a whistle on the slider end? I personally like the whistle since it accents that rhythm. - Hula
00:52:631 (6) - The spacing at this point fluctuates, it looks weird, try to make the spacing more consistent - Irreversible, Jenny
00:59:131 (1,2) - How about making them slightly curved? So they look slightly more outstanding~ - Irreversible
01:02:631 (4) - similar to easy, it feels weird to start a slider on a clap when you generally did it the other way around before (and in just about every other case) - Jenny
01:15:131 (1) - I would try to get something like a blanket here, the overlap looks quite messy. Don’t forget to adjust the spacing if you do it - Irreversible
01:17:131 (4) - this wiggle really doesn’t look balanced; this would look much better to me - sliderpoints are 372|80, 344|138, 260|127, 244|37, 164|20, 132|80. For wave sliders, make sure to always orient your points with the center (increase tickrate for the process if you need a tick to work with) and keep start and ending point at the same level of whatever coordinate you are orienting with (-> in this case, this is a horizontal-focussed wave, so I kept the start and finish at y:80) - Jenny
01:19:131 (1,2,3,4) - once again, these circles do not form any kind of visually appealing pattern, it’d be better to try to make them do so - Jenny
01:21:131 (1) - not quite symmetrical - Jenny
01:28:131 (2) - ^ | Jenny
01:41:631 (2) - again, starting sliders on the clap feels weird since you rarely ever do it and whenever it happens, it feels random and out of place - Jenny
01:45:631 (1,2,3) - This feels a bit hard for the end of a Normal, with the slider quite close to the spinner, maybe just extend the spinner until the end with green lines to decrease volume gradually. - Lust, Kitokofox


Hard
Lots of active/passive issues here, you have strong beats landing on either slider ticks, reverses, and ends (passive objects) as opposed to slider starts and circles (active objects). My recommendation to you would be to go through each of your rhythms, and see if its nice and makes sense to play! - Jenny, Lust


Generally watch your spacing, remember that a spacing of 1.0 is the length of the slider, so below that reduces the intensity of play and above that is a speedier play. So try to make patterns with this in mind, I pointed out a few which were offensively obvious; so skim through the map and fix them. If you need a bit of help, hit me up. - Hula
00:02:131 (1,2,3,4,5) - Maybe it would be a good idea to change 2,3,4,5 to a kick-slider (a slider with several repeats, just like 00:02:131 (1) - ) as well - Kitokofox, Jenny
00:02:631 (2,3,4,5) - How about decreasing the volume of those hitsounds? They sound quite noisy as they are now. - Irreversible
00:04:131 - I personally would like to see a long slider here; it goes well with the vocals and supports the calm part of this song. (00:04:131 - to 00:04:631 - ) - Irreversible
00:07:131 (3,4,5,6,7) - I think that you should put the sliders a beat backwards, so slider is at 3 and 6 instead of 4 and 7. It feels more fitting with the music. In fact, a few of the sliders sound quite a bit at odd intervals throughout the map. I know this because I have fallen victim to it in my own maps. There’s plenty of chances in the song to use a slider with the rhythm and the vocals, if you want to. - Kitokofox
00:08:131 (6,7) - This is a quite weird antijump, and there is no real indicator for this. I suggest spacing it normal, without any addition or decreasing of the DS. - Irreversible
00:08:881 (8,1) - This stack is a bit awkward, i don’t really see a reason for this, nothing noticeable to be emphasized for this stack - Kibbleru
00:11:381 (4) - You might want to move that a little to the right, it doesn’t really look tidy like this. I mean, the curve gets way too harsh in comparison with the rest of the note complex you’ve got there. - rEdo
00:11:881 (5,6) - Why are you using another kind of DS again here? You should really stay consistent, in order to keep the diff as polished as possible. - Irreversible
00:13:131 (3) - Consider moving this slider to 00:12:881 - to follow vocals? - Kibbleru
00:15:381 (2,3,4,5,6) - This pattern, well the sliders don’t really compliment each other; is there a chance you could try redoing this pattern? Keep in mind that the flow should be prioritized here. Also, make sure that you stay consistent with the DS, where you’re not intending to place a jump - Irreversible
00:18:381 (4,5,6,7,8,9,1) - I think this is too lengthy of a stream for a hard difficulty. It was probably accptable in the beginning of the song. I was thinking of taking away the 8 and doing a little fancy with the 9. http://osu.ppy.sh/ss/1531872 I came up with this I guess, you can try if you want. - Kitokofox
00:18:631 (6) - Missing clap ! - Shiro
00:19:131 (1,2,3,4,5) - What’s up with this spacing again? Try staying consistent, unless you’re trying to emphasize something special; but I don’t think this is the case here! You might try a pentagon shape here, press CTRL + SHIFT + D once, and you’ll figure out how to make a good looking one. - Irreversible
00:23:131 (1,2) - What’s up with this distance snap change? Seems way too big to be acceptable. - rEdo
00:23:881 (3) - To keep the flow here, I suggest moving 3 down, so it follows the path of slider 2. http://puu.sh/8gscR/93e39a263e.jpg - Irreversible
00:37:881 (4) - Put this on x:121 y:135 to complete the square as it looks tidier, maybe rotate the slider and reshape it slightly. I’m not a huge fan of off beat sliders, but this isn’t too offensive. - Hula
00:38:881 (6) - this slider overlaps 00:37:631 (3,4) - in a bad way, try to rework the pattern to get rid of it - Kibbleru
00:41:881 (4,6) - the overlap makes this part look extremely messy and cramped space the blanket out a bit - Kibbleru
00:44:381 (3,4) - Once again weird distance snap decrease. - rEdo
00:49:881 (3,5) - Copy and paste the same slider please, preferably (5). - Hula
00:52:131 (2,3) - I like how this looks, you could use it in the beginning of the song too. Style is one thing and consistency is another. - Kitokofox
00:53:131 (1) - Make this a 1/1 slider with a clap on the slider end. It follows the vocals better and flows out of the 2 repeating sliders much more nicely. Since before there was this real speedup in flow which wasn’t justified. - Hula
00:54:381 (5) - Put a ½ slider on the white tick previous, this fixes the issue of making the 1/1 before and also follows the vocals better. - Hula
00:57:881 (4,5,6,1) - this part flows very awkwardly considering you have to jump back and forth from (5) to (6) to (1). consider repositioning things a bit. - Kibbleru
01:03:381 (6) - consider ctrl g’ing this slider, i think it will flow better, also the blanket could be improved - Kibbleru, Hula
01:02:881 (5) - As you can see, slider 5 goes down, and 6 is on the top, with a pretty harsh angle, I don’t think it doesn’t play that good. You can try replacing it, I think you should get the idea now! - Irreversible
01:04:631 (8,1) - Avoid stacking these because the (1) slider plays faster with no real reason in the music. Try just readjusting what you have to something like this, http://puu.sh/8gt2R.jpg . - Hula
01:12:631 (4,5,6,7) - Try making this one symmetric? - Irreversible
01:13:631 (8) - I’d say new combo here. - rEdo
01:16:131 (5) - I’m wondering why you didn’t finish the star pattern here, it would have been neat. - Irreversible
01:16:131 (5,6,7,8,9) - If you want to keep this pattern, try getting a neater curve then. Ctrl + Shift + D will help you again. - Irreversible
01:19:131 (2) - DS this to 1.0x because a reduction in spacing makes the map less intense, but there’s no reason for that to be the case, since the song is pretty steady at this point. - Hula
01:21:631 (2) - DS this to 1.0x, for the same reason as above. - Hula
01:26:131 (1,2,3,4,5,6,7,8,1) - Streams with increasing distance snap are fine, but… not in this case. Increase it by a much lower amount or stick to one distance snap as a whole. - rEdo
01:26:131 (1,2,3,4,5,6,7,8,1) - The stream here looks a little odd, and it also too much stream for a Hard difficulty. The changed snap at the end looks a little odd compared to the rest. I suggest you make it slowly faster or don’t increase it at all. - Kitokofox
01:27:131 (1) - I think you should make this note a slider instead of 2. - Kitokofox
01:27:131 (1) - add a finish hitsound to lead in the kiai better? - Irreversible
01:27:131 (1,2) - Replace this with a 1/1 slider, the vocals cover a length of 1 beat so there’s no reason to have a passive slider which will play clunkily since it’s offbeat. Basically the same reason as before with the lead into the kiai. - Hula
01:28:881 (4,5,6,7,8) - That seems like a really odd pattern to me; how is the stack explained? I would, once again, go with normal spacing, so the diff looks more polished overall. - Irreversible
01:30:381 (9,1,2,3) - (9) and (1) have a vertical spacing difference of 8 coords and (2) and (3) have a vertical spacing difference of 12 coords. Make this difference the same so it’s geometrically a square at an angle. - Hula
01:31:381 (4,2) - I like the symmetry, but overlapping sliders isn’t a good thing. - Kitokofox
01:31:881 (5,2,1) - Spacing again, stay consistent. - Irreversible
01:32:881 (3) - Why is there a reduced spacing, increase it from the previous object please. - Hula
01:33:631 (3,4,5) - I don’t see a real need for these 1/4s, I think they should stay as two 1/2s.
01:41:131 (1,2) - Blanket can be improved - Lust
01:44:881 (6,1) - why the spacing change? the music doesn’t really demand it IMO - Lust
01:46:381 (5) - 168:260 for better stack on the hitburst - Lust
01:47:256 - Maybe a spinner with fading green lines to finish out the difficulty? - Lust, Kitokofox


Muzukashii
Perhaps increase the HP Drain from 4 to 5? It’s a short song so obviously it will need a decent HP Drain (HP 5 is sometimes a standard for Muzukashiis). Also these sounds are quite noisy (maybe reduce them to about 60%?) Dainesl~
00:03:131 (5) - In my opinion this isn’t noisy enough to be a big don. Remove this finisher to transition more nicely into the bulk of the song. Dainesl~
00:08:381 (20) - Vocal decently high-pitched here, same with (22) so maybe make this a kat? Dainesl~
00:17:631 (48) - Nothing to suggest a high pitch here so make this a don perhaps? Dainesl~
00:21:881 (62) - Maybe make this a kat; the guitar twang would make it fit well imo. Dainesl~
00:25:631 (75) - I suggest making this a kat; the pitch is quite high here and transitions into the relatively low-pitch guitar quite well imo. Dainesl~
00:33:131 (94) - In my opinion this plays awkwardly with the next notes; and the music doesn’t really call for it. Perhaps remove the finisher on this? Dainesl~
00:33:881 (97) - Again, guitar twang present here, make this a kat to emphasise the higher pitch used here? Dainesl~
00:34:381 (98) - If you made (99) a kat, why not this? Dainesl~
00:35:381 (101) - If you made (102) a kat, why not this? Dainesl~
00:42:881 (20,21) - Perhaps swap these around for better representation of the music? Dainesl~
00:48:381 (37,38,39,40) - Nothing really suggests kats in these four notes, perhaps make these all dons (unless you think (40) should be a kat, but (37)-(39) definitely should be dons imo) Dainesl~
00:56:381 (62) - Guitar twang is present here, perhaps make this a kat instead. Dainesl~
01:11:131 (4) - You put two finishers before this but not here? The vocal wasn’t even present and you thought it was more emphasised than this apparently. Put a finisher here, for better consistency. Dainesl~
01:14:881 (16,17) - Make these kats to lead into the lower pitch vocal? Dainesl~
01:26:756 - With all the 1/4s in the music this feels rather empty. Add a note here to lead nicely into the Kiai. Dainesl~
01:34:631 (76) - Guitar twang is present here as it was many times before. Maybe make this a kat instead? Dainesl~
01:39:131 (90,91,92) - suddenly a ¾ pattern appears! Maybe remove 91 to create a 3/2 pattern instead? Would kinda work imo since nothing needs to be there (the vocal isn’t the main part that should be mapped, it should be the instruments) Dainesl~


Kioshi's Taiko Oni
Just like Muzukashii, please increase HP Drain from 4 to 5. It’s a common standard in Onis (sometimes they even have HP Drain 6!). Same volume suggestion as the Muzukashii (reduce to about 60%). Dainesl~
Topic Starter
sheela

Shiro wrote:

Hello sheela901,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
rEdo
Lust
Kitokofox
Irreversible
Hula
Jenny
Tari
Dainesl
Kibbleru

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
Correct offset is 1137. Remember to resnap all notes and kiai sections. - Shiro Feels much better.

The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo Sorry, I don't understand much.

Taiko BGs are not needed anymore, just use the normal one for the Taiko difficulties. - Jenny Okay

You’ll find it easier to do blankets if you use the default osu skin if you didn’t know already, especially since this skin’s slider ball gets in the way frequently. Take the time to go through your difficulties again and see which ones you can improve. - Hula Okay

On another note with the skin, it seems pretty tacky, especially the slider ball where Hula said. It adds to the charm of the map and song, but I don’t think it is worth keeping - Lust Removed the skin.


Easy
00:05:131 (1) - 376:252 for perfect mirror image, also the two finishes feel a bit out of place because they’re much sharper than the song at this point, try to use softer hitsounds like claps or whistles - Lust Okay, moved and replaced by a whistle
00:07:131 (1,2) - Imperfect blanket, ctrl+G (1) and then use its approach circle to check this - Lust The suggestion that Irreversible proposed below is better, since the flow wasn't good.
00:08:131 (2) - To make the flow better you could try http://puu.sh/8graY/e092839666.jpg this kind of slider shape, because it goes way better with both 00:07:131 (1) - and
00:09:131 (3) - . - Irreversible Fixed. It was indeed not a good flow.
00:09:131 (3,4,5,6) - This pattern feels a bit weird because there are sharp turns at 00:09:131 (3) - and 00:10:631 (6) - but smooth movement for everything else, you should try to rework 00:08:131 (2,3,4,5,6) - to make it all smoother - Jenny, Tari Tried to make them smoother.
00:16:631 (2,3) - Blanket can be improved, use the approach circle of (2) to check for this - Lust Fixed the blanket.
00:18:631 (4,3) - I would avoid the overlap between 00:18:631 (4) - and 00:20:131 (3) - , due to the low AR the hitburst overlaps with the slider track for a short period of time - Lust, Tari Fixed the slider by opening a bit the curve.
00:19:631 (2) - Nazi - move to x:201, stacks with (4) slider end. | Hula Fixed the stack.
00:23:131 (1) - An edgy slider (with the red point) doesn’t quite fit here, you’ve used smooth sliders for the entire map, so it’d be better to stick to it and make this one smooth as well - Jenny Fixed the slider by removing the red point.
00:25:131 (4) - The flow would be much better if you curve this slider up, so you have a spiraling movement downward for the next note. - Tari Fixed the slider by adding a tick.
00:26:631 (6,1) - Blanket can be improved, use the approach circle of (6) to check for this - Lust Fixed the blanket.
00:29:131 (3) - Nazi - Imperfect blanket. | Hula Blanket it with 00:28:637 (2) , because of the suggestion that was proposed by Lust below.
00:30:631 (4) -Maybe move this down in the direction of the slider’s reverse for better flow, or change the slider’s orientation so that it leads into this note - Lust Fixed by blanket with 00:28:637 (2) .
00:31:131 (1) - Spinner doesn’t really fit here IMO, perhaps you should map it out! - Lust, Jenny Remove the spinner, and add notes.
00:33:381 - There is a rhythm going on here in this break, perhaps you should map it out? - Lust Actually, the vocal stops here, so maybe put a break to listen the melody?
00:37:631 (2) - Hitsound inconsistency: Missing a clap. | rEdo Add a clap.
00:39:131 (4) - Have this slider blanket 00:38:631 (3) - and move the following circle for a nicer looking pattern. Visually, it’s a bit tricky, because the slider feels a lot closer to the circle than it actually is - Lust, Tari, Jenny Fixed the blanket.
00:41:131 (1,2) - Blankets are off and can be improved, lessen the curve and use the approach circles to help you with this - Lust Fixed the blanket.
00:43:631 (4) - 27:255 for a perfect triangle shape pattern, be sure to adjust spacing in the following of course - Lust There was a little changes in the previous slider, so I moved them else than you said.
00:44:631 (6) - This object goes a little far off screen. Also, the spacing between this and 00:45:131 (1) - is too high, you should move (6) to the right to fix this - Lust, Tari, Jenny, Kitokofox I'm not sure if I did the right, but I tried to fix.
00:49:131 (1) - Another spinner that doesn’t really make sense, maybe map this out? - Lust, Jenny Add notes.
00:53:131 (1,2) - not entirely alike; also, the curves feel rather weird with so many bezier points | Jenny Fixed it by removing some point.
00:55:131 (1) - 204:299 for perfect mirror symmetry - Lust There was changes with the sliders, so I fixed the symmetric
00:57:131 (1) - Hitsound inconsistency: Missing your slidertick. | rEdo Fixed the slidertick hitsound.
00:58:631 (2) - I think you’ve forgotten to add a hitsound here. | Irreversible Add a clap.
01:00:131 (4,5,1) - Curve these circles? Kind of seems a little spammy and linear. - Lust Curved the circles.
01:01:631 (2) - I don’t think you had the player click on a slider that started on a clap before - usually you put sliderstarts on odd numbered beats with them ending on claps so this rhythm alteration is confusing and out-of-place | Jenny I think I understand a bit, so I remove the clap.
01:03:131 (4) - Not a big fan of such a loud and strong beat on a passive object (the slider tick) Maybe change the rhythm so that the clap doesn’t land on that tick. Also, this rhythm is confusing, because the slider ends on a surprising place (the red tick) and the ticksound makes it less apparent. - Jenny, Lust I lengthen the slider, and removed the clap sound.
01:05:131 (1) - Another weird out of place spinner - Lust, Jenny Add notes.
01:14:631 (4,1,2) - Triangle pattern can be improved - Lust Moved 01:14:637 (4) to fix the pattern.
01:14:631 (4) - Hitsound inconsistency: Missing a clap. | rEdo Add a clap.
01:17:131 (4) - The linear slider is surprising in the middle of the smooth curves, make it a wave or something smoother ? - Lust Made a wave slider.
01:19:131 (1,2) - Weird flow, you go down with the slider and back up with the circle, maybe move 01:20:131 (2) - down under 01:20:631 (3) - to make the movement smoother - Lust Fixed the flow.
01:35:131 (2,3,4,5) - This part was a bit repetitive and not so appealing visually, the placement felt a bit random - Lust Fixed a bit I think. I replaced the second by two circles, and fixed the pattern 01:37:137 (1,2) .
01:41:131 (3) - Don’t hitsound it with a whistle, it doesn’t fit since it feels like it’s going to build up, but the song ends pretty much after that. | Hula Removed the whistle.
01:43:131 (1) - Another spinner I think you should map - Lust Add notes.
01:45:881 (1) - Weird shape slider, maybe have a spinner here instead ~ Lust Add a spinner that starts at 01:45:137 .


Normal
00:07:131 (1) - this slider comes rather close to the HP bar which feels very squished together; move it elsewhere and rearrange around it to avoid that - Jenny Fixed it by opening the curve.
00:09:631 (4,5) - This is a little flow-breaking for a Normal, maybe try to make the angle between the two sliders less sharp. - Kitokofox Fixed the pattern.
00:13:631 (2,3) - I can kinda say the same for this. - Kitokofox Fixed the pattern
00:25:131 (1) - This slider covers a lot of the follow point for 2 to 3, it might be a bit confusing to read. - Kitokofox I think that is not really fixed, but I tried to change.
00:27:131 (1,2,3,4) - these circles just feel very aimlessly placed; you should look for some kind of organized shape, be it geometrical or a consistent curve but currently it looks fairly half-done - Jenny Fixed by placing them into a curve.
00:37:131 (1,2,3,4) - these could easily be re-arranged into a square shape; copy-paste 1+2 and CTRL-G them, then reposition to fix this - Jenny Fixed the square.
00:42:131 (2) - while the previous slider felt like it was following something with the additional hitsounds on it, this one feels like it’s hitting on basically nothing, or at least not highlighting anything which makes it feel out of place - Jenny Add the same hitsounds as the previous slider.
00:42:131 (2) - Directing it to the left side instead might work much better for the flow. - rEdo Curved in the other way.
00:43:631 (2) - Hitsound the beginning of the slider with a clap, and try maybe putting a whistle on the slider end? I personally like the whistle since it accents that rhythm. - Hula Add a clap on the head, and a whistle at the tail.
00:52:631 (6) - The spacing at this point fluctuates, it looks weird, try to make the spacing more consistent - Irreversible, Jenny Moved the slider to make the distance constant.
00:59:131 (1,2) - How about making them slightly curved? So they look slightly more outstanding~ - Irreversible Slightly curved them (maybe?)
01:02:631 (4) - similar to easy, it feels weird to start a slider on a clap when you generally did it the other way around before (and in just about every other case) - Jenny Removed the clap on the head.
01:15:131 (1) - I would try to get something like a blanket here, the overlap looks quite messy. Don’t forget to adjust the spacing if you do it - Irreversible Fixed the pattern.
01:17:131 (4) - this wiggle really doesn’t look balanced; this would look much better to me - sliderpoints are 372|80, 344|138, 260|127, 244|37, 164|20, 132|80. For wave sliders, make sure to always orient your points with the center (increase tickrate for the process if you need a tick to work with) and keep start and ending point at the same level of whatever coordinate you are orienting with (-> in this case, this is a horizontal-focussed wave, so I kept the start and finish at y:80) - Jenny Fixed the slider with the coordinations given
01:19:131 (1,2,3,4) - once again, these circles do not form any kind of visually appealing pattern, it’d be better to try to make them do so - Jenny Made a parallelogram pattern might be best.
01:21:131 (1) - not quite symmetrical - Jenny Fixed the symmetrical.
01:28:131 (2) - ^ | Jenny Fixed the symmetrical.
01:41:631 (2) - again, starting sliders on the clap feels weird since you rarely ever do it and whenever it happens, it feels random and out of place - Jenny Removed the clap.
01:45:631 (1,2,3) - This feels a bit hard for the end of a Normal, with the slider quite close to the spinner, maybe just extend the spinner until the end with green lines to decrease volume gradually. - Lust, Kitokofox I did another thing. I dragged the spinner to 01:45:137 , and add two sliders before it.


Hard
Lots of active/passive issues here, you have strong beats landing on either slider ticks, reverses, and ends (passive objects) as opposed to slider starts and circles (active objects). My recommendation to you would be to go through each of your rhythms, and see if its nice and makes sense to play! - Jenny, Lust


Generally watch your spacing, remember that a spacing of 1.0 is the length of the slider, so below that reduces the intensity of play and above that is a speedier play. So try to make patterns with this in mind, I pointed out a few which were offensively obvious; so skim through the map and fix them. If you need a bit of help, hit me up. - Hula
00:02:131 (1,2,3,4,5) - Maybe it would be a good idea to change 2,3,4,5 to a kick-slider (a slider with several repeats, just like 00:02:131 (1) - ) as well - Kitokofox, Jenny Fixed by replacing the circles by a repeat slider.
00:02:631 (2,3,4,5) - How about decreasing the volume of those hitsounds? They sound quite noisy as they are now. - Irreversible Edit the volume through the difficulty.
00:04:131 - I personally would like to see a long slider here; it goes well with the vocals and supports the calm part of this song. (00:04:131 - to 00:04:631 - ) - Irreversible Replace the note by a long slider.
00:07:131 (3,4,5,6,7) - I think that you should put the sliders a beat backwards, so slider is at 3 and 6 instead of 4 and 7. It feels more fitting with the music. In fact, a few of the sliders sound quite a bit at odd intervals throughout the map. I know this because I have fallen victim to it in my own maps. There’s plenty of chances in the song to use a slider with the rhythm and the vocals, if you want to. - Kitokofox Switched the notes.
00:08:131 (6,7) - This is a quite weird antijump, and there is no real indicator for this. I suggest spacing it normal, without any addition or decreasing of the DS. - Irreversible Fixed the distance.
00:08:881 (8,1) - This stack is a bit awkward, i don’t really see a reason for this, nothing noticeable to be emphasized for this stack - Kibbleru
00:11:381 (4) - You might want to move that a little to the right, it doesn’t really look tidy like this. I mean, the curve gets way too harsh in comparison with the rest of the note complex you’ve got there. - rEdo
00:11:881 (5,6) - Why are you using another kind of DS again here? You should really stay consistent, in order to keep the diff as polished as possible. - Irreversible
00:13:131 (3) - Consider moving this slider to 00:12:881 - to follow vocals? - Kibbleru
00:15:381 (2,3,4,5,6) - This pattern, well the sliders don’t really compliment each other; is there a chance you could try redoing this pattern? Keep in mind that the flow should be prioritized here. Also, make sure that you stay consistent with the DS, where you’re not intending to place a jump - Irreversible
00:18:381 (4,5,6,7,8,9,1) - I think this is too lengthy of a stream for a hard difficulty. It was probably accptable in the beginning of the song. I was thinking of taking away the 8 and doing a little fancy with the 9. http://osu.ppy.sh/ss/1531872 I came up with this I guess, you can try if you want. - Kitokofox
00:18:631 (6) - Missing clap ! - Shiro
00:19:131 (1,2,3,4,5) - What’s up with this spacing again? Try staying consistent, unless you’re trying to emphasize something special; but I don’t think this is the case here! You might try a pentagon shape here, press CTRL + SHIFT + D once, and you’ll figure out how to make a good looking one. - Irreversible
00:23:131 (1,2) - What’s up with this distance snap change? Seems way too big to be acceptable. - rEdo
00:23:881 (3) - To keep the flow here, I suggest moving 3 down, so it follows the path of slider 2. http://puu.sh/8gscR/93e39a263e.jpg - Irreversible
00:37:881 (4) - Put this on x:121 y:135 to complete the square as it looks tidier, maybe rotate the slider and reshape it slightly. I’m not a huge fan of off beat sliders, but this isn’t too offensive. - Hula
00:38:881 (6) - this slider overlaps 00:37:631 (3,4) - in a bad way, try to rework the pattern to get rid of it - Kibbleru
00:41:881 (4,6) - the overlap makes this part look extremely messy and cramped space the blanket out a bit - Kibbleru
00:44:381 (3,4) - Once again weird distance snap decrease. - rEdo
00:49:881 (3,5) - Copy and paste the same slider please, preferably (5). - Hula
00:52:131 (2,3) - I like how this looks, you could use it in the beginning of the song too. Style is one thing and consistency is another. - Kitokofox
00:53:131 (1) - Make this a 1/1 slider with a clap on the slider end. It follows the vocals better and flows out of the 2 repeating sliders much more nicely. Since before there was this real speedup in flow which wasn’t justified. - Hula
00:54:381 (5) - Put a ½ slider on the white tick previous, this fixes the issue of making the 1/1 before and also follows the vocals better. - Hula
00:57:881 (4,5,6,1) - this part flows very awkwardly considering you have to jump back and forth from (5) to (6) to (1). consider repositioning things a bit. - Kibbleru
01:03:381 (6) - consider ctrl g’ing this slider, i think it will flow better, also the blanket could be improved - Kibbleru, Hula
01:02:881 (5) - As you can see, slider 5 goes down, and 6 is on the top, with a pretty harsh angle, I don’t think it doesn’t play that good. You can try replacing it, I think you should get the idea now! - Irreversible
01:04:631 (8,1) - Avoid stacking these because the (1) slider plays faster with no real reason in the music. Try just readjusting what you have to something like this, http://puu.sh/8gt2R.jpg . - Hula
01:12:631 (4,5,6,7) - Try making this one symmetric? - Irreversible
01:13:631 (8) - I’d say new combo here. - rEdo
01:16:131 (5) - I’m wondering why you didn’t finish the star pattern here, it would have been neat. - Irreversible
01:16:131 (5,6,7,8,9) - If you want to keep this pattern, try getting a neater curve then. Ctrl + Shift + D will help you again. - Irreversible
01:19:131 (2) - DS this to 1.0x because a reduction in spacing makes the map less intense, but there’s no reason for that to be the case, since the song is pretty steady at this point. - Hula
01:21:631 (2) - DS this to 1.0x, for the same reason as above. - Hula
01:26:131 (1,2,3,4,5,6,7,8,1) - Streams with increasing distance snap are fine, but… not in this case. Increase it by a much lower amount or stick to one distance snap as a whole. - rEdo
01:26:131 (1,2,3,4,5,6,7,8,1) - The stream here looks a little odd, and it also too much stream for a Hard difficulty. The changed snap at the end looks a little odd compared to the rest. I suggest you make it slowly faster or don’t increase it at all. - Kitokofox
01:27:131 (1) - I think you should make this note a slider instead of 2. - Kitokofox
01:27:131 (1) - add a finish hitsound to lead in the kiai better? - Irreversible
01:27:131 (1,2) - Replace this with a 1/1 slider, the vocals cover a length of 1 beat so there’s no reason to have a passive slider which will play clunkily since it’s offbeat. Basically the same reason as before with the lead into the kiai. - Hula
01:28:881 (4,5,6,7,8) - That seems like a really odd pattern to me; how is the stack explained? I would, once again, go with normal spacing, so the diff looks more polished overall. - Irreversible
01:30:381 (9,1,2,3) - (9) and (1) have a vertical spacing difference of 8 coords and (2) and (3) have a vertical spacing difference of 12 coords. Make this difference the same so it’s geometrically a square at an angle. - Hula
01:31:381 (4,2) - I like the symmetry, but overlapping sliders isn’t a good thing. - Kitokofox
01:31:881 (5,2,1) - Spacing again, stay consistent. - Irreversible
01:32:881 (3) - Why is there a reduced spacing, increase it from the previous object please. - Hula
01:33:631 (3,4,5) - I don’t see a real need for these 1/4s, I think they should stay as two 1/2s.
01:41:131 (1,2) - Blanket can be improved - Lust
01:44:881 (6,1) - why the spacing change? the music doesn’t really demand it IMO - Lust
01:46:381 (5) - 168:260 for better stack on the hitburst - Lust
01:47:256 - Maybe a spinner with fading green lines to finish out the difficulty? - Lust, Kitokofox
Sorry if I didn't reply all of the suggestions, but I used them, I guess. Since there's problem with the distance snap through this difficulty isn't constant, I'll a bit of redo.


Muzukashii
Perhaps increase the HP Drain from 4 to 5? It’s a short song so obviously it will need a decent HP Drain (HP 5 is sometimes a standard for Muzukashiis). Also these sounds are quite noisy (maybe reduce them to about 60%?) Dainesl~
00:03:131 (5) - In my opinion this isn’t noisy enough to be a big don. Remove this finisher to transition more nicely into the bulk of the song. Dainesl~ Removed the big don, since the beat wasn't loud.
00:08:381 (20) - Vocal decently high-pitched here, same with (22) so maybe make this a kat? Dainesl~ Transform this into a kat.
00:17:631 (48) - Nothing to suggest a high pitch here so make this a don perhaps? Dainesl~ Sounds better.
00:21:881 (62) - Maybe make this a kat; the guitar twang would make it fit well imo. Dainesl~ Transformed.
00:25:631 (75) - I suggest making this a kat; the pitch is quite high here and transitions into the relatively low-pitch guitar quite well imo. Dainesl~ Sounds great.
00:33:131 (94) - In my opinion this plays awkwardly with the next notes; and the music doesn’t really call for it. Perhaps remove the finisher on this? Dainesl~ Sounds better. And I removed the big don to 00:35:137 (100) to make the pattern constant.
00:33:881 (97) - Again, guitar twang present here, make this a kat to emphasise the higher pitch used here? Dainesl~ Okay.
00:34:381 (98) - If you made (99) a kat, why not this? Dainesl~ Sounds better. I'm actually new to mapping Taikos difficulty.
00:35:381 (101) - If you made (102) a kat, why not this? Dainesl~ Sounds better.
00:42:881 (20,21) - Perhaps swap these around for better representation of the music? Dainesl~ Swapped them.
00:48:381 (37,38,39,40) - Nothing really suggests kats in these four notes, perhaps make these all dons (unless you think (40) should be a kat, but (37)-(39) definitely should be dons imo) Dainesl~ Made them all dons.
00:56:381 (62) - Guitar twang is present here, perhaps make this a kat instead. Dainesl~ Sounds great.
01:11:131 (4) - You put two finishers before this but not here? The vocal wasn’t even present and you thought it was more emphasised than this apparently. Put a finisher here, for better consistency. Dainesl~ Sounds better.
01:14:881 (16,17) - Make these kats to lead into the lower pitch vocal? Dainesl~ Okay.
01:26:756 - With all the 1/4s in the music this feels rather empty. Add a note here to lead nicely into the Kiai. Dainesl~ Okay.
01:34:631 (76) - Guitar twang is present here as it was many times before. Maybe make this a kat instead? Dainesl~ Okay.
01:39:131 (90,91,92) - suddenly a ¾ pattern appears! Maybe remove 91 to create a 3/2 pattern instead? Would kinda work imo since nothing needs to be there (the vocal isn’t the main part that should be mapped, it should be the instruments) Dainesl~ I edited this part.


Kioshi's Taiko Oni
Just like Muzukashii, please increase HP Drain from 4 to 5. It’s a common standard in Onis (sometimes they even have HP Drain 6!). Same volume suggestion as the Muzukashii (reduce to about 60%). Dainesl~
Thank you so much for this guys.
rEdo

sheela901 wrote:

The custom slidertick feels out of place (mainly in the easier difficulties) because they’re inconsistently used within difficulties and through them. Try to use them more consistently accross difficulties so they sound better. For instance, replace some of the hitclaps (like 00:07:131 (1) or 00:09:631 (4) on Easy) for consistency with other hitsounds. It’s not really good nor fitting for this sound to exist merely on sliders. Just make a copy of this hitsound, name it normal-hitclap2 and use second custom hitsound override here and there. - Jenny, rEdo Sorry, I don't understand much.
Already explained my part of this on IRC, hopefully Jenny will do the same soon :)
No kudos for this post, please.

Jenny: if there's anything that I didn't mention in the log below, please tell him either in this topic or via IRC.
The log
01:17 rEdo: hey yo~
01:17 rEdo: responding to the PM here since it will be easier for us to work on
01:17 sheela901: ok
01:17 rEdo: the message you quoted is a mash-up of two different messages
01:17 rEdo: and it indeed is quite confusing after reading it myself
01:17 rEdo: so uhh, let me explain what I had in mind
01:18 sheela901: ah, okay
01:18 rEdo: look at easy
01:18 rEdo: 00:03:131 (1) - you've got them custom sliderticks, right?
01:18 sheela901: yes
01:18 rEdo: they occur on the second 1/1 in each 4/1 section
01:18 rEdo: so why there's none at 00:07:131 (1)'s end?
01:19 rEdo: what I had in mind is, make a copy of this slidertick sound
01:19 sheela901: so, I should use the same sound
01:19 rEdo: and name it normal-hitwhistle for example
01:19 rEdo: yeah that's it
01:19 sheela901: ah, okay
01:19 rEdo: and, you know, use it every 4/1
01:19 rEdo: just like with these sliders
01:20 rEdo: should sound a lot better like that :)
01:20 sheela901: okay, I understand better.
01:20 sheela901: Thanks~
01:20 rEdo: I dont really know what Jenny had in mind
01:20 rEdo: ask him, he should be there I guess
01:20 rEdo: just poke him here on PM
01:20 sheela901: okay
01:21 rEdo: I wonder if he's asleep...
01:21 sheela901: lol
01:21 rEdo: yeay it's 1:21AM after all
01:21 rEdo: and its not weekend yet
01:21 rEdo: I've got school tomorrow orz
01:21 rEdo: yeah*
01:21 sheela901: ah, okay
01:21 rEdo: but yeah, ask him tomorrow or something
01:22 rEdo: you can give him this log, save it using /savelog
01:22 sheela901: Okay, thanks for the info
01:22 rEdo: and he should be able to clearly state what he had in mind
01:22 sheela901: okay
01:22 rEdo: anytime, good luck with your map :)
01:23 sheela901: Thanks~
Neku Okazaki
[Muzukashii]
00:02:387 (2) - d
00:07:887 (19) - Move to 00:07:387 -

00:08:137 - add d and ...
00:08:387 (21) - Make it d
00:08:637 (22) - This k
00:08:887 (23) - Delete

00:16:137 (43) - Delete

00:17:637 (47) - d and...
00:17:887 - k
00:18:137 (49) - Delete

00:23:887 (67) - Move to 00:24:137 (67) - And...
00:24:887 (70) - Delete

00:26:387 - Add d and...
00:27:387 (79) - k

00:48:887 (39) - Delete
01:17:137 (24) - Move to 01:17:387 -
01:16:387 (21) - k

01:39:887 (93) - Delete and...
01:40:637 (95) - k
01:41:137 (98) - d
01:42:137 (101) - Move to 01:41:887 -
01:42:637 (102,103) - Move to 01:42:387 -

[Oni]
Sorry but I see a part. Please check it again. You can see this https://osu.ppy.sh/s/166452
Topic Starter
sheela

Neku okazaki wrote:

[Muzukashii]
00:02:387 (2) - d I'll keep it a kat. I don't want to break the pattern.
00:07:887 (19) - Move to 00:07:387 -

00:08:137 - add d and ...
00:08:387 (21) - Make it d
00:08:637 (22) - This k
00:08:887 (23) - Delete

00:16:137 (43) - Delete I'll keep this one

00:17:637 (47) - d and...
00:17:887 - k
00:18:137 (49) - Delete

00:23:887 (67) - Move to 00:24:137 (67) - And...
00:24:887 (70) - Delete

00:26:387 - Add d and...
00:27:387 (79) - k

00:48:887 (39) - Delete
01:17:137 (24) - Move to 01:17:387 -
01:16:387 (21) - k

01:39:887 (93) - Delete and...
01:40:637 (95) - k
01:41:137 (98) - d
01:42:137 (101) - Move to 01:41:887 -
01:42:637 (102,103) - Move to 01:42:387 -

[Oni]
Sorry but I see a part. Please check it again. You can see this https://osu.ppy.sh/s/166452
Thanks for the mod Neku okazaki.
Iceskulls
Hello there from my modding queue

[General]
Check Letter box during breaks (Your map have break time)

[Hard]
This looks perfect for me

[Normal]
00:52:137 (5) - Make this repeat one time?

[Easy]
00:28:637 (2) - Move to x=352 y=324

[Overall]
I think you should call BAT to check this map because the std diffs on this maps is looking perfect for me
Also I give this map a star

Sorry that I didn't mod a lot on this map
Good luck
Topic Starter
sheela

CelsiusLK wrote:

Hello there from my modding queue

[General]
Check Letter box during breaks (Your map have break time) Added.

[Hard]
This looks perfect for me

[Normal]
00:52:137 (5) - Make this repeat one time? Hmm... It doesn't sound right.

[Easy]
00:28:637 (2) - Move to x=352 y=324 Are you sure that you didn't confuse with another note? I mean, you want to move the note to a position that is wrong.

[Overall]
I think you should call BAT to check this map because the std diffs on this maps is looking perfect for me
Also I give this map a star

Sorry that I didn't mod a lot on this map
Good luck
I still need some Taiko mods, so calling a BAT might be useless.
Thanks for the mod CelsiusLK
Hegatrek
Coucou ! Depuis ma Modding Queue https://osu.ppy.sh/forum/t/221655



EASY

00:09:137 (3) - J'ai décalé les notes pour que ça donne ça, je trouve que c'est plus fluide.


00:12:637 (2) - A décaler un tout petit peu pour qu'il soit bien entre les deux sliders.

00:43:137 (3) - J'ai essayé de faire un truc un peu plus sympa et arrondi.


NORMAL
00:02:137 (1) - A garder en bleu je pense.

00:37:137 (1) - Tu devrais constituer un carré avec les notes de 1 à 4, là c'est un peu décalé.

01:13:637 (2) - A décaler un peu pour que ça ne touche plus le slider.

Et j'ai rien à dire pour le hard .. Voilouuu !
Topic Starter
sheela

Hegatrek wrote:

Coucou ! Depuis ma Modding Queue https://osu.ppy.sh/forum/t/221655

EASY

00:09:137 (3) - J'ai décalé les notes pour que ça donne ça, je trouve que c'est plus fluide. J'ai un peu ajusté le motif, mais c'est comme même le même.


00:12:637 (2) - A décaler un tout petit peu pour qu'il soit bien entre les deux sliders. J'ai décidé de faire un autre motif.

00:43:137 (3) - J'ai essayé de faire un truc un peu plus sympa et arrondi. Okay


NORMAL
00:02:137 (1) - A garder en bleu je pense. Une nouvelle "beat" commence à 00:03:137 . Alors, je le laisse comme ce qu'il était.

00:37:137 (1) - Tu devrais constituer un carré avec les notes de 1 à 4, là c'est un peu décalé. Mais c'est un carré. Je l'ai que pivoté.

01:13:637 (2) - A décaler un peu pour que ça ne touche plus le slider. Okay

Et j'ai rien à dire pour le hard .. Voilouuu !
Merci pour les suggestions Hegatrek.
kakifly
hi~ m4m from #modreq (my map https://osu.ppy.sh/s/181634 )

ill only be modding standard diff if thats ok with you (idk how to mod other modes xD)

the clap hitsound is kinda loud for easy and normal lower it just a bit

Easy

00:07:137 (1) - and 00:08:137 (2) - can be blanketed like this http://puu.sh/9RhlS/b84e0f2ba9.jpg
00:52:137 (4) - placement is awkward try this http://puu.sh/9Rhsk/50476dc434.jpg
00:57:137 (1) - idk this just feels better ;w; http://puu.sh/9Rhxw/d58447c8e6.jpg
01:06:637 (2) - and 01:07:137 (3) - can be a slider
01:21:137 (4) - try this http://puu.sh/9RhFb/17944e456d.jpg

Normal

lower AR to around 4
00:13:637 (2) - extend it like this http://puu.sh/9RhQU/b3d18b4ffa.jpg
00:23:637 (2) - ^
00:25:637 (2) - ^
01:16:637 (3) - move like this http://puu.sh/9Ri2j/69893dc3ff.jpg ( add a slider after it)

Hard

01:46:637 (5) - try to shorten it and add a 1/4 slider after this like this http://puu.sh/9RiqC/5d655de60a.jpg

thats all, hopefully that helped and good luck with your beatmap ~
Topic Starter
sheela

konoshin69 wrote:

hi~ m4m from #modreq (my map https://osu.ppy.sh/s/181634 )

ill only be modding standard diff if thats ok with you (idk how to mod other modes xD)

the clap hitsound is kinda loud for easy and normal lower it just a bit

Easy

00:07:137 (1) - and 00:08:137 (2) - can be blanketed like this http://puu.sh/9RhlS/b84e0f2ba9.jpg Fixed
00:52:137 (4) - placement is awkward try this http://puu.sh/9Rhsk/50476dc434.jpg Fixed
00:57:137 (1) - idk this just feels better ;w; http://puu.sh/9Rhxw/d58447c8e6.jpg I'll keep it the way it was. It makes a blanket pattern
01:06:637 (2) - and 01:07:137 (3) - can be a slider Fixed
01:21:137 (4) - try this http://puu.sh/9RhFb/17944e456d.jpg Keeping it the way it was.

Normal

lower AR to around 4 Fixed
00:13:637 (2) - extend it like this http://puu.sh/9RhQU/b3d18b4ffa.jpg Fixed
00:23:637 (2) - ^ Fixed
00:25:637 (2) - ^ Fixed
01:16:637 (3) - move like this http://puu.sh/9Ri2j/69893dc3ff.jpg ( add a slider after it) My way fits the vocal. So no changes.

Hard

01:46:637 (5) - try to shorten it and add a 1/4 slider after this like this http://puu.sh/9RiqC/5d655de60a.jpg Sounds better.

thats all, hopefully that helped and good luck with your beatmap ~
Thanks for the mod konoshin69.
wasonz
Muzukashii
00:09:512 (25) - delete
00:10:887 (28) - k
00:23:137 (65,66) - Ctrl+G
00:25:137 (70) - d
00:25:512 (72) - delete
00:40:387 (13,14) - k
01:19:137 (30,31) - Ctrl+G

Oni
00:02:387 (3,4) - d
00:14:387 (54) - d
00:15:387 (59,60,61) - kkd
00:15:886 (62,63) - Ctrl+G
00:46:387 (188) - d
00:50:387 (202) - d
00:57:887 (236,237) - d
01:03:887 (259) - d
01:05:887 (265) - d
01:19:887 (320) - k
01:20:387 (321) - d
01:24:387 (335) - d
01:31:887 (369) - d
01:32:137 (370) - delete
01:37:887 (391) - d
01:39:887 (397) - d

:o that oo , oo , oo pattern look a little weird ...

Good Luck ~ :) :)
Topic Starter
sheela

[I]MMoRTal[S] wrote:

Muzukashii
00:09:512 (25) - delete Fixed
00:10:887 (28) - k Fixed
00:23:137 (65,66) - Ctrl+G Fixed
00:25:137 (70) - d Fixed
00:25:512 (72) - delete Fixed
00:40:387 (13,14) - k Fixed
01:19:137 (30,31) - Ctrl+G Fixed


Oni
00:02:387 (3,4) - d Fixed
00:14:387 (54) - d Fixed
00:15:387 (59,60,61) - kkd Fixed
00:15:886 (62,63) - Ctrl+G Fixed
00:46:387 (188) - dFixed
00:50:387 (202) - d Fixed
00:57:887 (236,237) - d Fixed
01:03:887 (259) - d Fixed
01:05:887 (265) - d Fixed
01:19:887 (320) - k Fixed
01:20:387 (321) - d Fixed
01:24:387 (335) - d Fixed
01:31:887 (369) - d Fixed
01:32:137 (370) - delete Fixed
01:37:887 (391) - d Fixed
01:39:887 (397) - d Fixed

:o that oo , oo , oo pattern look a little weird ... There this "bling" guitar sound.

Good Luck ~ :) :)
Thanks for the mod [I]MMoRTal[S].
Chirony
Hi~
sorry for late :o

[Hard]
  1. 00:05:137 - add whistle?
  2. 00:05:887 (6) - ^
  3. 00:07:137 - ^
  4. 00:45:887 - ^
  5. 00:19:012 - add circle, same sound 1~5
other diff is no problem!
good luck~
Topic Starter
sheela

Chirony wrote:

Hi~
sorry for late :o

[Hard]
  1. 00:05:137 - add whistle? Added
  2. 00:05:887 (6) - ^ Added
  3. 00:07:137 - ^ Added
  4. 00:45:887 - ^ Added
  5. 00:19:012 - add circle, same sound 1~5 Added
other diff is no problem!
good luck~
Thanks for the mdo Chirony.
Eni
I love the mapset, really nice!



omg jonathan and alarido modded it <3
Topic Starter
sheela

Project Railgun wrote:

I love the mapset, really nice!



omg jonathan and alarido modded it <3
Thanks~
Kyouren
Good Mapper and so nice Taiko Sound~

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please

Come along with me
To a cliff under a tree
Where we’ll gaze upon the water
As an everlasting dream

All of my affections
I give them all to you
Maybe by next summer
We won’t have changed our tunes

I still want to be
In this town beside the sea
Making up new numbers
And living so merrily

All of my affections
I give them all to you
I’ll be here for you always
And always be for you

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Living so merrily
Ranked!!

LOL! XD
Topic Starter
sheela

gokugohan12468 wrote:

Good Mapper and so nice Taiko Sound~

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please

Come along with me
To a cliff under a tree
Where we’ll gaze upon the water
As an everlasting dream

All of my affections
I give them all to you
Maybe by next summer
We won’t have changed our tunes

I still want to be
In this town beside the sea
Making up new numbers
And living so merrily

All of my affections
I give them all to you
I’ll be here for you always
And always be for you

Come along with me
To a town beside the sea
We can wander through the forest
And do so as we please
Living so merrily
Ranked!!

LOL! XD
Lol. I'll try to ranked it after ranking my new one.
Neku Okazaki
No kudosu please


[Timming]
The timming is bad D:, This is the good timing

[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
Topic Starter
sheela

Neku okazaki wrote:

No kudosu please


[Timming]
The timming is bad D:, This is the good timing

[TimingPoints]
1121,500,4,1,0,50,1,0
3121,500,4,1,0,50,1,0
37121,-100,4,1,0,50,0,1
53121,-100,4,1,0,50,0,0
71121,-100,4,1,0,50,0,1
83121,521.739130434783,4,1,0,50,1,1
83121,-95.2380952380952,4,1,0,50,0,1
83903,504.201680672269,4,1,0,50,1,9
85163,504.201680672269,4,1,0,50,1,1
86171,500,4,1,0,50,1,9
87171,500,4,1,0,50,1,8
101151,500,4,1,0,50,1,0
Thanks for the timing Neku okazaki. Updated~
Neku Okazaki
Hi hi again xD, remember, No kudosu. This is the real good timming. Sorry for my mistake lol

[TimingPoints]
1144,500,4,1,0,100,1,0
3144,500,4,1,0,100,1,0
37144,-100,4,1,0,50,0,1
53144,-100,4,1,0,50,0,0
71144,-100,4,1,0,50,0,1
83144,515.021459227468,4,1,0,100,1,1
85204,500,4,1,0,100,1,1
87204,-100,4,1,0,100,0,0

A BAT say it xD, good luck. Im going to shoot a star ~
Sonnyc
Just passing by~

Check 00:47:644 (7) - at your hard. Personally this feels as a spacing error, and I hope you can maintain with 1.10x distance to the next object.

Also can you explain why you have added a white slider border? Just a personal taste? :3
Topic Starter
sheela

Sonnyc wrote:

Just passing by~

Check 00:47:644 (7) - at your hard. Personally this feels as a spacing error, and I hope you can maintain with 1.10x distance to the next object. Okay. Moved it somewhere so it could have a 1.10x distance between the previous and next object.

Also can you explain why you have added a white slider border? Just a personal taste? :3 Ah, I forgot I have that. I had a skin before, but removed it later. Fixed~
Thanks for passing by Sonnyc.
RemmyX25
Easy:
This is the best easy i've ever witnessed. :)

Normal:
No complaints from my end

Hard:
Same

Now, I'm no expert on Taiko, so I'm not really going to be any help. I did want to say one thing though .....

Oni:
00:52:144 (209,210,211,212,213,214,215,216,217) - I just want to give kudos here, I really liked this part
Topic Starter
sheela

RemmyX25 wrote:

Easy:
This is the best easy i've ever witnessed. :)

Normal:
No complaints from my end

Hard:
Same

Now, I'm no expert on Taiko, so I'm not really going to be any help. I did want to say one thing though .....

Oni:
00:52:144 (209,210,211,212,213,214,215,216,217) - I just want to give kudos here, I really liked this part
Thanks~ And for passing by.
Swiftheart
Hey!
I will only mod: Easy and normal!
Well, here's my mod:


Easy:

1. 00:07:644: Blanket this better
2. 00:21:144: Try this maybe:
3. 00:22:644: If you changed the previous thing then blanket this slider:00:23:144 with this slider: 00:21:644
4. 00:45:644: Do this instaed:
PS: this is only my opinion.
5. 00:58:144: Try this maybe:
Again my opinion.
6. 01:16:146: Why not curve this slider so that it can blanket this hitcircle: 01:15:644. Like this:
7. 01:31:704: Do this instead:
8. 01:37: 204: Stack this slider on this slider's head 01:35:204

Normal:

1. 00:03:144: Move this slider upwards x:144 y:92. Like this:
2. 00:04:144: Move this slider x:364 y:164
3. 00:08:144: Delete this slider and copy and paste this slider: 00:07:144
4. 00:25:144: Make this slider similar to this slider: 00:24:644

Well I'm done!
Good luck!
Topic Starter
sheela

Swiftheart wrote:

Hey M4M on your queue!
I will only mod: Easy and normal!
Well, here's my mod:


Easy:

1. 00:07:644: Blanket this better Fixed.
2. 00:21:144: Try this maybe: I'll keep the way it is. The current one has 00:19:644 (2) stacked with 00:21:644 (4) -'s tail. The one in the picture has overlaps, so no changes.
3. 00:22:644: If you changed the previous thing then blanket this slider:00:23:144 with this slider: 00:21:644 No changes were made in the previous suggestion.
4. 00:45:644: Do this instaed: Okay.
PS: this is only my opinion.
5. 00:58:144: Try this maybe: I'll skip this one. I think the current one follows better the flow.
Again my opinion.
6. 01:16:146: Why not curve this slider so that it can blanket this hitcircle: 01:15:644. Like this: Sure. The wave was a little ugly.
7. 01:31:704: Do this instead: Okay.
8. 01:37: 204: Stack this slider on this slider's head 01:35:204 Okay.

Normal:

1. 00:03:144: Move this slider upwards x:144 y:92. Like this: Okay. I also edit the shape.
2. 00:04:144: Move this slider x:364 y:164 I made changes to those sliders, so no change.
3. 00:08:144: Delete this slider and copy and paste this slider: 00:07:144 Added rotation to make the pattern better.
4. 00:25:144: Make this slider similar to this slider: 00:24:644 I invert the suggestion, which means that 00:24:644 (3) should be similar to the next object.

Well I'm done! Here's my map: https://osu.ppy.sh/s/183460
Good luck!
Yey. Thanks for the mod Swiftheart.
Akiyama Mizuki
Hi, from my modding queue.

Muzukashii
SPOILER
00:40:644 (14) - d
00:52:894 (51) - k
01:19:894 (32) - d
01:26:204 (48) - ^

Oni
SPOILER
00:33:144 (136) - k
00:52:144 (209,210,211,212) - kkdd
01:26:204 (342,343,344,345) - ^
01:32:454 - Add a note (d)
01:41:204 (402) - unrankable
01:47:204 (427) - ^
Topic Starter
sheela

bbj0920 wrote:

Hi, from my modding queue.

Muzukashii
SPOILER
00:40:644 (14) - d
00:52:894 (51) - k
01:19:894 (32) - d
01:26:204 (48) - ^

Oni
SPOILER
00:33:144 (136) - k
00:52:144 (209,210,211,212) - kkdd
01:26:204 (342,343,344,345) - ^
01:32:454 - Add a note (d)
01:41:204 (402) - unrankable
01:47:204 (427) - ^
Thanks for the bbj0920. All fixed, I think. The notes you want me to edit isn't the right one (ex. you show (45), but it's (44).
Kibbleru
holy crap this is still pending?
Topic Starter
sheela

Kibbleru wrote:

holy crap this is still pending?
Yep.
Neku Okazaki
Neru okazaki D:?
Topic Starter
sheela

Neku okazaki wrote:

Neru okazaki D:?
Ah! Sorry! I read your name too fast, so I put it there, I guess.
Mint
M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :)

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular?
* 00:51:144 (3) - Slider touches HP bar (default skin)
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? -

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this:

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops:
kuota-kun
Topic Starter
sheela

appleeaterx wrote:

M4M? (sorry if it didn't help, new to modding & mapping :? )

:idea: General


* Clean!

:arrow: Testplay


* Easy (+DT,HR) - Score ~ Replay
* Normal (+DT,HR) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* I don't play Taiko :(

Easy


* 00:02:144 (1,2) - In all difficulties, the hitsound volume is way too high imo, especially since 00:03:144 is soft, and when you compare those - it's just not balanced imo. I'd create a green timing section at 00:02:144 with a volume of about 50%. I think I forgot to lower the volume, since the 100% is way too loud.
* 00:16:644 (2) - The flow isn't (perfectly) smooth here, since (1) and (2) are on the same y-axis, while (3) isn't. I recommend moving (2) to x236,y256.
* 00:23:144 (1) - Is this slider supposed to be a blanket with (3), if yes - move the middle and the last slider point a bit, if not - feel free to ignore :) It wasn't, but I'll blanket them.

* 00:44:644 (6,1) - I don't really like the flow here, I thought it would be more circular? I made changes to 00:43:144 (3,4,5,6) to make a pattern I want do to 00:45:144 (1,2) .
* 00:51:144 (3) - Slider touches HP bar (default skin) Okay.
* 01:34:704 (1,2) - I think there should be a NC on (2), in Normal and Hard there is a NC. (1) should be with the previous combo. It should have. Added.

Normal


* 00:59:144 (1,2) - Make a blanket here, something like you did at 01:43:204 I made a mirror pattern. I think it has a cooler aspect.

Muzukashii


* I don't mod Taiko maps, but I just noticed something :)
* 01:31:704 (67,68,69) - I don't really hear a beat on (69) and you didn't do it at 00:57:644 ? - Good catch! I do hear a beat, but it's too silent. Removed.

Hard


* 00:09:144 (3,4) - Make a blanket here, similar to what I said in Normal. In my taste, a blanket in this doesn't have a nice effect.
* 00:19:144 (1) - There's a Finish in Easy, but not in Normal and Hard. Remove the finish or add it in all diffs. Okay. It should have a finish. Added in Normal and Hard.
* 01:11:144 (1,2,3,4) - The flow here is a little boring compared to the rest of the mapset. Your sliders etc. have a nice curve, but these are a little too straight? Here, try this: I agree. I chose the first pattern, but flipped it.

Sorry, I can't play/mod Taiko, but overall good job! I really liked playing the Hard with DT. Good luck with getting it ranked! :oops: [/color]
Everyone has their own skills, so don't worry! Thanks for the mod appleaterx!
Neku Okazaki
GO GO, rank this, take my star D:
Neku Okazaki
No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat
01:27:079 (349,350) - ^

please change this

Edit: Sorry for the doble post, i didnt see it lol
Topic Starter
sheela

Neku okazaki wrote:

No kudosu please D:

[Oni]
I play the oni and I see this unrankeable thing:
00:53:019 (216,217) - You cant put kD in a 1/4, please delete the kat Okay.
01:27:079 (349,350) - ^ OKay.

please change this

Edit: Sorry for the doble post, i didnt see it lol
Thanks for the mod and for the support Neku okazaki! I'll try to rank it!
rew0825
Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k

[ Oni]

  1. 00:13:394 (50) - k
  2. 00:25:894 (106) - k
  3. 00:29:394 (120) - k
  4. 00:59:144 (240) - k
  5. 01:01:144 (248) - k
  6. 01:19:144 (316) - k
  7. 01:35:204 (380) - k

Good luck :)
Topic Starter
sheela

rew0825 wrote:

Hi from my request

[ Muzukashii]

  1. 00:17:644 (47) - k
  2. 00:29:894 (85) - k
  3. 01:03:894 (85) - k
Applied everything in Muzu.

[ Oni]

  1. 00:13:394 (50) - k The beat isn't high
  2. 00:25:894 (106) - k Okay.
  3. 00:29:394 (120) - k Same thing.
  4. 00:59:144 (240) - k Okay
  5. 01:01:144 (248) - k Okay
  6. 01:19:144 (316) - k Okay
  7. 01:35:204 (380) - k Okay.

Good luck :) Thanks!
Thank you for the mod, rew0825!
Aka
selfreminder

also the timing is wrong lol
Topic Starter
sheela

Aka wrote:

selfreminder

also the timing is wrong lol
I think I updated the mapset with a wrong mp3 file. It should be okay for now.
NeviltiS
Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK?

Good map! give star :)
Good luck!
Topic Starter
sheela

NeviltiS wrote:

Hi~ from my queue.

[Muzukashii]
good~

[Oni]
00:32:894 (134,135,136) - dkK is Unrankeable. change in ddK? Okay.

Good map! give star :)
Good luck!
Short mod, but thanks for the star, NevilitiS!
Aleks719
hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Topic Starter
sheela

Aleks719 wrote:

hey~

Oni
diff needs attention
Big kats and dons are unacceptable for 1/4 streams:
http://puu.sh/crvM0/b1a3ff0124.jpg
this is no-go. change to usual kats/dons please
00:53:019 - why no sound?
01:27:079 - same, better to make all-sound stream, but without big don

Normal and Easy are too close to each other in their stats, need to make harder one of them.
Hitsounds are messed up. can't get a logic of hitsounding. Sound is inconsistent and strange. dunno what to suggest here.

Anyway, it's not a mod, just little list of things to fix. Good luck
Thanks for pointing out these. It's my first map (first as the first beatmap made), so it could have problems. I'll check them out.
Aka
kay. from my queue, sry for taking it so long


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Topic Starter
sheela

Aka wrote:

kay. from my queue, sry for taking it so long No problem


easy

・overall, as aleks has also pointed out, the hitsounding is kinda messed up. i cant really see the logic as well, but would like to try to help. the main thing, if it was not intentional (i hope) is missing claps and usage of whistles, like sometimes you use them, sometimes not. at the beginning you have 2 whistles and then dont use them at all, but after 1st break you do. so, i was wondering if you could try adding some hitsounds which im gonna write below and tell me if it sounds good for you:
SPOILER
00:07:144 (1) - whistle on head
00:09:144 (3) -
00:11:144 (1) -
00:14:644 (4) - clap
00:15:144 (1) - whistle on head, clap on tail
00:16:144 (2) - clap on tail
00:17:144 (3) - whistle on head
00:19:144 (1) - whistle on head, clap on tail
00:20:144 (2) - whistle on both head and tail
00:23:144 (1) - whistle on head
00:25:144 (4) -
00:27:144 (1) -
00:29:144 (3) -
00:31:144 (1) - on head and tail, also i dont really think the clap fits there, its out of the beat and pretty hearable. would be good if you had a custom slidertick with that clap sound but ..meh
00:37:144 (1) - whistle on head, clap on tail
00:55:144 (2) - the finisher there sound really loud and kind of unexpected, really. i guess changing the hitsound to whistle would be enough
00:57:144 (1) - whistle on head
01:00:144 (4) - clap on tail
01:01:144 (1) - whistle on head, clap on tail
01:02:144 (2) - clap on tail
01:15:144 (1) - whistle on head, clap on tail
01:17:144 (3) -
01:11:144 - also starting from there you could add 10% more, as the rest of your diff has. having 30% on that previous finish sound is good, but im not really sure if you left that % intentionally o.o
01:19:144 (1) - whistle on head
01:21:144 (4) - whistle on head, also whistle on reverse really makes no sense for me, you didnt have a whistle on this sound, as i remember, eh?
01:23:144 (1) - whistle on head
01:28:204 (2) -
01:29:204 (3,4) - claps on tails?
01:33:204 (3) - whistle
01:35:204 (1) - on head
01:37:204 (3) -
01:39:204 (1) -
01:41:204 (3) -
01:43:204 (1) - on head

^the following is smth like a suggestion for hitsound pattern, i mentioned every beat so you wouldnt mess up in what i mean etc. basically with this thingy you will just have a clap on each sound where strong clap sound in music is, and some whistles to fill the diff, since it sounds kinda empty
・00:02:144 (1,2,1) - not really a must, just what about making this pattern visally wider and flow more from down to up?
・00:13:144 (3,1) - i wouldn't go with something like that in the ez diff, considering the low ar and that overlap. i'd suggest to move this (1) slider out of the (3)'s body by placing it upper, it also wouldnt really hurt your next pattern
・00:26:144 (5,6,1,2,3) - could you go out of this corner? you just had a pattern there 00:23:144 (1,2,3,4) - and then again at the same place. would be nice if you move that pattern a bit to the left so it would feel like moving at the same place for a long time.
maybe like that, but i suppose you will have to rotate a bit your last slider there


omg i'll continue tomorrow after my owc match ;w;/
Thanks, Aka for the mod, especially with the hitsound. I wasn't that good in hitsounds, I would just put sounds on random beats and see if it fits. This map was my first map that I want to ranked, so problems and improvements can be found. But I guess I should be more careful with the overall in the map.
But anyway, I applied everything in the mod, and I'll put the hitsounds in my other difficulty, and I'll add a clap slidertick sound, to make the hitsounds more complete. Good luck on the OWC!
Aka
oh, fine! then poke me when you are done with everything so i can continue o.o
Aka
doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x:


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o:
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Topic Starter
sheela

Aka wrote:

doubleposting cause i can, no kd and stuff


easy

・00:45:144 (1) - minor, but it touches the hp bar, you could avoid this Okay.
・00:31:144 (1) - add finish on the tail to make the hitsounding be consistent in all diffs x: Okay.


normal

・disable that widescreenStoryboard thing, its the only diff which has it enabled Okay.
・00:16:394 (2,3) - would suggest you to replace these circles to 1 1/2 slider. since you didnt have such rhythm before, would be nice to represet it with a slider at first and only then with circles Okay.
・the only thing i am kinda worrying is these patterns: 00:21:144 (3,4,5,6) - 00:43:144 (4,5,6,7) - 00:47:144 (4,5,6,7) - 01:19:894 (2,3,4,5,6) - 01:39:954 (2,3,4,5,6) - . these might be hard to carry ._. I managed them by replacing the notes into a 1/2 repeat sliders, yet the last one is a 1/2 and a note.
i'd highly recommend to replace 01:21:144 (3,4) - and 01:41:204 (3,4) - with a slider, such places has a long 1/2 rhythm already, would be good to simplify it
00:21:144 (3,4) - , 00:43:144 (4,5) - , 00:47:144 (4,5) - all or at least some of them are recommended as well. Well, everything was applied, before I read this part, so it should be good.


hard

・00:03:144 (1) - add a whistle on head, for consistensy in all diffs as well Okay.
・00:16:394 (4) - like you used the slidertick thing in normal for clap sound you might want to do there the same? 01:36:454 (4) - there too Might forgot about them. Done.
・00:14:144 (8,9) - move them slightly up? atm the 9 is really close to 7 o: Okay.
・00:53:894 (2) - would be nice to have this slider starting from the place where it ends now. i mean, clicking on the slider at this red tick feels uncomfortable there cause you have a stronger beat on its' end and in addition there is a vocal part. so would be logical to replace this slider to circle-slider pattern. It does sound better.
・00:39:144 (1) - this part is kinda inconsistent from the NCing side, it became shorter. so um, remove the nc there, to make it consistent all over the diffs, since you also have a longer comboing in your easier diffs Okay.
01:03:144 (1) - there as well o: i see you are like dividing these parts but its not really necessary, the spacing already tells that there is a little break between them Okay.
・01:23:144 (1) - 01:25:204 (5) - adding whistles on the heads of these wouldnt hurt, the part is pretty empty too Okay.


and thats all from me, pretty good std diffs uve got there, maybe i could std icon them, poke me once again later~
Thanks again, Aka. Everything was applied in the mod.
Aka
ah, and some more things ;_;

in easy diff sometimes, like there 01:38:204 (4) - and 01:16:144 (2) - and in some more places you have some spacing changes. like .94 and 1.05, which i linked o: they could be minor, but still it noticeable during the gameplay. it also wont take a lot of time since the song is pretty short


in normal 01:44:954 (4) - what does this circle stands for? D: i mean, i cant hear any sound which is hearable for a circle. since there is a vocal thingy but not a beat, probably a good idea would be to make last 2 circles into 1 slider or remove the last circle. what do you think about it? D:


and thats definitely all from my side, sorry for a bunch of posts LOL
Topic Starter
sheela

Aka wrote:

ah, and some more things ;_;

in easy diff sometimes, like there 01:38:204 (4) - and 01:16:144 (2) - and in some more places you have some spacing changes. like .94 and 1.05, which i linked o: they could be minor, but still it noticeable during the gameplay. it also wont take a lot of time since the song is pretty short Okay. I went through the difficulty and fixed the distance on some objects.


in normal 01:44:954 (4) - what does this circle stands for? D: i mean, i cant hear any sound which is hearable for a circle. since there is a vocal thingy but not a beat, probably a good idea would be to make last 2 circles into 1 slider or remove the last circle. what do you think about it? D: I'll remove the note. I guess I put it there because it would make the ending more complete, but I guess it sounds weird.


and thats definitely all from my side, sorry for a bunch of posts LOL No problem!
Aka
okay, everything looks good now
Racoon-
Hi~ From my queue~
Muzukashii
00:06:894 - delete? - I think this note is not necessary
00:10:394 - d? - Same pattern and rhythm about 00:06:394(14,15)
00:10:644(27) - k? - ^
00:27:894(79) - d? - Low tone than 00:27:394(78,80)
01:42:454(101,102) - Ctrl+G? - Guitar Rhythm is tone up
Good Luck~
Topic Starter
sheela

- Racoon - wrote:

Hi~ From my queue~ Hey!
Muzukashii
00:06:894 - delete? - I think this note is not necessary Okay.
00:10:394 - d? - Same pattern and rhythm about 00:06:394(14,15) Okay.
00:10:644(27) - k? - ^ Okay.
00:27:894(79) - d? - Low tone than 00:27:394(78,80) Okay.
01:42:454(101,102) - Ctrl+G? - Guitar Rhythm is tone up Okay, sounds better.
Good Luck~
Thank you for the mod, - Racoon -!
Mira-san
Grats for the icon. looool
DakeDekaane
well, looks like a circle was put here.

[General]
:!: You don't seem to be using the drum-hitwhitstle file, so remove it.
:!: Taiko custom hitsounds for a beatmap doesn't work, se remove them too. (idk if it's a bug or intended though).
:!: Make letterboxing consistent in all diffs.

[ Easy]
00:02:144 (1,2) - I think it'd be better to have a slider here, as there's no music lead-in, making it a bit hard to catch.
I'm going to suggest to remove a few notes, to create 2/1 rhythm which would help to represent the song better, as having full 1/1 in some parts isn't really nice.
00:10:144 (4) - Remove it or make 00:09:144 (3) - a 2 beats slider.
00:25:144 (4,5) - ^
00:40:144 (4) - You should have a 2 beats slider here, to have consistency in hitsounds like in 00:43:144 (3) - and 00:47:644 (4) -
01:00:144 (4) - Use a single circle in 01:00:644 - instead this slider.
01:17:144 (3,4) - Use a 2 beats slider here, for hitsounding.
01:30:204 (4) - Use a single circle in 01:30:704 - instead this slider.
01:38:204 (4) - Something similar.

[ Normal]
I'd suggest to use a CS around 3.5-3.7, it'll make the map look less cluttered as it'll reduce the overlaps in 1/2 notes.
00:45:894 (2) - You're missing a clap here, I think.
00:47:894 (7) - ^
01:11:144 - Snap the timing point here properly.

[ Hard]
00:14:144 (8,9) - How about moving this 1/2 beat later and have the circle go first? It'd follow better the song imo.

00:27:144 (1,2,3,4,5,6,7) - You should make the spacing consistent here, looks a bit messy the first objects having 1.1x and the others 1.0x
00:46:644 (4,5,6,7,8,9) - ^Something similar.
00:45:894 (3) - Didn't you miss a clap here?
01:06:144 (3) - This one is touching the HP bar considerably.
01:07:144 - Not using 40% volume here? Though you'd want to try 35% in non-kiai and 40% in kiai.
01:15:144 (1,2,3,4) - What I said about spacing above.
01:19:144 (1,2,3,4) - ^
01:35:704 (2) - ^Something similar, but moving this above, around 380,344 is enough

[ Oni]
I feel the difficulty a bit hard for the song, as it is really calm, so it'd be better to have less dense rhythm.

Doubles like 00:07:019 (22,23) - and 00:08:019 (26,27) - aren't really suitable, as they doesn't give the emphasis the note needs, it does the opposite as the strong beat it's being opaqued, a single note there is enough to achieve that. tl;dr no doubles like this one.

Some notes can be easily removed without changing the map too much. This would create small gaps between phrases, helping to represent the song better.
00:08:894 (29,30) -
00:10:144 (33) - ^
00:12:144 (45) - ^
00:16:144 (63,65) - ^
00:17:394 (69) - ^
00:24:519 (99) - ^
00:26:144 (107) - ^
00:28:144 (115) - ^
00:32:144 (131) - ^
00:36:894 (148) - ^
00:38:144 (154) - ^
00:44:894 (182) - ^
00:49:394 (198) - ^
The rest is mapped in a similar way so you could have an idea for what to remove.

Adding some change for patterns
00:02:144 (1,2,3,4,5,6,7,8,9) - I think kkddkkddd would fit better here.
00:15:394 (59,60,61,62) - This could be better as asimple d k d, as you're breaking the consistency in kats on 2nd and 4th beat here.
01:26:204 (341,342,343,344,345,346,347,348) - As in the first stream.

[ Muzukashii]
As you'll be making Oni a bit easier, you'd probably want to make Muzukashii easier by removing a few notes too. Just going to drop some suggestions for patterns.

00:05:394 (11) - This note can be removed.
00:11:144 (29,30,31,32,33,34) - I'd suggest to change this pattern a bit, feels a bit weird to play as it's changing from mapping to the main beat to mapping only for vocals, while vocal mapping isn't bad itself, changing from mapping to the main beat is a bit misleading while playing, either continue mapping the instrumental, or do something like this, which uses both layers and wouldn't be that weird while playing.

00:16:894 (44) - Something similar as above. move this to 00:16:644 - .
00:18:394 (49,50,51,52,53) - ddk should be avoided as posible in Muzukashii, you could try a kkk k D pattern here.
00:22:894 (64) - This could be better in 00:23:394 - .
00:26:894 (76,77,78,79,80,81) - Something similar as in previous part.
00:32:894 (91) - ^Similar.
00:37:144 - 00:53:144 - You should change a bit the whole thing here, same reason I said above about changing to vocal mapping
00:47:269 (33) - The triple here is unnecesary imo.
00:52:144 (47,48,49,50,51) - k kkk k D would work nicely here and it isn't hard.

00:53:144 - (end) the map went really inconsistent for main beat mapping, so I'm a bit confused on what you tried to do, a pattern looks like following the main beat, then the other for vocals, and looks like other one for guitar x_X
I'll give you a sample of what you could do if you want to mix everything

We keep the kats on 2nd and 4th beats for drums, as well as dons on the bassy drum sounds, and then we have some spots where there's two/three kats in a row, which matches nicely for either the guitar or the vocals. We also have a pattern for vocal mapping in the middle, while following the main beat too. For reference, sections between vocal phrases, like 01:06:894 (93,94,95,96,97,98,99,100,101,102,1,2,3) - are good to keep.

00:59:519 (72) - While this triple fits, it's really not good considering the song and difficulty.
01:15:019 (17) - ^
01:26:204 (48,49,50,51,52,53) - You could add a note in 01:26:329 - and make it kkk kkk D, or do k kkk k D, like I suggested before.

Also, if possible, try to have some gaps larger than 1 beat between patterns when possible, for example, you could delete notes like 00:22:394 (62) - to create a 3/2 gap, representing nicely the space between vocal phrases.

I hope it helps you, any doubt you have you can poke me in-game or a forum PM.
Topic Starter
sheela

DakeDekaane wrote:

well, looks like a circle was put here.

[General]
:!: You don't seem to be using the drum-hitwhitstle file, so remove it.
:!: Taiko custom hitsounds for a beatmap doesn't work, se remove them too. (idk if it's a bug or intended though).
:!: Make letterboxing consistent in all diffs.

[ Easy]
00:02:144 (1,2) - I think it'd be better to have a slider here, as there's no music lead-in, making it a bit hard to catch.
I'm going to suggest to remove a few notes, to create 2/1 rhythm which would help to represent the song better, as having full 1/1 in some parts isn't really nice.
00:10:144 (4) - Remove it or make 00:09:144 (3) - a 2 beats slider.
00:25:144 (4,5) - ^
00:40:144 (4) - You should have a 2 beats slider here, to have consistency in hitsounds like in 00:43:144 (3) - and 00:47:644 (4) - I don't think it won't work, [/color]
01:00:144 (4) - Use a single circle in 01:00:644 - instead this slider.
01:17:144 (3,4) - Use a 2 beats slider here, for hitsounding.
01:30:204 (4) - Use a single circle in 01:30:704 - instead this slider.
01:38:204 (4) - Something similar.

[ Normal]
I'd suggest to use a CS around 3.5-3.7, it'll make the map look less cluttered as it'll reduce the overlaps in 1/2 notes. I'll put the CS to 3.5, I'll let a little overlap on objects.
00:45:894 (2) - You're missing a clap here, I think.
00:47:894 (7) - ^
01:11:144 - Snap the timing point here properly.

[ Hard]
00:14:144 (8,9) - How about moving this 1/2 beat later and have the circle go first? It'd follow better the song imo.

00:27:144 (1,2,3,4,5,6,7) - You should make the spacing consistent here, looks a bit messy the first objects having 1.1x and the others 1.0x I'll put a gap between (4,5) because of the downbeat.
00:46:644 (4,5,6,7,8,9) - ^Something similar.
00:45:894 (3) - Didn't you miss a clap here?
01:06:144 (3) - This one is touching the HP bar considerably.
01:07:144 - Not using 40% volume here? Though you'd want to try 35% in non-kiai and 40% in kiai. I think the 35% volume was for finish, but I'll put to 40%.
01:15:144 (1,2,3,4) - What I said about spacing above.
01:19:144 (1,2,3,4) - ^
01:35:704 (2) - ^Something similar, but moving this above, around 380,344 is enough

[ Oni]
I feel the difficulty a bit hard for the song, as it is really calm, so it'd be better to have less dense rhythm.

Doubles like 00:07:019 (22,23) - and 00:08:019 (26,27) - aren't really suitable, as they doesn't give the emphasis the note needs, it does the opposite as the strong beat it's being opaqued, a single note there is enough to achieve that. tl;dr no doubles like this one.

Some notes can be easily removed without changing the map too much. This would create small gaps between phrases, helping to represent the song better.
00:08:894 (29,30) -
00:10:144 (33) - ^
00:12:144 (45) - ^
00:16:144 (63,65) - ^
00:17:394 (69) - ^
00:24:519 (99) - ^
00:26:144 (107) - ^
00:28:144 (115) - ^
00:32:144 (131) - ^
00:36:894 (148) - ^
00:38:144 (154) - ^
00:44:894 (182) - ^
00:49:394 (198) - ^
The rest is mapped in a similar way so you could have an idea for what to remove.

Adding some change for patterns
00:02:144 (1,2,3,4,5,6,7,8,9) - I think kkddkkddd would fit better here.
00:15:394 (59,60,61,62) - This could be better as asimple d k d, as you're breaking the consistency in kats on 2nd and 4th beat here.
01:26:204 (341,342,343,344,345,346,347,348) - As in the first stream.

[ Muzukashii]
As you'll be making Oni a bit easier, you'd probably want to make Muzukashii easier by removing a few notes too. Just going to drop some suggestions for patterns.

00:05:394 (11) - This note can be removed.
00:11:144 (29,30,31,32,33,34) - I'd suggest to change this pattern a bit, feels a bit weird to play as it's changing from mapping to the main beat to mapping only for vocals, while vocal mapping isn't bad itself, changing from mapping to the main beat is a bit misleading while playing, either continue mapping the instrumental, or do something like this, which uses both layers and wouldn't be that weird while playing.

00:16:894 (44) - Something similar as above. move this to 00:16:644 - .
00:18:394 (49,50,51,52,53) - ddk should be avoided as posible in Muzukashii, you could try a kkk k D pattern here.
00:22:894 (64) - This could be better in 00:23:394 - .
00:26:894 (76,77,78,79,80,81) - Something similar as in previous part.
00:32:894 (91) - ^Similar.
00:37:144 - 00:53:144 - You should change a bit the whole thing here, same reason I said above about changing to vocal mapping
00:47:269 (33) - The triple here is unnecesary imo.
00:52:144 (47,48,49,50,51) - k kkk k D would work nicely here and it isn't hard.

00:53:144 - (end) the map went really inconsistent for main beat mapping, so I'm a bit confused on what you tried to do, a pattern looks like following the main beat, then the other for vocals, and looks like other one for guitar x_X
I'll give you a sample of what you could do if you want to mix everything

We keep the kats on 2nd and 4th beats for drums, as well as dons on the bassy drum sounds, and then we have some spots where there's two/three kats in a row, which matches nicely for either the guitar or the vocals. We also have a pattern for vocal mapping in the middle, while following the main beat too. For reference, sections between vocal phrases, like 01:06:894 (93,94,95,96,97,98,99,100,101,102,1,2,3) - are good to keep.

00:59:519 (72) - While this triple fits, it's really not good considering the song and difficulty.
01:15:019 (17) - ^
01:26:204 (48,49,50,51,52,53) - You could add a note in 01:26:329 - and make it kkk kkk D, or do k kkk k D, like I suggested before. I'll put k k kkk . In my opinion, it would fit with the song. It goes lower then higher.[/color]

Also, if possible, try to have some gaps larger than 1 beat between patterns when possible, for example, you could delete notes like 00:22:394 (62) - to create a 3/2 gap, representing nicely the space between vocal phrases.

I hope it helps you, any doubt you have you can poke me in-game or a forum PM.
Thank you for the mod, DakeDekaane! Although, I don't play Taiko, it's my first attempt to map Taiko difficulties, and your mod helped me though my map. I'll try to concentrate on the inconsistency between 00:53:144 and the end, yet it might have mistakes.
mingmichael
wogh i remembered that i ever modded this a year ago. so then, let me take care your taikos :3

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it

☞ change OD to be 4. make it different from Oni

Notes Structure
☞ nice Muzukashii here :D i am going to improve some patterns and also try to manage the usage of the breaks on this diff too~ don't worry, it's not complicated :P you can see the suggestions on the Notes box later

Notes
• swap these notes, 00:05:644 - and 00:05:894 - . a kat on 00:05:644 - will support the snare sound perfectly

• here, try to delete 00:06:394 - one. well i think you want to follow the drum hits there or another sounds. okay, it's nice~ but we should have a little break there which is more than 2/2 break. if you delete 00:06:394 - , the break between 00:05:894 - and 00:06:644 - becomes 3/2 and it's perfect for this kind of breaks for Muzukashii players, so they will get some extra breaks in some parts

• 00:10:394 - same like above. you can just move it to 00:11:644 -

• hm i have a little idea from 00:10:644 - until 00:13:894 - . you can see this one :


you can see and hear the sounds which are given from those notes, especially the kats. they support the snare sounds perfectly and it feels more enjoyable for playing because we can follow the snare sounds perfectly, like we play drums :3

• add a note (don) on 00:16:394 - and delete this one 00:17:394 - . there's not any reasons for using xxxx notes from 00:17:144 - until 00:17:894 - (even though you want to follow the drums). you can hear that the guitars come out on 00:17:144 - ; 00:17:644 - and 00:17:894 - , and it gives a 2/2 break in 00:17:394 -

• remove the finisher on 00:19:144 - , make it consistent like 00:03:144 - which you didn't use a finisher on there

• delete 00:25:394 - and 00:26:394 - . the reason is same like the first part, for adding some extra breaks

• awh, move 00:27:394 - to 00:27:644 - . it's really clear that the vocal comes out on 00:27:644 - (ah actually it comes out on 00:27:519 - , but it would be much better if we follow the white strikes for taikos)

• i have another idea again from 00:30:644 - until 00:33:894 - . you can see below :


in my suggestion above, i tried to make your patterns to focus on the vocals+snare sounds there. you can hear the usage of the kats and also the xx-xx patterns there which follow the the snares and vocals perfectly

• no, remove the finisher on 00:35:144 - please. there is not any reasons to use it since the song is calm and there's not any cymbal sounds there.

• try to change 00:37:144 - until 00:37:894 - to be o o o o

• change 00:45:144 - until 00:45:894 - to be o o o o, if you change above ^

• a kat please 00:47:894 - . make it consistent like 00:39:894 -

• delete 00:56:394 - to make some extra breaks (i mean a 3/2 break)

• move 00:58:144 - to 00:58:394 - . following the vocals there would be nice like you did for the next patterns after this with xx-xxxx patterns

• here delete too 00:59:394 -

• delete 01:07:394 - even thought you followed the guitar . i don't get any ideas for the usage of the notes on 01:07:394 - . much be better with a break there

• same here 01:08:394 -

• no a finisher on 01:09:144 - . change it to be a normal one

• remove 01:11:394 - please. well i deleted this one to give a 2/2 break there after the finisher comes out on 01:11:144 - . and swap 01:11:644 - with 01:11:894 -

• move 01:14:394 - to 01:12:394 -

• delete 01:18:394 - for the break

here an inconsistent pattern suddenly from 01:18:644 - until 01:25:704 - . why? look on your pattern. you mostly use 1/2 pattern in the red strikes. it becomes inconsistent if we connect with the previous and next pattern which the 1/2 notes aren't single, but always xx or xxxx. here you can look this one for the suggestion :

it's 01:18:644 - to 01:25:704 -

• move 01:26:829 - to 01:26:329 - . a triplet before a finisher will just increase the difficulty of the Muzukashii, so that's why i tried to move it earlier

• remove 01:27:454 - , a little break (2/2 break) after the finisher comes out

• a don would be nice 01:29:454 -

• delete 01:30:454 -

• add a note on 01:32:454 -

• 01:33:454 - and 01:34:454 - delete

• add a note on 01:36:454 - and delete 01:38:454 -

• try to move 01:40:204 - to 01:39:954 - . this note will support the vocals perfectly there

• and delete 01:41:454 - . to give a little break there with 2/2 break after the ooo-triplet comes out on 01:40:954 -

• and also delete 01:42:454 -

• move 01:44:954 - to 01:44:704 - and change it with kat and change 01:45:204 - to be don

i don't really recommend to use a ooo-triplet on 01:46:579 - . just map Muzukashii with the Muzukashii pattern, don't try to use a different triplet like Oni does


====================


[ Oni]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it

Notes Structure
☞ nice Oni here :3 it has a simple patterns which are fit perfectly with this slow song~ i just have some suggestions to improve your Oni in the Notes box later~

Notes
• try to move 00:13:769 - to 00:13:519 - . that ooo o flows better and naturally IMO there

• here, you can try to change 00:14:894 - ; 00:15:019 - and 00:15:144 - to be ooo. you can hear that the vocal becomes lower on 00:15:144 - , so that's why i tried to use a don on there for the low vocal

• and also delete 00:15:519 - . not really clear for the usage of the triplet on there

• a don would be nice on 00:26:394 - , to avoid the usage of kat notes which are a bit many from 00:25:644 - ~ 00:26:644 -

• and same here, move 00:29:769 - to 00:29:519 -

• no a finisher on 00:33:144 - , it doesn't support any sounds, like a cymbal/vocal/strong sounds there. change to be a normal don there and change 00:32:644 - to be kat. you will see a o o o o there and it would be really nice to follow the dropping vocals there :P

• delete 00:38:144 - . first, there isn't any sounds come out there. and the second, it would be nice for having a little break there with a 2/2 break

• a don please 00:57:019 - . make it a ooo-triplet there

• move 00:58:144 - to 00:58:394 -

• try to change 00:58:894 - ; 00:59:019 - and 00:59:144 - to be ooo-triplet there

• add a don again on 01:09:519 - please

• add a don again on 01:31:079 - if you add it on 00:57:019 -

• try a kat on 01:32:954 -

• delete 01:44:204 - , try to add some break there and avoid that long 1/2 patterns from 01:43:204 - until end

• delete 01:46:204 - too


====================


i'll do a recheck after you change these. Oni is fine actually, but Muzukashii needs more improvements. but don't worry, if you try to use my suggestions there, i believe this Muzukashii could be improve well
call me back later~ :3
Topic Starter
sheela

mingmichael wrote:

wogh i remembered that i ever modded this a year ago. so then, let me take care your taikos :3 Thank you!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it Fixed

☞ change OD to be 4. make it different from Oni Okay.

Notes Structure
☞ nice Muzukashii here :D i am going to improve some patterns and also try to manage the usage of the breaks on this diff too~ don't worry, it's not complicated :P you can see the suggestions on the Notes box later Okay.

Notes
• swap these notes, 00:05:644 - and 00:05:894 - . a kat on 00:05:644 - will support the snare sound perfectly Okay.

• here, try to delete 00:06:394 - one. well i think you want to follow the drum hits there or another sounds. okay, it's nice~ but we should have a little break there which is more than 2/2 break. if you delete 00:06:394 - , the break between 00:05:894 - and 00:06:644 - becomes 3/2 and it's perfect for this kind of breaks for Muzukashii players, so they will get some extra breaks in some parts Okay.

• 00:10:394 - same like above. you can just move it to 00:11:644 - Okay.

• hm i have a little idea from 00:10:644 - until 00:13:894 - . you can see this one :


you can see and hear the sounds which are given from those notes, especially the kats. they support the snare sounds perfectly and it feels more enjoyable for playing because we can follow the snare sounds perfectly, like we play drums :3 Sounds more nicer.

• add a note (don) on 00:16:394 - and delete this one 00:17:394 - . there's not any reasons for using xxxx notes from 00:17:144 - until 00:17:894 - (even though you want to follow the drums). you can hear that the guitars come out on 00:17:144 - ; 00:17:644 - and 00:17:894 - , and it gives a 2/2 break in 00:17:394 - Okay.

• remove the finisher on 00:19:144 - , make it consistent like 00:03:144 - which you didn't use a finisher on there Okay.

• delete 00:25:394 - and 00:26:394 - . the reason is same like the first part, for adding some extra breaks Okay.

• awh, move 00:27:394 - to 00:27:644 - . it's really clear that the vocal comes out on 00:27:644 - (ah actually it comes out on 00:27:519 - , but it would be much better if we follow the white strikes for taikos) Okay.

• i have another idea again from 00:30:644 - until 00:33:894 - . you can see below :


in my suggestion above, i tried to make your patterns to focus on the vocals+snare sounds there. you can hear the usage of the kats and also the xx-xx patterns there which follow the the snares and vocals perfectly Sounds great.

• no, remove the finisher on 00:35:144 - please. there is not any reasons to use it since the song is calm and there's not any cymbal sounds there. Fixed.

• try to change 00:37:144 - until 00:37:894 - to be o o o o I'd change a bit the pattern; I'd put the last note intact (which is a kat) because of the strong drum beat.

• change 00:45:144 - until 00:45:894 - to be o o o o, if you change above ^ This would be applied, because the drum on where the last note in the pattern lands isn't strong.

• a kat please 00:47:894 - . make it consistent like 00:39:894 - Okay.

• delete 00:56:394 - to make some extra breaks (i mean a 3/2 break) Okay.

• move 00:58:144 - to 00:58:394 - . following the vocals there would be nice like you did for the next patterns after this with xx-xxxx patterns This time, I think that pattern here sounds weird, and there's a beat on 00:58:144 so I don't want to change.

• here delete too 00:59:394 - Okay.

• delete 01:07:394 - even thought you followed the guitar . i don't get any ideas for the usage of the notes on 01:07:394 - . much be better with a break there Okay.

• same here 01:08:394 - Okay.

• no a finisher on 01:09:144 - . change it to be a normal one Okay.

• remove 01:11:394 - please. well i deleted this one to give a 2/2 break there after the finisher comes out on 01:11:144 - . and swap 01:11:644 - with 01:11:894 - Okay.

• move 01:14:394 - to 01:12:394 - Okay.

• delete 01:18:394 - for the break Okay.

here an inconsistent pattern suddenly from 01:18:644 - until 01:25:704 - . why? look on your pattern. you mostly use 1/2 pattern in the red strikes. it becomes inconsistent if we connect with the previous and next pattern which the 1/2 notes aren't single, but always xx or xxxx. here you can look this one for the suggestion : Fixed why did I follow the vocal...

it's 01:18:644 - to 01:25:704 -

• move 01:26:829 - to 01:26:329 - . a triplet before a finisher will just increase the difficulty of the Muzukashii, so that's why i tried to move it earlier Okay.

• remove 01:27:454 - , a little break (2/2 break) after the finisher comes out Okay.

• a don would be nice 01:29:454 - Okay.

• delete 01:30:454 - Okay.

• add a note on 01:32:454 - Okay. I switched the next note to a kat, because of the beat.

• 01:33:454 - and 01:34:454 - delete Okay.

• add a note on 01:36:454 - and delete 01:38:454 - Okay.

• try to move 01:40:204 - to 01:39:954 - . this note will support the vocals perfectly there Okay.

• and delete 01:41:454 - . to give a little break there with 2/2 break after the ooo-triplet comes out on 01:40:954 - Okay.

• and also delete 01:42:454 - Okay.

• move 01:44:954 - to 01:44:704 - and change it with kat and change 01:45:204 - to be don Okay.

i don't really recommend to use a ooo-triplet on 01:46:579 - . just map Muzukashii with the Muzukashii pattern, don't try to use a different triplet like Oni does Okay.


====================


[ Oni]

General
first, this timing point is useless 00:03:144 - , just delete this one. the offset doesn't change and it becomes meaningless for using it Okay.

Notes Structure
☞ nice Oni here :3 it has a simple patterns which are fit perfectly with this slow song~ i just have some suggestions to improve your Oni in the Notes box later~

Notes
• try to move 00:13:769 - to 00:13:519 - . that ooo o flows better and naturally IMO there It does. Moved the note.

• here, you can try to change 00:14:894 - ; 00:15:019 - and 00:15:144 - to be ooo. you can hear that the vocal becomes lower on 00:15:144 - , so that's why i tried to use a don on there for the low vocal Fits perfectly.

• and also delete 00:15:519 - . not really clear for the usage of the triplet on there Okay.

• a don would be nice on 00:26:394 - , to avoid the usage of kat notes which are a bit many from 00:25:644 - ~ 00:26:644 - Okay.

• and same here, move 00:29:769 - to 00:29:519 - Okay.

• no a finisher on 00:33:144 - , it doesn't support any sounds, like a cymbal/vocal/strong sounds there. change to be a normal don there and change 00:32:644 - to be kat. you will see a o o o o there and it would be really nice to follow the dropping vocals there :P Okay.

• delete 00:38:144 - . first, there isn't any sounds come out there. and the second, it would be nice for having a little break there with a 2/2 break Okay.

• a don please 00:57:019 - . make it a ooo-triplet there Okay.

• move 00:58:144 - to 00:58:394 - Same reason in Muzukashii.

• try to change 00:58:894 - ; 00:59:019 - and 00:59:144 - to be ooo-triplet there Okay.

• add a don again on 01:09:519 - please Okay.

• add a don again on 01:31:079 - if you add it on 00:57:019 - Okay.

• try a kat on 01:32:954 - It fits.

• delete 01:44:204 - , try to add some break there and avoid that long 1/2 patterns from 01:43:204 - until end Okay.

• delete 01:46:204 - too Okay


====================


i'll do a recheck after you change these. Oni is fine actually, but Muzukashii needs more improvements. but don't worry, if you try to use my suggestions there, i believe this Muzukashii could be improve well
call me back later~ :3
Thank you so much for the mod, mingmichael!
mingmichael
recheck~
NO KDS

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

Notes
• just delete this note 00:09:394 - . make it same like another patterns like 00:05:394 - ; 00:13:394 - with a 2/2 break there

• change 00:21:144 - ; 00:21:394 - ; 00:21:644 - and 00:21:894 - to be o o o o. these notes will support the song, especially the instruments on 00:21:644 - and 00:21:894 - with kats

• try to change 00:34:644 - to be don. it would be better a don there to make a mirror pattern between 00:33:144 - ~ 00:34:644 - and 00:35:144 - ~ 00:36:644 -

• here, delete 00:37:394 - to give more 2/2 break there. you use xxxx-xx-xxxx-xx pattern before with just less break. so, i tried to delete this one 00:37:394 - to make a little extra break there

• move 00:52:519 - to 00:52:269 - , to follow the first instruments which need a triplet (actually it needs stream, but we just use a triplet for Muzukashii)

• delete this too 01:03:394 -

• a don here 01:16:394 -

• delete this too 01:37:454 - if you delete 01:03:394 -

• and a don here 01:39:204 -


====================


[ Oni]

Notes
• hm try to change 00:18:394 - and 00:18:519 - to be dons. try to do some variation for the stream with some dons like you did on 00:02:144 - ; 00:52:144 - ; 01:26:204 -

• a kat on 00:35:394 - , for the increasing pitch sound for the instruments

• delete 00:51:894 - , to give a little break before the stream comes out

• same on 00:53:394 - , delete to give a little break after the stream comes out

• 01:25:954 - and 01:27:454 - same like above ^

• just change this finisher to be a normal don 01:41:204 -


====================
Topic Starter
sheela

mingmichael wrote:

[ Oni]

• same on 00:53:394 - , delete to give a little break after the stream comes out Seems a bit weird when removing this note. There's a beat that I might don't want to miss.

• 01:25:954 - and 01:27:454 - same like above ^ Only the first one though, the second is because of that high note.
Everything else expect the ones above are applied. Thanks again!
mingmichael
wokay, after did a small recheck again, these taikos are already fine. Muzukashii already has some breaks (like 3/2 breaks) and it's great because Oni just has easy patterns :P so the gap between Muzukashii and Oni aren't too big. nice taikos for slow song :oops: okay then, here i go~




: here


the taikos are safe imo /w\ it would be better if a standard BAT will do next for this map
Topic Starter
sheela
Finally, in two years, I managed to bubble that map. Anyways, thank you for your time!
Neku Okazaki
Lets rank this!!! :D
Eni

Neku okazaki wrote:

Lets rank this!!! :D
PatZar

Project Railgun wrote:

Neku okazaki wrote:

Lets rank this!!! :D
kuota-kun
kuota-kun
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