haloo here
As your request sooo long ago, sorry for huge delay ;w;
thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me!
Good Luck!
As your request sooo long ago, sorry for huge delay ;w;
General
- Remove the Widescreen support tick, This function is only for widescreen StoryBoard to use
- From my point of view, you can try to increase the Audio Lead-In to 500 or 1000, current one is just a little bit too fast imo, just need change the AudioLeadIn in your .osu file
- To be honest, I think the spinner of the skin is quite hard to read out if you were newbie, they might not know that it suppose to be a spinner, and they might not react it. Just personal, what do you think of it?
Easy
- 00:27:076 (1,3) - just a little nazi stuff here, try to make this two sliders to be symmetrical, just copy-pasting 00:29:076 (3) - and apply to 00:27:076 (1) - , and turn 00:27:076 (1) - by anti-clockwise 10°. Since 00:27:076 (1) - is a bit curved much, so I suggest you use 00:29:076 (3) - to be copied, tl;dr, here is the example that if you applied this suggestion :
- 00:58:576 (2,3,4) - just a nazi thought to make the flow better, what you need is move 00:59:076 (3) - a bit down and curve the slider less :
- 01:18:076 (5,6,1,2,3,4) - Personally, the notes maybe too much for here, it will feel a bit boring from it, especially in easier diffs, so I suggest you to change 2 or 4 or them become sliders, and make it more fun!
Normal
- 00:13:076 (1,2) - according to your ds, so it is better to move 00:15:076 (1) - 1 grid up
- 00:42:076 (2,3) - for me, this didnt flow really good here, so it will feel a bit odd and difficult to the Normal Players, if I were you, I would bent the slider a bit in order to make the flow great and look clean : like this, and what you did right in 01:35:076 (1,2) - ! Once you agree with me, there is another same case in this diff, 01:13:076 (1,2) -
Hard
- I suggest you use OD6 in order to make it harder if you dont care about the diff spread
- 00:14:576 (6) - hmm, I think the clap should be on the white tick instead of the red tick here
- 00:21:201 (3,5) - look, I suppose this two objects is overmapped, and this is unrankable according to the Ranking Criteria, as I heard in 25% and it is quite sure that these two objects landed on nothing, you'd better remove it
- 00:28:326 (2) - a clap is missed in the tail by refer to your hitsound pattern
- 00:57:826 (4) - umm, remove the clap from the tail? as the music here isnt really high, adding a clap here feels sudden for me, moreover, this also break your hitsound pattern if you placed a clap here
- 01:13:576 (8) - should be clap here to consist with the pattern
- 01:31:201 (4) - I understand it is intentional, but may I ask the reason that you reduce the volume?
Players may feel they missed if you reduce the volume to nearly muted. On the other hand, this object is overmapped and you should remove it :<
- 01:32:201 (2) - okay from here, As I consulted with some mappers, I saw you have many overmapped objects in this diff, you may need to spend your time and try to check the diff seriously, to make sure every object are on the beat and with the music, furthermore, you can refer to this link about Overmapping issue t/125409
thats all I suppose
The major issue is only the overmapping in Hard, hope you understand my mod, if you have any problem, dont hesitate to ask me!

Good Luck!