Natsu plz.Natsu wrote:
BeatofIke senpai must rank this map! *hides*
Natsu plz.Natsu wrote:
BeatofIke senpai must rank this map! *hides*
ahh ok then next time i'll word it correctly ><Charles445 wrote:
It's not unrankable because it's a squiggle, it's unrankable because it changes speed through the duration of it, in this case twice
thanks a lot Byaku~~~!Byakugan249 wrote:
[General]
why don't you add "Okuu" in the tags since that's her nickname, as well as "Th11" for more specification? just an idea i had. hmm i think it'll be ok xD not really sure about using nicknames
[Normal]
00:35:585 (2) - consider going for symmetry here so that you can blanket 00:34:487 (4) - which i find that it flows nicely to the song IMO. i actually had that before but for some reason never comes out perfectly so i just went for this lol
00:54:975 (4) - perhaps 2 circles instead? i find that it follows the vocals more properly due to the lyrics being separate? this will cause a slight difficulty spike imo
01:00:829 (4) - ^
01:24:609 (1) - why don't you adjust this for a perfect blanket on (2)? Fixed
[mo-kyu's Hard]
00:47:292 (2,3) - think about adding drum claps here(at both ends). i find that it'll emphasize the drums more nicely and it'll be more effective during gameplay IMO. Fixed on heads instead
00:52:689 (2) - remove this note. it doesn't follow anything in the music. fixed
00:58:543 (2) - ^ ^
01:00:463 (3) - ahh you're missing a finish here. add it for emphasis in the cymbals, and if you want, increase the volume for more effect. Fixed
01:42:903 (3) - i think you can stack the ends perfectly for a even smoother transition during gameplay. if you do this, you should make (4) look the same as (3). Fixed
03:03:939 (7) - i think 2 circles would play more effectively instead of a 1/4 slider during gameplay, just a personal opinion of mine. Fixed
[Lunatic]
00:18:573 (6,7,8) - rotate this 75 degrees going CW. i find that it'll flow even smoother to the song during gameplay. it should look like this. Fixed a lot xD i hope it's ok
00:47:292 (2,3,4,5) - same as hard. Fixed
02:41:256 (2) - i think doing Ctrl+G would emphasize the vocals a lot better during gameplay, also easier to follow as well IMO. i wanted to emphasize the "rise" in the lyrics haha
02:58:268 (1) - this kind of slider is unrankable. it's called a hold slider and because it's crunched up, it's impossible to read. make the wiggles more obvious like you did on 02:31:926 (1) - . Fixed rip nuclear cannon
sorry but i'm popping this due to that unrankable slider on Lunatic.
mmmmMMMMMMMM okTrust wrote:
Hey! Modding as requested ♂
[General][Normal]
- I'm not certain but your preview time may be slightly unsnapped. Maybe have it on 01:12:902 - ? unf
[meiikyuu's Hard]
- 00:46:561 (1,2) - Seeing as you had drum-claps for the other two difficulties perhaps add them here to the slider-tail and circle? Also consider using 60% volume for the first drum-clap, it sounded excessively loud for me at 70% in the others difficulties. (and of course use 50% for the second) unf
- 01:45:829 (2) - Maybe it's just me, but the and soft-whistle on the tail feels a bit excessive. It's worth noting as well that this is the only time in the whole mapset that you use a whistle for this part so consider just removing it. unf
- 02:50:220 (2,4) - The tails of these two are touching very briefly as seen in gameplay. See if you can make some adjustments to avoid this. unf
- 03:08:878 (4) - I would add a whistle here. It fits the whistle usage and has a nice effect. Would also be consistent with its use here for Lunatic.unf
[Lunatic]
- 00:47:292 (2) - Consider reducing the volume by 10% for this drum-clap.unf
- 01:37:049 (1) - The shape of this slider seems a little bit distorted to me. Maybe you could try having both ends be parallel? unf
- 03:09:975 (1) - For the same reason as mentioned in Normal, consider adding a whistle to the head. unf
Mmm a great map! mmmm
- 00:47:292 (2) - Consider reducing the volume by 10% for this drum-clap. unf
- 01:00:463 (3) - Add a finish for the cymbal crash. You use one here for Normal and Hard. unf
- 01:05:951 (1) - What do you think about stacking this on 01:04:853 (3)? I feel it makes the jump flow more naturally and easier to react to. Currently the motion is rather sharp and may feel unexpected for some players that haven't tried the map before. Since that would result in a larger jump, another idea would be to place it at x:256 y:24 to get a nice triangle pattern between 01:05:402 (5,1,2). unf
- 01:17:292 (6) - It's kind of unnoticeable, but giving this a little curve to match 01:17:658 (8) would make this slider fit in better. I guess that's why it has three slider-points to begin with right? lol unf
- 01:40:158 (3) - Perhaps add a whistle on the head to go along with the clap like you had for 01:37:048 (1) to keep up the excitement and building momentum! unf
- 02:23:146 (1) - Same as 01:00:463 (3). unf
- 03:01:927 (3) - Missed a clap on the slider head? It would be consistent with 01:39:975 (3) and adds a nice effect. unf
- 03:03:938 (7) - This is a very easy place to sliderbreak because of the small jump distance. I have a strong tendency to move my cursor quickly here and seem to very often, incidentally hit the tail of this slider from overshooting the jump (raose witnessed this once lol). Perhaps try to emulate what you did at 01:41:987 (7,1) by both increasing the jump distance and stacking the 1/8 similarly or doing either or.unf?
Hopefully some of this helps as it was once bubbled~ (✿◠‿◠) mmmm
ilu both <3 mmmm
it's a sexy way of saying fixedTicClick wrote:
please tell me what does "unf" mean
thats weird, fixed all -v-Zero__wind wrote:
General
kiai inconsistent, the kiais in Normal and Hard diff have a 1ms off =.= plz fix that
and also some notes have that 1ms off too, resnap all notes in all diffs for safety
meiikyuu's Hard
00:18:024 (1) - missing finish at end
02:56:805 (1) - missing finish on head
call me back
yeah actually I tried to do soLanturn wrote:
I was actually expecting this to be some sort of April Fools map with the title XD
Grats though btw