Eggache0
Eggache0 wrote:
From queue
[Easy]
nothing found.
[Normal]
01:17:822 (4) - start at 01:17:659 - is better imo I think it's fine where it is, because it emphasizes the background vocal, which is new and different from other parts, so I want to show it
[Insane]
00:17:496 (3,4) - ctrl+g nice
Sorry For nazi mod ._. I can't find any problems.
Lust
Thanks For Modding! Lust wrote:
god damn it zexous
- There isn't a lot of audio leadin time, so the map starts very quickly. Perhaps its best to set it to 2000. I think 1000 is enough.
- Add the video to mochi's difficulty >.< I'm pretty sure I added it before o.o Will re-add again...
- Add an exclamation point after the end of chuunibyou demo koi ga shitai in the tags Beatmap search on the website doesn't consider non-alphanumeric symbols, so I don't think it's necessary.. but sure, why not >.<
[Easy]Other than some slight 1/2s that could be tricky, it is a nice easy and it plays just fine. Some patterns are a bit spammed a repetitive, but nothing that detracts from the overall difficulty itself.Thats pretty much it, nice and clean easy.
- 00:00:214 (1,1) - This slider in to spinner can be very tricky, since its a very short spinner and players are just winding down from the slider. You can replace the spinner with a slider of a similar length in time and it can accomplish the same Well maybe.. but I don't really think it's that hard. I've tested it by playing with the trackpad on my laptop, and was still able to spin +1000, so it should be fine for newbies. But I might change my mind later
- 00:10:322 (3,1,2) - A pattern like this can also be confusing, since you go down in one direction, and come back the same way you came. It's hard to look clean without doing this. (1) is 3 beats long, which I think is plenty of time for the player to see (2) and be ready for it. I can't really find any other direction to go here, which is why I kept it this way.
- 00:21:083 (1,2) - This 1/2 can be a bit hard to handle for newer players. They will be used to holding down their fingers for too long and not be prepared for the slider that will come after it and miss. I find it a bit unintuitive and a similar rhythm like this can be used and still achieve the same feel you were going for, without the trickiness. And to be honest this kind of sounds better, and also you get to keep your 1/2 x) I try not to have the player tapping 1/2 in Easy diff, which is why I chose the rhythm that I did. Using circles as in your suggestion requires the player to actually tap a 1/2 rhythm, which I feel would be more challenging.
- 00:36:083 (3,1) - (Nazi) Ctrl+G'ing (3) and using its approach circle led me to find out that the blanket is not entirely perfect. It would be nice if it was. Use the approach circle of (3) to assist you in this omg how perfect does it need to be?! http://puu.sh/6J8yG.jpg... I dunno.. cuz from look at this http://puu.sh/6J8W2.jpg it kind suggests moving the end node to the left and the center node down, but when I tried that it didn't look quite right, so I think it's probably fine now..
- 00:37:713 (2,3) - (Nazi) (3)'s slider body is not perfectly blanketing (2). Improved a bit, but it's hard to make it perfect without ruining the corner when there's a red node
- 01:15:866 (1,2) - (Nazi) This blanket is also off Fixed
- 01:17:170 (2,3) - Since it is now kiai time, I don't have a problem with these 1/2 distance sliders, it adds nice difficulty and sounds nice ^^
[Normal]My first impressions of this normal was that there were some complicated rhythms here (lots of 1/2) but I guess that is alright. I feel as if the normal is a bit harder than the easy, but "harder" is subjective and that doesn't really matter I guess in the long run. Well my diff spread is kinda all on the higher end of things, but relative to each other diffs, I think the difficulty curve is pretty smooth[Insane]
- 00:08:366 (1,2) - I am against fast 1/2 stacks like this in a normal (or just lower difficulties in general). Its hard to read and the player fumbles around trying to click it, ending up clicking it too fast. Well.. I used lots of these, and I don't really want to change all of them. It fits the difficulty curve in my opinion, since Easy and Hard are both kinda harder than usual.
- 00:31:518 (1,2) - This doesn't really hold the rhythm too well for me. Try following the vocals instead I'll change it to follow instruments better. I'm not really feeling like following vocals here. But I think the rhythm should make more sense now.
- 01:08:529 (2,3,4) - This is a bit confusing. You go one way then come back the same. (4) might be hard to see since it was being covered up by (2) before it. It's fine, (4) doesn't really start rendering until (2) disappears
- 01:16:355 (2,3) - This would be nice if (3) blanketed (2)'s slider end lol I got lazy and copy/pasted the same slider everywhere in the diff xD Fixed.
- 00:13:746 (2,3) - Not really fond of this slider and then circle stop. Kills the flow! Can you suggest someplace else to put the circle? xD The reason I mapped it like this was to make (4) feel stronger.
- 00:17:985 (2,2) - (Nazi) Have the slider end perfectly stack with (2) Fixed. I don't know why these unstack on their own sometimes.
- 00:24:344 (4) - This slider shape seems a bit random, maybe make it a bit better and have nicer curves It's not random, I made it to try and make it feel more dragged out, and this shape does that imo
- 00:49:779 (1,2,3,4,1,2,3,4) - These anti-jumps seem a bit hard to read and play. Perhaps spacing them out would be more intuitive and exciting Ok, made them into jumps :3
- 00:53:040 (1) - Another pretty random slider shape, a straight slider would work fine in its place They play about the same, so why not have a more interesting shape for a special rhythm?
Nice map, love the song. Ahhh chu-2 <333
Good luck!