mmmmMMMMMMMM okTrust wrote:
Hey! Modding as requested ♂
[General][Normal]
- I'm not certain but your preview time may be slightly unsnapped. Maybe have it on 01:12:902 - ? unf
[meiikyuu's Hard]
- 00:46:561 (1,2) - Seeing as you had drum-claps for the other two difficulties perhaps add them here to the slider-tail and circle? Also consider using 60% volume for the first drum-clap, it sounded excessively loud for me at 70% in the others difficulties. (and of course use 50% for the second) unf
- 01:45:829 (2) - Maybe it's just me, but the and soft-whistle on the tail feels a bit excessive. It's worth noting as well that this is the only time in the whole mapset that you use a whistle for this part so consider just removing it. unf
- 02:50:220 (2,4) - The tails of these two are touching very briefly as seen in gameplay. See if you can make some adjustments to avoid this. unf
- 03:08:878 (4) - I would add a whistle here. It fits the whistle usage and has a nice effect. Would also be consistent with its use here for Lunatic.unf
[Lunatic]
- 00:47:292 (2) - Consider reducing the volume by 10% for this drum-clap.unf
- 01:37:049 (1) - The shape of this slider seems a little bit distorted to me. Maybe you could try having both ends be parallel? unf
- 03:09:975 (1) - For the same reason as mentioned in Normal, consider adding a whistle to the head. unf
Mmm a great map! mmmm
- 00:47:292 (2) - Consider reducing the volume by 10% for this drum-clap. unf
- 01:00:463 (3) - Add a finish for the cymbal crash. You use one here for Normal and Hard. unf
- 01:05:951 (1) - What do you think about stacking this on 01:04:853 (3)? I feel it makes the jump flow more naturally and easier to react to. Currently the motion is rather sharp and may feel unexpected for some players that haven't tried the map before. Since that would result in a larger jump, another idea would be to place it at x:256 y:24 to get a nice triangle pattern between 01:05:402 (5,1,2). unf
- 01:17:292 (6) - It's kind of unnoticeable, but giving this a little curve to match 01:17:658 (8) would make this slider fit in better. I guess that's why it has three slider-points to begin with right? lol unf
- 01:40:158 (3) - Perhaps add a whistle on the head to go along with the clap like you had for 01:37:048 (1) to keep up the excitement and building momentum! unf
- 02:23:146 (1) - Same as 01:00:463 (3). unf
- 03:01:927 (3) - Missed a clap on the slider head? It would be consistent with 01:39:975 (3) and adds a nice effect. unf
- 03:03:938 (7) - This is a very easy place to sliderbreak because of the small jump distance. I have a strong tendency to move my cursor quickly here and seem to very often, incidentally hit the tail of this slider from overshooting the jump (raose witnessed this once lol). Perhaps try to emulate what you did at 01:41:987 (7,1) by both increasing the jump distance and stacking the 1/8 similarly or doing either or.unf?
Hopefully some of this helps as it was once bubbled~ (✿◠‿◠) mmmm
ilu both <3 mmmm