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ZAQ - VOICE (TV Size)

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Topic Starter
Little
This beatmap was submitted using in-game submission on February-27-14 at 4:48:05 PM

Artist: ZAQ
Title: VOICE (TV Size)
Source: 中二病でも恋がしたい!戀
Tags: chuunibyou demo koi ga shitai! ren anime opening fycho momochikun
BPM: 184
Filesize: 12059kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.98 stars, 101 notes)
  2. Fycho's Insane (5 stars, 400 notes)
  3. Insane (5 stars, 370 notes)
  4. Mochi's Hard (4.93 stars, 256 notes)
  5. Normal (4.42 stars, 167 notes)
Download: ZAQ - VOICE (TV Size)
Download: ZAQ - VOICE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#9
-Redownload as of 22nd January 2014-

Easy - Done by CloudSplash16
Normal - Done by CloudSplash16
Mochi's Hard - Done by Momochikun
Insane - Done by CloudSplash16
Fycho's Insane - Done - by Fycho

Special thanks to -Umi- for the video!
Thanks to these wonderful people:
-Fycho
-Momochikun
--Umi-
-CakiP
-Wolf
-Giralda
-RandomEffect
-Sonnyc
-Setsurei
-Eggache0
-Lust
-[Minakami Yuki]
-Yoeri
-BeatofIke
-Tsukuyomi
-Nyquill
Fycho
[General]
  1. BPM=184
  2. Offset=256
Topic Starter
Little
Added Mochi's Hard and added "momochikun" to tags
Added Normal
Changed mp3 file and offset
Added Easy
Disabled widescreen support for all diffs
suzutsukikanade
If you are looking for a nice BG i found one...use if you want ^^

CakiP
hai~! Cloud , Fycho , Momochi

Request from PM



[Easy]
00:12:279 (2) - add Whistle?
00:17:170 (3) - add Whistle?
01:09:181 (2) - extend by 01:09:670 - ?
00:34:127 (1,2) - try this blanket!


[Normal]
00:07:550 (6,7) - I consider that it is better not to stack.
00:16:518 (2,3,4) - try this blanket
00:17:822 (4) - add Whistle?
01:17:659 - add note?


[Mochi's Hard]
00:12:768 (4) - add Whistle?
00:23:692 (1) - add Clap?


[Insane]
00:04:942 (4) - Ctrl+G?
01:10:159 (5,6,7) - more inside? ._.
00:56:627 (2) - add finish?

Please fix the part which looked at my test play. lol


[Fycho's Insane]
00:18:311 (5) - This stack confuses me T^T
01:10:648 (4) - Slider Velocity 1.20?



nice mapset! ganbatte! :D
star
Topic Starter
Little

CakiP wrote:

hai~! Cloud , Fycho , Momochi

Request from PM



[Easy]
00:12:279 (2) - add Whistle? There's already whistle on head.. Where did you want me to add whistle?
00:17:170 (3) - add Whistle? Added whistle to head
01:09:181 (2) - extend by 01:09:670 - ? I think the current rhythm is easier for beginners to read since it's 1/1 beat spacing and the note in vocals at 01:09:181 seems stronger than 01:09:670
00:34:127 (1,2) - try this blanket! I prefer not to blanket here. It breaks flow a bit


[Normal]
00:07:550 (6,7) - I consider that it is better not to stack. ok, unstacked.
00:16:518 (2,3,4) - try this blanket ok, blanketed.
00:17:822 (4) - add Whistle? Added.
01:17:659 - add note? I don't think it's necessary to have note there.


[Insane]
00:04:942 (4) - Ctrl+G? I want to keep it this way, for more detached feeling. I don't want it to be smooth
01:10:159 (5,6,7) - more inside? ._. Rotated in 15 degrees for all of them. I still want them to face slightly outward to get the effect i want
00:56:627 (2) - add finish? I don't think it's needed here.

Please fix the part which looked at my test play. lol Moved 00:31:192 (5) - a bit to the right.



nice mapset! ganbatte! :D/ Thanks!
star/ star ありがとう!
@suzutsukikanade, I'm looking for something darker with more intense color; white bg doesn't look good imo. Also, i prefer 16:9 ratio. I'll probably wait until the anime starts before getting a bg
787B
Hi Cloud!
Mod requested ingame.

General

  1. Consider increasing the audioleadin to give proper time for players to react. It's currently on 214ms, which is kinda low.

Easy

  • Well, I couldn't find anything to poke here :o

Normal

  1. 00:13:257 (1) - Hmm, maybe you could've shortened the slider to 00:13:583 - , it wouldn't follow the violin, but it'd follow the drums; and add a circle at 00:13:746 -, these should give a better lead on 00:14:072 (3,4) -. Give it a check:
  1. 00:27:279 (2) - Feels a bit empty without an object at 00:27:116 -, could've added a 1/2 slider there:
  1. 00:59:724 (4,1,2,3) - Pattern here looks a bit odd, mainly because after the slider it also sounds like there's something missing, specifically because of the vocals, and you made like a quick pause between them. You may want to add a 1/1 slider from 01:00:213 - to 01:00:540 - (replacing the circle). It should give a better follow on the song, give it a check though:

Mochi's Hard

  1. 00:18:311 (4,1) - Spacing is a bit off, try using 1.5 instead of 1.7, it should be more consistent with 00:18:148 (3,4) - .
  1. 00:24:833 (1) - Kinda nazi, but you could've improved the overlap with 00:24:344 (3) - :
  1. 00:37:713 (3,1) - Not minding the spacing, could've been placed where 00:36:735 (1) - ends a bit better (x:300 y:144).
  1. 00:52:387 (1) - Pattern could've followed the vocals a bit better if there was something at 00:52:550 -, since the vocals are 1/2 there, you may want to add one of those:
  1. 01:00:213 (1) - Just move the middle node a bit more to the left, it will improve overlap:
  1. 01:09:181 (1) - Same as above, but instead just move the last node a bit higher:

Fycho's Insane

You sure about not adding kiais? I mean, it's your GD, but this doesn't look good without them.
  1. 00:16:844 (2,3) - Hmm, it may play better if you invert the order (slider first, circle after):
  1. 00:31:518 (1) Unsnapped slider at the end of it. Just move the last node to snap it.

Insane

  1. 00:53:529 (3,1) - Feels very empty and breaks the flow, you might want to change the pattern here for something like this:
Very good mapset, good luck to all of you!
Topic Starter
Little

Wolf wrote:

Hi Cloud!
Mod requested ingame.

General

  1. Consider increasing the audioleadin to give proper time for players to react. It's currently on 214ms, which is kinda low.
Added audio-leadin 1000ms for all diffs.

Easy

  • Well, I couldn't find anything to poke here :o

Normal

  1. 00:13:257 (1) - Hmm, maybe you could've shortened the slider to 00:13:583 - , it wouldn't follow the violin, but it'd follow the drums; and add a circle at 00:13:746 -, these should give a better lead on 00:14:072 (3,4) -. Give it a check: I feel like the note density of this diff is already very high, which i why i used a longer slider here. I also wanted to emphasize the contrast in texture between this phrase and the previous one.
  1. 00:27:279 (2) - Feels a bit empty without an object at 00:27:116 -, could've added a 1/2 slider there: Emphasizing claps here. Using a 1/2 slider would put the beat of the clap on a slider end, which i don't want
  1. 00:59:724 (4,1,2,3) - Pattern here looks a bit odd, mainly because after the slider it also sounds like there's something missing, specifically because of the vocals, and you made like a quick pause between them. You may want to add a 1/1 slider from 01:00:213 - to 01:00:540 - (replacing the circle). It should give a better follow on the song, give it a check though: Added a circle at 01:00:213 (1) - instead.

Insane

  1. 00:53:529 (3,1) - Feels very empty and breaks the flow, you might want to change the pattern here for something like this: I'm using this figure to introduce the rhythm to the player, since this hasn't been seen in the map up until this point. If I use the other rhythm (which i use in later parts), the player might not be able to read it the first time, so I want them to be able to hear the rhythm and play it by an easier to read pattern before i use the one with the hitcircle in it. I might change this if it is suggested again by other modders.
Very good mapset, good luck to all of you!
Thanks For Modding! :)
Giralda
Hiya Cloud!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~

Everything here is just suggestion. Feel free to take whatever you like!

[General]
  1. Add Chu-2 to tags as it's the short form for Chuunibyou.
[Easy]
  1. 00:07:713 (3) - I think removing this, and then adding a repeat on 00:06:735 (2) plays and sounds a little better. Add finish on repeat. It may be because the slider ended on a red tick and there isn't enough time for players (especially new ones) to be able to read the circle after that correctly.
    To account for consistency in Distance Snap from the above suggestion, I would probably do something like this:
    SPOILER



    Step 1: Make a slider with the following points, (from head to end): x:428 y:196; x:412 y:128; x:325 y:96
    Step 2: Make a slider with the following points in order: x:228 y:104; x:180 y:120; Red node - x:143 y:103; x:96 y:132; x:100 y:188
    Step 3: Make a slider with the following points: x:176 y:200; x:244 y:232
    Step 4: Rotate 00:10:974 (1) by 45 degrees, using selection centre as the origin.
    Step 5: Snap 00:12:279 (2) to make a blanket with 00:10:974 (1) and angle it so that the slider end for 00:12:279 (2) is within snapping distance with 00:12:931 (3)
  2. 00:17:170 (3) - Use S:C2 whistle on slider end. That hitsound is perfect for where its played.
  3. 00:23:366 (1) - I would remove this, and bring 00:23:692 (2) back to 00:23:366 and NC. Then delete the note at 00:24:833 and make a slider from 00:24:344 to 00:24:833. Something like this:
  4. 00:37:713 (2) - Hmm, probably remove this note and bring 00:37:713 (2) back to help follow the music a little better. Snap with 00:36:735 (1) to make a blanket and make a slider from 00:39:018 to 00:39:507 so that it blankets with the head of 00:37:713 (2) like this:
    Once again, to ensure distance snap and proper flow from the above suggestion, I would do something like this to accomodate:
  5. 00:43:094 (2) - End slider at 00:43:583
  6. 00:47:170 (1) - Finish on slider for more emphasis?
  7. 01:08:855 - I think something like this could be mapped in here to avoid the break in flow:
  8. 01:24:996 (3,4) - Add claps at the slider ends to maintain hitsound consistency with 01:24:344 (2)?
[Normal]
  1. 00:55:974 (3) - I would probably do something like this here instead:
Can't find much here. Nice diff.

[Mochi's Hard]
  1. 00:29:235 (2) - The overlap here onto (3) doesn't look that pleasing to me. Maybe angle 00:29:398 (3) to the right a little more or try something like this?
  2. 00:56:300 (1) - Use S:C2 soft whistle on the slider head. If you listen closely the hitsound plays perfectly with the background music.
  3. 00:56:953 (3) - Add clap on slider end
  4. 01:11:300 (3) - Add finish on slider head
[Insane]
  1. 00:13:257 (1,2) - Misplaced Blanket? Or was this intentional?
  2. 00:27:605 (1,2) - I find this to be a rather awkward placement. I would suggest having the 00:27:768 (2) stack on 00:26:627 (2), and have it bent like this as it would provide a nice circular flow going into the triangle jumps for that combo and plays really nicely.:
  3. 00:39:018 (4) - I'd prefer a slider here to provide better oval flow like this, clap on head; whistle on end:
  4. 00:45:703 (7) - I think this could be better if you stack this on the end of 00:45:213 (5), that way you have some sort of flow going into 00:45:866 (1)
  5. 01:18:474 (1,2,1,2,1,2,1,2) - Small suggestion here. I prefer having these doubles spread out. I think it makes the map more fun as it forces them into following a certain flow, rather than playing two really close stagnant circles. Plays better that way and increases readability. But it's still a suggestion and my own opinion.
[Fycho's Insane]
  1. 00:11:627 (2) - I think this would play better if you placed it under 00:10:322 (5) as it continues the flow pattern that you have already been building.
  2. 01:25:485 (4,3,4) - Not sure if this has been pointed out already, but was the non-symmetry intentional? If not, move it down a bit.\
  3. 01:06:572 (7) - I would lower this a little bit so that it goes better into 01:06:735 (1).
  4. 01:07:061 (2) - I prefer this to be angled downwards like this because I think it plays better into 01:07:387 (3) this way:
  5. 01:04:127 (1) - Why not stack this with 01:03:800 (5)?
Mm...that's all I've got. Good luck Cloud, Mochi and Fycho! Happy New Year ~

Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s
Umi
Yop yop cloud, video finally available :3

> http://puu.sh/6e6ek/86d12db834.rar if you want it

gl with this ;)
BeatofIke
Ah sweet!
I tested Umi's video and it is very high quality with only 8 MB of space as well.
Also, set the video offset to -640 ms for perfect video sync. (I tested the main source to confirm this!)
Good luck with your map! No kudosu for this post as I'm going to mod this mapset later! :3
Topic Starter
Little

Giralda wrote:

Hiya Cloud! Hiya Giralda!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~ ♥ :3

Everything here is just suggestion. Feel free to take whatever you like!

[General]
  1. Add Chu-2 to tags as it's the short form for Chuunibyou. Ah, I don't think I'll add this. The search system on the website doesn't account for non-alphanumeric symbols, so the search would turn up many irrelevant results containing "chu" anyway if someone were to search "chu-2" so i don't think it's necessary.
[Easy]
  1. 00:07:713 (3) - I think removing this, and then adding a repeat on 00:06:735 (2) plays and sounds a little better. Add finish on repeat. It may be because the slider ended on a red tick and there isn't enough time for players (especially new ones) to be able to read the circle after that correctly.
    To account for consistency in Distance Snap from the above suggestion, I would probably do something like this: I don't think it's too hard to read.. Anyway, I prefer not to overlap 00:06:735 (2,1) - like in your suggestion. I might change this is other modders feel the same way about it
    SPOILER



    Step 1: Make a slider with the following points, (from head to end): x:428 y:196; x:412 y:128; x:325 y:96
    Step 2: Make a slider with the following points in order: x:228 y:104; x:180 y:120; Red node - x:143 y:103; x:96 y:132; x:100 y:188
    Step 3: Make a slider with the following points: x:176 y:200; x:244 y:232
    Step 4: Rotate 00:10:974 (1) by 45 degrees, using selection centre as the origin.
    Step 5: Snap 00:12:279 (2) to make a blanket with 00:10:974 (1) and angle it so that the slider end for 00:12:279 (2) is within snapping distance with 00:12:931 (3)
  2. 00:17:170 (3) - Use S:C2 whistle on slider end. That hitsound is perfect for where its played. Nice idea :)
  3. 00:23:366 (1) - I would remove this, and bring 00:23:692 (2) back to 00:23:366 and NC. Then delete the note at 00:24:833 and make a slider from 00:24:344 to 00:24:833. Something like this: Circle has better emphasis for that hit in my opinion.
  4. 00:37:713 (2) - Hmm, probably remove this note and bring 00:37:713 (2) back to help follow the music a little better. Snap with 00:36:735 (1) to make a blanket and make a slider from 00:39:018 to 00:39:507 so that it blankets with the head of 00:37:713 (2) like this: Prefer my current rhythm. I prefer not to use so many sliders and so few circle.
    Once again, to ensure distance snap and proper flow from the above suggestion, I would do something like this to accomodate:
  5. 00:43:094 (2) - End slider at 00:43:583 ok, makes sense
  6. 00:47:170 (1) - Finish on slider for more emphasis? Used drum-clap instead, and changed hitsounds to drum for this part.
  7. 01:08:855 - I think something like this could be mapped in here to avoid the break in flow: The long time between notes is intentional. It has a more deliberate feel.
  8. 01:24:996 (3,4) - Add claps at the slider ends to maintain hitsound consistency with 01:24:344 (2)? Low drum sound is more prominent here.
[Normal]
  1. 00:55:974 (3) - I would probably do something like this here instead: I prefer my current rhythm.
Can't find much here. Nice diff.

[Insane]
  1. 00:13:257 (1,2) - Misplaced Blanket? Or was this intentional? Blanket here seems to be as I intended it... ?
  2. 00:27:605 (1,2) - I find this to be a rather awkward placement. I would suggest having the 00:27:768 (2) stack on 00:26:627 (2), and have it bent like this as it would provide a nice circular flow going into the triangle jumps for that combo and plays really nicely.: moved, but angled more inward, just because it's how I want it to feel.
  3. 00:39:018 (4) - I'd prefer a slider here to provide better oval flow like this, clap on head; whistle on end: I prefer how it is now.
  4. 00:45:703 (7) - I think this could be better if you stack this on the end of 00:45:213 (5), that way you have some sort of flow going into 00:45:866 (1) I think the flow is already fine. Spacing would be huge if I stacked that.
  5. 01:18:474 (1,2,1,2,1,2,1,2) - Small suggestion here. I prefer having these doubles spread out. I think it makes the map more fun as it forces them into following a certain flow, rather than playing two really close stagnant circles. Plays better that way and increases readability. But it's still a suggestion and my own opinion. I like it the way it is now.
Mm...that's all I've got. Good luck Cloud, Mochi and Fycho! Happy New Year ~

Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s
Thanks For Modding! :)

-Umi- wrote:

Yop yop cloud, video finally available :3

> http://puu.sh/6e6ek/86d12db834.rar if you want it

gl with this ;)
Thanks very much for the video!

BeatofIke wrote:

Ah sweet!
I tested Umi's video and it is very high quality with only 8 MB of space as well.
Also, set the video offset to -640 ms for perfect video sync. (I tested the main source to confirm this!)
Good luck with your map! No kudosu for this post as I'm going to mod this mapset later! :3
Thanks for video offset! I look forward to your mod :3
RandF
From my queue~

[Easy]
  1. 00:23:366 (1,2) - it is better not to stack
  2. 00:21:083 (1,2) - for easy, the distance of 1/2 rhythm is difficult, imo. how about this?
  3. 00:31:518 (1,2) - ^ I suggest this, for example
  4. 00:35:431 (2,3) - ^
  5. 00:39:833 (2,3,4) - ^
  6. 01:17:170 (2,3) - ^
  7. 01:19:779 (4,5) - ^
[Normal]
  1. AudioLeadIn conflicts with other diffs
  2. 00:09:344 (4) - rotate about 30degree clockwise for smoother cursor moving
  3. 00:31:518 (1,2) - how about this?
  4. 00:43:583- add a note
  5. 01:05:431 (1,2,3,4,5,6) - I prefer this (and add clap at 01:06:409- 01:07:713)
  6. 01:08:529 (2) - end at 01:09:018
  7. 01:17:170 (3,4) - i prefer this
[Insane]
  1. 00:46:192 (2,5) - avoid this overlap
  2. 00:53:529 (3) - I prefer this
  3. 01:24:670 (3) - move to x:374 y:155 (stack correctly)
[Mochi's Hard]
  1. 00:12:768 (4,1) - I recommed to avoid this overlap. it's hard to find slider's start
  2. 00:19:779- add a note?
  3. 00:26:953- add a note
  4. 00:27:605- ^
  5. 00:37:713 (3,1) - how about stack on the end of 00:36:735 (1) -
  6. 00:57:605 (1,3) - same as 00:12:768 (4,1) -
  7. 01:13:909 (3) - x:507 y:213 (stack correctly)
  8. 01:17:822 (3) - x:352 y:215 (^)
  9. 01:21:083 (1) - x:322 y:168 (^)
  10. 01:22:387 (1) - ^
I hope you to get nice BG ;)
~Good Luck~
Momochikun
"CakiP"
hai~! Cloud , Fycho , Momochi

Request from PM


[Mochi's Hard]
00:12:768 (4) - add Whistle? Nice desu !
00:23:692 (1) - add Clap? this one sounds weird.. xD


nice mapset! ganbatte! :D
star

"Wolf"
Hi Cloud!
Mod requested ingame.

Mochi's Hard
  1. 00:18:311 (4,1) - Spacing is a bit off, try using 1.5 instead of 1.7, it should be more consistent with 00:18:148 (3,4) - .
it's supposed to be jump here.
  1. 00:24:833 (1) - Kinda nazi, but you could've improved the overlap with 00:24:344 (3) - :
    1. 00:37:713 (3,1) - Not minding the spacing, could've been placed where 00:36:735 (1) - ends a bit better (x:300 y:144).
    1. 00:52:387 (1) - Pattern could've followed the vocals a bit better if there was something at 00:52:550 -, since the vocals are 1/2 there, you may want to add one of those:

      1. 01:00:213 (1) - Just move the middle node a bit more to the left, it will improve overlap:

        1. 01:09:181 (1) - Same as above, but instead just move the last node a bit higher:
        lazy to reply all orz, but yeah i fixed all of this blankets thing ^

        Very good mapset, good luck to all of you!

"Giralda"
Hiya Cloud!
Mod request from my Mod Queue.

Fellow Canadian. ♥ ~

Everything here is just suggestion. Feel free to take whatever you like!

[Mochi's Hard]
  1. 00:29:235 (2) - The overlap here onto (3) doesn't look that pleasing to me. Maybe angle 00:29:398 (3) to the right a little more or try something like this? hmm not, i prefer my current overlap since it's fit pretty well for my taste
  2. 00:56:300 (1) - Use S:C2 soft whistle on the slider head. If you listen closely the hitsound plays perfectly with the background music. i'll consider..
  3. 00:56:953 (3) - Add clap on slider end adding whistle instead ><
  4. 01:11:300 (3) - Add finish on slider head the sound would be too loud and didn't match the BGM imo
01:04:127 (1) - Why not stack this with 01:03:800 (5)? eh dunno.. the blanket would broken xD
Oh, and if my instructions are rather unclear, poke me in game or forum PM or reply here and I'll try to explain it better. :s


"RandomEffect"
From my queue~

[Mochi's Hard]
  1. 00:12:768 (4,1) - I recommed to avoid this overlap. it's hard to find slider's start ups.. i think it's fine :D
  2. 00:19:779- add a note?
  3. 00:26:953- add a note
  4. 00:27:605- ^ all parts here was rhytmic on purpose to follow the drum, and other dominant instrument :D
  5. 00:37:713 (3,1) - how about stack on the end of 00:36:735 (1) - the blanket :D
  6. 00:57:605 (1,3) - same as 00:12:768 (4,1) -
  7. 01:13:909 (3) - x:507 y:213 (stack correctly)
  8. 01:17:822 (3) - x:352 y:215 (^)
  9. 01:21:083 (1) - x:322 y:168 (^)
  10. 01:22:387 (1) - ^ fixed all >w<
I hope you to get nice BG ;)
~Good Luck~

Thanks for modding guys ~
And.. sorry for late xD http://puu.sh/6ePOa.osu
PS: I haven't re DL yet.. pls add video for me :P
Topic Starter
Little

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:23:366 (1,2) - it is better not to stack I think the stack is fine. It's not hard to read.
  2. 00:21:083 (1,2) - for easy, the distance of 1/2 rhythm is difficult, imo. how about this? I like my rhythm better. I don't think 1/2 will be a problem.. it follows the song reliably (vocals)
  3. 00:31:518 (1,2) - ^ I suggest this, for example shortened (1) by 1/2
  4. 00:35:431 (2,3) - ^ prefer 1/2 to follow vocals.
  5. 00:39:833 (2,3,4) - ^ Changed rhythm.
  6. 01:17:170 (2,3) - ^ I really want to get the finish sound on head of (3)
  7. 01:19:779 (4,5) - ^ I feel that this rhythm is suitable.
[Normal]
  1. AudioLeadIn conflicts with other diffs Fixed
  2. 00:09:344 (4) - rotate about 30degree clockwise for smoother cursor moving ok
  3. 00:31:518 (1,2) - how about this? I think it's ok as it is.
  4. 00:43:583- add a note no
  5. 01:05:431 (1,2,3,4,5,6) - I prefer this (and add clap at 01:06:409- 01:07:713) Changed
  6. 01:08:529 (2) - end at 01:09:018 prefer current rhythm
  7. 01:17:170 (3,4) - i prefer this I prefer current rhythm.
[Insane]
  1. 00:46:192 (2,5) - avoid this overlap I think it's fine
  2. 00:53:529 (3) - I prefer this sure..
  3. 01:24:670 (3) - move to x:374 y:155 (stack correctly) fixed stack
I hope you to get nice BG ;)
~Good Luck~
Thanks For Modding! :)
@Momochi: I've added video to all diffs.
Fycho

CakiP wrote:

[Fycho's Insane]
00:18:311 (5) - This stack confuses me T^T I think it;s fine
01:10:648 (4) - Slider Velocity 1.20? no:<

star

Wolf wrote:

Fycho's Insane

You sure about not adding kiais? I mean, it's your GD, but this doesn't look good without them. maybe consider
  1. 00:16:844 (2,3) - Hmm, it may play better if you invert the order (slider first, circle after):fine now
  1. 00:31:518 (1) Unsnapped slider at the end of it. Just move the last node to snap it.fixed
Very good mapset, good luck to all of you!
To Giralda,all fixed.

thanks for modding
SPOILER
osu file format v12

[General]
AudioFilename: voice.mp3
AudioLeadIn: 1000
PreviewTime: 52306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:CloudSplash16
Version:Fycho's Insane
Source:中二病でも恋がしたい!戀
Tags:chuunibyou demo koi ga shitai ren anime opening fycho momochikun
BeatmapID:345578
BeatmapSetID:137338

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
Video,-640,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 228,149,255
Combo3 : 149,202,255
Combo4 : 255,149,202

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Boncho
Awesome map, especially Insane.
It's SO fun to play :)
Topic Starter
Little

Bonch0 wrote:

Awesome map, especially Insane.
It's SO fun to play :)
thanks :) im glad you enjoy it
litoluna
(๑˃̵ᴗ˂̵)
Topic Starter
Little
(*≧∇≦)/ Thanks for star!!
Sonnyc
Hi~

Easy:

00:12:279 (2,3) - Instead this rhythm, mind placing a 3/2 slider from 00:12:442?

Normal:

00:38:855 (6,1) - Start NC from (6).
00:49:453 - Useless timeline.

Mochi's Hard:

-- Consider AR7. It's too unbalanced with Normal.

00:17:659 (2) - Devide to note and 1/2 slider.
00:22:713 (2) - Reduce 1/4. I don't think it fits the song.
00:36:735 (1) - Place at (170,113)? Matching the end with 00:37:713 (3,1) will display much better in game.
00:47:170 (1) - If you want people to figure out this speed change with the tick, you'd better not hide it with the end of 00:46:844 (3).

Insane:

00:07:224 (3) - You've started a Finish-Hitsound pattern, and please go it consistent. Add Finish at the head.
00:07:713 (5) - Add Finish.
00:17:822 (1) - Add Whistle like Easy?
00:21:898 (3) - (174,77)? The current flow and jump with 00:22:224 (1) didn't felt nice.
00:50:757 (1,2,3,4) - Mind increasing distance, to like 0.3x? Variation with 00:49:779 (1,2,3,4) may be better imo.
00:56:953 (1,2) - Hmm There were several patterns like this.. Hope players could get the rhythm easily when they play xD
01:10:159 (5,6,7) - Make these to single notes. I don't think a slider stream fits the song,,

Fycho's Insane:

-- No kiai?

00:04:942 (4) - Reduce 1/4?
00:30:377 (1,2,3,4) - The stack causes weird display in game. Drag them, and move to (196,280).
01:10:974 (1) - Imo reducing 1/4 to fit the lyric will be much better, but fine to keep..
Topic Starter
Little

Sonnyc wrote:

Hi~

Easy:

00:12:279 (2,3) - Instead this rhythm, mind placing a 3/2 slider from 00:12:442? I like my current rhythm better.

Normal:

00:38:855 (6,1) - Start NC from (6). Why? I'm keeping consistency, starting combo on downbeat
00:49:453 - Useless timeline. Removed

Insane:

00:07:224 (3) - You've started a Finish-Hitsound pattern, and please go it consistent. Add Finish at the head. ok
00:07:713 (5) - Add Finish. I think it's fine not to have finish here.
00:17:822 (1) - Add Whistle like Easy? ok
00:21:898 (3) - (174,77)? The current flow and jump with 00:22:224 (1) didn't felt nice. I think it's fine the way it is. It feels the way I want it to.
00:50:757 (1,2,3,4) - Mind increasing distance, to like 0.3x? Variation with 00:49:779 (1,2,3,4) may be better imo. I don't want it to be too different.. Used 0.19x
00:56:953 (1,2) - Hmm There were several patterns like this.. Hope players could get the rhythm easily when they play xD The slightly different rhythm I used at 00:53:040 (1,2,3,4) - was to introduce the player to this rhythm pattern, so they can get those later on in the map.
01:10:159 (5,6,7) - Make these to single notes. I don't think a slider stream fits the song,, I think it's fine.
Thanks For Modding! :)
Setsurei

some suggestions feel free to ignore
as the drain time rules, I only modded up to 4 diffs

[General]
is this just me or the mp3 sounds too small rather than other songs on my beatmap list? mind to increase it a bit?
video resolution (848x480) is not an exact wide screen resolution (854x480)

[Easy]
00:21:083 (1) - move the tail a bit to the left
01:12:605 (4) - tail x 396 y 176
(
  • if you move that, move them too:
    01:13:257 (1) - x 424 y 248
    01:14:561 (2) - x 394 y 171
    01:15:213 (3) - x 244 y 212
    01:15:866 (1) - x 96 y 252
    01:17:170 (2) - x 178 y 239
    01:17:659 (3) - x 112 y 152
)

[Normal]
00:13:257 (1,2) - DS
00:53:040 (3) - make it like this?
[Mochi's Hard]
00:01:355 (4) - lengthen the slider? up to here 00:01:844 -
01:04:127 (1,3) - is this intentional? if no, stack them properly or make them gap a bit larger like the other stacked version so people can distinguish "tidiness or just a random placement" (example 01:10:974 (2,3) - )
01:10:159 (4,1) - ^
01:20:105 (2,1) - ^

[Fycho's Insane]
00:06:246 (1,2,3) - I saw the other triplets patterns are triangle, mind to move (1) or (3) somewhere?
I can't comment much here, too many jumps orz

I think that's all, good luck
sorry I can't help much
Topic Starter
Little

Setsurei wrote:


some suggestions feel free to ignore
as the drain time rules, I only modded up to 4 diffs

[General]
is this just me or the mp3 sounds too small rather than other songs on my beatmap list? mind to increase it a bit? ok, made mp3 a bit louder. Done such that no offset change is necessary.
video resolution (848x480) is not an exact wide screen resolution (854x480) oh.. hmm. I don't think it's too much of a problem >< I don't have the source video, so I can't fix this

[Easy]
00:21:083 (1) - move the tail a bit to the left Why? I prefer it this way with dropoff flow to match feel of the music
01:12:605 (4) - tail x 396 y 176 I don't think this improves anything..
(
  • if you move that, move them too:
    01:13:257 (1) - x 424 y 248
    01:14:561 (2) - x 394 y 171
    01:15:213 (3) - x 244 y 212
    01:15:866 (1) - x 96 y 252
    01:17:170 (2) - x 178 y 239
    01:17:659 (3) - x 112 y 152
)

[Normal]
00:13:257 (1,2) - DS Fixed
00:53:040 (3) - make it like this? Changed a bit
I think that's all, good luck
sorry I can't help much
Thanks
Fycho

Sonnyc wrote:

Fycho's Insane:
-- No kiai?

00:04:942 (4) - Reduce 1/4? No,follow downbeat here.
00:30:377 (1,2,3,4) - The stack causes weird display in game. Drag them, and move to (196,280). I prefer this sorry
01:10:974 (1) - Imo reducing 1/4 to fit the lyric will be much better, but fine to keep..same as the first

Setsurei wrote:

[Fycho's Insane]
00:06:246 (1,2,3) - I saw the other triplets patterns are triangle, mind to move (1) or (3) somewhere? no good.
I can't comment much here, too many jumps orz
thanks!
@CS16, please help me add KIAI time (same as your diffs)
Momochikun

Setsurei wrote:


some suggestions feel free to ignore
as the drain time rules, I only modded up to 4 diffs

[Mochi's Hard]
00:01:355 (4) - lengthen the slider? up to here 00:01:844 -
01:04:127 (1,3) - is this intentional? if no, stack them properly or make them gap a bit larger like the other stacked version so people can distinguish "tidiness or just a random placement" (example 01:10:974 (2,3) - )
01:10:159 (4,1) - ^
01:20:105 (2,1) - ^ I don't even think this kind of nazi would be recognized on gameplay o,o
I think that's all, good luck
sorry I can't help much

Sonnyc wrote:

Hi~

Mochi's Hard:

-- Consider AR7. It's too unbalanced with Normal.I'll consider later

00:17:659 (2) - Devide to note and 1/2 slider. nice !
00:22:713 (2) - Reduce 1/4. I don't think it fits the song. nope, there're 3/4 hitsound gap here
00:36:735 (1) - Place at (170,113)? Matching the end with 00:37:713 (3,1) will display much better in game. ok
00:47:170 (1) - If you want people to figure out this speed change with the tick, you'd better not hide it with the end of 00:46:844 (3). no change
Thanks for modding
SPOILER
osu file format v12

[General]
AudioFilename: voice.mp3
AudioLeadIn: 1000
PreviewTime: 52306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:CloudSplash16
Version:Mochi's Hard
Source:中二病でも恋がしたい!戀
Tags:chuunibyou demo koi ga shitai ren anime opening fycho momochikun
BeatmapID:346294
BeatmapSetID:137338

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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232,357,76355,2,0,P|303:364|368:333,1,145,4|0,0:0|0:0,0:0:0:0:
423,266,76844,1,8,0:0:0:0:
352,215,77007,1,0,0:0:0:0:
423,266,77170,6,0,P|439:214|389:136,1,145,4|8,0:0|0:0,0:0:0:0:
352,215,77659,1,4,0:0:0:0:
352,215,77822,2,0,P|336:268|358:320,1,108.75,0|0,0:0|0:0,0:0:0:0:
377,353,78148,2,0,L|294:364,1,72.5,8|0,0:0|0:0,0:0:0:0:
232,314,78474,6,0,L|88:294,1,145,2|8,0:0|0:0,0:0:0:0:
32,228,78963,1,0,0:0:0:0:
95,166,79127,2,0,L|238:185,1,145,2|8,0:0|0:0,0:0:0:0:
323,167,79616,1,8,0:0:0:0:
378,100,79779,6,0,L|367:24,1,72.5,2|0,0:0|0:0,0:0:0:0:
323,167,80105,1,8,0:0:0:0:
381,231,80268,2,0,B|386:299|386:299|343:310|337:367,1,145
256,327,80757,2,0,P|270:290|296:256,1,72.5,8|0,0:0|0:0,0:0:0:0:
323,167,81083,6,0,L|160:161,1,145,4|8,0:0|0:0,0:0:0:0:
316,57,81735,2,0,L|460:62,1,145,2|8,0:0|0:0,0:0:0:0:
322,168,82387,6,0,P|320:230|395:300,1,145,2|8,0:0|0:0,0:0:0:0:
455,316,82877,1,0,0:0:0:0:
474,231,83040,2,0,P|441:214|396:219,1,72.5,2|0,0:0|0:0,0:0:0:0:
324,244,83366,2,0,P|292:260|256:259,1,72.5,8|0,0:0|0:0,0:0:0:0:
203,190,83692,6,0,L|219:342,1,145,4|8,0:0|0:0,0:0:0:0:
140,372,84181,1,0,0:0:0:0:
74,315,84344,2,0,L|81:242,1,72.5,8|2,0:0|0:0,0:0:0:0:
203,190,84670,2,0,L|210:262,1,72.5,8|2,0:0|0:0,0:0:0:0:
272,322,84996,5,8,0:0:0:0:
353,351,85159,1,2,0:0:0:0:
433,318,85322,1,10,0:0:0:0:
452,233,85485,1,10,0:0:0:0:
419,152,85648,2,0,L|373:147,2,36.25,8|8|2,0:0|0:0|0:0,0:0:0:0:
309,91,85974,2,0,L|272:94,2,36.25,8|8|2,0:0|0:0|0:0,0:0:0:0:
389,57,86300,5,4,0:0:0:0:
431,48,86790,1,4,0:0:0:0:
474,42,87279,1,4,0:0:0:0:
256,192,87768,12,0,88909,0:0:0:0:
Topic Starter
Little
Updated :3
Fushimi Rio
From queue

[Easy]

nothing found.

[Normal]

01:17:822 (4) - start at 01:17:659 - is better imo

[Mochi's Hard]

00:27:605 - add a note here stack to 1's head since 1 is closer to the former note
01:00:213 (1) - move it left for better blanket
01:16:844 (3,4) - I think this flows better
[Fycho's Insane]

00:02:496 (3) - ctrl+g
00:07:224 (1) - 下stream的话应该从这里起啊 也有可能是我音响问题
00:09:833 (3,4) - 三连好点
00:39:833 (2) - 为啥和4半压着 不太能理解._.
01:01:029 (6) - 和1叠着应该更合flow 不过这里是不是flow的我不知道(喂
01:02:007 (3) - 放在上边?不过这难度已经够难了再加个四分跳(

[Insane]

00:17:496 (3,4) - ctrl+g

Sorry For nazi mod ._. I can't find any problems.
Lust

god damn it zexous


  1. There isn't a lot of audio leadin time, so the map starts very quickly. Perhaps its best to set it to 2000.
  2. Add the video to mochi's difficulty
  3. Add an exclamation point after the end of chuunibyou demo koi ga shitai in the tags

[Easy]Other than some slight 1/2s that could be tricky, it is a nice easy and it plays just fine. Some patterns are a bit spammed a repetitive, but nothing that detracts from the overall difficulty itself.
  1. 00:00:214 (1,1) - This slider in to spinner can be very tricky, since its a very short spinner and players are just winding down from the slider. You can replace the spinner with a slider of a similar length in time and it can accomplish the same
  2. 00:10:322 (3,1,2) - A pattern like this can also be confusing, since you go down in one direction, and come back the same way you came.
  3. 00:21:083 (1,2) - This 1/2 can be a bit hard to handle for newer players. They will be used to holding down their fingers for too long and not be prepared for the slider that will come after it and miss. I find it a bit unintuitive and a similar rhythm like this can be used and still achieve the same feel you were going for, without the trickiness. And to be honest this kind of sounds better, and also you get to keep your 1/2 x)
  4. 00:36:083 (3,1) - (Nazi) Ctrl+G'ing (3) and using its approach circle led me to find out that the blanket is not entirely perfect. It would be nice if it was. Use the approach circle of (3) to assist you in this
  5. 00:37:713 (2,3) - (Nazi) (3)'s slider body is not perfectly blanketing (2).
  6. 01:15:866 (1,2) - (Nazi) This blanket is also off
  7. 01:17:170 (2,3) - Since it is now kiai time, I don't have a problem with these 1/2 distance sliders, it adds nice difficulty and sounds nice ^^
Thats pretty much it, nice and clean easy.
[Normal]My first impressions of this normal was that there were some complicated rhythms here (lots of 1/2) but I guess that is alright. I feel as if the normal is a bit harder than the easy, but "harder" is subjective and that doesn't really matter I guess in the long run.
  1. 00:08:366 (1,2) - I am against fast 1/2 stacks like this in a normal (or just lower difficulties in general). Its hard to read and the player fumbles around trying to click it, ending up clicking it too fast.
  2. 00:31:518 (1,2) - This doesn't really hold the rhythm too well for me. Try following the vocals instead
  3. 01:08:529 (2,3,4) - This is a bit confusing. You go one way then come back the same. (4) might be hard to see since it was being covered up by (2) before it.
  4. 01:16:355 (2,3) - This would be nice if (3) blanketed (2)'s slider end
[Mochi's Hard]Nice hard, this will mostly just be some nazis
  1. 00:00:214 (1,3) - (3) isn't stacked perfectly with (1)'s slider end. Move the circle to 164:237
  2. 00:01:355 (4) - This kind of hard stop while there is still some beats after it is kind of boring and unintuitive to me. Try a rhythm like this and use different patterns, maybe it will make it more interesting :)
  3. 00:14:887 (2,1) - Not really a fan of this overlap, its hard to see the circle while the slider is still in play. Move it down would be a better idea
  4. 00:22:550 (1,2) - (Nazi) This blanket is only very slightly off, it curves inwards towards the end.
  5. 00:24:670 (4,5) - (5)'s slider end isn't perfectly stacked to (4) move 00:25:485 (3,4,5) - to 212:243
  6. 00:32:659 (1,2) - (Nazi) This blanket is also a bit off. It curves a bit too much on the inside
  7. 00:37:224 (2,3,1) - This blanket is off as well, it would be nicer if it was perfect
  8. 00:40:485 (1,2) - ^
  9. 00:47:170 (1) - I'm not fond of this sudden slider slowdown. You had very fast paced patterns before it and it just slows down really hard right there. Perhaps use not quite as harsh of a slowdown would be good. Like x0.75 like you've had before would be easier to read
  10. 00:54:670 (4,1) - (1)'s sliderbody doesn't quite blanket (4) perfectly
  11. 01:10:974 (2,3) - Here just stack the two notes. They are WAY too close for an antijump. Your previous antijumps had a bit more space, but if you want a pattern like this, best to just stack it perfectly. Or have similar space like here 00:52:061 (3,1) - for consistency
  12. 01:21:083 (1,1) - These aren't stacked quite perfectly. Moving 01:22:387 (1) - to 323:167 will fix this (it is noticeable)
this diff just needs to be cleaned up a bit
[Fycho's Insane]This seemed a little messy, be sure to go through and fix any bad stacks
  1. 00:12:442 (1,2,3) - I don't like the 1/4 distance between these sliders. Seems too big of a jump the way the pattern is arranged. Either change the pattern up so it flows better or change to a stream
  2. 00:15:213 (5,1) - I feel as if this 1/4 is a bit too much spaced as well. Especially later you have closer spacing for 1/4s
  3. 00:21:409 (1,2) - (Nazi) (2) isn't perfectly stacked under (1)'s slider end. Move (2) to 78:289
  4. 00:29:887 (6,1,2,3) - These are not perfectly stacked under (6)'s slider end. Move (1,2,3) to 190:273
  5. 00:34:290 (2) - Curving the slider the other way will provide for better flow
  6. 00:58:257 (3,4) - (Nazi) The slider ends aren't stacking perfectly. Not really noticeable in game imo but still worth pointing out
  7. 00:59:887 (6,6) - stack the later (6) with the earlier (6)'s slider start
  8. 01:01:518 (1,2) - This pattern seemed very difficult being very fast 1/4 and largely spaced. Have it flow better with the sliders or reduce the spacing
  9. 01:00:866 (5,1) - Fix the stack
  10. 01:01:762 (2,3) - Very noticeable not perfect stack. Move 01:02:007 (3) - to 323:363
  11. 01:03:963 (6,2) - (Nazi) Another stack to be fixed
  12. 01:08:529 (4,1) - Fix the stack
  13. 01:11:953 (1,2) - ^
[Insane]
  1. 00:13:746 (2,3) - Not really fond of this slider and then circle stop. Kills the flow!
  2. 00:17:985 (2,2) - (Nazi) Have the slider end perfectly stack with (2)
  3. 00:24:344 (4) - This slider shape seems a bit random, maybe make it a bit better and have nicer curves
  4. 00:49:779 (1,2,3,4,1,2,3,4) - These anti-jumps seem a bit hard to read and play. Perhaps spacing them out would be more intuitive and exciting
  5. 00:53:040 (1) - Another pretty random slider shape, a straight slider would work fine in its place

Nice map, love the song. Ahhh chu-2 <333

Good luck!
Topic Starter
Little
Eggache0

Eggache0 wrote:

From queue

[Easy]

nothing found.

[Normal]

01:17:822 (4) - start at 01:17:659 - is better imo I think it's fine where it is, because it emphasizes the background vocal, which is new and different from other parts, so I want to show it

[Insane]

00:17:496 (3,4) - ctrl+g nice

Sorry For nazi mod ._. I can't find any problems.
Lust

Lust wrote:


god damn it zexous


  1. There isn't a lot of audio leadin time, so the map starts very quickly. Perhaps its best to set it to 2000. I think 1000 is enough.
  2. Add the video to mochi's difficulty >.< I'm pretty sure I added it before o.o Will re-add again...
  3. Add an exclamation point after the end of chuunibyou demo koi ga shitai in the tags Beatmap search on the website doesn't consider non-alphanumeric symbols, so I don't think it's necessary.. but sure, why not >.<

[Easy]Other than some slight 1/2s that could be tricky, it is a nice easy and it plays just fine. Some patterns are a bit spammed a repetitive, but nothing that detracts from the overall difficulty itself.
  1. 00:00:214 (1,1) - This slider in to spinner can be very tricky, since its a very short spinner and players are just winding down from the slider. You can replace the spinner with a slider of a similar length in time and it can accomplish the same Well maybe.. but I don't really think it's that hard. I've tested it by playing with the trackpad on my laptop, and was still able to spin +1000, so it should be fine for newbies. But I might change my mind later
  2. 00:10:322 (3,1,2) - A pattern like this can also be confusing, since you go down in one direction, and come back the same way you came. It's hard to look clean without doing this. (1) is 3 beats long, which I think is plenty of time for the player to see (2) and be ready for it. I can't really find any other direction to go here, which is why I kept it this way.
  3. 00:21:083 (1,2) - This 1/2 can be a bit hard to handle for newer players. They will be used to holding down their fingers for too long and not be prepared for the slider that will come after it and miss. I find it a bit unintuitive and a similar rhythm like this can be used and still achieve the same feel you were going for, without the trickiness. And to be honest this kind of sounds better, and also you get to keep your 1/2 x) I try not to have the player tapping 1/2 in Easy diff, which is why I chose the rhythm that I did. Using circles as in your suggestion requires the player to actually tap a 1/2 rhythm, which I feel would be more challenging.
  4. 00:36:083 (3,1) - (Nazi) Ctrl+G'ing (3) and using its approach circle led me to find out that the blanket is not entirely perfect. It would be nice if it was. Use the approach circle of (3) to assist you in this omg how perfect does it need to be?! http://puu.sh/6J8yG.jpg... I dunno.. cuz from look at this http://puu.sh/6J8W2.jpg it kind suggests moving the end node to the left and the center node down, but when I tried that it didn't look quite right, so I think it's probably fine now..
  5. 00:37:713 (2,3) - (Nazi) (3)'s slider body is not perfectly blanketing (2). Improved a bit, but it's hard to make it perfect without ruining the corner when there's a red node
  6. 01:15:866 (1,2) - (Nazi) This blanket is also off Fixed
  7. 01:17:170 (2,3) - Since it is now kiai time, I don't have a problem with these 1/2 distance sliders, it adds nice difficulty and sounds nice ^^
Thats pretty much it, nice and clean easy.
[Normal]My first impressions of this normal was that there were some complicated rhythms here (lots of 1/2) but I guess that is alright. I feel as if the normal is a bit harder than the easy, but "harder" is subjective and that doesn't really matter I guess in the long run. Well my diff spread is kinda all on the higher end of things, but relative to each other diffs, I think the difficulty curve is pretty smooth
  1. 00:08:366 (1,2) - I am against fast 1/2 stacks like this in a normal (or just lower difficulties in general). Its hard to read and the player fumbles around trying to click it, ending up clicking it too fast. Well.. I used lots of these, and I don't really want to change all of them. It fits the difficulty curve in my opinion, since Easy and Hard are both kinda harder than usual.
  2. 00:31:518 (1,2) - This doesn't really hold the rhythm too well for me. Try following the vocals instead I'll change it to follow instruments better. I'm not really feeling like following vocals here. But I think the rhythm should make more sense now.
  3. 01:08:529 (2,3,4) - This is a bit confusing. You go one way then come back the same. (4) might be hard to see since it was being covered up by (2) before it. It's fine, (4) doesn't really start rendering until (2) disappears
  4. 01:16:355 (2,3) - This would be nice if (3) blanketed (2)'s slider end lol I got lazy and copy/pasted the same slider everywhere in the diff xD Fixed.
[Insane]
  1. 00:13:746 (2,3) - Not really fond of this slider and then circle stop. Kills the flow! Can you suggest someplace else to put the circle? xD The reason I mapped it like this was to make (4) feel stronger.
  2. 00:17:985 (2,2) - (Nazi) Have the slider end perfectly stack with (2) Fixed. I don't know why these unstack on their own sometimes.
  3. 00:24:344 (4) - This slider shape seems a bit random, maybe make it a bit better and have nicer curves It's not random, I made it to try and make it feel more dragged out, and this shape does that imo
  4. 00:49:779 (1,2,3,4,1,2,3,4) - These anti-jumps seem a bit hard to read and play. Perhaps spacing them out would be more intuitive and exciting Ok, made them into jumps :3
  5. 00:53:040 (1) - Another pretty random slider shape, a straight slider would work fine in its place They play about the same, so why not have a more interesting shape for a special rhythm?

Nice map, love the song. Ahhh chu-2 <333

Good luck!
Thanks For Modding! :)
Koiyuki


From my queue
A quick mod.

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[Easy]
  1. 00:14:235 (2,4) - I recommend to aviod this stack
  2. 00:23:366 (1,2) - ^

[Normal]
  1. 00:53:040 (3) - change the wistle on the head and the end to finish, like 01:11:300 (3,4) -

[Mochi's Hard]
  1. 00:20:105 - remove the inherited point
  2. 00:52:061 (3,1) - a little hard to read
  3. 01:01:518 (1) - change all the clap to finish?

[Insane]
  1. 00:14:072 (3) - stack with 00:14:887 (2) - ?

[Fycho's Insane]
  1. 00:21:083 (4,1) - exchange NC?
  2. 01:26:382 (1) - end at 01:28:909 - like other diffs?

    Jumping is crazy.

The whole mapset is quite nice. But the two insane diffs' style is quite similar. Fycho's jump is curel lol.
Good luck.
I think this map is enough for searching a BAT >.<
Topic Starter
Little

[Minakami Yuki] wrote:



From my queue
A quick mod.

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[Easy]
  1. 00:14:235 (2,4) - I recommend to aviod this stack I think this one is not too hard, since the slider guides the player directly to the circle
  2. 00:23:366 (1,2) - ^ Changed.

[Normal]
  1. 00:53:040 (3) - change the wistle on the head and the end to finish, like 01:11:300 (3,4) - ok

[Insane]
  1. 00:14:072 (3) - stack with 00:14:887 (2) - ? sure

The whole mapset is quite nice. But the two insane diffs' style is quite similar. Fycho's jump is curel lol.
Good luck.
I think this map is enough for searching a BAT >.< I think so too, but it's so hard to find BAT.. I'm still trying to get my other map BAT modded xD
Thanks For Modding! :)
Yoeri

god damn it zexous


  1. The mp3 quality is rather bad.

[Easy]
  1. 00:00:214 (1) - 2/1 or 3/1 could be better than 7/2.
  2. 00:01:518 (1) - Spinner feels unfitting and forced.
  3. 00:08:040 (1) - You could make the curve better by adding another point to it.
  4. 00:44:561 (1) - This curve isn't too great either. You don't need more than three extra points for it I think. http://puu.sh/6LkwY.jpg
  5. 01:28:746 - End spinner.
[Normal]Woah this is pretty complicated for a Normal. I would almost suggest AR 6 if AR 6 didn't suck so much.
  1. 00:01:518 (1) - Same as Easy.
  2. 00:53:040 (3) - Curve is kinda meh.
  3. 00:56:953 (5) - ^
  4. 01:28:746 - End spinner.
[Mochi's Hard]Awesome map.
  1. 00:04:616 (2) - Kinda weird curve.
  2. 00:15:703 (3,1,2,3) - I'd just unstack these and curve them the other way.
  3. 00:18:311 (5,1) - Would look better if the distance was the same as before, so that it almost makes a pentagon.
  4. 00:34:127 (1) - Curve looks rather bad.
  5. 00:35:431 (1) - ^
  6. 00:36:735 (1,2) - Blankets could be better.
  7. 00:38:529 (3) - Bad looking curve.
  8. 00:45:866 (1) - Blanket could be better again.
  9. 00:52:061 (3,1) - Stack these please.
  10. 00:54:996 (1,2) - Both have weird curves.
  11. 00:56:300 (1) - ^
  12. 00:57:605 (1,2) - Pretty bad blanket.
  13. 01:00:050 (4,1) - ^
  14. 01:05:431 (1) - Again, rounder would look better.
  15. 01:10:974 (2,3) - Stack these.
  16. 01:11:953 (1) - Bad looking curve.
  17. 01:13:257 (1,3) - Blanket please.
  18. 01:20:268 (3) - Curve looks bad.
  19. 01:28:746 - End spinner.
[Insane]
  1. 00:42:442 (3,5) - Kind of annoying to play. Try stacking on the slider end instead?
  2. 00:53:529 (3) - I'd just make this a single circle.
  3. 01:07:224 (2,3) - Increase the distance a bit.
  4. 01:28:746 - End spinner.
[Fycho's Insane]
  1. 00:12:116 (2,1) - Feels kind of weird. Just start the slider under (2)?
  2. 00:15:213 (5,1) - Overlap looks bad.
  3. 00:25:322 (2,3,4) - Would look better to line these up perfectly.
  4. 00:31:192 (1,1,1,3) - Bad looking overlaps.
  5. 00:34:779 (2,1) - ^
Topic Starter
Little
Yoeri

Yoeri wrote:


god damn it zexous


  1. The mp3 quality is rather bad. Well I don't have a better one. I don't really notice that the quality is bad..

[notice][Easy]
  1. 00:00:214 (1) - 2/1 or 3/1 could be better than 7/2. Sure, changed to 3/1
  2. 00:01:518 (1) - Spinner feels unfitting and forced. I think it's fine
  3. 00:08:040 (1) - You could make the curve better by adding another point to it. ok
  4. 00:44:561 (1) - This curve isn't too great either. You don't need more than three extra points for it I think. http://puu.sh/6LkwY.jpg ok
  5. 01:28:746 - End spinner. nah, there's still sound up until the white tick, so i'm keeping it
[Normal]Woah this is pretty complicated for a Normal. I would almost suggest AR 6 if AR 6 didn't suck so much. I think it's ok that it's complicated, since all the diffs are "pretty complicated" for their names. The diff spread works well imo.
  1. 00:01:518 (1) - Same as Easy. i think it's fine
  2. 00:53:040 (3) - Curve is kinda meh. meh.
  3. 00:56:953 (5) - ^ ^
  4. 01:28:746 - End spinner. Same as Easy
[Insane]
  1. 00:42:442 (3,5) - Kind of annoying to play. Try stacking on the slider end instead? Nope, I like it the way it is.
  2. 00:53:529 (3) - I'd just make this a single circle. Why? I think it's fine as it is, because it's easier to tell this way that all of these spacings are 1/4, so the player can get this rhythm, which comes back in other object patterns later.
  3. 01:07:224 (2,3) - Increase the distance a bit. I thought of doing that, but I don't want to make (3,4) too big, and i think this is still readable and playable.
  4. 01:28:746 - End spinner. Same as other diffs.
Thanks For Modding! :)
Fycho

Eggache0 wrote:

[Fycho's Insane]
00:02:496 (3) - ctrl+g 不好
00:07:224 (1) - 下stream的话应该从这里起啊 也有可能是我音响问题那没鼓点啊,可能确实是音响问题
00:09:833 (3,4) - 三连好点加了就变白线三连了
00:39:833 (2) - 为啥和4半压着 不太能理解._.没什么特别用意,可能是为了flow吧
01:01:029 (6) - 和1叠着应该更合flow 不过这里是不是flow的我不知道(喂好的,这里调整了
01:02:007 (3) - 放在上边?不过这难度已经够难了再加个四分跳(人性呢

Lust wrote:

[Fycho's Insane]This seemed a little messy, be sure to go through and fix any bad stacks
  1. 00:12:442 (1,2,3) - I don't like the 1/4 distance between these sliders. Seems too big of a jump the way the pattern is arranged. Either change the pattern up so it flows better or change to a streamchanged this to circles
  2. 00:15:213 (5,1) - I feel as if this 1/4 is a bit too much spaced as well. Especially later you have closer spacing for 1/4s spacing fixed
  3. 00:21:409 (1,2) - (Nazi) (2) isn't perfectly stacked under (1)'s slider end. Move (2) to 78:289 aboutl nazi stacks only fixed which I think need be fixed ,others I think it's fine
  4. 00:29:887 (6,1,2,3) - These are not perfectly stacked under (6)'s slider end. Move (1,2,3) to 190:273
  5. 00:34:290 (2) - Curving the slider the other way will provide for better flow no good, I used this just for difficulty since this is strong downbeat
  6. 00:58:257 (3,4) - (Nazi) The slider ends aren't stacking perfectly. Not really noticeable in game imo but still worth pointing out
  7. 00:59:887 (6,6) - stack the later (6) with the earlier (6)'s slider start
  8. 01:01:518 (1,2) - This pattern seemed very difficult being very fast 1/4 and largely spaced. Have it flow better with the sliders or reduce the spacingstrong downbeat lead this easier to hit
  9. 01:00:866 (5,1) - Fix the stack
  10. 01:01:762 (2,3) - Very noticeable not perfect stack. Move 01:02:007 (3) - to 323:363
  11. 01:03:963 (6,2) - (Nazi) Another stack to be fixed
  12. 01:08:529 (4,1) - Fix the stack

[Minakami Yuki] wrote:

[Fycho's Insane]
  1. 00:21:083 (4,1) - exchange NC? 这样加便于读图
  2. 01:26:382 (1) - end at 01:28:909 - like other diffs?ok

    Yoeri wrote:

    [Fycho's Insane]
    1. 00:12:116 (2,1) - Feels kind of weird. Just start the slider under (2)? changed all these to circles
    2. 00:15:213 (5,1) - Overlap looks bad.ok
    3. 00:25:322 (2,3,4) - Would look better to line these up perfectly.ok
    4. 00:31:192 (1,1,1,3) - Bad looking overlaps.I think it's fine
    5. 00:34:779 (2,1) - ^^
SPOILER
osu file format v12

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AudioLeadIn: 1000
PreviewTime: 52306
Countdown: 0
SampleSet: Soft
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Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:CloudSplash16
Version:Fycho's Insane
Source:中二病でも恋がしたい!戀
Tags:chuunibyou demo koi ga shitai! ren anime opening fycho momochikun
BeatmapID:345578
BeatmapSetID:137338

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OverallDifficulty:8
ApproachRate:9
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Topic Starter
Little
Fycho's diff updated :P
BeatofIke
Sorry for the huge delay CloudSplash16! Here is your long-waited mod request from me. Enjoy! :3
This is also my first mod as a BAT lol. Anyways, have fun reading and replying to my suggestions! :D


[General]
  1. Everything checks out fine. The only thing that caught my eye was some of the random hitsound volumes from 00:10:974 to 00:35:431 (2). Did you did this intentionally? o.o
  2. I'm still quite questioned whether adding "TV Size" is still unrankable b/c I currently saw a few ranked maps with "TV Size" added to the title. I'll probably contact another BAT about that.
[Easy]
  1. 00:34:127 (1) - Optional suggestion, but you can try adding a clap at the end of this 3/2 slider. It sounds good with the drums. This change isn't necessary of course. :3
  2. 00:58:257 (1) - You might have forgotten to add a clap on the end of this 1/1 slider as it emphasizes the main drums/percussions.
  3. 01:09:833 (3,4) - I really don't recommend using two circles at this part due to different polarity between these circles (the first note is on the white tick whereas the second note is on the red tick). I would consider replacing these notes with a 3/2 slider instead. That way, this will be easier for beginners to read.
[Normal]
  1. Everything seems fine here, but I think adding a finish at 00:18:474 (1) will emphasize the cymbal crash well. I prefer if you added the finish at a lower volume since this cymbal crash sounds softer than the main cymbal crash.
[Mochi's Hard]
  1. Optional suggestion, but I recommend AR7 for this difficulty as this difficulty doesn't have enough jumps. Plus, the difficulty spread will be more balanced.
  2. 00:21:083 (1,2,3) - I think the rhythm would be more interesting by following the vocals with the drums instead of following the drums. Try rearranging this rhythm a bit by adding a 1/2 sider at 00:21:572 and deleting the note at 00:21:898 (2). Here is an example.
  3. 00:57:605 (1,3) - Be careful not to overlap these sliders too much to cover more than half of the next slider head. It sometimes could be hard to read.
Mochi's Reply via IRC:
00:52 Momochikun: lemme answer your mod via IRC :)
00:52 BeatofIke: okay o.o
00:54 Momochikun: Hp 7 would make some overlaps be a bit messy imo, it's fine since it's high BPM x)
00:54 BeatofIke: okay then :3
00:56 Momochikun: 00:21:083 (1,2,3) - as for this, i know that it seems weird to miss the vocal. but if i did so the sound of the soft-hitnormal would be plain. since all of this part i only emphasized a part which has been covered by drum on BGM
00:57 BeatofIke: Oh, that is a good point lol
00:57 Momochikun: others fixed ww
00:57 BeatofIke: okay :3
00:57 BeatofIke: post log :3

[Insane]
  1. Nothing to point out, but I found the slider jumps at 01:10:159 (1,2,3) is a bit overkill imo! I would suggest toning it down a bit. XD
[Fycho's Insane]
  1. This difficulty plays and flows good as well. The only thing that caught my eye is the pattern at 00:20:186 (1,2,3,1,2,3). This rhythm could be pretty hard to sight-read while playing imo (unless you are prove me wrong on that XD) due to awkward rhythm pattern. I'm would suggest to replace these note at 00:20:186 (1,2) and 00:20:757 (2,3). Other than that, the rest of this map seems relatively playable.
That's pretty much it. There were only a few things to point out. I still recommend a few more mods on the Insane difficulties. Other than that, if you feel that your map is ready, feel free to call me back for a re-check. :3
Fycho
ok, fixed it,thank you beatofike=p
SPOILER
osu file format v12

[General]
AudioFilename: voice.mp3
AudioLeadIn: 1000
PreviewTime: 52306
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:CloudSplash16
Version:Fycho's Insane
Source:中二病でも恋がしたい!戀
Tags:chuunibyou demo koi ga shitai! ren anime opening fycho momochikun
BeatmapID:345578
BeatmapSetID:137338

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
Video,-640,"OP.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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140,215,73583,1,8,0:0:0:0:
140,215,73746,2,0,L|126:116,1,96,2|0,0:0|0:0,0:0:0:0:
359,34,74072,1,0,0:0:0:0:
419,161,74235,1,8,0:0:0:0:
292,225,74398,1,0,0:0:0:0:
125,121,74561,6,0,L|221:100,1,96,2|0,0:0|0:0,0:0:0:0:
31,205,74887,2,0,L|18:111,1,96,10|0,0:0|0:0,0:0:0:0:
111,307,75213,2,0,L|18:328,1,96,2|2,0:0|0:0,0:0:0:0:
225,221,75539,1,8,0:0:0:0:
313,318,75703,1,0,0:0:0:0:
134,162,75866,6,0,L|194:69,1,96,4|2,0:0|0:0,0:0:0:0:
297,107,76192,1,8,0:0:0:0:
12,274,76355,2,0,L|212:237,1,192,4|2,0:0|0:0,0:0:0:0:
313,318,76844,2,0,P|360:321|405:305,1,96,8|0,0:0|0:0,0:0:0:0:
400,101,77170,5,4,0:0:0:0:
449,203,77333,1,2,0:0:0:0:
297,157,77496,1,8,0:0:0:0:
481,72,77659,2,0,L|506:276,1,192,4|2,0:0|0:0,0:0:0:0:
363,360,78148,2,0,L|379:263,1,96,8|0,0:0|0:0,0:0:0:0:
351,123,78474,5,4,0:0:0:0:
186,203,78637,1,0,0:0:0:0:
328,239,78800,1,8,0:0:0:0:
400,92,78963,1,0,0:0:0:0:
307,263,79127,5,8,0:0:0:0:
491,241,79290,1,0,0:0:0:0:
347,154,79453,1,8,0:0:0:0:
342,363,79616,1,8,0:0:0:0:
217,185,79779,5,8,0:0:0:0:
347,154,79942,1,0,0:0:0:0:
215,350,80105,1,8,0:0:0:0:
246,162,80268,1,8,0:0:0:0:
344,262,80431,1,8,0:0:0:0:
202,287,80594,1,0,0:0:0:0:
100,140,80757,5,8,0:0:0:0:
216,253,80920,1,8,0:0:0:0:
347,154,81083,2,0,P|345:83|339:5,1,144,4|0,0:0|0:0,0:0:0:0:
267,80,81409,2,0,L|268:195,1,96,8|0,0:0|0:0,0:0:0:0:
428,251,81735,1,2,0:0:0:0:
428,251,81898,1,0,0:0:0:0:
274,338,82061,1,8,0:0:0:0:
274,338,82224,1,0,0:0:0:0:
108,120,82387,6,0,P|117:190|119:277,1,144,4|0,0:0|0:0,0:0:0:0:
88,352,82713,2,0,L|185:315,1,96,8|0,0:0|0:0,0:0:0:0:
275,337,83040,1,2,0:0:0:0:
305,220,83203,1,0,0:0:0:0:
464,225,83366,1,8,0:0:0:0:
385,151,83529,1,0,0:0:0:0:
274,338,83692,6,0,P|321:342|367:323,1,96,4|0,0:0|0:0,0:0:0:0:
310,123,84018,2,0,L|304:229,1,96,8|0,0:0|0:0,0:0:0:0:
275,336,84344,5,2,0:0:0:0:
395,249,84507,1,0,0:0:0:0:
310,122,84670,1,8,0:0:0:0:
314,348,84833,1,0,0:0:0:0:
464,136,84996,5,12,0:0:0:0:
276,248,85159,1,8,0:0:0:0:
348,140,85322,1,8,0:0:0:0:
432,240,85485,1,8,0:0:0:0:
232,144,85648,5,8,0:0:0:0:
276,248,85811,1,8,0:0:0:0:
432,240,85974,1,8,0:0:0:0:
464,136,86137,1,8,0:0:0:0:
276,248,86300,5,12,0:0:0:0:
256,192,86382,12,0,88909,0:0:0:0:
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